Computers & Education

Papers
(The median citation count of Computers & Education is 11. The table below lists those papers that are above that threshold based on CrossRef citation counts [max. 250 papers]. The publications cover those that have been published in the past four years, i.e., from 2021-04-01 to 2025-04-01.)
ArticleCitations
Virtual companionship or flesh and blood: The effects of study-with-me (SWM) videos on learners’ intrinsic motivation, perceived pressure, and performance281
A systematic review of the use of log-based process data in computer-based assessments248
How do Chinese undergraduates harness the potential of appraisal and emotions in generative AI-Powered learning? A multigroup analysis based on appraisal theory206
Dynamics of self-regulated learning: The effectiveness of students’ strategies across course periods191
Effect of summarizing scaffolding and textual cues on learning performance, mental model, and cognitive load in a virtual reality environment: An experimental study164
Identifying the accuracy of and exaggeration in self-reports of ICT knowledge among different groups of students: The use of the overclaiming technique163
Impact of the provision of PowerPoint slides on learning155
Which executive functions affect text comprehension and writing in paper and digital mode? An investigation in primary school children146
Patterns of cognitive returns to Information and Communication Technology (ICT) use of 15-year-olds: Global evidence from a Hierarchical Linear Modeling approach using PISA 2018143
Coursework, field experiences, and the technology beliefs and practices of preservice teachers135
Assessment of user experience in video-based learning environments: From design guidelines to final product132
A multilevel investigation into teacher-supported student use of technology in East Asian classroom: Examining teacher and school characteristics121
Peer feedback to support collaborative knowledge improvement: What kind of feedback feed-forward?115
Pedagogical discourse markers in online algebra learning: Unraveling instructor's communication using natural language processing113
Validating a collaborative problem-solving assessment tool across educational stages113
Preventing digital distraction in secondary classrooms: A quasi-experimental study112
Mediating learning with mobile devices through pedagogical innovation: Teachers' perceptions of K-12 students’ learning experiences111
Learning to Evaluate (Mis)information in an Online Game: Strategies Matter!108
From experience to empathy: An empathetic VR-based learning approach to improving EFL learners’ empathy and writing performance104
Editorial Board100
Touchscreen apps for child creativity: An evaluation of creativity apps designed for young children99
Unpacking help-seeking process through multimodal learning analytics: A comparative study of ChatGPT vs Human expert97
The impact of learning to code on elementary students’ writing skills92
Redesigning mathematics preservice teachers’ preparation for teaching with technology: A qualitative cross-case analysis using TPACK lenses90
Editorial Board88
An Examination of the use of computer-based formative assessments88
Editorial Board87
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The effects of different interventions on self-regulated learning of pre-service teachers in a blended academic course86
Mathematics teachers' interaction patterns and role changes in online research-practice partnerships: A social network analysis85
Educational digital inequality: A meta-analysis of the relationship between digital device use and academic performance in adolescents81
Online peer feedback via Moodle forum: Implications for longitudinal feedback design and feedback quality81
Do virtual schools deliver in rural areas? A longitudinal analysis of academic outcomes80
Online instruction for a humanized learning experience: Techniques used by college instructors77
Towards a novel catalog of assessment patterns for distant education in the information technology domain77
Utilizing virtual reality to assist social competence education and social support for children from under-represented backgrounds77
Effectiveness of online regulation scaffolds on peer feedback provision and uptake: A mixed methods study77
Profiles of ICT identity and their associations with female high school students’ intention to study and work in ICT: A mixed-methods approach75
Teaching thermodynamics with augmented interaction and learning analytics75
A review of using multilevel modeling in e-learning research74
Is game-based language learning general or specific-oriented? Exploring the applicability of mobile virtual realities to medical English education in the middle east73
Unveiling joint attention dynamics: Examining multimodal engagement in an immersive collaborative astronomy simulation73
Virtual reality for car-detailing skill development: Learning outcomes of procedural accuracy and performance quality predicted by VR self-efficacy, VR using anxiety, VR learning interest and flow exp72
Learners don't know best: Shedding light on the phenomenon of the K-12 MOOC in the context of information literacy71
Effects of two computer-based interventions on reading comprehension: Does strategy instruction matter?69
Fail or pass? Investigating learning experiences and interactive roles in MOOC discussion board69
Expectations for supporting student engagement with learning analytics: An academic path perspective68
Uncovering student profiles. An explainable cluster analysis approach to PISA 202268
