Computers & Education

Papers
(The H4-Index of Computers & Education is 60. The table below lists those papers that are above that threshold based on CrossRef citation counts [max. 250 papers]. The publications cover those that have been published in the past four years, i.e., from 2022-06-01 to 2026-06-01.)
ArticleCitations
Editorial Board463
Utilizing virtual reality to assist social competence education and social support for children from under-represented backgrounds371
Exploring interactive behaviours of urban and rural teachers in blended synchronous classrooms: Insights from a proposed interaction analysis framework339
Investigating co-teaching presence and its impact on student engagement: A mixed-method study on the blended synchronous classroom281
Profiles of ICT identity and their associations with female high school students’ intention to study and work in ICT: A mixed-methods approach280
Enhancing teacher collaboration for technology integration: the impact of transformational leadership270
Online peer feedback via Moodle forum: Implications for longitudinal feedback design and feedback quality265
From experience to empathy: An empathetic VR-based learning approach to improving EFL learners’ empathy and writing performance231
A three-phase professional development approach to improving robotics pedagogical knowledge and computational thinking attitude of early childhood teachers206
The strength and direction of the difficulty adaptation affect situational interest in game-based learning200
Is game-based language learning general or specific-oriented? Exploring the applicability of mobile virtual realities to medical English education in the middle east191
Fostering scientific inquiry with hybrid intelligence: A semester-long experiment on knowledge acquisition in the science classroom184
Digital innovations in teacher recruitment: An experimental study176
Artificial intelligence for teaching and learning in schools: The need for pedagogical intelligence162
Developing an AI-based chatbot for practicing responsive teaching in mathematics160
Editorial Board147
Information and digital technology-assisted interventions to improve intercultural competence: A meta-analytical review145
Guiding student learning in video lectures: Effects of instructors’ emotional expressions and visual cues135
Team interactions with learning analytics dashboards135
Leveraging prompt-based LLMs for automated scoring and feedback generation in higher education128
Investigating effects of computer-mediated feedback on L2 vocabulary learning128
Preparing preservice teachers to teach with digital technologies: An update of effective SQD-strategies114
Media comparison studies dominate comparative research on augmented reality in education106
Should educators be concerned? The impact of short videos on rational thinking and learning: A comparative analysis100
An epistemic curiosity-evoking model for immersive virtual reality narrative reading: User experience and the interaction among epistemic curiosity, transportation, and attitudinal learning95
Hierarchical analysis of in-service teachers’ barriers to technology-integrated instruction: A review of 2000–2024 publications94
Attitude and peer norm predict how students use lecture recordings93
What do critical reading strategies look like? Eye-tracking and lag sequential analysis reveal attention to data and reasoning when reading conflicting information93
Why this app: How user ratings and app store rankings impact parents’ choice of educational apps88
Learner autonomy and mode selection in dual-mode chatbot: Students' interaction patterns and learning outcomes in an online course88
Interactivity and signaling in Immersive Virtual Reality: Effects on EFL learning experiences and outcomes85
Associations of different types of informal teacher learning with teachers’ technology integration intention81
Relations between academic boredom, academic achievement, ICT use, and teacher enthusiasm among adolescents80
Assessing digital self-efficacy: Review and scale development80
Editorial Board80
Self-regulated learning and technological integration competency: A multilevel latent profile analysis of preschool teachers77
Formation mechanism of popular courses on MOOC platforms: A configurational approach77
Impact of smart classrooms combined with student-centered pedagogies on rural students’ learning outcomes: Pedagogy and duration as moderator variables76
Identity profile of young people experiencing a sense of risk on the internet: A data mining application of decision tree with CHAID algorithm75
Offline and online user experience of gamified robotics for introducing computational thinking: Comparing engagement, game mechanics and coding motivation74
Application of cluster analysis to identify different reader groups through their engagement with a digital reading supplement73
Technological support to foster students’ artificial intelligence ethics: An augmented reality-based contextualized dilemma discussion approach71
RETRACTED: Collaborative AI-in-the-loop pedagogical conversational agent to enhance social and cognitive presence in cMOOC71
Mastery experiences in immersive virtual reality promote pro-environmental waste-sorting behavior70
A systematic literature review on designing self-regulated learning using generative artificial intelligence and its future research directions70
Effects of integrating self-regulation scaffolding supported by chatbot and online collaborative reflection on students’ learning in an artificial intelligence course69
A review study on eye-tracking technology usage in immersive virtual reality learning environments69
Tracing Affect in Digital Learning: Combining Log Data and Introspective Momentary Assessments69
From dual digitalization to digital learning space: Exploring the digital transformation of higher education68
Editorial Board66
Augmented reality and generative learning in K-12 writing: Performance outcomes and the mediating roles of motivation and metacognition66
Peer assessment methodology of open-ended assignments: Insights from a two-year case study within a university course using novel open source system66
Remote learning experiences of girls, boys and non-binary students66
The relationship between self-regulated student use of a virtual learning environment for algebra and student achievement: An examination of the role of teacher orchestration64
A study of motivations, behavior, and contributions quality in online communities of teachers: A data analytics approach62
Bridging the knowledge-skill gap: The role of large language model and critical thinking in education61
Validating a computational thinking concepts test for primary education using item response theory: An analysis of students’ responses61
High-quality digital distance teaching during COVID-19 school closures: Does familiarity with technology matter?61
Exploring the prospects of multimodal large language models for Automated Emotion Recognition in education: Insights from Gemini61
More inspiration and attention: How Generative AI tools impact graduate students' affective engagement in L2 source-based academic writing60
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