ACM Transactions on Graphics

Papers
(The TQCC of ACM Transactions on Graphics is 14. The table below lists those papers that are above that threshold based on CrossRef citation counts [max. 250 papers]. The publications cover those that have been published in the past four years, i.e., from 2020-05-01 to 2024-05-01.)
ArticleCitations
Instant neural graphics primitives with a multiresolution hash encoding694
Designing an encoder for StyleGAN image manipulation300
StyleFlow: Attribute-conditioned Exploration of StyleGAN-Generated Images using Conditional Continuous Normalizing Flows231
3D Morphable Face Models—Past, Present, and Future226
Neural holography with camera-in-the-loop training222
Learning an animatable detailed 3D face model from in-the-wild images216
HyperNeRF195
XNect193
Consistent video depth estimation172
StyleGAN-NADA169
Pivotal Tuning for Latent-based Editing of Real Images145
Immersive light field video with a layered mesh representation143
MakeltTalk142
Speech gesture generation from the trimodal context of text, audio, and speaker identity131
Neural actor129
AMP124
Joint computational design of workspaces and workplans120
NeRFactor119
Modular primitives for high-performance differentiable rendering117
Incremental potential contact111
MEgATrack109
Robust motion in-betweening108
Character controllers using motion VAEs107
Point2Mesh105
MoGlow97
Mixture of volumetric primitives for efficient neural rendering93
Local motion phases for learning multi-contact character movements88
PIE88
Learning temporal coherence via self-supervision for GAN-based video generation86
Single image HDR reconstruction using a CNN with masked features and perceptual loss85
PhysCap84
Graph2Plan82
Holographic optics for thin and lightweight virtual reality80
Skeleton-aware networks for deep motion retargeting79
ADD79
Acorn79
Learned hardware-in-the-loop phase retrieval for holographic near-eye displays78
DeepFaceDrawing78
GPU-based simulation of cloth wrinkles at submillimeter levels77
Neural 3D holography76
RoboGrammar73
Fast tetrahedral meshing in the wild73
Reinforced FDM72
Learned motion matching72
Face identity disentanglement via latent space mapping72
Path-space differentiable rendering68
AvatarCLIP68
Live speech portraits67
Only a matter of style67
Unpaired motion style transfer from video to animation66
A scalable approach to control diverse behaviors for physically simulated characters66
TransPose66
MeshWalker64
Total relighting63
FovVideoVDP61
Real-time Image Smoothing via Iterative Least Squares60
Pose with style59
3D Gaussian Splatting for Real-Time Radiance Field Rendering58
Radiative backpropagation57
P-cloth55
DiffusionNet: Discretization Agnostic Learning on Surfaces55
MotioNet54
Learning high-DOF reaching-and-grasping via dynamic representation of gripper-object interaction54
RigNet54
Real-time neural radiance caching for path tracing53
Catch & Carry52
Real-time deep dynamic characters52
Neural supersampling for real-time rendering51
RGB2Hands50
End-to-end complex lens design with differentiate ray tracing50
X-Fields50
MaterialGAN50
Differentiable Compound Optics and Processing Pipeline Optimization for End-to-end Camera Design50
Unbiased warped-area sampling for differentiable rendering50
Dynamic closest color warping to sort and compare palettes49
Learning skeletal articulations with neural blend shapes49
Spatiotemporal reservoir resampling for real-time ray tracing with dynamic direct lighting48
High resolution Ă©tendue expansion for holographic displays48
Kinetic Shape Reconstruction47
ASE47
ADOP46
GS-PAT46
Fusion 360 gallery46
TryOnGAN45
Layered neural atlases for consistent video editing45
AgileGAN45
Portrait shadow manipulation45
One shot 3D photography44
Sequential gallery for interactive visual design optimization44
Project starline44
Differentiable vector graphics rasterization for editing and learning42
Neural monocular 3D human motion capture with physical awareness42
Single image portrait relighting via explicit multiple reflectance channel modeling42
Subdivision-based Mesh Convolution Networks42
DeepPhase42
Path replay backpropagation41
Design and fabrication of freeform holographic optical elements41
Control strategies for physically simulated characters performing two-player competitive sports41
MichiGAN41
CLIPasso41
Attend-and-Excite: Attention-Based Semantic Guidance for Text-to-Image Diffusion Models40
IDE-3D39
Constraining dense hand surface tracking with elasticity39
Large steps in inverse rendering of geometry39
Barbershop38
Quanta burst photography38
ChoreoMaster37
Neural Light Transport for Relighting and View Synthesis37
Authentic volumetric avatars from a phone scan37
Monte Carlo estimators for differential light transport37
Inverse Procedural Modeling of Branching Structures by Inferring L-Systems36
CNNs on surfaces using rotation-equivariant features36
Text2Human36
Single-shot high-quality facial geometry and skin appearance capture36
Codimensional incremental potential contact35
Interactive video stylization using few-shot patch-based training35
Learned feature embeddings for non-line-of-sight imaging and recognition35
Monte Carlo geometry processing35
Recurrent Video Deblurring with Blur-Invariant Motion Estimation and Pixel Volumes35
Scalable image-based indoor scene rendering with reflections35
The eyes have it35
You can find geodesic paths in triangle meshes by just flipping edges34
