ACM Transactions on Graphics

Papers
(The median citation count of ACM Transactions on Graphics is 6. The table below lists those papers that are above that threshold based on CrossRef citation counts [max. 250 papers]. The publications cover those that have been published in the past four years, i.e., from 2021-06-01 to 2025-06-01.)
ArticleCitations
Clebsch gauge fluid2079
Light Codes for Fast Two-Way Human-Centric Visual Communication1396
Direct Rendering of Intrinsic Triangulations458
Contact Edit: Artist Tools for Intuitive Modeling of Hand-Object Interactions375
Solving Inverse PDE Problems using Grid-Free Monte Carlo Estimators374
Endless loops356
Centimeter-wave Free-space Neural Time-of-Flight Imaging247
Inverse Rendering for Tomographic Volumetric Additive Manufacturing230
Solid-Fluid Interaction on Particle Flow Maps214
Deformation Recovery: Localized Learning for Detail-Preserving Deformations208
Controllable Group Choreography Using Contrastive Diffusion191
Multi-level Partition of Unity on Differentiable Moving Particles191
Computational Design of Flexible Planar Microstructures169
Rendering with style161
Micro-Mesh Construction159
Word-As-Image for Semantic Typography131
LaplacianFusion131
Which cross fields can be quadrangulated?129
Repulsive surfaces129
PBNS122
GeoLatent: A Geometric Approach to Latent Space Design for Deformable Shape Generators121
DiffCloth: Differentiable Cloth Simulation with Dry Frictional Contact117
3DShape2VecSet: A 3D Shape Representation for Neural Fields and Generative Diffusion Models111
Modeling and fabrication with specified discrete equivalence classes107
Learning skeletal articulations with neural blend shapes97
HyperNeRF94
Designing actuation systems for animatronic figures via globally optimal discrete search94
Thin On-Sensor Nanophotonic Array Cameras94
A mathematical foundation for foundation paper pieceable quilts94
Variational quasi-harmonic maps for computing diffeomorphisms92
GIPC: Fast and Stable Gauss-Newton Optimization of IPC Barrier Energy91
Self-Similar Fractal Drawings Inspired by M. C. Escher’s Print Square Limit91
A Compact Representation of Measured BRDFs Using Neural Processes89
Learning-Based Bending Stiffness Parameter Estimation by a Drape Tester87
MetaLayer: A Meta-Learned BSDF Model for Layered Materials85
A Parametric Kinetic Solver for Simulating Boundary-Dominated Turbulent Flow Phenomena84
Spatiotemporally Consistent HDR Indoor Lighting Estimation83
A Neural Particle Level Set Method for Dynamic Interface Tracking83
High-Order Moment-Encoded Kinetic Simulation of Turbulent Flows83
Differentiable Geodesic Distance for Intrinsic Minimization on Triangle Meshes82
Computational Design of Planar Multistable Compliant Structures81
The Hierarchical Subspace Iteration Method for Laplace–Beltrami Eigenproblems80
In the Quest for Scale-optimal Mappings80
Computational Exploration of Multistable Elastic Knots79
Learning to Relight Portrait Images via a Virtual Light Stage and Synthetic-to-Real Adaptation78
3QNet77
Exact and Efficient Intersection Resolution for Mesh Arrangements74
MV2MV: Multi-View Image Translation via View-Consistent Diffusion Models74
Architectural Co-LOD Generation71
A Progressive Embedding Approach to Bijective Tetrahedral Maps driven by Cluster Mesh Topology70
Orientable Dense Cyclic Infill for Anisotropic Appearance Fabrication69
DirectL: Efficient Radiance Fields Rendering for 3D Light Field Displays67
Discovering diverse athletic jumping strategies67
Scalable neural indoor scene rendering67
Path graphs65
A generic framework for physical light transport65
Subdivision-based Mesh Convolution Networks65
Assemble Them All63
OpenMPD: A Low-Level Presentation Engine for Multimodal Particle-Based Displays61
Recurrent Video Deblurring with Blur-Invariant Motion Estimation and Pixel Volumes59
An Inverse Procedural Modeling Pipeline for SVBRDF Maps57
Procedural Metamaterials: A Unified Procedural Graph for Metamaterial Design57
Path replay backpropagation56
3D Gaussian Splatting for Real-Time Radiance Field Rendering55
Forming Terrains by Glacial Erosion55
Boundary Value Caching for Walk on Spheres54
Unsupervised learning for cuboid shape abstraction via joint segmentation from point clouds54
∇-Prox: Differentiable Proximal Algorithm Modeling for Large-Scale Optimization53
Optimizing UI layouts for deformable face-rig manipulation52
An inverse method for the exploration of layered material appearance52
An inverse method for the exploration of layered material appearance52
Galaxy Maps: Localized Foliations for Bijective Volumetric Mapping52
HRBF-Fusion: Accurate 3D Reconstruction from RGB-D Data Using On-the-fly Implicits52
PolyStokes: A Polynomial Model Reduction Method for Viscous Fluid Simulation51
Neural Parameterization for Dynamic Human Head Editing51
Eventfulness for Interactive Video Alignment51
High-Resolution Volumetric Reconstruction for Clothed Humans51
Geo-Metric51
