Computers & Education

Papers
(The median citation count of Computers & Education is 12. The table below lists those papers that are above that threshold based on CrossRef citation counts [max. 250 papers]. The publications cover those that have been published in the past four years, i.e., from 2022-01-01 to 2026-01-01.)
ArticleCitations
Profiles of ICT identity and their associations with female high school students’ intention to study and work in ICT: A mixed-methods approach372
From experience to empathy: An empathetic VR-based learning approach to improving EFL learners’ empathy and writing performance305
Using 360-degree video to explore teachers' professional noticing247
Digital innovations in teacher recruitment: An experimental study235
The strength and direction of the difficulty adaptation affect situational interest in game-based learning232
Enhancing teacher collaboration for technology integration: the impact of transformational leadership214
Online peer feedback via Moodle forum: Implications for longitudinal feedback design and feedback quality203
Investigating co-teaching presence and its impact on student engagement: A mixed-method study on the blended synchronous classroom186
A three-phase professional development approach to improving robotics pedagogical knowledge and computational thinking attitude of early childhood teachers179
Utilizing virtual reality to assist social competence education and social support for children from under-represented backgrounds165
Developing a plugged-in class observation protocol in high-school blended STEM classes: Student engagement, teacher behaviors and student-teacher interaction patterns158
Exploring interactive behaviours of urban and rural teachers in blended synchronous classrooms: Insights from a proposed interaction analysis framework156
Is game-based language learning general or specific-oriented? Exploring the applicability of mobile virtual realities to medical English education in the middle east147
Developing an AI-based chatbot for practicing responsive teaching in mathematics142
Artificial intelligence for teaching and learning in schools: The need for pedagogical intelligence140
Editorial Board139
Investigating effects of computer-mediated feedback on L2 vocabulary learning137
Why this app: How user ratings and app store rankings impact parents’ choice of educational apps125
Interactivity and signaling in Immersive Virtual Reality: Effects on EFL learning experiences and outcomes123
Editorial Board121
An epistemic curiosity-evoking model for immersive virtual reality narrative reading: User experience and the interaction among epistemic curiosity, transportation, and attitudinal learning118
Attitude and peer norm predict how students use lecture recordings110
Grade-based similarity prevails in online course forums at scale109
Coding in the cot? Factors influencing 0–17s’ experiences with technology and coding in the United Kingdom107
Relations between academic boredom, academic achievement, ICT use, and teacher enthusiasm among adolescents104
Guiding student learning in video lectures: Effects of instructors’ emotional expressions and visual cues104
Team interactions with learning analytics dashboards98
Classroom management competency enhancement for student teachers using a fully immersive virtual classroom96
Associations of different types of informal teacher learning with teachers’ technology integration intention95
Assessing digital self-efficacy: Review and scale development89
Preparing preservice teachers to teach with digital technologies: An update of effective SQD-strategies88
Should educators be concerned? The impact of short videos on rational thinking and learning: A comparative analysis86
Information and digital technology-assisted interventions to improve intercultural competence: A meta-analytical review83
Learner autonomy and mode selection in dual-mode chatbot: Students' interaction patterns and learning outcomes in an online course83
Media comparison studies dominate comparative research on augmented reality in education79
How instructional context can impact learning with educational technology: Lessons from a study with a digital learning game79
Editorial Board79
What do critical reading strategies look like? Eye-tracking and lag sequential analysis reveal attention to data and reasoning when reading conflicting information79
Quality over frequency in using digital technology: Measuring the experienced functional use76
Mastery experiences in immersive virtual reality promote pro-environmental waste-sorting behavior74
Identity profile of young people experiencing a sense of risk on the internet: A data mining application of decision tree with CHAID algorithm73
Formation mechanism of popular courses on MOOC platforms: A configurational approach72
Peer assessment methodology of open-ended assignments: Insights from a two-year case study within a university course using novel open source system72
Technological support to foster students’ artificial intelligence ethics: An augmented reality-based contextualized dilemma discussion approach71
A systematic literature review on designing self-regulated learning using generative artificial intelligence and its future research directions70
Self-regulated learning and technological integration competency: A multilevel latent profile analysis of preschool teachers70
RETRACTED: Collaborative AI-in-the-loop pedagogical conversational agent to enhance social and cognitive presence in cMOOC70
Effects of integrating self-regulation scaffolding supported by chatbot and online collaborative reflection on students’ learning in an artificial intelligence course69
