Human-Computer Interaction

Papers
(The median citation count of Human-Computer Interaction is 2. The table below lists those papers that are above that threshold based on CrossRef citation counts [max. 250 papers]. The publications cover those that have been published in the past four years, i.e., from 2020-04-01 to 2024-04-01.)
ArticleCitations
Interactive machine teaching: a human-centered approach to building machine-learned models43
“Now i can see me” designing a multi-user virtual reality remote psychotherapy for body weight and shape concerns32
Playing during a crisis: The impact of commercial video games on the reconfiguration of people’s life during the COVID-19 pandemic22
Bridging social distance during social distancing: exploring social talk and remote collegiality in video conferencing20
How does working from home during COVID-19 affect what managers do? Evidence from time-Use studies20
Notes of memories: Fostering social interaction, activity and reminiscence through an interactive music exergame developed for people with dementia and their caregivers19
A framework of artificial intelligence augmented design support15
Avoiding adverse autonomous agent actions14
Introduction to the special issue on time and HCI13
Remote work mindsets predict emotions and productivity in home office: A longitudinal study of knowledge workers during the Covid-19 pandemic13
Designing for interpersonal motor synchronization12
ML Lifecycle Canvas: Designing Machine Learning-Empowered UX with Material Lifecycle Thinking12
Wearable technologies as extensions: a postphenomenological framework and its design implications12
A “beyond being there” for VR meetings: envisioning the future of remote work12
Goldilocks conditions for workplace gamification: how narrative persuasion helps manufacturing workers create self-directed behaviors12
Extending a Theory of Slow Technology for Design through Artifact Analysis12
Corporate hackathons, how and why? A multiple case study of motivation, projects proposal and selection, goal setting, coordination, and outcomes12
HCI and deep time: toward deep time design thinking11
Intertextual design: the hidden stories of Atari women11
The new normals of work: a framework for understanding responses to disruptions created by new futures of work9
Topicalizer: reframing core concepts in machine learning visualization by co-designing for interpretivist scholarship9
Contesting control: journeys through surrender, self-awareness and looseness of control in embodied interaction9
Introduction to this special issue on unifying human computer interaction and artificial intelligence9
Sharing biosignals: An analysis of the experiential and communication properties of interpersonal psychophysiology8
Exploring the user-avatar relationship in videogames: A systematic review of the Proteus effect8
Introduction to this special issue: the future of remote work: responses to the pandemic8
Exploring the effectiveness of persuasive games for disease prevention and awareness and the impact of tailoring to the stages of change6
Cats, Kids, and video calls: how working from home affects media self-presentation6
Toward a design theory for virtual companionship5
The IBM natural conversation framework: a new paradigm for conversational UX design5
Existential time and historicity in interaction design5
Commentary: extraordinary excitement empowering enhancing everyone4
Time perspectives in technology-mediated reminiscing: effects of basic design decisions on subjective well-being4
Toward Standard Guidelines to Design the Sense of Embodiment in Teleoperation Applications: A Review and Toolbox4
Human teleoperation - a haptically enabled mixed reality system for teleultrasound4
The task-attention theory of game learning: a theory and research agenda3
Prioritizing unread e-mails: people send urgent responses before important or short ones3
Exploring Anima: a brain–computer interface for peripheral materialization of mindfulness states during mandala coloring3
Advisory adumbrations about autonomy’s acceptability3
Envisioning, designing, and rapid prototyping heritage installations with a tangible interaction toolkit3
Gifting in Museums: Using Multiple Time Orientations to Heighten Present-Moment Engagement3
Can you count on a calculator? The role of agency and affect in judgments of robots as moral agents3
Commentary: Societal Reactions to Hopes and Threats of Autonomous Agent Actions: Reflections about Public Opinion and Technology Implementations3
On technology-assisted energy saving: challenges of digital plumbing in industrial settings3
Introduction to this special issue: guiding the conversation: new theory and design perspectives for conversational user interfaces2
‘I already forgot half of it’ – Interviewing people with dementia for co-designing an intelligent system2
Commentary: human-centred AI: the new zeitgeist2
A sensemaking system for grouping and suggesting stories from multiple affective viewpoints in museums2
Supporting personal preferences and different levels of need in online help-seeking: a comparative study of help-seeking technologies for mental health2
Avoiding mixed messages: research-based fact-checking the media portrayals of voice user interfaces for older adults2
Trigger motion and interface optimization of an eye-controlled human-computer interaction system based on voluntary eye blinks2
Emotional responses to human values in technology: The case of conversational agents2
Understanding the impact and design of AI teammate etiquette2
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