Journal of Educational Computing Research

Papers
(The TQCC of Journal of Educational Computing Research is 11. The table below lists those papers that are above that threshold based on CrossRef citation counts [max. 250 papers]. The publications cover those that have been published in the past four years, i.e., from 2021-04-01 to 2025-04-01.)
ArticleCitations
Interventions in STEM Education Through Speech Recognition-Based Learning Analysis71
The Relationships Among ICT-Related Psychological Factors, School Contextual Factors and Secondary Students’ Reading Performance: A Multilevel Analysis Across 47 Economies64
Enhancing Academic Achievement and Engagement Through Digital Game-Based Learning: An Empirical Study on Middle School Students60
Types of Errors in Block Programming: Driven by Learner, Learning Environment58
IoT-Based Serious Gaming Platform for Improving Cognitive Skills of Children with Special Needs52
Unleashing the Potential of Abstraction From Cloud of Computational Thinking: A Systematic Review of Literature50
Exploring Clusters of Novice Programmers’ Anxiety-Induced Behaviors During Block- and Text-Based Coding: A Predictive and Moderation Analysis of Programming Quality and Error Debugging Skills49
Effects of Robot-Assisted Language Learning on English-as-a-Foreign-Language Skill Development34
A Curation Activity-Based Self-Regulated Learning Promotion Approach as Scaffolding to Improving Learners’ Performance in STEM Courses34
Debugging in Computational Thinking: A Meta-analysis on the Effects of Interventions on Debugging Skills32
Educational Programming Environments for Enhancing Conceptual Design in the Object-Oriented Paradigm: A Systematic Mapping Study28
Who Can Benefit More From More or Less Elaborated Feedback in a Computer-Based Assessment? Dominant Goal Orientation Matters27
Facilitating Group Learning Using an Apprenticeship Model: Which Master is More Effective in Programming Instruction?27
A Critical Review of Primary School Students’ Difficulties in Learning Programming Through Educational Games26
Developing an Analysis Framework for Studies on Pedagogical Agent in an e-Learning Environment25
Creativity Development With Problem-Based Digital Making and Block-Based Programming for Science, Technology, Engineering, Arts, and Mathematics Learning in Middle School Contexts25
Predicting Robotics Pedagogical Content Knowledge: The Role of Computational and Design Thinking Dispositions via Teaching Beliefs24
Structural Validation for the Developmental Model of Computational Thinking23
Trusting and Learning From Virtual Humans that Correct Common Misconceptions23
Identifying Key Contextual Factors of Digital Reading Literacy Through a Machine Learning Approach22
So, Why Do Students Perform Better in Gamified Courses? Understanding Motivational Styles in Educational Gamification22
The Syncretic Effect of Dual-Source Data on Affective Computing in Online Learning Contexts: A Perspective From Convolutional Neural Network With Attention Mechanism21
Mining Large Open Online Learning Networks: Exploring Community Dynamics and Communities of Performance21
Strategy Uptake in Writing Pal: Adaptive Feedback and Instruction20
Active Learning by Visual Programming: Pedagogical Perspectives of Instructivist and Constructivist Code Teachers and Their Implications on Actual Teaching Strategies and Students’ Programming Artifac20
Integrating Immersive Scenes and Interactive Contextual Clue Scaffolding Into Decision-Making Analysis Ability Training Game20
Toward a 5E-Based Flipped Classroom Model for Teaching Computational Thinking in Elementary School: Effects on Student Computational Thinking and Problem-Solving Performance20
Promoting Spatial Language and Ability Among SLD Children: Can Robot Programming Make a Difference?19
Domain Knowledge and Adaptive Serious Games: Exploring the Relationship of Learner Ability and Affect Adaptability19
Recurrent Neural Network-FitNets: Improving Early Prediction of Student Performanceby Time-Series Knowledge Distillation19
Effects of a Programming Course Using the GAME Model on Undergraduates’ Self-Efficacy and Basic Programming Concepts19
Computer-Mediated Corrective Feedback to Improve L2 Writing Skills: A Meta-Analysis19
The Effects of MALL on L2 Pronunciation Learning: A Meta-Analysis18
Collaboration with Generative Artificial Intelligence: An Exploratory Study Based on Learning Analytics17
Facilitating Student Learning With a Chatbot in an Online Math Learning Platform17
Collaborative Learning in K-12 Computational Thinking Education: A Systematic Review17
Multiple Generative AI Pedagogical Agents in Augmented Reality Environments: A Study on Implementing the 5E Model in Science Education16
An Evaluation of the Relationship Between Perceptions and Performance of Students in a Serious Game16
Relations between Students’ Study Approaches, Perceptions of the Learning Environment, and Academic Achievement in Flipped Classroom Learning: Evidence from Self-Reported and Process Data16
The Development of an Assessment Scale for Computational Thinking Competence of In-Service Primary School Teachers15
Can Gamification Assist Learning? A Study to Design and Explore the Uses of Educational Music Games for Adults and Young Learners15
Concept Mapping in Technology-Supported K-12 Education: A Systematic Review of Selected SSCI Publications From 2001 to 202015
In Memoriam: Dr. Karen Swan15
Who's the Best Detective? Large Language Models vs. Traditional Machine Learning in Detecting Incoherent Fourth Grade Math Answers15
Distributed Pair Programming in Higher Education: A Systematic Literature Review14
Learning Marine Biology Quantitative Skills Through Computational Thinking13
Examining the Effect of the Task-Technology Fit of Game Mechanisms on Learning Outcomes in Online Gamification Platforms13
Learning Analytics Based on Wearable Devices: A Systematic Literature Review From 2011 to 202113
A Cross-Sectional Study Investigating Primary School Children’s Coding Practices and Computational Thinking Using ScratchJr13
Effect of Unplugged Programming Teaching Aids on Children’s Computational Thinking and Classroom Interaction: with Respect to Piaget’s Four Stages Theory12
Teaching and Learning Computational Thinking Through Game-Based Learning: A Systematic Review12
Effects of Pair Learning on Girls’ Learning Performance in Robotics Education12
Exploring Gender Differences in Computational Thinking Among K-12 Students: A Meta-Analysis Investigating Influential Factors12
An Escape Room-Based Computer-Supported Collaborative Learning Approach to Enhancing Students’ Learning Achievement, Collaboration Awareness, Learning Motivation and Problem-Solving Skills12
Preparing Teachers for Teaching Spatial Computational Thinking With Integrated Data Viewer Visualization of Weather Data: A Discipline-Based Perspective of Computational Thinking12
Effect of Mind Mapping on Creative Thinking of Children in Scratch Visual Programming Education11
The Effects of Three Instructor Participatory Roles on a Small Group’s Collaborative Concept Mapping11
Development and Validation of the Computational Thinking Test for Elementary School Students (CTT-ES): Correlate CT Competency With CT Disposition11
Spatial Cognition Effects of IVE Teaching Resources on Red-Green Color Blindness11
Collaborative Behavior Patterns of Students in Programming Instruction11
The Effects of Worked-Out Example and Metacognitive Scaffolding on Problem-Solving Programming11
Shaping Children’s Knowledge and Response to Bushfire Through Use of an Immersive Virtual Learning Environment11
Learner Engagement in a Business Simulation Game: Impact on Higher-Order Thinking Skills11
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