British Journal of Educational Technology

Papers
(The median citation count of British Journal of Educational Technology is 9. The table below lists those papers that are above that threshold based on CrossRef citation counts [max. 250 papers]. The publications cover those that have been published in the past four years, i.e., from 2022-05-01 to 2026-05-01.)
ArticleCitations
Aligning human values and educational technologies with value‐sensitive design583
Empowering active learning: A social annotation tool for improving student engagement412
Viewing tailored nudges is correlated with improved mastery‐based assessment scores383
Upgrading financial education by adding Python‐based personalized financial projection: A randomized control trial316
The changing ecologies of international students: Comparing internationalisation at a distance and internationalisation abroad228
The impact of GenAI ‐enabled coding hints on students' programming performance and cognitive load in an SRL 212
Assessing different implementation modalities of an EdTech intervention for lower‐primary learners: A difference‐in‐difference study in Sierra Leone203
The impact of an academic counselling learning analytics tool: Evidence from 3 years of use202
Multimodal learning analytics—In‐between student privacy and encroachment: A systematic review198
Chatbots in tertiary education: Exploring the impact of warm and competent avatars on self‐directed learning158
Investigating pedagogical agents' scaffolding of self‐regulated learning in relation to learners' subgoals152
The role of generative AI in collaborative problem‐solving of authentic challenges137
Untangling complexity of competency evolution: Multi‐channel learning trajectories of score, engagement and problem‐solving efficiency111
A topological exploration of convergence/divergence of human‐mediated and algorithmically mediated pedagogy100
Digital technologies, algorithms and the changing topology of (teacher) education91
Podcasts as pedagogy in higher education: A scoping review to map and advance the field85
Lessons learned from the student dropout patterns on COVID ‐19 pandemic: An analysis supported by machine learning77
How do students' self‐regulation skills affect learning satisfaction and continuous intention within desktop‐based virtual reality? A structural equation modelling approach74
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Issue Information68
BJET Editorial Spring 2025: Reporting on AIED research and ethical considerations68
Beyond hard workout: A multimodal framework for personalised running training with immersive technologies65
Comparing video and virtual reality as tools for fostering interest and self‐efficacy in classroom management: Results of a pre‐registered experiment65
For to all those who have, will more be given? Evidence from the adoption of the SELFIE tool for the digital capacity of schools in Spain65
BJET Editorial 2024: A call for research rigour61
Interactivity and identity impact learners' sense of agency in virtual reality field trips61
Metacognition meets AI : Empowering reflective writing with large language models61
Fostering low‐achieving students' productive disciplinary engagement through knowledge‐building inquiry and reflective assessment60
Assessing approaches to learning with nonparametric multidimensional scaling59
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Infusing educational technologies in the heart of the university—A systematic literature review from an organisational perspective58
Capturing self‐regulated learning processes in virtual reality: Causal sequencing of multimodal data56
Teacher support, academic engagement and learning anxiety in online foreign language learning55
What is the impact of a multi‐modal pedagogical conversational AI system on parents' concerns about technology use by young children?54
Using virtual classroom simulations in a mathematics methods course to develop pre‐service primary mathematics teachers' noticing skills53
Meeting the challenges of continuing education online courses: Can we promote self‐regulated learning strategies with adaptive support?53
Applying social cognition to feedback chatbots: Enhancing trustworthiness through politeness51
The effectiveness of Tier 1 digital interventions for early reading: A meta‐analysis51
Testing a novel extended educational technology acceptance model using student attitudes towards virtual classrooms51
Primary school teachers' classroom‐based e‐assessment practices: Insights from the theory of planned behaviour49
Exploring the impact of VoiceBots on multimedia programming education among Ghanaian university students49
Examining students' attitudes and intentions towards using ChatGPT in higher education46
Promoting students' artwork appreciation: An experiential learning‐based virtual reality approach46
Effect of an AI‐based chatbot on students' learning performance in alternate reality game‐based museum learning45
Human– AI collaborative learning in mixed reality: Examining the cognitive and socio‐emotional interactions45
Evaluating the use of BERT and Llama to analyse classroom dialogue for teachers' learning of dialogic pedagogy45
Issue Information45
Assessing implicit computational thinking in game‐based learning: A logical puzzle game study45
