Behaviour & Information Technology

Papers
(The TQCC of Behaviour & Information Technology is 6. The table below lists those papers that are above that threshold based on CrossRef citation counts [max. 250 papers]. The publications cover those that have been published in the past four years, i.e., from 2021-06-01 to 2025-06-01.)
ArticleCitations
Correction217
Investigating the mediating role of willingness to use enterprise bots on white-collar teleworker productivity: an extended job demands-resources (JD-R) perspective99
Navigating the human-digital nexus: understanding consumer intentions with AI anchors in live commerce67
Posts and reviews in P2P online lending platforms: a sentiment analysis and cross-culture comparison66
Learning, design and technology in the age of AI50
When I know how much you donated: the impact of donation information type on individual online donation intention48
Entangled collaborations: tensions in cross-disciplinary user experience studies in cyberinfrastructure projects47
Strategies at the platform-train interface: in the pursuit of psychological comfort?46
Exploring the influence of audience familiarity on speaker anxiety and performance in virtual reality and real-life presentation contexts45
Translation, adaptation and validation of the German version of the Game User Experience Satisfaction Scale (GUESS-GA-18) for adolescents45
Is availability pressure always detrimental? From availability pressure to relationship satisfaction through compulsive checking of smartphone and need satisfaction44
Anxiety scale for distance education: development and validation40
Designing human-centered learning analytics and artificial intelligence in education solutions: a systematic literature review39
Designing for transparency: a web job board for e-recruitment to explore job seekers’ privacy behaviours38
Validation and application of the human aspects of information security questionnaire for undergraduates: effects of gender, discipline and grade level37
A longitudinal analysis of the network structure of internet gaming disorder and its associations with distress35
Pilot study on virtual assistant design for new generation aircraft cockpit33
Understanding Human-Centred AI: a review of its defining elements and a research agenda32
Often asserted, never confirmed: the role of attitude in the acceptance of mandatory technology use, let’s settle this question statistically for LMS use in the educational context32
From thrill seekers to social creatures: dimensions of curiosity differentially predict video game preferences and behaviours31
Designing AI to foster acceptance: do freedom to choose and social proof impact AI attitudes among British and Arab populations?31
Public awareness and attitudes towards search engine optimization31
Interplay of rationality and morality in using ChatGPT for academic misconduct31
End-user engineering of ontology-based knowledge bases30
An exploration of motives that influence problematic smartphone use in young adults30
Identifying the predictors of four modes of using digital technologies at 8 years of age: limited, entertainment, creative and emergent28
First-person vs. third-person perspective in AI counselling: the role of immersion, self-disclosure, and social anxiety28
Fair compensation of crowdsourcing work: the problem of flat rates28
‘A right to be forgotten’: retrospective privacy concerns in social networking services27
What predicts patients’ satisfaction and continuous use of intelligent medical guidance? the moderating effect of consulting experience25
Effects of meta-human characteristics on user acceptance: from the perspective of uncanny valley theory24
Device for controlling the phasic relationship between melodic sound and respiration and its effect on the change in respiration rate23
Uncovering the role of optimism bias in social media phishing: an empirical study on TikTok23
Educating artificial intelligence following the child learning development trajectories23
The avatar face-off: a face(less) avatar facilitates adults’ reports of personal events22
Design and development of a mobile mental health application for individuals with depression and anxiety: design science research methods22
Determining the causes of user frustration in the case of conversational chatbots22
Content creation intention in digital participation based on identity management on Twitch21
Investigating user performance and preference for two magnitude levels of size and angle of bend on a smartphone-sized flexible device21
The motivations of leaders to lead Facebook online groups: a case study of parenting groups20
Human–robot interface design – the ‘Robot with a Tablet’ or ‘Robot only’, which one is better?20
Misleading information in crises: exploring content-specific indicators on Twitter from a user perspective20
