ACM Transactions on Graphics

Papers
(The H4-Index of ACM Transactions on Graphics is 56. The table below lists those papers that are above that threshold based on CrossRef citation counts [max. 250 papers]. The publications cover those that have been published in the past four years, i.e., from 2022-01-01 to 2026-01-01.)
ArticleCitations
Centimeter-wave Free-space Neural Time-of-Flight Imaging3354
Direct Rendering of Intrinsic Triangulations3030
Light Codes for Fast Two-Way Human-Centric Visual Communication449
GeoLatent: A Geometric Approach to Latent Space Design for Deformable Shape Generators325
Contact Edit: Artist Tools for Intuitive Modeling of Hand-Object Interactions308
LaplacianFusion240
Which cross fields can be quadrangulated?204
Controllable Group Choreography Using Contrastive Diffusion194
Inverse Rendering for Tomographic Volumetric Additive Manufacturing169
Deformation Recovery: Localized Learning for Detail-Preserving Deformations167
Sparse SVBRDF Acquisition via Importance-Aware Illumination Multiplexing160
Viscous Vortex Dynamics on Surfaces143
One String to Pull Them All: Fast Assembly of Curved Structures from Flat Auxetic Linkages133
Computational Modeling and Design of Capacitive Stretch Sensors125
Solving Inverse PDE Problems using Grid-Free Monte Carlo Estimators119
Solid-Fluid Interaction on Particle Flow Maps118
Stochastic Preconditioning for Neural Field Optimization116
Interspatial Attention for Efficient 4D Human Video Generation114
Sketch2Anim: Towards Transferring Sketch Storyboards into 3D Animation114
Multi-level Partition of Unity on Differentiable Moving Particles114
Micro-Mesh Construction112
Computational Design of Flexible Planar Microstructures110
Thin On-Sensor Nanophotonic Array Cameras107
MoVer: Motion Verification for Motion Graphics Animations105
3DShape2VecSet: A 3D Shape Representation for Neural Fields and Generative Diffusion Models103
Word-As-Image for Semantic Typography102
DiffCloth: Differentiable Cloth Simulation with Dry Frictional Contact102
A Progressive Embedding Approach to Bijective Tetrahedral Maps driven by Cluster Mesh Topology100
Variational quasi-harmonic maps for computing diffeomorphisms100
MetaLayer: A Meta-Learned BSDF Model for Layered Materials99
The Hierarchical Subspace Iteration Method for Laplace–Beltrami Eigenproblems98
In the Quest for Scale-optimal Mappings94
Computational Exploration of Multistable Elastic Knots88
A Neural Particle Level Set Method for Dynamic Interface Tracking87
Inverse Geometric Locomotion85
An Inverse Procedural Modeling Pipeline for SVBRDF Maps79
Architectural Co-LOD Generation79
OpenMPD: A Low-Level Presentation Engine for Multimodal Particle-Based Displays77
GIPC: Fast and Stable Gauss-Newton Optimization of IPC Barrier Energy75
Differentiable Geodesic Distance for Intrinsic Minimization on Triangle Meshes72
Scalable neural indoor scene rendering72
Spatiotemporally Consistent HDR Indoor Lighting Estimation70
A Parametric Kinetic Solver for Simulating Boundary-Dominated Turbulent Flow Phenomena69
Harmonic Caching for Walk on Spheres69
High-Order Moment-Encoded Kinetic Simulation of Turbulent Flows68
Imperfect Image-Space Control Variates for Monte Carlo Rendering66
HRC-Net: Learning Visual Hypothesis, Representative, and Collaboration for Multi-Domain Image Inpainting65
MILO: A Lightweight Perceptual Quality Metric for Image and Latent-Space Optimization64
Forming Terrains by Glacial Erosion64
MV2MV: Multi-View Image Translation via View-Consistent Diffusion Models62
DirectL: Efficient Radiance Fields Rendering for 3D Light Field Displays62
3QNet62
Orientable Dense Cyclic Infill for Anisotropic Appearance Fabrication62
Learning to Relight Portrait Images via a Virtual Light Stage and Synthetic-to-Real Adaptation60
Assemble Them All57
Learning-Based Bending Stiffness Parameter Estimation by a Drape Tester56
Exact and Efficient Intersection Resolution for Mesh Arrangements56
Subdivision-based Mesh Convolution Networks56
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