Computer Graphics Forum

Papers
(The H4-Index of Computer Graphics Forum is 29. The table below lists those papers that are above that threshold based on CrossRef citation counts [max. 250 papers]. The publications cover those that have been published in the past four years, i.e., from 2022-05-01 to 2026-05-01.)
ArticleCitations
407
Front Matter298
Triangle Rejection Sampling for Density‐Equipped Meshes on GPU134
Visualization of Escher‐like Kaleidoscopic Spherical Patterns of Regular Polyhedron Symmetry92
Exploratory Analysis of Scientific Publications for University Governance88
Front Matter83
Subpixel Deblurring of Anti‐Aliased Raster Clip‐Art83
Procedural Multiscale Geometry Modeling using Implicit Surfaces80
SPG: Style‐Prompting Guidance for Style‐Specific Content Creation76
A Grammar‐Based Approach for Applying Visualization Taxonomies to Interaction Logs74
The Impulse Particle‐In‐Cell Method69
MP‐NeRF: Neural Radiance Fields for Dynamic Multi‐person synthesis from Sparse Views66
Targeting Shape and Material in Lighting Design63
Model Averaging and Bootstrap Consensus‐based Uncertainty Reduction in Diffusion MRI Tractography61
Learning 3D Shape Aesthetics Globally and Locally57
Palette Aligned Image Diffusion47
Search Me Knot, Render Me Knot: Embedding Search and Differentiable Rendering of Knots in 3D43
LoCoPalettes: Local Control for Palette‐based Image Editing42
P‐Hologen: An End‐to‐End Generative Framework for Phase‐Only Holograms41
Correction to “Reconstructing Curves from Sparse Samples on Riemannian Manifolds”40
A Solver‐Aided Hierarchical Language for LLM‐Driven CAD Design39
Efficient Texture Parameterization Driven by Perceptual‐Loss‐on‐Screen35
Adaptive Multi‐view Radiance Caching for Heterogeneous Participating Media34
Deep Sketch‐Based 3D Modeling: A Survey34
Investigation and Simulation of Diffraction on Rough Surfaces34
FSH3D: 3D Representation via Fibonacci Spherical Harmonics33
SO(3)‐Pose: SO(3)‐Equivariance Learning for 6D Object Pose Estimation32
S ee 4D: Pose‐Free 4D Generation via Auto‐Regressive Video Inpainting30
Multiphysics Simulation Methods in Computer Graphics30
0.10765600204468