Computers & Education

Papers
(The TQCC of Computers & Education is 30. The table below lists those papers that are above that threshold based on CrossRef citation counts [max. 250 papers]. The publications cover those that have been published in the past four years, i.e., from 2021-10-01 to 2025-10-01.)
ArticleCitations
A three-phase professional development approach to improving robotics pedagogical knowledge and computational thinking attitude of early childhood teachers315
Developing an AI-based chatbot for practicing responsive teaching in mathematics271
Investigating co-teaching presence and its impact on student engagement: A mixed-method study on the blended synchronous classroom209
Is game-based language learning general or specific-oriented? Exploring the applicability of mobile virtual realities to medical English education in the middle east203
The strength and direction of the difficulty adaptation affect situational interest in game-based learning196
Enhancing teacher collaboration for technology integration: the impact of transformational leadership193
Using 360-degree video to explore teachers' professional noticing159
Profiles of ICT identity and their associations with female high school students’ intention to study and work in ICT: A mixed-methods approach159
Utilizing virtual reality to assist social competence education and social support for children from under-represented backgrounds153
Developing a plugged-in class observation protocol in high-school blended STEM classes: Student engagement, teacher behaviors and student-teacher interaction patterns137
Online peer feedback via Moodle forum: Implications for longitudinal feedback design and feedback quality137
Exploring interactive behaviours of urban and rural teachers in blended synchronous classrooms: Insights from a proposed interaction analysis framework133
From experience to empathy: An empathetic VR-based learning approach to improving EFL learners’ empathy and writing performance132
Artificial intelligence for teaching and learning in schools: The need for pedagogical intelligence129
Coding in the cot? Factors influencing 0–17s’ experiences with technology and coding in the United Kingdom128
Investigating effects of computer-mediated feedback on L2 vocabulary learning123
Relations between academic boredom, academic achievement, ICT use, and teacher enthusiasm among adolescents121
Information and digital technology-assisted interventions to improve intercultural competence: A meta-analytical review118
Two decades of game concepts in digital learning environments – A bibliometric study and research agenda116
Editorial Board115
Grade-based similarity prevails in online course forums at scale110
Team interactions with learning analytics dashboards103
Attitude and peer norm predict how students use lecture recordings97
Associations of different types of informal teacher learning with teachers’ technology integration intention97
Editorial Board96
Should educators be concerned? The impact of short videos on rational thinking and learning: A comparative analysis95
Learner Autonomy and Mode Selection in Dual-Mode Chatbot: Students’ Interaction Patterns and Learning Outcomes in an Online Course94
An epistemic curiosity-evoking model for immersive virtual reality narrative reading: User experience and the interaction among epistemic curiosity, transportation, and attitudinal learning93
What do critical reading strategies look like? Eye-tracking and lag sequential analysis reveal attention to data and reasoning when reading conflicting information92
Guiding student learning in video lectures: Effects of instructors’ emotional expressions and visual cues88
Preparing preservice teachers to teach with digital technologies: An update of effective SQD-strategies85
Classroom management competency enhancement for student teachers using a fully immersive virtual classroom84
Media comparison studies dominate comparative research on augmented reality in education84
Assessing digital self-efficacy: Review and scale development83
Self-regulated learning and technological integration competency: A multilevel latent profile analysis of preschool teachers82
Pre-class video watching fosters achievement and knowledge retention in a flipped classroom81
Quality over frequency in using digital technology: Measuring the experienced functional use79
How instructional context can impact learning with educational technology: Lessons from a study with a digital learning game77
Editorial Board76
Formation mechanism of popular courses on MOOC platforms: A configurational approach75
Offline and online user experience of gamified robotics for introducing computational thinking: Comparing engagement, game mechanics and coding motivation75
Effects of integrating self-regulation scaffolding supported by chatbot and online collaborative reflection on students’ learning in an artificial intelligence course73
Cultural implications in the acceptability of game-based learning73
