Computers in Human Behavior

Papers
(The median citation count of Computers in Human Behavior is 9. The table below lists those papers that are above that threshold based on CrossRef citation counts [max. 250 papers]. The publications cover those that have been published in the past four years, i.e., from 2020-05-01 to 2024-05-01.)
ArticleCitations
COVID-19 and digital inequalities: Reciprocal impacts and mitigation strategies599
Unpacking the black box: How to promote citizen engagement through government social media during the COVID-19 crisis371
Emergency remote teaching and students’ academic performance in higher education during the COVID-19 pandemic: A case study318
Antecedents and consequences of problematic smartphone use: A systematic literature review of an emerging research area255
What makes an AI device human-like? The role of interaction quality, empathy and perceived psychological anthropomorphic characteristics in the acceptance of artificial intelligence in the service ind254
What is XR? Towards a Framework for Augmented and Virtual Reality250
Revealing the theoretical basis of gamification: A systematic review and analysis of theory in research on gamification, serious games and game-based learning228
Customer experiences in the age of artificial intelligence217
Profiling teachers' readiness for online teaching and learning in higher education: Who's ready?213
Measuring the impact of business management Student's attitude towards entrepreneurship education on entrepreneurial intention: A case study196
Mental health toll from the coronavirus: Social media usage reveals Wuhan residents’ depression and secondary trauma in the COVID-19 outbreak185
Do men become addicted to internet gaming and women to social media? A meta-analysis examining gender-related differences in specific internet addiction166
‘Okay google, what about my privacy?’: User's privacy perceptions and acceptance of voice based digital assistants162
Humor and camera view on mobile short-form video apps influence user experience and technology-adoption intent, an example of TikTok (DouYin)161
The role of wishful identification, emotional engagement, and parasocial relationships in repeated viewing of live-streaming games: A social cognitive theory perspective154
Effects of augmented reality on learning and cognitive load in university physics laboratory courses154
The impact of social media celebrities' posts and contextual interactions on impulse buying in social commerce146
Shifting from face-to-face to online teaching during COVID-19: The role of university faculty achievement goals for attitudes towards this sudden change, and their relevance for burnout/engagement and140
Linking learning behavior analytics and learning science concepts: Designing a learning analytics dashboard for feedback to support learning regulation139
Analyzing the effect of social support and community factors on customer engagement and its impact on loyalty behaviors toward social commerce websites138
The effect of social media on firm performance134
Brand value Co-creation in social commerce: The role of interactivity, social support, and relationship quality134
Examining risk and crisis communications of government agencies and stakeholders during early-stages of COVID-19 on Twitter133
How to retain customers: Understanding the role of trust in live streaming commerce with a socio-technical perspective129
Privacy concerns and benefits of engagement with social media-enabled apps: A privacy calculus perspective125
Making conversations with chatbots more personalized124
Privacy concerns can explain unwillingness to download and use contact tracing apps when COVID-19 concerns are high121
Attachment and trust in artificial intelligence117
Smartphone addiction is increasing across the world: A meta-analysis of 24 countries115
“In A.I. we trust?” The effects of parasocial interaction and technopian versus luddite ideological views on chatbot-based customer relationship management in the emerging “feeling economy”113
Can gamification help to improve education? Findings from a longitudinal study109
Social media use intensity, social media use problems, and mental health among adolescents: Investigating directionality and mediating processes107
Does SMS advertising still have relevance to increase consumer purchase intention? A hybrid PLS-SEM-neural network modelling approach105
The roles of trust, personalization, loss of privacy, and anthropomorphism in public acceptance of smart healthcare services105
Technology-related knowledge, skills, and attitudes of pre- and in-service teachers: The current situation and emerging trends103
Tell me why are you using social media (SM)! Relationship between reasons for use of SM, SM flow, daily stress, depression, anxiety, and addictive SM use – An exploratory investigation of young adults102
The relationship between burden caused by coronavirus (Covid-19), addictive social media use, sense of control and anxiety101
Predicting at-risk university students in a virtual learning environment via a machine learning algorithm101
Artificial intelligence versus Maya Angelou: Experimental evidence that people cannot differentiate AI-generated from human-written poetry100
Anthropomorphism brings us closer: The mediating role of psychological distance in User–AI assistant interactions99
South African millennials’ acceptance and use of retail mobile banking apps: An integrated perspective98
Teachers’ agency and online education in times of crisis97
Self-reported technological pedagogical content knowledge (TPACK) of pre-service teachers in relation to digital technology use in lesson plans94
