IEEE Transactions on Education

Papers
(The TQCC of IEEE Transactions on Education is 4. The table below lists those papers that are above that threshold based on CrossRef citation counts [max. 250 papers]. The publications cover those that have been published in the past four years, i.e., from 2021-04-01 to 2025-04-01.)
ArticleCitations
IEEE Transactions on Education Reviewers 2022171
Active and Project-Based Learning Implementation in a Constructively Aligned Digital Systems Design Course62
Experiment-Based Approach to Teach Optimization Techniques61
Table of Contents47
Editorial47
Table of contents46
Development and Evaluation of Remote Laboratory System for Simulated Induction Motor46
Table of Contents42
IEEE Transactions on Education Information for Authors32
IEEE Transactions on Education Information for Authors31
IEEE Transactions on Education Publication Information29
IEEE Transactions on Education Information for Authors28
IEEE Transactions on Education Publication Information23
Engaging Engineering Students in Public Health Responses to Disease Outbreaks Through Hackathons23
Elementary School Pupils’ Mental Models Regarding Robots and Programming22
Layout-Based Digital IC Course Projects in Large Classes: Implementation, Evaluation, and Plagiarism Detection21
Assessing Opportunities for Self-Study and Out-of-Class Activities in a Prescriptive High Contact-Hour Engineering Curriculum21
Bridging Mathematics and Computer Science Through Threshold Concepts18
Tales of Hybrid Teaching in Software Engineering: Lessons Learned and Guidelines17
Transdisciplinarity as a Learning Challenge: Student Experiences and Outcomes in an Innovative Course on Wearable and Collaborative Robotics17
Self-Efficacy for Engineering Design (SEED): Instrument Development and Validation17
Students’ Experience of an Integrated Electrical Engineering and Data Acquisition Course in an Undergraduate Mechanical Engineering Curriculum16
Structural Modeling and Measuring Impact of Active Learning Methods in Engineering Education16
Engineering Students’ Experiences of Assessment in Introductory Computer Science Courses16
Integrating Computational Thinking With the Curriculum of Future Professional Musicians15
An Effective Approach to Teach Instrumentation and Control Systems for Engineering Students15
Intelligent Deep-Learning Tutoring System to Assist Instructors in Programming Courses15
An Engineering Outreach Activity: How to Develop a Tendon-Based Soft Robotic Finger?15
Guest Editorial Special Issue on Transforming Engineering Education15
In Memoriam Prof. Jeffrey E. Froyd15
Promoting Community of Inquiry in Synchronous Team Design Activities for Remote Engineering Laboratory Instruction14
Modeling a Problem-Solving Approach Through Computational Thinking for Teaching Programming14
From Science to Computing: A Study of Capital Among Bioinformatics Students14
Exploring Engineering Students’ Engagement Through Alignment of Values, Attitudes, and Beliefs14
Q-Module-Bot: A Generative AI-Based Question and Answer Bot for Module Teaching Support13
Industry Members’ Perceptions About ABET-Based Accreditation: An Exploratory Study in a Developing Country13
Conceptualizing the Sample Mean: Insights for Computer Engineering Students in the Learning Process13
Production and Evaluation of an Educational Process for Human–Computer Interaction (HCI) Courses12
Effects of Large-Scale Programmatic Change on Electrical and Computer Engineering Transfer Student Pathways12
A Gamified Learning Framework to Cultivate Critical Thinking Skills in Students12
Teaching and Comprehensive Learning With Remote Laboratories and MATLAB for an Undergraduate System Identification Course11
A Do-It-Yourself (DIY) Light Wave Sensing and Communication Project: Low-Cost, Portable, Effective, and Fun11
Procedure for the Determination of the Student Workload and the Learning Environment Created in the Power Electronics Course Taught Through Project-Based Learning11
Role-Playing Games for Fostering Communication and Negotiation Skills11
A Systematic Mapping of the Classification of Open Educational Resources for Computer Science Education in Digital Sources11
Calculation of Step Discontinuities in Electric Circuits: A Time-Domain Analysis10
Open-Source Software in the Classroom: Empowering Students to Self-Select Projects to Contribute10
Conceptual-Based Writing Exercises in a Circuit Analysis Course10
Illuminating the Role of Classmates in Reducing the Participation Gender Gap in Lecture-Based Engineering Classes10
Women in Computer Science: High School Math Exam, School Belonging, Academic Self-Efficacy, and Their Relationship to First-Semester Grades9
Engineering Entrepreneurship Program Participation: Differences Across Men and Women9
Enhancing Teaching Evaluations Through Campus Data9
Investigating the Impact of Design Thinking-Based STEAM PBL on Students’ Creativity and Computational Thinking9
Information System Development by Using Agile Teamwork and Service-Learning9
