Computers in Human Behavior

Papers
(The H4-Index of Computers in Human Behavior is 77. The table below lists those papers that are above that threshold based on CrossRef citation counts [max. 250 papers]. The publications cover those that have been published in the past four years, i.e., from 2021-08-01 to 2025-08-01.)
ArticleCitations
Personality and susceptibility to political microtargeting: A comparison between a machine-learning and self-report approach557
Editorial Board520
Editorial Board518
Positive mental health mediates the association between insomnia symptoms and addictive social media use in Germany and Poland351
Appearance-related teasing, rejection sensitivity, acceptance, and coping as risks and resources associated with online appearance preoccupation over one year296
The effect of affordance on deliberation when retweeting: From the perspective of expression effect242
Longitudinal relations between gaming, physical activity, and athletic self-esteem235
Exploring the landscape of learning analytics privacy in fog and edge computing: A systematic literature review234
Third-party punishment and its neural mechanisms in the digital age: An fNIRS investigation of subjective social class and moral orientation193
Craving and attentional bias in gaming: Comparing esports, casual, and high-risk gamers using eye-tracking192
Utilizing artificial intelligence to support analyzing self-regulated learning: A preliminary mixed-methods evaluation from a human-centered perspective189
Editorial Board189
What drives older adults’ acceptance of virtual humans? A conjoint and latent class analysis on virtual exercise coach attributes for a community-based exercise program186
Robomorphism: Examining the effects of telepresence robots on between-student cooperation183
Effects of social skills on lexical alignment in human-human interaction and human-computer interaction178
Illusion of diffusion: A percolation perspective on social structure and segregation in Twitter networks177
The trajectories of online mental health information seeking: Modeling search behavior before and after completion of self-report screens162
Institutional behavior mechanism: Exploring the impacts of macro-environmental stimuli on continued digital payment adoption behavior162
Twitter content strategies to maximize engagement: The case of Thai Banks151
How do depression, duration of internet use and social connection in adolescence influence each other over time? An extension of the RI-CLPM including contextual factors147
Long-term effect of cybervictimization on displaced aggressive behavior across two years: Mutually predicting mediators of hostile emotion and moral disengagement144
Beneficial outcomes of (appropriate) nonverbal displays of negative affect in virtual teams143
The cyber-industrialization of catfishing and romance fraud142
Might insecurity and use of ICT enhance internet addiction and exhaust people? A study in two European countries during emergency remote working141
The roles of stress, non-digital hobbies, and gaming time in adolescent problematic game use: A focus on sex differences140
Distorting the truth versus blatant lies: The effects of different degrees of deception in domestic and foreign political deepfakes140
Talking to a bot or a wall? How chatbots vs. human agents affect anticipated communication quality140
AI or human: How endorser shapes online purchase intention?139
Adults still can't resist: A social robot can induce normative conformity137
Diamonds are a TikTokers’ best friend: Unwrapping the motivations behind UK gifting on TikTok Live135
Problematic gaming, social withdrawal, and Escapism: The Compensatory-Dissociative Online Gaming (C-DOG) model133
Migration, war trauma, mental health, and technology131
Investigating the negative bias towards artificial intelligence: Effects of prior assignment of AI-authorship on the aesthetic appreciation of abstract paintings127
Experiencing the body as play: Cultivating older adults’ exergame experiences using embodied metaphors and multimodal feedback125
Social media behaviors and symptoms of anxiety and depression. A four-wave cohort study from age 10–16 years.123
Adolescents’ online appearance preoccupation: A 5-year longitudinal study of the influence of peers, parents, beliefs, and disordered eating121
Celebrity status, sex, and variation in psychopathy predicts judgements of and proclivity to generate and distribute deepfake pornography118
Exploring user-avatar bond profiles: Longitudinal impacts on internet gaming disorder115
Emotions in the time of coronavirus: Antecedents of digital and social media use among Millennials112
Investigating 4D movie audiences’ emotional responses to motion effects and empathy103
Drivers of online social media addiction in the context of public unrest: A sense of virtual community perspective103
Depression and social anxiety in relation to problematic TikTok use severity: The mediating role of boredom proneness and distress intolerance103
Artificial intelligence and human behavioral development: A perspective on new skills and competences acquisition for the educational context102
Influencing driving safety by matching AI assistant's verbal emotions to driver: A randomized controlled trial on performance, attention, and emotion99
The influence of gestures and visuospatial ability during learning about movements with dynamic visualizations – An fNIRS study99
The search suggestion effect (SSE): A quantification of how autocomplete search suggestions could be used to impact opinions and votes98
Social media addiction among Hong Kong adolescents before and after the pandemic: The effects of parenting behaviors98
Secure software design evaluation and decision making model for ubiquitous computing: A two-stage ANN-Fuzzy AHP approach98
Organizational sensemaking in tough times: The ecology of NGOs’ COVID-19 issue discourse communities on social media97
Speed and symmetry: Developing effective organisational responses to social media criticism of CSR97
Analysis of individual characteristics influencing user polarization in COVID-19 vaccine hesitancy.96
An individual adaptive ubiquitous learning paradigm: Focusing on the collection and utilization of academic emotions96
What matters most in the responses to political campaign posts on social media: The candidate, message frame, or message format?95
Not so funny after all! Humor, parents, peers, and their link with cyberbullying experiences94
The relationship between problematic internet use and anxiety disorder symptoms in youth: Specificity of the type of application and gender93
Sensation seeking and cyberbullying among Chinese adolescents: Examining the mediating roles of boredom experience and antisocial media exposure93
What affects the usage of artificial conversational agents? An agent personality and love theory perspective93
Social media: A double-edged sword for LGBTQ+ youth92
Would you rather come to a tango concert in theater or in VR? Aesthetic emotions & social presence in musical experiences, either live, 2D or 3D92
Three Strikes and you are out!: The impacts of multiple human–robot trust violations and repairs on robot trustworthiness91
Retraction notice to “Predicting the change trajectory of employee robot-phobia in the workplace: The role of perceived robot advantageousness and anthropomorphism” [Computers in Human Behavior 135 (290
Editorial Board89
Dating apps and their relationship with body image, mental health and wellbeing: A systematic review89
Cognitive effort in virtual worlds in the metaverse versus instant messaging: Disruptive impacts on team performance and strategies for recovery88
Not all consumer-generated images are attractive and persuasive: A heuristic cue perspective88
Profiling proclivity for technology-facilitated sexual violence through Dark Tetrad traits88
Relationships between use of geosocial mobile dating application “the L″ and self-objectification among Chinese female sexual minorities84
Correcting climate change misinformation on social media: Reciprocal relationships between correcting others, anger, and environmental activism83
Smartphone and the brain: Stress and self-control mediate the association between the connectome-based predictive modeling of fMRI brain network and problematic smartphone use82
Restrictive deterrence and the scope of hackers’ reoffending: Findings from two randomized field trials82
Online communities as a risk factor for gambling and gaming problems: A five-wave longitudinal study81
What is the reported relationship between self-esteem and gaming disorder? A systematic review and meta-analysis81
BoPo online, BoPo offline? Engagement with body positivity posts, positive appearance comments on social media, and adolescents' appearance-related prosocial tendencies81
The link between flow and performance is moderated by task experience79
A whole new ball game: Fan perceptions of augmented reality enhanced sport broadcasts79
Are screen media the new pacifiers? The role of parenting stress and parental attitudes for children's screen time in early childhood78
Evaluating and eliciting design requirements for an improved user experience in live-streaming commerce interfaces78
Associations between problematic internet use and substance misuse among US college students77
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