Effects of personalization and social role in voice shopping: An experimental study on product recommendation by a conversational voice agent94
Digital support for student engagement in blended learning based on self-determination theory94
The future of artificial intelligence at work: A review on effects of decision automation and augmentation on workers targeted by algorithms and third-party observers93
Smart city as a smart service system: Human-computer interaction and smart city surveillance systems92
Restoration in a virtual reality forest environment91
Social benefits of living in the metaverse: The relationships among social presence, supportive interaction, social self-efficacy, and feelings of loneliness91
Online teaching and learning in higher education: Lessons learned in crisis situations91
Developing a formative scale to measure consumers’ trust toward interaction with artificially intelligent (AI) social robots in service delivery91
A mobile-based barrier-free service transportation platform for people with disabilities91
The actualization of meta affordances: Conceptualizing affordance actualization in the metaverse games90
In Sharing Economy We Trust: Examining the Effect of Social and Technical Enablers on Millennials’ Trust in Sharing Commerce88
Digital inequality in communication during a time of physical distancing: The case of COVID-1986
Would you notice if fake news changed your behavior? An experiment on the unconscious effects of disinformation86
Family environment and problematic internet use among adolescents: The mediating roles of depression and Fear of Missing Out85
Sleepless due to social media? Investigating problematic sleep due to social media and social media sleep hygiene85
Fear of missing out and social networking sites use and abuse: A meta-analysis84
What makes immersive virtual reality the ultimate empathy machine? Discerning the underlying mechanisms of change84
Mobile instant messaging or face-to-face? Group interactions in cooperative simulations83
The effects of visual congruence on increasing consumers’ brand engagement: An empirical investigation of influencer marketing on instagram using deep-learning algorithms for automatic image classific82
Drivers and outcomes of Instagram Addiction: Psychological well-being as moderator79
The impact of social media use on appearance self-esteem from childhood to adolescence – A 3-wave community study78
Factors affecting adoption of smart farms: The case of Korea77
Artificial intelligence service recovery: The role of empathic response in hospitality customers’ continuous usage intention76
Contextual facilitators for learning activities involving technology in higher education: The C♭-model76
Who gets the blame for service failures? Attribution of responsibility toward robot versus human service providers and service firms74
Wearable technology and consumer interaction: A systematic review and research agenda74
Psychological benefits of using social virtual reality platforms during the covid-19 pandemic: The role of social and spatial presence74
Consumer interaction with cutting-edge technologies: Implications for future research74
COVID-19 crisis and digital stressors at work: A longitudinal study on the Finnish working population74
Young adults’ motivations for following social influencers and their relationship to identification and buying behavior74
Less Facebook use – More well-being and a healthier lifestyle? An experimental intervention study74
Relationships between teachers’ technostress, technological pedagogical content knowledge (TPACK), school support and demographic variables: A structural equation modeling73
An international systematic review of cyberbullying measurements73
Exploring older adults’ perception and use of smart speaker-based voice assistants: A longitudinal study72
Do social features help in video-centric online learning platforms? A social presence perspective72
Internet addiction in young adults: A meta-analysis and systematic review72
A meta-analysis of teaching and learning computer programming: Effective instructional approaches and conditions71
Machine learning techniques and older adults processing of online information and misinformation: A covid 19 study71
Unveiling the complexity of consumers’ intention to use service robots: An fsQCA approach71
Towards Intelligent-TPACK: An empirical study on teachers’ professional knowledge to ethically integrate artificial intelligence (AI)-based tools into education70
Understanding teaching professionals' digital competence: What do PIAAC and TALIS reveal about technology-related skills, attitudes, and knowledge?70
Esports matrix: Structuring the esports research agenda68
Exploring the competing influences of privacy concerns and positive beliefs on citizen acceptance of contact tracing mobile applications67
Smartphone usage among older adults67
Internet addictions outside of Europe: A systematic literature review67
Addressing 21st-century digital skills in schools – Development and validation of an instrument to measure teachers' basic ICT competence beliefs67
Understanding continuance intention among MOOC participants: The role of habit and MOOC performance66
How do users interact with algorithm recommender systems? The interaction of users, algorithms, and performance66
Being a cybervictim and a cyberbully – The duality of cyberbullying: A meta-analysis66
Human confidence in artificial intelligence and in themselves: The evolution and impact of confidence on adoption of AI advice66
‘What lies behind the filter?’ Uncovering the motivations for using augmented reality (AR) face filters on social media and their effect on well-being65
