Journal of Educational Computing Research

Papers
(The H4-Index of Journal of Educational Computing Research is 29. The table below lists those papers that are above that threshold based on CrossRef citation counts [max. 250 papers]. The publications cover those that have been published in the past four years, i.e., from 2022-06-01 to 2026-06-01.)
ArticleCitations
Mining Large Open Online Learning Networks: Exploring Community Dynamics and Communities of Performance178
Design and Development of Artificial Intelligence Dynamic Physical Education Teaching Resources in Human-Computer Interaction Mode85
Effects of Robot-Assisted Language Learning on English-as-a-Foreign-Language Skill Development84
Enhancing Academic Achievement and Engagement Through Digital Game-Based Learning: An Empirical Study on Middle School Students81
So, Why Do Students Perform Better in Gamified Courses? Understanding Motivational Styles in Educational Gamification77
Trusting and Learning From Virtual Humans that Correct Common Misconceptions77
Educational Programming Environments for Enhancing Conceptual Design in the Object-Oriented Paradigm: A Systematic Mapping Study53
Stewardship, Standards, and Scholarly Responsibility at the Turn of a New Year51
The Effects of Worked-Out Example and Metacognitive Scaffolding on Problem-Solving Programming50
Examining the Effect of the Task-Technology Fit of Game Mechanisms on Learning Outcomes in Online Gamification Platforms44
Prompt Engineering in Education: A Systematic Review of Approaches and Educational Applications43
Do AI Chatbots Improve Students’ Learning Performance in Programming Education? Evidence from a Meta-Analysis41
Research on the Role of an Automatic Resource Generation System to Promote Chinese as a Second Language Learners’ Learning in Colleges39
Crafting Compelling Argumentative Writing for Undergraduates: Exploring the Nexus of Digital Annotations, Conversational Agents, and Collaborative Concept Maps38
An Empirical Investigation of the Different Levels of Gamification in an Introductory Programming Course36
Effects of Augmented Reality-Enhanced Storytelling in Tertiary Philology Education36
Enhancing Computational Thinking, Spatial Reasoning, and Executive Function Skills: The Impact of Tangible Programming Tools in Early Childhood and Across Different Learner Stages35
Bridging Language and Discipline: The Impact of Digital Game-Based Learning on Technical Vocabulary Acquisition and Motivation34
Introductory Editorial: Shaping the Future of Educational Computing Research34
Investigating the Effect of Role-Play Activity With GenAI Agent on EFL Students’ Speaking Performance34
Understanding English as a Foreign Language Students’ Idea Generation Strategies for Creative Writing With Natural Language Generation Tools34
Empowering Student Learning Through Artificial Intelligence: A Bibliometric Analysis33
The Effects of ChatGPT-Generated Feedback on Saudi EFL Learners’ Writing Skills and Perception at the Tertiary Level: A Mixed-Methods Study33
The Impact of AI-Assisted vs. Instructor-Provided Feedback on Awe, Autonomy, and Letter Writing Skills in Introverted and Extroverted EFL Learners in Online Learning Environments32
Beyond Innovation: Centring Ethics and Social Responsibility in Educational Computing32
The Use of Data-Based Emotion Recognition Systems for the Development of Emotional and Musical Creativity in Vocal Students31
Journal of Educational Computing Research (JEC), Volume 61, Issue 8 (January 2024) through Volume 62 (March 2024 – January 2025) Pagination31
Charting Competence: A Holistic Scale for Measuring Proficiency in Artificial Intelligence Literacy31
Contextualized Game-Based Language Learning: Retrospect and Prospect29
Recognizing and Relating to the Race/Ethnicity and Gender of Animated Pedagogical Agents29
0.045720100402832