Computers in Human Behavior

Papers
(The H4-Index of Computers in Human Behavior is 78. The table below lists those papers that are above that threshold based on CrossRef citation counts [max. 250 papers]. The publications cover those that have been published in the past four years, i.e., from 2021-11-01 to 2025-11-01.)
ArticleCitations
Problematic gaming, social withdrawal, and Escapism: The Compensatory-Dissociative Online Gaming (C-DOG) model627
Robomorphism: Examining the effects of telepresence robots on between-student cooperation587
Long-term effect of cybervictimization on displaced aggressive behavior across two years: Mutually predicting mediators of hostile emotion and moral disengagement442
Adolescents’ online appearance preoccupation: A 5-year longitudinal study of the influence of peers, parents, beliefs, and disordered eating327
Appearance-related teasing, rejection sensitivity, acceptance, and coping as risks and resources associated with online appearance preoccupation over one year276
Experiencing the body as play: Cultivating older adults’ exergame experiences using embodied metaphors and multimodal feedback274
Talking to a bot or a wall? How chatbots vs. human agents affect anticipated communication quality270
Celebrity status, sex, and variation in psychopathy predicts judgements of and proclivity to generate and distribute deepfake pornography238
How do depression, duration of internet use and social connection in adolescence influence each other over time? An extension of the RI-CLPM including contextual factors218
Utilizing artificial intelligence to support analyzing self-regulated learning: A preliminary mixed-methods evaluation from a human-centered perspective210
The roles of stress, non-digital hobbies, and gaming time in adolescent problematic game use: A focus on sex differences206
The cyber-industrialization of catfishing and romance fraud205
The trajectories of online mental health information seeking: Modeling search behavior before and after completion of self-report screens202
What drives older adults’ acceptance of virtual humans? A conjoint and latent class analysis on virtual exercise coach attributes for a community-based exercise program197
Longitudinal relations between gaming, physical activity, and athletic self-esteem194
Exploring the landscape of learning analytics privacy in fog and edge computing: A systematic literature review180
Third-party punishment and its neural mechanisms in the digital age: An fNIRS investigation of subjective social class and moral orientation168
Diamonds are a TikTokers’ best friend: Unwrapping the motivations behind UK gifting on TikTok Live167
Editorial Board165
Craving and attentional bias in gaming: Comparing esports, casual, and high-risk gamers using eye-tracking163
Depression and social anxiety in relation to problematic TikTok use severity: The mediating role of boredom proneness and distress intolerance162
The effect of affordance on deliberation when retweeting: From the perspective of expression effect162
Institutional behavior mechanism: Exploring the impacts of macro-environmental stimuli on continued digital payment adoption behavior160
Migration, war trauma, mental health, and technology157
Distorting the truth versus blatant lies: The effects of different degrees of deception in domestic and foreign political deepfakes156
Positive mental health mediates the association between insomnia symptoms and addictive social media use in Germany and Poland155
Editorial Board148
Personality and susceptibility to political microtargeting: A comparison between a machine-learning and self-report approach142
Twitter content strategies to maximize engagement: The case of Thai Banks140
Illusion of diffusion: A percolation perspective on social structure and segregation in Twitter networks135
Beneficial outcomes of (appropriate) nonverbal displays of negative affect in virtual teams131
Social media behaviors and symptoms of anxiety and depression. A four-wave cohort study from age 10–16 years.127
Might insecurity and use of ICT enhance internet addiction and exhaust people? A study in two European countries during emergency remote working120
AI or human: How endorser shapes online purchase intention?119
Effects of social skills on lexical alignment in human-human interaction and human-computer interaction118
Adults still can't resist: A social robot can induce normative conformity117
Artificial intelligence and human behavioral development: A perspective on new skills and competences acquisition for the educational context117
Exploring user-avatar bond profiles: Longitudinal impacts on internet gaming disorder116
Investigating the negative bias towards artificial intelligence: Effects of prior assignment of AI-authorship on the aesthetic appreciation of abstract paintings116