Two Decades of PBL in Teaching Computing: A Systematic Mapping Study9
An Intelligent Serious Game for Digital Logic Education to Enhance Student Learning9
Teaching Electronics in the Context of Industry 4.0: A Survey on the Brazilian Scenario in the Areas of Reconfigurable Logic and Microcontrollers8
A Pragmatic Framework for Assessing Learning Outcomes in Competency-Based Courses8
IEEE Transactions on Education Publication Information8
IEEE Transactions on Education Information for Authors7
2023 IEEE Education Society Awards7
IEEE Transactions on Education Publication Information7
IEEE Transactions on Education Information for Authors7
IEEE Transactions on Education Information for Authors6
Exploring the Antecedents and Moderators of Impacting Self-Efficacy in Students’ Learning Computer Programming6
Preparing Students for a Digitized Future6
Attainment Factors of Information Technology Students From Polytechnic University in Mexico6
Collaborative Learning in Engineering Design Education: A Systematic Literature Review6
Table of Contents6
2022 IEEE Educational Activities Board Awards6
IEEE TRANSACTIONS ON EDUCATION Call for Papers—Special Issue on Conceptual Learning of Mathematics Intensive Concepts in Engineering6
Attributes and Entrepreneurial Intention in University Students of Electrical Engineering and Computing Sciences6
Engineering Student Profile Related to the Market of Operation: Competence Perspective6
IEEE Transactions on Education Publication Information6
Table of Contents6
An Empirical Study on the Use of CDIO in Software Engineering Education6
Online or In-Person Course? Meaningful Discussion of Learning Effectiveness and Satisfaction of Microwave Filter Design Course in Graduate Students6
Editorial Review of 2022 and Changes to IEEE Transactions on Education for 20236
Using Final Letter Grades to Improve Institutional Course Sequence Recommendations6
Assessing the Effectiveness of UMP STEM Cube as a Tool for Developing Digital Making Skill Sets5
Transforming Engineering Education in Learning Ecosystems for Resilient Engineers5
Square Pegs and Round Holes: Pedagogy for Autistic Students in Computing Education5
Learning by Teaching: Creation of Tutorials in the Field of Vocational Training5
Video Visualization Profile Analysis in Online Courses5
Acceptance of Smart Teaching Tools and Its Influencing Factors Among University and College Teachers5
Contextual Influences on the Adoption of Evidence-Based Instructional Practices by Electrical and Computer Engineering Faculty5
Design Principles for Using Rubrics in Engineering Mathematics5
Belonging in Engineering for Black, Latinx, and Indigenous Students: Promising Results From an Educational Intervention in an Introductory Programming Course5
Reducing the Impact of Emergency Remote Teaching Through an Understanding of Personal Digital Ecosystems5
Applying Competition-Based Learning to Stimulate Students’ Practical and Competitive AI Ability in a Machine Learning Curriculum5
C4 Skills in the Engineering Graduate: A Study to Align Software Engineering Education With Market-Driven Software Industry Needs5
Teaching Machine Learning as Part of Agile Software Engineering5
Computer-Aided Experiments (CAE): A Study Regarding a Remote-Controlled Experiment, Video Analysis, and Simulation on Kinematics5
Using Game-Based Learning and Quantum Computing to Enhance STEAM Competencies in K-16 Education5
Contributions of ENADE to the Assessment of Control and Automation Engineering in Brazil4
Testing the Validity and Reliability of an Instrument Measuring Engineering Students’ Perceptions of Transversal Competency Levels4
Improving Writing Quality of Capstone Reports4
Software Engineering Education Knowledge Versus Industrial Needs4
Lessons From an Analysis of the Intended Learning Outcomes of Integrative Project Units Within Engineering Programs4
Knowledge Tracing Through Enhanced Questions and Directed Learning Interaction Based on Multigraph Embeddings in Intelligent Tutoring Systems4
Practical Active Learning Stations to Transform Existing Learning Environments Into Flexible, Active Learning Classrooms4
Assessing Novelty and Systems Thinking in Conceptual Models of Technological Systems4
Assessment of Collaborative Problem Solving in Engineering Students Through Hands-On Simulations4
Developing Nontechnical Professional Skills in African American Engineering Majors Through Co-Curricular Activities4
Toward Uncovering Meaning in Human-Robot Interactions4
Flipping Laboratory Sessions in a Computer Science Course: An Experience Report4
Motivation and Self-Regulated Learning in Computer Science: Lessons Learned From a Multiyear Program of Classroom Research4
Evaluating an Engineering Design Problem for Its Complexity4
Do Teamwork Guidelines Improve Peer Assessment Accuracy or Attitudes During Collaborative Learning?4
Gender Mainstreaming and Diversity in Higher Education: An Experience in Software Engineering Education4
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