StableNormal: Reducing Diffusion Variance for Stable and Sharp Normal50
Towards Motion Metamers for Foveated Rendering50
Multi-Material Mesh-Based Surface Tracking with Implicit Topology Changes50
Developability-driven piecewise approximations for triangular meshes50
Scratch-based Reflection Art via Differentiable Rendering49
Variational quadratic shape functions for polygons and polyhedra49
ICTree48
Physical validation of simulators in computer graphics47
Free2CAD46
StopThePop: Sorted Gaussian Splatting for View-Consistent Real-time Rendering46
Holographic Parallax Improves 3D Perceptual Realism46
Local anatomically-constrained facial performance retargeting46
Object Motion Guided Human Motion Synthesis46
Procedural texturing of solid wood with knots46
Practical pigment mixing for digital painting45
Bijective Volumetric Mapping via Star Decomposition45
A gradient-based framework for 3D print appearance optimization45
Nonlinear Compliant Modes for Large-deformation Analysis of Flexible Structures45
Predicting high-resolution turbulence details in space and time44
Example-based Motion Synthesis via Generative Motion Matching43
Fast and accurate spherical harmonics products43
Camera keyframing with style and control43
Unified Pressure, Surface Tension and Friction for SPH Fluids43
A Neural Space-Time Representation for Text-to-Image Personalization43
PhysFiT: Physical-aware 3D Shape Understanding for Finishing Incomplete Assembly43
Manifold Path Guiding for Importance Sampling Specular Chains42
SLANG.D: Fast, Modular and Differentiable Shader Programming42
Walkin’ Robin: Walk on Stars with Robin Boundary Conditions42
Generative Design of Sheet Metal Structures41
Surface-Filling Curve Flows via Implicit Medial Axes41
UFO Instruction Graphs Are Machine Knittable41
Seamless Parametrization in Penner Coordinates41
EMBER40
Dark stereo40
NeuralVDB: High-resolution Sparse Volume Representation using Hierarchical Neural Networks38
DeltaConv38
NeST: Neural Stress Tensor Tomography by leveraging 3D Photoelasticity38
Medial IPC38
Joint computational design of workspaces and workplans37
Neural 3D holography37
The shape matching element method37
SuperTrack37
Topology driven approximation to rational surface-surface intersection via interval algebraic topology analysis36
Fast median filters using separable sorting networks36
Proxy Tracing: Unbiased Reciprocal Estimation for Optimized Sampling in BDPT36
The Design Space of Kirchhoff Rods36
Modeling and fabrication with specified discrete equivalence classes36
Optimizing global injectivity for constrained parameterization36
NeLT: Object-Oriented Neural Light Transfer36
Fast Octree Neighborhood Search for SPH Simulations35
X-SLAM: Scalable Dense SLAM for Task-aware Optimization using CSFD35
Semantic Gesticulator: Semantics-Aware Co-Speech Gesture Synthesis35
Interactive Design of Stylized Walking Gaits for Robotic Characters35
Variational Barycentric Coordinates35
Using isometries for computational design and fabrication35
Theory of Human Tetrachromatic Color Experience and Printing35
Interactive and Robust Mesh Booleans34
Digital Three-dimensional Smocking Design34
Quark: Real-time, High-resolution, and General Neural View Synthesis34
Shape from Release34
An Impulse Ghost Fluid Method for Simulating Two-Phase Flows34
A Contact Proxy Splitting Method for Lagrangian Solid-Fluid Coupling34
GPU Coroutines for Flexible Splitting and Scheduling of Rendering Tasks34
OctFormer: Octree-based Transformers for 3D Point Clouds33
3D Reconstruction with Fast Dipole Sums33
Geometry-Aware Retargeting for Two-Skinned Characters Interaction33
Kelvin transformations for simulations on infinite domains32
Vectorization for Fast, Analytic, and Differentiable Visibility32
Synthesizing scene-aware virtual reality teleport graphs31
SWAGAN31
SketchHairSalon31
Dynamic neural garments31
Perceptual model for adaptive local shading and refresh rate31
Authentic volumetric avatars from a phone scan31
Barbershop31
Neural Wavelet-domain Diffusion for 3D Shape Generation, Inversion, and Manipulation31
DreamFace: Progressive Generation of Animatable 3D Faces under Text Guidance31
Augmented Paths and Reodesics for Topologically-Stable Matching30
Implicit Conversion of Manifold B-Rep Solids by Neural Halfspace Representation30
Split-and-Fit: Learning B-Reps via Structure-Aware Voronoi Partitioning30
Rhizomorph: The Coordinated Function of Shoots and Roots30
Video recoloring via spatial-temporal geometric palettes30
Searching for Fast Demosaicking Algorithms30
Fusion 360 gallery30
Computational Object-Wrapping Rope Nets30
UniColor29
Semantics and Scheduling for Machine Knitting Compilers29
DAG amendment for inverse control of parametric shapes29
An Unified λ -subdivision Scheme for Quadrilateral Meshes with Optimal Curvature Performance in Extraordinary Regions29
Progressive Shell Qasistatics for Unstructured Meshes29
Neural Brushstroke Engine29