Requesting a commitment in school teachers to teach in unprecedented ways: The mediating role of teacher agency44
Using causal models to bridge the divide between big data and educational theory44
Towards automated transcribing and coding of embodied teamwork communication through multimodal learning analytics42
Student profiles based on in‐game performance and help‐seeking behaviours in an online mathematics game42
Design and evaluation of a social and embodied multiplayer reading game to engage primary school learners in Namibia42
‘It's extremely weird to understand UK culture when you don't live there and just study from abroad’: An empirical investigation of internationalisat42
Evidence‐based multimodal learning analytics for feedback and reflection in collaborative learning41
Exploring Twitter as a social learning space for education scholars: An analysis of value‐added contributions to the # TPACK network40
Evidence‐based learning analytics: Reusing and reapplying successful methods and techniques in real learning settings40
Video demonstrations can predict the intention to use digital learning technologies40
Analysing nontraditional students' ChatGPT interaction, engagement, self‐efficacy and performance: A mixed‐methods approach40
Genes in 3D : The impact of virtual reality on biology students' performance and perceptions40
How does drawing influence the effectiveness of oral self‐explanation versus instructional explanation in video learning?39
An experimental study on reading in high‐immersion virtual reality38
Development of a metacognitive regulation‐based collaborative programming system and its effects on students' learning achievements, computational thinking tendency and group metacognition38
Fostering complex professional skills with interactive simulation technology: A virtual reality‐based flipped learning approach38
Design‐based implementation research for digitally enabled education reform: Teacher professional development in Tanzania38
The effects of physical fidelity and task repetition on perceived task load and performance in the virtual reality‐based training simulation36
Unveiling cognitive processes in digital reading through behavioural cues: A hybrid intelligence ( HI ) approach36
Issue Information35
A human‐centred learning analytics approach for developing contextually scalable K‐12 teacher dashboards35
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Issue Information35
Effects of immersive virtual reality cardiopulmonary resuscitation training on prospective kindergarten teachers' learning achievements, attitudes and self‐efficacy34
Providing tailored reflection instructions in collaborative learning using large language models33
Raising student engagement using digital nudges tailored to students' motivation and perceived ability levels32
Why do college students engage in in‐class media multitasking behaviours? A social learning perspective32
Hybrid teaching intelligence: Lessons learned from an embodied mathematics learning experience31
A Competency Framework for AI Literacy: Variations by Different Learner Groups and an Implied Learning Pathway31
Still a fallible tool? Revisiting effects of automated writing evaluation from activity theory perspective31
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Meta‐analysis of the effect of 360‐degree videos on students' learning outcomes and non‐cognitive outcomes30
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The pedagogical makerspace: Learning opportunity and challenge for prospective teachers' growth of TPACK30
“African magic” or “African science”: Issues of technology in African higher education30
The more the better? How excessive content and online interaction hinder the learning effectiveness of high‐quality MOOCs30
Issue Information29
Technology addiction, abduction and adoption in higher education: Bird's eye view of the ICT4AD policy in Ghana 20 years on29
Comparing reusable, atomic feedback with classic feedback on a linear equations task using text mining and qualitative techniques29
The impact of social robots' presence and roles on children's performance in musical instrument practice29
Collaborative learning with tablets: Analysing students' meaning making of 3D body models in upper secondary education28
Contextualizing privacy with wearable data in higher education27
Beyond item analysis: Connecting student behaviour and performance using e‐assessment logs27
Learning analytics and assessment: Emerging research trends, promises and future opportunities27
Technology integration in higher education and student privacy beyond learning environments—A comparison of the UK 27
Long‐term effects of an online math tool on U.S. adolescents' achievement26
Issue Information26
Educational apps and learning: Current evidence on design and evaluation26
Exploring homeplace as a nexus of learning and socially reproductive labour: A feminist perspective on internationalisation at a distance26
Design and validation of a conceptual model for children's continuance intention to use video apps26
Issue Information26
Leveraging cultural forms in human‐centred learning analytics design25
Students' use patterns of generative artificial intelligence during problem‐solving in an intelligent learning system: Achievement goal orientation matters25
