Computers & Education

Papers
(The median citation count of Computers & Education is 14. The table below lists those papers that are above that threshold based on CrossRef citation counts [max. 250 papers]. The publications cover those that have been published in the past four years, i.e., from 2021-11-01 to 2025-11-01.)
ArticleCitations
A three-phase professional development approach to improving robotics pedagogical knowledge and computational thinking attitude of early childhood teachers334
Investigating co-teaching presence and its impact on student engagement: A mixed-method study on the blended synchronous classroom283
Is game-based language learning general or specific-oriented? Exploring the applicability of mobile virtual realities to medical English education in the middle east220
Online peer feedback via Moodle forum: Implications for longitudinal feedback design and feedback quality214
Exploring interactive behaviours of urban and rural teachers in blended synchronous classrooms: Insights from a proposed interaction analysis framework212
The strength and direction of the difficulty adaptation affect situational interest in game-based learning198
Enhancing teacher collaboration for technology integration: the impact of transformational leadership174
Profiles of ICT identity and their associations with female high school students’ intention to study and work in ICT: A mixed-methods approach171
Utilizing virtual reality to assist social competence education and social support for children from under-represented backgrounds149
From experience to empathy: An empathetic VR-based learning approach to improving EFL learners’ empathy and writing performance148
Developing a plugged-in class observation protocol in high-school blended STEM classes: Student engagement, teacher behaviors and student-teacher interaction patterns147
Artificial intelligence for teaching and learning in schools: The need for pedagogical intelligence139
Developing an AI-based chatbot for practicing responsive teaching in mathematics135
Using 360-degree video to explore teachers' professional noticing135
Should educators be concerned? The impact of short videos on rational thinking and learning: A comparative analysis133
Editorial Board126
Guiding student learning in video lectures: Effects of instructors’ emotional expressions and visual cues125
An epistemic curiosity-evoking model for immersive virtual reality narrative reading: User experience and the interaction among epistemic curiosity, transportation, and attitudinal learning121
Attitude and peer norm predict how students use lecture recordings113
Two decades of game concepts in digital learning environments – A bibliometric study and research agenda104
Relations between academic boredom, academic achievement, ICT use, and teacher enthusiasm among adolescents103
Information and digital technology-assisted interventions to improve intercultural competence: A meta-analytical review102
Coding in the cot? Factors influencing 0–17s’ experiences with technology and coding in the United Kingdom101
Editorial Board99
Grade-based similarity prevails in online course forums at scale98
Team interactions with learning analytics dashboards96
Preparing preservice teachers to teach with digital technologies: An update of effective SQD-strategies95
Investigating effects of computer-mediated feedback on L2 vocabulary learning91
Associations of different types of informal teacher learning with teachers’ technology integration intention90
What do critical reading strategies look like? Eye-tracking and lag sequential analysis reveal attention to data and reasoning when reading conflicting information89
Assessing digital self-efficacy: Review and scale development85
Media comparison studies dominate comparative research on augmented reality in education84
Classroom management competency enhancement for student teachers using a fully immersive virtual classroom83
Editorial Board81
Formation mechanism of popular courses on MOOC platforms: A configurational approach78
Open Data Interface (ODI) for secondary school education78
Student- versus teacher-generated explanations for answers to online multiple-choice questions: What are the differences?76
Offline and online user experience of gamified robotics for introducing computational thinking: Comparing engagement, game mechanics and coding motivation76
Effects of integrating self-regulation scaffolding supported by chatbot and online collaborative reflection on students’ learning in an artificial intelligence course76
Self-regulated learning and technological integration competency: A multilevel latent profile analysis of preschool teachers76
A review study on eye-tracking technology usage in immersive virtual reality learning environments74
Quality over frequency in using digital technology: Measuring the experienced functional use74
Cultural implications in the acceptability of game-based learning74
Pre-class video watching fosters achievement and knowledge retention in a flipped classroom72
Fostering pre-service teachers’ technological pedagogical content knowledge (TPACK): A quasi-experimental field study72
How instructional context can impact learning with educational technology: Lessons from a study with a digital learning game71
Mastery experiences in immersive virtual reality promote pro-environmental waste-sorting behavior70
Impact of smart classrooms combined with student-centered pedagogies on rural students’ learning outcomes: Pedagogy and duration as moderator variables69
