ACM Transactions on Graphics

Papers
(The H4-Index of ACM Transactions on Graphics is 57. The table below lists those papers that are above that threshold based on CrossRef citation counts [max. 250 papers]. The publications cover those that have been published in the past four years, i.e., from 2021-04-01 to 2025-04-01.)
ArticleCitations
General virtual sketching framework for vector line art1880
Clebsch gauge fluid1093
Film Grain Rendering and Parameter Estimation440
Fast volume rendering with spatiotemporal reservoir resampling354
Gaussian Blue Noise349
PhotoApp330
A non-exponential transmittance model for volumetric scene representations305
Swept volumes via spacetime numerical continuation234
Endless loops216
BRDF importance sampling for polygonal lights201
NeuMIP187
Computing minimal surfaces with differential forms181
ShapeMOD180
Learning time-critical responses for interactive character control165
Direct Rendering of Intrinsic Triangulations147
Modeling clothing as a separate layer for an animatable human avatar135
Temporal Set Inversion for Animated Implicits122
Eliminating topological errors in neural network rotation estimation using self-selecting ensembles121
Transfer matrix based layered materials rendering120
Modeling of Personalized Anatomy Using Plastic Strains116
Surface multigrid via intrinsic prolongation115
Repulsive Shells104
Progressive Dynamics for Cloth and Shell Animation101
Target-Aware Image Denoising for Inverse Monte Carlo Rendering99
Neural scene graph rendering91
Super-Resolution Cloth Animation with Spatial and Temporal Coherence89
Transparent Image Layer Diffusion using Latent Transparency87
Conditional Mixture Path Guiding for Differentiable Rendering87
Solid Knitting86
ZeroGrads: Learning Local Surrogates for Non-Differentiable Graphics82
Spatial-temporal motion control via composite cam-follower mechanisms81
Human dynamics from monocular video with dynamic camera movements80
3DShape2VecSet: A 3D Shape Representation for Neural Fields and Generative Diffusion Models79
Weakly-supervised contrastive learning in path manifold for Monte Carlo image reconstruction78
Differentiable transient rendering78
Trim Regions for Online Computation of From-Region Potentially Visible Sets76
Neural Prefiltering for Correlation-Aware Levels of Detail76
A clebsch method for free-surface vortical flow simulation73
Face deblurring using dual camera fusion on mobile phones72
DCT-net71
Hex-Mesh Generation and Processing: A Survey71
Pyramid Texture Filtering70
PBNS70
Consistent depth of moving objects in video69
Incompressible flow simulation on vortex segment clouds68
A Temporal Coherent Topology Optimization Approach for Assembly Planning of Bespoke Frame Structures68
Solving Inverse PDE Problems using Grid-Free Monte Carlo Estimators67
A unified second-order accurate in time MPM formulation for simulating viscoelastic liquids with phase change66
Foldover-free maps in 50 lines of code66
Skin-Screen: A Computational Fabrication Framework for Color Tattoos66
Textured Mesh Quality Assessment: Large-scale Dataset and Deep Learning-based Quality Metric65
Ultra-High Resolution SVBRDF Recovery from a Single Image65
Commonsense Knowledge-Driven Joint Reasoning Approach for Object Retrieval in Virtual Reality63
Listen, Denoise, Action! Audio-Driven Motion Synthesis with Diffusion Models63
Unsupervised Learning of Robust Spectral Shape Matching62
Contact Edit: Artist Tools for Intuitive Modeling of Hand-Object Interactions62
Coupling Conduction, Convection and Radiative Transfer in a Single Path-Space: Application to Infrared Rendering61
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