Influencing driving safety by matching AI assistant's verbal emotions to driver: A randomized controlled trial on performance, attention, and emotion115
Cognitive effort in virtual worlds in the metaverse versus instant messaging: Disruptive impacts on team performance and strategies for recovery115
Social media addiction among Hong Kong adolescents before and after the pandemic: The effects of parenting behaviors115
The search suggestion effect (SSE): A quantification of how autocomplete search suggestions could be used to impact opinions and votes114
Social media: A double-edged sword for LGBTQ+ youth113
Online communities as a risk factor for gambling and gaming problems: A five-wave longitudinal study111
Evaluating and eliciting design requirements for an improved user experience in live-streaming commerce interfaces111
Correcting climate change misinformation on social media: Reciprocal relationships between correcting others, anger, and environmental activism110
Dating apps and their relationship with body image, mental health and wellbeing: A systematic review109
Not all consumer-generated images are attractive and persuasive: A heuristic cue perspective109
Smartphone and the brain: Stress and self-control mediate the association between the connectome-based predictive modeling of fMRI brain network and problematic smartphone use108
Where is the human in human-centered AI? Insights from developer priorities and user experiences107
What affects the usage of artificial conversational agents? An agent personality and love theory perspective106
The influence of gestures and visuospatial ability during learning about movements with dynamic visualizations – An fNIRS study105
The link between flow and performance is moderated by task experience102
Restrictive deterrence and the scope of hackers’ reoffending: Findings from two randomized field trials101
Three Strikes and you are out!: The impacts of multiple human–robot trust violations and repairs on robot trustworthiness101
Relationships between use of geosocial mobile dating application “the L″ and self-objectification among Chinese female sexual minorities100
Sensation seeking and cyberbullying among Chinese adolescents: Examining the mediating roles of boredom experience and antisocial media exposure98
Analysis of individual characteristics influencing user polarization in COVID-19 vaccine hesitancy.97
Speed and symmetry: Developing effective organisational responses to social media criticism of CSR95
Gender differences in the longitudinal association between cumulative ecological risk and smartphone dependence among early adolescents: A parallel mediation model93
Do digital competencies and social support boost work engagement during the COVID-19 pandemic?91
The relationship between problematic internet use and anxiety disorder symptoms in youth: Specificity of the type of application and gender91
Retraction notice to “Predicting the change trajectory of employee robot-phobia in the workplace: The role of perceived robot advantageousness and anthropomorphism” [Computers in Human Behavior 135 (290
Associations between problematic internet use and substance misuse among US college students89
Not so funny after all! Humor, parents, peers, and their link with cyberbullying experiences87
Profiling proclivity for technology-facilitated sexual violence through Dark Tetrad traits87
Are screen media the new pacifiers? The role of parenting stress and parental attitudes for children's screen time in early childhood85
Secure software design evaluation and decision making model for ubiquitous computing: A two-stage ANN-Fuzzy AHP approach84
Would you rather come to a tango concert in theater or in VR? Aesthetic emotions & social presence in musical experiences, either live, 2D or 3D83
An individual adaptive ubiquitous learning paradigm: Focusing on the collection and utilization of academic emotions83
Reproducing age and sex biases in perceived pain intensity and prosocial behaviors using digital characters81
BoPo online, BoPo offline? Engagement with body positivity posts, positive appearance comments on social media, and adolescents' appearance-related prosocial tendencies81
Exploring users' adoption intentions of intelligent virtual assistants in financial services: An anthropomorphic perspectives and socio-psychological perspectives81
Mobile gaming and Internet addiction: When is playing no longer just fun and games?80
A whole new ball game: Fan perceptions of augmented reality enhanced sport broadcasts80
What is the reported relationship between self-esteem and gaming disorder? A systematic review and meta-analysis78
Online antecedents for young consumers’ impulse buying behavior78
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