Computers in Human Behavior

Papers
(The TQCC of Computers in Human Behavior is 22. The table below lists those papers that are above that threshold based on CrossRef citation counts [max. 250 papers]. The publications cover those that have been published in the past four years, i.e., from 2020-04-01 to 2024-04-01.)
ArticleCitations
COVID-19 and digital inequalities: Reciprocal impacts and mitigation strategies584
Unpacking the black box: How to promote citizen engagement through government social media during the COVID-19 crisis363
Emergency remote teaching and students’ academic performance in higher education during the COVID-19 pandemic: A case study307
What makes an AI device human-like? The role of interaction quality, empathy and perceived psychological anthropomorphic characteristics in the acceptance of artificial intelligence in the service ind243
Antecedents and consequences of problematic smartphone use: A systematic literature review of an emerging research area242
What is XR? Towards a Framework for Augmented and Virtual Reality239
Revealing the theoretical basis of gamification: A systematic review and analysis of theory in research on gamification, serious games and game-based learning212
Profiling teachers' readiness for online teaching and learning in higher education: Who's ready?203
Customer experiences in the age of artificial intelligence203
Developing young children's computational thinking with educational robotics: An interaction effect between gender and scaffolding strategy195
Measuring the impact of business management Student's attitude towards entrepreneurship education on entrepreneurial intention: A case study187
Mental health toll from the coronavirus: Social media usage reveals Wuhan residents’ depression and secondary trauma in the COVID-19 outbreak183
Do men become addicted to internet gaming and women to social media? A meta-analysis examining gender-related differences in specific internet addiction162
Humor and camera view on mobile short-form video apps influence user experience and technology-adoption intent, an example of TikTok (DouYin)157
‘Okay google, what about my privacy?’: User's privacy perceptions and acceptance of voice based digital assistants156
The role of wishful identification, emotional engagement, and parasocial relationships in repeated viewing of live-streaming games: A social cognitive theory perspective150
Effects of augmented reality on learning and cognitive load in university physics laboratory courses150
The impact of social media celebrities' posts and contextual interactions on impulse buying in social commerce143
Linking learning behavior analytics and learning science concepts: Designing a learning analytics dashboard for feedback to support learning regulation139
Shifting from face-to-face to online teaching during COVID-19: The role of university faculty achievement goals for attitudes towards this sudden change, and their relevance for burnout/engagement and138
Brand value Co-creation in social commerce: The role of interactivity, social support, and relationship quality134
Analyzing the effect of social support and community factors on customer engagement and its impact on loyalty behaviors toward social commerce websites132
The effect of social media on firm performance131
Examining risk and crisis communications of government agencies and stakeholders during early-stages of COVID-19 on Twitter129
Computational thinking education: Issues and challenges126
Privacy concerns and benefits of engagement with social media-enabled apps: A privacy calculus perspective122
How to retain customers: Understanding the role of trust in live streaming commerce with a socio-technical perspective120
Privacy concerns can explain unwillingness to download and use contact tracing apps when COVID-19 concerns are high120
Making conversations with chatbots more personalized112
Attachment and trust in artificial intelligence109
Smartphone addiction is increasing across the world: A meta-analysis of 24 countries108
“In A.I. we trust?” The effects of parasocial interaction and technopian versus luddite ideological views on chatbot-based customer relationship management in the emerging “feeling economy”107
Can gamification help to improve education? Findings from a longitudinal study107
Social media use intensity, social media use problems, and mental health among adolescents: Investigating directionality and mediating processes102
“Too much to handle”: Impact of mobile social networking sites on information overload, depressive symptoms, and well-being101
Does SMS advertising still have relevance to increase consumer purchase intention? A hybrid PLS-SEM-neural network modelling approach99
The relationship between burden caused by coronavirus (Covid-19), addictive social media use, sense of control and anxiety99
Technology-related knowledge, skills, and attitudes of pre- and in-service teachers: The current situation and emerging trends99
Predicting at-risk university students in a virtual learning environment via a machine learning algorithm98
The roles of trust, personalization, loss of privacy, and anthropomorphism in public acceptance of smart healthcare services98
Tell me why are you using social media (SM)! Relationship between reasons for use of SM, SM flow, daily stress, depression, anxiety, and addictive SM use – An exploratory investigation of young adults98
Anthropomorphism brings us closer: The mediating role of psychological distance in User–AI assistant interactions93
Teachers’ agency and online education in times of crisis93
South African millennials’ acceptance and use of retail mobile banking apps: An integrated perspective93
