Computers in Human Behavior

Papers
(The H4-Index of Computers in Human Behavior is 78. The table below lists those papers that are above that threshold based on CrossRef citation counts [max. 250 papers]. The publications cover those that have been published in the past four years, i.e., from 2022-05-01 to 2026-05-01.)
ArticleCitations
Illusion of diffusion: A percolation perspective on social structure and segregation in Twitter networks759
The effect of affordance on deliberation when retweeting: From the perspective of expression effect630
The roles of stress, non-digital hobbies, and gaming time in adolescent problematic game use: A focus on sex differences361
Diamonds are a TikTokers’ best friend: Unwrapping the motivations behind UK gifting on TikTok Live327
Positive mental health mediates the association between insomnia symptoms and addictive social media use in Germany and Poland254
Beyond gameplay: Unpacking non-functional purchase intention in MMOGs through community and self-presentation lenses245
Migration, war trauma, mental health, and technology241
The trajectories of online mental health information seeking: Modeling search behavior before and after completion of self-report screens240
Editorial Board229
Third-party punishment and its neural mechanisms in the digital age: An fNIRS investigation of subjective social class and moral orientation229
Long-term effect of cybervictimization on displaced aggressive behavior across two years: Mutually predicting mediators of hostile emotion and moral disengagement228
Exploring the landscape of learning analytics privacy in fog and edge computing: A systematic literature review225
Mapping the symptom structure of internet gaming disorder among adolescents: Insights from network and Bayesian graph analyses214
Institutional behavior mechanism: Exploring the impacts of macro-environmental stimuli on continued digital payment adoption behavior205
Twitter content strategies to maximize engagement: The case of Thai Banks203
Exploring user-avatar bond profiles: Longitudinal impacts on internet gaming disorder201
What drives older adults’ acceptance of virtual humans? A conjoint and latent class analysis on virtual exercise coach attributes for a community-based exercise program184
Adolescents’ online appearance preoccupation: A 5-year longitudinal study of the influence of peers, parents, beliefs, and disordered eating176
Appearance-related teasing, rejection sensitivity, acceptance, and coping as risks and resources associated with online appearance preoccupation over one year165
The cyber-industrialization of catfishing and romance fraud164
Craving and attentional bias in gaming: Comparing esports, casual, and high-risk gamers using eye-tracking163
Effects of social skills on lexical alignment in human-human interaction and human-computer interaction157
How do depression, duration of internet use and social connection in adolescence influence each other over time? An extension of the RI-CLPM including contextual factors154
AI or human: How endorser shapes online purchase intention?151
Personality and susceptibility to political microtargeting: A comparison between a machine-learning and self-report approach150
Facial emotion recognition from feature loss media: Human versus machine learning algorithms149
A study of danmu: Detecting emotional coherence in music videos through synchronized EEG analysis149
Depression and social anxiety in relation to problematic TikTok use severity: The mediating role of boredom proneness and distress intolerance144
Distorting the truth versus blatant lies: The effects of different degrees of deception in domestic and foreign political deepfakes143
Artificial intelligence and human behavioral development: A perspective on new skills and competences acquisition for the educational context142
Experiencing the body as play: Cultivating older adults’ exergame experiences using embodied metaphors and multimodal feedback141
Talking to a bot or a wall? How chatbots vs. human agents affect anticipated communication quality137
Beneficial outcomes of (appropriate) nonverbal displays of negative affect in virtual teams134
Longitudinal relations between gaming, physical activity, and athletic self-esteem126
Social media behaviors and symptoms of anxiety and depression. A four-wave cohort study from age 10–16 years.125
Investigating the negative bias towards artificial intelligence: Effects of prior assignment of AI-authorship on the aesthetic appreciation of abstract paintings125
Utilizing artificial intelligence to support analyzing self-regulated learning: A preliminary mixed-methods evaluation from a human-centered perspective125
Problematic gaming, social withdrawal, and Escapism: The Compensatory-Dissociative Online Gaming (C-DOG) model124
Relationships between use of geosocial mobile dating application “the L″ and self-objectification among Chinese female sexual minorities123
Associations between problematic internet use and substance misuse among US college students121
Gender differences in the longitudinal association between cumulative ecological risk and smartphone dependence among early adolescents: A parallel mediation model118
