Computers & Education

Papers
(The TQCC of Computers & Education is 29. The table below lists those papers that are above that threshold based on CrossRef citation counts [max. 250 papers]. The publications cover those that have been published in the past four years, i.e., from 2021-09-01 to 2025-09-01.)
ArticleCitations
Enhancing teacher collaboration for technology integration: the impact of transformational leadership292
Profiles of ICT identity and their associations with female high school students’ intention to study and work in ICT: A mixed-methods approach257
Online peer feedback via Moodle forum: Implications for longitudinal feedback design and feedback quality198
Is game-based language learning general or specific-oriented? Exploring the applicability of mobile virtual realities to medical English education in the middle east196
A three-phase professional development approach to improving robotics pedagogical knowledge and computational thinking attitude of early childhood teachers185
Exploring interactive behaviours of urban and rural teachers in blended synchronous classrooms: Insights from a proposed interaction analysis framework171
The strength and direction of the difficulty adaptation affect situational interest in game-based learning151
Investigating co-teaching presence and its impact on student engagement: A mixed-method study on the blended synchronous classroom148
Utilizing virtual reality to assist social competence education and social support for children from under-represented backgrounds141
Artificial intelligence for teaching and learning in schools: The need for pedagogical intelligence132
Developing an AI-based chatbot for practicing responsive teaching in mathematics126
Using 360-degree video to explore teachers' professional noticing126
From experience to empathy: An empathetic VR-based learning approach to improving EFL learners’ empathy and writing performance122
Developing a plugged-in class observation protocol in high-school blended STEM classes: Student engagement, teacher behaviors and student-teacher interaction patterns121
Coding in the cot? Factors influencing 0–17s’ experiences with technology and coding in the United Kingdom120
Relations between academic boredom, academic achievement, ICT use, and teacher enthusiasm among adolescents119
Investigating effects of computer-mediated feedback on L2 vocabulary learning114
Team interactions with learning analytics dashboards113
Attitude and peer norm predict how students use lecture recordings109
Assessing digital self-efficacy: Review and scale development108
Editorial Board106
Grade-based similarity prevails in online course forums at scale94
Editorial Board93
Two decades of game concepts in digital learning environments – A bibliometric study and research agenda91
Information and digital technology-assisted interventions to improve intercultural competence: A meta-analytical review91
What do critical reading strategies look like? Eye-tracking and lag sequential analysis reveal attention to data and reasoning when reading conflicting information90
Associations of different types of informal teacher learning with teachers’ technology integration intention89
Should educators be concerned? The impact of short videos on rational thinking and learning: A comparative analysis89
Preparing preservice teachers to teach with digital technologies: An update of effective SQD-strategies88
Media comparison studies dominate comparative research on augmented reality in education86
An epistemic curiosity-evoking model for immersive virtual reality narrative reading: User experience and the interaction among epistemic curiosity, transportation, and attitudinal learning83
Guiding student learning in video lectures: Effects of instructors’ emotional expressions and visual cues81
Classroom management competency enhancement for student teachers using a fully immersive virtual classroom81
Application of cluster analysis to identify different reader groups through their engagement with a digital reading supplement80
Self-regulated learning and technological integration competency: A multilevel latent profile analysis of preschool teachers79
Offline and online user experience of gamified robotics for introducing computational thinking: Comparing engagement, game mechanics and coding motivation78
Editorial Board77
Student- versus teacher-generated explanations for answers to online multiple-choice questions: What are the differences?77
Pre-class video watching fosters achievement and knowledge retention in a flipped classroom76
Formation mechanism of popular courses on MOOC platforms: A configurational approach75
Quality over frequency in using digital technology: Measuring the experienced functional use73
Impact of smart classrooms combined with student-centered pedagogies on rural students’ learning outcomes: Pedagogy and duration as moderator variables72
How instructional context can impact learning with educational technology: Lessons from a study with a digital learning game71
