Behaviour & Information Technology

Papers
(The median citation count of Behaviour & Information Technology is 2. The table below lists those papers that are above that threshold based on CrossRef citation counts [max. 250 papers]. The publications cover those that have been published in the past four years, i.e., from 2021-07-01 to 2025-07-01.)
ArticleCitations
Correction241
Investigating the mediating role of willingness to use enterprise bots on white-collar teleworker productivity: an extended job demands-resources (JD-R) perspective102
End-user engineering of ontology-based knowledge bases74
Understanding Human-Centred AI: a review of its defining elements and a research agenda71
Learning, design and technology in the age of AI61
When I know how much you donated: the impact of donation information type on individual online donation intention53
Entangled collaborations: tensions in cross-disciplinary user experience studies in cyberinfrastructure projects50
Strategies at the platform-train interface: in the pursuit of psychological comfort?48
Translation, adaptation and validation of the German version of the Game User Experience Satisfaction Scale (GUESS-GA-18) for adolescents47
Often asserted, never confirmed: the role of attitude in the acceptance of mandatory technology use, let’s settle this question statistically for LMS use in the educational context45
Media violence exposure and aggressive behaviour among Chinese adolescents: the mediating role of rumination and the moderating role of trait empathy41
Exploring the influence of audience familiarity on speaker anxiety and performance in virtual reality and real-life presentation contexts41
Is availability pressure always detrimental? From availability pressure to relationship satisfaction through compulsive checking of smartphone and need satisfaction40
Anxiety scale for distance education: development and validation37
Validation and application of the human aspects of information security questionnaire for undergraduates: effects of gender, discipline and grade level35
Designing AI to foster acceptance: do freedom to choose and social proof impact AI attitudes among British and Arab populations?33
Pilot study on virtual assistant design for new generation aircraft cockpit33
A longitudinal analysis of the network structure of internet gaming disorder and its associations with distress33
From thrill seekers to social creatures: dimensions of curiosity differentially predict video game preferences and behaviours32
Navigating the human-digital nexus: understanding consumer intentions with AI anchors in live commerce31
Public awareness and attitudes towards search engine optimization31
An exploration of motives that influence problematic smartphone use in young adults31
Interplay of rationality and morality in using ChatGPT for academic misconduct29
Designing for transparency: a web job board for e-recruitment to explore job seekers’ privacy behaviours27
Posts and reviews in P2P online lending platforms: a sentiment analysis and cross-culture comparison25
Designing human-centered learning analytics and artificial intelligence in education solutions: a systematic literature review25
First-person vs. third-person perspective in AI counselling: the role of immersion, self-disclosure, and social anxiety25
Identifying the predictors of four modes of using digital technologies at 8 years of age: limited, entertainment, creative and emergent24
What predicts patients’ satisfaction and continuous use of intelligent medical guidance? the moderating effect of consulting experience23
Fair compensation of crowdsourcing work: the problem of flat rates23
Effects of meta-human characteristics on user acceptance: from the perspective of uncanny valley theory23
Educating artificial intelligence following the child learning development trajectories22
Device for controlling the phasic relationship between melodic sound and respiration and its effect on the change in respiration rate22
The avatar face-off: a face(less) avatar facilitates adults’ reports of personal events21
Design and development of a mobile mental health application for individuals with depression and anxiety: design science research methods21
Investigating user performance and preference for two magnitude levels of size and angle of bend on a smartphone-sized flexible device21
Unlocking green technology adoption: exploring influential factors and the moderating influence of environmentally responsible behaviour21
Determining the causes of user frustration in the case of conversational chatbots21
The motivations of leaders to lead Facebook online groups: a case study of parenting groups20
Content creation intention in digital participation based on identity management on Twitch20
Tangible interventions for office work well-being: approaches, classification, and design considerations20
Human–robot interface design – the ‘Robot with a Tablet’ or ‘Robot only’, which one is better?20
How do older and young adults search for information during websites navigation: effects of prior domain knowledge and problem complexity19
Misleading information in crises: exploring content-specific indicators on Twitter from a user perspective19
Gender stereotypes and voice assistants: do users’ gender and conversation topic matter?19
‘A right to be forgotten’: retrospective privacy concerns in social networking services18
Uncovering the role of optimism bias in social media phishing: an empirical study on TikTok18
