Computers in Human Behavior

Papers
(The TQCC of Computers in Human Behavior is 22. The table below lists those papers that are above that threshold based on CrossRef citation counts [max. 250 papers]. The publications cover those that have been published in the past four years, i.e., from 2021-04-01 to 2025-04-01.)
ArticleCitations
Psychological factors leading to sextortion: The role of personality, emotional factors and sexual needs in victimisation461
Gaming disorder: Unraveling the role of problematic affective, cognitive, and executive functioning - A systematic review and meta-analytic structural equation modeling440
Elevated loss sensitivity in the reward circuit in adolescents with video game but not social media addiction433
Building resilience against online misinformation: A teacher-led training promoting evaluation strategies among lower secondary students379
Participant behavior and community response in online mental health communities: Insights from Reddit266
SBoCF: A deep learning-based sequential bag of convolutional features for human behavior quantification262
Who is willing to play skill-adapted exergames? Influences of sociodemographic factors and social comparison processes250
The interrelations of cryptocurrency and gambling: Results from a representative survey241
Who benefits from directed communication? Communication directionality, network structures, and perceived social capital in an online game204
Engaging voluntary contributions in online review platforms: The effects of a hierarchical badges system202
Influence by osmosis: Social media green communities and pro-environmental behavior201
Effects of real-time analytics-based personalized scaffolds on students’ self-regulated learning198
Online correlates of cyberhate involvement among young people from ten European countries: An application of the Routine Activity and Problem Behaviour Theory176
Extracting depressive symptoms and their associations from an online depression community167
I feel you: Mixed-methods study of social support of loneliness on twitter165
Working, scrolling, and worrying: Doomscrolling at work and its implications for work engagement161
How does stress experienced on instagram differ from threads? Comparing social media fatigue based on platform types159
Associations between online dating platform use and mental and sexual health among a mixed sexuality college student sample157
Migration, war trauma, mental health, and technology154
A lightweight security model for ensuring patient privacy and confidentiality in telehealth applications152
Influence of appearance and motion interaction on emotional state attribution to objects: The example of hugging shimeji mushrooms152
COVID-19 concerns in cyberspace predict human reduced dispersal in the real world: Meta-regression analysis of time series relationships across American states and 115 countries/territories151
The effects of the nomophobic behaviors of emergency room nurses on their clinical decision-making perceptions: A cross-sectional study144
Measuring perspective taking with the “Virtual Class” videogame: A child development study139
The independent impacts of perceived immediate and future benefits of internet gaming on internet gaming disorder among adolescent internet gamers in China: Mediation via internet gaming time135
Editorial Board133
Editorial Board132
Instruction vs. emergence on r/place: Understanding the growth and control of evolving artifacts in mass collaboration128
Editorial Board126
Attachment insecurities and body image self-consciousness among women: The mediating role of pornography use124
Editorial Board123
Harm severity in internet gaming disorder and problem gambling: A comparative study121
Editorial Board118
Unfriending effects: Testing contrasting indirect-effects relationships between exposure to hate speech on political talk via social media unfriending115
Is learning analytics applicable and applied to education of students with intellectual/developmental disabilities? A systematic literature review115
Starting the Discussion115
Sharing emotion while spectating video game play: Exploring Twitch users' emotional change after the outbreak of the COVID-19 pandemic115
Screen-play: An observational study of the effect of screen media on Children's play in a museum setting114
Beneficial outcomes of (appropriate) nonverbal displays of negative affect in virtual teams113
Editorial Board111
Diminishing returns of information quality: Untangling the determinants of best answer selection110
Who endorses conspiracy theories? A moderated mediation model of Chinese and international social media use, media skepticism, need for cognition, and COVID-19 conspiracy theory endorsement in China110
Emotions in the time of coronavirus: Antecedents of digital and social media use among Millennials107
The cyber-industrialization of catfishing and romance fraud101
