ACM Transactions on Graphics

Papers
(The median citation count of ACM Transactions on Graphics is 7. The table below lists those papers that are above that threshold based on CrossRef citation counts [max. 250 papers]. The publications cover those that have been published in the past four years, i.e., from 2022-05-01 to 2026-05-01.)
ArticleCitations
Direct Rendering of Intrinsic Triangulations4431
Light Codes for Fast Two-Way Human-Centric Visual Communication3455
LaplacianFusion482
Sparse SVBRDF Acquisition via Importance-Aware Illumination Multiplexing383
Viscous Vortex Dynamics on Surfaces325
Computational Modeling and Design of Capacitive Stretch Sensors286
Multi-level Partition of Unity on Differentiable Moving Particles217
Micro-Mesh Construction206
Stochastic Preconditioning for Neural Field Optimization194
Interspatial Attention for Efficient 4D Human Video Generation185
Computational Design of Flexible Planar Microstructures167
Centimeter-wave Free-space Neural Time-of-Flight Imaging153
Inverse Rendering for Tomographic Volumetric Additive Manufacturing144
Which cross fields can be quadrangulated?143
Sketch2Anim: Towards Transferring Sketch Storyboards into 3D Animation138
MoVer: Motion Verification for Motion Graphics Animations136
GeoLatent: A Geometric Approach to Latent Space Design for Deformable Shape Generators134
Thin On-Sensor Nanophotonic Array Cameras131
Contact Edit: Artist Tools for Intuitive Modeling of Hand-Object Interactions131
Deformation Recovery: Localized Learning for Detail-Preserving Deformations131
Controllable Group Choreography Using Contrastive Diffusion130
One String to Pull Them All: Fast Assembly of Curved Structures from Flat Auxetic Linkages127
Solid-Fluid Interaction on Particle Flow Maps126
Word-As-Image for Semantic Typography117
3DShape2VecSet: A 3D Shape Representation for Neural Fields and Generative Diffusion Models117
DiffCloth: Differentiable Cloth Simulation with Dry Frictional Contact115
Solving Inverse PDE Problems using Grid-Free Monte Carlo Estimators109
3QNet108
Scalable neural indoor scene rendering108
High-Order Moment-Encoded Kinetic Simulation of Turbulent Flows102
Harmonic Caching for Walk on Spheres91
HRC-Net: Learning Visual Hypothesis, Representative, and Collaboration for Multi-Domain Image Inpainting90
Imperfect Image-Space Control Variates for Monte Carlo Rendering90
MILO: A Lightweight Perceptual Quality Metric for Image and Latent-Space Optimization88
Procedural Metamaterials: A Unified Procedural Graph for Metamaterial Design87
Differentiable Geodesic Distance for Intrinsic Minimization on Triangle Meshes83
GIPC: Fast and Stable Gauss-Newton Optimization of IPC Barrier Energy82
Orientable Dense Cyclic Infill for Anisotropic Appearance Fabrication80
OpenMPD: A Low-Level Presentation Engine for Multimodal Particle-Based Displays78
Variational quasi-harmonic maps for computing diffeomorphisms77
Learning to Relight Portrait Images via a Virtual Light Stage and Synthetic-to-Real Adaptation76
MetaLayer: A Meta-Learned BSDF Model for Layered Materials74
Forming Terrains by Glacial Erosion74
In the Quest for Scale-optimal Mappings74
A Neural Particle Level Set Method for Dynamic Interface Tracking72
Architectural Co-LOD Generation72
Exact and Efficient Intersection Resolution for Mesh Arrangements72
PAColorHolo: A Perceptually-Aware Color Management Framework for Holographic Displays71
Inverse Geometric Locomotion71
MV2MV: Multi-View Image Translation via View-Consistent Diffusion Models70
Computational Exploration of Multistable Elastic Knots70
A Parametric Kinetic Solver for Simulating Boundary-Dominated Turbulent Flow Phenomena67
DirectL: Efficient Radiance Fields Rendering for 3D Light Field Displays67
Spatiotemporally Consistent HDR Indoor Lighting Estimation65
Assemble Them All65
PolyStokes: A Polynomial Model Reduction Method for Viscous Fluid Simulation64
3D Gaussian Splatting for Real-Time Radiance Field Rendering64
Variational quadratic shape functions for polygons and polyhedra64