From excavating user content engagement to establishing psychological ownership mechanisms for transforming citizenship behaviours on social media platforms18
Patient influencer: the impact of homophily on value co-creation behaviour in online health communities17
Facial expression analysis in children with autism spectrum disorder using a refined Human-Robot-Game platform for active learning17
Moral behaviour alters impressions of humans and AIs on teams: unethical AIs are more powerful while ethical humans are nicer17
Data cart – designing a tool for the GDPR-compliant handling of personal data by employees17
Effects of the number of strokes, components and usage frequency on the legibility of Chinese characters for optical head-mounted display17
Impacts of different interactions on viewers’ sense of virtual community: an empirical study of live streaming platform16
Predicting online participation and adoption of autism unproven interventions: a case study of dietary interventions16
Are we different? Analyzing the role of algorithmic curation and algorithmic literacy during online shopping from a gender differences perspective16
Transparency experience in remote teamwork – a sociomaterial approach16
My avatar makes me feel good? The effect of avatar personalisation and virtual agent interactions on self-esteem16
Polarised social media discourse during COVID-19 pandemic: evidence from YouTube16
Family needs and interaction patterns regarding the use of ICT in everyday life16
Effect of AI chatbot empathy and identity disclosure on willingness to donate: the mediation of humanness and social presence16
Collaborative learning with block-based programming: investigating human-centered artificial intelligence in education16
XR in the era of COVID-1916
Unravelling the dynamics between smartphone use and psychological well-being: a two-wave panel study15
The role of conscientiousness and cue utilisation in the detection of phishing emails in controlled and naturalistic settings15
Cyber incivility: the silent threat shattering teachers’ mental health and happiness at work. Does gender matter?15
Understanding the inward emotion-focused coping strategies of individual users in response to mobile malware threats15
No browsing, no donating: impact of image emotion and colour on browsing intention in online charitable fundraising15
How is mobile task performance different? The case of information processing without information search14
AI tools for debunking online spam reviews? Trust of younger and older adults in AI detection criteria14
ProjectAnatomy : a handy tool for learning forearm anatomy with augmented physicalisations14
Personality and emotion based cyberbullying detection on YouTube using ensemble classifiers14
Selective avoidance as a cognitive response: examining the political use of social media and surveillance anxiety in avoidance behaviours14
Fear of the dark: a cross-cultural study into how perceptions of antisocial behaviour impact the acceptance and use of Twitter14
The role of feedback source and valence in crowdsourced idea innovation13
Examining the antecedents and health outcomes of health apps and wearables use: an integration of the technology acceptance model and communication inequality13
Statement of Retraction13
Measuring problematic smartphone use in adolescents: psychometric properties of the Mobile Phone Problem Use Scale (MPPUS-10) among Italian youth13
Improving big data governance in healthcare institutions: user experience research for honest broker based application to access healthcare big data13
Analyzing factors influencing student engagement in an educative social media platform13
Stitch incoming: political engagement and aggression on TikTok13
Curtailing smartphone use: a field experiment evaluating two interventions13
Online victimisation and stress among high school students: prevalence and relationships13
Seize the moment: the role of scrub nurses’ proactivity in microsurgical operating-room collaborations13
How can level of trust in conditional driving automation vehicles be improved? Road condition feedback strategies and the mediating role of anxiety13
Rejected or ignored?: the effect of social exclusion on Instagram use motivation and behaviour13
User performance on laptops vs. tablets: an experiment in the field13
e-FeeD4Mi: human-centred design of personalised and contextualised feedback in MOOCs13
Using AI chatbots in climate change mitigation: a moderated serial mediation model12
Strategies for strengthening UX competencies and cultivating corporate UX in a large organisation developing robots12
Motivation of people with intellectual disabilities in technology design activities: the role of autonomy, competence, and relatedness12
A problem-based approach to the advancement of heuristics for socio-technical evaluation12
Transparency by design: the effect of privacy policies visualisation on brand trust and perceived intrusion12
Tailoring eHealth design to support the self-care needs of patients with cardiovascular diseases: a vignette survey experiment12
The link between online gaming behaviour and unethical decision-making in emerging adults: the mediating roles of game cheating and moral disengagement12
Enactive mastery experience improves attitudes towards digital technology via self-efficacy – a pre-registered quasi-experiment12
The impact of excessive social media use at work: a usage experience–stressor–strain perspective12