I cue you liking me: Causal and spillover effects of technological engagement bait100
Self-presentation in medicine: How language patterns reflect physician impression management goals and affect perceptions100
Assessment of attitudes toward Internet pornography in emerging adults using the Internet Pornography Questionnaire98
Modeling the interaction between resilience and ability in assessments with allowances for multiple attempts98
The job demands-resources model as a theoretical lens for the bright and dark side of digitization98
Utilizing artificial intelligence to support analyzing self-regulated learning: A preliminary mixed-methods evaluation from a human-centered perspective96
Exploring the landscape of learning analytics privacy in fog and edge computing: A systematic literature review95
Social contagion of cyberbullying via online perpetrator and victim networks95
Perceived city smartness level and technical information transparency: The acceptance intention of health information technology during a lockdown94
Facial behaviour and first impressions in computer mediated communication92
Exploring Weibo users’ attitudes toward lesbians and gays in Mainland China: A natural language processing and machine learning approach92
Right agent, wrong level of hedonism: How high (vs low) hedonic values in AI-performed tasks lead to decreased perceptions of humanlikeness, warmth, and less consumer support91
What drives older adults’ acceptance of virtual humans? A conjoint and latent class analysis on virtual exercise coach attributes for a community-based exercise program90
The processing of emoji-word substitutions: A self-paced-reading study89
Editorial Board89
Is Alexa female, male, or neutral? A cross-national and cross-gender comparison of perceptions of Alexa's gender and status as a communicator88
Just a few more minutes: Longitudinal and cross-national perspectives on the role of online identity bubbles in addictive internet use87
Do individuals interpret sexting as an indicator of sexual intent and sexual consent?86
The dialectics of sextech: A content analysis of the perception and emotion statements of erotic webcam viewers86
Twitter content strategies to maximize engagement: The case of Thai Banks85
Revealing complexities when adult readers engage in the credibility evaluation of social media posts84
A meta-analysis of social media fatigue: Drivers and a major consequence82
Being at the cutting edge of online shopping: Role of recommendations and discounts on privacy perceptions80
Unique and interactive effects of guilt and sympathy on bystander aggressive defender intervention in cyberbullying: The mediation of self-regulation80
Nowhere else to go: Help seeking online and maladaptive decisional styles80
The affective and relational correlates of algorithmic beliefs among U.S. online daters: Extension of two previous studies79
The impact of problematic Facebook use and Facebook context on empathy for pain processing: An event-related potential study79
Understanding youth participation in social media challenges: A scoping review of definitions, typologies, and theoretical perspectives77
Drivers of online social media addiction in the context of public unrest: A sense of virtual community perspective76
Investigating the negative bias towards artificial intelligence: Effects of prior assignment of AI-authorship on the aesthetic appreciation of abstract paintings76
Similarity between perceived selves on social media and offline and its relationship with psychological well-being in early and late adulthood76
Disentangling the Net of Needs Satisfaction and Gaming Disorder Symptoms in Adult Gamers76
The effect of different types of TikTok dance challenge videos on young women's body satisfaction76
Pornography diversity: A latent class analysis of pornography users in committed relationships75
Distorting the truth versus blatant lies: The effects of different degrees of deception in domestic and foreign political deepfakes75
Predicting reposting latency of news content in social media: A focus on issue attention, temporal usage pattern, and information redundancy74
Do you have your smartphone with you? Behavioral barriers for measuring everyday activities with smartphone sensors73
Associations between parental media mediation and youth attitudes about online privacy in a sample of US adolescents73
Might insecurity and use of ICT enhance internet addiction and exhaust people? A study in two European countries during emergency remote working73
Unintended effects of open data policy in online behavioral research: An experimental investigation of participants’ privacy concerns and research validity72
Medical AI and human dignity: Contrasting perceptions of human and artificially intelligent (AI) decision making in diagnostic and medical resource allocation contexts72
