Computers & Graphics-UK

Papers
(The TQCC of Computers & Graphics-UK is 6. The table below lists those papers that are above that threshold based on CrossRef citation counts [max. 250 papers]. The publications cover those that have been published in the past four years, i.e., from 2021-06-01 to 2025-06-01.)
ArticleCitations
Erratum to “Stylized robotic clay sculpting” [Comput. Graph. 98 (2021) 150–164]155
Foreword to the special section on molecular graphics and visual analysis of molecular data (MolVA 2021)131
Editorial Board60
Structure-aware bottle cap art59
Foreword to Special Section on EuroVA 202151
Editorial Board50
Editorial Note49
Editorial Board48
Design and fabrication of multi-patch elastic geodesic grid structures46
Deep learning-based framework for Shape Instance Registration on 3D CAD models43
Adaptive module and accurate heatmap translator for multi-person human pose estimation35
Simple implementation and low computational cost simulation of curved folds based on ruling-aware triangulation35
Analyzing the effect of undermining on suture forces during simulated skin flap surgeries with a three-dimensional finite element method34
Poetry4painting: Diversified poetry generation for large-size ancient paintings based on data augmentation31
Visual saliency detection via a recurrent residual convolutional neural network based on densely aggregated features30
Foreword to special section on SIBGRAPI 202229
Polyhedron kernel computation using a geometric approach28
Hand-raising gesture detection in classroom with spatial context augmentation and dilated convolution27
Weighted guided image filtering with entropy evaluation weighting26
TDG-Diff: Advancing customized text-to-image synthesis with two-stage diffusion guidance24
TPVis: A visual analytics system for exploring test case prioritization methods24
Parametric 3D human modeling with biharmonic SMPL24
Design, evaluation and calibration of wearable electrotactile interfaces for enhancing contact information in virtual reality24
Topological analysis of density fields: An evaluation of segmentation methods24
Quadratic-attraction subdivision with contraction-ratio λ23
Coarse-to-fine pipeline for 3D wireframe reconstruction from point cloud22
Stylized robotic clay sculpting22
DGRN: Image super-resolution with dual gradient regression guidance22
Foreword to the special section on best papers of the Eurographics 2022 Education Papers Program22
LFPeers: Temporal similarity search and result exploration22
VRdeo: Creating engaging educational material for asynchronous student-teacher exchange using virtual reality21
A framework for uncertainty-aware visual analytics of proteins21
The phantom effect in information visualization21
Low-light image enhancement via improved lightweight YUV attention network20
Data meets creativity: Authentic learning through data art design and exhibition20
Neural 3D face rendering conditioned on 2D appearance via GAN disentanglement method19
Modeling with discrete equivalence classes of planar quads19
A vision for contextualized evaluation of remote collaboration supported by AR19
A3GC-IP: Attention-oriented adjacency adaptive recurrent graph convolutions for human pose estimation from sparse inertial measurements18
DyNeRFactor: Temporally consistent intrinsic scene decomposition for dynamic NeRFs18
TSR-VFD: Generating temporal super-resolution for unsteady vector field data18
Sparse prior guided deep multi-view stereo18
Exploring differential geometry in neural implicits17
Image motion deblurring via attention generative adversarial network17
Visual cues in VR for guiding attention vs. restoring attention after a short distraction17
Improving readability of static, straight-line graph drawings: A first look at edge crossing resolution through iterative vertex splitting16
HiSEG: Human assisted instance segmentation16
An unsupervised video stabilization algorithm based on gyroscope image fusion16
Computing fast and accurate maps for explaining classification models16
Foreword to the special issue on 3D object retrieval 2021 workshop (3DOR2021)15
Terrain point cloud inpainting via signal decomposition15
Edge-protected IDW-based DEM detail enhancement and 3D terrain visualization15
Identifying influences between artists based on artwork faces and geographic proximity15
Editorial Board15
TextANIMAR: Text-based 3D animal fine-grained retrieval15
SHREC 2022: Fitting and recognition of simple geometric primitives on point clouds15
Foreword to Special Section on WEB3D 2021 Selected15
Mutual channel prior guided dual-domain interaction network for single image raindrop removal14
Binary segmentation of relief patterns on point clouds14
