Journal of Computer Assisted Learning

Papers
(The TQCC of Journal of Computer Assisted Learning is 11. The table below lists those papers that are above that threshold based on CrossRef citation counts [max. 250 papers]. The publications cover those that have been published in the past four years, i.e., from 2022-06-01 to 2026-06-01.)
ArticleCitations
The effect of mobile assisted teaching on nursing students' learning ventrogluteal injection application: The case of Turkey175
Investigating the Effects of Affective Pedagogical Agent and Meta‐Cognitive Prompts in Online Learning Environment165
Learning computer algorithms through dynamic visualizations: Benefits of ‘AlgoRythmics’ videos144
Captioning and repetition for Chinese students' immediate and delayed retention of English‐speaking multimedia lessons110
The Effect of Mind Map as a Prewriting Activity in Third Grade Elementary Students' Descriptive Narrative Creative Writing With a Writing E‐Portfolio94
Enacting control with student dashboards: The role of motivation92
A New Approach to Field Learning—Virtual Field Trips: A Systematic Review81
Using Trace Data of Secondary Students to Understand Metacognitive Processes in Writing From Multiple Sources74
Effects of flipped English learning designs on learning outcomes and cognitive load: Workload of out‐of‐class activities versus during‐class activities72
Investigating students' use of self‐assessments in higher education using learning analytics70
Individual differences in executive function affect learning with immersive virtual reality70
Issue Information62
Issue Information59
Making the Invisible Visible: Exploring Joint Attention Behaviour in Remote Collaborative Problem‐Solving58
Patterns of reading behaviour in digital hypertext environments57
Should We Use Educational Robots to Introduce Students to Computational Thinking? Insights From Two Experimental Studies54
Using multimodal learning analytics as a formative assessment tool: Exploring collaborative dynamics in mathematics teacher education54
Gamification improves learning: Experience in a training activity of computer programming in higher education54
Examining students' self‐regulated learning processes and performance in an immersive virtual environment53
Using learning analytics to enhance college students' shared epistemic agency in mobile instant messaging: A new way to support deep discussion53
From the Performer to the Evaluator: Exploring the Effects of the Evaluation‐Explanation‐Comparison‐Based SVVR on Students' Vocal Music Appreciation 52
Digital Literacy, Social Support, and Well‐Being Among FL Learners: A Moderated Moderation Approach51
Digital Adaptive Learning in Secondary Mathematics: A Qualitative Interview Study With Austrian Teachers on Perceptions, Needs, and Implementations51
Incidental vocabulary learning from captioned videos: Learners' prior vocabulary knowledge and working memory49
The impact of parent mediation on young children's home digital literacy practices and learning: A narrative review49
The influences of a virtual instructor's voice and appearance on learning from video lectures46
Issue Information45
The effectiveness of self‐regulated learning strategies in higher education blended learning: A five years systematic review45
The effect of virtual reality media characteristics on flow and learning transfer in job training: The moderating effect of presence44
Computer‐Based Answer‐Until‐Correct and Elaborated Feedback: Effects on Affective‐Motivational and Performance Outcomes43
Pre‐service teachers' collaborative learning and role‐based drama activity in a virtual reality environment42
Design and development of a mobile augmented reality‐based learning environment for teaching the lives of scientists41
Exploring the impact of audio self‐modelling on Chinese as a foreign language students' tone pronunciation skill, self‐efficacy, and motivation41
Correction to “Using ChatGPT to promote research competency: English as a foreign language undergraduates' perceptions and practices across varied me40
A Domain‐Independent, Extensible Framework for Generators of Training Game Activities on Declarative Knowledge39
The quality of prospective mathematics teachers' dynamic geometry tasks in terms of the coordination between mathematical depth levels and technological actions38
From Viewers to Participants: The Evolution of Learning Through Interactive Video38
Implementing Pretraining to Optimise Learning in Immersive Virtual Reality37
Effects of Cognitive‐, Social‐, and Group‐Awareness Tools on Learners' Cognitive Load in Computer‐Mediated Writing Classes37
Gamification for Wildfire Education and Safety Training: A Systematic Literature Review and Meta‐Analysis37
The effect of instructor's voice enthusiasm and visual cueing in multimedia learning36
A Systematic Review on Recent Pedagogical Principles for Designing Digital Learning Environments: Proposing the SAFE Model36
Towards tailored cognitive support in augmented reality assembly work instructions36
Is video games' effect on attitudes universal? Results from an empirical study comparing video games' impact on the attitude change of players with different backgrounds36
Tactile‐Driven Prompting for VR Learning: Effects of Vibration‐Based EEG Feedback on Students' Att35
Is Chatgpt a menace for creative writing ability? An experiment34
Parental AI Investment Behaviours and AI ‐Mediated Informal Digital Learning of English: The Chain34
