Design Issues

Papers
(The TQCC of Design Issues is 1. The table below lists those papers that are above that threshold based on CrossRef citation counts [max. 250 papers]. The publications cover those that have been published in the past four years, i.e., from 2022-06-01 to 2026-06-01.)
ArticleCitations
Design and Heritage: The Construction of Identity and Belonging12
Design Is Intention Made Sign: Yves Zimmermann's Essential Action10
Contributors6
Revisiting the Experience Machine: A Philosophical Note on the Limits of Experience Design6
Crossing Over: The Shared DNA of Design and Science5
The Value of Experience-Centered Design to Responsible Software Design and Engineering4
Design Templates: Between Empowerment and Control of Amateur Graphic Designers4
The Design Archeology Research Kit: Exploring the Past through Conducting “Design Archeology”4
Disguising the National as International: The Design Strategy of the Argentine Furniture Firm Buró4
Contributors3
Undetectable Starting Points: Rethinking “Passing” in Level Design through Queerness, Disability, and Roxy's Got Balls3
Introduction3
Decolonizing Design: A Cultural Justice Guidebook3
Books Received3
Storying Multispecies Heritage: Artistic Approaches to Designing Urban Futures3
Participatory Design: Addressing Speech-Language Pathologists' Challenges through Collaborative Interface Design2
Value Deactivated: Waste as an Act of Sweeping2
Redesigning Relations: Attachments in Citizens' Participatory History Making2
Design and Making Things Better: Relating the Pragmatism of John Dewey and Richard McKeon in Design Inquiry2
A Research Agenda for Playful Systems Design2
L'Homme comme un “être d'habitude.” Essai d'anthropologie et d'épistémologie pour les Sciences du Design2
Join the Fold: Video Games, Science Fiction, and the Refolding of Citizen Science2
Elliat Rich: Mythica Ignota, Artefacts of the Oscillocene and the Warawana Mythologies: Canberra Glassworks, 3 October - 15 December, 2024 (exhibition review)2
Review of Weird Sensation Feels Good: The World of ASMR: Design Museum London, May 13, 2022-April 10, 2023 (Exhibition Review)2
Gaming Xiuhpohualli: A (Chicano) Theory of Game Design2
Critical Disciplinary Thinking and Curricular Design in Games2
Introduction2
Introduction1
Constructing a Reconstructed Philosophy: A Deweyan Philosophy-Through-Design1
Introduction: Toward Critical Game Design1
Ethnographies of Unimagined Possibilities: Toward a Conversational Paradigm for Human-Centered Design Research1
Hypervernacular Design: Rethinking the Vernacular Design Paradigm1
McDesign: McDonald's Video Games and Digital Play Areas1
Commercial Art Education in 1930s Colonial Korea: Japanese Origins and Colonial Limitations1
Contributors1
Policy Design or Design for Policy: The Case for Boundary Figures1
The Book of Cal's by Cal Swann1
The Politics of Play: Ugo La Pietra's Design Without Ends1
Feminist Pragmatist Design: Evolutionary Systems Change1
Introduction1
Contributors1
A Promising Break in the “Black Box”: Agency of Competencies and Interpretation in Istanbul Maker Ecologies1
Pre-Reflection-in-Action: Rethinking Schön's Reflective Practice Through the “Habits of Design Artistry”1
Introduction1
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