Identity profile of young people experiencing a sense of risk on the internet: A data mining application of decision tree with CHAID algorithm70
Open Data Interface (ODI) for secondary school education70
Prompting in-depth learning in immersive virtual reality: Impact of an elaboration prompt on developing a mental model68
Technological support to foster students’ artificial intelligence ethics: An augmented reality-based contextualized dilemma discussion approach67
Cultural implications in the acceptability of game-based learning67
Mastery experiences in immersive virtual reality promote pro-environmental waste-sorting behavior67
Effects of integrating self-regulation scaffolding supported by chatbot and online collaborative reflection on students’ learning in an artificial intelligence course67
A review study on eye-tracking technology usage in immersive virtual reality learning environments66
Fostering pre-service teachers’ technological pedagogical content knowledge (TPACK): A quasi-experimental field study66
From dual digitalization to digital learning space: Exploring the digital transformation of higher education64
Exploring the prospects of multimodal large language models for Automated Emotion Recognition in education: Insights from Gemini63
Corrigendum to “Factors influencing students’ perceived impact of learning and satisfaction in Computer Supported Collaborative Learning” [Computers & Education 174 (2021) 104310]63
The role of teachable agents’ personality traits on student-AI interactions and math learning63
Editorial Board63
Peer assessment methodology of open-ended assignments: Insights from a two-year case study within a university course using novel open source system63
Remote learning experiences of girls, boys and non-binary students62
When barriers are not an issue: Tracing the relationship between hindering factors and technology use in secondary schools across Europe62
Using sequence mining to study students’ calculator use, problem solving, and mathematics achievement in the National Assessment of Educational Progress (NAEP)61
High-quality digital distance teaching during COVID-19 school closures: Does familiarity with technology matter?61
Analysis and discovery of procrastination patterns in a language learning MOOC60
Innovative ongoing support within a multifaceted computational thinking professional learning program improves teachers’ self-efficacy and classroom practices59
Identifying regulation profiles during computer-supported collaborative learning and examining their relation with students' performance, motivation, and self-efficacy for learning59
The relationship between self-regulated student use of a virtual learning environment for algebra and student achievement: An examination of the role of teacher orchestration58
Investigating the impact of research-based professional development on teacher learning and classroom practice: Findings from computer science education58
How pedagogical agents communicate with students: A two-phase systematic review57
Harmony in diversity: Digital literacy research in a multidisciplinary landscape56
How Children Learn from Robots: Educational Implications of Communicative Style and Gender in Child–Robot Interaction56
Validating a computational thinking concepts test for primary education using item response theory: An analysis of students’ responses55
Examining ICT attitudes, use and support in blended learning settings for students’ reading performance: Approaches of artificial intelligence and multilevel model55
A study of motivations, behavior, and contributions quality in online communities of teachers: A data analytics approach55
The impact of esports participation on the development of 21st century skills in youth: A systematic review54
Editorial Board53
High heels, compass, spider-man, or drug? Metaphor analysis of generative artificial intelligence in academic writing52
Corrigendum to “Teacher professional identity and the nature of technology integration” [Comput. Educ. 175 (2021) 104314]52
Editorial Board52
The role of feedback and guidance as intervention methods to foster computational thinking in educational robotics learning activities for primary school52
Using multiple, dynamically linked representations to develop representational competency and conceptual understanding of the earthquake cycle51
Learning analytics and the Universal Design for Learning (UDL): A clustering approach51
Effects of online whiteboard-based collaborative argumentation scaffolds on group-level cognitive regulations, written argument skills and regulation patterns50
Associations between mind wandering, viewer interactions, and the meaningful structure of educational videos50
Examining the dynamics of knowledge convergence in online learning context: A network perspective50
Digital ethnography of an online professional learning community based on WeChat for Chinese early childhood teachers49
Cognitive-motivational engagement in ICT mediates the effect of ICT use on academic achievements: Evidence from 52 countries48
