Computer Graphics Forum

Papers
(The TQCC of Computer Graphics Forum is 5. The table below lists those papers that are above that threshold based on CrossRef citation counts [max. 250 papers]. The publications cover those that have been published in the past four years, i.e., from 2022-05-01 to 2026-05-01.)
ArticleCitations
407
Front Matter298
Triangle Rejection Sampling for Density‐Equipped Meshes on GPU134
Visualization of Escher‐like Kaleidoscopic Spherical Patterns of Regular Polyhedron Symmetry92
Exploratory Analysis of Scientific Publications for University Governance88
Front Matter83
Subpixel Deblurring of Anti‐Aliased Raster Clip‐Art83
Procedural Multiscale Geometry Modeling using Implicit Surfaces80
SPG: Style‐Prompting Guidance for Style‐Specific Content Creation76
A Grammar‐Based Approach for Applying Visualization Taxonomies to Interaction Logs74
The Impulse Particle‐In‐Cell Method69
MP‐NeRF: Neural Radiance Fields for Dynamic Multi‐person synthesis from Sparse Views66
Targeting Shape and Material in Lighting Design63
Model Averaging and Bootstrap Consensus‐based Uncertainty Reduction in Diffusion MRI Tractography61
Learning 3D Shape Aesthetics Globally and Locally57
Palette Aligned Image Diffusion47
Search Me Knot, Render Me Knot: Embedding Search and Differentiable Rendering of Knots in 3D43
LoCoPalettes: Local Control for Palette‐based Image Editing42
P‐Hologen: An End‐to‐End Generative Framework for Phase‐Only Holograms41
Correction to “Reconstructing Curves from Sparse Samples on Riemannian Manifolds”40
A Solver‐Aided Hierarchical Language for LLM‐Driven CAD Design39
Efficient Texture Parameterization Driven by Perceptual‐Loss‐on‐Screen35
Deep Sketch‐Based 3D Modeling: A Survey34
Investigation and Simulation of Diffraction on Rough Surfaces34
Adaptive Multi‐view Radiance Caching for Heterogeneous Participating Media34
FSH3D: 3D Representation via Fibonacci Spherical Harmonics33
SO(3)‐Pose: SO(3)‐Equivariance Learning for 6D Object Pose Estimation32
Multiphysics Simulation Methods in Computer Graphics30
S ee 4D: Pose‐Free 4D Generation via Auto‐Regressive Video Inpainting30
Visual Gaze Labeling for Augmented Reality Studies28
SDF‐StyleGAN: Implicit SDF‐Based StyleGAN for 3D Shape Generation28
Local Scale Adaptation to Hand Shape Model for Accurate and Robust Hand Tracking27
Adversarial Unsupervised Domain Adaptation for 3D Semantic Segmentation with 2D Image Fusion of Dense Depth26
RDC‐GS: Enhanced 3D Gaussian Splatting for Robust Dash Cam Video Reconstruction26
Ray‐aligned Occupancy Map Array for Fast Approximate Ray Tracing26
Embedded and Situated Visualisation in Mixed Reality to Support Interval Running26
Survey on Modeling of Human‐made Articulated Objects25
VizTA: Enhancing Comprehension of Distributional Visualization with Visual‐Lexical Fused Conversational Interface24
Curved Three‐Director Cosserat Shells with Strong Coupling23
3D Character Reconstruction from Hand‐drawn Model Sheets23
Generative Cutout Animation23
Story2Board: A Training‐Free Approach for Expressive Visual Storytelling22
A Process Model for Dashboard Onboarding22
Fused Collapsing for Wide BVH Construction21
GreenCloud: Volumetric Gradient Filtering via Regularized Green's Functions21
Real‐Time Secondary Animation with Spring Decomposed Skinning21
An Efficient Self‐supporting Infill Structure for Computational Fabrication20
Evaluating View Management for Situated Visualization in Web‐based Handheld AR20
Data Parallel Multi‐GPU Path Tracing using Ray Queue Cycling20