Exploring relationship development with social chatbots: A mixed-method study of replika64
Covid-19 sentiments in smart cities: The role of technology anxiety before and during the pandemic64
LADA: A learning analytics dashboard for academic advising64
Technology-related teaching skills and attitudes: Validation of a scenario-based self-assessment instrument for teachers63
The effects of trait-based personalization in social media advertising63
Self-regulation of learning and MOOC retention63
Human-machine collaboration in managerial decision making63
Explaining the success of social media with gratification niches: Motivations behind daytime, nighttime, and active use of TikTok in China62
Bridging psychological distance: The impact of immersive media on distant and proximal environmental issues62
Using augmented reality to experiment with elements in a chemistry course61
How does a celebrity make fans happy? Interaction between celebrities and fans in the social media context61
Exploring the relationship between social presence and learners’ prestige in MOOC discussion forums using automated content analysis and social network analysis60
Why do people patronize donation-based crowdfunding platforms? An activity perspective of critical success factors59
#Sponsored! How the recognition of sponsoring on Instagram posts affects adolescents’ brand evaluations through source evaluations59
Do selfie-expectancies and social appearance anxiety predict adolescents’ problematic social media use?59
The digital workplace and its dark side: An integrative review58
Blockchain technologies to address smart city and society challenges58
Examining actual consumer usage of E-wallet: A case study of big data analytics58
Augmented reality in vocational training: A systematic review of research and applications58
Can teachers’ digital competence influence technology acceptance in vocational education?58
Social media use and well-being: A prospective experience-sampling study57
Effects of physical, non-immersive virtual, and immersive virtual store environments on consumers' perceptions and purchase behavior57
Emojis influence emotional communication, social attributions, and information processing56
The impact of eSports and online video gaming on lifestyle behaviours in youth: A systematic review56
AI as a moral crumple zone: The effects of AI-mediated communication on attribution and trust56
Passive social media use and psychological well-being during the COVID-19 pandemic: The role of social comparison and emotion regulation56
Profiles of adolescent traditional and cyber bullying and victimization: The role of demographic, individual, family, school, and peer factors56
Integrating the bright and dark sides of communication visibility for knowledge management and creativity: The moderating role of regulatory focus56
An examination of remote e-working and flow experience: The role of technostress and loneliness56
Learning with human and virtual instructors who display happy or bored emotions in video lectures55
A network analysis approach to the relationship between fear of missing out (FoMO), smartphone addiction, and social networking site use among a sample of Chinese university students55
Construct and consequential validity for learning analytics based on trace data55
Keeping customers' data secure: A cross-cultural study of cybersecurity compliance among the Gen-Mobile workforce55
Extending the technology acceptance model to explain how perceived augmented reality affects consumers' perceptions55
Examining the role of consumer satisfaction within mobile eco-systems: Evidence from mobile banking services54
Longitudinal associations among neuroticism, depression, and cyberbullying in early adolescents54
The development of gender differences in information and communication technology (ICT) literacy in middle adolescence54
Cyberbullying victimization at work: Social media identity bubble approach54
Smartphone Screen Time: Inaccuracy of self-reports and influence of psychological and contextual factors53
Does the dispersion of online review ratings affect review helpfulness?52
The personalisation-privacy paradox: Consumer interaction with smart technologies and shopping mall loyalty52
The relevance of emotion regulation, procrastination, and perceived stress for problematic social media use in a representative sample of children and adolescents52
How human users engage with consumer robots? A dual model of psychological ownership and trust to explain post-adoption behaviours52
Adverse consequences of excessive social networking site use on academic performance: Explaining underlying mechanism from stress perspective52
Anxious, bored, and (maybe) missing out: Evaluation of anxiety attachment, boredom proneness, and fear of missing out (FoMO)51
Nudge me right: Personalizing online security nudges to people's decision-making styles51
AI-powered chatbot communication with customers: Dialogic interactions, satisfaction, engagement, and customer behavior51
An adaptive educational computer game: Effects on students' knowledge and learning attitude in computational thinking51
Recognizing the emotional state of human and virtual instructors51
Network Path Analysis for developing an enhanced TAM model: A user-centric e-learning perspective51
Cyberpsychology research and COVID-1950
Investigating managers' understanding of chatbots in the Korean financial industry50
The automation of leadership functions: Would people trust decision algorithms?50
Effect of online review sentiment on product sales: The moderating role of review credibility perception50
