Journal of Educational Computing Research

Papers
(The median citation count of Journal of Educational Computing Research is 7. The table below lists those papers that are above that threshold based on CrossRef citation counts [max. 250 papers]. The publications cover those that have been published in the past four years, i.e., from 2022-01-01 to 2026-01-01.)
ArticleCitations
Design and Development of Artificial Intelligence Dynamic Physical Education Teaching Resources in Human-Computer Interaction Mode143
Educational Programming Environments for Enhancing Conceptual Design in the Object-Oriented Paradigm: A Systematic Mapping Study124
Trusting and Learning From Virtual Humans that Correct Common Misconceptions83
Enhancing Academic Achievement and Engagement Through Digital Game-Based Learning: An Empirical Study on Middle School Students65
Mining Large Open Online Learning Networks: Exploring Community Dynamics and Communities of Performance64
Strategy Uptake in Writing Pal: Adaptive Feedback and Instruction63
Effects of Robot-Assisted Language Learning on English-as-a-Foreign-Language Skill Development59
So, Why Do Students Perform Better in Gamified Courses? Understanding Motivational Styles in Educational Gamification53
Identifying Key Contextual Factors of Digital Reading Literacy Through a Machine Learning Approach42
The Effects of Worked-Out Example and Metacognitive Scaffolding on Problem-Solving Programming40
Can Gamification Assist Learning? A Study to Design and Explore the Uses of Educational Music Games for Adults and Young Learners38
Prompt Engineering in Education: A Systematic Review of Approaches and Educational Applications37
Examining the Effect of the Task-Technology Fit of Game Mechanisms on Learning Outcomes in Online Gamification Platforms37
Introductory Editorial: Shaping the Future of Educational Computing Research36
Crafting Compelling Argumentative Writing for Undergraduates: Exploring the Nexus of Digital Annotations, Conversational Agents, and Collaborative Concept Maps35
An Empirical Investigation of the Different Levels of Gamification in an Introductory Programming Course34
Enhancing Computational Thinking, Spatial Reasoning, and Executive Function Skills: The Impact of Tangible Programming Tools in Early Childhood and Across Different Learner Stages33
Research on the Role of an Automatic Resource Generation System to Promote Chinese as a Second Language Learners’ Learning in Colleges33
The Effects of ChatGPT-Generated Feedback on Saudi EFL Learners’ Writing Skills and Perception at the Tertiary Level: A Mixed-Methods Study32
Understanding English as a Foreign Language Students’ Idea Generation Strategies for Creative Writing With Natural Language Generation Tools30
Recognizing and Relating to the Race/Ethnicity and Gender of Animated Pedagogical Agents28
Investigating the Effect of Role-Play Activity With GenAI Agent on EFL Students’ Speaking Performance28
Beyond Innovation: Centring Ethics and Social Responsibility in Educational Computing27
The Use of Data-Based Emotion Recognition Systems for the Development of Emotional and Musical Creativity in Vocal Students27
Revisiting Analogical Reasoning in Computing Education: Use of Similarities Between Robot Programming Tasks in Debugging27
Journal of Educational Computing Research (JEC), Volume 61, Issue 8 (January 2024) through Volume 62 (March 2024 – January 2025) Pagination27
Ingame Worked Examples Support as an Alternative to Textual Instructions in Serious Games About Programming26
Contextualized Game-Based Language Learning: Retrospect and Prospect26
Charting Competence: A Holistic Scale for Measuring Proficiency in Artificial Intelligence Literacy26
The Impact of AI-Assisted vs. Instructor-Provided Feedback on Awe, Autonomy, and Letter Writing Skills in Introverted and Extroverted EFL Learners in Online Learning Environments25
Network Dynamics and the Impact of Gamification on Computational Thinking and Visual Programming in Primary Education25
Empowering Student Learning Through Artificial Intelligence: A Bibliometric Analysis25