Efficient Direct Isosurface Rasterization of Scalar Volumes20
A Process‐Oriented Approach to Analyze Analysts' Use of Visualizations: Revealing Insights into the What, When, and How20
DiffNEG: A Differentiable Rasterization Framework for Online Aiming Optimization in Solar Power Tower Systems20
World‐Space Spatiotemporal Path Resampling for Path Tracing19
PARC: A Two‐Stage Multi‐Modal Framework for Point Cloud Completion19
Point‐augmented bi‐cubic subdivision surfaces19
Fine‐Grained Memory Profiling of GPGPU Kernels19
KerGen: A Kernel Computation Algorithm for 3D Polygon Meshes19
Beyond ExaBricks: GPU Volume Path Tracing of AMR Data18
STAGED: Stress‐Tensor Assisted Global–local‐global solver for interactive Elastic shape Design18
Necessary but not Sufficient: Limitations of Projection Quality Metrics18
From Delays to Densities: Exploring Data Uncertainty through Speech, Text, and Visualization18
A Survey on Cage‐based Deformation of 3D Models18
Conditional Font Generation With Content Pre‐Train and Style Filter18
Perceptual Quality Assessment of NeRF and Neural View Synthesis Methods for Front‐Facing Views18
TextFlux: An OCR‐Free DiT Model for High‐Fidelity Multilingual Scene Text Synthesis17
GTAvatar: Bridging Gaussian Splatting and Texture Mapping for Relightable and Editable Gaussian Avatars17
Effective Use of Likert Scales in Visualization Evaluations: A Systematic Review16
Smooth Transitions Between Parallel Coordinates and Scatter Plots via Polycurve Star Plots16
Multi‐Modal Face Stylization with a Generative Prior16
ZoomShop: Depth‐Aware Editing of Photographic Composition16
User‐Controllable Latent Transformer for StyleGAN Image Layout Editing16
Row–Column Separated Attention Based Low‐Light Image/Video Enhancement16
Issue Information16
Spatially and Temporally Optimized Audio‐Driven Talking Face Generation16
Neural Garment Dynamics via Manifold‐Aware Transformers16
State of the Art in Computational Mould Design16
Interactive Authoring of Terrain using Diffusion Models16
Proliferating cell nuclear antigen sliding along DNA16
CoupNeRF: Property‐aware Neural Radiance Fields for Multi‐Material Coupled Scenario Reconstruction16
A Differential Diffusion Theory for Participating Media15
Fiblets for Real‐Time Rendering of Massive Brain Tractograms15
Many‐Light Rendering Using ReSTIR‐Sampled Shadow Maps15
Line Drawing Vectorization via Coarse‐to‐Fine Curve Network Optimization15
SIGDT: 2D Curve Reconstruction15
IntelliCircos: A Data‐driven and AI‐powered Authoring Tool for Circos Plots15
SOBB: Skewed Oriented Bounding Boxes for Ray Tracing15
Should I make it round? Suitability of circular and linear layouts for comparative tasks with matrix and connective data15
HardVis: Visual Analytics to Handle Instance Hardness Using Undersampling and Oversampling Techniques15
Learning Image Fractals Using Chaotic Differentiable Point Splatting15
Novel View Synthesis Of Transparent Object From a Single Image14
Curved Image Triangulation Based on Differentiable Rendering14
A Data‐Driven Approach to Analytical Dwivedi Guiding14
Abstract Painting Synthesis via Decremental optimization14
Im2SurfTex: Surface Texture Generation via Neural Backprojection of Multi‐View Images14
FAHNet: Accurate and Robust Normal Estimation for Point Clouds via Frequency‐Aware Hierarchical Geometry14
Implicit Neural Deformation for Sparse‐View Face Reconstruction14
State of the Art in Efficient Translucent Material Rendering with BSSRDF14
S‐ACORD: Spectral Analysis of COral Reef Deformation14
Vector sketch animation generation with differentialable motion trajectories13