Tangible interventions for office work well-being: approaches, classification, and design considerations20
Gender stereotypes and voice assistants: do users’ gender and conversation topic matter?20
Are we different? Analyzing the role of algorithmic curation and algorithmic literacy during online shopping from a gender differences perspective19
From excavating user content engagement to establishing psychological ownership mechanisms for transforming citizenship behaviours on social media platforms19
Patient influencer: the impact of homophily on value co-creation behaviour in online health communities19
Moral behaviour alters impressions of humans and AIs on teams: unethical AIs are more powerful while ethical humans are nicer19
Effects of the number of strokes, components and usage frequency on the legibility of Chinese characters for optical head-mounted display18
Predicting online participation and adoption of autism unproven interventions: a case study of dietary interventions17
My avatar makes me feel good? The effect of avatar personalisation and virtual agent interactions on self-esteem17
Polarised social media discourse during COVID-19 pandemic: evidence from YouTube17
Data cart – designing a tool for the GDPR-compliant handling of personal data by employees17
XR in the era of COVID-1917
Facial expression analysis in children with autism spectrum disorder using a refined Human-Robot-Game platform for active learning17
Impacts of different interactions on viewers’ sense of virtual community: an empirical study of live streaming platform16
Collaborative learning with block-based programming: investigating human-centered artificial intelligence in education16
Unravelling the dynamics between smartphone use and psychological well-being: a two-wave panel study16
Transparency experience in remote teamwork – a sociomaterial approach16
Family needs and interaction patterns regarding the use of ICT in everyday life16
Effect of AI chatbot empathy and identity disclosure on willingness to donate: the mediation of humanness and social presence16
Cyber incivility: the silent threat shattering teachers’ mental health and happiness at work. Does gender matter?15
Understanding the inward emotion-focused coping strategies of individual users in response to mobile malware threats15
Stitch incoming: political engagement and aggression on TikTok15
Selective avoidance as a cognitive response: examining the political use of social media and surveillance anxiety in avoidance behaviours15
The role of conscientiousness and cue utilisation in the detection of phishing emails in controlled and naturalistic settings15
No browsing, no donating: impact of image emotion and colour on browsing intention in online charitable fundraising15
Examining the antecedents and health outcomes of health apps and wearables use: an integration of the technology acceptance model and communication inequality15
AI tools for debunking online spam reviews? Trust of younger and older adults in AI detection criteria14
How is mobile task performance different? The case of information processing without information search14
Personality and emotion based cyberbullying detection on YouTube using ensemble classifiers14
ProjectAnatomy : a handy tool for learning forearm anatomy with augmented physicalisations14
Fear of the dark: a cross-cultural study into how perceptions of antisocial behaviour impact the acceptance and use of Twitter14
Online victimisation and stress among high school students: prevalence and relationships14
Statement of Retraction13
Measuring problematic smartphone use in adolescents: psychometric properties of the Mobile Phone Problem Use Scale (MPPUS-10) among Italian youth13
Improving big data governance in healthcare institutions: user experience research for honest broker based application to access healthcare big data13
Curtailing smartphone use: a field experiment evaluating two interventions13
Susceptibility to social influence strategies and persuasive system design: exploring the relationship13
Motivation of people with intellectual disabilities in technology design activities: the role of autonomy, competence, and relatedness13
Rejected or ignored?: the effect of social exclusion on Instagram use motivation and behaviour13
User performance on laptops vs. tablets: an experiment in the field13
e-FeeD4Mi: human-centred design of personalised and contextualised feedback in MOOCs13
How can level of trust in conditional driving automation vehicles be improved? Road condition feedback strategies and the mediating role of anxiety13
Seize the moment: the role of scrub nurses’ proactivity in microsurgical operating-room collaborations12
Strategies for strengthening UX competencies and cultivating corporate UX in a large organisation developing robots12
Let the computer evaluate your idea: evaluation apprehension in human-computer collaboration12
