Computers & Education

Papers
(The median citation count of Computers & Education is 12. The table below lists those papers that are above that threshold based on CrossRef citation counts [max. 250 papers]. The publications cover those that have been published in the past four years, i.e., from 2021-06-01 to 2025-06-01.)
ArticleCitations
Profiles of ICT identity and their associations with female high school students’ intention to study and work in ICT: A mixed-methods approach295
Investigating co-teaching presence and its impact on student engagement: A mixed-method study on the blended synchronous classroom267
Exploring interactive behaviours of urban and rural teachers in blended synchronous classrooms: Insights from a proposed interaction analysis framework239
Using 360-degree video to explore teachers' professional noticing219
Utilizing virtual reality to assist social competence education and social support for children from under-represented backgrounds180
The strength and direction of the difficulty adaptation affect situational interest in game-based learning179
Online peer feedback via Moodle forum: Implications for longitudinal feedback design and feedback quality173
Assessment of user experience in video-based learning environments: From design guidelines to final product168
Developing a plugged-in class observation protocol in high-school blended STEM classes: Student engagement, teacher behaviors and student-teacher interaction patterns158
From experience to empathy: An empathetic VR-based learning approach to improving EFL learners’ empathy and writing performance140
Is game-based language learning general or specific-oriented? Exploring the applicability of mobile virtual realities to medical English education in the middle east129
Developing an AI-based chatbot for practicing responsive teaching in mathematics124
Learning to code and the acquisition of computational thinking by young children122
Artificial intelligence for teaching and learning in schools: The need for pedagogical intelligence115
What do critical reading strategies look like? Eye-tracking and lag sequential analysis reveal attention to data and reasoning when reading conflicting information111
Relations between academic boredom, academic achievement, ICT use, and teacher enthusiasm among adolescents109
Coding in the cot? Factors influencing 0–17s’ experiences with technology and coding in the United Kingdom108
Guiding student learning in video lectures: Effects of instructors’ emotional expressions and visual cues104
Team interactions with learning analytics dashboards104
Attitude and peer norm predict how students use lecture recordings103
Editorial Board102
Grade-based similarity prevails in online course forums at scale101
Editorial Board98
Editorial Board96
An epistemic curiosity-evoking model for immersive virtual reality narrative reading: User experience and the interaction among epistemic curiosity, transportation, and attitudinal learning94
Classroom management competency enhancement for student teachers using a fully immersive virtual classroom93
Associations of different types of informal teacher learning with teachers’ technology integration intention93
Investigating effects of computer-mediated feedback on L2 vocabulary learning89
Information and digital technology-assisted interventions to improve intercultural competence: A meta-analytical review85
Assessing digital self-efficacy: Review and scale development84
Media comparison studies dominate comparative research on augmented reality in education84
Two decades of game concepts in digital learning environments – A bibliometric study and research agenda82
Student- versus teacher-generated explanations for answers to online multiple-choice questions: What are the differences?82
Peer assessment methodology of open-ended assignments: Insights from a two-year case study within a university course using novel open source system81
Application of cluster analysis to identify different reader groups through their engagement with a digital reading supplement79
“You might as well just all agree with each other:”An initial study of cyberbullying victims’ social presence in online discussions79
Cultural implications in the acceptability of game-based learning78
Formation mechanism of popular courses on MOOC platforms: A configurational approach77
Editorial Board76
Open Data Interface (ODI) for secondary school education75
Offline and online user experience of gamified robotics for introducing computational thinking: Comparing engagement, game mechanics and coding motivation74
How instructional context can impact learning with educational technology: Lessons from a study with a digital learning game74
A review study on eye-tracking technology usage in immersive virtual reality learning environments73
Quality over frequency in using digital technology: Measuring the experienced functional use73
Prompting in-depth learning in immersive virtual reality: Impact of an elaboration prompt on developing a mental model73
Impact of smart classrooms combined with student-centered pedagogies on rural students’ learning outcomes: Pedagogy and duration as moderator variables71
Linking self-report and process data to performance as measured by different assessment types70
Mastery experiences in immersive virtual reality promote pro-environmental waste-sorting behavior69
Fostering pre-service teachers’ technological pedagogical content knowledge (TPACK): A quasi-experimental field study68