Application of cluster analysis to identify different reader groups through their engagement with a digital reading supplement69
Identity profile of young people experiencing a sense of risk on the internet: A data mining application of decision tree with CHAID algorithm69
From dual digitalization to digital learning space: Exploring the digital transformation of higher education68
Peer assessment methodology of open-ended assignments: Insights from a two-year case study within a university course using novel open source system68
Bridging the knowledge-skill gap: The role of large language model and critical thinking in education66
Technological support to foster students’ artificial intelligence ethics: An augmented reality-based contextualized dilemma discussion approach66
Innovative ongoing support within a multifaceted computational thinking professional learning program improves teachers’ self-efficacy and classroom practices66
Validating a computational thinking concepts test for primary education using item response theory: An analysis of students’ responses65
Remote learning experiences of girls, boys and non-binary students65
Analysis and discovery of procrastination patterns in a language learning MOOC64
Editorial Board64
When barriers are not an issue: Tracing the relationship between hindering factors and technology use in secondary schools across Europe64
Investigating the impact of research-based professional development on teacher learning and classroom practice: Findings from computer science education63
Corrigendum to “Factors influencing students’ perceived impact of learning and satisfaction in Computer Supported Collaborative Learning” [Computers & Education 174 (2021) 104310]62
Harmony in diversity: Digital literacy research in a multidisciplinary landscape59
The relationship between self-regulated student use of a virtual learning environment for algebra and student achievement: An examination of the role of teacher orchestration59
Using sequence mining to study students’ calculator use, problem solving, and mathematics achievement in the National Assessment of Educational Progress (NAEP)58
A study of motivations, behavior, and contributions quality in online communities of teachers: A data analytics approach57
Identifying regulation profiles during computer-supported collaborative learning and examining their relation with students' performance, motivation, and self-efficacy for learning57
How pedagogical agents communicate with students: A two-phase systematic review56
Exploring the prospects of multimodal large language models for Automated Emotion Recognition in education: Insights from Gemini56
Examining ICT attitudes, use and support in blended learning settings for students’ reading performance: Approaches of artificial intelligence and multilevel model56
The role of teachable agents’ personality traits on student-AI interactions and math learning56
The impact of esports participation on the development of 21st century skills in youth: A systematic review55
Cognitive-motivational engagement in ICT mediates the effect of ICT use on academic achievements: Evidence from 52 countries55
High-quality digital distance teaching during COVID-19 school closures: Does familiarity with technology matter?55
Examining the dynamics of knowledge convergence in online learning context: A network perspective55
How do social presence and active learning in synchronous and asynchronous online classes relate to students’ perceived course gains?54
ChatGPT improves creative problem-solving performance in university students: An experimental study54
Do feedback strategies improve students’ learning gain?-Results of a randomized experiment using polling technology in physics classrooms54
High heels, compass, spider-man, or drug? Metaphor analysis of generative artificial intelligence in academic writing54
Corrigendum to “Teacher professional identity and the nature of technology integration” [Comput. Educ. 175 (2021) 104314]53
Exploring teacher immediacy-(non)dependency in the tutored augmented reality game-assisted flipped classrooms of English for medical purposes comprehension among the Asian students53
Editorial Board52
Editorial Board52
The role of feedback and guidance as intervention methods to foster computational thinking in educational robotics learning activities for primary school51
Using multiple, dynamically linked representations to develop representational competency and conceptual understanding of the earthquake cycle51
Digital ethnography of an online professional learning community based on WeChat for Chinese early childhood teachers50
Learning analytics and the Universal Design for Learning (UDL): A clustering approach50
Associations between mind wandering, viewer interactions, and the meaningful structure of educational videos50
Effects of online whiteboard-based collaborative argumentation scaffolds on group-level cognitive regulations, written argument skills and regulation patterns49
Students’ active cognitive engagement with instructional videos predicts STEM learning48
Demystifying the personal and social forces behind school digital transformation: An analysis of the job demands and resources theory through school leaders48
Understanding the gender divide in digital literacy in four European countries: A comprehensive decomposition analysis using unconditional quantile regression48
Widening the Digital Divide: The mediating role of Intelligent Tutoring Systems in the relationship between rurality, socioeducational advantage, and mathematics learning outcomes48
Editorial Board48