The role of feedback source and valence in crowdsourced idea innovation12
Analyzing factors influencing student engagement in an educative social media platform12
The link between online gaming behaviour and unethical decision-making in emerging adults: the mediating roles of game cheating and moral disengagement12
Tailoring eHealth design to support the self-care needs of patients with cardiovascular diseases: a vignette survey experiment12
The sense of being there during online classes: analysis of usability and presence in web-conferencing systems and virtual reality social platforms12
A problem-based approach to the advancement of heuristics for socio-technical evaluation11
The emotional impact of generative AI: negative emotions and perception of threat11
Adaptive humanoid robot behaviour in a serious game scenario through reinforcement learning11
Time spent playing video games during periods of isolation has no effect on loneliness or mental health11
A decade of apps for ADHD management: a scoping review11
Using AI chatbots in climate change mitigation: a moderated serial mediation model11
Leveraging Twitter data to analyze the virality of Covid-19 tweets: a text mining approach11
Rushed to crack – On the perceived effectiveness of cybersecurity measures for secure behaviour under time pressure11
Enhancing wayfinding and route learning: a human-centred study of the route-defining locations algorithm11
The impact of excessive social media use at work: a usage experience–stressor–strain perspective11
Enactive mastery experience improves attitudes towards digital technology via self-efficacy – a pre-registered quasi-experiment11
Motivational determinants of continuance usage intention for generative AI: an investment model approach for ChatGPT users in the United States11
Choosing between remote and face-to-face features in a test setting: methodology used in two usability and user experience case studies11
The influence of paradigm interface guided by different visual types on MI-BCI performance11
My perfectionism drives me to be a cyborg: moderating role of internal locus of control on propensity towards memory implant10
Voice assistant technology applied to populations with developmental and physical disabilities10
Understanding students’ effective use of data in the age of big data in higher education10
Building trust in remote attestation through transparency – a qualitative user study on observable attestation10
Connecting for well-being: a role-based network analysis of online mental health communities10
End-user development in industrial contexts: the paper mill case study10
Exploring attention on a retailer’s homepage: an eye-tracking & qualitative research study10
Problematic behaviours and flow experiences during screen-based activities as opposite outcomes of the dual process of passion and basic needs10
Computational musicking: music + coding as a hybrid practice10
Persuasive strategy implementation choices and their effectiveness: towards personalised persuasive systems10
Can smart technology make group members more creative? The effect of interactive feedback using sociometric badges on members’ creativity10
Effects of fear of missing out, smartphone addiction, phubbing, and being phubbed on friendship satisfaction10
How does innovative teaching influence learning outcome via community of inquiry model? A time-lagged study10
Generating voice user interfaces from web sites10
Use of latent profile analysis to characterise patterns of participation in crowdsourcing9
Factors affecting continued purchase intention in live streaming shopping: parasocial relationships and shared communication networks9
‘How should my family assistant be?’: initial perceptions about prospective and anticipated use of in-home virtual assistants in an emerging context9
The second-stage moderating role of situational context on the relationships between eWOM and online purchase behaviour9
Algorithm awareness in online dating: associations with mate-searching difficulty and future expectancies among U.S. online daters9
Multisensory integration effect of humanoid robot appearance and voice on users’ affective preference and visual attention9
Two lingering delays in a go/no-go task: mind wandering and caution/uncertainty slow down thought probe response times9
The pursuit of happiness: the power and influence of AI teammate emotion in human-AI teamwork9
Exploring virtual reality for quality immersive empathy building experiences9
Chatting about the unaccepted: Self-disclosure of unaccepted news exposure behaviour to a chatbot9
The effect of personal pronouns on users and the social role of conversational agents9
Design, development, and evaluation of an mHealth app to reduce stress and promote happiness through smiling9
Liar, liar, pants on fire! Social desirability bias in software piracy research9
