Design Issues

Papers
(The TQCC of Design Issues is 1. The table below lists those papers that are above that threshold based on CrossRef citation counts [max. 250 papers]. The publications cover those that have been published in the past four years, i.e., from 2021-08-01 to 2025-08-01.)
ArticleCitations
How To Avoid a Climate Disaster: The Solutions We Have and the Breakthrough We Need by Bill Gates (Book Review)20
On the Politics of Design Framing Practices15
Contributors11
Values that Matter: A New Method to Design and Assess Moral Mediation of Technology9
Design Templates: Between Empowerment and Control of Amateur Graphic Designers7
Contributors6
Revisiting the Experience Machine: A Philosophical Note on the Limits of Experience Design5
Disguising the National as International: The Design Strategy of the Argentine Furniture Firm Buró4
Crossing Over: The Shared DNA of Design and Science4
New Design Knowledge and the Fifth Order of Design3
On Fat Clothes: Unraveling Plus-Size Design Discourse3
Nineteenth Century Color Printing for Visual Instruction2
Books Received2
Review of Weird Sensation Feels Good: The World of ASMR: Design Museum London, May 13, 2022-April 10, 2023 (Exhibition Review)2
Value Deactivated: Waste as an Act of Sweeping2
The Value of Experience-Centered Design to Responsible Software Design and Engineering2
Introduction2
Books Received2
Issue Mapping Strategy: Process of Discovery, Places of Invention and Design Process Fallacies2
Gaming Xiuhpohualli: A (Chicano) Theory of Game Design2
Undetectable Starting Points: Rethinking “Passing” in Level Design through Queerness, Disability, and Roxy's Got Balls2
Participatory Design: Addressing Speech-Language Pathologists' Challenges through Collaborative Interface Design2
Open Plan: A Design History of the American Office2
Critical Disciplinary Thinking and Curricular Design in Games2
Decolonizing Design: A Cultural Justice Guidebook2
Contributors2
Post-Atmosphere1
Introduction1
Contributors1
Paper Soldiers on the March: Colonial Toys for Imperial Play1
Introduction: Toward Critical Game Design1
L'Homme comme un “être d'habitude.” Essai d'anthropologie et d'épistémologie pour les Sciences du Design1
Design and Making Things Better: Relating the Pragmatism of John Dewey and Richard McKeon in Design Inquiry1
Contributors1
A Promising Break in the “Black Box”: Agency of Competencies and Interpretation in Istanbul Maker Ecologies1
Introduction1
Join the Fold: Video Games, Science Fiction, and the Refolding of Citizen Science1
Consilience in Urban Design (?): The Conceptual Convergence of Strange Bedfellows1
Constructing a Reconstructed Philosophy: A Deweyan Philosophy-Through-Design1
Toward a Unified Model of Design Knowledge1
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