Computers & Graphics-UK

Papers
(The TQCC of Computers & Graphics-UK is 6. The table below lists those papers that are above that threshold based on CrossRef citation counts [max. 250 papers]. The publications cover those that have been published in the past four years, i.e., from 2021-08-01 to 2025-08-01.)
ArticleCitations
Erratum to “Stylized robotic clay sculpting” [Comput. Graph. 98 (2021) 150–164]164
Foreword to the special section on molecular graphics and visual analysis of molecular data (MolVA 2021)137
Low-light image enhancement via improved lightweight YUV attention network64
Editorial Board63
Structure-aware bottle cap art62
Foreword to Special Section on EuroVA 202161
Editorial Board54
Editorial Note51
Editorial Board47
Design and fabrication of multi-patch elastic geodesic grid structures44
Deep learning-based framework for Shape Instance Registration on 3D CAD models39
Simple implementation and low computational cost simulation of curved folds based on ruling-aware triangulation35
Visual saliency detection via a recurrent residual convolutional neural network based on densely aggregated features32
Adaptive module and accurate heatmap translator for multi-person human pose estimation32
Foreword to special section on SIBGRAPI 202231
VRdeo: Creating engaging educational material for asynchronous student-teacher exchange using virtual reality30
Polyhedron kernel computation using a geometric approach27
Topological analysis of density fields: An evaluation of segmentation methods26
A vision for contextualized evaluation of remote collaboration supported by AR26
TPVis: A visual analytics system for exploring test case prioritization methods26
Weighted guided image filtering with entropy evaluation weighting26
Analyzing the effect of undermining on suture forces during simulated skin flap surgeries with a three-dimensional finite element method25
Data meets creativity: Authentic learning through data art design and exhibition25
Parametric 3D human modeling with biharmonic SMPL25
TDG-Diff: Advancing customized text-to-image synthesis with two-stage diffusion guidance24
Stylized robotic clay sculpting24
Quadratic-attraction subdivision with contraction-ratio λ23
DGRN: Image super-resolution with dual gradient regression guidance23
LFPeers: Temporal similarity search and result exploration22
Foreword to the special section on best papers of the Eurographics 2022 Education Papers Program22
Hand-raising gesture detection in classroom with spatial context augmentation and dilated convolution21
A framework for uncertainty-aware visual analytics of proteins21
The phantom effect in information visualization21
Coarse-to-fine pipeline for 3D wireframe reconstruction from point cloud20
A3GC-IP: Attention-oriented adjacency adaptive recurrent graph convolutions for human pose estimation from sparse inertial measurements19
Poetry4painting: Diversified poetry generation for large-size ancient paintings based on data augmentation19
Exploring differential geometry in neural implicits19
Neural 3D face rendering conditioned on 2D appearance via GAN disentanglement method19
Image motion deblurring via attention generative adversarial network19
Design, evaluation and calibration of wearable electrotactile interfaces for enhancing contact information in virtual reality19
Foreword to the special issue on 3D object retrieval 2021 workshop (3DOR2021)18
Identifying influences between artists based on artwork faces and geographic proximity18
HiSEG: Human assisted instance segmentation18
SHREC 2022: Fitting and recognition of simple geometric primitives on point clouds18
As-rigid-as-possible volume tracking for time-varying surfaces17
Editorial Board17
Terrain point cloud inpainting via signal decomposition17
TextANIMAR: Text-based 3D animal fine-grained retrieval17
Edge-protected IDW-based DEM detail enhancement and 3D terrain visualization17
Binary segmentation of relief patterns on point clouds16
Foreword to Special Section on WEB3D 2021 Selected16
Computing fast and accurate maps for explaining classification models16
Editorial Board16
SHREC 2021: Retrieval and classification of protein surfaces equipped with physical and chemical properties15
Mutual channel prior guided dual-domain interaction network for single image raindrop removal15
Learning neural implicit representations with surface signal parameterizations15
DyNeRFactor: Temporally consistent intrinsic scene decomposition for dynamic NeRFs15
Improving readability of static, straight-line graph drawings: A first look at edge crossing resolution through iterative vertex splitting15
AccuStripes: Visual exploration and comparison of univariate data distributions using color and binning15
The role of different light settings on the perception of realism in virtual replicas in immersive Virtual Reality15