Application of cluster analysis to identify different reader groups through their engagement with a digital reading supplement69
Impact of smart classrooms combined with student-centered pedagogies on rural students’ learning outcomes: Pedagogy and duration as moderator variables68
Pre-class video watching fosters achievement and knowledge retention in a flipped classroom67
Offline and online user experience of gamified robotics for introducing computational thinking: Comparing engagement, game mechanics and coding motivation66
A review study on eye-tracking technology usage in immersive virtual reality learning environments66
From dual digitalization to digital learning space: Exploring the digital transformation of higher education65
Innovative ongoing support within a multifaceted computational thinking professional learning program improves teachers’ self-efficacy and classroom practices64
Analysis and discovery of procrastination patterns in a language learning MOOC64
Corrigendum to “Factors influencing students’ perceived impact of learning and satisfaction in Computer Supported Collaborative Learning” [Computers & Education 174 (2021) 104310]63
Editorial Board63
Exploring the potential of adopting an interactive mixed-reality tool in teacher professional development: Impact on teachers’ self-efficacy and practical competencies of dialogic pedagogy62
The role of teachable agents’ personality traits on student-AI interactions and math learning61
How children learn from robots: Educational implications of communicative style and gender in child–robot interaction61
Evaluating educational technology: Consolidating across multiple impact indicators and rating systems60
Harmony in diversity: Digital literacy research in a multidisciplinary landscape59
Using sequence mining to study students’ calculator use, problem solving, and mathematics achievement in the National Assessment of Educational Progress (NAEP)59
High-quality digital distance teaching during COVID-19 school closures: Does familiarity with technology matter?59
Investigating the impact of research-based professional development on teacher learning and classroom practice: Findings from computer science education59
The relationship between self-regulated student use of a virtual learning environment for algebra and student achievement: An examination of the role of teacher orchestration57
A study of motivations, behavior, and contributions quality in online communities of teachers: A data analytics approach57
When barriers are not an issue: Tracing the relationship between hindering factors and technology use in secondary schools across Europe56
Bridging the knowledge-skill gap: The role of large language model and critical thinking in education56
Exploring the prospects of multimodal large language models for Automated Emotion Recognition in education: Insights from Gemini55
Remote learning experiences of girls, boys and non-binary students55
Identifying regulation profiles during computer-supported collaborative learning and examining their relation with students' performance, motivation, and self-efficacy for learning54
The impact of esports participation on the development of 21st century skills in youth: A systematic review54
Validating a computational thinking concepts test for primary education using item response theory: An analysis of students’ responses54
Examining ICT attitudes, use and support in blended learning settings for students’ reading performance: Approaches of artificial intelligence and multilevel model53
How pedagogical agents communicate with students: A two-phase systematic review53
Digital ethnography of an online professional learning community based on WeChat for Chinese early childhood teachers52
Learning analytics and the Universal Design for Learning (UDL): A clustering approach52
Using multiple, dynamically linked representations to develop representational competency and conceptual understanding of the earthquake cycle51
Examining the dynamics of knowledge convergence in online learning context: A network perspective50
Corrigendum to “Teacher professional identity and the nature of technology integration” [Comput. Educ. 175 (2021) 104314]49
Navigating Learning Disruptions: The Role of Digital Learning Platforms in Student Motivation, Feedback and Emotion49
Editorial Board49
Effects of online whiteboard-based collaborative argumentation scaffolds on group-level cognitive regulations, written argument skills and regulation patterns48
The role of feedback and guidance as intervention methods to foster computational thinking in educational robotics learning activities for primary school48
How do social presence and active learning in synchronous and asynchronous online classes relate to students’ perceived course gains?46
Associations between mind wandering, viewer interactions, and the meaningful structure of educational videos46
High heels, compass, spider-man, or drug? Metaphor analysis of generative artificial intelligence in academic writing45
Cognitive-motivational engagement in ICT mediates the effect of ICT use on academic achievements: Evidence from 52 countries45
Exploring teacher immediacy-(non)dependency in the tutored augmented reality game-assisted flipped classrooms of English for medical purposes comprehension among the Asian students45
Collaborative activities in hybrid learning environments: Exploring teacher orchestration load and students’ perceptions44
Effectiveness of a three-dimensional-printing curriculum: Developing and evaluating an elementary school design-oriented model course44
Understanding the gender divide in digital literacy in four European countries: A comprehensive decomposition analysis using unconditional quantile regression44