A Progressive Embedding Approach to Bijective Tetrahedral Maps driven by Cluster Mesh Topology64
Learning-Based Bending Stiffness Parameter Estimation by a Drape Tester64
DSCombiner: Double Shrinkage for Combining Biased and Unbiased Monte Carlo Renderings63
Towards Motion Metamers for Foveated Rendering62
Modeling and Exploiting the Time Course of Chromatic Adaptation for Display Power Optimizations in Virtual Reality62
Neural Parameterization for Dynamic Human Head Editing61
∇-Prox: Differentiable Proximal Algorithm Modeling for Large-Scale Optimization60
PatchEX: High-Quality Real-Time Temporal Supersampling through Patch-based Parallel Extrapolation59
High-Resolution Volumetric Reconstruction for Clothed Humans59
Geo-Metric58
Boundary Value Caching for Walk on Spheres57
Eventfulness for Interactive Video Alignment57
Holographic Parallax Improves 3D Perceptual Realism57
TetWeave: Isosurface Extraction using On-The-Fly Delaunay Tetrahedral Grids for Gradient-Based Mesh Optimization56
Quadric-Based Silhouette Sampling for Differentiable Rendering55
Single-shot HDR using conventional image sensor shutter functions and optical randomization54
Procedural texturing of solid wood with knots54
Scratch-based Reflection Art via Differentiable Rendering54
Developability-driven piecewise approximations for triangular meshes53
Multi-Material Mesh-Based Surface Tracking with Implicit Topology Changes53
Object Motion Guided Human Motion Synthesis51
StableNormal: Reducing Diffusion Variance for Stable and Sharp Normal50
Free2CAD50
Galaxy Maps: Localized Foliations for Bijective Volumetric Mapping49
Resolution Where It Counts: Hash-based GPU-Accelerated 3D Reconstruction via Variance-Adaptive Voxel Grids49
StopThePop: Sorted Gaussian Splatting for View-Consistent Real-time Rendering49
Local anatomically-constrained facial performance retargeting49
Harnessing Diffusion-Yielded Score Priors for Image Restoration48
Curve-Based Slicer for Multi-Axis DLP 3D Printing48
Curvature Enthusiasm: Correspondence-Free Interpolation and Matching of Articulated 3D Shapes using Compressed Normal Cycles48
Frame-Free Representation of Polarized Light for Resolving Stokes Vector Singularities47
Dark stereo47
Example-based Motion Synthesis via Generative Motion Matching45
NeuralVDB: High-resolution Sparse Volume Representation using Hierarchical Neural Networks45
DeltaConv45
FreeShell: A Context-Free 4D Printing Technique for Fabricating Complex 3D Triangle Mesh Shells45
Seamless Parametrization in Penner Coordinates43
Manifold Path Guiding for Importance Sampling Specular Chains43
Progressive Dynamics++: A Framework for Stable, Continuous, and Consistent Animation Across Resolution and Time42
SLANG.D: Fast, Modular and Differentiable Shader Programming42
Meschers: Geometry Processing of Impossible Objects42
Segment-based Light Transport Simulation42
Unified Pressure, Surface Tension and Friction for SPH Fluids41
Walkin’ Robin: Walk on Stars with Robin Boundary Conditions41
A Precision Controlled Surface-Surface Intersection Algorithm for NURBS40
Generative Design of Sheet Metal Structures40
Surface-Filling Curve Flows via Implicit Medial Axes40
Nonlinear Compliant Modes for Large-deformation Analysis of Flexible Structures40
UFO Instruction Graphs Are Machine Knittable40
PhysFiT: Physical-aware 3D Shape Understanding for Finishing Incomplete Assembly39
Geometric Contact Potential39
Self-supervised Texture Filtering39
A Neural Space-Time Representation for Text-to-Image Personalization39
EMBER39
NeST: Neural Stress Tensor Tomography by leveraging 3D Photoelasticity39
Bijective Volumetric Mapping via Star Decomposition38
Generating the Past, Present and Future from a Motion-Blurred Image38
X-SLAM: Scalable Dense SLAM for Task-aware Optimization using CSFD38
Shape from Release38
The Design Space of Kirchhoff Rods38
Implicit Conversion of Manifold B-Rep Solids by Neural Halfspace Representation38
LEGO®-Maker: Autoregressive Image-Conditioned LEGO® Model Creation38
An Impulse Ghost Fluid Method for Simulating Two-Phase Flows38