Mixed reality human teleoperation with device-agnostic remote ultrasound: Communication and user interaction15
TSR-VFD: Generating temporal super-resolution for unsteady vector field data15
Sparse prior guided deep multi-view stereo15
Advanced liver surgery training in collaborative VR environments15
Multi-Level Cross-Attention Point Cloud Completion Network15
An unsupervised video stabilization algorithm based on gyroscope image fusion14
Real-time meshlet decompression14
Comparative study of interaction methods for mobile gaming while running on a treadmill14
UDAformer: Underwater image enhancement based on dual attention transformer14
3D face reconstruction from a single image based on hybrid-level contextual information with weak supervision14
The design and evaluation of an AR-based serious game to teach programming14
Modeling with discrete equivalence classes of planar quads14
Visual cues in VR for guiding attention vs. restoring attention after a short distraction14
Foreword to the special section on Recent Advances in Graphics and Interaction (RAGI 2023)14
Visual perception of fluid viscosity: Toward realistic fluid simulation13
Editorial Note Computers & Graphics Issue 11413
Editorial Note13
Computers and graphics special section on the 13th International EuroVis Workshop on Visual Analytics (EuroVA) 202213
Executing realistic earthquake simulations in unreal engine with material calibration13
Relevance gradient descent for parameter optimization of image enhancement13
Editorial Board13
Editorial Board13
Audio-to-Deep-Lip: Speaking lip synthesis based on 3D landmarks13
Editorial Board13
Editorial Note13
Generating implicit object fragment datasets for machine learning12
An interactive sketch-based CAD interface realizing geometrical and topological editing across multiple objects based on fuzzy logic12
Mass simulation in VR using vibrotactile feedback and a co-located physically-based virtual hand12
Foreword to the Special Section on Smart Tools and Applications in Graphics (STAG 2023)12
Analyzing part functionality via multi-modal latent space embedding and interweaving12
Reasonable thickness determination for implicit porous sheet structure using persistent homology12
Simultaneous 3D dithering of multiple images by curves12
SHREC 2022: Pothole and crack detection in the road pavement using images and RGB-D data11
iVRoad: Immersive virtual road crossing as an assessment tool for unilateral spatial neglect11
Aneulysis – A system for the visual analysis of aneurysm data11
Anonymizing eye-tracking stimuli with stable diffusion11
SHREC 2023: Point cloud change detection for city scenes11
MR-Net: Multiresolution sinusoidal neural networks11
Point-line feature fusion based field real-time RGB-D SLAM11
Multi-channel network: Constructing efficient GCN baselines for skeleton-based action recognition11
Me! Me! Me! Me! A study and comparison of ego network representations10
Editorial Board10
An immersive labeling method for large point clouds10
Differentiable point process texture basis functions for inverse procedural modeling of cellular stochastic structures10
Design and feasibility study of a HCPS framework-based VR alpine skiing decision-making training system10
Unsupervised recursive deep fitting of 3D primitives to points10
Estimating depth information of vascular models: A comparative user study between a virtual reality and a desktop application10
Foreword to the special section on SIBGRAPI 202110
A transmission model for motion estimation of instability space targets10
Constrained modeling of multi-sided patches10
Assessing the landscape of toolkits, frameworks, and authoring tools for urban visual analytics systems10
Comparative analysis of spatiotemporal playback manipulation on virtual reality training for External Ventricular Drainage10
ScrutinAI: A visual analytics tool supporting semantic assessments of object detection models10
High-fidelity GAN inversion by frequency domain guidance10
Evaluation of hybrid deep learning and optimization method for 3D human pose and shape reconstruction in simulated depth images10
MARF: The Medial Atom Ray Field object representation10
Measuring the quality of projections of high-dimensional labeled data10
Foreword to the special section on SIBGRAPI 2023 tutorials10
HoughLaneNet: Lane detection with deep hough transform and dynamic convolution10
CtrlNeRF: The generative neural radiation fields for the controllable synthesis of high-fidelity 3D-aware images10
Dynamic scene novel view synthesis via deferred spatio-temporal consistency10
Foreword to the special issue on Shape Modeling International 2022 (SMI2022)10
Editorial Note Computers & Graphics Issue 1259
VRArchEducation: Redesigning building survey process in architectural education using collaborative virtual reality9
