Journal of Educational Computing Research

Papers
(The median citation count of Journal of Educational Computing Research is 6. The table below lists those papers that are above that threshold based on CrossRef citation counts [max. 250 papers]. The publications cover those that have been published in the past four years, i.e., from 2021-08-01 to 2025-08-01.)
ArticleCitations
Identifying Key Contextual Factors of Digital Reading Literacy Through a Machine Learning Approach97
Mining Large Open Online Learning Networks: Exploring Community Dynamics and Communities of Performance96
Enhancing Academic Achievement and Engagement Through Digital Game-Based Learning: An Empirical Study on Middle School Students69
Educational Programming Environments for Enhancing Conceptual Design in the Object-Oriented Paradigm: A Systematic Mapping Study57
Effects of Robot-Assisted Language Learning on English-as-a-Foreign-Language Skill Development49
Strategy Uptake in Writing Pal: Adaptive Feedback and Instruction45
So, Why Do Students Perform Better in Gamified Courses? Understanding Motivational Styles in Educational Gamification40
Design and Development of Artificial Intelligence Dynamic Physical Education Teaching Resources in Human-Computer Interaction Mode37
Trusting and Learning From Virtual Humans that Correct Common Misconceptions32
The Effects of Worked-Out Example and Metacognitive Scaffolding on Problem-Solving Programming31
Can Gamification Assist Learning? A Study to Design and Explore the Uses of Educational Music Games for Adults and Young Learners31
A Cross-Sectional Study Investigating Primary School Children’s Coding Practices and Computational Thinking Using ScratchJr30
Examining the Effect of the Task-Technology Fit of Game Mechanisms on Learning Outcomes in Online Gamification Platforms30
Application of Educational Data Mining Approach for Student Academic Performance Prediction Using Progressive Temporal Data30
Research on the Role of an Automatic Resource Generation System to Promote Chinese as a Second Language Learners’ Learning in Colleges29
Crafting Compelling Argumentative Writing for Undergraduates: Exploring the Nexus of Digital Annotations, Conversational Agents, and Collaborative Concept Maps29
Enhancing Computational Thinking, Spatial Reasoning, and Executive Function Skills: The Impact of Tangible Programming Tools in Early Childhood and Across Different Learner Stages27
Introductory Editorial: Shaping the Future of Educational Computing Research25
Investigating the Effect of Role-Play Activity With GenAI Agent on EFL Students’ Speaking Performance25
An Empirical Investigation of the Different Levels of Gamification in an Introductory Programming Course24
The Effects of ChatGPT-Generated Feedback on Saudi EFL Learners’ Writing Skills and Perception at the Tertiary Level: A Mixed-Methods Study24
Charting Competence: A Holistic Scale for Measuring Proficiency in Artificial Intelligence Literacy24
Understanding English as a Foreign Language Students’ Idea Generation Strategies for Creative Writing With Natural Language Generation Tools24
Beyond Innovation: Centring Ethics and Social Responsibility in Educational Computing23
Revisiting Analogical Reasoning in Computing Education: Use of Similarities Between Robot Programming Tasks in Debugging22
Journal of Educational Computing Research (JEC), Volume 61, Issue 8 (January 2024) through Volume 62 (March 2024 – January 2025) Pagination22
Recognizing and Relating to the Race/Ethnicity and Gender of Animated Pedagogical Agents22
The Use of Data-Based Emotion Recognition Systems for the Development of Emotional and Musical Creativity in Vocal Students21
Understanding the Characteristics of Students’ Behavioral Processes in Solving Computational Thinking Problems Based on the Behavioral Sequences21
Ingame Worked Examples Support as an Alternative to Textual Instructions in Serious Games About Programming21
The Competent Computational Thinking Test: Development and Validation of an Unplugged Computational Thinking Test for Upper Primary School21
Contextualized Game-Based Language Learning: Retrospect and Prospect21
Lexiland: A Tablet-based Universal Screener for Reading Difficulties in the School Context21
Empowering Student Learning Through Artificial Intelligence: A Bibliometric Analysis21
Learning With Mobile Augmented Reality- and Automatic Speech Recognition-Based Materials for English Listening and Speaking Skills: Effectiveness and Perceptions of Non-English Major English as a Fore20
Network Dynamics and the Impact of Gamification on Computational Thinking and Visual Programming in Primary Education19
Impact of Teaching a Neuro-Computerized Course Through VLE to Develop Computational Thinking Among Mathematics Pre-service Teachers19
The Development and Validation of the Questionnaire to Characterize Learning Strategies in Computer Programming (CEAPC)19
The Effect of Teaching Physical Programming on Computational Thinking Skills and Self-Efficacy Perceptions Towards Computational Thinking18
Domain Knowledge and Adaptive Serious Games: Exploring the Relationship of Learner Ability and Affect Adaptability18
The Effect of Learning Trajectories (LT 2 ) Based Digital Games on Turkish Children’s Mathematics Learning18
