Computers & Education

Papers
(The TQCC of Computers & Education is 29. The table below lists those papers that are above that threshold based on CrossRef citation counts [max. 250 papers]. The publications cover those that have been published in the past four years, i.e., from 2022-06-01 to 2026-06-01.)
ArticleCitations
Editorial Board463
Utilizing virtual reality to assist social competence education and social support for children from under-represented backgrounds371
Exploring interactive behaviours of urban and rural teachers in blended synchronous classrooms: Insights from a proposed interaction analysis framework339
Investigating co-teaching presence and its impact on student engagement: A mixed-method study on the blended synchronous classroom281
Profiles of ICT identity and their associations with female high school students’ intention to study and work in ICT: A mixed-methods approach280
Enhancing teacher collaboration for technology integration: the impact of transformational leadership270
Online peer feedback via Moodle forum: Implications for longitudinal feedback design and feedback quality265
From experience to empathy: An empathetic VR-based learning approach to improving EFL learners’ empathy and writing performance231
A three-phase professional development approach to improving robotics pedagogical knowledge and computational thinking attitude of early childhood teachers206
The strength and direction of the difficulty adaptation affect situational interest in game-based learning200
Is game-based language learning general or specific-oriented? Exploring the applicability of mobile virtual realities to medical English education in the middle east191
Fostering scientific inquiry with hybrid intelligence: A semester-long experiment on knowledge acquisition in the science classroom184
Digital innovations in teacher recruitment: An experimental study176
Artificial intelligence for teaching and learning in schools: The need for pedagogical intelligence162
Developing an AI-based chatbot for practicing responsive teaching in mathematics160
Editorial Board147
Information and digital technology-assisted interventions to improve intercultural competence: A meta-analytical review145
Guiding student learning in video lectures: Effects of instructors’ emotional expressions and visual cues135
Team interactions with learning analytics dashboards135
Investigating effects of computer-mediated feedback on L2 vocabulary learning128
Leveraging prompt-based LLMs for automated scoring and feedback generation in higher education128
Preparing preservice teachers to teach with digital technologies: An update of effective SQD-strategies114
Media comparison studies dominate comparative research on augmented reality in education106
Should educators be concerned? The impact of short videos on rational thinking and learning: A comparative analysis100
An epistemic curiosity-evoking model for immersive virtual reality narrative reading: User experience and the interaction among epistemic curiosity, transportation, and attitudinal learning95
Hierarchical analysis of in-service teachers’ barriers to technology-integrated instruction: A review of 2000–2024 publications94
What do critical reading strategies look like? Eye-tracking and lag sequential analysis reveal attention to data and reasoning when reading conflicting information93
Attitude and peer norm predict how students use lecture recordings93
Why this app: How user ratings and app store rankings impact parents’ choice of educational apps88
Learner autonomy and mode selection in dual-mode chatbot: Students' interaction patterns and learning outcomes in an online course88
Interactivity and signaling in Immersive Virtual Reality: Effects on EFL learning experiences and outcomes85
Associations of different types of informal teacher learning with teachers’ technology integration intention81
Assessing digital self-efficacy: Review and scale development80
Editorial Board80
Relations between academic boredom, academic achievement, ICT use, and teacher enthusiasm among adolescents80
Formation mechanism of popular courses on MOOC platforms: A configurational approach77
Self-regulated learning and technological integration competency: A multilevel latent profile analysis of preschool teachers77
Impact of smart classrooms combined with student-centered pedagogies on rural students’ learning outcomes: Pedagogy and duration as moderator variables76
Identity profile of young people experiencing a sense of risk on the internet: A data mining application of decision tree with CHAID algorithm75
Offline and online user experience of gamified robotics for introducing computational thinking: Comparing engagement, game mechanics and coding motivation74
Application of cluster analysis to identify different reader groups through their engagement with a digital reading supplement73
RETRACTED: Collaborative AI-in-the-loop pedagogical conversational agent to enhance social and cognitive presence in cMOOC71
Technological support to foster students’ artificial intelligence ethics: An augmented reality-based contextualized dilemma discussion approach71
Mastery experiences in immersive virtual reality promote pro-environmental waste-sorting behavior70
