Journal of Computer Assisted Learning

Papers
(The TQCC of Journal of Computer Assisted Learning is 9. The table below lists those papers that are above that threshold based on CrossRef citation counts [max. 250 papers]. The publications cover those that have been published in the past four years, i.e., from 2021-04-01 to 2025-04-01.)
ArticleCitations
Leveraging performance and feedback‐seeking indicators from a digital learning platform for early prediction of students' learning outcomes332
Learning computer algorithms through dynamic visualizations: Benefits of ‘AlgoRythmics’ videos150
You're (Not) My Type‐ Can LLMs Generate Feedback of Specific Types for Introductory Programming Tasks?100
Eye Movement Modelling Examples as Cues to Guide Attention and Improve Learning in Short or Long Animations74
Wearable smart glasses for first‐person video analysis to evaluate nursing skills: A pilot study with a mixed method design65
The effects of embedded quizzes on self‐regulated processes and learning performance during a multimedia lesson64
Mining teacher informal online learning networks: Community commitment in unstructured learning environments60
State‐of‐the‐Art of Eye Tracking in Mobile‐Assisted Learning Studies: A Review of Twenty Years of Empirical Studies60
AI‐Based Adaptive Feedback in Simulations for Teacher Education: An Experimental Replication in the Field53
Evaluating performance on a bespoke maths game with children with Down syndrome52
Browsing to learn: How computer and software engineering students use online platforms in learning activities52
Issue Information51
Captioning and repetition for Chinese students' immediate and delayed retention of English‐speaking multimedia lessons49
Predicting time‐management skills from learning analytics49
Does Teacher Enthusiasm Facilitate Students' Chemistry Learning in Video Lectures Regardless of Students' Prior Chemistry Knowledge Levels?46
Digital self‐control interventions for distracting media multitasking ‐ A systematic review46
Is the human movement effect stable over time? The effects of presentation format on acquisition and retention of a motor skill46
To what extent a modern teaching style benefits students? Why do teachers act the way they do?45
Patterns of students' collaborations by variations in their learning orientations in blended course designs: How is it associated with academic achievement?45
Issue Information45
The pandemic semesters: Examining public opinion regarding online learning amidst COVID‐1945
Comparative interaction patterns of groups in an open network environment: The role of facilitators in collaborative learning44
Issue Information40
The relationship between individual characteristics and practice behaviour within an adaptive arithmetic learning program39
Individual differences in executive function affect learning with immersive virtual reality38
Unveiling the pedagogical advantage of tutoring‐style videos in an authentic biology class37
37
A systematic review of empirical research on learning with3Dprinting technology36
Understanding the experiences of teacher candidates related to online flipped learning in relation to Community of Inquiry framework35
Assessing the effectiveness of a game‐based phonics intervention for first and second grade English language learners in India: A randomized controlled trial35
Technology‐based self‐monitoring system for on‐task behavior of students with disabilities: A quantitative meta‐analysis of single‐subject research33
Instructor's low guided gaze duration improves learning performance for students with low prior knowledge in video lectures31
Highlighting and highlighted information in text comprehension and learning from digital reading30
The effect of mobile assisted teaching on nursing students' learning ventrogluteal injection application: The case of Turkey30
Analysis of the social interaction of perceived problem‐based learning performance in internship courses29
Academic discourse and peer collaboration in online high school learning environments29
Computer‐based scaffoldings influence students' metacognitive monitoring and problem‐solving efficiency in an intelligent tutoring system28
Exploring behavioural patterns and their relationships with social annotation outcomes28
Instructing students on effective sequences of examples and problems: Does self‐regulated learning improve from knowing what works and why?28
The zoomorphic effect: A contribution to the study of images of pedagogical agents for children's learning in instructional videos28
Investigating students' use of self‐assessments in higher education using learning analytics28
Effects of feedback visualisation of peer‐assessment on pre‐service teachers' data literacy, learning motivation, and cognitive load26
Credibility and altered communication styles of AI graders in the classroom26
Effects of flipped English learning designs on learning outcomes and cognitive load: Workload of out‐of‐class activities versus during‐class activities26
Enacting control with student dashboards: The role of motivation25
Empowering learners with AI‐generated content for programming learning and computational thinking: The lens of extended effective use theory25
Beyond online search strategies: The effects of internet epistemic beliefs and different note‐taking formats on online multiple document reading comprehension25
Getting a grip on how we talk about computational practices in science in settings of teacher learning25
Re‐viewing performance: Showing eye‐tracking data as feedback to improve performance monitoring in a complex visual task24
Comparing learning ecologies of primary graphical programming: create or fix?24
Panoramic video in education: A systematic literature review from 2011 to 202124
Enhancing mandarin learning through classroom response apps: A comparison of cognitive and affective factors in touch and shaking responses23