As-rigid-as-possible volume tracking for time-varying surfaces14
Learning neural implicit representations with surface signal parameterizations14
AccuStripes: Visual exploration and comparison of univariate data distributions using color and binning14
UDAformer: Underwater image enhancement based on dual attention transformer14
The role of different light settings on the perception of realism in virtual replicas in immersive Virtual Reality14
Advanced liver surgery training in collaborative VR environments14
SHREC 2021: Retrieval and classification of protein surfaces equipped with physical and chemical properties14
Mixed reality human teleoperation with device-agnostic remote ultrasound: Communication and user interaction14
3D face reconstruction from a single image based on hybrid-level contextual information with weak supervision13
Foreword to the special section on Recent Advances in Graphics and Interaction (RAGI 2023)13
Executing realistic earthquake simulations in unreal engine with material calibration13
Me! Me! Me! Me! A study and comparison of ego network representations13
SHREC 2023: Point cloud change detection for city scenes13
MR-Net: Multiresolution sinusoidal neural networks13
Multi-Level Cross-Attention Point Cloud Completion Network13
Aneulysis – A system for the visual analysis of aneurysm data13
Assessing the landscape of toolkits, frameworks, and authoring tools for urban visual analytics systems13
Comparative study of interaction methods for mobile gaming while running on a treadmill13
Audio-to-Deep-Lip: Speaking lip synthesis based on 3D landmarks12
Editorial Board12
Editorial Note12
An interactive sketch-based CAD interface realizing geometrical and topological editing across multiple objects based on fuzzy logic12
Editorial Board12
Visual perception of fluid viscosity: Toward realistic fluid simulation12
Simultaneous 3D dithering of multiple images by curves12
Editorial Note Computers & Graphics Issue 11412
Editorial Note12
Editorial Board12
Computers and graphics special section on the 13th International EuroVis Workshop on Visual Analytics (EuroVA) 202212
Analyzing part functionality via multi-modal latent space embedding and interweaving12
Relevance gradient descent for parameter optimization of image enhancement12
Differentiable point process texture basis functions for inverse procedural modeling of cellular stochastic structures11
Reasonable thickness determination for implicit porous sheet structure using persistent homology11
Anonymizing eye-tracking stimuli with stable diffusion11
An immersive labeling method for large point clouds11
Foreword to the Special Section on Smart Tools and Applications in Graphics (STAG 2023)11
Constrained modeling of multi-sided patches11
iVRoad: Immersive virtual road crossing as an assessment tool for unilateral spatial neglect11
Multi-channel network: Constructing efficient GCN baselines for skeleton-based action recognition11
Generating implicit object fragment datasets for machine learning11
Mass simulation in VR using vibrotactile feedback and a co-located physically-based virtual hand11
SHREC 2022: Pothole and crack detection in the road pavement using images and RGB-D data11
Point-line feature fusion based field real-time RGB-D SLAM11
Design and feasibility study of a HCPS framework-based VR alpine skiing decision-making training system10
Coherent point drift with Skewed Distribution for accurate point cloud registration10
ScrutinAI: A visual analytics tool supporting semantic assessments of object detection models10
Editorial Board10
Measuring the quality of projections of high-dimensional labeled data10
HoughLaneNet: Lane detection with deep hough transform and dynamic convolution10
High-fidelity GAN inversion by frequency domain guidance10
Foreword to the special section on SIBGRAPI 202110
MARF: The Medial Atom Ray Field object representation10
Comparative analysis of spatiotemporal playback manipulation on virtual reality training for External Ventricular Drainage10
CtrlNeRF: The generative neural radiation fields for the controllable synthesis of high-fidelity 3D-aware images10
Dynamic scene novel view synthesis via deferred spatio-temporal consistency10
The design and evaluation of an AR-based serious game to teach programming10
A transmission model for motion estimation of instability space targets10
Evaluation of hybrid deep learning and optimization method for 3D human pose and shape reconstruction in simulated depth images9
Crossing-free paths in the square grid9
Immersive presentations of real-world medical equipment through interactive VR environment populated with the high-fidelity 3D model of mobile MRI unit9