A systematic literature review on designing self-regulated learning using generative artificial intelligence and its future research directions70
A review study on eye-tracking technology usage in immersive virtual reality learning environments69
Tracing Affect in Digital Learning: Combining Log Data and Introspective Momentary Assessments69
Effects of integrating self-regulation scaffolding supported by chatbot and online collaborative reflection on students’ learning in an artificial intelligence course69
From dual digitalization to digital learning space: Exploring the digital transformation of higher education68
Augmented reality and generative learning in K-12 writing: Performance outcomes and the mediating roles of motivation and metacognition66
Peer assessment methodology of open-ended assignments: Insights from a two-year case study within a university course using novel open source system66
Remote learning experiences of girls, boys and non-binary students66
Editorial Board66
The relationship between self-regulated student use of a virtual learning environment for algebra and student achievement: An examination of the role of teacher orchestration64
A study of motivations, behavior, and contributions quality in online communities of teachers: A data analytics approach62
Validating a computational thinking concepts test for primary education using item response theory: An analysis of students’ responses61
High-quality digital distance teaching during COVID-19 school closures: Does familiarity with technology matter?61
Exploring the prospects of multimodal large language models for Automated Emotion Recognition in education: Insights from Gemini61
Bridging the knowledge-skill gap: The role of large language model and critical thinking in education61
More inspiration and attention: How Generative AI tools impact graduate students' affective engagement in L2 source-based academic writing60
Investigating the impact of research-based professional development on teacher learning and classroom practice: Findings from computer science education57
National contexts and information and communication technology in education: A systematic review of PISA studies55
Using sequence mining to study students’ calculator use, problem solving, and mathematics achievement in the National Assessment of Educational Progress (NAEP)55
Evaluating educational technology: Consolidating across multiple impact indicators and rating systems55
Analysis and discovery of procrastination patterns in a language learning MOOC54
Exploring the potential of adopting an interactive mixed-reality tool in teacher professional development: Impact on teachers’ self-efficacy and practical competencies of dialogic pedagogy54
Examining ICT attitudes, use and support in blended learning settings for students’ reading performance: Approaches of artificial intelligence and multilevel model53
How pedagogical agents communicate with students: A two-phase systematic review53
The impact of esports participation on the development of 21st century skills in youth: A systematic review53
Innovative ongoing support within a multifaceted computational thinking professional learning program improves teachers’ self-efficacy and classroom practices53
RETRACTED: How children learn from robots: Educational implications of communicative style and gender in child–robot interaction53
Harmony in diversity: Digital literacy research in a multidisciplinary landscape52
Using multiple, dynamically linked representations to develop representational competency and conceptual understanding of the earthquake cycle52
The role of teachable agents’ personality traits on student-AI interactions and math learning52
Examining the dynamics of knowledge convergence in online learning context: A network perspective52
Digital ethnography of an online professional learning community based on WeChat for Chinese early childhood teachers51
Editorial Board51
Learning analytics and the Universal Design for Learning (UDL): A clustering approach51
Corrigendum to “Teacher professional identity and the nature of technology integration” [Comput. Educ. 175 (2021) 104314]51
Associations between mind wandering, viewer interactions, and the meaningful structure of educational videos51
Effects of online whiteboard-based collaborative argumentation scaffolds on group-level cognitive regulations, written argument skills and regulation patterns51
High heels, compass, spider-man, or drug? Metaphor analysis of generative artificial intelligence in academic writing50
Cognitive-motivational engagement in ICT mediates the effect of ICT use on academic achievements: Evidence from 52 countries50
How do social presence and active learning in synchronous and asynchronous online classes relate to students’ perceived course gains?50
ChatGPT improves creative problem-solving performance in university students: An experimental study49
Incremental project-based robot programming: Effects on young children's computational thinking, executive function, and learning behavioral patterns49
Embracing the challenge: Predicting self-testing in non-formal online courses using machine learning48