Do help options facilitate computer‐based L2 listening comprehension? Evidence from an activity theory perspective24
Vulnerable student digital well‐being in AI ‐powered educational decision support systems ( AI23
EdTech implementation research in low‐ and middle‐income countries23
Teachers' digital initiatives to bridge students' in‐class and out‐of‐class language learning and the influencing factors23
Collaborative co‐design in action: Reimagining teacher professional development for crisis‐affected contexts23
Enhancing self‐directed learning and Python mastery through integration of a large language model and learning analytics dashboard23
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AI and English language teaching: Affordances and challenges23
Influential factors on e‐learning adoption of university students with disability: Effects of type of disability22
Collaborative Cell Groups: Bridging separation in the Community of Inquiry in a context of Internationalization at a Distance22
Step‐by‐step towards understanding artificial intelligence: A scaffolded learning progression for young learners22
The quest to cultivate an ecocritical awareness in educational technology scholarship: A question of disciplinary focus in the age of environmental crisis22
The information won't just sink in: Helping teachers provide technology‐assisted data literacy instruction in social studies22
Co‐designing enduring learning analytics prediction and support tools in undergraduate biology courses22
GeoSolvAR : Scaffolding spatial perspective‐taking ability of middle‐school students using AR ‐enhanced inquiry learni22
Issue Information22
Adaptive or adapted to: Sequence and reflexive thematic analysis to understand learners' self‐regulated learning in an adaptive learning analytics dashboard21
Empowering student self‐regulated learning and science education through ChatGPT : A pioneering pilot study21
Children's Conceptions of AI , Ethics and Intelligence in China: Evidence from Drawing and Ranking Activities21
What next for Universal Design for Learning? A systematic literature review of technology in UDL implementations at second level21
Practical and ethical challenges of large language models in education: A systematic scoping review21
Standing on the shoulders of giants: Online formative assessments as the foundation for predictive learning analytics models21
Collaborative dialogue patterns of pair programming and their impact on programming self‐efficacy and coding performance21
Big data, big changes? The technologies and sources of data used in science classrooms20
Issue Information20
Higher education students' value tensions and alignments with a learning analytics dashboard: A comparative study between disciplines with epistemic network analysis20
Three shades of self‐regulation with unique complex dynamics, drivers and targets for intervention20
Incorporation of peer‐feedback into the pedagogical use of spherical video‐based virtual reality in writing education20
Pedagogical features of interactive apps for effective learning of foundational skills19
English vocabulary learning through gamification with Tic‐Tac‐Toe in Flippity‐Connecto: The prediction of gameplay self‐efficacy to anxiety, interest and flow experience19
Effects of a teacher development program on teachers' knowledge and collaborative engagement, and students' achievement in computational thinking concepts18
An embodied, analogical and disruptive approach of AI pedagogy in upper elementary education: An experimental study18
Investigating the impact of AR technologies on geometric learning in primary school: A comparison between marker‐based and markerless AR18
Towards prescriptive analytics of self‐regulated learning strategies: A reinforcement learning approach18
Diverse students' perspectives on privacy and technology integration in higher education18
Blockchain technology for sustainable education18
Basic mathematical skills and fraction understanding predict percentage understanding: Evidence from an intelligent tutoring system18
Do AI chatbots improve students learning outcomes? Evidence from a meta‐analysis17
The life cycle of large language models in education: A framework for understanding sources of bias17
ECRIMO , an app to train first graders' spelling: Effectiveness and comparison between different designs17
Individual interest, self‐regulation, and self‐directed language learning with technology beyond the classroom17
An exploratory study on practising listening comprehension skills in high‐immersion virtual reality17
How students can be effective citizens in the digital age: Establishing the Teachers' Perceptions on Digital Citizenship Scale17
Issue Information16
The impact of generative AI on academic integrity of authentic assessments within a higher education context16
Co‐designing teacher support technology for problem‐based learning in middle school science16
Using AI ‐supported peer review to enhance feedback literacy: An investigation of students' revision of feedback on peers' essays16
Building personalised homework from a learning analytics based formative assessment: Effect on fifth‐grade students' understanding of fractions16