Identity profile of young people experiencing a sense of risk on the internet: A data mining application of decision tree with CHAID algorithm68
Pre-class video watching fosters achievement and knowledge retention in a flipped classroom67
Technological support to foster students’ artificial intelligence ethics: An augmented reality-based contextualized dilemma discussion approach66
Editorial Board66
From dual digitalization to digital learning space: Exploring the digital transformation of higher education66
Corrigendum to “Factors influencing students’ perceived impact of learning and satisfaction in Computer Supported Collaborative Learning” [Computers & Education 174 (2021) 104310]65
Innovative ongoing support within a multifaceted computational thinking professional learning program improves teachers’ self-efficacy and classroom practices64
Harmony in diversity: Digital literacy research in a multidisciplinary landscape64
When barriers are not an issue: Tracing the relationship between hindering factors and technology use in secondary schools across Europe63
Analysis and discovery of procrastination patterns in a language learning MOOC62
Validating a computational thinking concepts test for primary education using item response theory: An analysis of students’ responses62
Using sequence mining to study students’ calculator use, problem solving, and mathematics achievement in the National Assessment of Educational Progress (NAEP)61
The impact of esports participation on the development of 21st century skills in youth: A systematic review61
Examining ICT attitudes, use and support in blended learning settings for students’ reading performance: Approaches of artificial intelligence and multilevel model60
How pedagogical agents communicate with students: A two-phase systematic review59
Investigating the impact of research-based professional development on teacher learning and classroom practice: Findings from computer science education59
Remote learning experiences of girls, boys and non-binary students59
A study of motivations, behavior, and contributions quality in online communities of teachers: A data analytics approach59
High-quality digital distance teaching during COVID-19 school closures: Does familiarity with technology matter?59
Identifying regulation profiles during computer-supported collaborative learning and examining their relation with students' performance, motivation, and self-efficacy for learning59
The relationship between self-regulated student use of a virtual learning environment for algebra and student achievement: An examination of the role of teacher orchestration58
Exploring empathy in cyberbullying with serious games58
Editorial Board57
Investigating relationships among blended synchronous learning environments, students’ motivation, and cognitive engagement: A mixed methods study57
Corrigendum to “Teacher professional identity and the nature of technology integration” [Comput. Educ. 175 (2021) 104314]56
Editorial Board56
Interpreting log data through the lens of learning design: Second-order predictors and their relations with learning outcomes in flipped classrooms55
Predicting preservice teachers' intention to use technology-enabled learning55
Effects of online whiteboard-based collaborative argumentation scaffolds on group-level cognitive regulations, written argument skills and regulation patterns54
Associations between mind wandering, viewer interactions, and the meaningful structure of educational videos53
The role of feedback and guidance as intervention methods to foster computational thinking in educational robotics learning activities for primary school53
Digital ethnography of an online professional learning community based on WeChat for Chinese early childhood teachers53
Contrasting levels of student engagement in blended and non-blended learning scenarios53
Do feedback strategies improve students’ learning gain?-Results of a randomized experiment using polling technology in physics classrooms52
Using multiple, dynamically linked representations to develop representational competency and conceptual understanding of the earthquake cycle52
Learning analytics and the Universal Design for Learning (UDL): A clustering approach52
High heels, compass, spider-man, or drug? Metaphor analysis of generative artificial intelligence in academic writing51
Cognitive-motivational engagement in ICT mediates the effect of ICT use on academic achievements: Evidence from 52 countries51
Exploring teacher immediacy-(non)dependency in the tutored augmented reality game-assisted flipped classrooms of English for medical purposes comprehension among the Asian students51
Examining the dynamics of knowledge convergence in online learning context: A network perspective50
How do social presence and active learning in synchronous and asynchronous online classes relate to students’ perceived course gains?49
Critical attitude and ability associated with students’ self-confidence and attitude toward “predict-observe-explain” online science inquiry learning49
Understanding the gender divide in digital literacy in four European countries: A comprehensive decomposition analysis using unconditional quantile regression49
ChatGPT improves creative problem-solving performance in university students: An experimental study49
Demystifying the personal and social forces behind school digital transformation: An analysis of the job demands and resources theory through school leaders48
Editorial Board48
Editorial Board47
