Computers & Graphics-UK

Papers
(The TQCC of Computers & Graphics-UK is 6. The table below lists those papers that are above that threshold based on CrossRef citation counts [max. 250 papers]. The publications cover those that have been published in the past four years, i.e., from 2022-01-01 to 2026-01-01.)
ArticleCitations
Adaptive module and accurate heatmap translator for multi-person human pose estimation192
Editorial Board89
Editorial Note88
Editorial Board78
Structure-aware bottle cap art64
Editorial Board63
Foreword to special section on SIBGRAPI 202252
Simple implementation and low computational cost simulation of curved folds based on ruling-aware triangulation48
Hand-raising gesture detection in classroom with spatial context augmentation and dilated convolution39
Visual saliency detection via a recurrent residual convolutional neural network based on densely aggregated features37
TDG-Diff: Advancing customized text-to-image synthesis with two-stage diffusion guidance37
DGRN: Image super-resolution with dual gradient regression guidance35
Poetry4painting: Diversified poetry generation for large-size ancient paintings based on data augmentation34
Design, evaluation and calibration of wearable electrotactile interfaces for enhancing contact information in virtual reality30
Foreword to the special section on best papers of the Eurographics 2022 Education Papers Program29
Erratum to “Stylized robotic clay sculpting” [Comput. Graph. 98 (2021) 150–164]29
Foreword to Special Section on EuroVA 202128
Clock mechanism generation using interaction graphs28
LiDAR-3DGS: LiDAR reinforcement for multimodal initialization of 3D Gaussian Splats28
Quadratic-attraction subdivision with contraction-ratio λ27
TPVis: A visual analytics system for exploring test case prioritization methods26
Parametric 3D human modeling with biharmonic SMPL25
Analyzing the effect of undermining on suture forces during simulated skin flap surgeries with a three-dimensional finite element method24
Data meets creativity: Authentic learning through data art design and exhibition23
Polyhedron kernel computation using a geometric approach22
InstantHuman: Single-image to high-fidelity 3D human in under one second21
Weighted guided image filtering with entropy evaluation weighting21
Low-light image enhancement via improved lightweight YUV attention network21
Coarse-to-fine pipeline for 3D wireframe reconstruction from point cloud21
Design and development of asymmetric VR environment supporting collaborative interaction of physicians and patients with MRI data21
Imitation in relative terms using ReGAIL: Making motion controllers agile and transferable21
Peridynamics-based simulation of viscoelastic solids and granular materials21
LFPeers: Temporal similarity search and result exploration20
A vision for contextualized evaluation of remote collaboration supported by AR20
The phantom effect in information visualization20
Editorial Board19
TSR-VFD: Generating temporal super-resolution for unsteady vector field data19
Edge-Guided Transformer Network with multi-scale feature mapping for salient object detection in point clouds19
Editorial Board19
HiSEG: Human assisted instance segmentation19
Computing fast and accurate maps for explaining classification models19
Real-time meshlet decompression19
Multi-Level Cross-Attention Point Cloud Completion Network18
DyNeRFactor: Temporally consistent intrinsic scene decomposition for dynamic NeRFs18
Neural 3D face rendering conditioned on 2D appearance via GAN disentanglement method18
Binary segmentation of relief patterns on point clouds18
Identifying influences between artists based on artwork faces and geographic proximity18
Mutual channel prior guided dual-domain interaction network for single image raindrop removal18
Modeling with discrete equivalence classes of planar quads18
Foreword to the special issue on 3D object retrieval 2021 workshop (3DOR2021)18
Improving readability of static, straight-line graph drawings: A first look at edge crossing resolution through iterative vertex splitting17
Learning neural implicit representations with surface signal parameterizations17
Foreword to Special Section on WEB3D 2021 Selected17
Sparse prior guided deep multi-view stereo17
As-rigid-as-possible volume tracking for time-varying surfaces17
Visual cues in VR for guiding attention vs. restoring attention after a short distraction16
Denoising-While-Completing Network (DWCNet): Robust point cloud completion under corruption16
An unsupervised video stabilization algorithm based on gyroscope image fusion16
MonoPartNeRF: Human reconstruction from monocular video via part-based neural radiance fields16
3D-NLM: Voxel-based non-local means for 3D point cloud noise detection and smoothing16
SHREC 2022: Fitting and recognition of simple geometric primitives on point clouds16
A3GC-IP: Attention-oriented adjacency adaptive recurrent graph convolutions for human pose estimation from sparse inertial measurements15