Theory of Human Tetrachromatic Color Experience and Printing37
Iris3D: 3D Generation via Synchronized Diffusion Distillation37
Proxy Tracing: Unbiased Reciprocal Estimation for Optimized Sampling in BDPT37
Variational Barycentric Coordinates36
GPU Coroutines for Flexible Splitting and Scheduling of Rendering Tasks35
Digital Three-dimensional Smocking Design35
Interactive Design of Stylized Walking Gaits for Robotic Characters35
Rhizomorph: The Coordinated Function of Shoots and Roots35
NeLT: Object-Oriented Neural Light Transfer35
High-performance CPU Cloth Simulation Using Domain-decomposed Projective Dynamics35
WATER: Watertight Tessellation for Real-Time Pixel-Accurate Rendering of Large-Scale Surfaces34
Geometry-Aware Retargeting for Two-Skinned Characters Interaction34
Fabricable Discretized Ruled Surfaces34
A Contact Proxy Splitting Method for Lagrangian Solid-Fluid Coupling34
Interactive and Robust Mesh Booleans34
Neural Wavelet-domain Diffusion for 3D Shape Generation, Inversion, and Manipulation33
Topology driven approximation to rational surface-surface intersection via interval algebraic topology analysis33
OctFormer: Octree-based Transformers for 3D Point Clouds33
An Unified λ -subdivision Scheme for Quadrilateral Meshes with Optimal Curvature Performance in Extraordinary Regions32
Semantic Gesticulator: Semantics-Aware Co-Speech Gesture Synthesis32
Authentic volumetric avatars from a phone scan32
3D Reconstruction with Fast Dipole Sums32
DreamFace: Progressive Generation of Animatable 3D Faces under Text Guidance32
Fast Octree Neighborhood Search for SPH Simulations32
NFPLight: Deep SVBRDF Estimation via the Combination of Near and Far Field Point Lighting32
Efficient Hybrid Zoom Using Camera Fusion on Mobile Phones32
Quark: Real-time, High-resolution, and General Neural View Synthesis32
One Model to Rig Them All: Diverse Skeleton Rigging with UniRig32
Progressive Shell Qasistatics for Unstructured Meshes31
Neural Brushstroke Engine31
Cybersickness Reduction via Gaze-Contingent Image Deformation31
Control Operators for Interactive Character Animation31
From Rigging to Waving: 3D-Guided Diffusion for Natural Animation of Hand-Drawn Characters31
Learning to Ball: Composing Policies for Long-Horizon Basketball Moves31
Semantics and Scheduling for Machine Knitting Compilers30
Online Neural Denoising with Cross-Regression for Interactive Rendering30
Sparse ellipsometry30
Noise-based enhancement for foveated rendering30
Searching for Fast Demosaicking Algorithms30
A Unified MPM Framework Supporting Phase-field Models and Elastic-viscoplastic Phase Transition30
Decorrelating ReSTIR Samplers via MCMC Mutations30
TransparentGS: Fast Inverse Rendering of Transparent Objects with Gaussians29
Augmented Paths and Reodesics for Topologically-Stable Matching29
Haisor : Human-aware Indoor Scene Optimization via Deep Reinforcement Learning29
Fluidic Topology Optimization with an Anisotropic Mixture Model29
Skeleton-Driven Inbetweening of Bitmap Character Drawings29
Polynomial 2D Biharmonic Coordinates for High-order Cages28
Digital Animation of Powder-Snow Avalanches28
Fluid Simulation on Vortex Particle Flow Maps28
A Hybrid Near-wall Model for Kinetic Simulation of Turbulent Boundary Layer Flows27
Neural Point Catacaustics for Novel-View Synthesis of Reflections27
Blending camera and 77 GHz radar sensing for equitable, robust plethysmography27
Differentiable Geometric Acoustic Path Tracing using Time-Resolved Path Replay Backpropagation27
UniColor27
Instant neural graphics primitives with a multiresolution hash encoding27
Collapsing Embedded Cell Complexes for Safer Hexahedral Meshing27
A Monte Carlo Rendering Framework for Simulating Optical Heterodyne Detection26
Split-and-Fit: Learning B-Reps via Structure-Aware Voronoi Partitioning26
Neural Slicer for Multi-Axis 3D Printing26
Disentangled Image Colorization via Global Anchors26
WallPlan26
Alpha wrapping with an offset26
Non-Newtonian ViRheometry via Similarity Analysis26
Coupling Conduction, Convection and Radiative Transfer in a Single Path-Space: Application to Infrared Rendering26