Effectiveness of a three-dimensional-printing curriculum: Developing and evaluating an elementary school design-oriented model course48
Collaborative activities in hybrid learning environments: Exploring teacher orchestration load and students’ perceptions47
Editorial Board47
Virtual vs. traditional learning in higher education: A systematic review of comparative studies46
Using scaffolded feedforward and peer feedback to improve problem-based learning in large classes46
Stressed or engaged? Addressing the mixed significance of physiological activity during constructivist learning46
Effect of student responsiveness to instructional innovation on student engagement in semi-synchronous online learning environments: The mediating role of personal technological innovativeness and per45
The effectiveness of personalized technology-enhanced learning in higher education: A meta-analysis with association rule mining45
iVisit-Collaborate: Collaborative problem-solving in multiuser 360-degree panoramic site visits44
Digital competence test for learning in schools: Development of items and scales44
A multilevel investigation into teacher-supported student use of technology in East Asian classroom: Examining teacher and school characteristics44
Reducing interpretative ambiguity in an educational environment with ChatGPT44
Assessing Digital Etiquette in Adolescents: A Stealth Approach Using Game-based Learning to Reduce Anxiety, Promote Flow, and Enhance Learning Gains44
Development and techniques in learner model in adaptive e-learning system: A systematic review43
Redesigning mathematics preservice teachers’ preparation for teaching with technology: A qualitative cross-case analysis using TPACK lenses43
Children's social interactions within a socioenactive scenario43
Learners don't know best: Shedding light on the phenomenon of the K-12 MOOC in the context of information literacy42
Applying a business simulation game in a flipped classroom to enhance engagement, learning achievement, and higher-order thinking skills42
Unveiling joint attention dynamics: Examining multimodal engagement in an immersive collaborative astronomy simulation42
Effectiveness of online regulation scaffolds on peer feedback provision and uptake: A mixed methods study42
Enhancing blended learning discussions with a Scaffolded Knowledge Integration–Based ChatGPT mobile instant messaging system41
Patterns of cognitive returns to Information and Communication Technology (ICT) use of 15-year-olds: Global evidence from a Hierarchical Linear Modeling approach using PISA 201841
Effects of two computer-based interventions on reading comprehension: Does strategy instruction matter?41
Pedagogical discourse markers in online algebra learning: Unraveling instructor's communication using natural language processing41
The influence of task-value scaffolding in a predictive learning analytics dashboard on learners' statistics anxiety, motivation, and performance41
Virtual companionship or flesh and blood: The effects of study-with-me (SWM) videos on learners’ intrinsic motivation, perceived pressure, and performance41
Touchscreen apps for child creativity: An evaluation of creativity apps designed for young children40
A systematic review of the use of log-based process data in computer-based assessments40
What is “technology integration” and how is it measured in K-12 education? A systematic review of survey instruments from 2010 to 202140
Empowering the collective reflection-based argumentation mapping strategy to enhance students’ argumentative speaking39
Investigating the effect of nudges for improving comment quality in active video watching39
Adolescent user behaviors on short video application, cognitive functioning and academic performance39
Educational digital inequality: A meta-analysis of the relationship between digital device use and academic performance in adolescents39
Understanding what determines university students’ behavioral engagement in a group-based flipped learning context39
Self-assessment accuracy in the age of artificial Intelligence: Differential effects of LLM-generated feedback39
Peer feedback to support collaborative knowledge improvement: What kind of feedback feed-forward?38
A self-determination theory (SDT) design approach for inclusive and diverse artificial intelligence (AI) education38
Virtual reality for car-detailing skill development: Learning outcomes of procedural accuracy and performance quality predicted by VR self-efficacy, VR using anxiety, VR learning interest and flow exp38
Fail or pass? Investigating learning experiences and interactive roles in MOOC discussion board38
Validating a collaborative problem-solving assessment tool across educational stages37
Task-value motivational prompts in a descriptive dashboard can increase anxiety among anxious learners37
Editorial Board37
Editorial Board37
Exploring the factors influencing teachers’ instructional data use with electronic data systems36
Using learning analytics with temporal modeling to uncover the interplay of before-class video viewing engagement, motivation, and performance in an active learning context36
Comparing the effects of intelligent personal assistant-human and human-human interactions on EFL learners’ willingness to communicate beyond the classroom36
What matters in AI-supported learning: A study of human-AI interactions in language learning using cluster analysis and epistemic network analysis35
Diverse approaches to learning with immersive Virtual Reality identified from a systematic review35
