Journal of Educational Computing Research

Papers
(The median citation count of Journal of Educational Computing Research is 6. The table below lists those papers that are above that threshold based on CrossRef citation counts [max. 250 papers]. The publications cover those that have been published in the past four years, i.e., from 2021-09-01 to 2025-09-01.)
ArticleCitations
Educational Programming Environments for Enhancing Conceptual Design in the Object-Oriented Paradigm: A Systematic Mapping Study106
Mining Large Open Online Learning Networks: Exploring Community Dynamics and Communities of Performance103
Strategy Uptake in Writing Pal: Adaptive Feedback and Instruction75
Trusting and Learning From Virtual Humans that Correct Common Misconceptions62
Design and Development of Artificial Intelligence Dynamic Physical Education Teaching Resources in Human-Computer Interaction Mode49
So, Why Do Students Perform Better in Gamified Courses? Understanding Motivational Styles in Educational Gamification47
Identifying Key Contextual Factors of Digital Reading Literacy Through a Machine Learning Approach43
Enhancing Academic Achievement and Engagement Through Digital Game-Based Learning: An Empirical Study on Middle School Students38
Effects of Robot-Assisted Language Learning on English-as-a-Foreign-Language Skill Development36
The Effects of Worked-Out Example and Metacognitive Scaffolding on Problem-Solving Programming32
Prompt Engineering in Education: A Systematic Review of Approaches and Educational Applications32
Examining the Effect of the Task-Technology Fit of Game Mechanisms on Learning Outcomes in Online Gamification Platforms32
Can Gamification Assist Learning? A Study to Design and Explore the Uses of Educational Music Games for Adults and Young Learners31
Research on the Role of an Automatic Resource Generation System to Promote Chinese as a Second Language Learners’ Learning in Colleges30
An Empirical Investigation of the Different Levels of Gamification in an Introductory Programming Course27
Application of Educational Data Mining Approach for Student Academic Performance Prediction Using Progressive Temporal Data27
Introductory Editorial: Shaping the Future of Educational Computing Research26
Crafting Compelling Argumentative Writing for Undergraduates: Exploring the Nexus of Digital Annotations, Conversational Agents, and Collaborative Concept Maps26
Understanding English as a Foreign Language Students’ Idea Generation Strategies for Creative Writing With Natural Language Generation Tools26
Investigating the Effect of Role-Play Activity With GenAI Agent on EFL Students’ Speaking Performance25
Enhancing Computational Thinking, Spatial Reasoning, and Executive Function Skills: The Impact of Tangible Programming Tools in Early Childhood and Across Different Learner Stages24
The Effects of ChatGPT-Generated Feedback on Saudi EFL Learners’ Writing Skills and Perception at the Tertiary Level: A Mixed-Methods Study24
Recognizing and Relating to the Race/Ethnicity and Gender of Animated Pedagogical Agents23
Empowering Student Learning Through Artificial Intelligence: A Bibliometric Analysis23
Journal of Educational Computing Research (JEC), Volume 61, Issue 8 (January 2024) through Volume 62 (March 2024 – January 2025) Pagination22
The Use of Data-Based Emotion Recognition Systems for the Development of Emotional and Musical Creativity in Vocal Students22
Contextualized Game-Based Language Learning: Retrospect and Prospect21
Network Dynamics and the Impact of Gamification on Computational Thinking and Visual Programming in Primary Education21
Ingame Worked Examples Support as an Alternative to Textual Instructions in Serious Games About Programming21
Beyond Innovation: Centring Ethics and Social Responsibility in Educational Computing21
Charting Competence: A Holistic Scale for Measuring Proficiency in Artificial Intelligence Literacy21
Revisiting Analogical Reasoning in Computing Education: Use of Similarities Between Robot Programming Tasks in Debugging21
Lexiland: A Tablet-based Universal Screener for Reading Difficulties in the School Context20
Understanding the Characteristics of Students’ Behavioral Processes in Solving Computational Thinking Problems Based on the Behavioral Sequences20
Learning With Mobile Augmented Reality- and Automatic Speech Recognition-Based Materials for English Listening and Speaking Skills: Effectiveness and Perceptions of Non-English Major English as a Fore20
The Effect of Learning Trajectories (LT 2 ) Based Digital Games on Turkish Children’s Mathematics Learning19
The Development and Validation of the Questionnaire to Characterize Learning Strategies in Computer Programming (CEAPC)19
Impact of Teaching a Neuro-Computerized Course Through VLE to Develop Computational Thinking Among Mathematics Pre-service Teachers19
The Competent Computational Thinking Test: Development and Validation of an Unplugged Computational Thinking Test for Upper Primary School19
The Effect of Teaching Physical Programming on Computational Thinking Skills and Self-Efficacy Perceptions Towards Computational Thinking19
Domain Knowledge and Adaptive Serious Games: Exploring the Relationship of Learner Ability and Affect Adaptability18
