British Journal of Educational Technology

Papers
(The TQCC of British Journal of Educational Technology is 22. The table below lists those papers that are above that threshold based on CrossRef citation counts [max. 250 papers]. The publications cover those that have been published in the past four years, i.e., from 2022-06-01 to 2026-06-01.)
ArticleCitations
Aligning human values and educational technologies with value‐sensitive design612
The changing ecologies of international students: Comparing internationalisation at a distance and internationalisation abroad427
Viewing tailored nudges is correlated with improved mastery‐based assessment scores361
Empowering active learning: A social annotation tool for improving student engagement246
Investigating pedagogical agents' scaffolding of self‐regulated learning in relation to learners' subgoals228
The impact of an academic counselling learning analytics tool: Evidence from 3 years of use213
Assessing different implementation modalities of an EdTech intervention for lower‐primary learners: A difference‐in‐difference study in Sierra Leone207
Multimodal learning analytics—In‐between student privacy and encroachment: A systematic review206
Upgrading financial education by adding Python‐based personalized financial projection: A randomized control trial164
The impact of GenAI ‐enabled coding hints on students' programming performance and cognitive load in an SRL 161
Chatbots in tertiary education: Exploring the impact of warm and competent avatars on self‐directed learning146
Untangling complexity of competency evolution: Multi‐channel learning trajectories of score, engagement and problem‐solving efficiency115
A topological exploration of convergence/divergence of human‐mediated and algorithmically mediated pedagogy101
Digital technologies, algorithms and the changing topology of (teacher) education96
Podcasts as pedagogy in higher education: A scoping review to map and advance the field85
Beyond hard workout: A multimodal framework for personalised running training with immersive technologies78
How do students' self‐regulation skills affect learning satisfaction and continuous intention within desktop‐based virtual reality? A structural equation modelling approach75
Interactivity and identity impact learners' sense of agency in virtual reality field trips73
Fostering low‐achieving students' productive disciplinary engagement through knowledge‐building inquiry and reflective assessment72
BJET Editorial Spring 2025: Reporting on AIED research and ethical considerations71
Issue Information69
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Comparing video and virtual reality as tools for fostering interest and self‐efficacy in classroom management: Results of a pre‐registered experiment69
BJET Editorial 2024: A call for research rigour68
The role of generative AI in collaborative problem‐solving of authentic challenges65
Metacognition meets AI : Empowering reflective writing with large language models64
Lessons learned from the student dropout patterns on COVID ‐19 pandemic: An analysis supported by machine learning64
Using virtual classroom simulations in a mathematics methods course to develop pre‐service primary mathematics teachers' noticing skills63
Capturing self‐regulated learning processes in virtual reality: Causal sequencing of multimodal data60
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Assessing approaches to learning with nonparametric multidimensional scaling55
The effectiveness of Tier 1 digital interventions for early reading: A meta‐analysis54
Meeting the challenges of continuing education online courses: Can we promote self‐regulated learning strategies with adaptive support?53
Applying social cognition to feedback chatbots: Enhancing trustworthiness through politeness53
What is the impact of a multi‐modal pedagogical conversational AI system on parents' concerns about technology use by young children?53
Teacher support, academic engagement and learning anxiety in online foreign language learning52
Infusing educational technologies in the heart of the university—A systematic literature review from an organisational perspective51
Testing a novel extended educational technology acceptance model using student attitudes towards virtual classrooms51
Exploring the impact of VoiceBots on multimedia programming education among Ghanaian university students50
Using causal models to bridge the divide between big data and educational theory48
Evaluating the use of BERT and Llama to analyse classroom dialogue for teachers' learning of dialogic pedagogy48
Primary school teachers' classroom‐based e‐assessment practices: Insights from the theory of planned behaviour48
Issue Information47
Assessing implicit computational thinking in game‐based learning: A logical puzzle game study47
Examining students' attitudes and intentions towards using ChatGPT in higher education45
Human– AI collaborative learning in mixed reality: Examining the cognitive and socio‐emotional interactions45
Effect of an AI‐based chatbot on students' learning performance in alternate reality game‐based museum learning45
Promoting students' artwork appreciation: An experiential learning‐based virtual reality approach44
Requesting a commitment in school teachers to teach in unprecedented ways: The mediating role of teacher agency44
Student profiles based on in‐game performance and help‐seeking behaviours in an online mathematics game43
Evidence‐based multimodal learning analytics for feedback and reflection in collaborative learning42
Design and evaluation of a social and embodied multiplayer reading game to engage primary school learners in Namibia42
Exploring Twitter as a social learning space for education scholars: An analysis of value‐added contributions to the # TPACK network42
‘It's extremely weird to understand UK culture when you don't live there and just study from abroad’: An empirical investigation of internationalisat42
Analysing nontraditional students' ChatGPT interaction, engagement, self‐efficacy and performance: A mixed‐methods approach42
Towards automated transcribing and coding of embodied teamwork communication through multimodal learning analytics42
Evidence‐based learning analytics: Reusing and reapplying successful methods and techniques in real learning settings41
Genes in 3D : The impact of virtual reality on biology students' performance and perceptions40