iVisit-Collaborate: Collaborative problem-solving in multiuser 360-degree panoramic site visits46
Effectiveness of a three-dimensional-printing curriculum: Developing and evaluating an elementary school design-oriented model course46
Digital competence test for learning in schools: Development of items and scales45
Stressed or engaged? Addressing the mixed significance of physiological activity during constructivist learning45
The effectiveness of personalized technology-enhanced learning in higher education: A meta-analysis with association rule mining45
Reducing interpretative ambiguity in an educational environment with ChatGPT44
Students’ active cognitive engagement with instructional videos predicts STEM learning44
Virtual vs. traditional learning in higher education: A systematic review of comparative studies44
Effect of student responsiveness to instructional innovation on student engagement in semi-synchronous online learning environments: The mediating role of personal technological innovativeness and per43
Collaborative activities in hybrid learning environments: Exploring teacher orchestration load and students’ perceptions43
Pedagogical discourse markers in online algebra learning: Unraveling instructor's communication using natural language processing42
Identifying supportive student factors for mindset interventions: A two-model machine learning approach42
Problem- based learning in live online classes: Learning achievement, problem-solving skill, communication skill, and interaction42
Reviewer, essay, and reviewing-process characteristics that predict errors in web-based peer review42
Using scaffolded feedforward and peer feedback to improve problem-based learning in large classes42
Validating a collaborative problem-solving assessment tool across educational stages42
A systematic review of the use of log-based process data in computer-based assessments41
Virtual companionship or flesh and blood: The effects of study-with-me (SWM) videos on learners’ intrinsic motivation, perceived pressure, and performance40
Patterns of cognitive returns to Information and Communication Technology (ICT) use of 15-year-olds: Global evidence from a Hierarchical Linear Modeling approach using PISA 201840
The influence of task-value scaffolding in a predictive learning analytics dashboard on learners' statistics anxiety, motivation, and performance39
Effects of two computer-based interventions on reading comprehension: Does strategy instruction matter?39
A multilevel investigation into teacher-supported student use of technology in East Asian classroom: Examining teacher and school characteristics39
Effectiveness of online regulation scaffolds on peer feedback provision and uptake: A mixed methods study39
What is “technology integration” and how is it measured in K-12 education? A systematic review of survey instruments from 2010 to 202139
Fail or pass? Investigating learning experiences and interactive roles in MOOC discussion board38
Adolescent user behaviors on short video application, cognitive functioning and academic performance38
Understanding what determines university students’ behavioral engagement in a group-based flipped learning context38
Redesigning mathematics preservice teachers’ preparation for teaching with technology: A qualitative cross-case analysis using TPACK lenses38
Investigating the effect of nudges for improving comment quality in active video watching38
Digital Game-Based Learning effectiveness assessment: Reflections on study design38
In-service teachers' conceptions of mobile technology-integrated instruction: Tendency towards student-centered learning38
Educational digital inequality: A meta-analysis of the relationship between digital device use and academic performance in adolescents37
Touchscreen apps for child creativity: An evaluation of creativity apps designed for young children37
Visual search patterns, information selection strategies, and information anxiety for online information problem solving37
Unveiling joint attention dynamics: Examining multimodal engagement in an immersive collaborative astronomy simulation36
Children's social interactions within a socioenactive scenario36
Development and techniques in learner model in adaptive e-learning system: A systematic review35
Enhancing Blended Learning Discussions with a Scaffolded Knowledge Integration–Based ChatGPT Mobile Instant Messaging System35
Toward a framework that connects individual TPACK and collective TPACK: A systematic review of TPACK studies investigating teacher collaborative discourse in the learning by design process35
Peer feedback to support collaborative knowledge improvement: What kind of feedback feed-forward?35
Virtual reality for car-detailing skill development: Learning outcomes of procedural accuracy and performance quality predicted by VR self-efficacy, VR using anxiety, VR learning interest and flow exp35
Applying a business simulation game in a flipped classroom to enhance engagement, learning achievement, and higher-order thinking skills35
Learners don't know best: Shedding light on the phenomenon of the K-12 MOOC in the context of information literacy35
Empowering the collective reflection-based argumentation mapping strategy to enhance students’ argumentative speaking35
Editorial Board34
Editorial Board34
Editorial Board34
A self-determination theory (SDT) design approach for inclusive and diverse artificial intelligence (AI) education34
“Development and validation of the ICAP Technology Scale to measure how teachers integrate technology into learning activities”33