Qudwa: STEM e-mentoring for young women in Saudi Arabia9
Effects of button colour and background on augmented reality interfaces9
Exploring the design of physical artefacts to visualise household consumption for encouraging sustainable practices9
A systematic analysis of learning analytics using multi-source data in the context of Spain9
A measurement model of online privacy cognitions in a sample of U.S. adolescents9
Improving repurchase behaviour based on relationship marketing: evidence from the message framing of airline in China9
Technological work environment: instrument development and measurement9
A partial correlation network indicates links between wellbeing, loneliness, FOMO and problematic internet use in university students8
Factors affecting user experience of contact tracing app during COVID-19: an aspect-based sentiment analysis of user-generated review8
Sense of community, social support and social media use in the post-pandemic world of work8
Cognitive evaluation based on regression and eye-tracking for layout on human–computer multi-interface8
Examining users’ news sharing behaviour on social media: role of perception of online civic engagement and dual social influences8
Leveraging mobile phones to improve malaria healthcare service delivery in Buhera rural communities: implications for practice and policy8
Where inquiry-based science learning meets gamification: a design case of Experiverse8
A meta-analysis of the efficacy of self-regulated learning interventions on academic achievement in online and blended environments in K-12 and higher education8
Highlights from the 35th European conference on cognitive ergonomics (ECCE 2024)8
Towards more trusted virtual physicians: the combinative effects of healthcare chatbot design cues and threat perception on health information trust8
Impulsivity and problematic smartphone use: mediating role of self-handicapping8
Social media enabled individual dynamic capabilities: the boundary spanning perspective8
Considering lightness: how the lightness of app icon backgrounds affects consumers’ download intention through risk perception8
Investigating the use of social media in intimate social relationships8
The effect of fixed physical usage patterns on the engagement of physical activity apps: a real-world data analysis8
Immersive experience framework: a Delphi approach8
A virtual ethnography study of Indonesian migrant domestic workers’ empowerment in online communities8
Personality traits, internet addiction, and phubbing among teens: a mediation analysis8
Exploring people’s perceptions and support of data-driven technology in times of COVID-19: the role of trust, risk, and privacy concerns8
Privacy perceptions and the role of countermeasures on the usage of in-app commerce8
Understanding employees' responses to information security management practices: a person-environment fit perspective8
The double-edged sword effect of chatbot anthropomorphism on customer acceptance intention: the mediating roles of perceived competence and privacy concerns8
The effects of information and communication technology (ICT) implementation on psychophysiological markers of stress: a systematic review8
Potential applications of humanoid robotic touch for social regulation of emotion: evidence from ECG and fNIRS8
Millennial’s perception on cyberloafing: workplace deviance or cultural norm?8
Using crisis text messaging service data to measure the impact of the COVID-19 Pandemic on mental health in Ireland8
A mobile messaging-based conversational agent-led stress mindset intervention for New Zealand small-to-medium-sized enterprise owner-managers: effectiveness and acceptability study7
Encouraging pro-environmental behaviour in a virtual reality serious game: the interplay between competition and prior knowledge7
Protecting teenagers’ gaming privacy: the roles of parental mediation, platform protection, and risky encounters7
Visualising emotion in support of patient-physician communication: an empirical study7
Exploring the effect of green gamification on users’ low-carbon awareness: a cognitive dissonance perspective7
Perceived risk and acceptance of automated vehicles users to unexpected hazard situations in real driving conditions7
Human behaviour data analysis and noncommunicable diseases: a systematic mapping study7
Retraction: Internet literacy and academic achievement among Chinese adolescent: a moderated mediation model7
Are sticky users less likely to lurk? Evidence from online reviews7
Machine learning estimation of users’ implicit and explicit aesthetic judgments of web-pages7
Privacy and political online microtargeting during the German Federal Election 2021*7
In the shadows of digitalisation: digital stressors as predictors of emotional exhaustion in Norwegian academia7
Google inject: increasing engagement with fact-checks through nudging*7
