Computers in Human Behavior

Papers
(The H4-Index of Computers in Human Behavior is 78. The table below lists those papers that are above that threshold based on CrossRef citation counts [max. 250 papers]. The publications cover those that have been published in the past four years, i.e., from 2021-06-01 to 2025-06-01.)
ArticleCitations
Emotions in the time of coronavirus: Antecedents of digital and social media use among Millennials512
What drives older adults’ acceptance of virtual humans? A conjoint and latent class analysis on virtual exercise coach attributes for a community-based exercise program480
Editorial Board472
Editorial Board390
Positive mental health mediates the association between insomnia symptoms and addictive social media use in Germany and Poland296
Appearance-related teasing, rejection sensitivity, acceptance, and coping as risks and resources associated with online appearance preoccupation over one year282
The effect of affordance on deliberation when retweeting: From the perspective of expression effect263
The trajectories of online mental health information seeking: Modeling search behavior before and after completion of self-report screens221
The roles of stress, non-digital hobbies, and gaming time in adolescent problematic game use: A focus on sex differences218
How do depression, duration of internet use and social connection in adolescence influence each other over time? An extension of the RI-CLPM including contextual factors217
Illusion of diffusion: A percolation perspective on social structure and segregation in Twitter networks185
Institutional behavior mechanism: Exploring the impacts of macro-environmental stimuli on continued digital payment adoption behavior180
Longitudinal relations between gaming, physical activity, and athletic self-esteem175
Investigating 4D movie audiences’ emotional responses to motion effects and empathy175
Celebrity status, sex, and variation in psychopathy predicts judgements of and proclivity to generate and distribute deepfake pornography173
Twitter content strategies to maximize engagement: The case of Thai Banks171
The cyber-industrialization of catfishing and romance fraud170
Migration, war trauma, mental health, and technology160
Utilizing artificial intelligence to support analyzing self-regulated learning: A preliminary mixed-methods evaluation from a human-centered perspective156
Depression and social anxiety in relation to problematic TikTok use severity: The mediating role of boredom proneness and distress intolerance151
Long-term effect of cybervictimization on displaced aggressive behavior across two years: Mutually predicting mediators of hostile emotion and moral disengagement143
Might insecurity and use of ICT enhance internet addiction and exhaust people? A study in two European countries during emergency remote working140
Problematic gaming, social withdrawal, and Escapism: The Compensatory-Dissociative Online Gaming (C-DOG) model140
Talking to a bot or a wall? How chatbots vs. human agents affect anticipated communication quality139
Adolescents’ online appearance preoccupation: A 5-year longitudinal study of the influence of peers, parents, beliefs, and disordered eating135
Artificial intelligence and human behavioral development: A perspective on new skills and competences acquisition for the educational context135
Personality and susceptibility to political microtargeting: A comparison between a machine-learning and self-report approach135
Effects of social skills on lexical alignment in human-human interaction and human-computer interaction133
Adults still can't resist: A social robot can induce normative conformity131
Distorting the truth versus blatant lies: The effects of different degrees of deception in domestic and foreign political deepfakes130
Social media behaviors and symptoms of anxiety and depression. A four-wave cohort study from age 10–16 years.129
Exploring user-avatar bond profiles: Longitudinal impacts on internet gaming disorder129
AI or human: How endorser shapes online purchase intention?128
Drivers of online social media addiction in the context of public unrest: A sense of virtual community perspective127
Robomorphism: Examining the effects of telepresence robots on between-student cooperation125
Beneficial outcomes of (appropriate) nonverbal displays of negative affect in virtual teams121
Exploring the landscape of learning analytics privacy in fog and edge computing: A systematic literature review118
Experiencing the body as play: Cultivating older adults’ exergame experiences using embodied metaphors and multimodal feedback117
Investigating the negative bias towards artificial intelligence: Effects of prior assignment of AI-authorship on the aesthetic appreciation of abstract paintings117
