ACM Transactions on Graphics

Papers
(The TQCC of ACM Transactions on Graphics is 13. The table below lists those papers that are above that threshold based on CrossRef citation counts [max. 250 papers]. The publications cover those that have been published in the past four years, i.e., from 2021-04-01 to 2025-04-01.)
ArticleCitations
General virtual sketching framework for vector line art1880
Clebsch gauge fluid1093
Film Grain Rendering and Parameter Estimation440
Fast volume rendering with spatiotemporal reservoir resampling354
Gaussian Blue Noise349
PhotoApp330
A non-exponential transmittance model for volumetric scene representations305
Swept volumes via spacetime numerical continuation234
Endless loops216
BRDF importance sampling for polygonal lights201
NeuMIP187
Computing minimal surfaces with differential forms181
ShapeMOD180
Learning time-critical responses for interactive character control165
Direct Rendering of Intrinsic Triangulations147
Modeling clothing as a separate layer for an animatable human avatar135
Temporal Set Inversion for Animated Implicits122
Eliminating topological errors in neural network rotation estimation using self-selecting ensembles121
Transfer matrix based layered materials rendering120
Modeling of Personalized Anatomy Using Plastic Strains116
Surface multigrid via intrinsic prolongation115
Repulsive Shells104
Progressive Dynamics for Cloth and Shell Animation101
Target-Aware Image Denoising for Inverse Monte Carlo Rendering99
Neural scene graph rendering91
Super-Resolution Cloth Animation with Spatial and Temporal Coherence89
Conditional Mixture Path Guiding for Differentiable Rendering87
Transparent Image Layer Diffusion using Latent Transparency87
Solid Knitting86
ZeroGrads: Learning Local Surrogates for Non-Differentiable Graphics82
Spatial-temporal motion control via composite cam-follower mechanisms81
Human dynamics from monocular video with dynamic camera movements80
3DShape2VecSet: A 3D Shape Representation for Neural Fields and Generative Diffusion Models79
Differentiable transient rendering78
Weakly-supervised contrastive learning in path manifold for Monte Carlo image reconstruction78
Neural Prefiltering for Correlation-Aware Levels of Detail76
Trim Regions for Online Computation of From-Region Potentially Visible Sets76
A clebsch method for free-surface vortical flow simulation73
Face deblurring using dual camera fusion on mobile phones72
Hex-Mesh Generation and Processing: A Survey71
DCT-net71
PBNS70
Pyramid Texture Filtering70
Consistent depth of moving objects in video69
A Temporal Coherent Topology Optimization Approach for Assembly Planning of Bespoke Frame Structures68
Incompressible flow simulation on vortex segment clouds68
Solving Inverse PDE Problems using Grid-Free Monte Carlo Estimators67
Foldover-free maps in 50 lines of code66
Skin-Screen: A Computational Fabrication Framework for Color Tattoos66
A unified second-order accurate in time MPM formulation for simulating viscoelastic liquids with phase change66
Ultra-High Resolution SVBRDF Recovery from a Single Image65
Textured Mesh Quality Assessment: Large-scale Dataset and Deep Learning-based Quality Metric65
Listen, Denoise, Action! Audio-Driven Motion Synthesis with Diffusion Models63
Commonsense Knowledge-Driven Joint Reasoning Approach for Object Retrieval in Virtual Reality63
Contact Edit: Artist Tools for Intuitive Modeling of Hand-Object Interactions62
Unsupervised Learning of Robust Spectral Shape Matching62
Coupling Conduction, Convection and Radiative Transfer in a Single Path-Space: Application to Infrared Rendering61
Rewriting geometric rules of a GAN55
Light Codes for Fast Two-Way Human-Centric Visual Communication55
Creation of Dihedral Escher-like Tilings Based on As-Rigid-As-Possible Deformation55
Meso-Facets for Goniochromatic 3D Printing55
Which cross fields can be quadrangulated?52
Controllable Group Choreography Using Contrastive Diffusion50
Non-Newtonian ViRheometry via Similarity Analysis50
Differentiable Rendering of Parametric Geometry50
Constrained Delaunay Tetrahedrization: A Robust and Practical Approach50
Appearance-Preserving Scene Aggregation for Level-of-Detail Rendering50
A Closest Point Method for PDEs on Manifolds with Interior Boundary Conditions for Geometry Processing49
An Efficient B-Spline Lagrangian/Eulerian Method for Compressible Flow, Shock Waves, and Fracturing Solids49
Bodyformer: Semantics-guided 3D Body Gesture Synthesis with Transformer48
Computational design of passive grippers48
I♥LA48
Umbrella meshes47
Portrait3D: Text-Guided High-Quality 3D Portrait Generation Using Pyramid Representation and GANs Prior47
ShapeCoder: Discovering Abstractions for Visual Programs from Unstructured Primitives47
True seams46
Contact-centric deformation learning45
A unified newton barrier method for multibody dynamics44