How do social presence and active learning in synchronous and asynchronous online classes relate to students’ perceived course gains?48
Do feedback strategies improve students’ learning gain?-Results of a randomized experiment using polling technology in physics classrooms48
Exploring teacher immediacy-(non)dependency in the tutored augmented reality game-assisted flipped classrooms of English for medical purposes comprehension among the Asian students47
Understanding the gender divide in digital literacy in four European countries: A comprehensive decomposition analysis using unconditional quantile regression47
ChatGPT improves creative problem-solving performance in university students: An experimental study47
Contrasting levels of student engagement in blended and non-blended learning scenarios47
Editorial Board46
Collaborative activities in hybrid learning environments: Exploring teacher orchestration load and students’ perceptions45
Editorial Board45
The effectiveness of personalized technology-enhanced learning in higher education: A meta-analysis with association rule mining45
Reducing interpretative ambiguity in an educational environment with ChatGPT45
iVisit-Collaborate: Collaborative problem-solving in multiuser 360-degree panoramic site visits44
Demystifying the personal and social forces behind school digital transformation: An analysis of the job demands and resources theory through school leaders44
Using scaffolded feedforward and peer feedback to improve problem-based learning in large classes44
Widening the Digital Divide: The mediating role of Intelligent Tutoring Systems in the relationship between rurality, socioeducational advantage, and mathematics learning outcomes44
Digital competence test for learning in schools: Development of items and scales43
Stressed or engaged? Addressing the mixed significance of physiological activity during constructivist learning43
Students’ active cognitive engagement with instructional videos predicts STEM learning43
Effectiveness of a three-dimensional-printing curriculum: Developing and evaluating an elementary school design-oriented model course43
Effect of student responsiveness to instructional innovation on student engagement in semi-synchronous online learning environments: The mediating role of personal technological innovativeness and per42
Problem- based learning in live online classes: Learning achievement, problem-solving skill, communication skill, and interaction42
Virtual vs. traditional learning in higher education: A systematic review of comparative studies42
A multilevel investigation into teacher-supported student use of technology in East Asian classroom: Examining teacher and school characteristics41
Learners don't know best: Shedding light on the phenomenon of the K-12 MOOC in the context of information literacy41
Virtual companionship or flesh and blood: The effects of study-with-me (SWM) videos on learners’ intrinsic motivation, perceived pressure, and performance41
Effects of two computer-based interventions on reading comprehension: Does strategy instruction matter?41
Pedagogical discourse markers in online algebra learning: Unraveling instructor's communication using natural language processing41
Virtual reality for car-detailing skill development: Learning outcomes of procedural accuracy and performance quality predicted by VR self-efficacy, VR using anxiety, VR learning interest and flow exp40
Validating a collaborative problem-solving assessment tool across educational stages40
Redesigning mathematics preservice teachers’ preparation for teaching with technology: A qualitative cross-case analysis using TPACK lenses40
Investigating the effect of nudges for improving comment quality in active video watching40
A systematic review of the use of log-based process data in computer-based assessments40
Fail or pass? Investigating learning experiences and interactive roles in MOOC discussion board40
Touchscreen apps for child creativity: An evaluation of creativity apps designed for young children40
In-service teachers' conceptions of mobile technology-integrated instruction: Tendency towards student-centered learning39
Understanding what determines university students’ behavioral engagement in a group-based flipped learning context39
Patterns of cognitive returns to Information and Communication Technology (ICT) use of 15-year-olds: Global evidence from a Hierarchical Linear Modeling approach using PISA 201839
The influence of task-value scaffolding in a predictive learning analytics dashboard on learners' statistics anxiety, motivation, and performance39
Visual search patterns, information selection strategies, and information anxiety for online information problem solving38
Educational digital inequality: A meta-analysis of the relationship between digital device use and academic performance in adolescents38
What is “technology integration” and how is it measured in K-12 education? A systematic review of survey instruments from 2010 to 202138
Peer feedback to support collaborative knowledge improvement: What kind of feedback feed-forward?38
