Computers in Human Behavior

Papers
(The TQCC of Computers in Human Behavior is 24. The table below lists those papers that are above that threshold based on CrossRef citation counts [max. 250 papers]. The publications cover those that have been published in the past four years, i.e., from 2021-06-01 to 2025-06-01.)
ArticleCitations
Emotions in the time of coronavirus: Antecedents of digital and social media use among Millennials512
What drives older adults’ acceptance of virtual humans? A conjoint and latent class analysis on virtual exercise coach attributes for a community-based exercise program480
Editorial Board472
Editorial Board390
Positive mental health mediates the association between insomnia symptoms and addictive social media use in Germany and Poland296
Appearance-related teasing, rejection sensitivity, acceptance, and coping as risks and resources associated with online appearance preoccupation over one year282
The effect of affordance on deliberation when retweeting: From the perspective of expression effect263
The trajectories of online mental health information seeking: Modeling search behavior before and after completion of self-report screens221
The roles of stress, non-digital hobbies, and gaming time in adolescent problematic game use: A focus on sex differences218
How do depression, duration of internet use and social connection in adolescence influence each other over time? An extension of the RI-CLPM including contextual factors217
Illusion of diffusion: A percolation perspective on social structure and segregation in Twitter networks185
Institutional behavior mechanism: Exploring the impacts of macro-environmental stimuli on continued digital payment adoption behavior180
Longitudinal relations between gaming, physical activity, and athletic self-esteem175
Investigating 4D movie audiences’ emotional responses to motion effects and empathy175
Celebrity status, sex, and variation in psychopathy predicts judgements of and proclivity to generate and distribute deepfake pornography173
Twitter content strategies to maximize engagement: The case of Thai Banks171
The cyber-industrialization of catfishing and romance fraud170
Migration, war trauma, mental health, and technology160
Utilizing artificial intelligence to support analyzing self-regulated learning: A preliminary mixed-methods evaluation from a human-centered perspective156
Depression and social anxiety in relation to problematic TikTok use severity: The mediating role of boredom proneness and distress intolerance151
Long-term effect of cybervictimization on displaced aggressive behavior across two years: Mutually predicting mediators of hostile emotion and moral disengagement143
Might insecurity and use of ICT enhance internet addiction and exhaust people? A study in two European countries during emergency remote working140
Problematic gaming, social withdrawal, and Escapism: The Compensatory-Dissociative Online Gaming (C-DOG) model140
Talking to a bot or a wall? How chatbots vs. human agents affect anticipated communication quality139
Personality and susceptibility to political microtargeting: A comparison between a machine-learning and self-report approach135
Adolescents’ online appearance preoccupation: A 5-year longitudinal study of the influence of peers, parents, beliefs, and disordered eating135
Artificial intelligence and human behavioral development: A perspective on new skills and competences acquisition for the educational context135
Effects of social skills on lexical alignment in human-human interaction and human-computer interaction133
Adults still can't resist: A social robot can induce normative conformity131
Distorting the truth versus blatant lies: The effects of different degrees of deception in domestic and foreign political deepfakes130
Social media behaviors and symptoms of anxiety and depression. A four-wave cohort study from age 10–16 years.129
Exploring user-avatar bond profiles: Longitudinal impacts on internet gaming disorder129
AI or human: How endorser shapes online purchase intention?128
Drivers of online social media addiction in the context of public unrest: A sense of virtual community perspective127
Robomorphism: Examining the effects of telepresence robots on between-student cooperation125
Beneficial outcomes of (appropriate) nonverbal displays of negative affect in virtual teams121
Exploring the landscape of learning analytics privacy in fog and edge computing: A systematic literature review118
Experiencing the body as play: Cultivating older adults’ exergame experiences using embodied metaphors and multimodal feedback117
Investigating the negative bias towards artificial intelligence: Effects of prior assignment of AI-authorship on the aesthetic appreciation of abstract paintings117
