Computer Graphics Forum

Papers
(The median citation count of Computer Graphics Forum is 1. The table below lists those papers that are above that threshold based on CrossRef citation counts [max. 250 papers]. The publications cover those that have been published in the past four years, i.e., from 2021-06-01 to 2025-06-01.)
ArticleCitations
Editorial293
Using Position‐Based Dynamics for Simulating Mitral Valve Closure and Repair Procedures217
185
Front Matter91
76
Front Matter75
Subpixel Deblurring of Anti‐Aliased Raster Clip‐Art62
Efficient Texture Parameterization Driven by Perceptual‐Loss‐on‐Screen59
Narrow‐Band Screen‐Space Fluid Rendering57
SO(3)‐Pose: SO(3)‐Equivariance Learning for 6D Object Pose Estimation56
Front Matter55
Multiphysics Simulation Methods in Computer Graphics52
The Impulse Particle‐In‐Cell Method50
Search Me Knot, Render Me Knot: Embedding Search and Differentiable Rendering of Knots in 3D48
P‐Hologen: An End‐to‐End Generative Framework for Phase‐Only Holograms48
Adaptive Multi‐view Radiance Caching for Heterogeneous Participating Media48
FSH3D: 3D Representation via Fibonacci Spherical Harmonics48
Thin‐Volume Visualization on Curved Domains42
Implicit Modeling of Patient‐Specific Aortic Dissections with Elliptic Fourier Descriptors40
Gauss Stylization: Interactive Artistic Mesh Modeling based on Preferred Surface Normals39
Hardware Adaptive High‐Order Interpolation for Real‐Time Graphics38
LoCoPalettes: Local Control for Palette‐based Image Editing38
Visualization of Escher‐like Kaleidoscopic Spherical Patterns of Regular Polyhedron Symmetry37
Neural Sequence Transformation36
Learning Camera Control in Dynamic Scenes from Limited Demonstrations35
Learning 3D Shape Aesthetics Globally and Locally33
Transition Motion Synthesis for Object Interaction based on Learning Transition Strategies33
Investigation and Simulation of Diffraction on Rough Surfaces30
MP‐NeRF: Neural Radiance Fields for Dynamic Multi‐person synthesis from Sparse Views28
Targeting Shape and Material in Lighting Design25
Model Averaging and Bootstrap Consensus‐based Uncertainty Reduction in Diffusion MRI Tractography25
Visual Analysis of Spatio‐temporal Phenomena with 1D Projections24
Accessible Visualization: Design Space, Opportunities, and Challenges23
SDF‐StyleGAN: Implicit SDF‐Based StyleGAN for 3D Shape Generation23
A Grammar‐Based Approach for Applying Visualization Taxonomies to Interaction Logs23
Data Parallel Multi‐GPU Path Tracing using Ray Queue Cycling22
Point‐augmented bi‐cubic subdivision surfaces22
Example‐Based Colour Transfer for 3D Point Clouds22
World‐Space Spatiotemporal Path Resampling for Path Tracing22
A Robust Multi‐View System for High‐Fidelity Human Body Shape Reconstruction22
Evaluating Data‐type Heterogeneity in Interactive Visual Analyses with Parallel Axes22
KerGen: A Kernel Computation Algorithm for 3D Polygon Meshes21
A Survey on Cage‐based Deformation of 3D Models21
From Delays to Densities: Exploring Data Uncertainty through Speech, Text, and Visualization21
Curved Three‐Director Cosserat Shells with Strong Coupling21
Beyond ExaBricks: GPU Volume Path Tracing of AMR Data21
Smooth Transitions Between Parallel Coordinates and Scatter Plots via Polycurve Star Plots20
An Efficient Self‐supporting Infill Structure for Computational Fabrication20
Neural Garment Dynamics via Manifold‐Aware Transformers19
Evaluating View Management for Situated Visualization in Web‐based Handheld AR19
Fine‐Grained Memory Profiling of GPGPU Kernels18
Local Scale Adaptation to Hand Shape Model for Accurate and Robust Hand Tracking18
Adversarial Unsupervised Domain Adaptation for 3D Semantic Segmentation with 2D Image Fusion of Dense Depth17
Necessary but not Sufficient: Limitations of Projection Quality Metrics17
User‐Controllable Latent Transformer for StyleGAN Image Layout Editing17
Path Guiding Using Spatio‐Directional Mixture Models17
Efficient Direct Isosurface Rasterization of Scalar Volumes17
Ray‐aligned Occupancy Map Array for Fast Approximate Ray Tracing17
Visual Gaze Labeling for Augmented Reality Studies16
A Process‐Oriented Approach to Analyze Analysts' Use of Visualizations: Revealing Insights into the What, When, and How16
Perceptual Quality Assessment of NeRF and Neural View Synthesis Methods for Front‐Facing Views16