Design, development and testing of BodoRao—A markerless augmented reality application for endangered language in primary education23
How can valid and reliable automatic formative assessment predict the acquisition of learning outcomes?23
Who benefits and who doesn't in virtual reality learning: An experimental study comparing two types of school23
Desktop‐based virtual reality social platforms versus video conferencing platforms for online synchronous learning in higher education: An experimental study to evaluate students' learning gains and u23
The use of leaderboards in education: A systematic review of empirical evidence in higher education22
Clustering sequential navigation patterns inmultiple‐sourcereading tasks with dynamic time warping method22
A model for assessing student satisfaction with smart classroom environment in higher education22
Do educational games affect students' achievement emotions? Evidence from a meta‐analysis22
MOOC learners' time‐investment patterns and temporal‐learning characteristics22
The relationship between self‐assessment and performance in learning TPACK: Are self‐assessments a good way to support preservice teachers' learning?22
How differently designed guidance influences simulation‐based inquiry learning in science education: A systematic review21
The voice quality of pedagogical agent impacts learning and agent perceptions21
Promoting student engagement in online collaborative writing through a student‐facing social learning analytics tool21
This Land is My Land: Teachers' integration of game and novel in English instruction21
Understanding the effect of video conferencing learning environments on students' engagement: The role of basic psychological needs21
Online or in‐class problem based learning: Which one is more effective in enhancing learning outcomes and critical thinking in higher education EFL classroom?21
Personalized refutation texts best stimulate teachers' conceptual change about multimedia learning20
Analysing interactions in online discussions through social network analysis20
Factors influencing students' listening learning performance in mobile vocabulary‐assisted listening learning: An extended technology acceptance model20
Distance education amid a pandemic: Which psycho‐demographic variables affect students in higher education?20
Exploring students' cognitive and affective states during problem solving through multimodal data: Lessons learned from a programming activity20
Does the emotional design of scaffolds enhance learning and motivational outcomes in game‐based learning?19
Delving into instructor‐led feedback interventions informed by learning analytics in massive open online courses19
Intercultural competence development through a tele‐collaborative project supported by speech‐enabled corrective feedback technology19
The effects of mobile technology usage on cognitive, affective, and behavioural learning outcomes in primary and secondary education: A systematic review with meta‐analysis19
Using digital gamification to improve language achievement, foreign language enjoyment, and ideal L2 self: A case of English as a foreign language learners19
Effects of new coopetition designs on learning performance in robotics education19
The development of artificial intelligence in education: A review in context18
Integrating Project‐Based Learning With Self‐Regulated Learning to Enhance Programming Learning Motivation18
Experimenting with computational thinking for knowledge transfer in engineering robotics18
The Effect of Mind Map as a Prewriting Activity in Third Grade Elementary Students' Descriptive Narrative Creative Writing With a Writing E‐Portfolio18
Understanding variation in children's reading comprehension: A dynamic approach18
Students and instructors perspective on blended synchronous learning in a Canadian graduate program18
Choose Your Own Adventure: Interactive E‐Books to Improve Word Knowledge and Comprehension Skills18
Effectiveness of collaboration in developing computational thinking skills: A systematic review of social cognitive factors17
Playing is just the beginning: Social learning dynamics in game communities of inquiry17
Fostering EFL Learners' Speaking Skills and Flow Experience With Video‐Dubbing Tasks: A Flow Theory Perspective17
Artificial intelligence education for young children: A case study of technology‐enhanced embodied learning17
Exploring an effective automated grading model with reliability detection for large‐scale online peer assessment17
Learning Newtonian mechanics with an intrinsically integrated educational game17
17
The effect of settings, educational level and tools on computer‐assisted pronunciation training: A meta‐analysis17
Using a distributed systems laboratory to facilitate students' cognitive, metacognitive and critical thinking strategy use16
Remote proctoring: Lessons learned from the COVID‐19 pandemic effect on the large scale on‐line assessment at Tel Aviv University16
Smart mechanisms and their influence on geometry learning of elementary school students in authentic contexts16
Exploring behavioural patterns of virtual manipulatives supported collaborative inquiry learning: Effect of device‐student ratios and external scripts16
Achieving success in English medium instruction using computer‐mediated terminology pretraining under the problem‐based learning pedagogy16
Teaching prototypes and pedagogical strategies in integrating Open Sim‐based virtual worlds in K‐12: Insights from perspectives and practices of teachers and students16
Gamification improves learning: Experience in a training activity of computer programming in higher education16
Issue Information16
Issue Information15
Cover Image15
An augmented reality‐facilitated question‐prompt‐interaction‐evaluation approach to fostering students' case‐handling competence in technical and vocational education15