Artificial intelligence versus Maya Angelou: Experimental evidence that people cannot differentiate AI-generated from human-written poetry92
Digital support for student engagement in blended learning based on self-determination theory91
A mobile-based barrier-free service transportation platform for people with disabilities91
Smart city as a smart service system: Human-computer interaction and smart city surveillance systems90
Self-reported technological pedagogical content knowledge (TPACK) of pre-service teachers in relation to digital technology use in lesson plans90
Effects of personalization and social role in voice shopping: An experimental study on product recommendation by a conversational voice agent90
Online teaching and learning in higher education: Lessons learned in crisis situations89
The future of artificial intelligence at work: A review on effects of decision automation and augmentation on workers targeted by algorithms and third-party observers88
Restoration in a virtual reality forest environment88
In Sharing Economy We Trust: Examining the Effect of Social and Technical Enablers on Millennials’ Trust in Sharing Commerce85
The actualization of meta affordances: Conceptualizing affordance actualization in the metaverse games85
Family environment and problematic internet use among adolescents: The mediating roles of depression and Fear of Missing Out84
Digital inequality in communication during a time of physical distancing: The case of COVID-1983
Sleepless due to social media? Investigating problematic sleep due to social media and social media sleep hygiene83
Mobile instant messaging or face-to-face? Group interactions in cooperative simulations82
Developing a formative scale to measure consumers’ trust toward interaction with artificially intelligent (AI) social robots in service delivery82
Would you notice if fake news changed your behavior? An experiment on the unconscious effects of disinformation81
Can computational thinking be improved by using a methodology based on metaphors and scratch to teach computer programming to children?80
Social benefits of living in the metaverse: The relationships among social presence, supportive interaction, social self-efficacy, and feelings of loneliness80
The effects of visual congruence on increasing consumers’ brand engagement: An empirical investigation of influencer marketing on instagram using deep-learning algorithms for automatic image classific80
Fear of missing out and social networking sites use and abuse: A meta-analysis78
What makes immersive virtual reality the ultimate empathy machine? Discerning the underlying mechanisms of change77
Factors affecting adoption of smart farms: The case of Korea76
The impact of social media use on appearance self-esteem from childhood to adolescence – A 3-wave community study75
Less Facebook use – More well-being and a healthier lifestyle? An experimental intervention study74
Young adults’ motivations for following social influencers and their relationship to identification and buying behavior73
Drivers and outcomes of Instagram Addiction: Psychological well-being as moderator73
Self-determination theory, internet gaming disorder, and the mediating role of self-control73
COVID-19 crisis and digital stressors at work: A longitudinal study on the Finnish working population73
Relationships between teachers’ technostress, technological pedagogical content knowledge (TPACK), school support and demographic variables: A structural equation modeling72
Technostress in university students’ technology-enhanced learning: An investigation from multidimensional person-environment misfit71
Consumer interaction with cutting-edge technologies: Implications for future research71
Who gets the blame for service failures? Attribution of responsibility toward robot versus human service providers and service firms71
An international systematic review of cyberbullying measurements71
Machine learning techniques and older adults processing of online information and misinformation: A covid 19 study70
Artificial intelligence service recovery: The role of empathic response in hospitality customers’ continuous usage intention70
Wearable technology and consumer interaction: A systematic review and research agenda70
Contextual facilitators for learning activities involving technology in higher education: The C♭-model70
Do social features help in video-centric online learning platforms? A social presence perspective70
Exploring older adults’ perception and use of smart speaker-based voice assistants: A longitudinal study69
Psychological benefits of using social virtual reality platforms during the covid-19 pandemic: The role of social and spatial presence69
A meta-analysis of teaching and learning computer programming: Effective instructional approaches and conditions67
Internet addiction in young adults: A meta-analysis and systematic review66
Exploring the competing influences of privacy concerns and positive beliefs on citizen acceptance of contact tracing mobile applications66
Esports matrix: Structuring the esports research agenda66
Unveiling the complexity of consumers’ intention to use service robots: An fsQCA approach65
Being a cybervictim and a cyberbully – The duality of cyberbullying: A meta-analysis65
Internet addictions outside of Europe: A systematic literature review65
Understanding teaching professionals' digital competence: What do PIAAC and TALIS reveal about technology-related skills, attitudes, and knowledge?65
Understanding continuance intention among MOOC participants: The role of habit and MOOC performance64
Smartphone usage among older adults64
