Human-Computer Interaction

Papers
(The median citation count of Human-Computer Interaction is 4. The table below lists those papers that are above that threshold based on CrossRef citation counts [max. 250 papers]. The publications cover those that have been published in the past four years, i.e., from 2021-04-01 to 2025-04-01.)
ArticleCitations
Characterizing information access needs in gaze-adaptive augmented reality interfaces: implications for fast-paced and dynamic usage contexts36
Social fidelity in cooperative virtual reality maritime training30
Commentary:the intentions of washing machines27
A multiplayer VR showdown game for people with visual impairment24
Exploring Anima: a brain–computer interface for peripheral materialization of mindfulness states during mandala coloring21
Commentary: human-centred AI: the new zeitgeist21
Commentary: controlling the demon: autonomous agents and the urgent need for controls20
Human teleoperation - a haptically enabled mixed reality system for teleultrasound18
Gifting in Museums: Using Multiple Time Orientations to Heighten Present-Moment Engagement17
“Can’t think of anything more to do”: Public displays of power, privilege, and surrender in social media disaster monologues16
Understanding the impact and design of AI teammate etiquette16
Decentering Through Design: Bridging Posthuman Theory with More-than-Human Design Practices15
Post-mortem information management: exploring contextual factors in appropriate personal data access after death15
The future of personal information management in the age of ubiquitous personal data15
Existential time and historicity in interaction design15
A comprehensive investigation of researchers’ shared file management practices in cloud storage14
Training work-related social skills in adults with Autism Spectrum Disorder using a tablet-based intervention12
Attuning to care technologies12
‘Breathing-with’: a design tactic for the more-than-human11
Introduction to this special issue on intelligent systems for people with diverse cognitive abilities9
A serious web game for children with attentive disorders: design and experiences from two trials8
Remote work mindsets predict emotions and productivity in home office: A longitudinal study of knowledge workers during the Covid-19 pandemic7
A systematic review of online personalized systems for the autonomous learning of people with cognitive disabilities7
How does working from home during COVID-19 affect what managers do? Evidence from time-Use studies7
Commentary: “Autonomous” agents? What should we worry about? What should we do?7
Technology acceptance and transparency demands for toxic language classification – interviews with moderators of public online discussion fora7
‘I already forgot half of it’ – Interviewing people with dementia for co-designing an intelligent system6
Design and evaluation of a versatile text input device for virtual and immersive workspaces6
Productive Oscillation as a strategy for doing more-than-human design research6
Avoiding mixed messages: research-based fact-checking the media portrayals of voice user interfaces for older adults6
Playing during a crisis: The impact of commercial video games on the reconfiguration of people’s life during the COVID-19 pandemic6
Designing for interpersonal motor synchronization6
The everyday enactment of interfaces: a study of crises and conflicts in the more-than-human home6
Doing responsibilities in entangled worlds6
Pheno-data: using tomatoes to rethink data and data practice for ecological worlds6
Taking inspiration from becoming “one with a bike” to design human-computer integration5
The making(s) of more-than-human design: introduction to the special issue on more-than-human design and HCI5
Emotional responses to human values in technology: The case of conversational agents5
Avoiding adverse autonomous agent actions5
Clarifying and differentiating discoverability5
File hyper-searching explained5
Wearable technologies as extensions: a postphenomenological framework and its design implications4
The aesthetics of more-than-human design: speculative energy briefs for the Chthulucene4
Toward truly accessible MOOCs for persons with cognitive impairments: a field study4
The social production of technological autonomy4
The future of PIM: pragmatics and potential4
Envisioning, designing, and rapid prototyping heritage installations with a tangible interaction toolkit4
Supporting personal preferences and different levels of need in online help-seeking: a comparative study of help-seeking technologies for mental health4
What mosses can teach us about design fabulations and feminist more-than-human care4
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