GS‐2M: Material‐aware Gaussian Splatting for High‐fidelity Mesh Reconstruction13
Cues to fast‐forward collaboration: A Survey of Workspace Awareness and Visual Cues in XR Collaborative Systems13
Exploring Effects of Ecological Visual Analytics Interfaces on Experts' and Novices' Decision‐Making Processes: A Case Study in Air Traffic Control13
Where did my Lines go? Visualizing Missing Data in Parallel Coordinates13
High‐Performance Elliptical Cone Tracing13
Correction to “SkyGAN: Realistic Cloud Imagery for Image‐based Lighting”13
NEnv: Neural Environment Maps for Global Illumination13
A Survey on SPH Methods in Computer Graphics13
SVBRDF Reconstruction by Transferring Lighting Knowledge12
Two‐Step Training: Adjustable Sketch Colourization via Reference Image and Text Tag12
Eye‐Tracking‐Based Prediction of User Experience in VR Locomotion Using Machine Learning12
High‐Fidelity Multi‐View Normal Integration With Scale‐Encoded Neural Surface Representation12
Front Matter12
THGS: Lifelike Talking Human Avatar Synthesis From Monocular Video Via 3D Gaussian Splatting12
Neurosymbolic Models for Computer Graphics12
Bracket Diffusion: HDR Image Generation by Consistent LDR Denoising12
Neural field multi‐view shape‐from‐polarisation12
Winding Number Features for Vector Sketch Colorization12
Interactive design of 2D car profiles with aerodynamic feedback12
UTOPIC: Uncertainty‐aware Overlap Prediction Network for Partial Point Cloud Registration12
Hierarchical Co‐generation of Parcels and Streets in Urban Modeling12
4‐LEGS: 4D Language Embedded Gaussian Splatting11
Fine‐Grained Scene Graph Generation with Overlap Region and Geometrical Center11
Survey of Inter‐Prediction Methods for Time‐Varying Mesh Compression11
Voronoi Cell Interface‐Based Parameter Sensitivity Analysis for Labeled Samples11
SMFS‐GAN: Style‐Guided Multi‐class Freehand Sketch‐to‐Image Synthesis11
Exact and Efficient Mesh‐Kernel Generation11
LOOPS: LOcally Optimized Polygon Simplification11
Real‐Time Underwater Spectral Rendering11
Evolutive 3D Urban Data Representation through Timeline Design Space11
Learning to Learn and Sample BRDFs10
High‐Resolution 3D Shape Matching with Global Optimality and Geometric Consistency10
Front Matter10
Garment Animation NeRF with Color Editing10
Surface‐aware Mesh Texture Synthesis with Pre‐trained 2D CNNs10
LGSur‐Net: A Local Gaussian Surface Representation Network for Upsampling Highly Sparse Point Cloud10
Infinite 3D Landmarks: Improving Continuous 2D Facial Landmark Detection10
Scaling Painting Style Transfer10
MARV: Multiview Augmented Reality Visualisation for Exploring Rich Material Data10
Efficient Hardware Acceleration of Robust Volumetric Light Transport Simulation10
10
Neural Face Skinning for Mesh‐agnostic Facial Expression Cloning10
Mini‐VLAT: A Short and Effective Measure of Visualization Literacy10
Visual Parameter Space Exploration in Time and Space10
Non‐Orthogonal Reduction for Rendering Fluorescent Materials in Non‐Spectral Engines10
Real‐Time Neural Materials on Mobile VR10
Dance Like a Chicken: Low‐Rank Stylization for Human Motion Diffusion10
PossibleImpossibles: Exploratory Procedural Design of Impossible Structures10
Computational Design of Kinesthetic Garments10
Uncertainty‐Aware Visualization of Biomolecular Structures10
Robust Diffusion‐based Motion In‐betweening10
Representing Animatable Avatar via Factorized Neural Fields9
Lossless Basis Expansion for Gradient‐Domain Rendering9
A Hierarchical Architecture for Neural Materials9