Digital and physical factors influencing an individual's preventive behavior during the COVID-19 pandemic in Taiwan: A perspective based on the S–O–R model72
Role of perceived self-efficacy in automated project allocation: Measuring university students’ perceptions of justice in interdisciplinary project-based learning72
Long-term effect of cybervictimization on displaced aggressive behavior across two years: Mutually predicting mediators of hostile emotion and moral disengagement71
The effects of colour attributes on cognitive performance and intellectual abilities in immersive virtual environments70
Determinants of escapism in adult video gamers with autism spectrum conditions: The role of affect, autistic burnout, and gaming motivation70
Gender disparities in esports – An explanatory mixed-methods approach70
The reciprocal relationship between consensual sexting and peer support among adolescents: A three-wave longitudinal study69
Clustering children's learning behaviour to identify self-regulated learning support needs69
Long-term kinesthetic motor imagery practice with a BCI: Impacts on user experience, motor cortex oscillations and BCI performances68
Why do some teachers teach media literacy while others do not? Exploring predictors along the “will, skill, tool, pedagogy” model67
Early prediction of Autism Spectrum Disorders through interaction analysis in home videos and explainable artificial intelligence67
Young People's digital maturity relates to different forms of well-being through basic psychological need satisfaction and frustration66
The role of social media activism in offline conservation attitudes and behaviors65
Effects of social skills on lexical alignment in human-human interaction and human-computer interaction65
The effect of affordance on deliberation when retweeting: From the perspective of expression effect64
Diffusion of COVID-19 misinformation: Mechanisms for threat- and efficacy-related misinformation diffusion64
The roles of stress, non-digital hobbies, and gaming time in adolescent problematic game use: A focus on sex differences62
Institutional behavior mechanism: Exploring the impacts of macro-environmental stimuli on continued digital payment adoption behavior62
Smartphone addiction and internalized and externalized aggression among adolescents: Evidence from longitudinal study and weekly diary study62
Appearance-related teasing, rejection sensitivity, acceptance, and coping as risks and resources associated with online appearance preoccupation over one year62
Personality and susceptibility to political microtargeting: A comparison between a machine-learning and self-report approach62
Investigating the behavioural intentions of museum visitors towards VR: A systematic literature review61
Extended hours of video game play and negative physical symptoms and pain61
Does algorithmic control facilitate platform workers’ deviant behavior toward customers? The ego depletion perspective60
Is review visibility fostering helpful votes? The role of review rank and review characteristics in the adoption of information58
Pavlovian-to-instrumental transfer and outcome-devaluation effects in individuals with gaming experience58
Child online safety education: A program evaluation combining a randomized controlled trial and list experiments in Vietnam58
Experiencing the body as play: Cultivating older adults’ exergame experiences using embodied metaphors and multimodal feedback58
Understanding adoption intention of virtual medical consultation systems: Perceptions of ChatGPT and satisfaction with doctors58
Social media distractions alter behavioral and neural patterns to global-local attention: The moderation effect of fear of missing out57
The role of personal and contextual factors when investigating technology integration in general and vocational education57
The decision-making by citizens: Evaluating the effects of rule-driven and learning-driven automated responders on citizen-initiated contact57
Authentic presentation or false exaggeration? Exploring the effects of social- and personal-based comparisons from cognitive emotion theory57
Distinguishing social virtual reality: Comparing communication channels across perceived social affordances, privacy, and trust56
Cellphone addiction during the Covid-19 outbreak: How online social anxiety and cyber danger belief mediate the influence of personality56
Cognitive plasticity induced by gaze-control technology: Gaze-typing improves performance in the antisaccade task56
The trajectories of online mental health information seeking: Modeling search behavior before and after completion of self-report screens55
Exploring the impact of integrated design on employee learning engagement in the ubiquitous learning context: A deep learning-based hybrid multistage approach54
Performing social engineering: A qualitative study of information security deceptions54