Task-value motivational prompts in a descriptive dashboard can increase anxiety among anxious learners33
Leveraging process data to assess adults’ problem-solving skills: Using sequence mining to identify behavioral patterns across digital tasks32
Feasibility of adaptive teaching with technology: Which implementation conditions matter?31
Using learning analytics with temporal modeling to uncover the interplay of before-class video viewing engagement, motivation, and performance in an active learning context31
The role of perspective-taking on empowering the empathetic behavior of educators in VR-based training sessions: An experimental evaluation31
Comparing the effects of intelligent personal assistant-human and human-human interactions on EFL learners’ willingness to communicate beyond the classroom31
Learning communities, social media, and learning performance: Transactive memory system perspective31
A cross-group comparison study of the effect of interaction on satisfaction in online learning: The parallel mediating role of academic emotions and self-regulated learning31
Investigating the effectiveness of emotional design principle to attenuate ego depletion effect31
Learning analytics on video-viewing engagement in a flipped statistics course: Relating external video-viewing patterns to internal motivational dynamics and performance30
Video outperforms illustrated text: Do old explanations for the modality effect apply in a learner-paced fifth-grade classroom context?30
What matters in AI-supported learning: A study of human-AI interactions in language learning using cluster analysis and epistemic network analysis30
Embodying nature in immersive virtual reality: Are multisensory stimuli vital to affect nature connectedness and pro-environmental behaviour?30
Diverse approaches to learning with immersive Virtual Reality identified from a systematic review30
When the whole is greater than the sum of its parts: Combining real and virtual experiments in science education30
Misinformation Is Contagious: Middle school students learn how to evaluate and share information responsibly through a digital game30
EdTech Context Inventory: Factor analyses for ten instruments to measure edtech implementation context features30
Advancing young students’ computational thinking: An investigation of structured curriculum in early years primary schooling30
Exploring the factors influencing teachers’ instructional data use with electronic data systems30
Editorial Board29
The synergistic effects in an AI-supported online scientific argumentation learning environment29
Science teachers can teach computational thinking through distributed expertise29
Improving the efficiency of remote conference tool use for distance learning in higher education: A kano based approach29
Editorial Board29
Effects of reading medium on the processing, comprehension, and calibration of adolescent readers29
The role of smartphones in college students’ mind-wandering during learning29
Editorial Board29
Editorial Board29
Teachers as digital composers: Designing digital jumpstarts to scaffold for emerging bilingual learners29
How instructors influence learning with instructional videos - The importance of professional appearance and communication29
Editorial Board28
Pushing the button: Why do learners pause online videos?28
Can teaching simulations in a virtual classroom help trainee teachers to develop oral communication skills and self-efficacy? A randomized controlled trial.28
What makes online professional development effective? The effect of quality characteristics on teachers’ satisfaction and changes in their professional practices28
Digital versus paper-based foreign-language vocabulary learning and testing: A study-test medium congruency effect28
Comparison of children's social problem-solving skills who play videogames and traditional games: A cross-cultural study28
Timing of learning supports in educational games can impact students’ outcomes28
An analysis of children’ interaction with an AI chatbot and its impact on their interest in reading28
Predicting problem-solving success in an office simulation applying N-grams and a random forest to behavioral process data28
Escribo play learning games can foster early reading and writing for low-income kindergarten children28
Exploring the influence of interactive network and collective knowledge construction mode on students’ perceived collective agency27
Enhancing EFL pre-service teachers’ affordance noticing and utilizing with the Synthesis of Qualitative Evidence strategies: An exploratory study of a customizable virtual environment platform27
Understanding student teachers’ collaborative problem solving: Insights from an epistemic network analysis (ENA)27
Authenticity, engagement, and performance in online high school courses: Insights from micro-interactional data27
The effects of different metacognitive patterns on students' self-regulated learning in blended learning27
Tracking visual attention during learning of complex science concepts with augmented 3D visualizations27
Watching a hands-on activity improves students’ understanding of randomness27
How well does the digital home learning environment predict ICT literacy and ICT self-efficacy? Comparing the predictive power of adolescent and parent reports26
Effect of augmented reality-based virtual educational robotics on programming students’ enjoyment of learning, computational thinking skills, and academic achievement26