Addressing 21st-century digital skills in schools – Development and validation of an instrument to measure teachers' basic ICT competence beliefs64
Covid-19 sentiments in smart cities: The role of technology anxiety before and during the pandemic63
Self-regulation of learning and MOOC retention63
LADA: A learning analytics dashboard for academic advising62
Connecting activities on Social Network Sites and life satisfaction: A comparison of older and younger users61
Human-machine collaboration in managerial decision making61
‘What lies behind the filter?’ Uncovering the motivations for using augmented reality (AR) face filters on social media and their effect on well-being60
Human confidence in artificial intelligence and in themselves: The evolution and impact of confidence on adoption of AI advice60
Exploring the relationship between social presence and learners’ prestige in MOOC discussion forums using automated content analysis and social network analysis60
Explaining the success of social media with gratification niches: Motivations behind daytime, nighttime, and active use of TikTok in China60
The effects of trait-based personalization in social media advertising60
How do users interact with algorithm recommender systems? The interaction of users, algorithms, and performance60
Bridging psychological distance: The impact of immersive media on distant and proximal environmental issues59
Towards Intelligent-TPACK: An empirical study on teachers’ professional knowledge to ethically integrate artificial intelligence (AI)-based tools into education59
How does a celebrity make fans happy? Interaction between celebrities and fans in the social media context59
Technology-related teaching skills and attitudes: Validation of a scenario-based self-assessment instrument for teachers59
Do selfie-expectancies and social appearance anxiety predict adolescents’ problematic social media use?58
Using augmented reality to experiment with elements in a chemistry course58
#Sponsored! How the recognition of sponsoring on Instagram posts affects adolescents’ brand evaluations through source evaluations58
Why do people patronize donation-based crowdfunding platforms? An activity perspective of critical success factors57
Social media use and well-being: A prospective experience-sampling study57
Can teachers’ digital competence influence technology acceptance in vocational education?56
Passive social media use and psychological well-being during the COVID-19 pandemic: The role of social comparison and emotion regulation56
Effects of physical, non-immersive virtual, and immersive virtual store environments on consumers' perceptions and purchase behavior56
Exploring relationship development with social chatbots: A mixed-method study of replika55
Emojis influence emotional communication, social attributions, and information processing55
Group behavior in social media: Antecedents of initial trust formation55
AI as a moral crumple zone: The effects of AI-mediated communication on attribution and trust55
Keeping customers' data secure: A cross-cultural study of cybersecurity compliance among the Gen-Mobile workforce55
Augmented reality in vocational training: A systematic review of research and applications54
Blockchain technologies to address smart city and society challenges54
The development of gender differences in information and communication technology (ICT) literacy in middle adolescence54
Examining actual consumer usage of E-wallet: A case study of big data analytics54
The digital workplace and its dark side: An integrative review53
The impact of eSports and online video gaming on lifestyle behaviours in youth: A systematic review53
Construct and consequential validity for learning analytics based on trace data53
A network analysis approach to the relationship between fear of missing out (FoMO), smartphone addiction, and social networking site use among a sample of Chinese university students53
Learning with human and virtual instructors who display happy or bored emotions in video lectures53
Longitudinal associations among neuroticism, depression, and cyberbullying in early adolescents53
An examination of remote e-working and flow experience: The role of technostress and loneliness53
The relevance of emotion regulation, procrastination, and perceived stress for problematic social media use in a representative sample of children and adolescents52
How human users engage with consumer robots? A dual model of psychological ownership and trust to explain post-adoption behaviours52
Empirical study of knowledge withholding in cyberspace: Integrating protection motivation theory and theory of reasoned behavior52
Integrating the bright and dark sides of communication visibility for knowledge management and creativity: The moderating role of regulatory focus52
Profiles of adolescent traditional and cyber bullying and victimization: The role of demographic, individual, family, school, and peer factors51
Examining the role of consumer satisfaction within mobile eco-systems: Evidence from mobile banking services51
Cyberbullying victimization at work: Social media identity bubble approach51
Anxious, bored, and (maybe) missing out: Evaluation of anxiety attachment, boredom proneness, and fear of missing out (FoMO)50
Does the dispersion of online review ratings affect review helpfulness?50
An adaptive educational computer game: Effects on students' knowledge and learning attitude in computational thinking50
Cyberpsychology research and COVID-1950
Effects of robot-human versus robot-robot behavior and entitativity on anthropomorphism and willingness to interact50