Choosing between remote and face-to-face features in a test setting: methodology used in two usability and user experience case studies11
The emotional impact of generative AI: negative emotions and perception of threat11
A decade of apps for ADHD management: a scoping review11
My perfectionism drives me to be a cyborg: moderating role of internal locus of control on propensity towards memory implant11
Persuasive strategy implementation choices and their effectiveness: towards personalised persuasive systems11
Factors affecting continued purchase intention in live streaming shopping: parasocial relationships and shared communication networks11
The sense of being there during online classes: analysis of usability and presence in web-conferencing systems and virtual reality social platforms11
Susceptibility to social influence strategies and persuasive system design: exploring the relationship11
Adaptive humanoid robot behaviour in a serious game scenario through reinforcement learning11
The influence of paradigm interface guided by different visual types on MI-BCI performance11
Effects of button colour and background on augmented reality interfaces11
Enhancing wayfinding and route learning: a human-centred study of the route-defining locations algorithm11
Let the computer evaluate your idea: evaluation apprehension in human-computer collaboration11
Motivational determinants of continuance usage intention for generative AI: an investment model approach for ChatGPT users in the United States11
Time spent playing video games during periods of isolation has no effect on loneliness or mental health11
Connecting for well-being: a role-based network analysis of online mental health communities11
Rushed to crack – On the perceived effectiveness of cybersecurity measures for secure behaviour under time pressure11
The pursuit of happiness: the power and influence of AI teammate emotion in human-AI teamwork10
Exploring virtual reality for quality immersive empathy building experiences10
Computational musicking: music + coding as a hybrid practice10
Voice assistant technology applied to populations with developmental and physical disabilities10
‘How should my family assistant be?’: initial perceptions about prospective and anticipated use of in-home virtual assistants in an emerging context10
A systematic analysis of learning analytics using multi-source data in the context of Spain10
Can smart technology make group members more creative? The effect of interactive feedback using sociometric badges on members’ creativity10
Building trust in remote attestation through transparency – a qualitative user study on observable attestation10
End-user development in industrial contexts: the paper mill case study10
Problematic behaviours and flow experiences during screen-based activities as opposite outcomes of the dual process of passion and basic needs10
Generating voice user interfaces from web sites10
Effects of fear of missing out, smartphone addiction, phubbing, and being phubbed on friendship satisfaction10
Exploring attention on a retailer’s homepage: an eye-tracking & qualitative research study10
Exploring the design of physical artefacts to visualise household consumption for encouraging sustainable practices10
Extending the planned risk information seeking model (PRISM) in the context of artificial intelligence: from the perspective of individual differences10
How does innovative teaching influence learning outcome via community of inquiry model? A time-lagged study10
The second-stage moderating role of situational context on the relationships between eWOM and online purchase behaviour9
Investigating the use of social media in intimate social relationships9
Algorithm awareness in online dating: associations with mate-searching difficulty and future expectancies among U.S. online daters9
The effect of fixed physical usage patterns on the engagement of physical activity apps: a real-world data analysis9
Two lingering delays in a go/no-go task: mind wandering and caution/uncertainty slow down thought probe response times9
Liar, liar, pants on fire! Social desirability bias in software piracy research9
A measurement model of online privacy cognitions in a sample of U.S. adolescents9
Examining users’ news sharing behaviour on social media: role of perception of online civic engagement and dual social influences9
Qudwa: STEM e-mentoring for young women in Saudi Arabia9
Chatting about the unaccepted: Self-disclosure of unaccepted news exposure behaviour to a chatbot9
Millennial’s perception on cyberloafing: workplace deviance or cultural norm?9
Cognitive evaluation based on regression and eye-tracking for layout on human–computer multi-interface9
Technological work environment: instrument development and measurement9
Improving repurchase behaviour based on relationship marketing: evidence from the message framing of airline in China9
Use of latent profile analysis to characterise patterns of participation in crowdsourcing9
The effect of personal pronouns on users and the social role of conversational agents9
Considering lightness: how the lightness of app icon backgrounds affects consumers’ download intention through risk perception9
Technologically-rich computational activities in K–12 education: a systematic review of constructivist and constructionist interventions9
Where inquiry-based science learning meets gamification: a design case of Experiverse9
Potential applications of humanoid robotic touch for social regulation of emotion: evidence from ECG and fNIRS9