Editorial Board26
Effects of an ego-depletion intervention upon online learning26
Editorial Board26
Immersive procedural training in virtual reality: A systematic literature review26
Editorial Board26
Editorial Board26
When the school door closes, do teachers open a window? Using diary method to investigate teachers’ online teaching practices and momentary experiences in crisis26
Unplugged or plugged-in programming learning: A comparative experimental study26
Editorial Board26
Editorial Board26
An idiom-driven learning strategy to improve low achievers’ science comprehension, motivation, and argumentation.26
Can student-facing analytics improve online students’ effort and success by affecting how they explain the cause of past performance?25
What I wanted and what I did: Motivation and engagement in a massive open online course25
The power of affective pedagogical agent and self-explanation in computer-based learning25
Video-based reflection in teacher education: Comparing virtual reality and real classroom videos25
The power of feedback and reflection: Testing an online scenario-based learning intervention for student teachers25
A network analysis on digital media use, reading enjoyment, and orthography precision in a highly educated sample25
The engagement of university teachers with predictive learning analytics25
A meta-analysis of the correlation between self-regulated learning strategies and academic performance in online and blended learning environments25
Unraveling TPACK: Investigating the inherent structure of TPACK from a subject-specific angle using test-based instruments24
The cognitive effects of computational thinking: A systematic review and meta-analytic study24
Advancing a Practical Inquiry Model with multi-perspective role-playing to foster critical thinking behavior in e-book reading24
The mediating role of digital informal learning in the relationship between students' digital competence and their academic performance23
Digital badges affect need satisfaction but not frustration in males in higher education23
Successful design and delivery of online professional development for teachers: A systematic review of the literature23
Editorial Board23
Teacher-reported instructional quality in the context of technology-enhanced teaching: The role of teachers’ digital competence-related beliefs in empowering learners23
A profile analysis of online assignment motivation: Combining achievement goal and expectancy-value perspectives23
Effects of voice assistant creation using different learning approaches on performance of computational thinking23
The non-linear relationships between ICT use and academic achievement of secondary students in Hong Kong22
Editorial Board22
Editorial Board22
Child-driven, machine-guided: Automatic scaffolding of constructionist-inspired early literacy play22
Class size affects preservice teachers’ physiological and psychological stress reactions: An experiment in a virtual reality classroom21
Assessing collaborative problem-solving skills among elementary school students21
Encouraging gameful experience in digital game-based learning: A double-mediation model of perceived instructional support, group engagement, and flow21
Eye tracking technology for examining cognitive processes in education: A systematic review21
A taxonomy of social media for learning21
The moderating effects of total comments on the relationship between comment implementation and online peer-supported writing performance21
Are schools digitally inclusive for all? Profiles of school digital inclusion using PISA 201821
Enhancing EFL learners’ speaking skills, foreign language enjoyment, and language-specific grit utilising the affordances of a MALL app: A microgenetic perspective21
Examining various risk factors as the predictors of gifted and non-gifted high school students’ online game addiction21
University students’ use of mobile technology in self-directed language learning: Using the integrative model of behavior prediction21
“What about special ed?“: Barriers and enablers for teaching with technology in special education21
Young children's social and independent behavior during play with a coding app: Digital game features matter in a 1:1 child to tablet setting21
An Examination of the use of computer-based formative assessments20
Learning to Evaluate (Mis)information in an Online Game: Strategies Matter!20
Corrigendum to “Investigating antecedents of plagiarism using extended theory of planned behavior” [Computers & Education 144 (January 2020) 103700]20
Understanding feedback in online learning – A critical review and metaphor analysis20
From the learner's perspective: A systematic review of MOOC learner experiences (2008–2021)20
The impact of learning to code on elementary students’ writing skills20
Pedagogical agents communicating and scaffolding students' learning: High school teachers' and students' perspectives19
How do Chinese undergraduates harness the potential of appraisal and emotions in generative AI-Powered learning? A multigroup analysis based on appraisal theory19
Digital competence in higher education research: A systematic literature review19
Understanding learners’ acceptance of high-immersion virtual reality systems: Insights from confirmatory and exploratory PLS-SEM analyses19
Avatar customization orientation and undergraduate-course outcomes: Actual-self avatars are better than ideal-self and future-self avatars19
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