ACM Transactions on Graphics

Papers
(The TQCC of ACM Transactions on Graphics is 16. The table below lists those papers that are above that threshold based on CrossRef citation counts [max. 250 papers]. The publications cover those that have been published in the past four years, i.e., from 2022-01-01 to 2026-01-01.)
ArticleCitations
Centimeter-wave Free-space Neural Time-of-Flight Imaging3354
Direct Rendering of Intrinsic Triangulations3030
Light Codes for Fast Two-Way Human-Centric Visual Communication449
GeoLatent: A Geometric Approach to Latent Space Design for Deformable Shape Generators325
Contact Edit: Artist Tools for Intuitive Modeling of Hand-Object Interactions308
LaplacianFusion240
Which cross fields can be quadrangulated?204
Controllable Group Choreography Using Contrastive Diffusion194
Inverse Rendering for Tomographic Volumetric Additive Manufacturing169
Deformation Recovery: Localized Learning for Detail-Preserving Deformations167
Sparse SVBRDF Acquisition via Importance-Aware Illumination Multiplexing160
Viscous Vortex Dynamics on Surfaces143
One String to Pull Them All: Fast Assembly of Curved Structures from Flat Auxetic Linkages133
Computational Modeling and Design of Capacitive Stretch Sensors125
Solving Inverse PDE Problems using Grid-Free Monte Carlo Estimators119
Solid-Fluid Interaction on Particle Flow Maps118
Stochastic Preconditioning for Neural Field Optimization116
Interspatial Attention for Efficient 4D Human Video Generation114
Sketch2Anim: Towards Transferring Sketch Storyboards into 3D Animation114
Multi-level Partition of Unity on Differentiable Moving Particles114
Micro-Mesh Construction112
Computational Design of Flexible Planar Microstructures110
Thin On-Sensor Nanophotonic Array Cameras107
MoVer: Motion Verification for Motion Graphics Animations105
3DShape2VecSet: A 3D Shape Representation for Neural Fields and Generative Diffusion Models103
Word-As-Image for Semantic Typography102
DiffCloth: Differentiable Cloth Simulation with Dry Frictional Contact102
A Progressive Embedding Approach to Bijective Tetrahedral Maps driven by Cluster Mesh Topology100
Variational quasi-harmonic maps for computing diffeomorphisms100
MetaLayer: A Meta-Learned BSDF Model for Layered Materials99
The Hierarchical Subspace Iteration Method for Laplace–Beltrami Eigenproblems98
In the Quest for Scale-optimal Mappings94
Computational Exploration of Multistable Elastic Knots88
A Neural Particle Level Set Method for Dynamic Interface Tracking87
Inverse Geometric Locomotion85
An Inverse Procedural Modeling Pipeline for SVBRDF Maps79
Architectural Co-LOD Generation79
OpenMPD: A Low-Level Presentation Engine for Multimodal Particle-Based Displays77
GIPC: Fast and Stable Gauss-Newton Optimization of IPC Barrier Energy75
Differentiable Geodesic Distance for Intrinsic Minimization on Triangle Meshes72
Scalable neural indoor scene rendering72
Spatiotemporally Consistent HDR Indoor Lighting Estimation70
A Parametric Kinetic Solver for Simulating Boundary-Dominated Turbulent Flow Phenomena69
Harmonic Caching for Walk on Spheres69
High-Order Moment-Encoded Kinetic Simulation of Turbulent Flows68
Imperfect Image-Space Control Variates for Monte Carlo Rendering66
HRC-Net: Learning Visual Hypothesis, Representative, and Collaboration for Multi-Domain Image Inpainting65
MILO: A Lightweight Perceptual Quality Metric for Image and Latent-Space Optimization64
Forming Terrains by Glacial Erosion64
MV2MV: Multi-View Image Translation via View-Consistent Diffusion Models62
DirectL: Efficient Radiance Fields Rendering for 3D Light Field Displays62
3QNet62
Orientable Dense Cyclic Infill for Anisotropic Appearance Fabrication62
Learning to Relight Portrait Images via a Virtual Light Stage and Synthetic-to-Real Adaptation60
Assemble Them All57
Subdivision-based Mesh Convolution Networks56
Learning-Based Bending Stiffness Parameter Estimation by a Drape Tester56
Exact and Efficient Intersection Resolution for Mesh Arrangements56
Procedural Metamaterials: A Unified Procedural Graph for Metamaterial Design55