The influence of gestures and visuospatial ability during learning about movements with dynamic visualizations – An fNIRS study116
Dating apps and their relationship with body image, mental health and wellbeing: A systematic review116
The influence of sensitive health disclosure on liking and likelihood of response in a non-health-related context, Facebook116
What matters most in the responses to political campaign posts on social media: The candidate, message frame, or message format?110
The relationship between problematic internet use and anxiety disorder symptoms in youth: Specificity of the type of application and gender106
The search suggestion effect (SSE): A quantification of how autocomplete search suggestions could be used to impact opinions and votes105
Secure software design evaluation and decision making model for ubiquitous computing: A two-stage ANN-Fuzzy AHP approach105
Restrictive deterrence and the scope of hackers’ reoffending: Findings from two randomized field trials102
Social media addiction among Hong Kong adolescents before and after the pandemic: The effects of parenting behaviors96
Speed and symmetry: Developing effective organisational responses to social media criticism of CSR96
Smartphone and the brain: Stress and self-control mediate the association between the connectome-based predictive modeling of fMRI brain network and problematic smartphone use95
Not so funny after all! Humor, parents, peers, and their link with cyberbullying experiences95
Editorial Board92
Retraction notice to “Predicting the change trajectory of employee robot-phobia in the workplace: The role of perceived robot advantageousness and anthropomorphism” [Computers in Human Behavior 135 (292
Cognitive effort in virtual worlds in the metaverse versus instant messaging: Disruptive impacts on team performance and strategies for recovery92
An individual adaptive ubiquitous learning paradigm: Focusing on the collection and utilization of academic emotions91
Do digital competencies and social support boost work engagement during the COVID-19 pandemic?90
The effects of computer-assisted adaptive instruction and elaborated feedback on learning outcomes. A randomized control trial90
Relationships between use of geosocial mobile dating application “the L″ and self-objectification among Chinese female sexual minorities88
Evaluating and eliciting design requirements for an improved user experience in live-streaming commerce interfaces87
Are screen media the new pacifiers? The role of parenting stress and parental attitudes for children's screen time in early childhood87
The roles of trust, personalization, loss of privacy, and anthropomorphism in public acceptance of smart healthcare services86
Associations between problematic internet use and substance misuse among US college students86
Analysis of individual characteristics influencing user polarization in COVID-19 vaccine hesitancy.86
Social media: A double-edged sword for LGBTQ+ youth85
How do people learn about politics when inadvertently exposed to news? Incidental news paradoxical Direct and indirect effects on political knowledge85
Correcting climate change misinformation on social media: Reciprocal relationships between correcting others, anger, and environmental activism85
Profiling proclivity for technology-facilitated sexual violence through Dark Tetrad traits84
Not all consumer-generated images are attractive and persuasive: A heuristic cue perspective84
Online antecedents for young consumers’ impulse buying behavior83
Mobile gaming and Internet addiction: When is playing no longer just fun and games?83
Online communities as a risk factor for gambling and gaming problems: A five-wave longitudinal study82
BoPo online, BoPo offline? Engagement with body positivity posts, positive appearance comments on social media, and adolescents' appearance-related prosocial tendencies82
Value co-destruction: The influence of failed interactions on members’ behaviors in online travel communities82
Where is the human in human-centered AI? Insights from developer priorities and user experiences82
What is the reported relationship between self-esteem and gaming disorder? A systematic review and meta-analysis82
Sensation seeking and cyberbullying among Chinese adolescents: Examining the mediating roles of boredom experience and antisocial media exposure81
Three Strikes and you are out!: The impacts of multiple human–robot trust violations and repairs on robot trustworthiness80
What affects the usage of artificial conversational agents? An agent personality and love theory perspective79
How social anxiety leads to problematic use of conversational AI: The roles of loneliness, rumination, and mind perception78
Organizational sensemaking in tough times: The ecology of NGOs’ COVID-19 issue discourse communities on social media78
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