Development of a metacognitive regulation‐based collaborative programming system and its effects on students' learning achievements, computational thinking tendency and group metacognition40
Design‐based implementation research for digitally enabled education reform: Teacher professional development in Tanzania39
Will, Skill, Not Tool: Chinese university students' acceptance of generative AI for academic writing in informal English medium instruction settings38
Fostering complex professional skills with interactive simulation technology: A virtual reality‐based flipped learning approach38
Video demonstrations can predict the intention to use digital learning technologies37
An experimental study on reading in high‐immersion virtual reality36
How does drawing influence the effectiveness of oral self‐explanation versus instructional explanation in video learning?36
The effects of physical fidelity and task repetition on perceived task load and performance in the virtual reality‐based training simulation36
Unveiling cognitive processes in digital reading through behavioural cues: A hybrid intelligence ( HI ) approach35
Issue Information34
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Why do college students engage in in‐class media multitasking behaviours? A social learning perspective33
Providing tailored reflection instructions in collaborative learning using large language models33
Meta‐analysis of the effect of 360‐degree videos on students' learning outcomes and non‐cognitive outcomes32
Raising student engagement using digital nudges tailored to students' motivation and perceived ability levels32
A Competency Framework for AI Literacy: Variations by Different Learner Groups and an Implied Learning Pathway31
Hybrid teaching intelligence: Lessons learned from an embodied mathematics learning experience31
The more the better? How excessive content and online interaction hinder the learning effectiveness of high‐quality MOOCs31
Issue Information31
Still a fallible tool? Revisiting effects of automated writing evaluation from activity theory perspective31
Technology integration in higher education and student privacy beyond learning environments—A comparison of the UK 30
A human‐centred learning analytics approach for developing contextually scalable K‐12 teacher dashboards30
“African magic” or “African science”: Issues of technology in African higher education30
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Comparing reusable, atomic feedback with classic feedback on a linear equations task using text mining and qualitative techniques29
The pedagogical makerspace: Learning opportunity and challenge for prospective teachers' growth of TPACK29
Correcting automatically generated closed captions for online learning materials does not improve student learning outcomes (although students believe it does)28
Learning analytics and assessment: Emerging research trends, promises and future opportunities28
The impact of social robots' presence and roles on children's performance in musical instrument practice28
Collaborative learning with tablets: Analysing students' meaning making of 3D body models in upper secondary education28
Contextualizing privacy with wearable data in higher education28
Beyond item analysis: Connecting student behaviour and performance using e‐assessment logs28
Technology addiction, abduction and adoption in higher education: Bird's eye view of the ICT4AD policy in Ghana 20 years on28
Issue Information27
Issue Information27
Educational apps and learning: Current evidence on design and evaluation26
Exploring homeplace as a nexus of learning and socially reproductive labour: A feminist perspective on internationalisation at a distance26
Design and validation of a conceptual model for children's continuance intention to use video apps26
Issue Information26
Long‐term effects of an online math tool on U.S. adolescents' achievement26
Collaborative co‐design in action: Reimagining teacher professional development for crisis‐affected contexts25
Students' use patterns of generative artificial intelligence during problem‐solving in an intelligent learning system: Achievement goal orientation matters25
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Do help options facilitate computer‐based L2 listening comprehension? Evidence from an activity theory perspective25
EdTech implementation research in low‐ and middle‐income countries25
Leveraging cultural forms in human‐centred learning analytics design24
Teachers' digital initiatives to bridge students' in‐class and out‐of‐class language learning and the influencing factors24
Enhancing self‐directed learning and Python mastery through integration of a large language model and learning analytics dashboard24
Vulnerable student digital well‐being in AI ‐powered educational decision support systems ( AI24
The quest to cultivate an ecocritical awareness in educational technology scholarship: A question of disciplinary focus in the age of environmental crisis23
Adaptive or adapted to: Sequence and reflexive thematic analysis to understand learners' self‐regulated learning in an adaptive learning analytics dashboard23
The information won't just sink in: Helping teachers provide technology‐assisted data literacy instruction in social studies23
Children's Conceptions of AI , Ethics and Intelligence in China: Evidence from Drawing and Ranking Activities23
Co‐designing enduring learning analytics prediction and support tools in undergraduate biology courses23
Issue Information23
Collaborative dialogue patterns of pair programming and their impact on programming self‐efficacy and coding performance23
AI and English language teaching: Affordances and challenges23
GeoSolvAR : Scaffolding spatial perspective‐taking ability of middle‐school students using AR ‐enhanced inquiry learni22
Collaborative Cell Groups: Bridging separation in the Community of Inquiry in a context of Internationalization at a Distance22
Step‐by‐step towards understanding artificial intelligence: A scaffolded learning progression for young learners22
What next for Universal Design for Learning? A systematic literature review of technology in UDL implementations at second level22
Empowering student self‐regulated learning and science education through ChatGPT : A pioneering pilot study22
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