ACM Transactions on Graphics

Papers
(The median citation count of ACM Transactions on Graphics is 6. The table below lists those papers that are above that threshold based on CrossRef citation counts [max. 250 papers]. The publications cover those that have been published in the past four years, i.e., from 2021-09-01 to 2025-09-01.)
ArticleCitations
LaplacianFusion2558
Light Codes for Fast Two-Way Human-Centric Visual Communication2245
Centimeter-wave Free-space Neural Time-of-Flight Imaging455
Rendering with style410
Contact Edit: Artist Tools for Intuitive Modeling of Hand-Object Interactions282
Direct Rendering of Intrinsic Triangulations279
Inverse Rendering for Tomographic Volumetric Additive Manufacturing239
Deformation Recovery: Localized Learning for Detail-Preserving Deformations231
Repulsive surfaces213
Solid-Fluid Interaction on Particle Flow Maps210
Solving Inverse PDE Problems using Grid-Free Monte Carlo Estimators194
Which cross fields can be quadrangulated?156
Sketch2Anim: Towards Transferring Sketch Storyboards into 3D Animation152
MoVer: Motion Verification for Motion Graphics Animations146
Interspatial Attention for Efficient 4D Human Video Generation145
Stochastic Preconditioning for Neural Field Optimization143
PBNS140
Micro-Mesh Construction115
Computational Design of Flexible Planar Microstructures111
GeoLatent: A Geometric Approach to Latent Space Design for Deformable Shape Generators110
Controllable Group Choreography Using Contrastive Diffusion104
Thin On-Sensor Nanophotonic Array Cameras99
DiffCloth: Differentiable Cloth Simulation with Dry Frictional Contact99
Multi-level Partition of Unity on Differentiable Moving Particles98
3DShape2VecSet: A 3D Shape Representation for Neural Fields and Generative Diffusion Models97
HyperNeRF97
3QNet96
Word-As-Image for Semantic Typography96
Computational Design of Planar Multistable Compliant Structures95
OpenMPD: A Low-Level Presentation Engine for Multimodal Particle-Based Displays94
Differentiable Geodesic Distance for Intrinsic Minimization on Triangle Meshes94
GIPC: Fast and Stable Gauss-Newton Optimization of IPC Barrier Energy94
High-Order Moment-Encoded Kinetic Simulation of Turbulent Flows93
A Parametric Kinetic Solver for Simulating Boundary-Dominated Turbulent Flow Phenomena91
Learning-Based Bending Stiffness Parameter Estimation by a Drape Tester88
MetaLayer: A Meta-Learned BSDF Model for Layered Materials88
Subdivision-based Mesh Convolution Networks82
Scalable neural indoor scene rendering81
A Neural Particle Level Set Method for Dynamic Interface Tracking81
A Compact Representation of Measured BRDFs Using Neural Processes76
Inverse Geometric Locomotion73
DirectL: Efficient Radiance Fields Rendering for 3D Light Field Displays72
Architectural Co-LOD Generation67
MV2MV: Multi-View Image Translation via View-Consistent Diffusion Models66
Variational quasi-harmonic maps for computing diffeomorphisms65
Procedural Metamaterials: A Unified Procedural Graph for Metamaterial Design63
Forming Terrains by Glacial Erosion63
A Progressive Embedding Approach to Bijective Tetrahedral Maps driven by Cluster Mesh Topology62
Spatiotemporally Consistent HDR Indoor Lighting Estimation62
An Inverse Procedural Modeling Pipeline for SVBRDF Maps60
Assemble Them All60
Path graphs59
Computational Exploration of Multistable Elastic Knots59
Exact and Efficient Intersection Resolution for Mesh Arrangements59
Learning to Relight Portrait Images via a Virtual Light Stage and Synthetic-to-Real Adaptation59
Orientable Dense Cyclic Infill for Anisotropic Appearance Fabrication58
In the Quest for Scale-optimal Mappings57
The Hierarchical Subspace Iteration Method for Laplace–Beltrami Eigenproblems57
3D Gaussian Splatting for Real-Time Radiance Field Rendering56
Geo-Metric55
ICTree55