Using scaffolded feedforward and peer feedback to improve problem-based learning in large classes44
iVisit-Collaborate: Collaborative problem-solving in multiuser 360-degree panoramic site visits44
ChatGPT improves creative problem-solving performance in university students: An experimental study44
Reducing interpretative ambiguity in an educational environment with ChatGPT44
Editorial Board44
Editorial Board44
Widening the Digital Divide: The mediating role of Intelligent Tutoring Systems in the relationship between rurality, socioeducational advantage, and mathematics learning outcomes43
Virtual vs. traditional learning in higher education: A systematic review of comparative studies43
Demystifying the personal and social forces behind school digital transformation: An analysis of the job demands and resources theory through school leaders42
Digital competence test for learning in schools: Development of items and scales42
The balancing act between AI and authenticity in assessment: A case study of secondary school students’ use of GenAI in reflective writing42
Students’ active cognitive engagement with instructional videos predicts STEM learning42
Effect of student responsiveness to instructional innovation on student engagement in semi-synchronous online learning environments: The mediating role of personal technological innovativeness and per42
Children's social interactions within a socioenactive scenario41
Stressed or engaged? Addressing the mixed significance of physiological activity during constructivist learning41
A generative AI educational game framework with multi-scaffolding supports workplace competency development41
The effectiveness of personalized technology-enhanced learning in higher education: A meta-analysis with association rule mining41
Fail or pass? Investigating learning experiences and interactive roles in MOOC discussion board40
Empowering the collective reflection-based argumentation mapping strategy to enhance students’ argumentative speaking39
Effects of two computer-based interventions on reading comprehension: Does strategy instruction matter?39
Virtual companionship or flesh and blood: The effects of study-with-me (SWM) videos on learners’ intrinsic motivation, perceived pressure, and performance39
Touchscreen apps for child creativity: An evaluation of creativity apps designed for young children39
Enhancing blended learning discussions with a Scaffolded Knowledge Integration–Based ChatGPT mobile instant messaging system38
Pedagogical discourse markers in online algebra learning: Unraveling instructor's communication using natural language processing38
Virtual reality for car-detailing skill development: Learning outcomes of procedural accuracy and performance quality predicted by VR self-efficacy, VR using anxiety, VR learning interest and flow exp38
A multilevel investigation into teacher-supported student use of technology in East Asian classroom: Examining teacher and school characteristics37
Self-assessment accuracy in the age of artificial Intelligence: Differential effects of LLM-generated feedback37
Unveiling joint attention dynamics: Examining multimodal engagement in an immersive collaborative astronomy simulation37
Investigating the effect of nudges for improving comment quality in active video watching37
A self-determination theory (SDT) design approach for inclusive and diverse artificial intelligence (AI) education36
Peer feedback to support collaborative knowledge improvement: What kind of feedback feed-forward?36
Redesigning mathematics preservice teachers’ preparation for teaching with technology: A qualitative cross-case analysis using TPACK lenses36
Effectiveness of online regulation scaffolds on peer feedback provision and uptake: A mixed methods study36
Validating a collaborative problem-solving assessment tool across educational stages36
Adolescent user behaviors on short video application, cognitive functioning and academic performance36
Patterns of cognitive returns to Information and Communication Technology (ICT) use of 15-year-olds: Global evidence from a Hierarchical Linear Modeling approach using PISA 201835
Educational digital inequality: A meta-analysis of the relationship between digital device use and academic performance in adolescents35
Applying a business simulation game in a flipped classroom to enhance engagement, learning achievement, and higher-order thinking skills35
A systematic review of the use of log-based process data in computer-based assessments35
Development and techniques in learner model in adaptive e-learning system: A systematic review35
Editorial Board35
What is “technology integration” and how is it measured in K-12 education? A systematic review of survey instruments from 2010 to 202135
Learners don't know best: Shedding light on the phenomenon of the K-12 MOOC in the context of information literacy35
Task-value motivational prompts in a descriptive dashboard can increase anxiety among anxious learners34
Editorial Board34
Editorial Board34
Video outperforms illustrated text: Do old explanations for the modality effect apply in a learner-paced fifth-grade classroom context?34
Editorial Board34
Learning by explaining through digital devices: The role of the modality of oral explaining and extraversion34
The role of perspective-taking on empowering the empathetic behavior of educators in VR-based training sessions: An experimental evaluation33
EdTech Context Inventory: Factor analyses for ten instruments to measure edtech implementation context features33
Misinformation Is Contagious: Middle school students learn how to evaluate and share information responsibly through a digital game33