Walk on Stars: A Grid-Free Monte Carlo Method for PDEs with Neumann Boundary Conditions26
Rhythmic Gesticulator26
Pyramid Texture Filtering26
Learning Virtual Chimeras by Dynamic Motion Reassembly26
A Function-Based Approach to Interactive High-Precision Volumetric Design and Fabrication25
Near-infrared Imaging for Information Embedding and Extraction with Layered Structures25
Creation of Dihedral Escher-like Tilings Based on As-Rigid-As-Possible Deformation25
Accommodative holography25
ColorfulCurves: Palette-Aware Lightness Control and Color Editing via Sparse Optimization25
Image vectorization and editing via linear gradient layer decomposition24
Overlap Region Extraction of Two NURBS Surfaces24
Textured Mesh Quality Assessment: Large-scale Dataset and Deep Learning-based Quality Metric24
Conditional Mixture Path Guiding for Differentiable Rendering24
SkinMixer24
NeuralSound24
K-Surfaces: Bézier-Splines Interpolating at Gaussian Curvature Extrema24
Globally Consistent Normal Orientation for Point Clouds by Regularizing the Winding-Number Field23
SMERF: Streamable Memory Efficient Radiance Fields for Real-Time Large-Scene Exploration23
Differentiable Rendering of Parametric Geometry23
B-rep Matching for Collaborating Across CAD Systems23
A Biologically Inspired Hair Aging Model23
SCULPTOR23
A Hierarchical 3D Gaussian Representation for Real-Time Rendering of Very Large Datasets23
Optimized shock-protecting microstructures23
PoissonNet: A Local-Global Approach for Learning on Surfaces22
Multi-Resolution Real-Time Deep Pose-Space Deformation22
Identity-Preserving Face Swapping via Dual Surrogate Generative Models22
Planar Panels and Planar Supporting Beams in Architectural Structures22
Surface Simplification using Intrinsic Error Metrics22
SKEL-Betweener: a Neural Motion Rig for Interactive Motion Authoring22
CAST: Component-Aligned 3D Scene Reconstruction from an RGB Image22
Accelerate Neural Subspace-Based Reduced-Order Solver of Deformable Simulation by Lipschitz Optimization22
Chapper: Carvable Hull-and-Pack for Subtractive Manufacturing22
Hogel-Free Holography22
Photo-to-shape material transfer for diverse structures22
LLM-enhanced Scene Graph Learning for Household Rearrangement22
Contact detection between curved fibres: high order makes a difference21
Scalable Multi-Class Sampling via Filtered Sliced Optimal Transport21
DeFillet: Detection and Removal of Fillet Regions in Polygonal CAD Models21
Joint neural phase retrieval and compression for energy- and computation-efficient holography on the edge21
Biharmonic Coordinates and their Derivatives for Triangular 3D Cages21
Creating Fluid-Interactive Virtual Agents by an Efficient Simulator with Local-domain Control21
Image features influence reaction time21
Feature-Preserving Offset Meshing21
Wavelet Fluids21
Computational Design of a Kit of Parts for Bending Active Structures21
In Search of Empty Spheres: 3D Apollonius Diagrams on GPU21
A practical partitioner for distributed simulations on sparse dynamic domains using optimal transport21
PVP-Recon: Progressive View Planning via Warping Consistency for Sparse-View Surface Reconstruction21
MATTopo: Topology-preserving Medial Axis Transform with Restricted Power Diagram21
Augmented Vertex Block Descent20
Terrain Amplification using Multi Scale Erosion20
CT2Hair: High-Fidelity 3D Hair Modeling using Computed Tomography20
The power particle-in-cell method20
Meshes with Spherical Faces20
DiffPoseTalk: Speech-Driven Stylistic 3D Facial Animation and Head Pose Generation via Diffusion Models20
Interactive Character Control with Auto-Regressive Motion Diffusion Models20
A Neural Galerkin Solver for Accurate Surface Reconstruction20
DifferSketching20
Filament based plasma20
Kirchhoff-Love Shells with Arbitrary Hyperelastic Materials20
SHRED20
Robust computation of implicit surface networks for piecewise linear functions20
Sketch2Pose20
Language-based Photo Color Adjustment for Graphic Designs20
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