Flight emotions unleashed: Navigating training phases and difficulty levels in simulated flying14
Digital simulations as a pedagogical tool: How ready are Fiji year‐11 science teachers?14
The impact of computer‐assisted and direct strategy teaching on reading comprehension14
Facilitating learners' self‐assessment during formative writing tasks using writing analytics toolkit14
Machine translation in language acquisition: A study on EFL students' perceptions and practices in Saudi Arabia and South Korea14
Learning analytics support to teachers' design and orchestrating tasks14
An exploration of gendered differences in cognitive, motivational and emotional aspects of game‐based math learning14
Examining students' self‐regulated learning processes and performance in an immersive virtual environment14
The integration of emerging technologies in socioeconomically disadvantaged educational contexts. The view of international experts13
The richer, the better? Effects of combining seductive and interpretational visuals in computer‐based learning13
Improving short‐term academic performance in the flipped classroom using dynamic geometry software13
The transfer effects of computational thinking: A systematic review with meta‐analysis and qualitative synthesis13
Revisiting media literacy measurement: Development and validation of 3‐factor media literacy scale13
Issue Information13
Listening to or looking at models: Learning about dynamic complex systems in science among learners who are blind and learners who are sighted13
Cultural background in digital literacy of elementary and middle school students: Self‐appraisal versus actual performance13
Fostering informal learning strategies in the workplace: A training study13
13
The effects of animated versus static metaphor with 3D images on EFL learners' acquisition of degrees of certainty13
Promoting children's computational thinking: A quasi‐experimental study of web‐mediated parent education13
Issue Information12
Shifting online: 12 tips for online teaching derived from contemporary educational psychology research12
12
Issue Information12
Examining virtual reality as a platform for developing mental models of industrial systems12
A systematic review ofeye‐tracking‐basedresearch on animated multimedia learning12
Scratch versus LEGO robots: Which engages undergraduates more in programming education?11
The effects of assessment design on academic dishonesty, learner engagement, and certification rates in MOOCs11
Artificial intelligence on the advance to enhance educational assessment: Scientific clickbait or genuine gamechanger?11
The utility of 3D, haptic‐enabled, virtual reality technologies for student knowledge gains in the complex biological system of the human heart11
Discovering computational thinking in everyday problem solving: A multiple case study of route planning11
An examination of the effectiveness of problem‐based learning method supported by augmented reality in science education11
Realistic visualizations can aid transfer performance: Do distinctive shapes and descriptive labels contribute towards learning?11
Investigating the reliability of aggregate measurements of learning process data: From theory to practice11
Blended learning in rural K‐12 education: Stakeholder dynamics and recommendations11
Virtual reality environment in pharmacy education: A cyclical study on instructional design principles10
Implementing an automated feedback program for a foreign language writing course: A learner‐centric study10
The effect of an artificial agent's vocal expressiveness on immediacy and learning10
Exploring the effects of seductive details and illustration dynamics on young children's performance in an origami task10
Exploring the effects of automatic speech recognition technology on oral accuracy and fluency in a flipped classroom10
10
Using learning analytics to investigate learning processes and behavioural patterns in an augmented reality language learning environment10
Creating in the metaverse: An SSRL‐based collaborative painting approach to promote students' creativity, socially shared regulation and positive painting behaviours9
The role of MOOC forum discussion tasks in learners' cognitive engagement9
Understanding topic duration in Twitter learning communities using data mining9
Comparing technology acceptance of K‐12 teachers with and without prior experience of learning management systems: A Covid‐19 pandemic study9
Exploring the Bright and Dark Sides of Social Media Use on Academic Performance: Contrasting Effects on Actual vs. Perceived Performance9
Investigating the redundancy principle in immersive virtual reality environments: An eye‐tracking and EEG study9
RoboCA3T: A Robot‐Inspired Computer‐Assisted adaptive autism therapy for improving joint attention and imitation skills through learning and computing innovations9
Improving student learning performance in machine learning curricula: A comparative study of online problem‐solving competitions in Chinese and English‐medium instruction setting9
Correction for ‘Personalized refutation texts best stimulate teachers’ conceptual change about multimedia learning’ by Dersch et al. (2022)9
Cheating behaviour in online exams: On the role of needs, conceptions and reasons of university students9
The fear of big brother: The potential negative side‐effects of proctored exams9
Incidental vocabulary learning from captioned videos: Learners' prior vocabulary knowledge and working memory9
Improving word reading skills of low‐skilled readers: An intervention combining a syllable‐based approach with digital game‐based features9
Digital learning of English as a foreign language among university students: How are approaches to learning linked to digital competence and technostress?9
Correction to ‘Enhancing Experiential Science Learning With Virtual Labs: A Narrative Account of Merits, Challenges and Implementation Strategies’9
0.089288949966431