British Journal of Educational Technology

Papers
(The median citation count of British Journal of Educational Technology is 4. The table below lists those papers that are above that threshold based on CrossRef citation counts [max. 250 papers]. The publications cover those that have been published in the past four years, i.e., from 2021-04-01 to 2025-04-01.)
ArticleCitations
Analysis of key roles in large‐scale online learning: Interactive participation characteristics and knowledge construction behaviour patterns244
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Meta‐analysis of the effect of 360‐degree videos on students' learning outcomes and non‐cognitive outcomes169
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Leveraging LLM respondents for item evaluation: A psychometric analysis146
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The effect of adaptivity in digital learning technologies. Modelling learning efficiency using data from an educational game128
Multimodal learning analytics—In‐between student privacy and encroachment: A systematic review111
Beware of metacognitive laziness: Effects of generative artificial intelligence on learning motivation, processes, and performance100
The role of design ethics in maintaining students' privacy: A call to action to learning designers in higher education91
Use of human–computer interactive games for the dynamic assessment of language skills of children with autism spectrum disorder87
Exploring digital parenting awareness, self‐efficacy and attitudes in families with special needs children81
Development and validation of an instrument to measure online assessment acceptance in higher education79
Why this app: Can a video‐based intervention help parents identify quality educational apps?73
The role of learning theory in multimodal learning analytics72
Assessing negotiation skill and its development in an online collaborative simulation game: A social network analysis study69
Utilizing augmented reality for embodied mental rotation training: A learning analytics study68
Facilitating cognitive development and addressing stereotypes with a cross‐cultural learning activity supported by interactive 360‐degree video technology68
An exploratory investigation into the factors related to EdTech use among Kenyan girls65
Upgrading financial education by adding Python‐based personalized financial projection: A randomized control trial65
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An MDRE approach to promoting students' learning performances in the era of the pandemic: A quasi‐experimental design57
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Co‐creating an equality diversity and inclusion learning analytics dashboard for addressing awarding gaps in higher education52
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Viewing tailored nudges is correlated with improved mastery‐based assessment scores48
Immersion experiences and behavioural patterns in game‐based learning46
Bridging large language model disparities: Skill tagging of multilingual educational content45
Left to their own devices: An exploration of context in seamless work‐related mobile learning44
Youths' relationship with culture: Tracing sixth graders' learning through designing culturally centred multimedia projects44
Identifying factors influencing study skills engagement and participation for online learners in higher education during COVID‐1943
Exploring students' learning performance in computer‐supported collaborative learning environment during and after pandemic: Cognition and interaction43
Preservice teachers' learning by design through space construction in the metaverse43
How to reflect more effectively in online video learning: Balancing processes and outcomes42
The impact of an academic counselling learning analytics tool: Evidence from 3 years of use41
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Is social media use for math learning beneficial for ethnic minority students' math identity? A socialization perspective40
Promoting maker‐centred instruction through virtual professional development activities for K‐12 teachers in low‐income rural areas40
Effects of implementation support on children's reading outcomes following an online early reading programme: A cluster‐randomised controlled trial39
Raising student engagement using digital nudges tailored to students' motivation and perceived ability levels39
Personalising digital learning for young children: Leveraging psychosocial identities and Techne for literacy development38
The integration of digital games into teaching and learning—A unique constructivist framework38
Are simpler math stories better? Automatic readability assessment of GAI‐generated multimodal mathematical stories validated by engagement37
A human‐centred learning analytics approach for developing contextually scalable K‐12 teacher dashboards36
Tensions and synergies in arts‐integrated data literacy instruction: Reflections on four classroom implementations36
Appropriation of adaptive literacy games into the German elementary school classroom36
Exploring the reliability and its influencing factors of peer assessment in massive open online courses36
Understanding higher education students' developing perceptions of geocapabilities through the creation of story maps with geographical information systems34
Understanding computational thinking in the gameplay of the AfricanSongoboard game34
Mapping the self in self‐regulation using complex dynamic systems approach34
Seeking to support preservice teachers' responsive teaching: Leveraging artificial intelligence‐supported virtual simulation34
Promoting deep writing with immersive technologies: An SVVR‐supported Chinese composition writing approach for primary schools33
Empowering active learning: A social annotation tool for improving student engagement33
ICT self‐efficacy mediates most effects of university ICT support on preservice teachers' TPACK: Evidence from three normal universities in China33
Programming as a language for young children to express and explore mathematics in school31
Constructionist co‐design: A dual approach to curriculum and professional development31
Investigating pedagogical agents' scaffolding of self‐regulated learning in relation to learners' subgoals30
Effects of immersive virtual reality cardiopulmonary resuscitation training on prospective kindergarten teachers' learning achievements, attitudes and self‐efficacy30