Embodying nature in immersive virtual reality: Are multisensory stimuli vital to affect nature connectedness and pro-environmental behaviour?35
“Development and validation of the ICAP Technology Scale to measure how teachers integrate technology into learning activities”35
In search of adequate models of pedagogy34
Learning by explaining through digital devices: The role of the modality of oral explaining and extraversion34
Measuring undergraduate students' reliance on Generative AI during problem-solving: Scale development and validation34
Misinformation Is Contagious: Middle school students learn how to evaluate and share information responsibly through a digital game34
Feasibility of adaptive teaching with technology: Which implementation conditions matter?34
Editorial Board34
Editorial Board33
EdTech Context Inventory: Factor analyses for ten instruments to measure edtech implementation context features33
Investigating the effectiveness of emotional design principle to attenuate ego depletion effect33
A cross-group comparison study of the effect of interaction on satisfaction in online learning: The parallel mediating role of academic emotions and self-regulated learning32
Advancing young students’ computational thinking: An investigation of structured curriculum in early years primary schooling32
Video outperforms illustrated text: Do old explanations for the modality effect apply in a learner-paced fifth-grade classroom context?32
Learning communities, social media, and learning performance: Transactive memory system perspective32
When the whole is greater than the sum of its parts: Combining real and virtual experiments in science education32
Learning analytics on video-viewing engagement in a flipped statistics course: Relating external video-viewing patterns to internal motivational dynamics and performance32
Predicting problem-solving success in an office simulation applying N-grams and a random forest to behavioral process data31
The role of perspective-taking on empowering the empathetic behavior of educators in VR-based training sessions: An experimental evaluation31
The role of smartphones in college students’ mind-wandering during learning31
Editorial Board31
The synergistic effects in an AI-supported online scientific argumentation learning environment31
Editorial Board31
Sustaining focus when It's hardest: Emotional design strengthens sustained learning, especially in contexts with attractive alternatives30
Pushing the button: Why do learners pause online videos?30
How instructors influence learning with instructional videos - The importance of professional appearance and communication30
Teachers as digital composers: Designing digital jumpstarts to scaffold for emerging bilingual learners30
Digital versus paper-based foreign-language vocabulary learning and testing: A study-test medium congruency effect30
Effects of reading medium on the processing, comprehension, and calibration of adolescent readers30
Science teachers can teach computational thinking through distributed expertise30
Editorial Board30
Improving the efficiency of remote conference tool use for distance learning in higher education: A kano based approach30
Comparison of children's social problem-solving skills who play videogames and traditional games: A cross-cultural study30
Escribo play learning games can foster early reading and writing for low-income kindergarten children30
Immersive procedural training in virtual reality: A systematic literature review29
Unplugged or plugged-in programming learning: A comparative experimental study29
An analysis of children’ interaction with an AI chatbot and its impact on their interest in reading29
Enhancing EFL pre-service teachers’ affordance noticing and utilizing with the Synthesis of Qualitative Evidence strategies: An exploratory study of a customizable virtual environment platform29
Editorial Board29
Can teaching simulations in a virtual classroom help trainee teachers to develop oral communication skills and self-efficacy? A randomized controlled trial.29
What makes online professional development effective? The effect of quality characteristics on teachers’ satisfaction and changes in their professional practices29
Editorial Board29
How well does the digital home learning environment predict ICT literacy and ICT self-efficacy? Comparing the predictive power of adolescent and parent reports28
Effect of augmented reality-based virtual educational robotics on programming students’ enjoyment of learning, computational thinking skills, and academic achievement28
Watching a hands-on activity improves students’ understanding of randomness28
Tracking visual attention during learning of complex science concepts with augmented 3D visualizations28
Timing of learning supports in educational games can impact students’ outcomes28
Understanding student teachers’ collaborative problem solving: Insights from an epistemic network analysis (ENA)28
Virtual reality based executive function training in schools: The impact of adaptivity on executive function and motivation27
Editorial Board27
Advancing a Practical Inquiry Model with multi-perspective role-playing to foster critical thinking behavior in e-book reading27
The effects of different metacognitive patterns on students' self-regulated learning in blended learning27
What I wanted and what I did: Motivation and engagement in a massive open online course27
An idiom-driven learning strategy to improve low achievers’ science comprehension, motivation, and argumentation.27
When technology meets emotions: Exploring preschool teachers' emotion profiles in technology use27