Development and validation of the online instructor presence scale: Assessing the dimensions of online teaching16
Empathic pedagogical conversational agents: A systematic literature review16
Robot NAO integrated lesson vs. traditional lesson: Measuring learning outcomes on the topic of “societal change” and the mediating effect of student16
Home literacy in the digital era: The role of mobile screen media frequency in a U.S. state16
Ensuring privacy through synthetic data generation in education16
Rethinking internationalisation at a distance from the perspectives of international students: Critical reflection towards epistemic justice16
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Development of a generative AI ‐powered teachable agent for middle school mathematics learning: A design‐based research study16
Investigation of the moderation effect of gender and study level on the acceptance and use of generative AI by higher education students: Comparative16
Comparing the effectiveness of video and stereoscopic 360° virtual reality‐supported instruction in high school biology courses15
What determines university instructors' continuance intentions for smart classroom use: Examining the role of service quality, connectedness and technostress15
Utilizing large language models for EFL essay grading: An examination of reliability and validity in rubric‐based assessments15
The landscape of complexity science in education: A scoping review of peer‐reviewed articles15
Emerging technologies for diverse and inclusive education from a sociocultural perspective15
Development and evaluation of artificial intelligence literacy training for teacher education students15
‘Internationalisation at a Distance’ at the intersections of educational technologies and the internationalisation of higher education15
Tensions and synergies in arts‐integrated data literacy instruction: Reflections on four classroom implementations15
When and how biases seep in: Enhancing debiasing approaches for fair educational predictive analytics15
What makes tablet‐based learning effective? A study of the role of real‐time adaptive feedback15
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Teachers' trust in AI ‐powered educational technology and a professional development program to improve it15
A learning analytics‐based leaderboard feedback approach for promoting student cognitive engagement and learning performance in online collaborative learning14
The impact of augmented reality technology on students' innovation ability: Evidence from a meta‐analysis14
Mapping the self in self‐regulation using complex dynamic systems approach14
Can Generative AI support the learning agency of students with disability? A case study of an Australian secondary school14
Understanding computational thinking in the gameplay of the African Songo board game14
Why this app: Can a video‐based intervention help parents identify quality educational apps?14
Supporting collaborative classroom networks through technology: An actor network theory approach to understanding social behaviours and design14
Are simpler math stories better? Automatic readability assessment of GAI ‐generated multimodal mathematical stories validated by engagement14
Open educational resources: Evaluation of students' intention to use and motivation to create13
Evaluating technology enhanced learning by using single‐case experimental design: A systematic review13
Examining cognitive processes of spatial thinking in university students: Insights from a web‐based geographic information systems study13
Students' privacy concerns in learning analytics: Model development13
Strategies for overcoming the digital divide during the COVID ‐19 pandemic in higher education institutions in Ghana13
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Effects of escape room game‐based civics education on junior high school students' learning motivation, critical thinking and flow experience13
Advancing theory in the age of artificial intelligence13
Keep DRAGging ON : Is solving more problems in DragonBox 12 + associated with higher mathematical 13
Human‐ AI collaboration: Designing artificial agents to facilitate socially shared regulation among learners13
Using hybrid intelligence to enhance peer feedback for promoting teacher reflection in video‐based online learning13
Timing of information presentation matters: Effects on secondary school students' cognition, motivation and emotion in game‐based learning13
Controlled outputs, full data: A privacy‐protecting infrastructure for MOOC data13
Conceptions and perspectives of data literacy in secondary education13
Design and implementation of an AI ‐enabled visual report tool as formative assessment to promote learning achievement and self‐regulated learning: A13
Supporting equitable access to learning via SMS in Kenya: Impact on engagement and learning outcomes12
University students' digital spaces in online learning communities: Implications for understanding, protecting and maintaining privacy12
Analytics‐supported reflective assessment for 6th graders' knowledge building and data science practices: An exploratory study12
Serious games research streams for social change: Critical review and framing12
