Design Issues

Papers
(The TQCC of Design Issues is 1. The table below lists those papers that are above that threshold based on CrossRef citation counts [max. 250 papers]. The publications cover those that have been published in the past four years, i.e., from 2021-11-01 to 2025-11-01.)
ArticleCitations
How To Avoid a Climate Disaster: The Solutions We Have and the Breakthrough We Need by Bill Gates (Book Review)24
Contributors15
Values that Matter: A New Method to Design and Assess Moral Mediation of Technology12
Design and Heritage: The Construction of Identity and Belonging11
On the Politics of Design Framing Practices7
Design Is Intention Made Sign: Yves Zimmermann's Essential Action7
Contributors6
Design Templates: Between Empowerment and Control of Amateur Graphic Designers4
Disguising the National as International: The Design Strategy of the Argentine Furniture Firm Buró4
Revisiting the Experience Machine: A Philosophical Note on the Limits of Experience Design4
Crossing Over: The Shared DNA of Design and Science4
New Design Knowledge and the Fifth Order of Design3
The Value of Experience-Centered Design to Responsible Software Design and Engineering3
Contributors3
Undetectable Starting Points: Rethinking “Passing” in Level Design through Queerness, Disability, and Roxy's Got Balls2
Books Received2
Books Received2
Critical Disciplinary Thinking and Curricular Design in Games2
Gaming Xiuhpohualli: A (Chicano) Theory of Game Design2
Nineteenth Century Color Printing for Visual Instruction2
Decolonizing Design: A Cultural Justice Guidebook2
Participatory Design: Addressing Speech-Language Pathologists' Challenges through Collaborative Interface Design2
Value Deactivated: Waste as an Act of Sweeping2
Review of Weird Sensation Feels Good: The World of ASMR: Design Museum London, May 13, 2022-April 10, 2023 (Exhibition Review)2
On Fat Clothes: Unraveling Plus-Size Design Discourse2
Introduction2
Open Plan: A Design History of the American Office2
Issue Mapping Strategy: Process of Discovery, Places of Invention and Design Process Fallacies2
A Research Agenda for Playful Systems Design2
Visualization and Interpretation by Johanna Drucker (Book Review)1
Design and Making Things Better: Relating the Pragmatism of John Dewey and Richard McKeon in Design Inquiry1
Post-Atmosphere1
Commercial Art Education in 1930s Colonial Korea: Japanese Origins and Colonial Limitations1
Contributors1
A Promising Break in the “Black Box”: Agency of Competencies and Interpretation in Istanbul Maker Ecologies1
Introduction1
Introduction1
Introduction1
Consilience in Urban Design (?): The Conceptual Convergence of Strange Bedfellows1
Join the Fold: Video Games, Science Fiction, and the Refolding of Citizen Science1
Constructing a Reconstructed Philosophy: A Deweyan Philosophy-Through-Design1
Introduction: Toward Critical Game Design1
Contributors1
Elliat Rich: Mythica Ignota, Artefacts of the Oscillocene and the Warawana Mythologies: Canberra Glassworks, 3 October - 15 December, 2024 (exhibition review)1
L'Homme comme un “être d'habitude.” Essai d'anthropologie et d'épistémologie pour les Sciences du Design1
Contributors1
Paper Soldiers on the March: Colonial Toys for Imperial Play1
Toward a Unified Model of Design Knowledge1
0.16558599472046