Understanding the Characteristics of Students’ Behavioral Processes in Solving Computational Thinking Problems Based on the Behavioral Sequences24
The Competent Computational Thinking Test: Development and Validation of an Unplugged Computational Thinking Test for Upper Primary School24
Exploring the Link Between Problem-Solving Strategies and Programming Performance: A Comparative Analysis of High and Low Performers24
Lexiland: A Tablet-based Universal Screener for Reading Difficulties in the School Context24
Learning With Mobile Augmented Reality- and Automatic Speech Recognition-Based Materials for English Listening and Speaking Skills: Effectiveness and Perceptions of Non-English Major English as a Fore23
The Effect of Learning Trajectories (LT 2 ) Based Digital Games on Turkish Children’s Mathematics Learning23
The Development and Validation of the Questionnaire to Characterize Learning Strategies in Computer Programming (CEAPC)23
Leveraging Network Analytics to Examine the Impact of Generative Artificial Intelligence-Assisted Feedback on Inquiry-Based Discussion22
Effects of Generative AI Feedback and Interactive Video Assessment on Student Learning Achievement in Philological Content Creation Courses22
The Effect of Teaching Physical Programming on Computational Thinking Skills and Self-Efficacy Perceptions Towards Computational Thinking22
The Effects of MALL on L2 Pronunciation Learning: A Meta-Analysis21
Design and Development of a Scaffolding-Based Mindtool for Gamified Learning Classrooms21
Computer-Mediated Corrective Feedback to Improve L2 Writing Skills: A Meta-Analysis21
Impact of Teaching a Neuro-Computerized Course Through VLE to Develop Computational Thinking Among Mathematics Pre-service Teachers21
Learning Marine Biology Quantitative Skills Through Computational Thinking20
Spatial Cognition Effects of IVE Teaching Resources on Red-Green Color Blindness20
Learner Engagement in a Business Simulation Game: Impact on Higher-Order Thinking Skills19
Collaborative Behavior Patterns of Students in Programming Instruction19
AI Language Alchemists: Unleashing Task-Based Chatbots to Enhance Speaking Proficiency, Shape Attitudes, and Foster a Translanguaging Space19
Using Business Simulation Games to Explore the Effects of Instructional and Technological Support on Students’ Psychological Needs, Cognitive Load, and Learning Achievement18
Effects of Collaborative Generative Learning on Learners With Different Motivation Levels in AI-Enabled Immersive Virtual Environments18
Effects of Collaborative Support on Learning in Serious Games for Programming18
Determinants of Technological Interventions for Children With Autism - A Systematic Review17
Curiosity, Interest, and Engagement: Unpacking Their Roles in Students’ Learning within a Virtual Game Environment17
Effects of Incorporating a Large Language Model-Based Adaptive Mechanism Into Contextual Games on Students’ Academic Performance, Flow Experience, Cognitive Load and Behavioral Patterns17
InquiryGPT: Augmenting ChatGPT for Enhancing Inquiry-Based Learning in STEM Education17
A Mobile Contextualized Educational Game Framework With ChatGPT Interactive Scaffolding for Employee Ethics Training17
The Effects of Computational Thinking Integration in STEM on Students’ Learning Performance in K-12 Education: A Meta-analysis17
The Effects of Self-Regulated Learning Support on Learners’ Task Performance and Cognitive Load in Computer Programing16
Adaptive Support With Working Examples in Serious Games About Programming16
Revisiting Trends in GenAI-Assisted Second Language Writing: Retrospect and Prospect16
The Impact of Puzzle-Based Game With Scaffolding-Aid on Cultural Heritage Learning: Evidence From Eye Movements16
On the Quality of the Experience With Virtual Reality-Based Instructional Tools for Science Lab Activities16
Role of Race and Gender of Pedagogical Agents in Multimedia Learning16
Promoting Self-Regulation Progress and Knowledge Construction in Blended Learning via ChatGPT-Based Learning Aid15
MetaClassroom: A New Paradigm and Experience for Programming Education15