Survey on Modeling of Human‐made Articulated Objects16
A Process Model for Dashboard Onboarding16
State of the Art in Computational Mould Design15
Conditional Font Generation With Content Pre‐Train and Style Filter15
Embedded and Situated Visualisation in Mixed Reality to Support Interval Running15
VizTA: Enhancing Comprehension of Distributional Visualization with Visual‐Lexical Fused Conversational Interface15
Effective Use of Likert Scales in Visualization Evaluations: A Systematic Review15
Embedding QR Code onto Triangulated Meshes using Horizon Based Ambient Occlusion15
Interactive Authoring of Terrain using Diffusion Models15
Proliferating cell nuclear antigen sliding along DNA14
S‐ACORD: Spectral Analysis of COral Reef Deformation14
SOBB: Skewed Oriented Bounding Boxes for Ray Tracing14
Issue Information14
Learning Image Fractals Using Chaotic Differentiable Point Splatting14
Spatially and Temporally Optimized Audio‐Driven Talking Face Generation14
Many‐Light Rendering Using ReSTIR‐Sampled Shadow Maps14
Bracket Diffusion: HDR Image Generation by Consistent LDR Denoising14
Row–Column Separated Attention Based Low‐Light Image/Video Enhancement13
Neurosymbolic Models for Computer Graphics13
Cues to fast‐forward collaboration: A Survey of Workspace Awareness and Visual Cues in XR Collaborative Systems13
Hierarchical Co‐generation of Parcels and Streets in Urban Modeling13
Uncertainty‐aware Visualization of Regional Time Series Correlation in Spatio‐temporal Ensembles13
Curved Image Triangulation Based on Differentiable Rendering13
Should I make it round? Suitability of circular and linear layouts for comparative tasks with matrix and connective data13
Interactive design of 2D car profiles with aerodynamic feedback13
CoupNeRF: Property‐aware Neural Radiance Fields for Multi‐Material Coupled Scenario Reconstruction13
A Dynamic Mixture Model for Non‐equilibrium Multiphase Fluids13
Two‐Step Training: Adjustable Sketch Colourization via Reference Image and Text Tag12
Where did my Lines go? Visualizing Missing Data in Parallel Coordinates12
Implicit Neural Deformation for Sparse‐View Face Reconstruction12
ZoomShop: Depth‐Aware Editing of Photographic Composition12
Exploring Effects of Ecological Visual Analytics Interfaces on Experts' and Novices' Decision‐Making Processes: A Case Study in Air Traffic Control12
Fiblets for Real‐Time Rendering of Massive Brain Tractograms12
UTOPIC: Uncertainty‐aware Overlap Prediction Network for Partial Point Cloud Registration11
A Differential Diffusion Theory for Participating Media11
Line Drawing Vectorization via Coarse‐to‐Fine Curve Network Optimization11
State of the Art in Efficient Translucent Material Rendering with BSSRDF11
Novel View Synthesis Of Transparent Object From a Single Image11
IntelliCircos: A Data‐driven and AI‐powered Authoring Tool for Circos Plots11
Multi‐Modal Face Stylization with a Generative Prior11
HardVis: Visual Analytics to Handle Instance Hardness Using Undersampling and Oversampling Techniques11
Eye‐Tracking‐Based Prediction of User Experience in VR Locomotion Using Machine Learning11
SIGDT: 2D Curve Reconstruction11
On Landmark Distances in Polygons11
SVBRDF Reconstruction by Transferring Lighting Knowledge10
Infinite 3D Landmarks: Improving Continuous 2D Facial Landmark Detection10
Abstract Painting Synthesis via Decremental optimization10
Fabrication‐Aware Reverse Engineering for Carpentry10
A Survey on SPH Methods in Computer Graphics10
Non‐Orthogonal Reduction for Rendering Fluorescent Materials in Non‐Spectral Engines10
Cooperative Profile Guided Optimizations10
Fine‐Grained Scene Graph Generation with Overlap Region and Geometrical Center10
NEnv: Neural Environment Maps for Global Illumination10
Neural Face Skinning for Mesh‐agnostic Facial Expression Cloning10
Real‐Time Underwater Spectral Rendering10
Scaling Painting Style Transfer10
TopoNet: Topology Learning for 3D Reconstruction of Objects of Arbitrary Genus10
LOOPS: LOcally Optimized Polygon Simplification10
Robust Diffusion‐based Motion In‐betweening10
Front Matter10
4‐LEGS: 4D Language Embedded Gaussian Splatting10
Evolutive 3D Urban Data Representation through Timeline Design Space10
SMFS‐GAN: Style‐Guided Multi‐class Freehand Sketch‐to‐Image Synthesis10
Voronoi Cell Interface‐Based Parameter Sensitivity Analysis for Labeled Samples9