The influence of gestures and visuospatial ability during learning about movements with dynamic visualizations – An fNIRS study116
Dating apps and their relationship with body image, mental health and wellbeing: A systematic review116
The influence of sensitive health disclosure on liking and likelihood of response in a non-health-related context, Facebook116
What matters most in the responses to political campaign posts on social media: The candidate, message frame, or message format?110
The relationship between problematic internet use and anxiety disorder symptoms in youth: Specificity of the type of application and gender106
The search suggestion effect (SSE): A quantification of how autocomplete search suggestions could be used to impact opinions and votes105
Secure software design evaluation and decision making model for ubiquitous computing: A two-stage ANN-Fuzzy AHP approach105
Restrictive deterrence and the scope of hackers’ reoffending: Findings from two randomized field trials102
Social media addiction among Hong Kong adolescents before and after the pandemic: The effects of parenting behaviors96
Speed and symmetry: Developing effective organisational responses to social media criticism of CSR96
Smartphone and the brain: Stress and self-control mediate the association between the connectome-based predictive modeling of fMRI brain network and problematic smartphone use95
Not so funny after all! Humor, parents, peers, and their link with cyberbullying experiences95
Editorial Board92
Retraction notice to “Predicting the change trajectory of employee robot-phobia in the workplace: The role of perceived robot advantageousness and anthropomorphism” [Computers in Human Behavior 135 (292
Cognitive effort in virtual worlds in the metaverse versus instant messaging: Disruptive impacts on team performance and strategies for recovery92
An individual adaptive ubiquitous learning paradigm: Focusing on the collection and utilization of academic emotions91
The effects of computer-assisted adaptive instruction and elaborated feedback on learning outcomes. A randomized control trial90
Do digital competencies and social support boost work engagement during the COVID-19 pandemic?90
Relationships between use of geosocial mobile dating application “the L″ and self-objectification among Chinese female sexual minorities88
Are screen media the new pacifiers? The role of parenting stress and parental attitudes for children's screen time in early childhood87
Evaluating and eliciting design requirements for an improved user experience in live-streaming commerce interfaces87
Analysis of individual characteristics influencing user polarization in COVID-19 vaccine hesitancy.86
The roles of trust, personalization, loss of privacy, and anthropomorphism in public acceptance of smart healthcare services86
Associations between problematic internet use and substance misuse among US college students86
Correcting climate change misinformation on social media: Reciprocal relationships between correcting others, anger, and environmental activism85
Social media: A double-edged sword for LGBTQ+ youth85
How do people learn about politics when inadvertently exposed to news? Incidental news paradoxical Direct and indirect effects on political knowledge85
Profiling proclivity for technology-facilitated sexual violence through Dark Tetrad traits84
Not all consumer-generated images are attractive and persuasive: A heuristic cue perspective84
Online antecedents for young consumers’ impulse buying behavior83
Mobile gaming and Internet addiction: When is playing no longer just fun and games?83
Online communities as a risk factor for gambling and gaming problems: A five-wave longitudinal study82
BoPo online, BoPo offline? Engagement with body positivity posts, positive appearance comments on social media, and adolescents' appearance-related prosocial tendencies82
Value co-destruction: The influence of failed interactions on members’ behaviors in online travel communities82
Where is the human in human-centered AI? Insights from developer priorities and user experiences82
What is the reported relationship between self-esteem and gaming disorder? A systematic review and meta-analysis82
Sensation seeking and cyberbullying among Chinese adolescents: Examining the mediating roles of boredom experience and antisocial media exposure81
Three Strikes and you are out!: The impacts of multiple human–robot trust violations and repairs on robot trustworthiness80
What affects the usage of artificial conversational agents? An agent personality and love theory perspective79
How social anxiety leads to problematic use of conversational AI: The roles of loneliness, rumination, and mind perception78
Organizational sensemaking in tough times: The ecology of NGOs’ COVID-19 issue discourse communities on social media78