How smartphone use becomes problematic: Application of the ALT-SR model to study the predicting role of personality traits54
Age and gender in language, emoji, and emoticon usage in instant messages53
A genetically informed study of digital screen time, video game play, and impulsivity in established adulthood53
Elder orphans on Facebook: Implications for mattering and social isolation53
Exploring user-avatar bond profiles: Longitudinal impacts on internet gaming disorder53
Repeat victimization by website defacement: An empirical test of premises from an environmental criminology perspective52
Identifying patterns of epistemic emotions with respect to interactions in massive online open courses using deep learning and social network analysis52
“PM me” or “LOL”: Young peoples’ observations of supportive and unsympathetic responses to distress on social media51
The impact of social features in an online community on member contribution51
The interplay between executive function deficits, psychopathological traits and dysfunctional gaming habits in the context of Game Transfer Phenomena51
Social media use is predictable from app sequences: Using LSTM and transformer neural networks to model habitual behavior51
Exploring the effects of social capital on crowdfunding performance: A holistic analysis from the empirical and predictive views51
Transition-aware human activity recognition using an ensemble deep learning framework50
How spatial information structuring in an interactive technological environment affects decision performance under working memory load50
Does beautification technology use affect appearance anxiety? An exploration of latent mechanisms50
Users’ reactions to website designs: A neuroimaging study based on evolutionary psychology with a focus on color and button shape50
Self-regulation deficiencies and perceived problematic online pornography use among young Chinese women: The role of self-acceptance50
Assessing differences in grooming stages and strategies in decoy, victim, and law enforcement conversations50
Exploring smart wearables through the lens of reactance theory: Linking values, social influence, and status quo49
Examining the effect of regulatory factors on avoiding online blackmail threats on social media: A structural equation modeling approach49
The dynamics of social support and affective well-being before and during COVID: An experience sampling study49
Exaggeration of emotional responses in online communication49
Partner phubbing: Why using your phone during interactions with your partner can be detrimental for your relationship48
Meaning in life as a mediator between interpersonal alienation and smartphone addiction in the context of Covid-19: A three-wave longitudinal study48
The recognition of emotions beyond facial expressions: Comparing emoticons specifically designed to convey basic emotions with other modes of expression48
The bidirectional relationships between fear of missing out, problematic social media use and adolescents’ well-being: A random intercept cross-lagged panel model48
Sourcing against misinformation: Effects of a scalable lateral reading training based on cognitive apprenticeship48
Parental guardianship and online sexual grooming of teenagers: A honeypot experiment48
Mobile devices compared to non-digital toy play: The impact of activity type on the quality and quantity of parent language48
Misleading political advertising fuels incivility online: A social network analysis of 2020 U.S. presidential election campaign video comments on YouTube48
AI or human: How endorser shapes online purchase intention?47
What makes Chinese adolescents glued to their smartphones? Using network analysis and three-wave longitudinal analysis to assess how adverse childhood experiences influence smartphone addiction47
Keep on scrolling? Using intensive longitudinal smartphone sensing data to assess how everyday smartphone usage behaviors are related to well-being47
A meta-analysis of self-regulation and digital recreation from birth to adolescence47
“It’s us against them up there”: Spreading online disinformation as populist collective action47
Fuzzy constructs in technology usage scales46
Talking to a bot or a wall? How chatbots vs. human agents affect anticipated communication quality46
How gaming motives affect the reciprocal relationships between video game use and quality of life: A prospective study using objective playtime indicators46
Are we ready for hotel robots after the pandemic? A profile analysis46
Sound of silence: Does Muting Notifications Reduce Phone Use?46
Reforming higher education with ePortfolio implementation, enhanced by learning analytics46
Nonverbal behaviors perceived as most empathic in a simulated medical context46
Image-based sexual abuse: Victim-perpetrator overlap and risk-related correlates of coerced sexting, non-consensual dissemination of intimate images, and cyberflashing46
