Journal of Educational Computing Research

Papers
(The H4-Index of Journal of Educational Computing Research is 29. The table below lists those papers that are above that threshold based on CrossRef citation counts [max. 250 papers]. The publications cover those that have been published in the past four years, i.e., from 2022-05-01 to 2026-05-01.)
ArticleCitations
Educational Programming Environments for Enhancing Conceptual Design in the Object-Oriented Paradigm: A Systematic Mapping Study172
Mining Large Open Online Learning Networks: Exploring Community Dynamics and Communities of Performance81
Trusting and Learning From Virtual Humans that Correct Common Misconceptions79
Design and Development of Artificial Intelligence Dynamic Physical Education Teaching Resources in Human-Computer Interaction Mode77
Stewardship, Standards, and Scholarly Responsibility at the Turn of a New Year74
Enhancing Academic Achievement and Engagement Through Digital Game-Based Learning: An Empirical Study on Middle School Students71
So, Why Do Students Perform Better in Gamified Courses? Understanding Motivational Styles in Educational Gamification49
Strategy Uptake in Writing Pal: Adaptive Feedback and Instruction47
Effects of Robot-Assisted Language Learning on English-as-a-Foreign-Language Skill Development45
Examining the Effect of the Task-Technology Fit of Game Mechanisms on Learning Outcomes in Online Gamification Platforms43
Can Gamification Assist Learning? A Study to Design and Explore the Uses of Educational Music Games for Adults and Young Learners41
The Effects of Worked-Out Example and Metacognitive Scaffolding on Problem-Solving Programming40
Do AI Chatbots Improve Students’ Learning Performance in Programming Education? Evidence from a Meta-Analysis40
Prompt Engineering in Education: A Systematic Review of Approaches and Educational Applications37
Crafting Compelling Argumentative Writing for Undergraduates: Exploring the Nexus of Digital Annotations, Conversational Agents, and Collaborative Concept Maps36
Introductory Editorial: Shaping the Future of Educational Computing Research36
Research on the Role of an Automatic Resource Generation System to Promote Chinese as a Second Language Learners’ Learning in Colleges35
An Empirical Investigation of the Different Levels of Gamification in an Introductory Programming Course34
Effects of Augmented Reality-Enhanced Storytelling in Tertiary Philology Education33
Enhancing Computational Thinking, Spatial Reasoning, and Executive Function Skills: The Impact of Tangible Programming Tools in Early Childhood and Across Different Learner Stages33
Understanding English as a Foreign Language Students’ Idea Generation Strategies for Creative Writing With Natural Language Generation Tools32
The Effects of ChatGPT-Generated Feedback on Saudi EFL Learners’ Writing Skills and Perception at the Tertiary Level: A Mixed-Methods Study32
Investigating the Effect of Role-Play Activity With GenAI Agent on EFL Students’ Speaking Performance31
Bridging Language and Discipline: The Impact of Digital Game-Based Learning on Technical Vocabulary Acquisition and Motivation31
Beyond Innovation: Centring Ethics and Social Responsibility in Educational Computing30
The Use of Data-Based Emotion Recognition Systems for the Development of Emotional and Musical Creativity in Vocal Students30
Recognizing and Relating to the Race/Ethnicity and Gender of Animated Pedagogical Agents30
Revisiting Analogical Reasoning in Computing Education: Use of Similarities Between Robot Programming Tasks in Debugging30
Journal of Educational Computing Research (JEC), Volume 61, Issue 8 (January 2024) through Volume 62 (March 2024 – January 2025) Pagination29
The Impact of AI-Assisted vs. Instructor-Provided Feedback on Awe, Autonomy, and Letter Writing Skills in Introverted and Extroverted EFL Learners in Online Learning Environments29
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