SparseSoftDECA — Efficient high-resolution physics-based facial animation from sparse landmarks9
Image smoothing combining edge-consistency with region-piecewise flatting9
Can engineers represent surgeons in usability studies? Comparison of results from evaluating augmented reality guidance for laparoscopic surgery9
OpenECAD: An efficient visual language model for editable 3D-CAD design9
Estimating depth information of vascular models: A comparative user study between a virtual reality and a desktop application9
Foreword to the special issue on Shape Modeling International 2022 (SMI2022)9
Computer Vision Model Compression Techniques for Embedded Systems:A Survey9
Enhancing molecular visualization: Perceptual evaluation of line variables with application to uncertainty visualization9
An appearance-driven space to create new BRDFs9
Understanding multi-modal brain network data: An immersive 3D visualization approach9
Creating terracotta panels through grayscale image processing and robotic hotwire cut molds9
Unsupervised recursive deep fitting of 3D primitives to points9
A Lagrangian vortex method for smoke simulation with two-way fluid–solid coupling9
Prior-information-guided corresponding point regression network for 6D pose estimation9
TextStyler: A CLIP-based approach to text-guided style transfer9
Cross-time registration of 3D point clouds9
Underwater enhancement based on a self-learning strategy and attention mechanism for high-intensity regions9
Detecting distracted students in educational VR environments using machine learning on eye gaze data9
SpecTrHuMS: Spectral transformer for human mesh sequence learning8
PointMatch: A consistency training framework for weakly supervised semantic segmentation of 3D point clouds8
ProbNet: Bayesian deep neural network for point cloud analysis8
Interactive VPL-based global illumination on the GPU using fuzzy clustering8
Visual comfort and depth perception measurement for stereoscopic image retargeting quality assessment8
Issue 113C: A Note from the Editor in Chief8
A Data-Driven Platform for the Coordination of Independent Visual Analytics Tools8
Fast spline collision detection (FSCD) algorithm for solving multiple contacts in real-time8
Real-time 3D visualization of forest fire spread based on tree morphology and finite state machine8
Bringing full-featured mobile phone interaction into virtual reality8
An interactive triangle-based ODF glyph rendering for high angular resolution diffusion imaging8
Deep texture cartoonization via unsupervised appearance regularization8
LiSurveying: A high-resolution TLS-LiDAR benchmark8
Editorial Note Computers & Graphics Issue 1258
Structerf-SLAM: Neural implicit representation SLAM for structural environments8
Accurate and robust registration of low overlapping point clouds8
Foreword to the special section on Spanish Computer Graphics Conference 20248
Parallel block Neo-Hookean XPBD using graph clustering8
Enhancement of human 3D pose estimation using a novel concept of depth prediction with pose alignment from a single 2D image8
An enhanced interactive endoscope model based on position-based dynamics and Cosserat rods for colonoscopy simulation8
Towards diverse image-to-image translation via adaptive normalization layer and contrast learning8
An attention-based and deep sparse priori cascade multi-view stereo network for 3D reconstruction8
Editorial Board8
VRArchEducation: Redesigning building survey process in architectural education using collaborative virtual reality8
Multi-scale dehazing network via high-frequency feature fusion8
An impartial framework to investigate demosaicking input embedding options8
Visual dubbing pipeline with localized lip-sync and two-pass identity transfer8
Enhancing VR experience with RBF interpolation based dynamic tuning of stereoscopic rendering8
Editorial Board8
Vision UFormer: Long-range monocular absolute depth estimation8
ShadoCookies: Creating user viewpoint-dependent information displays on edible cookies8
Note computers & graphics issue 1188
FluxomicsExplorer: Differential visual analysis of Flux Sampling based on Metabolomics7
Efficient inverse-kinematics solver for precise pose reconstruction of skinned 3D models7
Efficient image generation with Contour Wavelet Diffusion7
Using multiple attribute-based explanations of multidimensional projections to explore high-dimensional data7
Fast contrast and naturalness preserving image recolouring for dichromats7
How applicable are attribute-based approaches for human-centered ranking creation?7
Foreword to the Special Section on XR Technologies for Healthcare and Wellbeing7
Screen space shape manipulation by global structural optimization7