The cognitive effects of computational thinking: A systematic review and meta-analytic study27
Editorial Board27
Effects of an ego-depletion intervention upon online learning26
Editorial Board26
Editorial Board26
Editorial Board26
The engagement of university teachers with predictive learning analytics25
A network analysis on digital media use, reading enjoyment, and orthography precision in a highly educated sample25
When the school door closes, do teachers open a window? Using diary method to investigate teachers’ online teaching practices and momentary experiences in crisis25
Video-based reflection in teacher education: Comparing virtual reality and real classroom videos25
Editorial Board25
Can student-facing analytics improve online students’ effort and success by affecting how they explain the cause of past performance?25
A profile analysis of online assignment motivation: Combining achievement goal and expectancy-value perspectives25
The power of affective pedagogical agent and self-explanation in computer-based learning25
Effects of voice assistant creation using different learning approaches on performance of computational thinking25
Unraveling TPACK: Investigating the inherent structure of TPACK from a subject-specific angle using test-based instruments25
A meta-analysis of the correlation between self-regulated learning strategies and academic performance in online and blended learning environments24
Digital badges affect need satisfaction but not frustration in males in higher education24
Eye tracking technology for examining cognitive processes in education: A systematic review24
Teacher-reported instructional quality in the context of technology-enhanced teaching: The role of teachers’ digital competence-related beliefs in empowering learners24
A taxonomy of social media for learning24
How students engage with learning analytics: Access, action-taking, and learning routines with message-based information to support collaborative annotation23
Editorial Board23
University students’ use of mobile technology in self-directed language learning: Using the integrative model of behavior prediction23
“What about special ed?“: Barriers and enablers for teaching with technology in special education23
Understanding feedback in online learning – A critical review and metaphor analysis23
Young children's social and independent behavior during play with a coding app: Digital game features matter in a 1:1 child to tablet setting23
Child-driven, machine-guided: Automatic scaffolding of constructionist-inspired early literacy play23
Class size affects preservice teachers’ physiological and psychological stress reactions: An experiment in a virtual reality classroom23
Encouraging gameful experience in digital game-based learning: A double-mediation model of perceived instructional support, group engagement, and flow23
Examining various risk factors as the predictors of gifted and non-gifted high school students’ online game addiction23
Editorial Board23
Assessing collaborative problem-solving skills among elementary school students23
From the learner's perspective: A systematic review of MOOC learner experiences (2008–2021)23
The non-linear relationships between ICT use and academic achievement of secondary students in Hong Kong23
Pedagogical agents communicating and scaffolding students' learning: High school teachers' and students' perspectives22
Learning to Evaluate (Mis)information in an Online Game: Strategies Matter!22
Do school students’ academic self-concept and prior knowledge constrain the effectiveness of generating technology-mediated explanations?22
Online instruction for a humanized learning experience: Techniques used by college instructors22
The role of cognitive absorption in the persuasiveness of multimedia messages22
Profiling students’ learning engagement in MOOC discussions to identify learning achievement: An automated configurational approach22
The moderating effects of total comments on the relationship between comment implementation and online peer-supported writing performance22
Corrigendum to “Investigating antecedents of plagiarism using extended theory of planned behavior” [Computers & Education 144 (January 2020) 103700]22
The impact of learning to code on elementary students’ writing skills22
How do Chinese undergraduates harness the potential of appraisal and emotions in generative AI-Powered learning? A multigroup analysis based on appraisal theory22
Enhancing EFL learners’ speaking skills, foreign language enjoyment, and language-specific grit utilising the affordances of a MALL app: A microgenetic perspective22
An Examination of the use of computer-based formative assessments22
Exploring differences in self-regulated learning strategy use between high- and low-performing students in introductory programming: An analysis of eye-tracking and retrospective think-aloud data from21
Impacts of generative AI on student teachers' task performance and collaborative knowledge construction process in mind mapping-based collaborative environment21
Can AI support human grading? Examining machine attention and confidence in short answer scoring21
A robot-based digital storytelling approach to enhancing EFL learners’ multimodal storytelling ability and narrative engagement21
Moral considerations on social robots in education: A multi-stakeholder perspective21
Teaching and social presences supporting basic needs satisfaction in online learning environments: How can presences and basic needs happily meet online?21
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