Reviewer, essay, and reviewing-process characteristics that predict errors in web-based peer review67
Social anxiety and social skills via problematic smartphone use for predicting somatic symptoms and academic performance at primary school67
Relationships among undergraduates' problematic information security behavior, compulsive internet use, and mindful awareness in Taiwan67
Examining the effects of students' self-efficacy and prior knowledge on learning and visual behavior in a physics game64
“Digital constructivists, activators or presenters? Different profiles of technology integration among swiss upper secondary school teachers”64
Investigating co-teaching presence and its impact on student engagement: A mixed-method study on the blended synchronous classroom64
Teacher professional identity and the nature of technology integration64
Children's social interactions within a socioenactive scenario63
Diversified resource access paths in MOOCs: Insights from network analysis62
Using the ARCS model to improve undergraduates’ perceived information security protection motivation and behavior62
Training pre-service teachers to deal with cyberbullying: Collective intelligence as a mode of learning61
Analysing user reviews of inquiry-based learning apps in science education60
Exploring interactive behaviours of urban and rural teachers in blended synchronous classrooms: Insights from a proposed interaction analysis framework60
Why this app? How user ratings and app store rankings impact educators' selection of educational apps59
Moderating professional learning on social media - A balance between monitoring, facilitation and expert membership59
Do school students’ academic self-concept and prior knowledge constrain the effectiveness of generating technology-mediated explanations?58
Facilitating knowledge construction in informal learning: A study of TikTok scientific, educational videos58
They believe students can fly: A scoping review on the utilization of drones in educational settings57
Measuring cyber secure behavior of elementary and high school students in the Netherlands57
Corrigendum to “Investigating antecedents of plagiarism using extended theory of planned behavior” [Computers & Education 144 (January 2020) 103700]57
Development and techniques in learner model in adaptive e-learning system: A systematic review57
Influence of students’ perceptions of instruction quality on their digital reading performance in 29 OECD countries: A multilevel analysis57
Promoting preservice teachers’ psychological and pedagogical competencies for online learning and teaching: The T.E.A.C.H. program57
Is anybody watching: A multi-factor motivational framework for educational video engagement57
Avatar customization orientation and undergraduate-course outcomes: Actual-self avatars are better than ideal-self and future-self avatars56
What is “technology integration” and how is it measured in K-12 education? A systematic review of survey instruments from 2010 to 202155
Profiling students’ learning engagement in MOOC discussions to identify learning achievement: An automated configurational approach54
Exploring the effects of content-related segmentations and metacognitive prompts on learning with whiteboard animations54
Women's participation in MOOCs in the IT area54
More I-talk in student teachers’ written reflections indicates higher stress during VR teaching54
Learning to code and the acquisition of computational thinking by young children54
Considering how disciplinary differences matter for successful online learning through the Community of Inquiry lens53
Teamwork competency and satisfaction in online group project-based engineering course: The cross-level moderating effect of collective efficacy and flipped instruction52
Teaching university students through technology-mediated experiential learning: Educators' perspectives and roles51
Developing a plugged-in class observation protocol in high-school blended STEM classes: Student engagement, teacher behaviors and student-teacher interaction patterns51
Adolescent user behaviors on short video application, cognitive functioning and academic performance50
Technological pedagogical content ethical knowledge (TPCEK): The development of an assessment instrument for pre-service teachers49
Understanding self-directed learning behaviors in a computer-aided 3D design context49
Investigating the effect of nudges for improving comment quality in active video watching48
SpeakApp-Kids! Virtual reality training to reduce fear of public speaking in children – A proof of concept48
Toward a framework that connects individual TPACK and collective TPACK: A systematic review of TPACK studies investigating teacher collaborative discourse in the learning by design process48
Variability of teachers’ technology integration in the classroom: A matter of utility!47
Digital competence in higher education research: A systematic literature review47
Understanding what determines university students’ behavioral engagement in a group-based flipped learning context46
What pre-service teacher technology integration conceals and reveals: “Colorblind” technology in schools46
Identifying supportive student factors for mindset interventions: A two-model machine learning approach46
Pedagogical agents communicating and scaffolding students' learning: High school teachers' and students' perspectives46
Deploying multimodal learning analytics models to explore the impact of digital distraction and peer learning on student performance46
Understanding learners’ acceptance of high-immersion virtual reality systems: Insights from confirmatory and exploratory PLS-SEM analyses46