Design, development, and evaluation of an mHealth app to reduce stress and promote happiness through smiling9
The double-edged sword effect of chatbot anthropomorphism on customer acceptance intention: the mediating roles of perceived competence and privacy concerns8
Immersive experience framework: a Delphi approach8
The effects of information and communication technology (ICT) implementation on psychophysiological markers of stress: a systematic review8
Exploring people’s perceptions and support of data-driven technology in times of COVID-19: the role of trust, risk, and privacy concerns8
A systematic review of immersive virtual reality for industrial skills training8
Using digital storytelling in Rational Emotive Behavior Therapy: comparison of two online interventions8
Sense of community, social support and social media use in the post-pandemic world of work8
Indian customers’ acceptance of service robots in restaurant services8
Highlights from the 35th European conference on cognitive ergonomics (ECCE 2024)8
Leveraging mobile phones to improve malaria healthcare service delivery in Buhera rural communities: implications for practice and policy8
Personality traits, internet addiction, and phubbing among teens: a mediation analysis8
Understanding employees' responses to information security management practices: a person-environment fit perspective8
Factors affecting user experience of contact tracing app during COVID-19: an aspect-based sentiment analysis of user-generated review8
Building citizen trust to enhance satisfaction in digital public services: the role of empathetic chatbot communication8
Effect of educational robotic applications on students’ cognitive outcomes8
A virtual ethnography study of Indonesian migrant domestic workers’ empowerment in online communities8
Understanding the deep structure use of mobile phones – an attachment perspective8
Impulsivity and problematic smartphone use: mediating role of self-handicapping8
Social media enabled individual dynamic capabilities: the boundary spanning perspective8
A meta-analysis of the efficacy of self-regulated learning interventions on academic achievement in online and blended environments in K-12 and higher education8
Multisensory integration effect of humanoid robot appearance and voice on users’ affective preference and visual attention8
The role of social media engagement in shaping parasocial connections8
Towards more trusted virtual physicians: the combinative effects of healthcare chatbot design cues and threat perception on health information trust8
Machine learning estimation of users’ implicit and explicit aesthetic judgments of web-pages8
Privacy perceptions and the role of countermeasures on the usage of in-app commerce8
Privacy and political online microtargeting during the German Federal Election 2021*8
‘I wish there was a f*** it app’: creative strategies of digital un-use in family settings8
Moral judgements of errors by AI systems and humans in civil and criminal law8
Using crisis text messaging service data to measure the impact of the COVID-19 Pandemic on mental health in Ireland7
Retraction: Internet literacy and academic achievement among Chinese adolescent: a moderated mediation model7
Running out of time(rs): effects of scarcity cues on perceived task load, perceived benevolence and user experience on e-commerce sites7
Cleaning house or quiet quitting? Large-scale analysis of account deletion behaviour on Tumblr7
Visualising emotion in support of patient-physician communication: an empirical study7
Protecting teenagers’ gaming privacy: the roles of parental mediation, platform protection, and risky encounters7
Exploring the effect of green gamification on users’ low-carbon awareness: a cognitive dissonance perspective7
Encouraging pro-environmental behaviour in a virtual reality serious game: the interplay between competition and prior knowledge7
Content tracing: examining fact-checking via a WhatsApp group during the COVID-19 pandemic7
A partial correlation network indicates links between wellbeing, loneliness, FOMO and problematic internet use in university students7
Tracking the evolution of crisis processes and mental health on social media during the COVID-19 pandemic7
You look so young, you look so cute. The relationship between physical appearance, age and mental abilities in social robots7
What shapes your livestreaming e-commerce purchasing? Enjoying the social atmosphere of flourishing virtual social servicescapes7
Google inject: increasing engagement with fact-checks through nudging*7
Unveiling mechanism of SNSs addiction on wellbeing: the moderating role of loneliness and social anxiety7
Vitality and learning: the impact of mobile technology use across work–nonwork boundaries on job performance7
Payment schemes in online labour markets. Does incentive and personality matter?7
Perceived risk and acceptance of automated vehicles users to unexpected hazard situations in real driving conditions7
A mobile messaging-based conversational agent-led stress mindset intervention for New Zealand small-to-medium-sized enterprise owner-managers: effectiveness and acceptability study7
Exploring the relationship between college students’ adaptability and nomophobia7
Time swipes when you’re having fun: reducing perceived waiting time while making it more enjoyable7
Mood matters: the interplay of personality in ethical perceptions in crowdsourcing7