Exploring differential geometry in neural implicits15
TextANIMAR: Text-based 3D animal fine-grained retrieval15
Render, Encode, Plan: A simple pipeline for hybrid RL-DL learning inside Unreal Engine15
Image motion deblurring via attention generative adversarial network15
Parametric model fitting for textured and animatable 3D avatar from a single frontal image of a clothed human14
The role of different light settings on the perception of realism in virtual replicas in immersive Virtual Reality14
AccuStripes: Visual exploration and comparison of univariate data distributions using color and binning14
UDAformer: Underwater image enhancement based on dual attention transformer14
Advanced liver surgery training in collaborative VR environments14
Terrain point cloud inpainting via signal decomposition14
Edge-protected IDW-based DEM detail enhancement and 3D terrain visualization14
Foreword to the special section on Recent Advances in Graphics and Interaction (RAGI 2023)13
An interactive sketch-based CAD interface realizing geometrical and topological editing across multiple objects based on fuzzy logic13
Executing realistic earthquake simulations in unreal engine with material calibration13
Editorial Note13
Mixed reality human teleoperation with device-agnostic remote ultrasound: Communication and user interaction13
Foreword to the special section on SIBGRAPI 2023 tutorials13
Generating implicit object fragment datasets for machine learning12
Me! Me! Me! Me! A study and comparison of ego network representations12
Audio-to-Deep-Lip: Speaking lip synthesis based on 3D landmarks12
Editorial Board12
Analyzing part functionality via multi-modal latent space embedding and interweaving12
Editorial Note Computers & Graphics Issue 11412
Importance Sampling Guided Neural Radiosity12
Multi-channel network: Constructing efficient GCN baselines for skeleton-based action recognition12
Foreword to the Special Section on Smart Tools and Applications in Graphics (STAG 2023)12
Computers and graphics special section on the 13th International EuroVis Workshop on Visual Analytics (EuroVA) 202212
Simultaneous 3D dithering of multiple images by curves12
Relevance gradient descent for parameter optimization of image enhancement12
Editorial Board12
Anonymizing eye-tracking stimuli with stable diffusion12
Constrained modeling of multi-sided patches12
Visual perception of fluid viscosity: Toward realistic fluid simulation12
Editorial Board12
SHREC 2023: Point cloud change detection for city scenes12
Reasonable thickness determination for implicit porous sheet structure using persistent homology12
The design and evaluation of an AR-based serious game to teach programming11
Assessing the landscape of toolkits, frameworks, and authoring tools for urban visual analytics systems11
A unified framework for interactive visual graph matching via attribute-structure synchronization11
ForwardTerrain: One-pass terrain modeling through mid-air sketching without backtracking11
Point-line feature fusion based field real-time RGB-D SLAM11
FocalFormer: Leveraging focal modulation for efficient action segmentation in egocentric videos11
An immersive labeling method for large point clouds11
Foreword to special section: Highlights from EuroVA 202411
Comparative study of interaction methods for mobile gaming while running on a treadmill11
CausalPrism: A visual analytics approach for subgroup-based causal heterogeneity exploration11
3D face reconstruction from a single image based on hybrid-level contextual information with weak supervision11
Differentiable point process texture basis functions for inverse procedural modeling of cellular stochastic structures11
Dynamic volumetric cloud modeling with edge details refinement11
Mass simulation in VR using vibrotactile feedback and a co-located physically-based virtual hand11
Point cloud segmentation for 3D Clothed Human Layering10
Unsupervised recursive deep fitting of 3D primitives to points10
HoughLaneNet: Lane detection with deep hough transform and dynamic convolution10
MR-Net: Multiresolution sinusoidal neural networks10
Can engineers represent surgeons in usability studies? Comparison of results from evaluating augmented reality guidance for laparoscopic surgery10
HDFSN: A hybrid dynamic fracture segmentation network based on pelvic CT images10
High-fidelity GAN inversion by frequency domain guidance10
Foreword to the special issue on Shape Modeling International 2022 (SMI2022)10
Editorial Board10
Design and feasibility study of a HCPS framework-based VR alpine skiing decision-making training system10
Real-time indexing and visualization of LiDAR point clouds with arbitrary attributes using the M3NO data structure10
Crossing-free paths in the square grid10
SHREC 2022: Pothole and crack detection in the road pavement using images and RGB-D data10
MARF: The Medial Atom Ray Field object representation10