Peer assessment methodology of open-ended assignments: Insights from a two-year case study within a university course using novel open source system71
Student- versus teacher-generated explanations for answers to online multiple-choice questions: What are the differences?71
Fostering pre-service teachers’ technological pedagogical content knowledge (TPACK): A quasi-experimental field study70
Prompting in-depth learning in immersive virtual reality: Impact of an elaboration prompt on developing a mental model70
Mastery experiences in immersive virtual reality promote pro-environmental waste-sorting behavior68
Impact of smart classrooms combined with student-centered pedagogies on rural students’ learning outcomes: Pedagogy and duration as moderator variables68
From dual digitalization to digital learning space: Exploring the digital transformation of higher education68
Application of cluster analysis to identify different reader groups through their engagement with a digital reading supplement68
Open Data Interface (ODI) for secondary school education67
Identity profile of young people experiencing a sense of risk on the internet: A data mining application of decision tree with CHAID algorithm67
A review study on eye-tracking technology usage in immersive virtual reality learning environments67
Technological support to foster students’ artificial intelligence ethics: An augmented reality-based contextualized dilemma discussion approach66
Editorial Board66
Corrigendum to “Factors influencing students’ perceived impact of learning and satisfaction in Computer Supported Collaborative Learning” [Computers & Education 174 (2021) 104310]64
Bridging the knowledge-skill gap: The role of large language model and critical thinking in education63
Validating a computational thinking concepts test for primary education using item response theory: An analysis of students’ responses63
Innovative ongoing support within a multifaceted computational thinking professional learning program improves teachers’ self-efficacy and classroom practices63
Using sequence mining to study students’ calculator use, problem solving, and mathematics achievement in the National Assessment of Educational Progress (NAEP)63
Analysis and discovery of procrastination patterns in a language learning MOOC61
The role of teachable agents’ personality traits on student-AI interactions and math learning61
The impact of esports participation on the development of 21st century skills in youth: A systematic review60
How pedagogical agents communicate with students: A two-phase systematic review60
Investigating the impact of research-based professional development on teacher learning and classroom practice: Findings from computer science education59
Remote learning experiences of girls, boys and non-binary students59
The relationship between self-regulated student use of a virtual learning environment for algebra and student achievement: An examination of the role of teacher orchestration58
When barriers are not an issue: Tracing the relationship between hindering factors and technology use in secondary schools across Europe58
Examining ICT attitudes, use and support in blended learning settings for students’ reading performance: Approaches of artificial intelligence and multilevel model58
A study of motivations, behavior, and contributions quality in online communities of teachers: A data analytics approach56
Exploring the prospects of multimodal large language models for Automated Emotion Recognition in education: Insights from Gemini56
Identifying regulation profiles during computer-supported collaborative learning and examining their relation with students' performance, motivation, and self-efficacy for learning56
Evaluating Educational Technology: Consolidating Across Multiple Impact Indicators and Rating Systems55
Harmony in diversity: Digital literacy research in a multidisciplinary landscape55
Editorial Board54
Editorial Board54
High-quality digital distance teaching during COVID-19 school closures: Does familiarity with technology matter?54
Do feedback strategies improve students’ learning gain?-Results of a randomized experiment using polling technology in physics classrooms53
Contrasting levels of student engagement in blended and non-blended learning scenarios53
Learning analytics and the Universal Design for Learning (UDL): A clustering approach53
Corrigendum to “Teacher professional identity and the nature of technology integration” [Comput. Educ. 175 (2021) 104314]53
Effects of online whiteboard-based collaborative argumentation scaffolds on group-level cognitive regulations, written argument skills and regulation patterns52
Using multiple, dynamically linked representations to develop representational competency and conceptual understanding of the earthquake cycle52
Examining the dynamics of knowledge convergence in online learning context: A network perspective51
Exploring teacher immediacy-(non)dependency in the tutored augmented reality game-assisted flipped classrooms of English for medical purposes comprehension among the Asian students51