High-Resolution Volumetric Reconstruction for Clothed Humans55
HRBF-Fusion: Accurate 3D Reconstruction from RGB-D Data Using On-the-fly Implicits54
Eventfulness for Interactive Video Alignment54
Towards Motion Metamers for Foveated Rendering54
Procedural texturing of solid wood with knots53
Scratch-based Reflection Art via Differentiable Rendering51
Variational quadratic shape functions for polygons and polyhedra51
PolyStokes: A Polynomial Model Reduction Method for Viscous Fluid Simulation50
Developability-driven piecewise approximations for triangular meshes49
TetWeave: Isosurface Extraction using On-The-Fly Delaunay Tetrahedral Grids for Gradient-Based Mesh Optimization49
Quadric-Based Silhouette Sampling for Differentiable Rendering49
Single-shot HDR using conventional image sensor shutter functions and optical randomization49
PatchEX: High-Quality Real-Time Temporal Supersampling through Patch-based Parallel Extrapolation48
Multi-Material Mesh-Based Surface Tracking with Implicit Topology Changes48
Local anatomically-constrained facial performance retargeting48
StableNormal: Reducing Diffusion Variance for Stable and Sharp Normal46
StopThePop: Sorted Gaussian Splatting for View-Consistent Real-time Rendering45
Object Motion Guided Human Motion Synthesis44
Free2CAD44
Holographic Parallax Improves 3D Perceptual Realism44
Neural Parameterization for Dynamic Human Head Editing43
Galaxy Maps: Localized Foliations for Bijective Volumetric Mapping43
∇-Prox: Differentiable Proximal Algorithm Modeling for Large-Scale Optimization43
Meschers: Geometry Processing of Impossible Objects42
Boundary Value Caching for Walk on Spheres42
NeuralVDB: High-resolution Sparse Volume Representation using Hierarchical Neural Networks42
Geometric Contact Potential42
Unified Pressure, Surface Tension and Friction for SPH Fluids42
Progressive Dynamics++: A Framework for Stable, Continuous, and Consistent Animation Across Resolution and Time42
UFO Instruction Graphs Are Machine Knittable41
Segment-based Light Transport Simulation41
PhysFiT: Physical-aware 3D Shape Understanding for Finishing Incomplete Assembly40
Nonlinear Compliant Modes for Large-deformation Analysis of Flexible Structures40
Predicting high-resolution turbulence details in space and time40
Generative Design of Sheet Metal Structures40
NeST: Neural Stress Tensor Tomography by leveraging 3D Photoelasticity40
Practical pigment mixing for digital painting39
Fast and accurate spherical harmonics products39
Walkin’ Robin: Walk on Stars with Robin Boundary Conditions38
Self-supervised Texture Filtering38
SLANG.D: Fast, Modular and Differentiable Shader Programming38
Seamless Parametrization in Penner Coordinates38
Dark stereo37
Manifold Path Guiding for Importance Sampling Specular Chains37
Example-based Motion Synthesis via Generative Motion Matching36
DeltaConv36
SuperTrack36
A Neural Space-Time Representation for Text-to-Image Personalization36
Bijective Volumetric Mapping via Star Decomposition36
EMBER36
Surface-Filling Curve Flows via Implicit Medial Axes36
Neural 3D holography35
NeLT: Object-Oriented Neural Light Transfer34
Joint computational design of workspaces and workplans34
Digital Three-dimensional Smocking Design34
Camera keyframing with style and control34
Geometry-Aware Retargeting for Two-Skinned Characters Interaction34
Interactive Design of Stylized Walking Gaits for Robotic Characters34
Rhizomorph: The Coordinated Function of Shoots and Roots33
A Contact Proxy Splitting Method for Lagrangian Solid-Fluid Coupling33
GPU Coroutines for Flexible Splitting and Scheduling of Rendering Tasks33
Neural Wavelet-domain Diffusion for 3D Shape Generation, Inversion, and Manipulation33
An Impulse Ghost Fluid Method for Simulating Two-Phase Flows32
SketchHairSalon32
Iris3D: 3D Generation via Synchronized Diffusion Distillation32