A Lagrangian vortex method for smoke simulation with two-way fluid–solid coupling10
Measuring the quality of projections of high-dimensional labeled data10
Evaluation of hybrid deep learning and optimization method for 3D human pose and shape reconstruction in simulated depth images10
SparseSoftDECA — Efficient high-resolution physics-based facial animation from sparse landmarks10
Prior-information-guided corresponding point regression network for 6D pose estimation10
Comparative analysis of spatiotemporal playback manipulation on virtual reality training for External Ventricular Drainage10
STRive: An association rule-based system for the exploration of spatiotemporal categorical data10
Foreword to the special section on SIBGRAPI 202110
CtrlNeRF: The generative neural radiation fields for the controllable synthesis of high-fidelity 3D-aware images10
Foreword to the special section on Spanish Computer Graphics Conference 20249
Fast spline collision detection (FSCD) algorithm for solving multiple contacts in real-time9
Enhancing VR experience with RBF interpolation based dynamic tuning of stereoscopic rendering9
An appearance-driven space to create new BRDFs9
An impartial framework to investigate demosaicking input embedding options9
Enhancing molecular visualization: Perceptual evaluation of line variables with application to uncertainty visualization9
Computer Vision Model Compression Techniques for Embedded Systems:A Survey9
Understanding multi-modal brain network data: An immersive 3D visualization approach9
Creating terracotta panels through grayscale image processing and robotic hotwire cut molds9
InkSpirit: An expert knowledge-driven approach for enhancing the visual logic of traditional Chinese painting text-to-image generation9
TextStyler: A CLIP-based approach to text-guided style transfer9
Enhancement of human 3D pose estimation using a novel concept of depth prediction with pose alignment from a single 2D image9
Real-time dynamic 3D geological visualization based on Octree-TEN9
Multi-scale dehazing network via high-frequency feature fusion9
A Data-Driven Platform for the Coordination of Independent Visual Analytics Tools9
Visual dubbing pipeline with localized lip-sync and two-pass identity transfer9
HR-2DGS: Hybrid regularization for sparse-view 3D reconstruction with 2D Gaussian splatting9
OpenECAD: An efficient visual language model for editable 3D-CAD design9
Real-time two-hand pose estimation and jitter mitigation in live video via a plug-and-play network9
Dynamic scene novel view synthesis via deferred spatio-temporal consistency9
ScrutinAI: A visual analytics tool supporting semantic assessments of object detection models9
Issue 113C: A Note from the Editor in Chief9
LiSurveying: A high-resolution TLS-LiDAR benchmark9
Editorial Note Computers & Graphics Issue 1259
Image smoothing combining edge-consistency with region-piecewise flatting9
Interactive VPL-based global illumination on the GPU using fuzzy clustering9
Immersive presentations of real-world medical equipment through interactive VR environment populated with the high-fidelity 3D model of mobile MRI unit9
Designing and evaluating an immersive VR experience of a historic sailing ship in museum contexts9
Coherent point drift with Skewed Distribution for accurate point cloud registration9
High-quality parameterization of single-axis swept volumes for isogeometric analysis9
Detecting distracted students in educational VR environments using machine learning on eye gaze data9
Hyperkinetic movement disorder analysis using multidimensional projections9
CaRoLS: Condition-adaptive multi-level road layout synthesis8
Structerf-SLAM: Neural implicit representation SLAM for structural environments8
An attention-based and deep sparse priori cascade multi-view stereo network for 3D reconstruction8
Conformable mechanisms on freeform surfaces8
MT-NeRF: Neural implicit representation based on multi-resolution geometric feature planes8
Parallel block Neo-Hookean XPBD using graph clustering8
How applicable are attribute-based approaches for human-centered ranking creation?8
Restoration of ancient temple murals using cGAN and PConv networks8
Foreword to the special section on Recent Advances in Industrial eXtended Reality (XR)8
Editorial note computers & graphics issue 1218
Detail Enhancement Gaussian Avatar: High-quality head avatars modeling8
SDLKF: Signed Distance Linear Kernel Function for surface reconstruction8
Real-time 3D visualization of forest fire spread based on tree morphology and finite state machine8
VRArchEducation: Redesigning building survey process in architectural education using collaborative virtual reality8
Visual comfort and depth perception measurement for stereoscopic image retargeting quality assessment8
HR-IDF: Hessian-Regularized Implicit Displacement Fields for high precision industrial assembly representation8
Underwater enhancement based on a self-learning strategy and attention mechanism for high-intensity regions8