3D Gaussian Splatting for Real-Time Radiance Field Rendering55
PatchEX: High-Quality Real-Time Temporal Supersampling through Patch-based Parallel Extrapolation54
Single-shot HDR using conventional image sensor shutter functions and optical randomization54
Quadric-Based Silhouette Sampling for Differentiable Rendering53
Multi-Material Mesh-Based Surface Tracking with Implicit Topology Changes52
High-Resolution Volumetric Reconstruction for Clothed Humans52
TetWeave: Isosurface Extraction using On-The-Fly Delaunay Tetrahedral Grids for Gradient-Based Mesh Optimization52
Variational quadratic shape functions for polygons and polyhedra52
Eventfulness for Interactive Video Alignment51
Modeling and Exploiting the Time Course of Chromatic Adaptation for Display Power Optimizations in Virtual Reality51
DSCombiner: Double Shrinkage for Combining Biased and Unbiased Monte Carlo Renderings51
Holographic Parallax Improves 3D Perceptual Realism50
Developability-driven piecewise approximations for triangular meshes50
Free2CAD50
Geo-Metric49
Neural Parameterization for Dynamic Human Head Editing49
Procedural texturing of solid wood with knots49
PolyStokes: A Polynomial Model Reduction Method for Viscous Fluid Simulation48
Galaxy Maps: Localized Foliations for Bijective Volumetric Mapping48
Object Motion Guided Human Motion Synthesis47
Boundary Value Caching for Walk on Spheres46
∇-Prox: Differentiable Proximal Algorithm Modeling for Large-Scale Optimization45
HRBF-Fusion: Accurate 3D Reconstruction from RGB-D Data Using On-the-fly Implicits45
Local anatomically-constrained facial performance retargeting45
StopThePop: Sorted Gaussian Splatting for View-Consistent Real-time Rendering45
Bijective Volumetric Mapping via Star Decomposition45
StableNormal: Reducing Diffusion Variance for Stable and Sharp Normal45
Towards Motion Metamers for Foveated Rendering45
Scratch-based Reflection Art via Differentiable Rendering45
NeST: Neural Stress Tensor Tomography by leveraging 3D Photoelasticity44
Geometric Contact Potential43
Seamless Parametrization in Penner Coordinates43
Meschers: Geometry Processing of Impossible Objects43
Progressive Dynamics++: A Framework for Stable, Continuous, and Consistent Animation Across Resolution and Time43
Segment-based Light Transport Simulation41
Dark stereo40
SLANG.D: Fast, Modular and Differentiable Shader Programming40
DeltaConv40
EMBER40
Self-supervised Texture Filtering40
Curve-Based Slicer for Multi-Axis DLP 3D Printing39
Harnessing Diffusion-Yielded Score Priors for Image Restoration38
Curvature Enthusiasm: Correspondence-Free Interpolation and Matching of Articulated 3D Shapes using Compressed Normal Cycles38
Frame-Free Representation of Polarized Light for Resolving Stokes Vector Singularities37
Resolution Where It Counts: Hash-based GPU-Accelerated 3D Reconstruction via Variance-Adaptive Voxel Grids36
Manifold Path Guiding for Importance Sampling Specular Chains36
Surface-Filling Curve Flows via Implicit Medial Axes36
NeuralVDB: High-resolution Sparse Volume Representation using Hierarchical Neural Networks36
UFO Instruction Graphs Are Machine Knittable36
Unified Pressure, Surface Tension and Friction for SPH Fluids35
Walkin’ Robin: Walk on Stars with Robin Boundary Conditions35
PhysFiT: Physical-aware 3D Shape Understanding for Finishing Incomplete Assembly35
A Neural Space-Time Representation for Text-to-Image Personalization35
Example-based Motion Synthesis via Generative Motion Matching35
Generative Design of Sheet Metal Structures35
Nonlinear Compliant Modes for Large-deformation Analysis of Flexible Structures35
Generating the Past, Present and Future from a Motion-Blurred Image34
GPU Coroutines for Flexible Splitting and Scheduling of Rendering Tasks34
An Impulse Ghost Fluid Method for Simulating Two-Phase Flows34
WATER: Watertight Tessellation for Real-Time Pixel-Accurate Rendering of Large-Scale Surfaces34
Neural Wavelet-domain Diffusion for 3D Shape Generation, Inversion, and Manipulation34
Geometry-Aware Retargeting for Two-Skinned Characters Interaction33