How do social presence and active learning in synchronous and asynchronous online classes relate to students’ perceived course gains?50
The role of feedback and guidance as intervention methods to foster computational thinking in educational robotics learning activities for primary school50
High heels, compass, spider-man, or drug? Metaphor analysis of generative artificial intelligence in academic writing49
Associations between mind wandering, viewer interactions, and the meaningful structure of educational videos49
Understanding the gender divide in digital literacy in four European countries: A comprehensive decomposition analysis using unconditional quantile regression48
Cognitive-motivational engagement in ICT mediates the effect of ICT use on academic achievements: Evidence from 52 countries48
ChatGPT improves creative problem-solving performance in university students: An experimental study48
Digital ethnography of an online professional learning community based on WeChat for Chinese early childhood teachers48
Editorial Board47
Editorial Board47
Reducing interpretative ambiguity in an educational environment with ChatGPT47
Using scaffolded feedforward and peer feedback to improve problem-based learning in large classes46
Digital competence test for learning in schools: Development of items and scales46
Demystifying the personal and social forces behind school digital transformation: An analysis of the job demands and resources theory through school leaders46
The effectiveness of personalized technology-enhanced learning in higher education: A meta-analysis with association rule mining46
Collaborative activities in hybrid learning environments: Exploring teacher orchestration load and students’ perceptions45
Widening the Digital Divide: The mediating role of Intelligent Tutoring Systems in the relationship between rurality, socioeducational advantage, and mathematics learning outcomes45
Virtual vs. traditional learning in higher education: A systematic review of comparative studies45
Effectiveness of a three-dimensional-printing curriculum: Developing and evaluating an elementary school design-oriented model course44
Students’ active cognitive engagement with instructional videos predicts STEM learning44
iVisit-Collaborate: Collaborative problem-solving in multiuser 360-degree panoramic site visits44
Stressed or engaged? Addressing the mixed significance of physiological activity during constructivist learning44
Problem- based learning in live online classes: Learning achievement, problem-solving skill, communication skill, and interaction43
Adolescent user behaviors on short video application, cognitive functioning and academic performance42
A multilevel investigation into teacher-supported student use of technology in East Asian classroom: Examining teacher and school characteristics42
Children's social interactions within a socioenactive scenario42
Effect of student responsiveness to instructional innovation on student engagement in semi-synchronous online learning environments: The mediating role of personal technological innovativeness and per42
Effects of two computer-based interventions on reading comprehension: Does strategy instruction matter?42
A systematic review of the use of log-based process data in computer-based assessments42
Touchscreen apps for child creativity: An evaluation of creativity apps designed for young children41
Fail or pass? Investigating learning experiences and interactive roles in MOOC discussion board41
Virtual companionship or flesh and blood: The effects of study-with-me (SWM) videos on learners’ intrinsic motivation, perceived pressure, and performance40
Development and techniques in learner model in adaptive e-learning system: A systematic review40
Investigating the effect of nudges for improving comment quality in active video watching40
The influence of task-value scaffolding in a predictive learning analytics dashboard on learners' statistics anxiety, motivation, and performance40
Unveiling joint attention dynamics: Examining multimodal engagement in an immersive collaborative astronomy simulation40
Peer feedback to support collaborative knowledge improvement: What kind of feedback feed-forward?40
Effectiveness of online regulation scaffolds on peer feedback provision and uptake: A mixed methods study40
Empowering the collective reflection-based argumentation mapping strategy to enhance students’ argumentative speaking40
Redesigning mathematics preservice teachers’ preparation for teaching with technology: A qualitative cross-case analysis using TPACK lenses39
Understanding what determines university students’ behavioral engagement in a group-based flipped learning context39
Educational digital inequality: A meta-analysis of the relationship between digital device use and academic performance in adolescents39
Pedagogical discourse markers in online algebra learning: Unraveling instructor's communication using natural language processing39
Visual search patterns, information selection strategies, and information anxiety for online information problem solving38