Understanding the what and when of peer feedback benefits for performance and transfer46
Exploring the impact of augmented reality on student academic self-efficacy in higher education45
From news disengagement to fake news engagement: Examining the role of news-finds-me perceptions in vulnerability to fake news through third-person perception45
Privacy concerns in consumer E-commerce activities and response to social media advertising: Empirical evidence from Europe45
Adoption of shopper-facing technologies under social distancing: A conceptualisation and an interplay between task-technology fit and technology trust45
Using smartphone app use and lagged-ensemble machine learning for the prediction of work fatigue and boredom45
Chinese adolescents’ problematic cellphone use: Exploring the implications of configuration profiles of cellphone-specific parenting behaviors44
Parental mediation in pandemic: Predictors and relationship with children's digital skills and time spent online in Ireland44
The Silent Generation vs Baby Boomers: Socio-demographic and psychological predictors of the “gray” digital inequalities44
Relationships among problematic smartphone use, mathematics anxiety, learning interest, and achievement: A multiple mediation model44
Relation between executive functions and screen time exposure in under 6 year-olds: A meta-analysis44
Let voice assistants sound like a machine: Voice and task type effects on perceived fluency, competence, and consumer attitude44
Twitter intermittent and permanent discontinuance: A multi-method approach to study innovation diffusion43
Augmented reality (AR): The blurring of reality in human-computer interaction43
Different mechanisms mediating cybervictimization and internalizing/externalizing problems: The moderating role of emotion regulation strategies43
Individualized gamification elements: The impact of avatar and feedback design on reuse intention43
The avatar will see you now: Support from a virtual human provides socio-emotional benefits43
How live Twitter commentaries by professional sports clubs can reveal intergroup dynamics42
Informative and peripheral metaverse: Which leads to experience? An investigation from the viewpoint of self-concept42
Positive mental health mediates the association between insomnia symptoms and addictive social media use in Germany and Poland42
“I feel AI is neither too good nor too bad”: Unveiling Chinese EFL teachers’ perceived emotions in generative AI-Mediated L2 classes41
Determinants of physicians’ intention to use AI-assisted diagnosis: An integrated readiness perspective41
More than meets the eye: In-store retail experiences with augmented reality smart glasses41
When virtual spaces meet the limitations of traditional sport: Gender stereotyping in NBA2K41
The effect of artificial intelligence tools on EFL learners' engagement, enjoyment, and motivation41
Does adolescents’ Internet addiction trigger depressive symptoms and aggressive behavior, or vice versa? The moderating roles of peer relationships and gender40
Network effects on physical activity through interpersonal vs. masspersonal communication with the core and acquaintance networks40
Show me that you are advertising: Visual salience of products attenuates detrimental effects of persuasion knowledge activation in influencer advertising40
How do depression, duration of internet use and social connection in adolescence influence each other over time? An extension of the RI-CLPM including contextual factors40
A comparison of the impact of exposure to fit ideal and non-fit ideal body shapes in fitspiration imagery on women40
A dual-process perspective to explore decision making in internet gaming disorder: An ERP study of comparison with recreational game users39
Too much overload and concerns: Antecedents of social media fatigue and the mediating role of emotional exhaustion39
Use of offensive language in human-artificial intelligence chatbot interaction: The effects of ethical ideology, social competence, and perceived humanlikeness39
Using learning analytics to understand student perceptions of peer feedback39
Problematic internet use by university students and associated predictive factors: A systematic review39
The negative consequences of networking through social network services: A social comparison perspective39
Strategies to combat misinformation: Enduring effects of a 15-minute online intervention on critical-thinking adolescents39
Evaluating the barriers affecting cybersecurity behavior in the Metaverse using PLS-SEM and fuzzy sets (fsQCA)38
No to cookies: Empowering impact of technical and legal knowledge on rejecting tracking cookies38
Illusion of diffusion: A percolation perspective on social structure and segregation in Twitter networks38
Glued to your phone? Generation Z's smartphone addiction and online compulsive buying38