The association between therapeutic alliance and outcome in internet-based psychological interventions: A meta-analysis50
A new reality: Fan perceptions of augmented reality readiness in sport marketing49
Robots are friends as well as foes: Ambivalent attitudes toward mindful and mindless AI robots in the United States and China49
Social commerce and the mobile platform: Payment and security perceptions of potential users49
Adolescents’ problematic internet and smartphone use is related to suicide ideation: Does emotional intelligence make a difference?49
Does multitasking in the classroom affect learning outcomes? A naturalistic study49
Consumer acceptance of voice-activated smart home devices for product information seeking and online ordering48
Social robots and gamification for technology supported learning: An empirical study on engagement and motivation47
Impacts of cues on learning: Using eye-tracking technologies to examine the functions and designs of added cues in short instructional videos46
Adoption of shopper-facing technologies under social distancing: A conceptualisation and an interplay between task-technology fit and technology trust46
The direct and indirect influence of mindfulness on techno-stressors and job burnout: A quantitative study of white-collar workers46
The effects of information source and eHealth literacy on consumer health information credibility evaluation behavior46
Effects of intrinsic and extrinsic motivation on social loafing in online travel communities45
Do VR and AR versions of an immersive cultural experience engender different user experiences?45
Risk factors of internet gaming disorder symptoms in Spanish adolescents45
Multisensory integration and the experience of scene instability, presence and cybersickness in virtual environments45
From cognitive overload to digital detox: Psychological implications of telework during the COVID-19 pandemic45
Understanding the power of opinion leaders’ influence on the diffusion process of popular mobile games: Travel Frog on Sina Weibo45
“Others are more vulnerable to fake news than I Am”: Third-person effect of COVID-19 fake news on social media users45
The association between social anxiety and mobile phone addiction: A three-level meta-analysis44
The effect of social-cognitive recovery strategies on likability, capability and trust in social robots44
Mobile technology adoption across the lifespan: A mixed methods investigation to clarify adoption stages, and the influence of diffusion attributes43
New technology, new role of parents: How parents' beliefs and behavior affect students’ digital media self-efficacy43
Video games and close relations: Attachment and empathy as predictors of children's and adolescents' video game social play and socio-emotional functioning43
Stealth assessment of creativity in a physics video game43
Branded mobile application adoption and customer engagement behavior43
Modifying UTAUT2 for a cross-country comparison of telemedicine adoption43
Teaching with and teaching about technology – Evidence for professional development of in-service teachers42
Signaling persuasion in crowdfunding entrepreneurial narratives: The subjectivity vs objectivity debate42
Measures and modalities in restorative virtual natural environments: An integrative narrative review42
Tantrums, toddlers and technology: Temperament, media emotion regulation, and problematic media use in early childhood42
On powerpointers, clickerers, and digital pros: Investigating the initiation of digital learning activities by teachers in higher education42
I want it my way! The effect of perceptions of personalization through augmented reality and online shopping on customer intentions to co-create value42
Sexist attitudes, romantic myths, and offline dating violence as predictors of cyber dating violence perpetration in adolescents42
E-service quality and e-retailers: Attribute-based multi-dimensional scaling42
Why do people play games on mobile commerce platforms? An empirical study on the influence of gamification on purchase intention42
Viral vitriol: Predictors and contagion of online toxicity in World of Tanks41
When expert recommendation contradicts peer opinion: Relative social influence of valence, group identity and artificial intelligence41
Health information on social media helps mitigate Crohn's disease symptoms and improves patients' clinical course41
What to expect from opening up ‘black boxes’? Comparing perceptions of justice between human and automated agents41
The impact of service attributes and category on eWOM helpfulness: An investigation of extremely negative and positive ratings using latent semantic analytics and regression analysis41
Creating customer loyalty in online brand communities41
Online social connections as surrogates of face-to-face interactions: A longitudinal study under Covid-19 isolation41
Who endorses conspiracy theories? A moderated mediation model of Chinese and international social media use, media skepticism, need for cognition, and COVID-19 conspiracy theory endorsement in China41
How pre-service teachers perceive their 21st-century skills and dispositions: A longitudinal perspective40
Promoting critical thinking in an online, project-based course40
The impact of techno-stressors on work–life balance: The moderation of job self-efficacy and the mediation of emotional exhaustion40
Can an intelligent personal assistant (IPA) be your friend? Para-friendship development mechanism between IPAs and their users40
The role of internet self-efficacy, innovativeness and technology avoidance in breadth of internet use: Comparing older technology experts and non-experts40