Restoration of ancient temple murals using cGAN and PConv networks7
3D Modeling of rural environments from multiscale aerial imagery7
Estimating intrinsic characteristics of images for shadow removal7
TransPIFu: Combining Transformer and Pixel-Aligned Implicit Function for Single-view Clothed Human Reconstruction7
A collaborative virtual reality environment for liver surgery planning7
Illumination Browser: An intuitive representation for radiance map databases7
Editorial note computers & graphics issue 1217
Visualizing simulation ensembles of extreme weather events7
Editorial Board7
An efficient method for acquisition of spectral BRDFs in real-world scenarios7
Efficient boundary surface reconstruction from multi-label volumetric data with mathematical morphology7
Enhancing semantic mapping in text-to-image diffusion via Gather-and-Bind7
Graph Transformer for 3D point clouds classification and semantic segmentation7
InShaDe: Invariant Shape Descriptors for visual 2D and 3D cellular and nuclear shape analysis and classification7
Mixed Reality Annotation of Robotic-Assisted Surgery videos with real- time tracking and stereo matching7
MT-NeRF: Neural implicit representation based on multi-resolution geometric feature planes7
Cognitive load considerations for Augmented Reality in network security training7
Advances in vision-based deep learning methods for interacting hands reconstruction: A survey7
Inbetweening with occlusions for non-linear rough 2D animation7
APM: Adaptive permutation module for point cloud classification6
DynBioSketch: A tool for sketching dynamic visual summaries in biology, and its application to infection phenomena6
Exploring user reception of speech-controlled virtual reality environment for voice and public speaking training6
US-Net: U-shaped network with Convolutional Attention Mechanism for ultrasound medical images6
Real-time rendering and physics of complex dynamic terrains modeled as CSG trees of DEMs carved with spheres6
A fast high-dimensional continuation hypercubes algorithm6
Issue 112: A Note from the Editor-in-Chief6
Channel Self-Attention Based Low-Light Image Enhancement Network6
Breaking art: Synthesizing abstract expressionism through image rearrangement6
A survey of medical animations6
Query-replace operations for topologically controlled 3D mesh editing6
Understanding reinforcement learned crowds6
Foreword to the special section on SIBGRAPI 2022 tutorials6
Foreword to the special section on Pacific Graphics 20206
FeaST: Feature-guided Style Transfer for high-fidelity art synthesis6
Exploring scientific literature by textual and image content using DRIFT6
Foreword to the special section on SIBGRAPI 20236
Foveated light culling6
Contrastive analysis for scatterplot-based representations of dimensionality reduction6
Artist guided generation of video game production quality face textures6
Editorial Note Computers & Graphics Issue 1246
Multimodal registration across 3D point clouds and CT-volumes6
Recent advances in vision-based indoor navigation: A systematic literature review6
Computing the μ-bases of algebraic monoid curves and surfaces6
Three dimensional forest dynamic evolution based on hydraulic erosion and forest fire disturbance6
Foreword to the special section on Recent Advances in Industrial eXtended Reality (XR)6
Foreword to the Special Section on CEIG 20226
Primal residual reduction with extended position based dynamics and hyperelasticity6
Corrigendum to “A Survey of Medical Animations” [Comput. Graph. 90 (2020) 145–168]6
MBKD: Acceleration structure designed for moving primitives6
Topology-based feature analysis of scalar field ensembles: An application to climate (change) analysis6
Editorial Board6
SHAPE: A visual computing pipeline for interactive landmarking of 3D photograms and patient reporting for assessing craniosynostosis6
Extracting datums to reconstruct CSG models from 2D engineering sketches of polyhedral shapes6
A vertex-centric representation for adaptive diamond-kite meshes6
Foreword to the Special Section on Smart Tool and Applications for Graphics (STAG 2020)6
Editorial Board6
No-reference geometry quality assessment for colorless point clouds via list-wise rank learning6
Conditional room layout generation based on graph neural networks6
SIT6: Indirect touch-based object manipulation for DeskVR6
Closed-form quadrangulation of n-sided patches6
NeuBTF: Neural fields for BTF encoding and transfer6
Editorial Board6
An improved refinement rule for multi-sided faces6
Wall-bounded flow simulation on vortex dynamics6
Dual spin-image: A bi-directional spin-image variant using multi-scale radii for 3D local shape description6
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