Unbiased inverse volume rendering with differential trackers44
Interactive augmented reality storytelling guided by scene semantics43
FrictionalMonolith43
Ensemble Metropolis Light Transport43
Constant-Cost Spatio-Angular Prefiltering of Glinty Appearance Using Tensor Decomposition43
ElastoMonolith42
Continuous aerial path planning for 3D urban scene reconstruction42
Differential Frequency Heterodyne Time-of-Flight Imaging for Instantaneous Depth and Velocity Estimation42
Deep Appearance Prefiltering42
Weatherscapes42
Motion Puzzle: Arbitrary Motion Style Transfer by Body Part41
SCULPTOR41
Neural dual contouring41
Near-infrared Imaging for Information Embedding and Extraction with Layered Structures41
NeuralSound41
Differentiable Rendering Using RGBXY Derivatives and Optimal Transport40
Disentangling random and cyclic effects in time-lapse sequences40
Repulsive surfaces40
Symmetric Volume Maps: Order-invariant Volumetric Mesh Correspondence with Free Boundary40
Neural animation layering for synthesizing martial arts movements39
A time-independent deformer for elastic contacts39
A Function-Based Approach to Interactive High-Precision Volumetric Design and Fabrication39
Generalized deployable elastic geodesic grids39
Affordable Spectral Measurements of Translucent Materials39
A Large-scale Benchmark and an Inclusion-based Algorithm for Continuous Collision Detection38
Learning meaningful controls for fluids38
Computing sparse cones with bounded distortion for conformal parameterizations38
Modeling and fabrication with specified discrete equivalence classes37
Locally-Adaptive Level-of-Detail for Hardware-Accelerated Ray Tracing36
Optimizing contact-based assemblies36
K-Surfaces: Bézier-Splines Interpolating at Gaussian Curvature Extrema36
GeoLatent: A Geometric Approach to Latent Space Design for Deformable Shape Generators36
Surface multigrid via intrinsic prolongation35
B-rep Matching for Collaborating Across CAD Systems35
Bijective and coarse high-order tetrahedral meshes35
Multiscale Cholesky preconditioning for ill-conditioned problems35
ColorfulCurves: Palette-Aware Lightness Control and Color Editing via Sparse Optimization34
Simplicits: Mesh-Free, Geometry-Agnostic Elastic Simulation34
SkinMixer34
Computational Design of Flexible Planar Microstructures34
Micro-Mesh Construction34
Primary-space Adaptive Control Variates Using Piecewise-polynomial Approximations34
Video recoloring via spatial-temporal geometric palettes34
Consistent depth of moving objects in video33
Rendering with style33
Semi-supervised reference-based sketch extraction using a contrastive learning framework33
Designing an encoder for StyleGAN image manipulation33
Physical light-matter interaction in hermite-gauss space33
High-order differentiable autoencoder for nonlinear model reduction33
End-to-end Procedural Material Capture with Proxy-Free Mixed-Integer Optimization32
Random-Access Neural Compression of Material Textures32
Flexible Isosurface Extraction for Gradient-Based Mesh Optimization32
Disentangled Image Colorization via Global Anchors32
A material point method for nonlinearly magnetized materials32
Image vectorization and editing via linear gradient layer decomposition32
Control strategies for physically simulated characters performing two-player competitive sports31
ControlVAE31
Real-time deep dynamic characters31
Gaussian Surfel Splatting for Live Human Performance Capture30
GANimator30
Efficient Image-Space Shape Splatting for Monte Carlo Rendering30
GestureDiffuCLIP: Gesture Diffusion Model with CLIP Latents30
Procedural Material Generation with Reinforcement Learning30
360-degree Human Video Generation with 4D Diffusion Transformer29
A Cubic Barrier with Elasticity-Inclusive Dynamic Stiffness29
Multi-level Partition of Unity on Differentiable Moving Particles29
Efficient GPU Cloth Simulation with Non-distance Barriers and Subspace Reuse29
Solid-Fluid Interaction on Particle Flow Maps29
Colorful Diffuse Intrinsic Image Decomposition in the Wild29
Neural Laplacian Operator for 3D Point Clouds28
Alignable Lamella Gridshells28
A Generalized Ray Formulation For Wave-Optical Light Transport28
CPoser: An Optimization-after-Parsing Approach for Text-to-Pose Generation Using Large Language Models28
GaussianHeads: End-to-End Learning of Drivable Gaussian Head Avatars from Coarse-to-fine Representations28
LVCD: Reference-based Lineart Video Colorization with Diffusion Models28
PuzzleAvatar: Assembling 3D Avatars from Personal Albums28
GroomCap: High-Fidelity Prior-Free Hair Capture27
mpcMech: Multi-Point Conjugation Mechanisms27
EXIM: A Hybrid Explicit-Implicit Representation for Text-Guided 3D Shape Generation27
Deformation Recovery: Localized Learning for Detail-Preserving Deformations27
The Shortest Route is Not Always the Fastest: Probability-Modeled Stereoscopic Eye Movement Completion Time in VR27