Learning to Learn and Sample BRDFs9
Fashion Transfer: Dressing 3D Characters from Stylized Fashion Sketches9
Survey of Inter‐Prediction Methods for Time‐Varying Mesh Compression9
Efficient Hardware Acceleration of Robust Volumetric Light Transport Simulation9
ProBGP: Progressive Visual Analytics of Live BGP Updates9
Winding Number Features for Vector Sketch Colorization9
Local Extraction of 3D Time‐Dependent Vector Field Topology9
THGS: Lifelike Talking Human Avatar Synthesis From Monocular Video Via 3D Gaussian Splatting9
Uncertainty‐Aware Visualization of Biomolecular Structures9
Visual Parameter Space Exploration in Time and Space9
LGSur‐Net: A Local Gaussian Surface Representation Network for Upsampling Highly Sparse Point Cloud9
Mini‐VLAT: A Short and Effective Measure of Visualization Literacy9
9
PossibleImpossibles: Exploratory Procedural Design of Impossible Structures8
Lossless Basis Expansion for Gradient‐Domain Rendering8
Front Matter8
visMOP – A Visual Analytics Approach for Multi‐omics Pathways8
2D Neural Fields with Learned Discontinuities8
GA‐Sketching: Shape Modeling from Multi‐View Sketching with Geometry‐Aligned Deep Implicit Functions8
A Perceptual Shape Loss for Monocular 3D Face Reconstruction8
Generative Deformable Radiance Fields for Disentangled Image Synthesis of Topology‐Varying Objects8
MARV: Multiview Augmented Reality Visualisation for Exploring Rich Material Data8
Neural Semantic Surface Maps8
RectEuler: Visualizing Intersecting Sets using Rectangles8
Garment Animation NeRF with Color Editing8
Generating Upper‐Body Motion for Real‐Time Characters Making their Way through Dynamic Environments8
Surface‐aware Mesh Texture Synthesis with Pre‐trained 2D CNNs8
Frequency‐Aware Facial Image Shadow Removal through Skin Color and Texture Learning8
Computational Design of Kinesthetic Garments8
Joint Hand and Object Pose Estimation from a Single RGB Image using High‐level 2D Constraints8
A Hierarchical Architecture for Neural Materials8
Real‐Time Ray Tracing of Micro‐Poly Geometry with Hierarchical Level of Detail8
????‐Style: Stylized Gaussian Splatting8
A Survey on Reinforcement Learning Methods in Character Animation8
Eigenvalue Blending for Projected Newton8
Large‐Scale Worst‐Case Topology Optimization8
Advances in Data‐Driven Analysis and Synthesis of 3D Indoor Scenes8
Design Patterns and Trade‐Offs in Responsive Visualization for Communication8
Simplification of 2D Polygonal Partitions via Point‐line Projective Duality, and Application to Urban Reconstruction8
MODNet: Multi‐offset Point Cloud Denoising Network Customized for Multi‐scale Patches7
Spatio‐temporal Keyframe Control of Traffic Simulation using Coarse‐to‐Fine Optimization7
7
Continuous Layout Editing of Single Images with Diffusion Models7
Neural Free‐Viewpoint Relighting for Glossy Indirect Illumination7
Tac‐Anticipator: Visual Analytics of Anticipation Behaviors in Table Tennis Matches7
Correction to “Antarstick: Extracting Snow Height From Time‐Lapse Photography”7
Efficient Path‐Space Differentiable Volume Rendering With Respect To Shapes7
Recolorable Posterization of Volumetric Radiance Fields Using Visibility‐Weighted Palette Extraction7
PriFit: Learning to Fit Primitives Improves Few Shot Point Cloud Segmentation7
Learning to Transfer In‐Hand Manipulations Using a Greedy Shape Curriculum7
3DGS.zip: A survey on 3D Gaussian Splatting Compression Methods7
Front Matter7
Linearly Transformed Spherical Distributions for Interactive Single Scattering with Area Lights7
Interactive Editing of Discrete Chebyshev Nets7
Real‐time Virtual‐Try‐On from a Single Example Image through Deep Inverse Graphics and Learned Differentiable Renderers7
Neural Fields in Visual Computing and Beyond7
LINGO : Visually Debiasing Natural Language Instructions to Support Task Diversity7
Smooth Interpolating Curves with Local Control and Monotone Alternating Curvature7
Fabricable Multi‐Scale Wang Tiles7
Front Matter7
SOD‐diffusion: Salient Object Detection via Diffusion‐Based Image Generators7
Visualizing Carotid Blood Flow Simulations for Stroke Prevention7
Fast and Exact Root Parity for Continuous Collision Detection7
HyperFLINT: Hypernetwork‐based Flow Estimation and Temporal Interpolation for Scientific Ensemble Visualization7
Cognitive Model of Agent Exploration with Vision and Signage Understanding7
