Journal of Educational Computing Research

Papers
(The H4-Index of Journal of Educational Computing Research is 24. The table below lists those papers that are above that threshold based on CrossRef citation counts [max. 250 papers]. The publications cover those that have been published in the past four years, i.e., from 2021-11-01 to 2025-11-01.)
ArticleCitations
Strategy Uptake in Writing Pal: Adaptive Feedback and Instruction130
Enhancing Academic Achievement and Engagement Through Digital Game-Based Learning: An Empirical Study on Middle School Students117
So, Why Do Students Perform Better in Gamified Courses? Understanding Motivational Styles in Educational Gamification80
Identifying Key Contextual Factors of Digital Reading Literacy Through a Machine Learning Approach63
Effects of Robot-Assisted Language Learning on English-as-a-Foreign-Language Skill Development58
Trusting and Learning From Virtual Humans that Correct Common Misconceptions52
Design and Development of Artificial Intelligence Dynamic Physical Education Teaching Resources in Human-Computer Interaction Mode52
Prompt Engineering in Education: A Systematic Review of Approaches and Educational Applications40
Mining Large Open Online Learning Networks: Exploring Community Dynamics and Communities of Performance40
Educational Programming Environments for Enhancing Conceptual Design in the Object-Oriented Paradigm: A Systematic Mapping Study40
Can Gamification Assist Learning? A Study to Design and Explore the Uses of Educational Music Games for Adults and Young Learners36
The Effects of Worked-Out Example and Metacognitive Scaffolding on Problem-Solving Programming35
Examining the Effect of the Task-Technology Fit of Game Mechanisms on Learning Outcomes in Online Gamification Platforms35
Research on the Role of an Automatic Resource Generation System to Promote Chinese as a Second Language Learners’ Learning in Colleges33
Enhancing Computational Thinking, Spatial Reasoning, and Executive Function Skills: The Impact of Tangible Programming Tools in Early Childhood and Across Different Learner Stages32
An Empirical Investigation of the Different Levels of Gamification in an Introductory Programming Course31
Introductory Editorial: Shaping the Future of Educational Computing Research28
Investigating the Effect of Role-Play Activity With GenAI Agent on EFL Students’ Speaking Performance28
The Effects of ChatGPT-Generated Feedback on Saudi EFL Learners’ Writing Skills and Perception at the Tertiary Level: A Mixed-Methods Study28
Understanding English as a Foreign Language Students’ Idea Generation Strategies for Creative Writing With Natural Language Generation Tools27
Crafting Compelling Argumentative Writing for Undergraduates: Exploring the Nexus of Digital Annotations, Conversational Agents, and Collaborative Concept Maps26
Recognizing and Relating to the Race/Ethnicity and Gender of Animated Pedagogical Agents26
The Use of Data-Based Emotion Recognition Systems for the Development of Emotional and Musical Creativity in Vocal Students25
Journal of Educational Computing Research (JEC), Volume 61, Issue 8 (January 2024) through Volume 62 (March 2024 – January 2025) Pagination25
Revisiting Analogical Reasoning in Computing Education: Use of Similarities Between Robot Programming Tasks in Debugging24
Charting Competence: A Holistic Scale for Measuring Proficiency in Artificial Intelligence Literacy24
Beyond Innovation: Centring Ethics and Social Responsibility in Educational Computing24
Ingame Worked Examples Support as an Alternative to Textual Instructions in Serious Games About Programming24
Contextualized Game-Based Language Learning: Retrospect and Prospect24
0.040580987930298