An appearance-driven space to create new BRDFs9
Creating terracotta panels through grayscale image processing and robotic hotwire cut molds9
Real-time indexing and visualization of LiDAR point clouds with arbitrary attributes using the M3NO data structure9
Immersive presentations of real-world medical equipment through interactive VR environment populated with the high-fidelity 3D model of mobile MRI unit9
Can engineers represent surgeons in usability studies? Comparison of results from evaluating augmented reality guidance for laparoscopic surgery9
HDFSN: A hybrid dynamic fracture segmentation network based on pelvic CT images9
High-quality parameterization of single-axis swept volumes for isogeometric analysis9
Image smoothing combining edge-consistency with region-piecewise flatting9
PointMatch: A consistency training framework for weakly supervised semantic segmentation of 3D point clouds9
Cross-time registration of 3D point clouds9
Enhancing molecular visualization: Perceptual evaluation of line variables with application to uncertainty visualization9
Coherent point drift with Skewed Distribution for accurate point cloud registration9
Prior-information-guided corresponding point regression network for 6D pose estimation9
A Lagrangian vortex method for smoke simulation with two-way fluid–solid coupling9
Understanding multi-modal brain network data: An immersive 3D visualization approach9
Foreword to the special section on Spanish Computer Graphics Conference 20249
Parallel block Neo-Hookean XPBD using graph clustering9
Underwater enhancement based on a self-learning strategy and attention mechanism for high-intensity regions9
Real-time dynamic 3D geological visualization based on Octree-TEN9
Detecting distracted students in educational VR environments using machine learning on eye gaze data9
Computer Vision Model Compression Techniques for Embedded Systems:A Survey9
TextStyler: A CLIP-based approach to text-guided style transfer9
Crossing-free paths in the square grid9
SparseSoftDECA — Efficient high-resolution physics-based facial animation from sparse landmarks9
OpenECAD: An efficient visual language model for editable 3D-CAD design9
Enhancing VR experience with RBF interpolation based dynamic tuning of stereoscopic rendering8
InShaDe: Invariant Shape Descriptors for visual 2D and 3D cellular and nuclear shape analysis and classification8
ProbNet: Bayesian deep neural network for point cloud analysis8
Fast contrast and naturalness preserving image recolouring for dichromats8
LiSurveying: A high-resolution TLS-LiDAR benchmark8
Foreword to the Special Section on XR Technologies for Healthcare and Wellbeing8
MT-NeRF: Neural implicit representation based on multi-resolution geometric feature planes8
ShadoCookies: Creating user viewpoint-dependent information displays on edible cookies8
Fast spline collision detection (FSCD) algorithm for solving multiple contacts in real-time8
Issue 113C: A Note from the Editor in Chief8
Structerf-SLAM: Neural implicit representation SLAM for structural environments8
An interactive triangle-based ODF glyph rendering for high angular resolution diffusion imaging8
Editorial Board8
Using multiple attribute-based explanations of multidimensional projections to explore high-dimensional data8
Multi-scale dehazing network via high-frequency feature fusion8
Real-time 3D visualization of forest fire spread based on tree morphology and finite state machine8
Foreword to the special section on eXtended Reality for Industrial and Occupational Supports (XRIOS)8
Vision UFormer: Long-range monocular absolute depth estimation8
Mixed Reality Annotation of Robotic-Assisted Surgery videos with real- time tracking and stereo matching8
A Data-Driven Platform for the Coordination of Independent Visual Analytics Tools8
Accurate and robust registration of low overlapping point clouds8
An impartial framework to investigate demosaicking input embedding options8
SpecTrHuMS: Spectral transformer for human mesh sequence learning8
An attention-based and deep sparse priori cascade multi-view stereo network for 3D reconstruction8
Enhancement of human 3D pose estimation using a novel concept of depth prediction with pose alignment from a single 2D image8
Cognitive load considerations for Augmented Reality in network security training8
Interactive VPL-based global illumination on the GPU using fuzzy clustering8
An enhanced interactive endoscope model based on position-based dynamics and Cosserat rods for colonoscopy simulation8
How applicable are attribute-based approaches for human-centered ranking creation?8
Note computers & graphics issue 1188
Visual dubbing pipeline with localized lip-sync and two-pass identity transfer8