Reimagining place in internationalization at a distance: An exploration of students' experiences in virtual exchange29
Hybrid teaching intelligence: Lessons learned from an embodied mathematics learning experience29
International student mobility and the politics of distance education29
The changing ecologies of international students: Comparing internationalisation at a distance and internationalisation abroad28
Providing tailored reflection instructions in collaborative learning using large language models28
‘Internationalisation at a Distance’ at the intersections of educational technologies and the internationalisation of higher education28
Inquiring tweets want to know: #Edchat supports for #RemoteTeaching during COVID‐1927
Exploring teachers' (future) digital assessment practices in higher education: Instrument and model development27
Using explainable AI to unravel classroom dialogue analysis: Effects of explanations on teachers' trust, technology acceptance and cognitive load27
A learning analytics approach towards understanding collaborative inquiry in a problem‐based learning environment27
Staying on target: A systematic literature review on learner‐facing learning analytics dashboards26
Collaborative versus individual problem solving in computational thinking through programming: A meta‐analysis26
Why do college students engage in in‐class media multitasking behaviours? A social learning perspective26
Moderator effects of mobile users' pedagogical role on science learning: A meta‐analysis25
Effectiveness of embodied conversational agents for managing academic stress at an Indian University (ARU) during COVID‐1925
Privacy risk quantification in education data using Markov model25
Implementing equitable and intersectionality‐aware ML in education: A practical guide24
The more the better? How excessive content and online interaction hinder the learning effectiveness of high‐quality MOOCs24
Utilizing large language models for EFL essay grading: An examination of reliability and validity in rubric‐based assessments24
Design and validation of the AI literacy questionnaire: The affective, behavioural, cognitive and ethical approach23
Developing capabilities: Lifelong learning in the age of AI23
Self‐regulation and shared regulation in collaborative learning in adaptive digital learning environments: A systematic review of empirical studies23
Predicting user acceptance of peer‐to‐peer e‐learning: An extension of the technology acceptance model23
Digital proficiency: Sorting real gaps from myths among higher education students22
A Competency Framework for AI Literacy: Variations by Different Learner Groups and an Implied Learning Pathway22
Immersive virtual reality or auditory text first? Effects of adequate sequencing and prompting on learning outcome22
Towards inclusiveness and sustainability of robot programming in early childhood: Child engagement, learning outcomes and teacher perception21
Evaluating technology enhanced learning by using single‐case experimental design: A systematic review21
Intangible rewards versus tangible rewards in gamified online learning: Which promotes student intrinsic motivation, behavioural engagement, cognitive engagement and learning performance?21
Emotional patterns in a simulated virtual classroom supported with an affective recommendation system21
Still a fallible tool? Revisiting effects of automated writing evaluation from activity theory perspective21
Improving teaching practices via virtual reality‐supported simulation‐based learning: Scenario design and the duration of implementation21
BJET Editorial Spring 2025: Reporting on AIED research and ethical considerations20
Online exam proctoring technologies: Educational innovation or deterioration?20
Students as digital multimodal text designers: A study of resources, affordances, and experiences19
Constructionism moving forward19
Effects of escape room game‐based civics education on junior high school students' learning motivation, critical thinking and flow experience18
BJET Editorial 2024: A call for research rigour18
The pedagogical makerspace: Learning opportunity and challenge for prospective teachers' growth of TPACK18
On the role of politeness in online human–human tutoring18
Broadening constructionism through visual modelling: My self as subject and object18
Mapping from proximity traces to socio‐spatial behaviours and student progression at the school18
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Serious game the Emotion Detectives helps to improve social–emotional skills of children with neurodevelopmental disorders17
Contributions of self‐efficacy, L2 grit and digital literacy to informal digital learning of English: A structural equation modelling approach17
Students' privacy concerns in learning analytics: Model development17
Promoting children's inquiry performances in alternate reality games: A mobile concept mapping‐based questioning approach17
An exploration of the ideological becoming of online educators17
Comparing video and virtual reality as tools for fostering interest and self‐efficacy in classroom management: Results of a pre‐registered experiment17
Controlled outputs, full data: A privacy‐protecting infrastructure for MOOC data17
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Open educational resources: Evaluation of students' intention to use and motivation to create17
Design and implementation of an AI‐enabled visual report tool as formative assessment to promote learning achievement and self‐regulated learning: An experimental study17
Exploring and comparing teachers' X/Twitter use in three countries: Purposes, benefits, challenges and changes17
Beyond item analysis: Connecting student behaviour and performance using e‐assessment logs17
Contextualizing privacy with wearable data in higher education16
Online discussion or authentic dialogue? How design affects discussions in two alternative types of online forums16
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Balancing student privacy and technology integration in higher education: Engagement, encroachment and interstitial spaces16
Comparing quality and engagement in face‐to‐face and online teacher professional development16
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Happy facial expressions and mouse pointing enhance EFL vocabulary learning from instructional videos16
Remote vocational learning opportunities—A comparative eye‐tracking investigation of educational 2D videos versus 360° videos for car mechanics15
