ACM Transactions on Graphics

Papers
(The H4-Index of ACM Transactions on Graphics is 65. The table below lists those papers that are above that threshold based on CrossRef citation counts [max. 250 papers]. The publications cover those that have been published in the past four years, i.e., from 2022-06-01 to 2026-06-01.)
ArticleCitations
Light Codes for Fast Two-Way Human-Centric Visual Communication4870
LaplacianFusion3602
Sparse SVBRDF Acquisition via Importance-Aware Illumination Multiplexing499
Viscous Vortex Dynamics on Surfaces427
Computational Modeling and Design of Capacitive Stretch Sensors331
Multi-level Partition of Unity on Differentiable Moving Particles315
Micro-Mesh Construction223
Stochastic Preconditioning for Neural Field Optimization212
Interspatial Attention for Efficient 4D Human Video Generation206
Computational Design of Flexible Planar Microstructures193
Centimeter-wave Free-space Neural Time-of-Flight Imaging178
Direct Rendering of Intrinsic Triangulations166
DiffCloth: Differentiable Cloth Simulation with Dry Frictional Contact162
Deformation Recovery: Localized Learning for Detail-Preserving Deformations156
Sketch2Anim: Towards Transferring Sketch Storyboards into 3D Animation153
Word-As-Image for Semantic Typography153
Contact Edit: Artist Tools for Intuitive Modeling of Hand-Object Interactions151
Which cross fields can be quadrangulated?138
GeoLatent: A Geometric Approach to Latent Space Design for Deformable Shape Generators137
MoVer: Motion Verification for Motion Graphics Animations137
Controllable Group Choreography Using Contrastive Diffusion136
One String to Pull Them All: Fast Assembly of Curved Structures from Flat Auxetic Linkages132
Solid-Fluid Interaction on Particle Flow Maps131
Solving Inverse PDE Problems using Grid-Free Monte Carlo Estimators123
Dual-Path Holographic Laser-Excited Volumetric Display118
Thin On-Sensor Nanophotonic Array Cameras117
Inverse Rendering for Tomographic Volumetric Additive Manufacturing113
3DShape2VecSet: A 3D Shape Representation for Neural Fields and Generative Diffusion Models112
3QNet110
High-Order Moment-Encoded Kinetic Simulation of Turbulent Flows103
Imperfect Image-Space Control Variates for Monte Carlo Rendering95
Harmonic Caching for Walk on Spheres95
HRC-Net: Learning Visual Hypothesis, Representative, and Collaboration for Multi-Domain Image Inpainting93
MILO: A Lightweight Perceptual Quality Metric for Image and Latent-Space Optimization92
Procedural Metamaterials: A Unified Procedural Graph for Metamaterial Design90
Differentiable Geodesic Distance for Intrinsic Minimization on Triangle Meshes84
Orientable Dense Cyclic Infill for Anisotropic Appearance Fabrication83
GIPC: Fast and Stable Gauss-Newton Optimization of IPC Barrier Energy83
Variational quasi-harmonic maps for computing diffeomorphisms82
DirectL: Efficient Radiance Fields Rendering for 3D Light Field Displays81
Spatiotemporally Consistent HDR Indoor Lighting Estimation78
A Progressive Embedding Approach to Bijective Tetrahedral Maps driven by Cluster Mesh Topology76
Forming Terrains by Glacial Erosion76
Learning-Based Bending Stiffness Parameter Estimation by a Drape Tester75
Scalable neural indoor scene rendering75
Architectural Co-LOD Generation75
MV2MV: Multi-View Image Translation via View-Consistent Diffusion Models75
Learning to Relight Portrait Images via a Virtual Light Stage and Synthetic-to-Real Adaptation74
PAColorHolo: A Perceptually-Aware Color Management Framework for Holographic Displays73
Exact and Efficient Intersection Resolution for Mesh Arrangements73
Inverse Geometric Locomotion72
A Parametric Kinetic Solver for Simulating Boundary-Dominated Turbulent Flow Phenomena72
Computational Exploration of Multistable Elastic Knots72
In the Quest for Scale-optimal Mappings70
MetaLayer: A Meta-Learned BSDF Model for Layered Materials69
A Neural Particle Level Set Method for Dynamic Interface Tracking69
OpenMPD: A Low-Level Presentation Engine for Multimodal Particle-Based Displays69
Assemble Them All68
3D Gaussian Splatting for Real-Time Radiance Field Rendering67
High-Resolution Volumetric Reconstruction for Clothed Humans66
Modeling and Exploiting the Time Course of Chromatic Adaptation for Display Power Optimizations in Virtual Reality66
DSCombiner: Double Shrinkage for Combining Biased and Unbiased Monte Carlo Renderings66
TetWeave: Isosurface Extraction using On-The-Fly Delaunay Tetrahedral Grids for Gradient-Based Mesh Optimization65
Scratch-based Reflection Art via Differentiable Rendering65
Quadric-Based Silhouette Sampling for Differentiable Rendering65
Multi-Material Mesh-Based Surface Tracking with Implicit Topology Changes65
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