Journal of Educational Computing Research

Papers
(The H4-Index of Journal of Educational Computing Research is 22. The table below lists those papers that are above that threshold based on CrossRef citation counts [max. 250 papers]. The publications cover those that have been published in the past four years, i.e., from 2021-06-01 to 2025-06-01.)
ArticleCitations
So, Why Do Students Perform Better in Gamified Courses? Understanding Motivational Styles in Educational Gamification87
Strategy Uptake in Writing Pal: Adaptive Feedback and Instruction83
Mining Large Open Online Learning Networks: Exploring Community Dynamics and Communities of Performance65
Educational Programming Environments for Enhancing Conceptual Design in the Object-Oriented Paradigm: A Systematic Mapping Study63
Effects of Robot-Assisted Language Learning on English-as-a-Foreign-Language Skill Development56
Identifying Key Contextual Factors of Digital Reading Literacy Through a Machine Learning Approach49
Trusting and Learning From Virtual Humans that Correct Common Misconceptions40
Enhancing Academic Achievement and Engagement Through Digital Game-Based Learning: An Empirical Study on Middle School Students38
Design and Development of Artificial Intelligence Dynamic Physical Education Teaching Resources in Human-Computer Interaction Mode37
Examining the Effect of the Task-Technology Fit of Game Mechanisms on Learning Outcomes in Online Gamification Platforms31
The Effects of Worked-Out Example and Metacognitive Scaffolding on Problem-Solving Programming29
Can Gamification Assist Learning? A Study to Design and Explore the Uses of Educational Music Games for Adults and Young Learners29
A Cross-Sectional Study Investigating Primary School Children’s Coding Practices and Computational Thinking Using ScratchJr28
Crafting Compelling Argumentative Writing for Undergraduates: Exploring the Nexus of Digital Annotations, Conversational Agents, and Collaborative Concept Maps27
Investigating the Effect of Role-Play Activity With GenAI Agent on EFL Students’ Speaking Performance27
Research on the Role of an Automatic Resource Generation System to Promote Chinese as a Second Language Learners’ Learning in Colleges27
Application of Educational Data Mining Approach for Student Academic Performance Prediction Using Progressive Temporal Data27
An Empirical Investigation of the Different Levels of Gamification in an Introductory Programming Course27
Introductory Editorial: Shaping the Future of Educational Computing Research25
The Effects of ChatGPT-Generated Feedback on Saudi EFL Learners’ Writing Skills and Perception at the Tertiary Level: A Mixed-Methods Study24
Understanding English as a Foreign Language Students’ Idea Generation Strategies for Creative Writing With Natural Language Generation Tools24
Enhancing Computational Thinking, Spatial Reasoning, and Executive Function Skills: The Impact of Tangible Programming Tools in Early Childhood and Across Different Learner Stages23
Empowering Student Learning Through Artificial Intelligence: A Bibliometric Analysis22
Revisiting Analogical Reasoning in Computing Education: Use of Similarities Between Robot Programming Tasks in Debugging22
Recognizing and Relating to the Race/Ethnicity and Gender of Animated Pedagogical Agents22
Contextualized Game-Based Language Learning: Retrospect and Prospect22
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