Fast and accurate neural reflectance transformation imaging through knowledge distillation8
PointMatch: A consistency training framework for weakly supervised semantic segmentation of 3D point clouds8
An interactive triangle-based ODF glyph rendering for high angular resolution diffusion imaging8
Editorial Board8
Mixed Reality Annotation of Robotic-Assisted Surgery videos with real- time tracking and stereo matching8
ShadoCookies: Creating user viewpoint-dependent information displays on edible cookies8
Estimating intrinsic characteristics of images for shadow removal8
Fusing multi-stage clicks with deep feedback aggregation for interactive image segmentation8
Illumination Browser: An intuitive representation for radiance map databases8
Cognitive load considerations for Augmented Reality in network security training8
Towards diverse image-to-image translation via adaptive normalization layer and contrast learning8
Memory-efficient filter-guided diffusion with domain transform filtering8
FanNet: A mesh convolution operator for learning dense maps8
Accurate and robust registration of low overlapping point clouds8
Graph Transformer for 3D point clouds classification and semantic segmentation8
SynopFrame: Multiscale time-dependent visual abstraction framework for analyzing DNA nanotechnology simulations8
Vision UFormer: Long-range monocular absolute depth estimation8
Note computers & graphics issue 1188
SpecTrHuMS: Spectral transformer for human mesh sequence learning8
Foreword to the special section on eXtended Reality for Industrial and Occupational Supports (XRIOS)8
Geometry-aware triplane diffusion for single shape generation with feature alignment8
Mural image restoration with spatial geometric perception and progressive context refinement8
An enhanced interactive endoscope model based on position-based dynamics and Cosserat rods for colonoscopy simulation8
Foreword to the Special Section on XR Technologies for Healthcare and Wellbeing8
Semi-implicit representation of discrete black oil reservoir models8
ProbNet: Bayesian deep neural network for point cloud analysis8
Hyperspectral image denoising via total generalized variation regularized low-rank tensor decomposition7
An efficient method for acquisition of spectral BRDFs in real-world scenarios7
Visualizing simulation ensembles of extreme weather events7
Editorial Board7
Editorial Note Computers & Graphics Issue 1247
TransPIFu: Combining Transformer and Pixel-Aligned Implicit Function for Single-view Clothed Human Reconstruction7
Breaking art: Synthesizing abstract expressionism through image rearrangement7
Conditional room layout generation based on graph neural networks7
NeuBTF: Neural fields for BTF encoding and transfer7
Learning-based geometric framework for noise discernment and denoising of 2D point sets7
Efficient image generation with Contour Wavelet Diffusion7
Efficient boundary surface reconstruction from multi-label volumetric data with mathematical morphology7
Query-replace operations for topologically controlled 3D mesh editing7
A vertex-centric representation for adaptive diamond-kite meshes7
Editorial Board7
Recent advances in vision-based indoor navigation: A systematic literature review7
Primal residual reduction with extended position based dynamics and hyperelasticity7
Enhancing semantic mapping in text-to-image diffusion via Gather-and-Bind7
GRPE: High-fidelity 3D Gaussian reconstruction for plant entities7
Editorial Board7
3D Modeling of rural environments from multiscale aerial imagery7
Efficient inverse-kinematics solver for precise pose reconstruction of skinned 3D models7
Closed-form quadrangulation of n-sided patches7
CeRF: Convolutional neural radiance derivative fields for new view synthesis7
Channel Self-Attention Based Low-Light Image Enhancement Network7
A fast high-dimensional continuation hypercubes algorithm7
DynBioSketch: A tool for sketching dynamic visual summaries in biology, and its application to infection phenomena7
Inbetweening with occlusions for non-linear rough 2D animation7
Understanding reinforcement learned crowds7
Advances in vision-based deep learning methods for interacting hands reconstruction: A survey7
FluxomicsExplorer: Differential visual analysis of Flux Sampling based on Metabolomics7
Screen space shape manipulation by global structural optimization7
Three dimensional forest dynamic evolution based on hydraulic erosion and forest fire disturbance7
Foreword to the special section on SIBGRAPI 20236
SIT6: Indirect touch-based object manipulation for DeskVR6
Editorial Note6
Wall-bounded flow simulation on vortex dynamics6
GAMORRA: An API-level workload model for rasterization-based graphics pipeline architecture6
A residuals-distribution-guided local optimization approach to B-spline fitting in capturing image outlines6
Personality perception in human videos altered by motion transfer networks6
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