Development and techniques in learner model in adaptive e-learning system: A systematic review38
Adolescent user behaviors on short video application, cognitive functioning and academic performance37
Unveiling joint attention dynamics: Examining multimodal engagement in an immersive collaborative astronomy simulation37
Toward a framework that connects individual TPACK and collective TPACK: A systematic review of TPACK studies investigating teacher collaborative discourse in the learning by design process36
A self-determination theory (SDT) design approach for inclusive and diverse artificial intelligence (AI) education36
Effectiveness of online regulation scaffolds on peer feedback provision and uptake: A mixed methods study36
Children's social interactions within a socioenactive scenario36
Editorial Board35
Empowering the collective reflection-based argumentation mapping strategy to enhance students’ argumentative speaking35
Applying a business simulation game in a flipped classroom to enhance engagement, learning achievement, and higher-order thinking skills35
Editorial Board34
Exploring the factors influencing teachers’ instructional data use with electronic data systems34
Task-value motivational prompts in a descriptive dashboard can increase anxiety among anxious learners34
Embodying nature in immersive virtual reality: Are multisensory stimuli vital to affect nature connectedness and pro-environmental behaviour?34
Editorial Board34
Editorial Board34
Using learning analytics with temporal modeling to uncover the interplay of before-class video viewing engagement, motivation, and performance in an active learning context34
Measuring undergraduate students' reliance on Generative AI during problem-solving: Scale development and validation33
Learning analytics on video-viewing engagement in a flipped statistics course: Relating external video-viewing patterns to internal motivational dynamics and performance33
Learning communities, social media, and learning performance: Transactive memory system perspective33
EdTech Context Inventory: Factor analyses for ten instruments to measure edtech implementation context features33
Advancing young students’ computational thinking: An investigation of structured curriculum in early years primary schooling32
Misinformation Is Contagious: Middle school students learn how to evaluate and share information responsibly through a digital game32
Feasibility of adaptive teaching with technology: Which implementation conditions matter?32
Diverse approaches to learning with immersive Virtual Reality identified from a systematic review32
When the whole is greater than the sum of its parts: Combining real and virtual experiments in science education32
Investigating the effectiveness of emotional design principle to attenuate ego depletion effect32
Video outperforms illustrated text: Do old explanations for the modality effect apply in a learner-paced fifth-grade classroom context?31
A cross-group comparison study of the effect of interaction on satisfaction in online learning: The parallel mediating role of academic emotions and self-regulated learning31
Comparing the effects of intelligent personal assistant-human and human-human interactions on EFL learners’ willingness to communicate beyond the classroom31
What matters in AI-supported learning: A study of human-AI interactions in language learning using cluster analysis and epistemic network analysis31
Forms of synchronous hybrid learning spaces in higher education – A type-building qualitative content analysis31
“Development and validation of the ICAP Technology Scale to measure how teachers integrate technology into learning activities”31
The role of perspective-taking on empowering the empathetic behavior of educators in VR-based training sessions: An experimental evaluation31
Teachers as digital composers: Designing digital jumpstarts to scaffold for emerging bilingual learners30
Editorial Board30
Editorial Board30
Pushing the button: Why do learners pause online videos?30
Editorial Board30
Improving the efficiency of remote conference tool use for distance learning in higher education: A kano based approach30
Sustaining focus when It's hardest: Emotional design strengthens sustained learning, especially in contexts with attractive alternatives30
Comparison of children's social problem-solving skills who play videogames and traditional games: A cross-cultural study30
Editorial Board30
Science teachers can teach computational thinking through distributed expertise29
How instructors influence learning with instructional videos - The importance of professional appearance and communication29
The role of smartphones in college students’ mind-wandering during learning29
Predicting problem-solving success in an office simulation applying N-grams and a random forest to behavioral process data29
Digital versus paper-based foreign-language vocabulary learning and testing: A study-test medium congruency effect29
The synergistic effects in an AI-supported online scientific argumentation learning environment29
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