Driving is believing: Using telepresence robots to access makerspace for teachers in rural areas15
Timing of information presentation matters: Effects on secondary school students' cognition, motivation and emotion in game‐based learning15
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Learners' interaction patterns in asynchronous online discussions: An integration of the social and cognitive interactions15
The impact of social robots' presence and roles on children's performance in musical instrument practice15
Examining cognitive processes of spatial thinking in university students: Insights from a web‐based geographic information systems study15
Fostering children's acceptance of educational apps: The importance of designing enjoyable learning activities14
Comparing reusable, atomic feedback with classic feedback on a linear equations task using text mining and qualitative techniques14
For to all those who have, will more be given? Evidence from the adoption of the SELFIE tool for the digital capacity of schools in Spain14
Human‐AI collaboration: Designing artificial agents to facilitate socially shared regulation among learners14
Supporting collaborative classroom networks through technology: An actor network theory approach to understanding social behaviours and design14
Enhancing legal writing skills: The impact of formative feedback in a hybrid intelligence learning environment14
Advancing theory in the age of artificial intelligence14
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“African magic” or “African science”: Issues of technology in African higher education13
Software‐based intervention with digital manipulatives to support student conceptual understandings of fractions13
Technology integration in higher education and student privacy beyond learning environments—A comparison of the UK and US perspective13
Learning analytics and assessment: Emerging research trends, promises and future opportunities13
Neural oscillations and learning performance vary with an instructor's gestures and visual materials in video lectures13
Digitalisation in early childhood: Approaches, effects and critical views13
Cross‐boundary collaboration and knowledge creation in an online higher education course13
Effects of virtual reality application on skill learning for optical‐fibre fusion splicing13
Strategies for overcoming the digital divide during the COVID‐19 pandemic in higher education institutions in Ghana13
Robot programming versus block play in early childhood education: Effects on computational thinking, sequencing ability, and self‐regulation12
How do students' self‐regulation skills affect learning satisfaction and continuous intention within desktop‐based virtual reality? A structural equation modelling approach12
Using hybrid intelligence to enhance peer feedback for promoting teacher reflection in video‐based online learning12
Computer‐supported knowledge building to enhance reading motivation and comprehension12
Keep DRAGging ON: Is solving more problems in DragonBox 12+ associated with higher mathematical performance during the COVID‐19 pandemic?12
What influences student situational engagement in smart classrooms: Perception of the learning environment and students' motivation12
Understanding privacy and data protection issues in learning analytics using a systematic review12
Conceptions and perspectives of data literacy in secondary education12
COVID‐19 as the tipping point for integrating e‐assessment in higher education practices12
An integrated concept mapping and image recognition approach to improving students' scientific inquiry course performance12
Beyond hard workout: A multimodal framework for personalised running training with immersive technologies12
Mediating worklife learning and the digitalisation of work11
Are pre‐service teachers disinclined to utilise embodied humanoid social robots in the classroom?11
Augmented reality for preschool children: An experience with educational contents11
Formative assessment strategies for students' conceptions—The potential of learning analytics11
Human and artificial intelligence collaboration for socially shared regulation in learning11
Exploring the impact of gamification on students’ academic performance: A comprehensive meta‐analysis of studies from the year 2008 to 202311
Learning by making: A framework to revisit practices in a constructionist learning environment11
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Online aviation learning experience during the COVID‐19 pandemic in Hong Kong and Mainland China11
Lessons learned from the student dropout patterns on COVID‐19 pandemic: An analysis supported by machine learning11
Emergency education effects on teacher abilities and motivation to use digital technologies11
Interactivity and identity impact learners' sense of agency in virtual reality field trips10
Assessing cognitive presence in online inquiry‐based discussion through text classification and epistemic network analysis10
Technology addiction, abduction and adoption in higher education: Bird's eye view of the ICT4AD policy in Ghana 20 years on10
Effect of three network visualizations on students' social‐cognitive engagement in online discussions10
Fostering low‐achieving students' productive disciplinary engagement through knowledge‐building inquiry and reflective assessment10
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Is self‐explanation better than explaining to a fictitious student when learning from video lectures?10
Exploring peer facilitation and critical thinking in asynchronous online discussions: A lag sequential analysis approach10
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Large qualitative sample and thematic analysis to redefine student dropout and retention strategy in open online education10
Investigating working adults' intentions to participate in microlearning using the decomposed theory of planned behaviour10
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Vulnerable student digital well‐being in AI‐powered educational decision support systems (AIEDSS) in higher education9
Effects of online peer assessment on higher‐order thinking: A meta‐analysis9
Longing for connection: University educators creating meaning through sharing experiences of teaching online9
Improving students' inquiry learning in web‐based environments by providing structure: Does the teacher matter or platform matter?9