Online collaborative tools for science education: Boosting learning outcomes, motivation, and engagement33
An investigation of teachers' perceptions of using ChatGPT as a supporting tool for teaching and learning in the digital era32
Exploring ChatGPT‐Facilitated Scaffolding in Undergraduates' Mathematical Problem Solving32
Enhancing Emotional Intelligence Through Generative AI ‐Supported Digital Storytelling: A Mixed Methods Study Using Epistemic Network Analysis32
Measuring Cognitive Load Index in Online Learning: A Multi‐Modal Approach31
A meta‐analysis of effects of self‐directed learning in online learning environments31
Middle School Students' In‐Moment Engagement in Synchronous Online Learning: An Activity–Community of Inquiry Approach31
Supporting Pre‐Service Teachers' Diagnostic Skills: Analysing Judgement Accuracy and Chatbot Impact in a Biology Classroom Simulation30
Supporting skill integration in an intelligent tutoring system for code tracing30
The relationship between problem‐solving behaviour and performance – Analysing tool use and information retrieval in a computer‐based office simulation30
Lesson learned from the pandemic for learning physics29
Adventures with Anxiety: Gender bias in using a digital game for teaching vocational English29
Unveiling the Relationship Between Undergraduate Students' Emergent Roles and Learning Performance in Collaborative Argumentation‐Based Learning: Insights From Sequence Clustering and Entropy Analysis29
Do social cues in instructional videos affect attention allocation, perceived cognitive load, and learning outcomes under different visual complexity conditions?29
Correction to “Towards automatic annotation of collaborative problem‐solving skills in technology‐enhanced environments” and “Investigating students' use of self‐assessments in higher education using 28
Mindfulness in a digital math learning game: Insights from two randomized controlled trials28
The Effectiveness of Technology‐Supported Learning in Improving Students' Digital Literacy—A Meta‐Analysis of 56 Experimental and Quasi‐Experimental Studies27
Promoting Patients' Cognitive Engagement With Robot‐Based SIPE Training: A Randomised Controlled Study27
The effect of an unplugged coding course on primary school students' improvement in their computational thinking skills27
Learning challenging L2 sounds via computer‐assisted training: Audiovisual training with an airflow model27
Evaluating Sentence‐BERT ‐powered learning analytics for automated assessment of students' causal diagrams27
Artificial Intelligence Chatbot‐Empowered Critical Thinking: Voices From English Majors27
The impact of frequency and stakes of formative assessment on student achievement in higher education: A learning analytics study27
In the nexus of integrity and surveillance: Proctoring (re)considered27
Analysing adaptive scaffolds that help students develop self‐regulated learning behaviours26
Learning analytics driven improvements in learning design in higher education: A systematic literature review26
A Meta‐Analysis of Moderators of the Effects of Technology‐Enhanced Adaptive Learning on Primary and Secondary Students' Learning Outcomes26
Does Instructors' and Students' On‐Camera Presence Enhance Learning?25
An Artificial Intelligence‐Enabled Group Cognitive Diagnosis Approach With the Goal of Promoting Online Collaborative Learning25
Does AI‐assisted creation of polyphonic music increase academic motivation? The DeepBach graphical model and its use in music education25
Usability Evaluation of an Adaptive Courseware Approach in the Natural Language‐Based Intelligent Tutoring System‐Tutomat25
ChatGPT Interventions in Higher Education: A Systematic Review of Experimental Studies25
When Generative AI Meets Socratic Method: Investigating Programming Learning Dynamics Through Behaviours, Interaction Qualities and Perceptions24
Exploring the Effectiveness of Large‐Scale Automated Writing Evaluation Implementation on State Test Performance Using Generalised Boosted Modelling24
Applying a Think‐Pair‐Share ( TPS ) Structure to Asynchronous Online Discussions ( AODs ): A Mixed24
Issue Information24
Does L2 Speaking Anxiety Differ in Classroom and Synchronous Online Learning Environments? Evidence From EFL College Students23
Sources of Professional Learning and K‐12 Teachers' Instructional Practices in Promoting Informal Digital Learning of English23
Competency model development: The backbone of successful stealth assessments23
Issue Information23
Exploring Factors Influencing Teachers' Acceptance of AI Tools for Creating Animated Educational Videos With Pedagogical Agents23
Incorporating online writing resources into self‐regulated learning strategy‐based instruction: An intervention study23
An examination of learning ecologies associated with the Holocaust: The role of social media22
Elevating EFL learners' professional English achievements and positive learning behaviours: A motivation model‐based digital gaming approach22
Comparing effects of different goal type orders on collaborative simulation‐based inquiry in engineering problem solving: A process modelling approach22
The effect of the modality principle to support learning with virtual reality: An eye‐tracking and electrodermal activity study22
A Nuanced Perspective on VR Learning: Exploring the Effects of Immersion Levels on Knowledge Acquisition Using Electrodermal and Eye Tracking Sensors21
Evaluating the Feedback Uptake for Developing Procedural Skills Remotely and Asynchronously: A Quantitative Study in Health Professions Training21