Advances in Data‐Driven Analysis and Synthesis of 3D Indoor Scenes9
A Perceptual Shape Loss for Monocular 3D Face Reconstruction9
Importance Sampling of the Micrograin Visible NDF9
Cognitive Model of Agent Exploration with Vision and Signage Understanding9
LayerFlow: Layer‐wise Exploration of LLM Embeddings using Uncertainty‐aware Interlinked Projections9
Adaptive Optical Layers: Efficient Tall Cell Grids for Liquid Simulation9
Real‐time Virtual‐Try‐On from a Single Example Image through Deep Inverse Graphics and Learned Differentiable Renderers9
RectEuler: Visualizing Intersecting Sets using Rectangles9
Large‐Scale Worst‐Case Topology Optimization9
visMOP – A Visual Analytics Approach for Multi‐omics Pathways9
2D Neural Fields with Learned Discontinuities9
Eigenvalue Blending for Projected Newton9
Generating Upper‐Body Motion for Real‐Time Characters Making their Way through Dynamic Environments9
Controllable Biophysical Human Faces9
Accelerating Signed Distance Functions9
Neural Fields in Visual Computing and Beyond8
Towards a Better Evaluation of 3D CVML Algorithms: Immersive Debugging of a Localization Model8
Tac‐Anticipator: Visual Analytics of Anticipation Behaviors in Table Tennis Matches8
Resolving self‐intersections in 3D meshes while preserving floating‐point coordinates8
A Survey on Reinforcement Learning Methods in Character Animation8
LINGO : Visually Debiasing Natural Language Instructions to Support Task Diversity8
Real‐Time Ray Tracing of Micro‐Poly Geometry with Hierarchical Level of Detail8
Front Matter8
Correction to “A Data‐Driven Approach to Dwivedi Guiding”8
Semi‐MoreGAN: Semi‐supervised Generative Adversarial Network for Mixture of Rain Removal8
GA‐Sketching: Shape Modeling from Multi‐View Sketching with Geometry‐Aligned Deep Implicit Functions8
Smooth Interpolating Curves with Local Control and Monotone Alternating Curvature8
Correction to “Antarstick: Extracting Snow Height From Time‐Lapse Photography”8
Gaussians on their Way: Wasserstein‐Constrained 4D Gaussian Splatting with State‐Space Modeling8
Generative Deformable Radiance Fields for Disentangled Image Synthesis of Topology‐Varying Objects8
Interactive Editing of Discrete Chebyshev Nets8
????‐Style: Stylized Gaussian Splatting8
Shape Approximation by Surface Reuse8
Neural Semantic Surface Maps8
Spatio‐temporal Keyframe Control of Traffic Simulation using Coarse‐to‐Fine Optimization8
Frequency‐Aware Facial Image Shadow Removal through Skin Color and Texture Learning8
Linearly Transformed Spherical Distributions for Interactive Single Scattering with Area Lights8
HyperFLINT: Hypernetwork‐based Flow Estimation and Temporal Interpolation for Scientific Ensemble Visualization8
Self‐Supervised Humidity‐Controllable Garment Simulation via Capillary Bridge Modeling8
Joint Hand and Object Pose Estimation from a Single RGB Image using High‐level 2D Constraints8
Simplification of 2D Polygonal Partitions via Point‐line Projective Duality, and Application to Urban Reconstruction8
Front Matter8
8
Recolorable Posterization of Volumetric Radiance Fields Using Visibility‐Weighted Palette Extraction7
Real‐Time and Controllable Reactive Motion Synthesis via Intention Guidance7
Meso‐Skeleton Guided Hexahedral Mesh Design7
Beyond Alternative Text and tables: Comparative Analysis of Visualization Tools and Accessibility Methods7
Exploring How Visualization Design and Situatedness Evoke Compassion in the Wild7
Strictly Conservative Neural Implicits7
SOD‐diffusion: Salient Object Detection via Diffusion‐Based Image Generators7