When the whole is greater than the sum of its parts: Combining real and virtual experiments in science education33
Learning communities, social media, and learning performance: Transactive memory system perspective33
Comparing the effects of intelligent personal assistant-human and human-human interactions on EFL learners’ willingness to communicate beyond the classroom33
Forms of synchronous hybrid learning spaces in higher education – A type-building qualitative content analysis33
“Development and validation of the ICAP Technology Scale to measure how teachers integrate technology into learning activities”32
Using learning analytics with temporal modeling to uncover the interplay of before-class video viewing engagement, motivation, and performance in an active learning context32
Exploring the factors influencing teachers’ instructional data use with electronic data systems32
A cross-group comparison study of the effect of interaction on satisfaction in online learning: The parallel mediating role of academic emotions and self-regulated learning32
In search of adequate models of pedagogy32
What matters in AI-supported learning: A study of human-AI interactions in language learning using cluster analysis and epistemic network analysis31
Feasibility of adaptive teaching with technology: Which implementation conditions matter?31
Learning analytics on video-viewing engagement in a flipped statistics course: Relating external video-viewing patterns to internal motivational dynamics and performance31
Measuring undergraduate students' reliance on Generative AI during problem-solving: Scale development and validation31
Advancing young students’ computational thinking: An investigation of structured curriculum in early years primary schooling31
Embodying nature in immersive virtual reality: Are multisensory stimuli vital to affect nature connectedness and pro-environmental behaviour?30
Diverse approaches to learning with immersive Virtual Reality identified from a systematic review30
Editorial Board29
Effects of reading medium on the processing, comprehension, and calibration of adolescent readers29
The Double-edged Sword of Technology: Investigating Technostress and Techno-Eustress in Academic Burnout through Digital Literacy, Internet Self-efficacy, and Cognitive Flexibility29
Sustaining focus when It's hardest: Emotional design strengthens sustained learning, especially in contexts with attractive alternatives29
Can teaching simulations in a virtual classroom help trainee teachers to develop oral communication skills and self-efficacy? A randomized controlled trial.29
The role of smartphones in college students’ mind-wandering during learning29
Editorial Board29
Student-AI collaborative creative Problem-Solving: The role of human agency29
Editorial Board29
Children's engagement with digital technology in educational spaces: A scoping review29
The synergistic effects in an AI-supported online scientific argumentation learning environment29
Improving the efficiency of remote conference tool use for distance learning in higher education: A kano based approach29
Pushing the button: Why do learners pause online videos?28
Teachers as digital composers: Designing digital jumpstarts to scaffold for emerging bilingual learners28
How instructors influence learning with instructional videos - The importance of professional appearance and communication27
Predicting problem-solving success in an office simulation applying N-grams and a random forest to behavioral process data27
Editorial Board27
The more the merrier? Examining the effects of a conversational agent on EFL learners’ speaking in three conditions27
Comparison of children's social problem-solving skills who play videogames and traditional games: A cross-cultural study27
An analysis of children’ interaction with an AI chatbot and its impact on their interest in reading27
Editorial Board27
Digital versus paper-based foreign-language vocabulary learning and testing: A study-test medium congruency effect27
Escribo play learning games can foster early reading and writing for low-income kindergarten children27
What makes online professional development effective? The effect of quality characteristics on teachers’ satisfaction and changes in their professional practices27
Virtual reality based executive function training in schools: The impact of adaptivity on executive function and motivation27
The effects of different metacognitive patterns on students' self-regulated learning in blended learning26
Enhancing EFL pre-service teachers’ affordance noticing and utilizing with the Synthesis of Qualitative Evidence strategies: An exploratory study of a customizable virtual environment platform26
Tracking visual attention during learning of complex science concepts with augmented 3D visualizations26
Unplugged or plugged-in programming learning: A comparative experimental study26
Immersive procedural training in virtual reality: A systematic literature review26
The association between groups' interactions with the Visual-GenAI learning analytics feedback and student engagement in CSCL26
Timing of learning supports in educational games can impact students’ outcomes26
Understanding student teachers’ collaborative problem solving: Insights from an epistemic network analysis (ENA)25
Advancing a Practical Inquiry Model with multi-perspective role-playing to foster critical thinking behavior in e-book reading25
Watching a hands-on activity improves students’ understanding of randomness25
Editorial Board25
Exploring characteristics of primary school students’ self-regulated learning (SRL) behaviors in human-GenAI collaborative programming learning environments: Insights from a proposed framework25
