British Journal of Educational Technology

Papers
(The H4-Index of British Journal of Educational Technology is 40. The table below lists those papers that are above that threshold based on CrossRef citation counts [max. 250 papers]. The publications cover those that have been published in the past four years, i.e., from 2021-04-01 to 2025-04-01.)
ArticleCitations
Analysis of key roles in large‐scale online learning: Interactive participation characteristics and knowledge construction behaviour patterns244
Issue Information204
Issue Information174
Meta‐analysis of the effect of 360‐degree videos on students' learning outcomes and non‐cognitive outcomes169
Issue Information146
Leveraging LLM respondents for item evaluation: A psychometric analysis146
138
The effect of adaptivity in digital learning technologies. Modelling learning efficiency using data from an educational game128
Multimodal learning analytics—In‐between student privacy and encroachment: A systematic review111
Beware of metacognitive laziness: Effects of generative artificial intelligence on learning motivation, processes, and performance100
The role of design ethics in maintaining students' privacy: A call to action to learning designers in higher education91
Use of human–computer interactive games for the dynamic assessment of language skills of children with autism spectrum disorder87
Exploring digital parenting awareness, self‐efficacy and attitudes in families with special needs children81
Development and validation of an instrument to measure online assessment acceptance in higher education79
Why this app: Can a video‐based intervention help parents identify quality educational apps?73
The role of learning theory in multimodal learning analytics72
Assessing negotiation skill and its development in an online collaborative simulation game: A social network analysis study69
Utilizing augmented reality for embodied mental rotation training: A learning analytics study68
Facilitating cognitive development and addressing stereotypes with a cross‐cultural learning activity supported by interactive 360‐degree video technology68
An exploratory investigation into the factors related to EdTech use among Kenyan girls65
Upgrading financial education by adding Python‐based personalized financial projection: A randomized control trial65
Issue Information63
An MDRE approach to promoting students' learning performances in the era of the pandemic: A quasi‐experimental design57
54
53
Co‐creating an equality diversity and inclusion learning analytics dashboard for addressing awarding gaps in higher education52
Issue Information51
Viewing tailored nudges is correlated with improved mastery‐based assessment scores48
Immersion experiences and behavioural patterns in game‐based learning46
Bridging large language model disparities: Skill tagging of multilingual educational content45
Left to their own devices: An exploration of context in seamless work‐related mobile learning44
Youths' relationship with culture: Tracing sixth graders' learning through designing culturally centred multimedia projects44
Identifying factors influencing study skills engagement and participation for online learners in higher education during COVID‐1943
Exploring students' learning performance in computer‐supported collaborative learning environment during and after pandemic: Cognition and interaction43
Preservice teachers' learning by design through space construction in the metaverse43
How to reflect more effectively in online video learning: Balancing processes and outcomes42
The impact of an academic counselling learning analytics tool: Evidence from 3 years of use41
Issue Information41
Is social media use for math learning beneficial for ethnic minority students' math identity? A socialization perspective40
Promoting maker‐centred instruction through virtual professional development activities for K‐12 teachers in low‐income rural areas40
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