Design and Development of a Scaffolding-Based Mindtool for Gamified Learning Classrooms18
Developing an Analysis Framework for Studies on Pedagogical Agent in an e-Learning Environment18
The Effects of MALL on L2 Pronunciation Learning: A Meta-Analysis17
A Curation Activity-Based Self-Regulated Learning Promotion Approach as Scaffolding to Improving Learners’ Performance in STEM Courses17
Spatial Cognition Effects of IVE Teaching Resources on Red-Green Color Blindness16
Learning Marine Biology Quantitative Skills Through Computational Thinking16
Learner Engagement in a Business Simulation Game: Impact on Higher-Order Thinking Skills16
Computer-Mediated Corrective Feedback to Improve L2 Writing Skills: A Meta-Analysis16
Collaborative Behavior Patterns of Students in Programming Instruction16
Curiosity, Interest, and Engagement: Unpacking Their Roles in Students’ Learning within a Virtual Game Environment15
Effect of Mind Mapping on Creative Thinking of Children in Scratch Visual Programming Education15
The Effects of Computational Thinking Integration in STEM on Students’ Learning Performance in K-12 Education: A Meta-analysis15
Effects of Collaborative Support on Learning in Serious Games for Programming15
InquiryGPT: Augmenting ChatGPT for Enhancing Inquiry-Based Learning in STEM Education15
AI Language Alchemists: Unleashing Task-Based Chatbots to Enhance Speaking Proficiency, Shape Attitudes, and Foster a Translanguaging Space15
What Else Can Be Learned When Coding? A Configurative Literature Review of Learning Opportunities Through Computational Thinking14
Effects of Incorporating a Large Language Model-Based Adaptive Mechanism Into Contextual Games on Students’ Academic Performance, Flow Experience, Cognitive Load and Behavioral Patterns14
A Mobile Contextualized Educational Game Framework With ChatGPT Interactive Scaffolding for Employee Ethics Training14
Using Business Simulation Games to Explore the Effects of Instructional and Technological Support on Students’ Psychological Needs, Cognitive Load, and Learning Achievement14
Determinants of Technological Interventions for Children With Autism - A Systematic Review13
MetaClassroom: A New Paradigm and Experience for Programming Education13
Adaptive Support With Working Examples in Serious Games About Programming13
Assessing Computational Thinking, Motivation, and Grit of Undergraduate Students Using Educational Robots13
Role of Race and Gender of Pedagogical Agents in Multimedia Learning13
A Multi-Strategy Computer-Assisted EFL Writing Learning System With Deep Learning Incorporated and Its Effects on Learning: A Writing Feedback Perspective12
Promoting Self-Regulation Progress and Knowledge Construction in Blended Learning via ChatGPT-Based Learning Aid12
Effect of an Analogy-Based Approach of Artificial Intelligence Pedagogy in Upper Primary Schools12
The Impact of Puzzle-Based Game With Scaffolding-Aid on Cultural Heritage Learning: Evidence From Eye Movements12
The Effects of Self-Regulated Learning Support on Learners’ Task Performance and Cognitive Load in Computer Programing12
On the Quality of the Experience With Virtual Reality-Based Instructional Tools for Science Lab Activities12
Exploring the Relationship Between Social Interaction, Cognitive Processing and Learning Achievements in a MOOC Discussion Forum11
Patterns of Using Multimodal External Representations in Digital Game-Based Learning11
Effects of a Two-Tier Test Strategy on Students’ Digital Game-Based Learning Performances and Flow Experience in Environmental Education11
Facing Radical Digitalization: Capturing Teachers’ Transition to Virtual Classrooms Through Ideal Type Experiences11
Fostering Computational Thinking and Problem-Solving in Programming: Integrating Concept Maps Into Robot Block-Based Programming11
The Effects of Spherical Video-Based Virtual Reality in Inquiry-Based Learning on Student Learning Outcomes, Higher-Order Thinking, and Learning Experiences in Geography Education11
Pass/Fail Prediction in Programming Courses11
Predicting the Persuasiveness of Influence Strategies From Student Online Learning Behaviour Using Machine Learning Methods11
Relationships Between Executive Functions and Computational Thinking11
Contributions of Computerized Dynamic Assessment and Digitalized Feedback to L2 Learners’ Grammar Acquisition: Technology-Enhanced Learning Facilitation Theory11
Longitudinal Effects in the Effectiveness of Educational Virtual Field Trips11
Predicting Robotics Pedagogical Content Knowledge: The Role of Computational and Design Thinking Dispositions via Teaching Beliefs10
Personalized Recommendation in the Adaptive Learning System: The Role of Adaptive Testing Technology10
Collaborative Learning in K-12 Computational Thinking Education: A Systematic Review10
A Study on ChatGPT-4 as an Innovative Approach to Enhancing English as a Foreign Language Writing Learning10
Who Can Benefit More From More or Less Elaborated Feedback in a Computer-Based Assessment? Dominant Goal Orientation Matters10
Embodied Learning for Computational Thinking in a Mixed-Reality Context10
Who's the Best Detective? Large Language Models vs. Traditional Machine Learning in Detecting Incoherent Fourth Grade Math Answers9