Taking action to reduce dropout in MOOCs: Tested interventions46
Artificial intelligence for teaching and learning in schools: The need for pedagogical intelligence45
Empowering the collective reflection-based argumentation mapping strategy to enhance students’ argumentative speaking45
Visual search patterns, information selection strategies, and information anxiety for online information problem solving45
Developing an AI-based chatbot for practicing responsive teaching in mathematics45
Applying a business simulation game in a flipped classroom to enhance engagement, learning achievement, and higher-order thinking skills44
Problematic social network use: Its antecedents and impact upon classroom performance43
The role of cognitive absorption in the persuasiveness of multimedia messages43
Factors associated with teachers' competence to develop students’ information literacy: A multilevel approach43
Facebook is not a silver bullet for teachers’ professional development: Anatomy of an eight-year-old social-media community43
Predictors of middle school students’ perceptions of automated writing evaluation42
Imagine & immerse yourself: Does visuospatial imagery moderate learning in virtual reality?42
The strength and direction of the difficulty adaptation affect situational interest in game-based learning42
The influence of task-value scaffolding in a predictive learning analytics dashboard on learners' statistics anxiety, motivation, and performance41
Enhancing English writing and higher-order thinking skills through computational thinking41
Digital Game-Based Learning effectiveness assessment: Reflections on study design41
The effects of ICT-based social media on adolescents' digital reading performance: A longitudinal study of PISA 2009, PISA 2012, PISA 2015 and PISA 201841
Active learning with online video: The impact of learning context on engagement41
Untangling chaos in discussion forums: A temporal analysis of topic-relevant forum posts in MOOCs41
Using 360-degree video to explore teachers' professional noticing41
A self-determination theory (SDT) design approach for inclusive and diverse artificial intelligence (AI) education40
A cross-group comparison study of the effect of interaction on satisfaction in online learning: The parallel mediating role of academic emotions and self-regulated learning39
In-service teachers' conceptions of mobile technology-integrated instruction: Tendency towards student-centered learning39
“Development and validation of the ICAP Technology Scale to measure how teachers integrate technology into learning activities”39
Editorial Board38
Does ChatGPT enhance student learning? A systematic review and meta-analysis of experimental studies38
Teaching with technology: A large-scale, international, and multilevel study of the roles of teacher and school characteristics38
A robot-based digital storytelling approach to enhancing EFL learners’ multimodal storytelling ability and narrative engagement38
A novel quantitative assessment of engagement in virtual reality: Task-unrelated thought is reduced compared to 2D videos.38
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Grade-based similarity prevails in online course forums at scale37
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Children's visual attention and comprehension from synchronous video book reading36
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Tracking transdisciplinary skills in the design of online courses: A design-based research study36
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Attitude and peer norm predict how students use lecture recordings35
Fostering ecosystem understanding: The synergistic impact of inquiry-based instruction and information literacy34
Untangling the Great Online Transition: A network model of teachers’ experiences with online practices34
Can AI support human grading? Examining machine attention and confidence in short answer scoring34
Gratitude intervention optimizes effective learning outcomes in Filipino high school students: A mixed-methods study34
Teacher agency and learner agency in teaching and learning a new school subject, Leaving Certificate Computer Science, in Ireland: Considerations for teacher education34
Competency development of pre-service teachers during video-based learning: A systematic literature review and meta-analysis33
Exploring differences in self-regulated learning strategy use between high- and low-performing students in introductory programming: An analysis of eye-tracking and retrospective think-aloud data from33
Guiding student learning in video lectures: Effects of instructors’ emotional expressions and visual cues33
Exploration of learner-content interactions and learning approaches: The role of guided inquiry in the self-directed online environments33
A systematic review of pedagogical agent research: Similarities, differences and unexplored aspects33
Analysing digital educational games with the Games as Action, Games as Text framework33
ReflAct: Formative assessment for teacher reflection in video-coaching settings33
Transformational leadership for technology integration in schools: Empowering teachers to use technology in a more demanding way32
Do multi-channel use and online engagement matter for critical literacy and information verification behaviors? Comprehensive comparisons of six generations from before 1954 (war generation) to genera32
Paradigm shifts in e-book-supported learning: Evidence from the Web of Science using a co-citation network analysis with an education focus (2010–2019)32