Towards Intelligent-TPACK: An empirical study on teachers’ professional knowledge to ethically integrate artificial intelligence (AI)-based tools into education76
Exploring users' adoption intentions of intelligent virtual assistants in financial services: An anthropomorphic perspectives and socio-psychological perspectives76
The link between flow and performance is moderated by task experience76
Would you rather come to a tango concert in theater or in VR? Aesthetic emotions & social presence in musical experiences, either live, 2D or 3D76
A whole new ball game: Fan perceptions of augmented reality enhanced sport broadcasts75
The effect of different animated brand logos on consumer response —— an event-related potential and self-reported study74
Gender differences in the longitudinal association between cumulative ecological risk and smartphone dependence among early adolescents: A parallel mediation model74
Voices of rape: Cognitive networks link passive voice usage to psychological distress in online narratives72
Effectiveness of telemedicine on common mental disorders: An umbrella review and meta-meta-analysis72
Foundations for Human-AI teaming for self-regulated learning with explainable AI (XAI)71
The effects of group centrality and accountability on conformity to cyber aggressive norms: Two messaging app experiments70
How placement affects brand preferences in advergames: A test of inhibition and facilitation processes during search69
Emotional contagion in online groups as a function of valence and status68
Analytical reasoning reduces internet fraud susceptibility67
A systematic literature review of the longitudinal risk factors associated with juvenile cyber-deviance67
Why people join pro-Ana online communities? A psychological textual analysis of eating disorder blog posts67
Why is instant messaging not instant? Understanding users’ negative use behavior of instant messaging software66
Editorial Board66
The impact of seeing and posting photos on mental health and body satisfaction: A panel study among Dutch and Japanese adolescents65
Brain dynamics of mental workload in a multitasking context: Evidence from dynamic causal modeling65
The impact of construal level on review consistency and helpfulness in online evaluations64
Assessing the role of self-control and technology access on adolescent sexting and sext dissemination63
The Influence of robot personality on the development of uncanny feelings62
Problematic monetization in mobile games in the context of the human right to economic self-determination62
The influence of parents and peers on adolescents’ problematic social media use revealed62
The role of social media news usage and platforms in civic and political engagement: Focusing on types of usage and platforms62
Does an individualized learning design improve university student online learning? A randomized field experiment62
Deep versus superficial anthropomorphism: Exploring their effects on human trust in shared autonomous vehicles62
Which storytelling people prefer? Mapping news topic and news engagement in social media61
Blockchain adoption: A study of cognitive factors underpinning decision making61
Can online behaviors be linked to mental health? Active versus passive social network usage on depression via envy and self-esteem61
Sexting, pressured sexting and associations with dating violence among early adolescents60
Leveraging Instagram to enhance self-esteem: A self-affirmative intervention study and multilevel mediation analysis60
Women's sensitivity to threat in online dating and the (in)effectiveness of standard safety warnings60
Cyberbullying victimization and suicide ideation: A crumbled belief in a just world60
Understanding user responses to the COVID-19 pandemic on Twitter from a terror management theory perspective: Cultural differences among the US, UK and India60
Gamification for sustainability: A systematic review of applications, trends, and opportunities59
Impact of artificial intelligence-enabled job characteristics and perceived substitution crisis on innovative work behavior of employees from high-tech firms59
Spot the bot: Investigating user's detection cues for social bots and their willingness to verify Twitter profiles59
Why are physicians willing to contribute knowledge? Evidence from online health communities59
AI-induced emotions in L2 education: Exploring EFL students’ perceived emotions and regulation strategies59
Effects of Explainable Artificial Intelligence on trust and human behavior in a high-risk decision task59
A meta-analysis of virtual reality training programs59
Make chatbots more adaptive: Dual pathways linking human-like cues and tailored response to trust in interactions with chatbots58
Service robots or human staff? The role of performance goal orientation in service robot adoption58
Youth sexting and associations with parental media mediation58
