Computers & Education

Papers
(The H4-Index of Computers & Education is 60. The table below lists those papers that are above that threshold based on CrossRef citation counts [max. 250 papers]. The publications cover those that have been published in the past four years, i.e., from 2021-04-01 to 2025-04-01.)
ArticleCitations
Virtual companionship or flesh and blood: The effects of study-with-me (SWM) videos on learners’ intrinsic motivation, perceived pressure, and performance281
A systematic review of the use of log-based process data in computer-based assessments248
How do Chinese undergraduates harness the potential of appraisal and emotions in generative AI-Powered learning? A multigroup analysis based on appraisal theory206
Dynamics of self-regulated learning: The effectiveness of students’ strategies across course periods191
Effect of summarizing scaffolding and textual cues on learning performance, mental model, and cognitive load in a virtual reality environment: An experimental study164
Identifying the accuracy of and exaggeration in self-reports of ICT knowledge among different groups of students: The use of the overclaiming technique163
Impact of the provision of PowerPoint slides on learning155
Which executive functions affect text comprehension and writing in paper and digital mode? An investigation in primary school children146
Patterns of cognitive returns to Information and Communication Technology (ICT) use of 15-year-olds: Global evidence from a Hierarchical Linear Modeling approach using PISA 2018143
Coursework, field experiences, and the technology beliefs and practices of preservice teachers135
Assessment of user experience in video-based learning environments: From design guidelines to final product132
A multilevel investigation into teacher-supported student use of technology in East Asian classroom: Examining teacher and school characteristics121
Peer feedback to support collaborative knowledge improvement: What kind of feedback feed-forward?115
Validating a collaborative problem-solving assessment tool across educational stages113
Pedagogical discourse markers in online algebra learning: Unraveling instructor's communication using natural language processing113
Preventing digital distraction in secondary classrooms: A quasi-experimental study112
Mediating learning with mobile devices through pedagogical innovation: Teachers' perceptions of K-12 students’ learning experiences111
Learning to Evaluate (Mis)information in an Online Game: Strategies Matter!108
From experience to empathy: An empathetic VR-based learning approach to improving EFL learners’ empathy and writing performance104
Editorial Board100
Touchscreen apps for child creativity: An evaluation of creativity apps designed for young children99
Unpacking help-seeking process through multimodal learning analytics: A comparative study of ChatGPT vs Human expert97
The impact of learning to code on elementary students’ writing skills92
Redesigning mathematics preservice teachers’ preparation for teaching with technology: A qualitative cross-case analysis using TPACK lenses90
Editorial Board88
An Examination of the use of computer-based formative assessments88
Editorial Board87
Editorial Board87
Editorial Board87
The effects of different interventions on self-regulated learning of pre-service teachers in a blended academic course86
Mathematics teachers' interaction patterns and role changes in online research-practice partnerships: A social network analysis85
Educational digital inequality: A meta-analysis of the relationship between digital device use and academic performance in adolescents81
Online peer feedback via Moodle forum: Implications for longitudinal feedback design and feedback quality81
Do virtual schools deliver in rural areas? A longitudinal analysis of academic outcomes80
Effectiveness of online regulation scaffolds on peer feedback provision and uptake: A mixed methods study77
Online instruction for a humanized learning experience: Techniques used by college instructors77
Towards a novel catalog of assessment patterns for distant education in the information technology domain77
Utilizing virtual reality to assist social competence education and social support for children from under-represented backgrounds77
Profiles of ICT identity and their associations with female high school students’ intention to study and work in ICT: A mixed-methods approach75
Teaching thermodynamics with augmented interaction and learning analytics75
A review of using multilevel modeling in e-learning research74
Is game-based language learning general or specific-oriented? Exploring the applicability of mobile virtual realities to medical English education in the middle east73
Unveiling joint attention dynamics: Examining multimodal engagement in an immersive collaborative astronomy simulation73
Virtual reality for car-detailing skill development: Learning outcomes of procedural accuracy and performance quality predicted by VR self-efficacy, VR using anxiety, VR learning interest and flow exp72
Learners don't know best: Shedding light on the phenomenon of the K-12 MOOC in the context of information literacy71
Fail or pass? Investigating learning experiences and interactive roles in MOOC discussion board69
Effects of two computer-based interventions on reading comprehension: Does strategy instruction matter?69
Expectations for supporting student engagement with learning analytics: An academic path perspective68
Uncovering student profiles. An explainable cluster analysis approach to PISA 202268
Relationships among undergraduates' problematic information security behavior, compulsive internet use, and mindful awareness in Taiwan67
Reviewer, essay, and reviewing-process characteristics that predict errors in web-based peer review67
Social anxiety and social skills via problematic smartphone use for predicting somatic symptoms and academic performance at primary school67
Investigating co-teaching presence and its impact on student engagement: A mixed-method study on the blended synchronous classroom64
Teacher professional identity and the nature of technology integration64
Examining the effects of students' self-efficacy and prior knowledge on learning and visual behavior in a physics game64
“Digital constructivists, activators or presenters? Different profiles of technology integration among swiss upper secondary school teachers”64
Children's social interactions within a socioenactive scenario63
Using the ARCS model to improve undergraduates’ perceived information security protection motivation and behavior62
Diversified resource access paths in MOOCs: Insights from network analysis62
Training pre-service teachers to deal with cyberbullying: Collective intelligence as a mode of learning61
Analysing user reviews of inquiry-based learning apps in science education60
Exploring interactive behaviours of urban and rural teachers in blended synchronous classrooms: Insights from a proposed interaction analysis framework60
0.85454201698303