Navigating learning disruptions: The role of digital learning platforms in student motivation, feedback and emotion48
Editorial Board48
Editorial Board47
Digital competence test for learning in schools: Development of items and scales47
Do school-based ChatGPT policies Bridge or widen gaps in students’ computer and information literacy across gender, socioeconomic status, and immigration backgrounds47
Demystifying the personal and social forces behind school digital transformation: An analysis of the job demands and resources theory through school leaders46
Understanding the gender divide in digital literacy in four European countries: A comprehensive decomposition analysis using unconditional quantile regression46
Reducing interpretative ambiguity in an educational environment with ChatGPT46
Co-constructing adaptive lesson plans with GenAI: Pre-service teachers' Intelligent-TPACK and prompt engineering strategies45
Effectiveness of a three-dimensional-printing curriculum: Developing and evaluating an elementary school design-oriented model course45
Widening the Digital Divide: The mediating role of Intelligent Tutoring Systems in the relationship between rurality, socioeducational advantage, and mathematics learning outcomes45
Effect of student responsiveness to instructional innovation on student engagement in semi-synchronous online learning environments: The mediating role of personal technological innovativeness and per45
The effectiveness of personalized technology-enhanced learning in higher education: A meta-analysis with association rule mining45
Instructions of digital media use in higher education: The impact of text abstractness on university teachers’ psychological distance, interest, and motivation to use digital media45
Cross-course generalizability of SRL-aligned predictive models using digital learning traces44
Exploring the regulation of learning within mobile mixed-reality environments: Insights from dynamic engagement transitions44
Students’ active cognitive engagement with instructional videos predicts STEM learning44
Collaborative activities in hybrid learning environments: Exploring teacher orchestration load and students’ perceptions44
Stressed or engaged? Addressing the mixed significance of physiological activity during constructivist learning43
Using scaffolded feedforward and peer feedback to improve problem-based learning in large classes43
Touchscreen apps for child creativity: An evaluation of creativity apps designed for young children42
Virtual companionship or flesh and blood: The effects of study-with-me (SWM) videos on learners’ intrinsic motivation, perceived pressure, and performance42
Virtual vs. traditional learning in higher education: A systematic review of comparative studies42
Fail or pass? Investigating learning experiences and interactive roles in MOOC discussion board42
The balancing act between AI and authenticity in assessment: A case study of secondary school students’ use of GenAI in reflective writing42
Redesigning mathematics preservice teachers’ preparation for teaching with technology: A qualitative cross-case analysis using TPACK lenses41
Empowering bilingual teachers with dynamic GenAI: Adaptive design and implementation of multimodal instructional strategies41
Effects of two computer-based interventions on reading comprehension: Does strategy instruction matter?41
A multilevel investigation into teacher-supported student use of technology in East Asian classroom: Examining teacher and school characteristics40
Assessing digital etiquette in adolescents: A stealth approach using game-based learning to reduce anxiety, promote flow, and enhance learning gains40
Learners don't know best: Shedding light on the phenomenon of the K-12 MOOC in the context of information literacy40
Validating a collaborative problem-solving assessment tool across educational stages39
Enhancing blended learning discussions with a Scaffolded Knowledge Integration–Based ChatGPT mobile instant messaging system39
Educational digital inequality: A meta-analysis of the relationship between digital device use and academic performance in adolescents39
Virtual reality for car-detailing skill development: Learning outcomes of procedural accuracy and performance quality predicted by VR self-efficacy, VR using anxiety, VR learning interest and flow exp39
Peer feedback to support collaborative knowledge improvement: What kind of feedback feed-forward?38
Self-assessment accuracy in the age of artificial Intelligence: Differential effects of LLM-generated feedback38
Effectiveness of online regulation scaffolds on peer feedback provision and uptake: A mixed methods study38
The roles of cognitive and metacognitive strategies in game-based virtual reality learning38
Unveiling joint attention dynamics: Examining multimodal engagement in an immersive collaborative astronomy simulation37
Development and techniques in learner model in adaptive e-learning system: A systematic review37
Adolescent user behaviors on short video application, cognitive functioning and academic performance37
A generative AI educational game framework with multi-scaffolding supports workplace competency development37