Promoting students' learning achievement and self‐efficacy: A mobile chatbot approach for nursing training9
Towards integrating quality in theoretical models of acceptance: An extended proposed model applied to e‐learning services9
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Investigating teacher orchestration load in scripted CSCL: A multimodal data analysis perspective9
Conscientiousness, prior experience, achievement emotions and academic procrastination in online learning environments9
The effects of augmented reality‐supported instruction in tertiary‐level medical education9
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The role of self‐regulated learning in modelling the relationships between learning approaches, FoMO and smartphone addiction among university students8
Leveraging cultural forms in human‐centred learning analytics design8
Multimodal play: A threshold concept for early childhood curriculum?8
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BJET editorial 20228
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Increasing learners' self‐efficacy beliefs and curiosity through a Frankenstein‐themed transmedia storytelling experience8
Assessment validity and learning analytics as prerequisites for ensuring student‐centred learning design8
Patches as an expressive medium for exploratory multi‐agent modelling8
Applying social cognition to feedback chatbots: Enhancing trustworthiness through politeness8
A systematic review of empirical studies using log data from open‐ended learning environments to measure science and engineering practices8
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Educational apps and learning: Current evidence on design and evaluation7
Assessing approaches to learning with nonparametric multidimensional scaling7
A motivational model‐based virtual reality approach to prompting learners' sense of presence, learning achievements, and higher‐order thinking in professional safety training7
The pedagogy of multiliteracies as a code breaker: A suggestion for a transversal approach to computing education in basic education7
Value‐sensitive design in the praxis of instructional design: A view of designers in situ7
Multimodal and immersive systems for skills development and education7
Early prediction of student knowledge in game‐based learning with distributed representations of assessment questions7
Understanding how educational maths apps can enhance learning: A content analysis and qualitative comparative analysis7
Share and embrace demographic and location diversity: Creating an Instagram‐based inclusive online learning community7
Navigating difficult waters in a digital era: Technology, uncertainty and the objects of informal lifelong learning7
University students' digital spaces in online learning communities: Implications for understanding, protecting and maintaining privacy7
Design and validation of a conceptual model for children's continuance intention to use video apps7
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Modelling within‐person idiographic variance could help explain and individualize learning7
Using virtual classroom simulations in a mathematics methods course to develop pre‐service primary mathematics teachers' noticing skills7
An exploratory study of instructors' perceptions on inclusion of culturally responsive pedagogy in online education7
Zoom invigilated exams: A protocol for rapid adoption to remote examinations7
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Research on the patterns of the organic growth knowledge production based on a dual perspective of content and behaviour7
Analytics‐supported reflective assessment for 6th graders' knowledge building and data science practices: An exploratory study7
Towards inclusivity in AI: A comparative study of cognitive engagement between marginalized female students and peers7
The dynamic mix of heutagogy and technology: Preparing learners for lifelong learning6
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Do help options facilitate computer‐based L2 listening comprehension? Evidence from an activity theory perspective6
Information and communication technology engagement and digital reading: How meta‐cognitive strategies impact their relationship6
Virtual exchange as a mode of internationalization at a distance: Experiences from Türkiye6
Exploring homeplace as a nexus of learning and socially reproductive labour: A feminist perspective on internationalisation at a distance6
Digital peer learning for transformative professional agency: The case of homelessness practitioners in Finland6
Measuring learning in digital games: Applying a game‐based assessment framework6
The effectiveness of Tier 1 digital interventions for early reading: A meta‐analysis6
Does internationalisation at a distance democratise student mobility? Critical insights from the Asia‐Pacific region6
How pedagogical relations in early years settings are reconfigured by interactive touchscreens6
Leveraging complexity frameworks to refine theories of engagement: Advancing self‐regulated learning in the age of artificial intelligence6
Transforming a doctoral summer school to an online experience: A response to the COVID‐19 pandemic6
Families' digital media use: Intentions, rules and activities5
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Enhancing students' learning outcomes in self‐regulated virtual reality learning environment with learning aid mechanisms5
Long‐term effects of an online math tool on U.S. adolescents' achievement5
Teachers' digital competence to assist students with functional diversity: Identification of factors through logistic regression methods5
Supporting equitable access to learning via SMS in Kenya: Impact on engagement and learning outcomes5
To move or not to move? The effect of active versus passive pre‐training on cognitive load and in‐game performance in an AR game5
Examining students' acceptance of the large‐scale HyFlex course: An empirical study5
The answer is (not only) technological: Considering student data privacy in learning analytics5
Serious games research streams for social change: Critical review and framing5
Developing students' creative problem‐solving strategies in the context of blended sports education5
Aligning and comparing values of ChatGPT and human as learning facilitators: A value‐sensitive design approach5
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