Role design considerations of conversational agents to facilitate discussion and systems thinking32
Comparing the effects of intelligent personal assistant-human and human-human interactions on EFL learners’ willingness to communicate beyond the classroom31
Academically meaningful play: Designing digital games for the classroom to support meaningful gameplay, meaningful learning, and meaningful access31
EdTech Context Inventory: Factor analyses for ten instruments to measure edtech implementation context features30
A multigroup analysis of factors underlying teachers’ technostress and their continuance intention toward online teaching30
The influence of LinkedIn group community on postgraduate student experience, satisfaction and grades29
Two decades of game concepts in digital learning environments – A bibliometric study and research agenda29
Students’ knowledge on emotion expression and recognition in computer-mediated communication: A comparative case study29
Becoming epistemically active in online reading: Facilitating elementary school students’ multimodal multiple document reading via sourcing organizers29
FAQ chatbot and inclusive learning in massive open online courses29
Personalization in educational gamification: Learners with different trait competitiveness benefit differently from rankings on leaderboards28
Serious game-based learning and learning by making games: Types of game-based pedagogies and student gaming hours impact students' science learning outcomes28
Editorial Board28
Feasibility of adaptive teaching with technology: Which implementation conditions matter?28
Editorial Board28
A mixed-methods approach to understanding laptop-free zones in college classrooms28
Promoting musical instrument learning in virtual reality environment: Effects of embodiment and visual cues28
Impacts of generative AI on student teachers' task performance and collaborative knowledge construction process in mind mapping-based collaborative environment28
When the whole is greater than the sum of its parts: Combining real and virtual experiments in science education28
Using learning analytics with temporal modeling to uncover the interplay of before-class video viewing engagement, motivation, and performance in an active learning context27
A mixed-method cluster analysis of physical computing and robotics integration in middle-grade math lesson plans27
Learning communities, social media, and learning performance: Transactive memory system perspective27
Representational-competency supports in the context of an educational video game for undergraduate astronomy27
Scaffolding online peer critiquing to develop students’ epistemic criteria of data visualization27
Coding in the cot? Factors influencing 0–17s’ experiences with technology and coding in the United Kingdom26
“Critical thinking, Communication, Collaboration, Creativity in kindergarten with Educational Robotics”: A scoping review (2012–2023)26
Cognitive load patterns affect temporal dynamics of self-regulated learning behaviors, metacognitive judgments, and learning achievements26
Editorial Board26
Video outperforms illustrated text: Do old explanations for the modality effect apply in a learner-paced fifth-grade classroom context?26
Computer-based guidance to support students’ revision of their science explanations26
Boosting self-regulated learning with mobile interventions: Planning and prompting help children maintain a regular study routine26
The effects of privacy-non-invasive interventions on cheating prevention and user experience in unproctored online assessments: An empirical study26
Misinformation Is Contagious: Middle school students learn how to evaluate and share information responsibly through a digital game25
Exploring adaptive learning, learner-content interaction and student performance in undergraduate economics classes25
Research on the mechanism of knowledge diffusion in the MOOC learning forum using ERGMs25
Automated detection of emotional and cognitive engagement in MOOC discussions to predict learning achievement25
Modeling Student Teachers’ Self-Regulated Learning of Complex Professional Knowledge: A Sequential and Clustering Analysis with Think-Aloud Protocols25
Media comparison studies dominate comparative research on augmented reality in education25
Investigating effects of computer-mediated feedback on L2 vocabulary learning25
Collaborative learning in mathematics classrooms: Can teachers understand progress of concurrent collaborating groups?25
Studying interrelations of computational thinking and creativity: A scoping review (2011–2020)25
What matters in AI-supported learning: A study of human-AI interactions in language learning using cluster analysis and epistemic network analysis25
Embodying nature in immersive virtual reality: Are multisensory stimuli vital to affect nature connectedness and pro-environmental behaviour?25
Scaling up a teacher development programme for sustainable computational thinking education: TPACK surveys, concept tests and primary school visits25
Online formative peer feedback in Chinese contexts at the tertiary Level: A critical review on its design, impacts and influencing factors24
Moral considerations on social robots in education: A multi-stakeholder perspective24
Academic procrastination, incentivized and self-selected spaced practice, and quiz performance in an online programming problem system: An intensive longitudinal investigation24
Impact of teachers’ grading policy on the identification of at-risk students in learning analytics24