Shape from Release33
Fast Octree Neighborhood Search for SPH Simulations33
Theory of Human Tetrachromatic Color Experience and Printing33
LEGO®-Maker: Autoregressive Image-Conditioned LEGO® Model Creation33
A Contact Proxy Splitting Method for Lagrangian Solid-Fluid Coupling33
Iris3D: 3D Generation via Synchronized Diffusion Distillation32
Proxy Tracing: Unbiased Reciprocal Estimation for Optimized Sampling in BDPT32
Interactive Design of Stylized Walking Gaits for Robotic Characters32
DreamFace: Progressive Generation of Animatable 3D Faces under Text Guidance31
Quark: Real-time, High-resolution, and General Neural View Synthesis31
3D Reconstruction with Fast Dipole Sums31
NeLT: Object-Oriented Neural Light Transfer31
Rhizomorph: The Coordinated Function of Shoots and Roots31
Digital Three-dimensional Smocking Design31
Fabricable Discretized Ruled Surfaces31
One Model to Rig Them All: Diverse Skeleton Rigging with UniRig30
High-performance CPU Cloth Simulation Using Domain-decomposed Projective Dynamics30
OctFormer: Octree-based Transformers for 3D Point Clouds30
Implicit Conversion of Manifold B-Rep Solids by Neural Halfspace Representation30
X-SLAM: Scalable Dense SLAM for Task-aware Optimization using CSFD30
Variational Barycentric Coordinates30
The Design Space of Kirchhoff Rods30
An Unified λ -subdivision Scheme for Quadrilateral Meshes with Optimal Curvature Performance in Extraordinary Regions29
Authentic volumetric avatars from a phone scan29
Topology driven approximation to rational surface-surface intersection via interval algebraic topology analysis29
Semantic Gesticulator: Semantics-Aware Co-Speech Gesture Synthesis29
Interactive and Robust Mesh Booleans29
TransparentGS: Fast Inverse Rendering of Transparent Objects with Gaussians28
Efficient Hybrid Zoom Using Camera Fusion on Mobile Phones28
Fluid Simulation on Vortex Particle Flow Maps28
Fluidic Topology Optimization with an Anisotropic Mixture Model28
Digital Animation of Powder-Snow Avalanches28
Differentiable Geometric Acoustic Path Tracing using Time-Resolved Path Replay Backpropagation28
Skeleton-Driven Inbetweening of Bitmap Character Drawings27
Decorrelating ReSTIR Samplers via MCMC Mutations27
Augmented Paths and Reodesics for Topologically-Stable Matching27
Sparse ellipsometry27
Collapsing Embedded Cell Complexes for Safer Hexahedral Meshing27
Neural Brushstroke Engine27
Blending camera and 77 GHz radar sensing for equitable, robust plethysmography27
Cybersickness Reduction via Gaze-Contingent Image Deformation26
Online Neural Denoising with Cross-Regression for Interactive Rendering26
Split-and-Fit: Learning B-Reps via Structure-Aware Voronoi Partitioning26
NFPLight: Deep SVBRDF Estimation via the Combination of Near and Far Field Point Lighting26
From Rigging to Waving: 3D-Guided Diffusion for Natural Animation of Hand-Drawn Characters26
Polynomial 2D Biharmonic Coordinates for High-order Cages26
Progressive Shell Qasistatics for Unstructured Meshes25
Learning to Ball: Composing Policies for Long-Horizon Basketball Moves25
Neural Point Catacaustics for Novel-View Synthesis of Reflections25
A Hybrid Near-wall Model for Kinetic Simulation of Turbulent Boundary Layer Flows25
UniColor25
Semantics and Scheduling for Machine Knitting Compilers25
Control Operators for Interactive Character Animation25
Haisor : Human-aware Indoor Scene Optimization via Deep Reinforcement Learning25
A Unified MPM Framework Supporting Phase-field Models and Elastic-viscoplastic Phase Transition25
Searching for Fast Demosaicking Algorithms24
Non-Newtonian ViRheometry via Similarity Analysis24
NeuralSound24
A Monte Carlo Rendering Framework for Simulating Optical Heterodyne Detection24
Rhythmic Gesticulator24
Instant neural graphics primitives with a multiresolution hash encoding24
K-Surfaces: Bézier-Splines Interpolating at Gaussian Curvature Extrema24
Coupling Conduction, Convection and Radiative Transfer in a Single Path-Space: Application to Infrared Rendering24
Noise-based enhancement for foveated rendering24