Visual comfort and depth perception measurement for stereoscopic image retargeting quality assessment8
Editorial Board8
Illumination Browser: An intuitive representation for radiance map databases8
Screen space shape manipulation by global structural optimization7
Enhancing semantic mapping in text-to-image diffusion via Gather-and-Bind7
A collaborative virtual reality environment for liver surgery planning7
Towards diverse image-to-image translation via adaptive normalization layer and contrast learning7
Breaking art: Synthesizing abstract expressionism through image rearrangement7
Efficient boundary surface reconstruction from multi-label volumetric data with mathematical morphology7
Conditional room layout generation based on graph neural networks7
GRPE: High-fidelity 3D Gaussian reconstruction for plant entities7
Query-replace operations for topologically controlled 3D mesh editing7
FluxomicsExplorer: Differential visual analysis of Flux Sampling based on Metabolomics7
Efficient inverse-kinematics solver for precise pose reconstruction of skinned 3D models7
Editorial note computers & graphics issue 1217
Inbetweening with occlusions for non-linear rough 2D animation7
Three dimensional forest dynamic evolution based on hydraulic erosion and forest fire disturbance7
Recent advances in vision-based indoor navigation: A systematic literature review7
Advances in vision-based deep learning methods for interacting hands reconstruction: A survey7
TransPIFu: Combining Transformer and Pixel-Aligned Implicit Function for Single-view Clothed Human Reconstruction7
Primal residual reduction with extended position based dynamics and hyperelasticity7
Estimating intrinsic characteristics of images for shadow removal7
Editorial Board7
Graph Transformer for 3D point clouds classification and semantic segmentation7
Visualizing simulation ensembles of extreme weather events7
Foreword to the special section on Recent Advances in Industrial eXtended Reality (XR)7
Restoration of ancient temple murals using cGAN and PConv networks7
Understanding reinforcement learned crowds7
3D Modeling of rural environments from multiscale aerial imagery7
Exploring scientific literature by textual and image content using DRIFT6
Issue 112: A Note from the Editor-in-Chief6
MBKD: Acceleration structure designed for moving primitives6
Editorial Board6
Closed-form quadrangulation of n-sided patches6
Mural image restoration with spatial geometric perception and progressive context refinement6
Artist guided generation of video game production quality face textures6
Foreword to the Special Section on Smart Tool and Applications for Graphics (STAG 2020)6
Visual demonstration of the Hubble law6
HAXplorer: Interactive visual exploration of hierarchical item and attribute spaces6
Editorial Note6
Corrigendum to “A Survey of Medical Animations” [Comput. Graph. 90 (2020) 145–168]6
DynBioSketch: A tool for sketching dynamic visual summaries in biology, and its application to infection phenomena6
A survey of medical animations6
Foreword to the special section on SIBGRAPI 20236
Foreword to the Special Section on CEIG 20226
FeaST: Feature-guided Style Transfer for high-fidelity art synthesis6
Editorial Note Computers & Graphics Issue 1246
NeuBTF: Neural fields for BTF encoding and transfer6
Multimodal registration across 3D point clouds and CT-volumes6
Efficient image generation with Contour Wavelet Diffusion6
A residuals-distribution-guided local optimization approach to B-spline fitting in capturing image outlines6
Curriculum based Reinforcement Learning for traffic simulations6
Editorial Board6
Special C&G session at EuroVis 20226
Foreword to the special section on Pacific Graphics 20206
Topology-based feature analysis of scalar field ensembles: An application to climate (change) analysis6
SHAPE: A visual computing pipeline for interactive landmarking of 3D photograms and patient reporting for assessing craniosynostosis6
Dual spin-image: A bi-directional spin-image variant using multi-scale radii for 3D local shape description6
Channel Self-Attention Based Low-Light Image Enhancement Network6
Wall-bounded flow simulation on vortex dynamics6
Editorial Board6
An efficient method for acquisition of spectral BRDFs in real-world scenarios6
Foreword to the special section on SIBGRAPI 2022 tutorials6
Real-time rendering and physics of complex dynamic terrains modeled as CSG trees of DEMs carved with spheres6
Image deraining based on dual-channel component decomposition6
HyperGraph based human mesh hierarchical representation and reconstruction from a single image6
Editorial Board6
Personality perception in human videos altered by motion transfer networks6
An improved refinement rule for multi-sided faces6
A vertex-centric representation for adaptive diamond-kite meshes6
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