What Else Can Be Learned When Coding? A Configurative Literature Review of Learning Opportunities Through Computational Thinking15
Predicting the Persuasiveness of Influence Strategies From Student Online Learning Behaviour Using Machine Learning Methods14
Assessing Computational Thinking, Motivation, and Grit of Undergraduate Students Using Educational Robots14
The Effects of Spherical Video-Based Virtual Reality in Inquiry-Based Learning on Student Learning Outcomes, Higher-Order Thinking, and Learning Experiences in Geography Education13
A Multi-Strategy Computer-Assisted EFL Writing Learning System With Deep Learning Incorporated and Its Effects on Learning: A Writing Feedback Perspective13
Facing Radical Digitalization: Capturing Teachers’ Transition to Virtual Classrooms Through Ideal Type Experiences13
Effect of an Analogy-Based Approach of Artificial Intelligence Pedagogy in Upper Primary Schools13
Exploring the Impact of Scaffolding in Programming on Students’ Computational Thinking: Evidence From a Three-Level Meta-Analysis12
Relationships Between Executive Functions and Computational Thinking12
Embodied Learning for Computational Thinking in a Mixed-Reality Context12
Fostering Computational Thinking and Problem-Solving in Programming: Integrating Concept Maps Into Robot Block-Based Programming12
Pass/Fail Prediction in Programming Courses12
Patterns of Using Multimodal External Representations in Digital Game-Based Learning12
Personalized Recommendation in the Adaptive Learning System: The Role of Adaptive Testing Technology12
A Study on ChatGPT-4 as an Innovative Approach to Enhancing English as a Foreign Language Writing Learning12
Empowerment or Disempowerment? A Meta-Analysis of Intelligent Applications on Academic Achievement in Autism Spectrum Disorder11
Who Can Benefit More From More or Less Elaborated Feedback in a Computer-Based Assessment? Dominant Goal Orientation Matters11
Contributions of Computerized Dynamic Assessment and Digitalized Feedback to L2 Learners’ Grammar Acquisition: Technology-Enhanced Learning Facilitation Theory11
The Influence of Natural Language Processing on EFL Speaking Skills: Investigating Learner Adaptability, Language Accuracy, and Fluency11
Predicting Robotics Pedagogical Content Knowledge: The Role of Computational and Design Thinking Dispositions via Teaching Beliefs11
Effects of a Two-Tier Test Strategy on Students’ Digital Game-Based Learning Performances and Flow Experience in Environmental Education11
Facilitating Group Learning Using an Apprenticeship Model: Which Master is More Effective in Programming Instruction?11
Collaborative Learning in K-12 Computational Thinking Education: A Systematic Review11
An Escape Room-Based Computer-Supported Collaborative Learning Approach to Enhancing Students’ Learning Achievement, Collaboration Awareness, Learning Motivation and Problem-Solving Skills10
Entertainment Video Games for Academic Learning: A Systematic Review10
From Critique to Computational Thinking: A Peer-Assessment-Supported Problem Identification, Flow Definition, Coding, and Testing Approach for Computer Programming Instruction10
Effects of Interaction between Peer Assessment and Problem-Solving Tendencies on Students’ Learning Achievements and Collaboration in Mobile Technology-Supported Project-Based Learning10
Effects of Augmented Reality on Students’ Higher-Order Thinking: A Meta-Analysis10
Effects of Pair Learning on Girls’ Learning Performance in Robotics Education10
From Generative AI to Extended Reality: Multidisciplinary Perspectives on the Challenges, Opportunities, and Future of Educational Computing10
Teaching and Learning Computational Thinking Through Game-Based Learning: A Systematic Review10
Effects of GenAI Interventions on Student Academic Performance: A Meta-Analysis10
Multiple Generative AI Pedagogical Agents in Augmented Reality Environments: A Study on Implementing the 5E Model in Science Education10
Who's the Best Detective? Large Language Models vs. Traditional Machine Learning in Detecting Incoherent Fourth Grade Math Answers10
Effects of Dynamic Mathematical Software on Students’ Performance: A Three-Level Meta-Analysis9