Virtual reality for car-detailing skill development: Learning outcomes of procedural accuracy and performance quality predicted by VR self-efficacy, VR using anxiety, VR learning interest and flow exp38
Validating a collaborative problem-solving assessment tool across educational stages38
What is “technology integration” and how is it measured in K-12 education? A systematic review of survey instruments from 2010 to 202138
Toward a framework that connects individual TPACK and collective TPACK: A systematic review of TPACK studies investigating teacher collaborative discourse in the learning by design process37
Applying a business simulation game in a flipped classroom to enhance engagement, learning achievement, and higher-order thinking skills37
Learners don't know best: Shedding light on the phenomenon of the K-12 MOOC in the context of information literacy36
A self-determination theory (SDT) design approach for inclusive and diverse artificial intelligence (AI) education36
Patterns of cognitive returns to Information and Communication Technology (ICT) use of 15-year-olds: Global evidence from a Hierarchical Linear Modeling approach using PISA 201836
Editorial Board35
Comparing the effects of intelligent personal assistant-human and human-human interactions on EFL learners’ willingness to communicate beyond the classroom35
Editorial Board35
Editorial Board35
Advancing young students’ computational thinking: An investigation of structured curriculum in early years primary schooling34
Diverse approaches to learning with immersive Virtual Reality identified from a systematic review34
Learning communities, social media, and learning performance: Transactive memory system perspective34
Task-value motivational prompts in a descriptive dashboard can increase anxiety among anxious learners34
In search of adequate models of pedagogy34
When the whole is greater than the sum of its parts: Combining real and virtual experiments in science education34
EdTech Context Inventory: Factor analyses for ten instruments to measure edtech implementation context features34
Measuring undergraduate students' reliance on Generative AI during problem-solving: Scale development and validation34
Using learning analytics with temporal modeling to uncover the interplay of before-class video viewing engagement, motivation, and performance in an active learning context34
Feasibility of adaptive teaching with technology: Which implementation conditions matter?33
Editorial Board33
Investigating the effectiveness of emotional design principle to attenuate ego depletion effect33
Embodying nature in immersive virtual reality: Are multisensory stimuli vital to affect nature connectedness and pro-environmental behaviour?32
“Development and validation of the ICAP Technology Scale to measure how teachers integrate technology into learning activities”32
Exploring the factors influencing teachers’ instructional data use with electronic data systems32
Learning analytics on video-viewing engagement in a flipped statistics course: Relating external video-viewing patterns to internal motivational dynamics and performance32
Video outperforms illustrated text: Do old explanations for the modality effect apply in a learner-paced fifth-grade classroom context?32
A cross-group comparison study of the effect of interaction on satisfaction in online learning: The parallel mediating role of academic emotions and self-regulated learning32
Editorial Board31
The role of perspective-taking on empowering the empathetic behavior of educators in VR-based training sessions: An experimental evaluation31
How instructors influence learning with instructional videos - The importance of professional appearance and communication31
Misinformation Is Contagious: Middle school students learn how to evaluate and share information responsibly through a digital game31
Editorial Board31
What matters in AI-supported learning: A study of human-AI interactions in language learning using cluster analysis and epistemic network analysis31
The synergistic effects in an AI-supported online scientific argumentation learning environment30
Editorial Board30
Digital versus paper-based foreign-language vocabulary learning and testing: A study-test medium congruency effect30
Teachers as digital composers: Designing digital jumpstarts to scaffold for emerging bilingual learners30
Comparison of children's social problem-solving skills who play videogames and traditional games: A cross-cultural study30
The role of smartphones in college students’ mind-wandering during learning30
Science teachers can teach computational thinking through distributed expertise30
Editorial Board30
Sustaining focus when It's hardest: Emotional design strengthens sustained learning, especially in contexts with attractive alternatives30
Predicting problem-solving success in an office simulation applying N-grams and a random forest to behavioral process data30
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