User interactions with chatbot interfaces vs. Menu-based interfaces: An empirical study40
Antecedents of esports gameplay intention: Genre as a moderator40
Internet use and Chinese older adults’ subjective well-being (SWB): The role of parent-child contact and relationship40
Someone out there? A study on the social presence of anthropomorphized chatbots39
Towards strengthening links between learning analytics and assessment: Challenges and potentials of a promising new bond39
Formation of computational identity through computational thinking perspectives development in programming learning: A mediation analysis among primary school students39
Application of humanization to survey chatbots: Change in chatbot perception, interaction experience, and survey data quality39
Towards prosocial design: A scoping review of the use of robots and virtual agents to trigger prosocial behaviour39
The strategic influence of school principal leadership in the digital transformation of schools39
Sex differences in emoji use, familiarity, and valence39
Sexting, pressured sexting and image-based sexual abuse among a weighted-sample of heterosexual and LGB-youth38
Reducing the uncanny valley by dehumanizing humanoid robots38
Factors affecting individual online rumor sharing behavior in the COVID-19 pandemic38
The lonely struggle with autonomy: A case study of first-year university students’ experiences during emergency online teaching38
Tweeting and mining OECD-related microcontent in the post-truth era: A cloud-based app38
Problematic social networking sites use and attachment: A systematic review38
Associations between duration and type of electronic screen use and cognition in US children38
Social media photo activity, internalization, appearance comparison, and body satisfaction: The moderating role of photo-editing behavior37
Running on a social exercise platform: Applying self-determination theory to increase motivation to participate in a sporting event37
Communicative and social consequences of interactions with voice assistants37
Investigating privacy concerns related to mobile augmented reality Apps – A vignette based online experiment37
The impact of parental active mediation on adolescent mobile phone dependency: A moderated mediation model37
Social media use improves executive functions in middle-aged and older adults: A structural equation modeling analysis37
Allying with AI? Reactions toward human-based, AI/ML-based, and augmented hiring processes37
Social media filtering and democracy: Effects of social media news use and uncivil political discussions on social media unfriending37
The impact of atmospheric cues on consumers’ approach and avoidance behavioral intentions in social commerce websites36
Older adults and ICT adoption: Analysis of the use and attitudes toward computers in elderly Spanish people36
Determinants of the digital outcome divide in E-learning between rural and urban students: Empirical evidence from the COVID-19 pandemic based on capital theory36
Stress in manual and autonomous modes of collaboration with a cobot36
The nature and building blocks of educational technology research36
Ascribing emotions to robots: Explicit and implicit attribution of emotions and perceived robot anthropomorphism36
See you soon again, chatbot? A design taxonomy to characterize user-chatbot relationships with different time horizons36
Why are smartphones disruptive? An empirical study of smartphone use in real-life contexts36
Effects of self-regulated learning prompts in a flipped history classroom36
Assessing implicit computational thinking in Zoombinis puzzle gameplay36
The effects of ad social and personal relevance on consumer ad engagement on social media: The moderating role of platform trust36
Partner phubbing: Why using your phone during interactions with your partner can be detrimental for your relationship36
Supporting Human-AI Teams:Transparency, explainability, and situation awareness36
Virtual influencers’ attractiveness effect on purchase intention: A moderated mediation model of the Product–Endorser fit with the brand36
Problematic gaming behavior and the personality traits of video gamers: A cross-sectional survey.36
Adoption of online follow-up service by patients: An empirical study based on the elaboration likelihood model36
Knowledge as a strategy for privacy protection: How a privacy literacy training affects children's online disclosure behavior35
A meta-analysis of virtual reality training programs35
Using learning analytics to understand student perceptions of peer feedback35
Examining the use of prompts to facilitate self-regulated learning in Massive Open Online Courses35
Big data management capabilities in the hospitality sector: Service innovation and customer generated online quality ratings35
Factors influencing fake news rebuttal acceptance during the COVID-19 pandemic and the moderating effect of cognitive ability35
Virtual reality technology and game enjoyment: The contributions of natural mapping and need satisfaction35
Early prediction of undergraduate Student's academic performance in completely online learning: A five-year study35
Facilitating goal setting and planning to enhance online self-regulation of learning35
Dangerous dating in the digital age: Jealousy, hostility, narcissism, and psychopathy as predictors of Cyber Dating Abuse34
The psychology of social media communication in influencing prevention intentions during the 2019 U.S. measles outbreak34
Robomorphism: Examining the effects of telepresence robots on between-student cooperation34
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