Cognition and Instruction

Papers
(The TQCC of Cognition and Instruction is 8. The table below lists those papers that are above that threshold based on CrossRef citation counts [max. 250 papers]. The publications cover those that have been published in the past four years, i.e., from 2021-11-01 to 2025-11-01.)
ArticleCitations
Time Literacy: Academic Support for Neurodivergent Students in Higher Education29
“Then the Nettle People Won’t Be Lonely”: Recognizing the Personhood of Plants in an Indigenous STEAM Summer Program25
Examining a Professional Learning Routine to Support Educators to Learn Teaching with and from Students22
Introducing Students to the Role of Assumptions in Mathematical Activity21
Museum Facilitator Practice as Infrastructure Design Work for Public Computing21
Goals in Motion: How Emergent Embodied Goals Support Elementary Students’ Mechanistic Reasoning in Collaborative Modeling Activities19
The Role of Preservice Teachers’ Quantitative and Covariational Reasoning in Understanding Climate Change18
Is Teaching Practice an Activity That Individuals Can Enact? The Case of Project Based Learning17
Leveraging Prediction and Reflection in a Computational Setting to Enrich Undergraduate Students’ Combinatorial Thinking16
Why Errybody Sayin ‘No New Friends’?: The Proverbs of Rap and Why Young People Recite Them13
Equity Conjectures: A Methodological Tool for Centering Social Change in Learning and Design12
Learning Inside the School, but Outside the Curriculum: An Extreme Case of Interest-Driven Learning in Alternative STEAM Learning Infrastructure for Schools11
A Mixed Method Investigation of Student Agency and Civic Media Literacy Through Journalistic Learning11
Using Mobile Dual Eye-Tracking to Capture Cycles of Collaboration and Cooperation in Co-located Dyads10
Productive Tension in Research Practice Partnerships: Where Substance and Politics Intersect10
A Multi-dimensional Framework for Documenting Students’ Heterogeneous Experiences with Programming Bugs9
Collaborative Troubleshooting in STEM: A Case Study of High School Students Finding and Fixing Code, Circuit and Craft Challenges in Electronic Textiles8
“What Do You Think She’s Going to Do Next?” Irresolution and Ambiguity as Resources for Collective Engagement8
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