Pedagogical discourse markers in online algebra learning: Unraveling instructor's communication using natural language processing37
Applying a business simulation game in a flipped classroom to enhance engagement, learning achievement, and higher-order thinking skills37
Empowering the collective reflection-based argumentation mapping strategy to enhance students’ argumentative speaking36
A systematic review of the use of log-based process data in computer-based assessments36
A self-determination theory (SDT) design approach for inclusive and diverse artificial intelligence (AI) education36
Misinformation Is Contagious: Middle school students learn how to evaluate and share information responsibly through a digital game35
Editorial Board35
What is “technology integration” and how is it measured in K-12 education? A systematic review of survey instruments from 2010 to 202135
Editorial Board35
Task-value motivational prompts in a descriptive dashboard can increase anxiety among anxious learners35
Exploring students' self-regulated learning behavioural patterns and perceptions in an English speaking task within a generative AI-supported immersive VR environment35
Learning communities, social media, and learning performance: Transactive memory system perspective35
Editorial Board35
Learning by explaining through digital devices: The role of the modality of oral explaining and extraversion34
Measuring undergraduate students' reliance on Generative AI during problem-solving: Scale development and validation34
Forms of synchronous hybrid learning spaces in higher education – A type-building qualitative content analysis34
Comparing the effects of intelligent personal assistant-human and human-human interactions on EFL learners’ willingness to communicate beyond the classroom34
Editorial Board34
Adaptive vs. planned metacognitive scaffolding for computational thinking: Evidence from generative AI-supported programming in elementary education34
When the whole is greater than the sum of its parts: Combining real and virtual experiments in science education33
Feasibility of adaptive teaching with technology: Which implementation conditions matter?33
Using learning analytics with temporal modeling to uncover the interplay of before-class video viewing engagement, motivation, and performance in an active learning context33
STEM education: Understanding secondary students’ epistemic cognition in the design process with the support of a personalized multi-agent system31
“Development and validation of the ICAP Technology Scale to measure how teachers integrate technology into learning activities”31
Learning analytics on video-viewing engagement in a flipped statistics course: Relating external video-viewing patterns to internal motivational dynamics and performance31
Exploring the factors influencing teachers’ instructional data use with electronic data systems31
EdTech Context Inventory: Factor analyses for ten instruments to measure edtech implementation context features31
Advancing young students’ computational thinking: An investigation of structured curriculum in early years primary schooling30
In search of adequate models of pedagogy30
What matters in AI-supported learning: A study of human-AI interactions in language learning using cluster analysis and epistemic network analysis30
Video outperforms illustrated text: Do old explanations for the modality effect apply in a learner-paced fifth-grade classroom context?30
Diverse approaches to learning with immersive Virtual Reality identified from a systematic review30
The role of perspective-taking on empowering the empathetic behavior of educators in VR-based training sessions: An experimental evaluation30
Embodying nature in immersive virtual reality: Are multisensory stimuli vital to affect nature connectedness and pro-environmental behaviour?30
A cross-group comparison study of the effect of interaction on satisfaction in online learning: The parallel mediating role of academic emotions and self-regulated learning30
Editorial Board30
Comparison of children's social problem-solving skills who play videogames and traditional games: A cross-cultural study29
The double-edged sword of technology: Investigating technostress and techno-eustress in academic burnout through digital literacy, internet self-efficacy, and cognitive flexibility29
Predicting problem-solving success in an office simulation applying N-grams and a random forest to behavioral process data29
Development and implementation of a generative AI-based personalized recommender system to improve students’ self-regulated learning and academic performance29
Teachers as digital composers: Designing digital jumpstarts to scaffold for emerging bilingual learners29
Children's engagement with digital technology in educational spaces: A scoping review29
Digital versus paper-based foreign-language vocabulary learning and testing: A study-test medium congruency effect29
How instructors influence learning with instructional videos - The importance of professional appearance and communication29
Editorial Board29
Editorial Board29
Effects of reading medium on the processing, comprehension, and calibration of adolescent readers29
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