What are the psychological impacts of children's screen use? A critical review and meta-analysis of the literature underlying the World Health Organization guidelines58
Cognitive emotion regulation mediates the relationship between big-five personality traits and internet use disorder tendencies57
Let’s Bail!: The evolution of individual-group affiliation in an online gaming community57
Influence mechanism of consumers’ characteristics on impulsive purchase in E-commerce livestream marketing57
Integration and analysis of diverse healthcare data sources: A novel solution57
Social media information literacy: Conceptualization and associations with information overload, news avoidance and conspiracy mentality57
Editorial Board56
Enhanced visual attention-based sensorimotor control abilities in long-term first person shooter game players: A gray matter comparison study on different video games56
Associations between screen media use and young children's inhibitory control: Evidence from behavioral and fNIRS study55
Longitudinal relationships between risky online behaviors and positive technological development among early adolescents: A person-centered approach55
Synchrony facilitates altruistic decision making for non-human avatars55
For imagination or disillusionment? The social compensation and social enhancement effects on dating anxiety for online daters who fear being single54
Corrigendum to cyberbullying through the lens of social influence: Predicting cyberbullying perpetration from perceived peer-norm, cyberspace regulations and ingroup processes [Comput. Hum. Behav. 10254
Do I still like myself? Human-robot collaboration entails emotional consequences54
Factors affecting individual online rumor sharing behavior in the COVID-19 pandemic54
The relation between the cyberhate and cyberbullying experiences of adolescents in the Czech Republic, Poland, and Slovakia53
Who needs What Support? Exploring the relationship between intergenerational support and digital media use among Chinese older adults: A latent profile analysis53
Cyberbullying victimization and suicide ideation: The mediating role of psychological distress among Malaysian youth51
Linking text characteristics of ideas to their popularity in online user innovation communities51
Longitudinal association between addictive internet use and depression in early adolescents over a 2-year period: A study using a random intercept cross-lagged model51
Impacts of video communication on psychological well-being and cosmetic surgery acceptance51
To ignore or not to ignore: The differential effect of coping mechanisms on depressive symptoms when facing adolescent cyberbullying51
Rage of righteousness: Anger's role in promoting debunking effects during the COVID-19 pandemic51
The agony of partner choice: The effect of excessive partner availability on fear of being single, self-esteem, and partner choice overload50
Avatar creation in the metaverse: A focus on event expectations50
How the use of mobile fitness technology influences older adults’ physical and psychological well-being50
The more experienced, the better prepared? New evidence on the relation between teachers’ experience and their readiness for online teaching and learning50
Beyond the smartphone's mere presence effect: A quantitative mobile eye tracking study on the visual and internal distraction potential of smartphones50
Pandemic and the media: How risk information seeking influences media trust and emotions50
Motivating healthcare professionals to correct online health misinformation: The roles of subjective norm, third-person perception, and channel differences50
An empirical study for blockchain-based information sharing systems in electronic health records: A mediation perspective50
Designing and evaluating a high interactive augmented reality system for programming learning50
Evaluating privacy, security, and trust perceptions in conversational AI: A systematic review50
Online media consumption and depression in young people: A systematic review and meta-analysis50
What message features influence the intention to share misinformation about COVID-19 on social media? The role of efficacy and novelty49
Virtual reality induces symptoms of depersonalization and derealization: A longitudinal randomised control trial49
‘What lies behind the filter?’ Uncovering the motivations for using augmented reality (AR) face filters on social media and their effect on well-being48
The effects of cultural dimensions on algorithmic news: How do cultural value orientations affect how people perceive algorithms?48
Examining the relationship between online chatting and PISA reading literacy trends (2000-2018)48
Human-autonomy Teaming: Need for a guiding team-based framework?48