Robust Dual Gaussian Splatting for Immersive Human-centric Volumetric Videos27
Concept Decomposition for Visual Exploration and Inspiration26
3D weaving with curved ribbons26
Iterative Text-Based Editing of Talking-Heads Using Neural Retargeting26
CBIL: Collective Behavior Imitation Learning for Fish from Real Videos26
Categorical Codebook Matching for Embodied Character Controllers26
Centimeter-wave Free-space Neural Time-of-Flight Imaging25
SketchFaceNeRF: Sketch-based Facial Generation and Editing in Neural Radiance Fields25
Differentiable Compound Optics and Processing Pipeline Optimization for End-to-end Camera Design25
Kinematic Motion Retargeting for Contact-Rich Anthropomorphic Manipulations25
Inverse Rendering for Tomographic Volumetric Additive Manufacturing25
Learning skeletal articulations with neural blend shapes25
TryOnGAN25
Modeling flower pigmentation patterns25
WallPlan25
StrokeStyles: Stroke-based Segmentation and Stylization of Fonts25
Walk on Stars: A Grid-Free Monte Carlo Method for PDEs with Neumann Boundary Conditions24
Learning Virtual Chimeras by Dynamic Motion Reassembly24
Amortizing Samples in Physics-Based Inverse Rendering Using ReSTIR24
HyperNeRF24
LaplacianFusion24
SMERF: Streamable Memory Efficient Radiance Fields for Real-Time Large-Scene Exploration23
Accommodative holography23
CLIPasso23
DiffCloth: Differentiable Cloth Simulation with Dry Frictional Contact23
Mid-Air Drawing of Curves on 3D Surfaces in Virtual Reality23
Thin On-Sensor Nanophotonic Array Cameras23
StyleFlow: Attribute-conditioned Exploration of StyleGAN-Generated Images using Conditional Continuous Normalizing Flows23
QuadStream23
A Hierarchical 3D Gaussian Representation for Real-Time Rendering of Very Large Datasets23
SurfaceVoronoi23
Acorn22
AgileGAN22
Neural Slicer for Multi-Axis 3D Printing22
Dressing Avatars22
SP-GAN22
SofGAN: A Portrait Image Generator with Dynamic Styling22
DreamMat: High-quality PBR Material Generation with Geometry- and Light-aware Diffusion Models22
Word-As-Image for Semantic Typography22
Human Performance Modeling and Rendering via Neural Animated Mesh21
A Neural Network Model for Efficient Musculoskeletal-Driven Skin Deformation21
Globally Consistent Normal Orientation for Point Clouds by Regularizing the Winding-Number Field21
A time-independent deformer for elastic contacts21
FovVideoVDP21
Scalable Multi-Class Sampling via Filtered Sliced Optimal Transport20
Thin-film smoothed particle hydrodynamics fluid20
Neural Photo-Finishing20
Designing actuation systems for animatronic figures via globally optimal discrete search20
Isotropic ARAP Energy Using Cauchy-Green Invariants20
Generalized fluid carving with fast lattice-guided seam computation20
Hidden Degrees of Freedom in Implicit Vortex Filaments19
Convex polyhedral meshing for robust solid modeling19
Learning contact corrections for handle-based subspace dynamics19
A mathematical foundation for foundation paper pieceable quilts19
A generic framework for physical light transport19
DeepFormableTag19
RXMesh19
Neural James-Stein Combiner for Unbiased and Biased Renderings19
A fitted radiance and attenuation model for realistic atmospheres19
Pareto gamuts19
Revisiting integration in the material point method19
A Biologically Inspired Hair Aging Model19
Unsupervised learning for cuboid shape abstraction via joint segmentation from point clouds19
Interactive Monte Carlo denoising using affinity of neural features19
Scalable image-based indoor scene rendering with reflections19
Bijective and coarse high-order tetrahedral meshes19
Foids18
Clustered vector textures18
Total relighting18
Covector fluids18
Monte Carlo estimators for differential light transport18
StrokeStrip18
Mixed integer neural inverse design18
Joint neural phase retrieval and compression for energy- and computation-efficient holography on the edge18
Thallo – Scheduling for High-Performance Large-Scale Non-Linear Least-Squares Solvers18
An unbiased ray-marching transmittance estimator18
Path graphs18
A GPU-based multilevel additive schwarz preconditioner for cloth and deformable body simulation18
Rendering of Subjective Speckle Formed by Rough Statistical Surfaces18
Contact detection between curved fibres: high order makes a difference18
Path replay backpropagation18
Neural frame interpolation for rendered content17
Terrain Amplification using Multi Scale Erosion17
Fluid Cohomology17
One Noise to Rule Them All: Learning a Unified Model of Spatially-Varying Noise Patterns17
Interactive Character Control with Auto-Regressive Motion Diffusion Models17
Photon-Driven Neural Reconstruction for Path Guiding17
Ray Tracing Harmonic Functions17
Orientable Dense Cyclic Infill for Anisotropic Appearance Fabrication17
Learning to cluster for rendering with many lights17
Eulerian-Lagrangian Fluid Simulation on Particle Flow Maps17
0.13236999511719