Differentiable signed distance function rendering34
Antithetic sampling for Monte Carlo differentiable rendering34
Homogenized yarn-level cloth34
Neural control variates34
A massively parallel and scalable multi-GPU material point method34
Computational inverse design of surface-based inflatables33
Transflower33
OmniPhotos33
On elastic geodesic grids and their planar to spatial deployment33
Highlight-aware two-stream network for single-image SVBRDF acquisition33
ROSEFusion33
ShapeAssembly33
SketchGNN: Semantic Sketch Segmentation with Graph Neural Networks32
Driving-signal aware full-body avatars32
Light stage super-resolution32
DiffAqua32
Editable free-viewpoint video using a layered neural representation32
Match31
Beyond blur31
LoopyCuts31
Deep relightable textures31
Attribute2Font31
Layered neural rendering for retiming people in video31
Efficient bijective parameterizations31
DR.JIT30
Deep geometric texture synthesis30
Synthesizing light field from a single image with variable MPI and two network fusion29
ManipNet29
CARL29
Deep relightable appearance models for animatable faces29
Intersection-free rigid body dynamics29
Rhythmic Gesticulator29
High-Fidelity 3D Digital Human Head Creation from RGB-D Selfies28
Projective dynamics with dry frictional contact28
Blended Latent Diffusion28
Sketch2CAD28
Physics-based character controllers using conditional VAEs28
Differentiable refraction-tracing for mesh reconstruction of transparent objects28
Reconstructing Personalized Semantic Facial NeRF Models from Monocular Video27
Surface multigrid via intrinsic prolongation27
Quad-mesh based isometric mappings and developable surfaces27
A Conversational Agent Framework with Multi-modal Personality Expression27
Example-driven virtual cinematography by learning camera behaviors27
Neural animation layering for synthesizing martial arts movements27
DiffPD: Differentiable Projective Dynamics26
SWAGAN26
Image-based acquisition and modeling of polarimetric reflectance26
Generative modelling of BRDF textures from flash images26
Discrete conformal equivalence of polyhedral surfaces26
Neural subdivision26
Path-space differentiable rendering of participating media26
Lagrangian neural style transfer for fluids26
Foldover-free maps in 50 lines of code26
StyleCariGAN25
AnisoMPM25
Optimizing depth perception in virtual and augmented reality through gaze-contingent stereo rendering25
RoboCut25
PCEDNet: A Lightweight Neural Network for Fast and Interactive Edge Detection in 3D Point Clouds25
A general framework for pearlescent materials25
Deferred neural lighting25
PBNS25
QuanTaichi25
Bistable auxetic surface structures25
VToonify25
Inter-surface maps via constant-curvature metrics24
Lifting simplices to find injectivity24
Dirty Pixels: Towards End-to-end Image Processing and Perception24
SP-GAN24
SuperTrack24
Fast and flexible multilegged locomotion using learned centroidal dynamics24
SofGAN: A Portrait Image Generator with Dynamic Styling24
NeROIC24
Simple and scalable frictional contacts for thin nodal objects24
Free-viewpoint Indoor Neural Relighting from Multi-view Stereo24
ARAnimator24
Fast and robust mesh arrangements using floating-point arithmetic23
Fast and scalable turbulent flow simulation with two-way coupling23
HodgeNet23
Bijective projection in a shell23
Fast and deep facial deformations23
Unsupervised learning for cuboid shape abstraction via joint segmentation from point clouds23
Designing an encoder for StyleGAN image manipulation23
Modeling clothing as a separate layer for an animatable human avatar22
Reliable feature-line driven quad-remeshing22
Mononizing binocular videos22
Revisiting integration in the material point method22
Specular manifold sampling for rendering high-frequency caustics and glints22
VoroCrust22
A benchmark for rough sketch cleanup22
Cut-enhanced PolyCube-maps for feature-aware all-hex meshing22
Human dynamics from monocular video with dynamic camera movements22
MyStyle22
HeadBlaster22
Monster mash22
Shape approximation by developable wrapping21
IQ-MPM21
General virtual sketching framework for vector line art21
Penrose21
Neural marching cubes21
Bijective and coarse high-order tetrahedral meshes21
MERF: Memory-Efficient Radiance Fields for Real-time View Synthesis in Unbounded Scenes21
Discovering diverse athletic jumping strategies21
Neural dual contouring21
Weavecraft20
Lifting freehand concept sketches into 3D20
DEF20
A low-parametric rhombic microstructure family for irregular lattices20
NASOQ20
Repulsive Curves20
Pixelor20
Continuous multiple importance sampling20
SNeRF20
An implicit compressible SPH solver for snow simulation20
A Large-Scale Comparison of Tetrahedral and Hexahedral Elements for Solving Elliptic PDEs with the Finite Element Method20
NeuMIP20
SketchHairSalon19
AutoMate19
TreePartNet19
Human Performance Modeling and Rendering via Neural Animated Mesh19
Dual octree graph networks for learning adaptive volumetric shape representations19
Fire in paradise19
Learning to Relight Portrait Images via a Virtual Light Stage and Synthetic-to-Real Adaptation19
ControlVAE19
MapTree19
Guaranteed globally injective 3D deformation processing19
Chemomechanical simulation of soap film flow on spherical bubbles19
Interactive Monte Carlo denoising using affinity of neural features19
Learning time-critical responses for interactive character control19
0.052130937576294