Library Hi Tech

Papers
(The TQCC of Library Hi Tech is 17. The table below lists those papers that are above that threshold based on CrossRef citation counts [max. 250 papers]. The publications cover those that have been published in the past four years, i.e., from 2021-08-01 to 2025-08-01.)
ArticleCitations
How do online reviews influence answer adoption in virtual Q&A communities? A signaling theory perspective173
Research on personal digital hoarding behaviors of college students based on personality traits theory: the mediating role of emotional attachment94
The acceptance and use of smartphones among older adults: differences in UTAUT determinants before and after training85
An approach based on process mining to assess the quarantine strategies' effect in reducing the COVID-19 spread69
Learning efficacy of understanding by design-Internet of Things (UbD-IoT) education integrated with design thinking and computational thinking68
Prototyping technology adoption among entrepreneurship and innovation libraries for rural health innovations64
Digital media recording and broadcasting classroom using Internet intelligent image positioning and opinion monitoring in communication63
Multimedia information retrieval using content-based image retrieval and context link for Chinese cultural artifacts63
Collective impression management and collective privacy concerns in co-owned information disclosure: the mediating role of relationship support and relationship risk62
Accessibility services needs of visually impaired patrons in public libraries: a grounded theory study of China62
Establishing novel experimental operation teaching by a click-and-mortar environment60
Designing a branding model for academic libraries affiliated with the Ministry of Science, Research and Technology in Iran53
Characterizing response quantity on academic social Q&A sites: a multidiscipline comparison of linguistic characteristics of questions52
Research hotspots and prospects of ethics education of science and technology in China based on bibliometrics50
Comprehensive three-phase bibliometric assessment on the blockchain (2012–2020)50
Analysis of the critical success factors of mobile animation games based on a consistent fuzzy preference relationship44
Mapping coronavirus research: quantitative and visualization approaches43
Chinese libraries’ communication influence based on the Douyin communication index41
Exploring the representation of multiple intelligences (MIs) in self-instructional materials (SIM) materials in the learning management system (LMS)41
Systematic review of MOOC research in mainland China41
Exploring the structural relationships between augmented reality quality, perceived value, and psychological well-being in museum applications: a PLS-SEM analysis41
Counterattacking long videos: exploring the characteristics of popular instant videos and roles of producers and viewers38
User experience of digital science and education evaluation platform: identification and analysis of key influencing factors36
Help me summarize a book: user continues to use intentions in AI reading assistants from a generative AI quality viewpoint35
Measuring reopening readiness: a universal COVID-19 index for US states35
A novel data quality framework for assessment of scientific lecture video indexing35
Guest editorial: Contemporary learning behaviors on mobile devices and social media – part II34
Knowledge mining and graph visualization of ancient Chinese scientific and technological documents bibliographic summaries based on digital humanities33
Co-designing with library stakeholders: building a national virtual library33
Which quality determinants cause MOOCs continuance intention? A hybrid extending the expectation-confirmation model with learning engagement and information systems success33
Bibliometric analysis and science mapping of global scientific publications on technical vocational education training (TVET)33
Motivations of choosing archival studies as major in the iSchools: viewpoint between two universities across the Pacific Ocean32
Impact of academic stress by parent-proxy on parents' learning-support-services: a moderated-mediation model of health anxiety by parents' educational level32
Predictors of adoption of blockchain technology by academic libraries in Nigeria32
Perceived benefits and post-adoption usage of education management information system31
Editorial: Special selections on contemporary social media and social network research31
Survey and analysis of providers’ demands in scientific data sharing29
What determines learners’ active participation in Metaverse-based learning in an emerging market28
Does the venue of scientific conferences leverage their impact? A large scale study on Computer Science conferences28
Book review: Conversations with leading academic and research library directors: international perspectives on library management27
Evolution of discussion topics on an online depression self-help group27
The relation between players' motivation, virtual communities and stickiness in augmented reality games25
Analysis of interdisciplinary characteristics and knowledge structure from multidimensional perspective: a case study of national fitness topic in China25
The analytic study of librarian-user and importance-satisfaction on the use factor of complex cultural space in library25
A bibliometric approach to quantitatively assess current research trends in 5G security24
Using augmented reality games to support sustainable development goal learning among young students: a true-experimental study24
Factors influencing students' adoption intention of brain–computer interfaces in a game-learning context24
Exploring the factors influencing users' learning and sharing behavior on social media platforms23
Analyzing the role of ICT in bridging the digital divide: a transitional analytical framework for ICT access to impact23
Unleashing the power of AI: a systematic review of cutting-edge techniques in AI-enhanced scientometrics, webometrics and bibliometrics23
Hong Kong academic librarians' attitudes toward robotic process automation22
Learning behavior in augmented reality–mediated mobile game–based learning22
The structural relationships among spatial presence, situational interest and behavioral attitudes toward online virtual museum navigation: a PLS-SEM analysis21
Bibliometric analyses and network mapping on the smart library in Web of Science from 2003 to 202121
Impact of COVID-19 on reading behaviors and preferences: investigating high school students and parents with the 5E instructional model21
The information needs of users in the metaverse communities: a grounded theory study20
Exploring individuals’ adoption of COVID-19 contact-tracing apps: a mixed-methods approach20
Library café or elsewhere: usage of study space by different majors under contemporary technological environment20
The impact of student learning aids on deep learning and mobile platform on learning behavior20
The effect of student self-efficacy on learning outcomes in a business simulation mobile game: a quasi-experimental study20
The role of personality traits and the ability to detect fake news in predicting information avoidance during the COVID-19 pandemic20
Thematic evolution of coronavirus disease: a longitudinal co-word analysis19
Investigating the citation advantage of author-pays charges model in computer science research: a case study of Elsevier and Springer19
Social media aesthetics as part of academic library merchandising19
Editorial: Special selection on contemporary digital culture and reading19
Data mining analytics investigation on TikTok users' behaviors: social media app development19
Construction of alternate peer teaching method for digital animation game design18
The effect of mobile business simulation games in entrepreneurship education: a quasi-experiment18
The effectiveness of mobile learning strategies based on pervasive animated games: an example in a vocational technology college18
Mapping the quantity, quality and structural indicators of Asian (48 countries and 3 territories) research productivity on cloud computing18
User experience research on social robot application18
Readers’ willingness to participate deeply in library smart reading promotion18
Innovative use of virtual reality simulation technology for pet health care education: a hybrid system for cardiopulmonary resuscitation training17
Transitioning from inhibition to contextual emergence: investigating the mechanisms underlying the marginalization of county-level public libraries in China17
Two-way deviation: the impact of the deviation of horizontal and vertical answers on knowledge adoption in virtual Q&A communities17
Lockdowns during the COVID-19 pandemic among small island developing states and Guam17
Sustainable education on improving the quality of peer assessment: design and implementation of an online deep learning-based peer assessment system17
Patterns of artificial intelligence policies in China: a nationwide perspective17
How to improve elderly users' intention to use public digital cultural services: from the perspective of trust17
Research on the relationships between discourse leading indicators and citations: perspectives from altmetrics indicators of international multidisciplinary academic journals17
A theoretical model and empirical analysis of university library readers' spatial cognition17
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