Integrating peer assessment cycle into ChatGPT for STEM education: A randomised controlled trial on knowledge, skills, and attitudes enhancement21
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Be prepared: How training and emergency type affect evacuation behaviour21
The Effects of Augmented Reality in Situated English Language Learning21
Mathematical experience in game‐based problem‐solving21
Duration versus accuracy—what matters for computerised adaptive testing in schools?20
High task motivation learners co‐viewing video lectures facilitates learning20
Learning from screencast software tutorials: A comparison of cognitive load in dual and single‐monitor learning environments20
An Analysis of Socially Shared Regulation and Performance on Co‐Creation Tasks in the Metaverse20
Playing With Emotions: Evaluating a Serious Game to Promote Parents' Emotional Competencies Within the Family Context20
Nanolearning approach in developing professional competencies of modern students: Impact on self‐regulation development20
Effects of Structural Reflection‐Promoting Mechanism‐Based Peer Assessment on Students' Vocal Music Learning Performance and Perceptions20
Investigating the impact of a virtual reality mobile application on learners' interpreting competence19
Benefits of asking students to make an instructional video of a multimedia lesson: Clarifying the learning‐by‐teaching hypothesis19
AI Chatbot as a Revision Aid in Second Language Writing: From Error Correction to Lexical Sophistication19
Digital re‐attributional feedback in high school mathematics education and its effect on motivation and achievement19
Exploring Performance Engagement in Online Postgraduate Learning: Utilisation of Digital Activities19
A Sequencing Effect of Adding Generative Learning Strategies to Immersive Virtual Reality on Middle School Students' Performance, Intrinsic Motivation, and Self‐Efficacy18
Cognitive Engagement in Online Learning Environments: A Systematic Review and Future Research18
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Enhancing Pre‐Service Teachers' Understanding of Quadrilaterals Through Wiki‐Supported Collaborative Learning18
Enhancing mandarin learning through classroom response apps: A comparison of cognitive and affective factors in touch and shaking responses17
The use of leaderboards in education: A systematic review of empirical evidence in higher education17
Effects of Fatigue Detection With Adaptive Feedback on Sustained Alertness and Learning Outcomes in Video‐Based Learning17
A model for assessing student satisfaction with smart classroom environment in higher education17
Panoramic video in education: A systematic literature review from 2011 to 202116
Peer Interactions During Computer‐Supported Collaborative Learning: A Self‐Determination Perspective16
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Comparative interaction patterns of groups in an open network environment: The role of facilitators in collaborative learning16
Design and Validation of the AI‐Integrated Metacognitive Learning Resilience Scale (AIIMLR Scale) for Secondary School Students in Jordan: Insights From the Network Analysis Pers16
The zoomorphic effect: A contribution to the study of images of pedagogical agents for children's learning in instructional videos16
Effects of Participation in Educational Robotics Competitions From the Parent's Perspective: A Mixed‐Methods Study16
Multimodal Effort Profiles and Children's Performance: Cognitive, Physiological and Physical Dimensions16
Empowering learners with AI‐generated content for programming learning and computational thinking: The lens of extended effective use theory16
What Drives GenAI Adoption in Informal Digital Learning of English ( IDLE )?: Structural‐Configura16
Can Active Blended Learning Instruction Enhance Reading Comprehension?16
Leveraging natural language processing to support automated assessment and feedback for student open responses in mathematics15
Promoting Interdisciplinary Learning With Generative AI Through Self‐Regulated Scaffolding15
Adoption of Generative AI Technologies: Insights From the UTAUT2 Model, Personality Characteristic15
Technological affordances in teachers' online professional learning communities: A systematic review15
Issue Information15
Cover Image15
Group‐ AI Collaboration Enhances Creativity Performance: The Roles of Perspective‐Taking and AI Ut15
Using learning analytics to investigate learning processes and behavioural patterns in an augmented reality language learning environment14
Critical Handling of Online Information by Prospective Teachers: A Complementary Analysis Using Narration and Reconstruction Approaches14
Exploring the effects of automatic speech recognition technology on oral accuracy and fluency in a flipped classroom14
The effects of animated versus static metaphor with 3D images on EFL learners' acquisition of degrees of certainty14
Goal‐Setting and Self‐Explanation in Elementary Programming: A Self‐Regulated Learning Study14
‘Less Knowledge, Better Experience’: Examining the Expertise Reversal Effect in Learning With Instructor‐Generated Drawings14
Reference frames for learning analytics dashboards: The progress and social reference frame and occupational self‐efficacy14
Impact of Mobile Technology‐Integrated Dynamic Assessment on Students' Music Rhythm Learning14
Virtual reality environment in pharmacy education: A cyclical study on instructional design principles14
