IEEE Transactions on Education

Papers
(The H4-Index of IEEE Transactions on Education is 20. The table below lists those papers that are above that threshold based on CrossRef citation counts [max. 250 papers]. The publications cover those that have been published in the past four years, i.e., from 2021-09-01 to 2025-09-01.)
ArticleCitations
Conceptualizing the Sample Mean: Insights for Computer Engineering Students in the Learning Process224
Women in Computer Science: High School Math Exam, School Belonging, Academic Self-Efficacy, and Their Relationship to First-Semester Grades71
IEEE Transactions on Education Reviewers 202456
A Gamified Learning Framework to Cultivate Critical Thinking Skills in Students55
An Intelligent Serious Game for Digital Logic Education to Enhance Student Learning55
Engineering Entrepreneurship Program Participation: Differences Across Men and Women53
Teaching Electronics in the Context of Industry 4.0: A Survey on the Brazilian Scenario in the Areas of Reconfigurable Logic and Microcontrollers39
2024 IEEE Educational Activities Board Award35
Assessing the Effectiveness of UMP STEM Cube as a Tool for Developing Digital Making Skill Sets33
Acceptance of Smart Teaching Tools and Its Influencing Factors Among University and College Teachers32
Cognitive Load Theory in the Context of Teaching and Learning Computer Programming: A Systematic Literature Review29
Contextual Influences on the Adoption of Evidence-Based Instructional Practices by Electrical and Computer Engineering Faculty27
Attainment Factors of Information Technology Students From Polytechnic University in Mexico27
Computer-Aided Experiments (CAE): A Study Regarding a Remote-Controlled Experiment, Video Analysis, and Simulation on Kinematics26
Video Visualization Profile Analysis in Online Courses25
Learning by Teaching: Creation of Tutorials in the Field of Vocational Training23
Developing Nontechnical Professional Skills in African American Engineering Majors Through Co-Curricular Activities23
Square Pegs and Round Holes: Pedagogy for Autistic Students in Computing Education22
Empowering Underrepresented High School Students in STEM Through Hands-On Engineering Technology Summer Camps22
Comparing Traditional Teaching and Game-Based Learning Using Teacher-Authored Games on Computer Science Education20
2024 IEEE Education Society Awards20
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