Optimizing global injectivity for constrained parameterization31
Synthesizing scene-aware virtual reality teleport graphs31
Perceptual model for adaptive local shading and refresh rate31
Quark: Real-time, High-resolution, and General Neural View Synthesis31
Proxy Tracing: Unbiased Reciprocal Estimation for Optimized Sampling in BDPT30
Theory of Human Tetrachromatic Color Experience and Printing30
Fabricable Discretized Ruled Surfaces29
Barbershop29
Shape from Release29
One Model to Rig Them All: Diverse Skeleton Rigging with UniRig29
Dynamic neural garments29
Implicit Conversion of Manifold B-Rep Solids by Neural Halfspace Representation29
High-performance CPU Cloth Simulation Using Domain-decomposed Projective Dynamics29
Topology driven approximation to rational surface-surface intersection via interval algebraic topology analysis29
X-SLAM: Scalable Dense SLAM for Task-aware Optimization using CSFD29
Variational Barycentric Coordinates28
DreamFace: Progressive Generation of Animatable 3D Faces under Text Guidance28
Semantic Gesticulator: Semantics-Aware Co-Speech Gesture Synthesis28
The Design Space of Kirchhoff Rods28
Differentiable Geometric Acoustic Path Tracing using Time-Resolved Path Replay Backpropagation27
Authentic volumetric avatars from a phone scan27
Interactive and Robust Mesh Booleans27
Fast Octree Neighborhood Search for SPH Simulations27
3D Reconstruction with Fast Dipole Sums27
Digital Animation of Powder-Snow Avalanches27
OctFormer: Octree-based Transformers for 3D Point Clouds27
TransparentGS: Fast Inverse Rendering of Transparent Objects with Gaussians26
Fluid Simulation on Vortex Particle Flow Maps26
Optical Aberrations Correction in Postprocessing Using Imaging Simulation26
A Hybrid Near-wall Model for Kinetic Simulation of Turbulent Boundary Layer Flows26
Noise-based enhancement for foveated rendering26
Semantics and Scheduling for Machine Knitting Compilers25
NFPLight: Deep SVBRDF Estimation via the Combination of Near and Far Field Point Lighting25
Neural Brushstroke Engine25
Sparse ellipsometry25
Computational Object-Wrapping Rope Nets25
Cybersickness Reduction via Gaze-Contingent Image Deformation25
Skeleton-Driven Inbetweening of Bitmap Character Drawings25
A Unified MPM Framework Supporting Phase-field Models and Elastic-viscoplastic Phase Transition24
Split-and-Fit: Learning B-Reps via Structure-Aware Voronoi Partitioning24
Collapsing Embedded Cell Complexes for Safer Hexahedral Meshing24
Online Neural Denoising with Cross-Regression for Interactive Rendering24
Alpha wrapping with an offset24
Progressive Shell Qasistatics for Unstructured Meshes24
UniColor24
An Unified λ -subdivision Scheme for Quadrilateral Meshes with Optimal Curvature Performance in Extraordinary Regions24
Efficient Hybrid Zoom Using Camera Fusion on Mobile Phones24
Decorrelating ReSTIR Samplers via MCMC Mutations23
Blending camera and 77 GHz radar sensing for equitable, robust plethysmography23
Instant neural graphics primitives with a multiresolution hash encoding23
Augmented Paths and Reodesics for Topologically-Stable Matching23
Searching for Fast Demosaicking Algorithms23
Neural Point Catacaustics for Novel-View Synthesis of Reflections23
SCULPTOR23
Rhythmic Gesticulator23
Fluidic Topology Optimization with an Anisotropic Mixture Model23
Polynomial 2D Biharmonic Coordinates for High-order Cages23
Haisor : Human-aware Indoor Scene Optimization via Deep Reinforcement Learning23
NeuralSound23
Ships, splashes, and waves on a vast ocean23
Accommodative holography22
A Monte Carlo Rendering Framework for Simulating Optical Heterodyne Detection22
Creation of Dihedral Escher-like Tilings Based on As-Rigid-As-Possible Deformation22
SkinMixer22
ColorfulCurves: Palette-Aware Lightness Control and Color Editing via Sparse Optimization22