Design and Development of a Scaffolding-Based Mindtool for Gamified Learning Classrooms18
Developing an Analysis Framework for Studies on Pedagogical Agent in an e-Learning Environment18
Computer-Mediated Corrective Feedback to Improve L2 Writing Skills: A Meta-Analysis18
A Curation Activity-Based Self-Regulated Learning Promotion Approach as Scaffolding to Improving Learners’ Performance in STEM Courses18
Learner Engagement in a Business Simulation Game: Impact on Higher-Order Thinking Skills17
The Effects of MALL on L2 Pronunciation Learning: A Meta-Analysis17
Collaborative Behavior Patterns of Students in Programming Instruction17
Spatial Cognition Effects of IVE Teaching Resources on Red-Green Color Blindness17
AI Language Alchemists: Unleashing Task-Based Chatbots to Enhance Speaking Proficiency, Shape Attitudes, and Foster a Translanguaging Space16
Learning Marine Biology Quantitative Skills Through Computational Thinking16
A Mobile Contextualized Educational Game Framework With ChatGPT Interactive Scaffolding for Employee Ethics Training15
Curiosity, Interest, and Engagement: Unpacking Their Roles in Students’ Learning within a Virtual Game Environment15
Effects of Incorporating a Large Language Model-Based Adaptive Mechanism Into Contextual Games on Students’ Academic Performance, Flow Experience, Cognitive Load and Behavioral Patterns15
Effects of Collaborative Support on Learning in Serious Games for Programming15
Effect of Mind Mapping on Creative Thinking of Children in Scratch Visual Programming Education15
The Effects of Computational Thinking Integration in STEM on Students’ Learning Performance in K-12 Education: A Meta-analysis14
Determinants of Technological Interventions for Children With Autism - A Systematic Review14
InquiryGPT: Augmenting ChatGPT for Enhancing Inquiry-Based Learning in STEM Education14
MetaClassroom: A New Paradigm and Experience for Programming Education14
Using Business Simulation Games to Explore the Effects of Instructional and Technological Support on Students’ Psychological Needs, Cognitive Load, and Learning Achievement14
The Impact of Puzzle-Based Game With Scaffolding-Aid on Cultural Heritage Learning: Evidence From Eye Movements14
Role of Race and Gender of Pedagogical Agents in Multimedia Learning13
Revisiting Trends in GenAI-Assisted Second Language Writing: Retrospect and Prospect13
Assessing Computational Thinking, Motivation, and Grit of Undergraduate Students Using Educational Robots13
On the Quality of the Experience With Virtual Reality-Based Instructional Tools for Science Lab Activities13
Promoting Self-Regulation Progress and Knowledge Construction in Blended Learning via ChatGPT-Based Learning Aid13
What Else Can Be Learned When Coding? A Configurative Literature Review of Learning Opportunities Through Computational Thinking13
The Effects of Self-Regulated Learning Support on Learners’ Task Performance and Cognitive Load in Computer Programing13
Effect of an Analogy-Based Approach of Artificial Intelligence Pedagogy in Upper Primary Schools12
Predicting the Persuasiveness of Influence Strategies From Student Online Learning Behaviour Using Machine Learning Methods12
Adaptive Support With Working Examples in Serious Games About Programming12
A Multi-Strategy Computer-Assisted EFL Writing Learning System With Deep Learning Incorporated and Its Effects on Learning: A Writing Feedback Perspective11
Personalized Recommendation in the Adaptive Learning System: The Role of Adaptive Testing Technology11
Fostering Computational Thinking and Problem-Solving in Programming: Integrating Concept Maps Into Robot Block-Based Programming11
The Effects of Spherical Video-Based Virtual Reality in Inquiry-Based Learning on Student Learning Outcomes, Higher-Order Thinking, and Learning Experiences in Geography Education11
Patterns of Using Multimodal External Representations in Digital Game-Based Learning11
A Study on ChatGPT-4 as an Innovative Approach to Enhancing English as a Foreign Language Writing Learning11
Facing Radical Digitalization: Capturing Teachers’ Transition to Virtual Classrooms Through Ideal Type Experiences11
Embodied Learning for Computational Thinking in a Mixed-Reality Context11
Pass/Fail Prediction in Programming Courses11
Relationships Between Executive Functions and Computational Thinking10
Effects of a Two-Tier Test Strategy on Students’ Digital Game-Based Learning Performances and Flow Experience in Environmental Education10
Contributions of Computerized Dynamic Assessment and Digitalized Feedback to L2 Learners’ Grammar Acquisition: Technology-Enhanced Learning Facilitation Theory10
Predicting Robotics Pedagogical Content Knowledge: The Role of Computational and Design Thinking Dispositions via Teaching Beliefs9
Effects of Pair Learning on Girls’ Learning Performance in Robotics Education9
Who Can Benefit More From More or Less Elaborated Feedback in a Computer-Based Assessment? Dominant Goal Orientation Matters9
From Critique to Computational Thinking: A Peer-Assessment-Supported Problem Identification, Flow Definition, Coding, and Testing Approach for Computer Programming Instruction9
Facilitating Group Learning Using an Apprenticeship Model: Which Master is More Effective in Programming Instruction?9