Unveiling mechanism of SNSs addiction on wellbeing: the moderating role of loneliness and social anxiety7
Consumers’ perceived value of Social IoT based online community: investigating social awareness processes surrounding smart kitchen robot appliances7
‘What’s up with ur emotions?’ Untangling emotional user experience on Second Life and Facebook7
You look so young, you look so cute. The relationship between physical appearance, age and mental abilities in social robots7
Minor and serious cyberloafing in the workplace: antecedents and effects on job satisfaction7
To answer or to ignore? The impact of questioners and questions on continuous knowledge contributions in virtual Q&A communities7
Exploring the relationship between college students’ adaptability and nomophobia7
Understanding the deep structure use of mobile phones – an attachment perspective7
Using digital storytelling in Rational Emotive Behavior Therapy: comparison of two online interventions7
Moral judgements of errors by AI systems and humans in civil and criminal law7
Building citizen trust to enhance satisfaction in digital public services: the role of empathetic chatbot communication7
The search term ‘suicide’ is being used to lead web browsers to online casinos7
Digital games for career guidance: a systematic review using PRISMA guidelines7
The advantage of videos over text to boost adolescents' lateral reading in a digital workshop7
Exploring folk theories of algorithmic news curation for explainable design7
Payment schemes in online labour markets. Does incentive and personality matter?7
Mood matters: the interplay of personality in ethical perceptions in crowdsourcing7
A systematic review of immersive virtual reality for industrial skills training7
Vitality and learning: the impact of mobile technology use across work–nonwork boundaries on job performance7
Content tracing: examining fact-checking via a WhatsApp group during the COVID-19 pandemic7
Indian customers’ acceptance of service robots in restaurant services7
Tracking the evolution of crisis processes and mental health on social media during the COVID-19 pandemic7
Effect of educational robotic applications on students’ cognitive outcomes7
Time swipes when you’re having fun: reducing perceived waiting time while making it more enjoyable7
Leveraging artificial intelligence: the machine/human agentic impact on evolving practices in learning & development6
Will you help AI? A longitudinal study on the relationship between interacting with chatbots and altruistic willingness towards AI6
Exploring unconscious user responses to affective computing in interactive prototypes: a consumer neuroscience study6
‘What do you see now?’: lessons learned while integrating a virtual reality application in ambulatory care of a pediatric surgery6
Males (but not females) who use social networking sites excessively make more impulsive decisions than those who do not: Role of gender and delay discounting6
Conceal or reveal: (non)disclosure choices in online information sharing6
A network analysis approach to understand the relationship between online problematic gaming, defense mechanisms, and psychopathological symptoms6
User experience with conversational agent: a systematic review of assessment methods6
Co-creation with service robots and employee wellbeing: a self-determination perspective6
Foggy fun: an exploration of mid-air gestural interaction with a fogscreen by children with attention-deficits6
Strategically reward solvers in crowdsourcing contests: the role of seeker feedback6
Reducing public speaking anxiety through the use of virtual reality assisted distraction: a systematic pilot study6
Statement of Retraction6
Evaluation of the gross motor abilities of autistic children with a computerised evaluation method6
Cleaning house or quiet quitting? Large-scale analysis of account deletion behaviour on Tumblr6
Running out of time(rs): effects of scarcity cues on perceived task load, perceived benevolence and user experience on e-commerce sites6
Effects of signalling mechanisms on cognitive engagement with educational videos in informal learning on social media6
Social benefits of online peer information exchange among doctors: an empirical study on an online health community in China6
Navigating the social media overload via control abilities: coping strategies and practices6
It was(n’t) me: vignette experiments on managers’ responsibility attribution in AI-advised decision-making6
Virtual reality content evaluation visualization tool focused on comfort, cybersickness, and perceived excitement6
Can blindfolded users replace blind ones in product testing? an empirical study6
Adopting information systems at work: a longitudinal examination of trust dynamics, antecedents, and outcomes6
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