Dialog in the echo chamber: Fake news framing predicts emotion, argumentation and dialogic social knowledge building in subsequent online discussions48
Instagram sober journeys: How relapse narratives and viewing orders influence audience response on social media48
Exploring the competing influences of privacy concerns and positive beliefs on citizen acceptance of contact tracing mobile applications48
AI-powered chatbot communication with customers: Dialogic interactions, satisfaction, engagement, and customer behavior47
Network analysis of internet addiction and depression among Chinese college students during the COVID-19 pandemic: A longitudinal study47
AI student success predictor: Enhancing personalized learning in campus management systems47
Automated journalism: The effects of AI authorship and evaluative information on the perception of a science journalism article47
Deep mind in social responses to technologies: A new approach to explaining the Computers are Social Actors phenomena47
Harsh parenting and smartphone addiction: The mediating role of core self-evaluation and the moderating role of nature connectedness47
Is there a cybercriminal personality? Comparing cyber offenders and offline offenders on HEXACO personality domains and their underlying facets46
Corrigendum to “Understanding factors affecting perceived sociability of social software” [Comput. Hum. Behav. 26/6 (2010) 1406] 1846–186146
Social signature in an online environment: Stability and cognitive limits46
Meltdowns and media: Moment-to-moment fluctuations in young children's media use transitions and the role of children's mood states46
Self-organized or meta-organized contests? The two faces of innovation contests in digital product innovation46
The relationship between loot box buying, gambling, internet gaming, and mental health: Investigating the moderating effect of impulsivity, depression, anxiety, and stress46
Diffusion of innovation in direct-to-avatar (D2A): A study of immersive communication and branding in the metaverse46
Adaptive magnification network for precise tumor analysis in histopathological images46
Does using a green gaming system make people more environmentally friendly?45
What drives AI-based risk information-seeking intent? Insufficiency of risk information versus (Un)certainty of AI chatbots45
Extended multi-stream temporal-attention module for skeleton-based human action recognition (HAR)45
Cybercrime on the menu? Examining cafeteria-style offending among financially motivated cybercriminals44
A Machine's ethos? An inquiry into artificial ethos and trust44
Battle of the E-cowarriors: Differential effects of environmental appeals by influencers and organizations on youth's pro-environmental attitudes and behavior intentions44
Ubiquitous learning models for 5G communication network utility maximization through utility-based service function chain deployment44
Does psychological empowerment mediate the relationship between digital competencies and job performance?43
Exploring system wide trust prevalence and mitigation strategies with multiple autonomous agents43
Conservatives endorse Fintech? Individual regulatory focus attenuates the algorithm aversion effects in automated wealth management43
The neuroanatomical correlates of daily habitual tendencies and mediating effect on the association between daily habitual tendencies and symptoms of behavioral addictions43
A comprehensive analysis of presence, seamlessness, and player responses in metaverse gaming43
Explanations and trust: What happens to trust when a robot partner does something unexpected?43
The cyborg method: A method to identify fraudulent responses from crowdsourced data43
Summarizing the special issue on the human factor in cybercrime43
Exploring rumor behavior during the COVID-19 pandemic through an information processing perspective: The moderating role of critical thinking43
Implicit theories of the human mind predict competitive and cooperative responses to AI robots42
Machine learning for suicidal ideation identification: A systematic literature review42
Tantrums, toddlers and technology: Temperament, media emotion regulation, and problematic media use in early childhood42
Psychological barriers of using wearable devices by seniors: A mixed-methods study42
Gain-loss separability in human- but not computer-based changes of mind42
Would you be willing to purchase virtual gifts during esports live streams? Streamer characteristics and cultural traits41
The actualization of meta affordances: Conceptualizing affordance actualization in the metaverse games41
Talking back to mental health stigma: An exploration of YouTube comments on anti-stigma videos41
Measuring self-regulated learning and the role of AI: Five years of research using multimodal multichannel data41
The moderating role of school facilitating conditions and attitudes towards ICT on teachers' ICT use and emphasis on developing students’ digital skills41