Smartphone Screen Time: Inaccuracy of self-reports and influence of psychological and contextual factors49
Network Path Analysis for developing an enhanced TAM model: A user-centric e-learning perspective49
Social commerce and the mobile platform: Payment and security perceptions of potential users49
Adverse consequences of excessive social networking site use on academic performance: Explaining underlying mechanism from stress perspective49
The automation of leadership functions: Would people trust decision algorithms?49
Nudge me right: Personalizing online security nudges to people's decision-making styles49
Extending the technology acceptance model to explain how perceived augmented reality affects consumers' perceptions48
Does multitasking in the classroom affect learning outcomes? A naturalistic study48
The personalisation-privacy paradox: Consumer interaction with smart technologies and shopping mall loyalty48
Robots are friends as well as foes: Ambivalent attitudes toward mindful and mindless AI robots in the United States and China48
AI-powered chatbot communication with customers: Dialogic interactions, satisfaction, engagement, and customer behavior48
Recognizing the emotional state of human and virtual instructors48
“Technology was designed for this”: Adolescents’ perceptions of the role and impact of the use of technology in cyber dating violence47
Adolescents’ problematic internet and smartphone use is related to suicide ideation: Does emotional intelligence make a difference?47
Don't just watch, join in: Exploring information behavior and copresence on Twitch47
Effect of online review sentiment on product sales: The moderating role of review credibility perception46
Investigating managers' understanding of chatbots in the Korean financial industry46
The association between therapeutic alliance and outcome in internet-based psychological interventions: A meta-analysis46
Impacts of cues on learning: Using eye-tracking technologies to examine the functions and designs of added cues in short instructional videos46
The effects of information source and eHealth literacy on consumer health information credibility evaluation behavior46
A new reality: Fan perceptions of augmented reality readiness in sport marketing45
Social robots and gamification for technology supported learning: An empirical study on engagement and motivation45
The direct and indirect influence of mindfulness on techno-stressors and job burnout: A quantitative study of white-collar workers44
Effects of intrinsic and extrinsic motivation on social loafing in online travel communities44
Understanding the power of opinion leaders’ influence on the diffusion process of popular mobile games: Travel Frog on Sina Weibo44
Multisensory integration and the experience of scene instability, presence and cybersickness in virtual environments44
From cognitive overload to digital detox: Psychological implications of telework during the COVID-19 pandemic44
Adoption of shopper-facing technologies under social distancing: A conceptualisation and an interplay between task-technology fit and technology trust44
“Others are more vulnerable to fake news than I Am”: Third-person effect of COVID-19 fake news on social media users44
Consumer acceptance of voice-activated smart home devices for product information seeking and online ordering44
The effect of social-cognitive recovery strategies on likability, capability and trust in social robots43
Risk factors of internet gaming disorder symptoms in Spanish adolescents43
Teaching with and teaching about technology – Evidence for professional development of in-service teachers42
Do VR and AR versions of an immersive cultural experience engender different user experiences?42
Stealth assessment of creativity in a physics video game42
Mobile technology adoption across the lifespan: A mixed methods investigation to clarify adoption stages, and the influence of diffusion attributes42
Measures and modalities in restorative virtual natural environments: An integrative narrative review42
On powerpointers, clickerers, and digital pros: Investigating the initiation of digital learning activities by teachers in higher education42
Sexist attitudes, romantic myths, and offline dating violence as predictors of cyber dating violence perpetration in adolescents42
Health information on social media helps mitigate Crohn's disease symptoms and improves patients' clinical course41
Modifying UTAUT2 for a cross-country comparison of telemedicine adoption41
Branded mobile application adoption and customer engagement behavior41
New technology, new role of parents: How parents' beliefs and behavior affect students’ digital media self-efficacy41
Viral vitriol: Predictors and contagion of online toxicity in World of Tanks40
E-service quality and e-retailers: Attribute-based multi-dimensional scaling40
What to expect from opening up ‘black boxes’? Comparing perceptions of justice between human and automated agents40
The association between social anxiety and mobile phone addiction: A three-level meta-analysis40
Video games and close relations: Attachment and empathy as predictors of children's and adolescents' video game social play and socio-emotional functioning40
Signaling persuasion in crowdfunding entrepreneurial narratives: The subjectivity vs objectivity debate40
Antecedents of esports gameplay intention: Genre as a moderator39
Internet use and Chinese older adults’ subjective well-being (SWB): The role of parent-child contact and relationship39
Why do people play games on mobile commerce platforms? An empirical study on the influence of gamification on purchase intention39