When technology meets emotions: Exploring preschool teachers' emotion profiles in technology use25
How well does the digital home learning environment predict ICT literacy and ICT self-efficacy? Comparing the predictive power of adolescent and parent reports25
Effects of an ego-depletion intervention upon online learning25
Effect of augmented reality-based virtual educational robotics on programming students’ enjoyment of learning, computational thinking skills, and academic achievement25
Editorial Board24
Editorial Board24
When the school door closes, do teachers open a window? Using diary method to investigate teachers’ online teaching practices and momentary experiences in crisis24
Unraveling TPACK: Investigating the inherent structure of TPACK from a subject-specific angle using test-based instruments24
Mobile learning significantly enhances student learning gains: A meta-analysis and research synthesis24
An idiom-driven learning strategy to improve low achievers’ science comprehension, motivation, and argumentation.24
Editorial Board24
Video-based reflection in teacher education: Comparing virtual reality and real classroom videos24
Can student-facing analytics improve online students’ effort and success by affecting how they explain the cause of past performance?24
A profile analysis of online assignment motivation: Combining achievement goal and expectancy-value perspectives24
Editorial Board24
Editorial Board24
Identifying effective timer and proctoring settings for online exam systems: Insights from an eye-tracking experiment based on the stimulus-organism-response model24
A network analysis on digital media use, reading enjoyment, and orthography precision in a highly educated sample24
Digital badges affect need satisfaction but not frustration in males in higher education24
Teacher-reported instructional quality in the context of technology-enhanced teaching: The role of teachers’ digital competence-related beliefs in empowering learners23
Examining various risk factors as the predictors of gifted and non-gifted high school students’ online game addiction23
Editorial Board23
Child-driven, machine-guided: Automatic scaffolding of constructionist-inspired early literacy play23
Effects of voice assistant creation using different learning approaches on performance of computational thinking23
A meta-analysis of the correlation between self-regulated learning strategies and academic performance in online and blended learning environments23
The power of affective pedagogical agent and self-explanation in computer-based learning23
Editorial Board23
The cognitive effects of computational thinking: A systematic review and meta-analytic study23
What I wanted and what I did: Motivation and engagement in a massive open online course23
Young children's social and independent behavior during play with a coding app: Digital game features matter in a 1:1 child to tablet setting23
How students engage with learning analytics: Access, action-taking, and learning routines with message-based information to support collaborative annotation23
The non-linear relationships between ICT use and academic achievement of secondary students in Hong Kong22
Encouraging gameful experience in digital game-based learning: A double-mediation model of perceived instructional support, group engagement, and flow22
“What about special ed?“: Barriers and enablers for teaching with technology in special education22
Class size affects preservice teachers’ physiological and psychological stress reactions: An experiment in a virtual reality classroom22
The moderating effects of total comments on the relationship between comment implementation and online peer-supported writing performance22
A taxonomy of social media for learning22
Emotionally enriched AI-generated feedback: Supporting student well-being without compromising learning22
Enhancing EFL learners’ speaking skills, foreign language enjoyment, and language-specific grit utilising the affordances of a MALL app: A microgenetic perspective22
University students’ use of mobile technology in self-directed language learning: Using the integrative model of behavior prediction22
Promoting students’ motivation in language education with gamified pedagogical conversational agents21
From the learner's perspective: A systematic review of MOOC learner experiences (2008–2021)21
Do school students’ academic self-concept and prior knowledge constrain the effectiveness of generating technology-mediated explanations?21
Eye tracking technology for examining cognitive processes in education: A systematic review21
Corrigendum to “Investigating antecedents of plagiarism using extended theory of planned behavior” [Computers & Education 144 (January 2020) 103700]21
Impacts of generative AI on student teachers' task performance and collaborative knowledge construction process in mind mapping-based collaborative environment20
Transfer of self-efficacy: ICT self-efficacy and reading self-efficacy mediate the effect of ICT use on reading achievement20
Becoming epistemically active in online reading: Facilitating elementary school students’ multimodal multiple document reading via sourcing organizers20
Teaching and social presences supporting basic needs satisfaction in online learning environments: How can presences and basic needs happily meet online?20
Can AI support human grading? Examining machine attention and confidence in short answer scoring20
Fostering ecosystem understanding: The synergistic impact of inquiry-based instruction and information literacy20
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