Users’ emotional and behavioral responses to deepfake videos of K-pop idols40
Preliminary evidence that brief exposure to vaccination-related internet memes may influence intentions to vaccinate against COVID-1940
What makes people share political content on social media? The role of emotion, authority and ideology40
There's No place like home: Understanding users' intentions toward securing internet-of-things (IoT) smart home networks40
To beautify or uglify! The effects of augmented reality face filters on body satisfaction moderated by self-esteem and self-identification39
Smartphone use during the perinatal period: Findings from a longitudinal study with first-time parents39
Digital distraction or accessible aid? Parental media use during feedings and parent-infant attachment, dysfunction, and relationship quality39
Editorial Board39
The dark side of #bodypositivity: The relationships between sexualized body-positive selfies on Instagram and acceptance of cosmetic surgery among women39
Effects of childhood adversity on smartphone addiction: The multiple mediation of life history strategies and smartphone use motivations39
Unleashing pre-service language teachers’ productivity with generative AI: Emotions, appraisal and coping strategies39
HAPshop: How haptic information affects consumers’ purchase intentions toward online products38
Editorial Board38
Biased search engine autosuggestions against females and immigrants can lead to hiring discrimination: An experimental investigation38
Examining online social behavior changes after migration: An empirical study based on OSN big data38
Game experience leads to improvement in cognitive functioning of the early middle-aged adults in contrast with the young-aged adults38
Corrigendum to ‘Network analysis of internet addiction and depression among Chinese college students during the COVID-19 pandemic: A longitudinal study’ [Computers in Human Behavior, 138 (2023), 1074238
Attentional inhibitory control interference related to videogames, pornography, and TV series exposure: An experimental study in three independent samples38
Computers and human behavior in the smart city: Issues, topics, and new research directions38
The role of online group norms and social identity in youth problem gambling38
Editorial Board38
A computational deep learning approach for establishing long-term declarative episodic memory through one-shot learning38
“It’s a terrible choice to make but also a necessary one”: Exploring player experiences with moral decision making mechanics in video games38
Need satisfaction, passion, empathy and helping behaviour in videogame play38
Augmented spirituality: Renewing human spirituality in a technology-driven world?37
Winners and losers of working-from home – The impact of perceived person-environment fit towards continuance intention37
Building trust in automatic video interviews using various AI interfaces: Tangibility, immediacy, and transparency37
Time spent on separating waste is never wasted: Fostering people's recycling behavior through the use of a mobile application37
ICT use, internal communication satisfaction, and engagement of working-from-home employees: The moderating role of affiliative tendency37
Linking gamers’ competitive spirit and in-game impulse purchase: The need for popularity as a mediator and social competence as a moderator37
The use and impact of digital technologies for and on the mental health and wellbeing of Indigenous people: A systematic review of empirical studies37
Curvilinear associations between pornography use and relationship satisfaction, sexual satisfaction, and relationship stability in the United States37
Impartial endorsements: Influencer and celebrity declarations of non-sponsorship and honesty37
Mobile mindfulness: Predictors of mobile screen time tracking37
How do we like our online dates—customized or personalized? The differential effects of user vs. system tailoring on date preferences37
A randomized controlled trial investigating two protective filtering strategies to mitigate the effects of beauty-ideal media imagery on women's body image37
A two-week gaming abstinence reduces Internet Gaming Disorder and improves mental health: An experimental longitudinal intervention study37
The personalisation-privacy paradox: Consumer interaction with smart technologies and shopping mall loyalty37
A blockchain-empowered federated learning-based framework for data privacy in lung disease detection system36
Achievement emotions mediate the link between goal failure and goal revision: Evidence from digital learning environments36
Understanding the processes of trust and distrust contagion in Human–AI Teams: A qualitative approach36
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