A material point method for nonlinearly magnetized materials22
B-rep Matching for Collaborating Across CAD Systems22
Image vectorization and editing via linear gradient layer decomposition22
A Function-Based Approach to Interactive High-Precision Volumetric Design and Fabrication22
Coupling Conduction, Convection and Radiative Transfer in a Single Path-Space: Application to Infrared Rendering21
SofGAN: A Portrait Image Generator with Dynamic Styling21
WallPlan21
Walk on Stars: A Grid-Free Monte Carlo Method for PDEs with Neumann Boundary Conditions21
Pyramid Texture Filtering21
Differentiable Rendering of Parametric Geometry21
Learning Virtual Chimeras by Dynamic Motion Reassembly21
Conditional Mixture Path Guiding for Differentiable Rendering21
K-Surfaces: Bézier-Splines Interpolating at Gaussian Curvature Extrema21
Disentangled Image Colorization via Global Anchors20
A Hierarchical 3D Gaussian Representation for Real-Time Rendering of Very Large Datasets20
Multi-Resolution Real-Time Deep Pose-Space Deformation20
A Biologically Inspired Hair Aging Model20
Joint neural phase retrieval and compression for energy- and computation-efficient holography on the edge20
Neural Slicer for Multi-Axis 3D Printing20
Textured Mesh Quality Assessment: Large-scale Dataset and Deep Learning-based Quality Metric20
Near-infrared Imaging for Information Embedding and Extraction with Layered Structures20
Computational Design of a Kit of Parts for Bending Active Structures20
Planar Panels and Planar Supporting Beams in Architectural Structures20
Non-Newtonian ViRheometry via Similarity Analysis20
SMERF: Streamable Memory Efficient Radiance Fields for Real-Time Large-Scene Exploration20
Globally Consistent Normal Orientation for Point Clouds by Regularizing the Winding-Number Field20
Identity-Preserving Face Swapping via Dual Surrogate Generative Models20
Filament based plasma20
MATTopo: Topology-preserving Medial Axis Transform with Restricted Power Diagram19
Optimized shock-protecting microstructures19
PVP-Recon: Progressive View Planning via Warping Consistency for Sparse-View Surface Reconstruction19
Thallo – Scheduling for High-Performance Large-Scale Non-Linear Least-Squares Solvers19
Learning to cluster for rendering with many lights19
SHRED18
Terrain Amplification using Multi Scale Erosion18
Contact detection between curved fibres: high order makes a difference18
The power particle-in-cell method18
Interactive Character Control with Auto-Regressive Motion Diffusion Models18
Disentangling Structure and Appearance in ViT Feature Space18
Fast GPU-based Two-way Continuous Collision Handling18
CT2Hair: High-Fidelity 3D Hair Modeling using Computed Tomography18
Accelerate Neural Subspace-Based Reduced-Order Solver of Deformable Simulation by Lipschitz Optimization18
SKEL-Betweener: a Neural Motion Rig for Interactive Motion Authoring18
Surface Simplification using Intrinsic Error Metrics18
Photo-to-shape material transfer for diverse structures18
Image features influence reaction time17
CAST: Component-Aligned 3D Scene Reconstruction from an RGB Image17
In Search of Empty Spheres: 3D Apollonius Diagrams on GPU17
DeFillet: Detection and Removal of Fillet Regions in Polygonal CAD Models17
Sketch2Pose17
Augmented Vertex Block Descent17
Meshes with Spherical Faces17
Creating Fluid-Interactive Virtual Agents by an Efficient Simulator with Local-domain Control17
Foids17
Robust computation of implicit surface networks for piecewise linear functions17
A Neural Galerkin Solver for Accurate Surface Reconstruction17
Generalized adaptive refinement for grid-based hexahedral meshing16
Spelunking the deep16
TensoSDF: Roughness-aware Tensorial Representation for Robust Geometry and Material Reconstruction16
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