Who endorses conspiracy theories? A moderated mediation model of Chinese and international social media use, media skepticism, need for cognition, and COVID-19 conspiracy theory endorsement in China39
Can an intelligent personal assistant (IPA) be your friend? Para-friendship development mechanism between IPAs and their users39
Towards prosocial design: A scoping review of the use of robots and virtual agents to trigger prosocial behaviour39
The impact of service attributes and category on eWOM helpfulness: An investigation of extremely negative and positive ratings using latent semantic analytics and regression analysis39
The strategic influence of school principal leadership in the digital transformation of schools39
Creating customer loyalty in online brand communities39
Sex differences in emoji use, familiarity, and valence39
I want it my way! The effect of perceptions of personalization through augmented reality and online shopping on customer intentions to co-create value39
The role of internet self-efficacy, innovativeness and technology avoidance in breadth of internet use: Comparing older technology experts and non-experts38
Problematic social networking sites use and attachment: A systematic review38
Formation of computational identity through computational thinking perspectives development in programming learning: A mediation analysis among primary school students38
Promoting critical thinking in an online, project-based course38
Coding activities for children: Coupling eye-tracking with qualitative data to investigate gender differences38
Towards strengthening links between learning analytics and assessment: Challenges and potentials of a promising new bond38
How pre-service teachers perceive their 21st-century skills and dispositions: A longitudinal perspective38
Tantrums, toddlers and technology: Temperament, media emotion regulation, and problematic media use in early childhood38
Sexting, pressured sexting and image-based sexual abuse among a weighted-sample of heterosexual and LGB-youth38
When expert recommendation contradicts peer opinion: Relative social influence of valence, group identity and artificial intelligence38
Tweeting and mining OECD-related microcontent in the post-truth era: A cloud-based app37
Online social connections as surrogates of face-to-face interactions: A longitudinal study under Covid-19 isolation37
Associations between duration and type of electronic screen use and cognition in US children37
The impact of parental active mediation on adolescent mobile phone dependency: A moderated mediation model37
Social media use improves executive functions in middle-aged and older adults: A structural equation modeling analysis37
The impact of techno-stressors on work–life balance: The moderation of job self-efficacy and the mediation of emotional exhaustion37
The lonely struggle with autonomy: A case study of first-year university students’ experiences during emergency online teaching37
Communicative and social consequences of interactions with voice assistants36
Social media photo activity, internalization, appearance comparison, and body satisfaction: The moderating role of photo-editing behavior36
Effect of work-related smartphone use after work on job burnout: Moderating effect of social support and organizational politics36
Application of humanization to survey chatbots: Change in chatbot perception, interaction experience, and survey data quality36
Running on a social exercise platform: Applying self-determination theory to increase motivation to participate in a sporting event36
Partner phubbing: Why using your phone during interactions with your partner can be detrimental for your relationship36
Why are smartphones disruptive? An empirical study of smartphone use in real-life contexts36
Virtual reality technology and game enjoyment: The contributions of natural mapping and need satisfaction35
Effects of self-regulated learning prompts in a flipped history classroom35
Reducing the uncanny valley by dehumanizing humanoid robots35
User interactions with chatbot interfaces vs. Menu-based interfaces: An empirical study35
Investigating privacy concerns related to mobile augmented reality Apps – A vignette based online experiment35
Early prediction of undergraduate Student's academic performance in completely online learning: A five-year study35
The nature and building blocks of educational technology research35
Older adults and ICT adoption: Analysis of the use and attitudes toward computers in elderly Spanish people35
Stress in manual and autonomous modes of collaboration with a cobot35
The effects of ad social and personal relevance on consumer ad engagement on social media: The moderating role of platform trust35
Big data management capabilities in the hospitality sector: Service innovation and customer generated online quality ratings34
Social media filtering and democracy: Effects of social media news use and uncivil political discussions on social media unfriending34
Factors influencing fake news rebuttal acceptance during the COVID-19 pandemic and the moderating effect of cognitive ability34
Problematic gaming behavior and the personality traits of video gamers: A cross-sectional survey.34
Assessing implicit computational thinking in Zoombinis puzzle gameplay34
The impact of atmospheric cues on consumers’ approach and avoidance behavioral intentions in social commerce websites34
Factors affecting individual online rumor sharing behavior in the COVID-19 pandemic34
Adoption of online follow-up service by patients: An empirical study based on the elaboration likelihood model34
Using learning analytics to understand student perceptions of peer feedback34
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