Which pedagogical approaches are more effective in mobile learning? A meta‐analysis and research synthesis14
Flight emotions unleashed: Navigating training phases and difficulty levels in simulated flying14
Hacking gender in computer‐supported collaborative learning: The experience of being in mixed‐gender teams at a computer science hackathon14
Self‐Efficacy, Emotions and Mathematics Achievement: Longitudinal Effects of Flipped Learning13
Exploring the effects of seductive details and illustration dynamics on young children's performance in an origami task13
Grit and learning: Understanding the sequential learning behaviours in snap!13
Bibliometric mapping of theme and trends of augmented reality in the field of education13
Learning analytics dashboard design: Workplace learner preferences for reference frames in immersive training in practice13
The transfer effects of computational thinking: A systematic review with meta‐analysis and qualitative synthesis13
Modelling children's inhibitory skills using learning data from an educational app13
The Role of Training Design and Individual Characteristics in Influencing Teachers' Intention to Adopt Learning Analytics13
Online exams in higher education: Exploring distance learning students' acceptance and satisfaction13
From Blocks to Artefacts: Exploring the Potential of Minecraft Education Edition in Archaeological Pedagogy13
An exploration of gendered differences in cognitive, motivational and emotional aspects of game‐based math learning13
Technological Competence in Formal Education Collaborative Maker Projects: An Epistemic Network Analysis13
Understanding the evolution of cognitive engagement with interaction levels in online learning environments: Insights from learning analytics and epistemic network analysis13
Fast certificate issuance in a Moodle‐based MOOC platform: A large‐scale study13
A mobile game‐based app to facilitate learners' motivation and achievement in learning Chinese reading activities: An individual differences perspective12
Does question order matter on online math assessments? A big data analysis of undergraduate mathematics final exams12
Exploring relationships among students' computational thinking skills, emotions, and cognitive load using simulation games in primary education12
Taking the Edge Off Foreign Language Listening Anxiety: Online Game‐Based Working Memory Training Embedded in Metacognitive Intervention12
Improving participation equity in dialogic collaborative problem solving: A participatory visual learning analytical approach12
The Role of Social Robot in Enhancing Social–Emotional Skill Development in Children With Autism: A Three‐Level Meta‐Analysis12
Issue Information12
The effects of computer‐assisted interactive reading model on higher‐level and lower‐level text processing skills and cognitive load12
A Serious Game for Mould Prevention Education: A Comparative Study With Video‐Based Learning12
Exploring the nature of peer feedback: An epistemic network analysis approach12
Gamebrics: Design, implementation and practical evaluation of analytical rubrics in serious game play12
Ecological Analysis of Technology Use Among Children in Collaborative Design Contexts12
Issue Information12
Enhancing Computing Education Through Large Language Models11
Finger versus pencil: An eye tracking study of learning by drawing on touchscreens11
Effect of blended learning on student performance in K‐12 settings: A meta‐analysis11
Effects of Digital Game‐Based Learning on Student's Problem‐Solving Ability: A Three‐Level Meta‐Analysis11
Instructors' Continuous Happy Facial Expressions Enhance Learning in Instructional Videos11
Impacts of three approaches on collaborative knowledge building, group performance, behavioural engagement, and socially shared regulation in online collaborative learning11
Levering AI to enhance students' conceptual understanding and confidence in mathematics11
Secondary school teachers' use of online formative assessment during COVID‐19 lockdown: Experiences and lessons learned11
Academic dishonesty and trustworthy assessment in online learning: A systematic literature review11
Examining the Effectiveness of the Approach of Visual Metaphor Instructional Design for Management Education: A Multi‐Aspect Theoretical View of Flow Experience and Perceived Task Value11
Analysing students' self‐assessment practice in a distance education environment: Student behaviour, accuracy, and task‐related characteristics11
Data‐driven learning: English as a foreign language writing and complexity, accuracy and fluency measures11
Recommendations Based on Experiences of Pandemic‐Led Remote Mathematics Teaching in Pre‐K–12 Contexts: A Systematic Review From the Activity Theory Perspective11
Unfolding self‐regulated learning profiles of students: A longitudinal study11
On the necessity (or lack thereof) of digital proctoring: Drawbacks, perceptions, and alternatives11
Using WhatsApp increases language students' self‐motivation and achievement, and decreases learning anxiety: A self‐determination theory approach11
Research of Ethical Adoption of College Students' Learning Applications of Generative Artificial Intelligence11
AR as an Educational Technology for the Development of Reading Skills in Children With ASD in Korean Language Education11
Shake it or light it! The effects of cueing in desktop‐VR learning environments on search time and learning11
Design and Validation of the Metacognitive Diagnostic Disruption in AI Decision‐Making Scale ( MDD 11
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