Alpha wrapping with an offset24
Accommodative holography24
Walk on Stars: A Grid-Free Monte Carlo Method for PDEs with Neumann Boundary Conditions24
A Function-Based Approach to Interactive High-Precision Volumetric Design and Fabrication23
B-rep Matching for Collaborating Across CAD Systems23
ColorfulCurves: Palette-Aware Lightness Control and Color Editing via Sparse Optimization23
Conditional Mixture Path Guiding for Differentiable Rendering23
Pyramid Texture Filtering23
Near-infrared Imaging for Information Embedding and Extraction with Layered Structures23
Textured Mesh Quality Assessment: Large-scale Dataset and Deep Learning-based Quality Metric23
Globally Consistent Normal Orientation for Point Clouds by Regularizing the Winding-Number Field23
SkinMixer22
Overlap Region Extraction of Two NURBS Surfaces22
Image vectorization and editing via linear gradient layer decomposition22
Disentangled Image Colorization via Global Anchors22
Creation of Dihedral Escher-like Tilings Based on As-Rigid-As-Possible Deformation22
Differentiable Rendering of Parametric Geometry22
Learning Virtual Chimeras by Dynamic Motion Reassembly22
SCULPTOR21
A Hierarchical 3D Gaussian Representation for Real-Time Rendering of Very Large Datasets21
Filament based plasma21
SMERF: Streamable Memory Efficient Radiance Fields for Real-Time Large-Scene Exploration21
WallPlan21
Meshes with Spherical Faces21
Disentangling Structure and Appearance in ViT Feature Space21
Neural Slicer for Multi-Axis 3D Printing21
SofGAN: A Portrait Image Generator with Dynamic Styling21
Multi-Resolution Real-Time Deep Pose-Space Deformation21
A Biologically Inspired Hair Aging Model21
Augmented Vertex Block Descent20
Robust computation of implicit surface networks for piecewise linear functions20
Wavelet Fluids20
The power particle-in-cell method20
PoissonNet: A Local-Global Approach for Learning on Surfaces20
Terrain Amplification using Multi Scale Erosion20
Chapper: Carvable Hull-and-Pack for Subtractive Manufacturing20
SHRED20
Computational Design of a Kit of Parts for Bending Active Structures19
Optimized shock-protecting microstructures19
SKEL-Betweener: a Neural Motion Rig for Interactive Motion Authoring19
Image features influence reaction time19
Identity-Preserving Face Swapping via Dual Surrogate Generative Models19
Accelerate Neural Subspace-Based Reduced-Order Solver of Deformable Simulation by Lipschitz Optimization19
MATTopo: Topology-preserving Medial Axis Transform with Restricted Power Diagram19
Kirchhoff-Love Shells with Arbitrary Hyperelastic Materials19
DeFillet: Detection and Removal of Fillet Regions in Polygonal CAD Models18
Computing Medial Axis Transform with Feature Preservation via Restricted Power Diagram18
Scalable Multi-Class Sampling via Filtered Sliced Optimal Transport18
Surface Simplification using Intrinsic Error Metrics18
A Neural Galerkin Solver for Accurate Surface Reconstruction18
Interactive Character Control with Auto-Regressive Motion Diffusion Models18
Creating Fluid-Interactive Virtual Agents by an Efficient Simulator with Local-domain Control18
Biharmonic Coordinates and their Derivatives for Triangular 3D Cages18
Photo-to-shape material transfer for diverse structures18
CAST: Component-Aligned 3D Scene Reconstruction from an RGB Image18
PVP-Recon: Progressive View Planning via Warping Consistency for Sparse-View Surface Reconstruction18
Fast GPU-based Two-way Continuous Collision Handling18
In Search of Empty Spheres: 3D Apollonius Diagrams on GPU18
DiffPoseTalk: Speech-Driven Stylistic 3D Facial Animation and Head Pose Generation via Diffusion Models18
DifferSketching18
Joint neural phase retrieval and compression for energy- and computation-efficient holography on the edge18
Hogel-Free Holography18
Contact detection between curved fibres: high order makes a difference18
On-the-fly Reconstruction for Large-Scale Novel View Synthesis from Unposed Images17
Reconstruction of Machine-Made Shapes from Bitmap Sketches17
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