The use and effects of incentive systems on learning and performance in educational games24
“Connecting online”: The structure and content of students' asynchronous online networks in a blended engineering class24
Conceptions of the metaverse in higher education: A draw-a-picture analysis and surveys to investigate the perceptions of students with different motivation levels24
What do critical reading strategies look like? Eye-tracking and lag sequential analysis reveal attention to data and reasoning when reading conflicting information24
Investigating students’ cognitive processes in generative AI-assisted digital multimodal composing and traditional writing23
Associations of different types of informal teacher learning with teachers’ technology integration intention23
Investigating the effectiveness of emotional design principle to attenuate ego depletion effect23
Evaluating AI literacy of secondary students: Framework and scale development23
Who's got the power? Unpacking three typologies of teacher practice in one-to-one computing classrooms in Finland23
The potentials and trends of holography in education: A scoping review23
Educating moral sensitivity in business: An experimental study to evaluate the effectiveness of a serious moral game23
An epistemic curiosity-evoking model for immersive virtual reality narrative reading: User experience and the interaction among epistemic curiosity, transportation, and attitudinal learning23
Relations between academic boredom, academic achievement, ICT use, and teacher enthusiasm among adolescents23
Team interactions with learning analytics dashboards23
Detecting ChatGPT-generated essays in a large-scale writing assessment: Is there a bias against non-native English speakers?23
Learning analytics on video-viewing engagement in a flipped statistics course: Relating external video-viewing patterns to internal motivational dynamics and performance22
Interaction during online classes fosters engagement with learning and self-directed study both in the first and second years of the COVID-19 pandemic22
Picturing digital equity in the curriculum: Cultivating preservice teachers’ digital equity mindsets in a technology integration course22
Diverse approaches to learning with immersive Virtual Reality identified from a systematic review22
Information and digital technology-assisted interventions to improve intercultural competence: A meta-analytical review22
Advancing young students’ computational thinking: An investigation of structured curriculum in early years primary schooling22
A meta-analysis on the effect of technology on the achievement of less advantaged students21
Individual motivation and social media influence on student knowledge sharing and learning performance: Evidence from an emerging economy21
Uncovering students’ problem-solving processes in game-based learning environments21
How does social support detected automatically in discussion forums relate to online learning burnout? The moderating role of students’ self-regulated learning21
Open to MOOCs? Evidence of their impact on labour market outcomes21
Effectiveness of the functions of classroom orchestration systems: A systematic review and meta-analysis21
Implementing digital storytelling in statistics classrooms: Influences on aggregate reasoning21
Teaching and social presences supporting basic needs satisfaction in online learning environments: How can presences and basic needs happily meet online?20
Enhancing problem-solving skills with smart personal assistant technology20
Large scale analytics of global and regional MOOC providers: Differences in learners’ demographics, preferences, and perceptions20
The role of perspective-taking on empowering the empathetic behavior of educators in VR-based training sessions: An experimental evaluation20
Assessing digital self-efficacy: Review and scale development20
Effects of digital escape room on gameful experience, collaboration, and motivation of elementary school students20
Enhancing argumentative writing with automated feedback and social comparison nudging20
Exploring the factors influencing teachers’ instructional data use with electronic data systems20
Digital reading in a second or foreign language: A systematic literature review20
Leveraging process data to assess adults’ problem-solving skills: Using sequence mining to identify behavioral patterns across digital tasks20
University students’ profiles of online learning and their relation to online metacognitive regulation and internet-specific epistemic justification20
Classroom management competency enhancement for student teachers using a fully immersive virtual classroom20
Development of the system for observing virtual real time lessons in physical education (SOVRTL-PE): A tool to support preservice teachers’ applied learning experiences20
Learn with surprize from a robot professor19
Will, skills, or conscientiousness: What predicts teachers’ intentions to participate in technology-related professional development?19
How instructors influence learning with instructional videos - The importance of professional appearance and communication19
Focusing on eigendynamic effects promotes students’ performance in complex problem solving: A log-file analysis of strategic behavior19
Effects of verbal and visual support on learning by tablet-based drawing19
Editorial Board19
Digital skilling of working adults: A systematic review19
“You might as well just all agree with each other:”An initial study of cyberbullying victims’ social presence in online discussions19
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