Longitudinal Effects in the Effectiveness of Educational Virtual Field Trips9
Collaborative Learning in K-12 Computational Thinking Education: A Systematic Review9
Effects of Interaction between Peer Assessment and Problem-Solving Tendencies on Students’ Learning Achievements and Collaboration in Mobile Technology-Supported Project-Based Learning9
Who's the Best Detective? Large Language Models vs. Traditional Machine Learning in Detecting Incoherent Fourth Grade Math Answers8
An Escape Room-Based Computer-Supported Collaborative Learning Approach to Enhancing Students’ Learning Achievement, Collaboration Awareness, Learning Motivation and Problem-Solving Skills8
Effects of Augmented Reality on Students’ Higher-Order Thinking: A Meta-Analysis8
Teaching and Learning Computational Thinking Through Game-Based Learning: A Systematic Review8
Entertainment Video Games for Academic Learning: A Systematic Review8
Modeling of Online Learning Strategies Based on Fuzzy Expert Systems and Self-Directed Learning Readiness: The Effect on Learning Outcomes8
Multiple Generative AI Pedagogical Agents in Augmented Reality Environments: A Study on Implementing the 5E Model in Science Education8
From Generative AI to Extended Reality: Multidisciplinary Perspectives on the Challenges, Opportunities, and Future of Educational Computing8
Effects of GenAI Interventions on Student Academic Performance: A Meta-Analysis8
Two Emotional Design Features Are More Effective Than One in Multimedia Learning7
Effects of Dynamic Mathematical Software on Students’ Performance: A Three-Level Meta-Analysis7
Mapping Computational Thinking Skills Through Digital Games Co-Creation Activity Amongst Malaysian Sub-urban Children7
Coding With Robots or Tablets? Effects of Technology-Enhanced Embodied Learning on Preschoolers’ Computational Thinking and Social-Emotional Competence7
Assessing the Development of Digital Scientific Literacy With a Computational Evidence-Based Reasoning Tool7
A Flipped Systematic Debugging Approach to Enhance Elementary Students’ Program Debugging Performance and Optimize Cognitive Load7
Integrating Artificial Intelligence and Computational Thinking in Educational Contexts: A Systematic Review of Instructional Design and Student Learning Outcomes7
A Deep Learning Framework With Visualisation for Uncovering Students’ Learning Progression and Learning Bottlenecks7
How Multidimensional is Computational Thinking Competency? A Bi-Factor Model of the Computational Thinking Challenge7
Effectiveness of Feedback Based on Log File Analysis in Introductory Programming Courses6
Analyzing and Interpreting Students’ Self-regulated Learning Patterns Combining Time-series Feature Extraction, Segmentation, and Clustering6
Game-Based Learning for Students’ Computational Thinking: A Meta-Analysis6
An Empirical Study of VR Microteaching Training to Enhance Pre-Service Teachers’ Teaching Skills: Teaching Behaviors Analysis Based on Two-phase Training6
Using Epistemic Network Analysis to Explore Primary School Students’ Computational Thinking in Pair Programming Learning6
Integration of Artificial Intelligence (AI) into Primary School Students’ Writing Skills: The Impact of ChatGPT on Creative Writing and Writing Self-Efficacy6
Concept Mapping in Technology-Supported K-12 Education: A Systematic Review of Selected SSCI Publications From 2001 to 20206
Mobile Learning and Students’ Academic Achievement: A Second-order Meta-analysis Study6
A Meta-Analytic Review on Embodied Pedagogical Agent Design and Testing Formats6
Exploring the Interplay of Topic Complexity, Emotional Engagement, and Cognitive Engagement in MOOC Discussions: Using Deep Learning and Topic Modeling6
Does Motion-Sensing Technology Enhance Students’ Learning? A Meta-Analysis6
Interactive Response System to Promote Active Learning in Intelligent Learning Environments6
Interventions in STEM Education Through Speech Recognition-Based Learning Analysis6
Distributed Pair Programming in Higher Education: A Systematic Literature Review6
Gamified Mobile Guidance for Museum Virtual Tours: How Task Design Shapes Learning Experience and Cognitive Load6
Contextualized and Personalized Math Word Problem Generation in Authentic Contexts Using Generative Pre-trained Transformer and Its Influences on Geometry Learning6
A Generative Artificial Intelligence (AI)-Based Human-Computer Collaborative Programming Learning Method to Improve Computational Thinking, Learning Attitudes, and  Learning Achievement6
The Search for Computer Science Concepts in Coding Animated Narratives: Tensions and Opportunities6
A Critical Review of Primary School Students’ Difficulties in Learning Programming Through Educational Games6
Preparing Teachers for Teaching Spatial Computational Thinking With Integrated Data Viewer Visualization of Weather Data: A Discipline-Based Perspective of Computational6
Relations between Students’ Study Approaches, Perceptions of the Learning Environment, and Academic Achievement in Flipped Classroom Learning: Evidence from Self-Reported and Process Data6
The Effects of Three Instructor Participatory Roles on a Small Group’s Collaborative Concept Mapping6
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