LayerFlow: Layer‐wise Exploration of LLM Embeddings using Uncertainty‐aware Interlinked Projections7
What's in a Decade? Transforming Faces Through Time7
Controllable Garment Image Synthesis Integrated with Frequency Domain Features7
Optimized Dual‐Volumes for Tetrahedral Meshes6
ShadowPatch: Shadow Based Segmentation for Reliable Depth Discontinuities in Photometric Stereo6
Parallel Transformation of Bounding Volume Hierarchies into Oriented Bounding Box Trees6
Half‐body Portrait Relighting with Overcomplete Lighting Representation6
Guided Exploration of Industrial Sensor Data6
Process and Pitfalls of Online Teaching and Learning with Design Study “Lite” Methodology: A Retrospective Analysis6
Raster‐to‐Graph: Floorplan Recognition via Autoregressive Graph Prediction with an Attention Transformer6
Front Matter6
Quad‐fisheye Image Stitching for Monoscopic Panorama Reconstruction6
Does 3D Gaussian Splatting Need Accurate Volumetric Rendering?6
GLS‐PIA: n‐Dimensional Spherical B‐Spline Curve Fitting based on Geodesic Least Square with Adaptive Knot Placement6
Deep Reconstruction of 3D Smoke Densities from Artist Sketches6
Enhancing Material Boundary Visualizations in 2D Unsteady Flow through Local Reference Frame Transformations6
State‐of‐the‐Art Report on Optimizing Particle Advection Performance6
Topography of Violence: Considerations for Ethical and Collaborative Visualization Design6
Meso‐Skeleton Guided Hexahedral Mesh Design6
Semi‐MoreGAN: Semi‐supervised Generative Adversarial Network for Mixture of Rain Removal6
Procedural Roof Generation From a Single Satellite Image6
OptFlowCam: A 3D‐Image‐Flow‐Based Metric in Camera Space for Camera Paths in Scenes with Extreme Scale Variations6
Dressi: A Hardware‐Agnostic Differentiable Renderer with Reactive Shader Packing and Soft Rasterization6
6
Efficient Neural Representation of Volumetric Data using Coordinate‐Based Networks.6
Vessel Maps: A Survey of Map‐Like Visualizations of the Cardiovascular System6
Towards a Better Evaluation of 3D CVML Algorithms: Immersive Debugging of a Localization Model6
State‐of‐the‐art in Large‐Scale Volume Visualization Beyond Structured Data6
Neural Representation of Open Surfaces6
Beyond Alternative Text and tables: Comparative Analysis of Visualization Tools and Accessibility Methods6
Front Matter6
Strictly Conservative Neural Implicits6
Exploring How Visualization Design and Situatedness Evoke Compassion in the Wild6
StyleBlend: Enhancing Style‐Specific Content Creation in Text‐to‐Image Diffusion Models6
iShapEditing: Intelligent Shape Editing with Diffusion Models6
A unified multi‐scale method for simulating immersed bubbles5
Misinformed by Visualization: What Do We Learn From Misinformative Visualizations?5
Visual Analysis of Two‐Phase Flow Displacement Processes in Porous Media5
MOVIN: Real‐time Motion Capture using a Single LiDAR5
Inverse Garment and Pattern Modeling with a Differentiable Simulator5
GeoDEN: A Visual Exploration Tool for Analyzing the Geographic Spread of Dengue Serotypes5
Learning Climbing Controllers for Physics‐Based Characters5
ReSTIR GI: Path Resampling for Real‐Time Path Tracing5
Strokes2Surface: Recovering Curve Networks From 4D Architectural Design Sketches5
ProtEGOnist: Visual Analysis of Interactions in Small World Networks Using Ego‐graphs5
ETBHD‐HMF: A Hierarchical Multimodal Fusion Architecture for Enhanced Text‐Based Hair Design5
Monolithic Friction and Contact Handling for Rigid Bodies and Fluids Using SPH5
Streaming Approach to In Situ Selection of Key Time Steps for Time‐Varying Volume Data5
Issue Information5
CEDRL: Simulating Diverse Crowds with Example‐Driven Deep Reinforcement Learning5
Coverage Axis: Inner Point Selection for 3D Shape Skeletonization5
Dynamic Diffuse Global Illumination Resampling5
Simplified Physical Model‐based Balance‐preserving Motion Re‐targeting for Physical Simulation5
Stochastic Subsets for BVH Construction5
Public Data Visualization: Analyzing Local Running Statistics on Situated Displays5
Text‐Guided Interactive Scene Synthesis with Scene Prior Guidance5
Delaunay Meshing and Repairing of NURBS Models5
Roominoes: Generating Novel 3D Floor Plans From Existing 3D Rooms5
Faster Edge‐Path Bundling through Graph Spanners5
Computational Smocking through Fabric‐Thread Interaction5
0.11282706260681