Learning by design: Enhancing online collaboration in developing pre‐service TESOL teachers' TPACK for teaching with corpus technology12
Enhancing self‐regulated learning and learning experience in generative AI environments: The critical role of metacognitive support12
Issue Information12
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Early prediction of student knowledge in game‐based learning with distributed representations of assessment questions12
Information and communication technology engagement and digital reading: How meta‐cognitive strategies impact their relationship12
Breaking human dominance: Investigating learners' preferences for learning feedback from generative AI and human tutors12
Exploring the impact of gamification on students’ academic performance: A comprehensive meta‐analysis of studies from the year 2008 to 202312
Modelling within‐person idiographic variance could help explain and individualize learning12
Share and embrace demographic and location diversity: Creating an Instagram‐based inclusive online learning community12
The synergy of pedagogical agents and metaphorical design: Reducing psychological distance to enhance video learning12
Anatomizing online collaborative inquiry using directional epistemic network analysis and trajectory tracking12
A framework for characterising and capturing the quality of digital interactions and experiences in early childhood education11
Understanding how educational maths apps can enhance learning: A content analysis and qualitative comparative analysis11
Scaffolding middle school mathematics curricula with large language models11
Developing students' creative problem‐solving strategies in the context of blended sports education11
A gamified instant perspective comparison system to facilitate online discussion effectiveness11
A shared lens around sensemaking in learning analytics: What activity theory, definition of a situation and affordances can offer11
Towards inclusivity in AI: A comparative study of cognitive engagement between marginalized female students and peers11
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BJET editorial 2023: Reflections on the evolving landscape of EdTech11
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The mediating effects of needs satisfaction on the relationships between prior knowledge and self‐regulated learning through artificial intelligence chatbot10
Design and validation of an electroencephalogram‐supported approach to tracking real‐time cognitive load variations for adaptive video‐based learning10
Levelling up learning in higher education: Gamification of in‐video components to supercharge student learning and achievement in video‐based learning10
Ink and algorithm: Exploring temporal dynamics in generative AI ‐assisted writing10
From crisis to transformation: Evaluating the implementation of DIKSHA in India's EdTech landscape10
AI ‐mediated sensemaking in higher education students’ learning processes: Tensions, sensemaking practices, and AI ‐as10
Effects of metalinguistic corrective feedback on novice EFL students' digital game‐based grammar learning performances, perceptions and behavioural p10
Quality counts? Examining the role of feedback provider and feedback quality on students' feedback perceptions10
A systematic review of online persistent learning: Methodologies, findings and issues10
The first steps for adapting an artificial intelligence emotion expression recognition software for emotional management in the educational context10
Imaginaries and problematisations: A heuristic lens in the age of artificial intelligence in education10
How teachers conceptualise shared control with an AI co‐orchestration tool: A multiyear teacher‐centred design process10
Exploring influential factors in peer upvoting within social annotation10
Agency as a system property in human— AI interaction in education9
The effects of instructor participation in asynchronous online discussions on student performance: A systematic review9
Speech analysis of teaching assistant interventions in small group collaborative problem solving with undergraduate engineering students9
Why multimedia might matter: The impact of animations and images on item performance and test‐taker behaviour9
Pedagogical agent positioning in external videos improves English academic presentation proficiency in desktop virtual reality settings9
Your body tells how you engage in collaboration: Machine‐detected body movements as indicators of engagement in collaborative math knowledge building9
AI for data generation in education: Towards learning and teaching support at scale9
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A visual learning analytics approach for knowledge building: Impact on students' epistemic understanding of discourse, productive inquiry and domain knowledge9
From recorded to AI ‐generated instructional videos: A comparison of learning performance and experience9
Prior knowledge interacts with the effects of pre‐questions and feedback types on learning from videos: Eye‐tracking and cognitive load evidence9
A systematic review of generative AI in education: Empirical insights from a human– AI interaction9
Uncovering the predictive effect of behaviours on self‐directed learning ability9
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