Adapt and overcome: Perceptions of adaptive autonomous agents for human-AI teaming38
Investigating 4D movie audiences’ emotional responses to motion effects and empathy38
Does game-irrelevant chatting stimulate high-value gifting in live streaming? A session-level perspective38
User interactions with chatbot interfaces vs. Menu-based interfaces: An empirical study37
AI-mediated apology in a multilingual work context: Implications for perceived authenticity and willingness to forgive37
Coercive-sexting: Predicting adolescent initial exposure to electronic coercive sexual dating violence37
From social media diet to public riot? Engagement with “greenfluencers” and young social media users' environmental activism37
Usage patterns of short videos and social media among adolescents and psychological health: A latent profile analysis36
The Emoji Spatial Stroop Task: Exploring the impact of vertical positioning of emoji on emotional processing36
A network analysis approach to the relationship between fear of missing out (FoMO), smartphone addiction, and social networking site use among a sample of Chinese university students36
Social media narratives can influence vaccine intentions: The impact of depicting regret and character death36
Problematic gaming, social withdrawal, and Escapism: The Compensatory-Dissociative Online Gaming (C-DOG) model36
Problematic smartphone use and the quantity and quality of peer engagement among adolescents: A longitudinal study36
Exploring the (lack of) facilitative effect of emoji for word processing36
(Not) feeling up or down? Lack of evidence for vertical spatial iconicity effects for valence evaluations of emoji stimuli35
Smartphone addiction is increasing across the world: A meta-analysis of 24 countries35
Depression and social anxiety in relation to problematic TikTok use severity: The mediating role of boredom proneness and distress intolerance35
Shifting from face-to-face to online teaching during COVID-19: The role of university faculty achievement goals for attitudes towards this sudden change, and their relevance for burnout/engagement and35
Dangerous dating in the digital age: Jealousy, hostility, narcissism, and psychopathy as predictors of Cyber Dating Abuse35
Robomorphism: Examining the effects of telepresence robots on between-student cooperation35
An examination of remote e-working and flow experience: The role of technostress and loneliness35
Swift trust development and prosocial behavior in time banking: A trust transfer and social support theory perspective35
Longitudinal relations between gaming, physical activity, and athletic self-esteem35
How do gratifications to read reviews and perceived reviewers’ credibility impact behavioural intentions in fashion e-commerce? A mediating-moderating perspective35
Feelings of presence and perceived social support in social virtual reality platforms35
Biased by being there: The persuasive impact of spatial presence on cognitive processing34
Social media behaviors and symptoms of anxiety and depression. A four-wave cohort study from age 10–16 years.34
Multi-criteria decision-making methods for the evaluation of the social internet of things for the potential of defining human behaviors34
Artificial intelligence and human behavioral development: A perspective on new skills and competences acquisition for the educational context34
When the brain comes into play: Neurofunctional correlates of emotions and reward in game-based learning34
Decision control and explanations in human-AI collaboration: Improving user perceptions and compliance34
The automated model of comprehension version 4.0 – Validation studies and integration of ChatGPT34
Celebrity status, sex, and variation in psychopathy predicts judgements of and proclivity to generate and distribute deepfake pornography34
Developing a formative scale to measure consumers’ trust toward interaction with artificially intelligent (AI) social robots in service delivery33
Human confidence in artificial intelligence and in themselves: The evolution and impact of confidence on adoption of AI advice33
Problematic online behaviors constitute related yet distinct conditions: A cross-sectional study33
Human, I wrote a song for you: An experiment testing the influence of machines’ attributes on the AI-composed music evaluation33
I want it my way! The effect of perceptions of personalization through augmented reality and online shopping on customer intentions to co-create value33
Showing with whom I belong: The desire to belong publicly on social media33
Investigating managers' understanding of chatbots in the Korean financial industry33
Adolescents’ online appearance preoccupation: A 5-year longitudinal study of the influence of peers, parents, beliefs, and disordered eating33
What is XR? Towards a Framework for Augmented and Virtual Reality33
0.084895849227905