Three Strikes and you are out!: The impacts of multiple human–robot trust violations and repairs on robot trustworthiness117
Would you rather come to a tango concert in theater or in VR? Aesthetic emotions & social presence in musical experiences, either live, 2D or 3D115
Cognitive effort in virtual worlds in the metaverse versus instant messaging: Disruptive impacts on team performance and strategies for recovery115
What is the reported relationship between self-esteem and gaming disorder? A systematic review and meta-analysis113
Dating apps and their relationship with body image, mental health and wellbeing: A systematic review112
An individual adaptive ubiquitous learning paradigm: Focusing on the collection and utilization of academic emotions110
Evaluating and eliciting design requirements for an improved user experience in live-streaming commerce interfaces110
A whole new ball game: Fan perceptions of augmented reality enhanced sport broadcasts110
How social anxiety leads to problematic use of conversational AI: The roles of loneliness, rumination, and mind perception109
Secure software design evaluation and decision making model for ubiquitous computing: A two-stage ANN-Fuzzy AHP approach109
The relationship between problematic internet use and anxiety disorder symptoms in youth: Specificity of the type of application and gender104
Speed and symmetry: Developing effective organisational responses to social media criticism of CSR104
Analysis of individual characteristics influencing user polarization in COVID-19 vaccine hesitancy.102
For whom does online social support matter most? Exploring the joint moderating roles of depressive symptoms and physical functioning in the relationship between online social support and quality of l99
Retraction notice to “Predicting the change trajectory of employee robot-phobia in the workplace: The role of perceived robot advantageousness and anthropomorphism” [Computers in Human Behavior 135 (298
Reproducing age and sex biases in perceived pain intensity and prosocial behaviors using digital characters97
Profiling proclivity for technology-facilitated sexual violence through Dark Tetrad traits95
The search suggestion effect (SSE): A quantification of how autocomplete search suggestions could be used to impact opinions and votes95
Social media addiction among Hong Kong adolescents before and after the pandemic: The effects of parenting behaviors95
BoPo online, BoPo offline? Engagement with body positivity posts, positive appearance comments on social media, and adolescents' appearance-related prosocial tendencies94
Sensation seeking and cyberbullying among Chinese adolescents: Examining the mediating roles of boredom experience and antisocial media exposure94
Social media: A double-edged sword for LGBTQ+ youth93
Where is the human in human-centered AI? Insights from developer priorities and user experiences93
Correcting climate change misinformation on social media: Reciprocal relationships between correcting others, anger, and environmental activism91
Do digital competencies and social support boost work engagement during the COVID-19 pandemic?91
Not so funny after all! Humor, parents, peers, and their link with cyberbullying experiences90
Online communities as a risk factor for gambling and gaming problems: A five-wave longitudinal study90
Smartphone and the brain: Stress and self-control mediate the association between the connectome-based predictive modeling of fMRI brain network and problematic smartphone use88
Exploring users' adoption intentions of intelligent virtual assistants in financial services: An anthropomorphic perspectives and socio-psychological perspectives84
Are screen media the new pacifiers? The role of parenting stress and parental attitudes for children's screen time in early childhood83
Not all consumer-generated images are attractive and persuasive: A heuristic cue perspective83
Online antecedents for young consumers’ impulse buying behavior83
What affects the usage of artificial conversational agents? An agent personality and love theory perspective83
Influencing driving safety by matching AI assistant's verbal emotions to driver: A randomized controlled trial on performance, attention, and emotion83
Foundations for Human-AI teaming for self-regulated learning with explainable AI (XAI)81
Towards Intelligent-TPACK: An empirical study on teachers’ professional knowledge to ethically integrate artificial intelligence (AI)-based tools into education81
A systematic literature review of the longitudinal risk factors associated with juvenile cyber-deviance79
Advancing understanding of the role of the family media ecology on child anxiety and depression in middle childhood: What matters most?78
Do external threats decrease political polarization? Climate change and immigration discussions on Finnish Twitter after the Russian invasion of Ukraine78
Leveraging Instagram to enhance self-esteem: A self-affirmative intervention study and multilevel mediation analysis78
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