Distinguishing Structures from Textures by Patch‐based Contrasts around Pixels for High‐quality and Efficient Texture filtering7
Real‐Time Per‐Garment Virtual Try‐On with Temporal Consistency for Loose‐Fitting Garments7
Optimizing Surface Voxelization for Triangular Meshes with Equidistant Scanlines and Gap Detection7
MatAIRials: Isotropic Inflatable Metamaterials for Freeform Surface Design7
StyleBlend: Enhancing Style‐Specific Content Creation in Text‐to‐Image Diffusion Models7
Fabricable Multi‐Scale Wang Tiles7
What's in a Decade? Transforming Faces Through Time7
Enhancing Material Boundary Visualizations in 2D Unsteady Flow through Local Reference Frame Transformations7
Quad‐fisheye Image Stitching for Monoscopic Panorama Reconstruction7
Neural Representation of Open Surfaces7
Learning to Transfer In‐Hand Manipulations Using a Greedy Shape Curriculum7
Parallel Transformation of Bounding Volume Hierarchies into Oriented Bounding Box Trees7
Process and Pitfalls of Online Teaching and Learning with Design Study “Lite” Methodology: A Retrospective Analysis7
Optimized Dual‐Volumes for Tetrahedral Meshes7
OptFlowCam: A 3D‐Image‐Flow‐Based Metric in Camera Space for Camera Paths in Scenes with Extreme Scale Variations7
PriFit: Learning to Fit Primitives Improves Few Shot Point Cloud Segmentation7
Image‐Based Spatio‐Temporal Interpolation for Split Rendering7
Raster‐to‐Graph: Floorplan Recognition via Autoregressive Graph Prediction with an Attention Transformer7
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Fast and Exact Root Parity for Continuous Collision Detection7
Front Matter7
Controllable Garment Image Synthesis Integrated with Frequency Domain Features7
Non‐Rigid 3D Shape Correspondences: From Foundations to Open Challenges and Opportunities7
State‐of‐the‐Art Report on Optimizing Particle Advection Performance7
Efficient Path‐Space Differentiable Volume Rendering With Respect To Shapes7
Neural Free‐Viewpoint Relighting for Glossy Indirect Illumination7
Interactive Groupwise Comparison for Reinforcement Learning from Human Feedback7
VividHairEdit: Disentangled Latent Control for High‐Fidelity Hairstyle Transfer via StyleGAN2 Inversion7
GLS‐PIA: n‐Dimensional Spherical B‐Spline Curve Fitting based on Geodesic Least Square with Adaptive Knot Placement7
Efficient Environment Map Rendering Based on Decomposition7
MODNet: Multi‐offset Point Cloud Denoising Network Customized for Multi‐scale Patches7
Dressi: A Hardware‐Agnostic Differentiable Renderer with Reactive Shader Packing and Soft Rasterization7
Volume Preserving Neural Shape Morphing7
Front Matter7
Guided Exploration of Industrial Sensor Data7
3DGS.zip: A survey on 3D Gaussian Splatting Compression Methods7
Continuous Layout Editing of Single Images with Diffusion Models7
State‐of‐the‐art in Large‐Scale Volume Visualization Beyond Structured Data7
Controlling Quadric Error Simplification with Line Quadrics6
ETBHD‐HMF: A Hierarchical Multimodal Fusion Architecture for Enhanced Text‐Based Hair Design6
Inverse Garment and Pattern Modeling with a Differentiable Simulator6
Interactive Depixelization of Pixel Art through Spring Simulation6
Learning Climbing Controllers for Physics‐Based Characters6
Wave Tracing: Generalizing The Path Integral To Wave Optics6
MOVIN: Real‐time Motion Capture using a Single LiDAR6
ProtEGOnist: Visual Analysis of Interactions in Small World Networks Using Ego‐graphs6
Adaptive Spatio‐Temporal 3D Gaussian Splatting for Scenes with Oscillatory Motion6
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