Human-Computer Interaction

Papers
(The TQCC of Human-Computer Interaction is 8. The table below lists those papers that are above that threshold based on CrossRef citation counts [max. 250 papers]. The publications cover those that have been published in the past four years, i.e., from 2020-05-01 to 2024-05-01.)
ArticleCitations
“Now i can see me” designing a multi-user virtual reality remote psychotherapy for body weight and shape concerns33
Bridging social distance during social distancing: exploring social talk and remote collegiality in video conferencing23
Playing during a crisis: The impact of commercial video games on the reconfiguration of people’s life during the COVID-19 pandemic22
How does working from home during COVID-19 affect what managers do? Evidence from time-Use studies21
Notes of memories: Fostering social interaction, activity and reminiscence through an interactive music exergame developed for people with dementia and their caregivers19
Avoiding adverse autonomous agent actions15
Remote work mindsets predict emotions and productivity in home office: A longitudinal study of knowledge workers during the Covid-19 pandemic14
Corporate hackathons, how and why? A multiple case study of motivation, projects proposal and selection, goal setting, coordination, and outcomes13
A “beyond being there” for VR meetings: envisioning the future of remote work13
Introduction to the special issue on time and HCI13
Extending a Theory of Slow Technology for Design through Artifact Analysis12
Designing for interpersonal motor synchronization12
Wearable technologies as extensions: a postphenomenological framework and its design implications12
Goldilocks conditions for workplace gamification: how narrative persuasion helps manufacturing workers create self-directed behaviors12
HCI and deep time: toward deep time design thinking11
Intertextual design: the hidden stories of Atari women11
Exploring the effectiveness of persuasive games for disease prevention and awareness and the impact of tailoring to the stages of change10
Contesting control: journeys through surrender, self-awareness and looseness of control in embodied interaction10
Introduction to this special issue on unifying human computer interaction and artificial intelligence9
The new normals of work: a framework for understanding responses to disruptions created by new futures of work9
Sharing biosignals: An analysis of the experiential and communication properties of interpersonal psychophysiology8
Exploring the user-avatar relationship in videogames: A systematic review of the Proteus effect8
Introduction to this special issue: the future of remote work: responses to the pandemic8
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