Efficient Hybrid Zoom Using Camera Fusion on Mobile Phones29
Rhythmic Gesticulator28
Alpha wrapping with an offset28
Optical Aberrations Correction in Postprocessing Using Imaging Simulation28
Neural Point Catacaustics for Novel-View Synthesis of Reflections28
Online Neural Denoising with Cross-Regression for Interactive Rendering28
Fluidic Topology Optimization with an Anisotropic Mixture Model28
Noise-based enhancement for foveated rendering28
NFPLight: Deep SVBRDF Estimation via the Combination of Near and Far Field Point Lighting28
Collapsing Embedded Cell Complexes for Safer Hexahedral Meshing28
A Unified MPM Framework Supporting Phase-field Models and Elastic-viscoplastic Phase Transition27
Haisor : Human-aware Indoor Scene Optimization via Deep Reinforcement Learning27
Blending camera and 77 GHz radar sensing for equitable, robust plethysmography27
Skeleton-Driven Inbetweening of Bitmap Character Drawings27
Decorrelating ReSTIR Samplers via MCMC Mutations27
Cybersickness Reduction via Gaze-Contingent Image Deformation26
Incompressible flow simulation on vortex segment clouds26
Sparse ellipsometry26
Ships, splashes, and waves on a vast ocean26
Instant neural graphics primitives with a multiresolution hash encoding26
Near-infrared Imaging for Information Embedding and Extraction with Layered Structures25
Video recoloring via spatial-temporal geometric palettes25
SkinMixer25
A time-independent deformer for elastic contacts25
Surface multigrid via intrinsic prolongation25
Weakly-supervised contrastive learning in path manifold for Monte Carlo image reconstruction24
Transfer matrix based layered materials rendering24
Differentiable Rendering of Parametric Geometry24
Coupling Conduction, Convection and Radiative Transfer in a Single Path-Space: Application to Infrared Rendering24
Globally Consistent Normal Orientation for Point Clouds by Regularizing the Winding-Number Field24
Creation of Dihedral Escher-like Tilings Based on As-Rigid-As-Possible Deformation24
B-rep Matching for Collaborating Across CAD Systems24
Walk on Stars: A Grid-Free Monte Carlo Method for PDEs with Neumann Boundary Conditions24
K-Surfaces: Bézier-Splines Interpolating at Gaussian Curvature Extrema24
Pyramid Texture Filtering23
Disentangled Image Colorization via Global Anchors23
A material point method for nonlinearly magnetized materials23
Non-Newtonian ViRheometry via Similarity Analysis23
Neural Slicer for Multi-Axis 3D Printing23
SCULPTOR23
SofGAN: A Portrait Image Generator with Dynamic Styling23
Learning Virtual Chimeras by Dynamic Motion Reassembly23
A Function-Based Approach to Interactive High-Precision Volumetric Design and Fabrication23
Neural animation layering for synthesizing martial arts movements23
Accommodative holography22
Multiscale Cholesky preconditioning for ill-conditioned problems22
SMERF: Streamable Memory Efficient Radiance Fields for Real-Time Large-Scene Exploration22
WallPlan22
NeuralSound22
Learning contact corrections for handle-based subspace dynamics21
Disentangling Structure and Appearance in ViT Feature Space21
ColorfulCurves: Palette-Aware Lightness Control and Color Editing via Sparse Optimization21
Image vectorization and editing via linear gradient layer decomposition21
A time-independent deformer for elastic contacts21
A Biologically Inspired Hair Aging Model21
Textured Mesh Quality Assessment: Large-scale Dataset and Deep Learning-based Quality Metric21
Conditional Mixture Path Guiding for Differentiable Rendering21
Iterative Text-Based Editing of Talking-Heads Using Neural Retargeting21
RXMesh21
Planar Panels and Planar Supporting Beams in Architectural Structures21
Acorn21
A Hierarchical 3D Gaussian Representation for Real-Time Rendering of Very Large Datasets21
NeuMIP21
A Neural Galerkin Solver for Accurate Surface Reconstruction20
Sum-of-squares geometry processing20
Image features influence reaction time20
Photo-to-shape material transfer for diverse structures20
Joint neural phase retrieval and compression for energy- and computation-efficient holography on the edge20
Mixture of volumetric primitives for efficient neural rendering20
Robust computation of implicit surface networks for piecewise linear functions20
Learning to cluster for rendering with many lights20
Identity-Preserving Face Swapping via Dual Surrogate Generative Models20
Monte Carlo estimators for differential light transport20
Filament based plasma20
Foids20
PVP-Recon: Progressive View Planning via Warping Consistency for Sparse-View Surface Reconstruction19
Multi-Resolution Real-Time Deep Pose-Space Deformation19
Optimized shock-protecting microstructures19
DiffPoseTalk: Speech-Driven Stylistic 3D Facial Animation and Head Pose Generation via Diffusion Models19
Interactive Character Control with Auto-Regressive Motion Diffusion Models19
Accelerate Neural Subspace-Based Reduced-Order Solver of Deformable Simulation by Lipschitz Optimization19
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