Adopting information systems at work: a longitudinal examination of trust dynamics, antecedents, and outcomes7
User experience with conversational agent: a systematic review of assessment methods7
Consumers’ perceived value of Social IoT based online community: investigating social awareness processes surrounding smart kitchen robot appliances7
Exploring folk theories of algorithmic news curation for explainable design7
‘What’s up with ur emotions?’ Untangling emotional user experience on Second Life and Facebook7
The search term ‘suicide’ is being used to lead web browsers to online casinos7
In the shadows of digitalisation: digital stressors as predictors of emotional exhaustion in Norwegian academia7
To answer or to ignore? The impact of questioners and questions on continuous knowledge contributions in virtual Q&A communities7
Digital games for career guidance: a systematic review using PRISMA guidelines6
The effects of pretraining intervention in immersive embodied virtual reality cardiopulmonary resuscitation training6
Are sticky users less likely to lurk? Evidence from online reviews6
Introducing digital technologies in the factory: determinants of blue-collar workers’ attitudes towards new robotic tools6
Assistive digital technology to promote quality of life and independent living for older adults through improved self-regulation: a scoping review6
Foggy fun: an exploration of mid-air gestural interaction with a fogscreen by children with attention-deficits6
Reducing public speaking anxiety through the use of virtual reality assisted distraction: a systematic pilot study6
Strategically reward solvers in crowdsourcing contests: the role of seeker feedback6
Evaluating the effectiveness of game-based learning for teaching refugee children Arabic using the integrated LEAGUÊ-GQM approach6
Virtual reality content evaluation visualization tool focused on comfort, cybersickness, and perceived excitement6
Minor and serious cyberloafing in the workplace: antecedents and effects on job satisfaction6
The advantage of videos over text to boost adolescents' lateral reading in a digital workshop6
A network analysis approach to understand the relationship between online problematic gaming, defense mechanisms, and psychopathological symptoms6
Social benefits of online peer information exchange among doctors: an empirical study on an online health community in China6
A comparison of conversational chatbots and the internet for consumer information search6
Task structure and knowledge transfer: leveraging employee agility performance in an ESM environment6
Males (but not females) who use social networking sites excessively make more impulsive decisions than those who do not: Role of gender and delay discounting6
‘What do you see now?’: lessons learned while integrating a virtual reality application in ambulatory care of a pediatric surgery6
Conceal or reveal: (non)disclosure choices in online information sharing6
Effects of signalling mechanisms on cognitive engagement with educational videos in informal learning on social media6
Evaluation of the gross motor abilities of autistic children with a computerised evaluation method6
Co-creation with service robots and employee wellbeing: a self-determination perspective6
Human behaviour data analysis and noncommunicable diseases: a systematic mapping study6
Will you help AI? A longitudinal study on the relationship between interacting with chatbots and altruistic willingness towards AI6
Understanding the UI-design features paradox of the skip option in splash advertising: the roles of perceived control and skipping habit6
Impacts of online-community-based collaborative learning on project scope appropriateness and stakeholder management6
Exploring unconscious user responses to affective computing in interactive prototypes: a consumer neuroscience study6
It was(n’t) me: vignette experiments on managers’ responsibility attribution in AI-advised decision-making6
Navigating the social media overload via control abilities: coping strategies and practices6
Can blindfolded users replace blind ones in product testing? an empirical study6
Leveraging artificial intelligence: the machine/human agentic impact on evolving practices in learning & development6
A two-sided matching method of resources and tasks in competitive crowdsourcing platform oriented to workers’ and employers’ satisfaction6
Identifying nonconformities in contributions to programming projects: from an engagement perspective in improving code quality5
Why don't you do what you said you would? Conversational strategies for agents to understand users' reasons in supporting behavior5
Conducting online participatory design from the United States with children in South Korea with a focus on cultural awareness5
Understanding the factors influencing the continuous usage intention of healthcare apps: analysing the moderating impact of psychological distance and health consciousness5
RLabs Youth Cafés and the Zlto Exchange system5
Factors affecting MOOC teacher effectiveness from the perspective of professional capital5
Dual identities at work: how security role and functional role shape cybersecurity behaviours5
From children's ideas to prototypes for the internet of things: a case study of cross-generational end-user design5
Effective reporting system to encourage users’ reporting behavior in social media platforms: an empirical study based on structural empowerment theory5
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