Facilitating Group Learning Using an Apprenticeship Model: Which Master is More Effective in Programming Instruction?9
Multiple Generative AI Pedagogical Agents in Augmented Reality Environments: A Study on Implementing the 5E Model in Science Education9
Toward a 5E-Based Flipped Classroom Model for Teaching Computational Thinking in Elementary School: Effects on Student Computational Thinking and Problem-Solving Performance9
Effects of Pair Learning on Girls’ Learning Performance in Robotics Education9
Effects of Interaction between Peer Assessment and Problem-Solving Tendencies on Students’ Learning Achievements and Collaboration in Mobile Technology-Supported Project-Based Learning8
From Generative AI to Extended Reality: Multidisciplinary Perspectives on the Challenges, Opportunities, and Future of Educational Computing8
Effects of Augmented Reality on Students’ Higher-Order Thinking: A Meta-Analysis8
Teaching and Learning Computational Thinking Through Game-Based Learning: A Systematic Review8
An Escape Room-Based Computer-Supported Collaborative Learning Approach to Enhancing Students’ Learning Achievement, Collaboration Awareness, Learning Motivation and Problem-Solving Skills8
From Critique to Computational Thinking: A Peer-Assessment-Supported Problem Identification, Flow Definition, Coding, and Testing Approach for Computer Programming Instruction8
Modeling of Online Learning Strategies Based on Fuzzy Expert Systems and Self-Directed Learning Readiness: The Effect on Learning Outcomes8
Assessing the Development of Digital Scientific Literacy With a Computational Evidence-Based Reasoning Tool7
How Multidimensional is Computational Thinking Competency? A Bi-Factor Model of the Computational Thinking Challenge7
Coding With Robots or Tablets? Effects of Technology-Enhanced Embodied Learning on Preschoolers’ Computational Thinking and Social-Emotional Competence7
Game-Based Learning for Students’ Computational Thinking: A Meta-Analysis7
Entertainment Video Games for Academic Learning: A Systematic Review7
A Deep Learning Framework With Visualisation for Uncovering Students’ Learning Progression and Learning Bottlenecks7
Mapping Computational Thinking Skills Through Digital Games Co-Creation Activity Amongst Malaysian Sub-urban Children7
Effectiveness of Feedback Based on Log File Analysis in Introductory Programming Courses7
A Flipped Systematic Debugging Approach to Enhance Elementary Students’ Program Debugging Performance and Optimize Cognitive Load7
Effects of GenAI Interventions on Student Academic Performance: A Meta-Analysis7
Effects of Dynamic Mathematical Software on Students’ Performance: A Three-Level Meta-Analysis7
Integrating Artificial Intelligence and Computational Thinking in Educational Contexts: A Systematic Review of Instructional Design and Student Learning Outcomes7
Does Motion-Sensing Technology Enhance Students’ Learning? A Meta-Analysis7
Analyzing and Interpreting Students’ Self-regulated Learning Patterns Combining Time-series Feature Extraction, Segmentation, and Clustering6
Two Emotional Design Features Are More Effective Than One in Multimedia Learning6
Mobile Learning and Students’ Academic Achievement: A Second-order Meta-analysis Study6
Using Epistemic Network Analysis to Explore Primary School Students’ Computational Thinking in Pair Programming Learning6
Concept Mapping in Technology-Supported K-12 Education: A Systematic Review of Selected SSCI Publications From 2001 to 20206
The Effects of Three Instructor Participatory Roles on a Small Group’s Collaborative Concept Mapping6
Contextualized and Personalized Math Word Problem Generation in Authentic Contexts Using Generative Pre-trained Transformer and Its Influences on Geometry Learning6
A Generative Artificial Intelligence (AI)-Based Human-Computer Collaborative Programming Learning Method to Improve Computational Thinking, Learning Attitudes, and  Learning Achievement6
Interactive Response System to Promote Active Learning in Intelligent Learning Environments6
Interventions in STEM Education Through Speech Recognition-Based Learning Analysis6
Preparing Teachers for Teaching Spatial Computational Thinking With Integrated Data Viewer Visualization of Weather Data: A Discipline-Based Perspective of Computational6
Relations between Students’ Study Approaches, Perceptions of the Learning Environment, and Academic Achievement in Flipped Classroom Learning: Evidence from Self-Reported and Process Data6
A Meta-Analytic Review on Embodied Pedagogical Agent Design and Testing Formats6
An Empirical Study of VR Microteaching Training to Enhance Pre-Service Teachers’ Teaching Skills: Teaching Behaviors Analysis Based on Two-phase Training6
Exploring the Interplay of Topic Complexity, Emotional Engagement, and Cognitive Engagement in MOOC Discussions: Using Deep Learning and Topic Modeling6
A Critical Review of Primary School Students’ Difficulties in Learning Programming Through Educational Games6
Distributed Pair Programming in Higher Education: A Systematic Literature Review6
Gamified Mobile Guidance for Museum Virtual Tours: How Task Design Shapes Learning Experience and Cognitive Load6
The Search for Computer Science Concepts in Coding Animated Narratives: Tensions and Opportunities6
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