Mapping Computational Thinking Skills Through Digital Games Co-Creation Activity Amongst Malaysian Sub-urban Children9
How to Design Personalized Affective Pedagogical Agent: The Role of Individual Characteristics and Learner Choice9
An Empirical Study of VR Microteaching Training to Enhance Pre-Service Teachers’ Teaching Skills: Teaching Behaviors Analysis Based on Two-phase Training9
Contextualized and Personalized Math Word Problem Generation in Authentic Contexts Using Generative Pre-trained Transformer and Its Influences on Geometry Learning9
Integrating Artificial Intelligence and Computational Thinking in Educational Contexts: A Systematic Review of Instructional Design and Student Learning Outcomes9
Coding With Robots or Tablets? Effects of Technology-Enhanced Embodied Learning on Preschoolers’ Computational Thinking and Social-Emotional Competence9
A Deep Learning Framework With Visualisation for Uncovering Students’ Learning Progression and Learning Bottlenecks9
Assessing the Development of Digital Scientific Literacy With a Computational Evidence-Based Reasoning Tool9
Exploring the Interplay of Topic Complexity, Emotional Engagement, and Cognitive Engagement in MOOC Discussions: Using Deep Learning and Topic Modeling9
A Generative Artificial Intelligence (AI)-Based Human-Computer Collaborative Programming Learning Method to Improve Computational Thinking, Learning Attitudes, and  Learning Achievement9
An IRS-With-Feedback and Signaling Approach to Improving University Students’ Situational Interest and Attention9
Modeling of Online Learning Strategies Based on Fuzzy Expert Systems and Self-Directed Learning Readiness: The Effect on Learning Outcomes9
Beyond Coding: Effects of a Computing Curriculum on Preschoolers’ Computational Thinking, Math, Language, and Social-Emotional Skills9
A Flipped Systematic Debugging Approach to Enhance Elementary Students’ Program Debugging Performance and Optimize Cognitive Load9
How Multidimensional is Computational Thinking Competency? A Bi-Factor Model of the Computational Thinking Challenge9
Effectiveness of Feedback Based on Log File Analysis in Introductory Programming Courses9
Two Emotional Design Features Are More Effective Than One in Multimedia Learning9
A Meta-Analytic Review on Embodied Pedagogical Agent Design and Testing Formats8
The Search for Computer Science Concepts in Coding Animated Narratives: Tensions and Opportunities8
Game-Based Learning for Students’ Computational Thinking: A Meta-Analysis8
Analyzing and Interpreting Students’ Self-regulated Learning Patterns Combining Time-series Feature Extraction, Segmentation, and Clustering8
Does Motion-Sensing Technology Enhance Students’ Learning? A Meta-Analysis8
Mobile Learning and Students’ Academic Achievement: A Second-order Meta-analysis Study8
Integration of Artificial Intelligence (AI) into Primary School Students’ Writing Skills: The Impact of ChatGPT on Creative Writing and Writing Self-Efficacy7
Interactive Response System to Promote Active Learning in Intelligent Learning Environments7
Relations between Students’ Study Approaches, Perceptions of the Learning Environment, and Academic Achievement in Flipped Classroom Learning: Evidence from Self-Reported and Process Data7
Concept Mapping in Technology-Supported K-12 Education: A Systematic Review of Selected SSCI Publications From 2001 to 20207
Using Epistemic Network Analysis to Explore Primary School Students’ Computational Thinking in Pair Programming Learning7
A Critical Review of Primary School Students’ Difficulties in Learning Programming Through Educational Games7
Preparing Teachers for Teaching Spatial Computational Thinking With Integrated Data Viewer Visualization of Weather Data: A Discipline-Based Perspective 7
Gamified Mobile Guidance for Museum Virtual Tours: How Task Design Shapes Learning Experience and Cognitive Load7
Interventions in STEM Education Through Speech Recognition-Based Learning Analysis7
Distributed Pair Programming in Higher Education: A Systematic Literature Review7
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