Social Science Computer Review

Papers
(The H4-Index of Social Science Computer Review is 16. The table below lists those papers that are above that threshold based on CrossRef citation counts [max. 250 papers]. The publications cover those that have been published in the past four years, i.e., from 2021-08-01 to 2025-08-01.)
ArticleCitations
Identifying Utility-Maximizing and Equilibrium Coalitions of Political Parties in Government Formation Processes Using a Visualization Approach68
Leveraging Open Large Language Models for Multilingual Policy Topic Classification: The Babel Machine Approach39
Using Google Trends Data to Learn More About Survey Participation29
Your Smiling Face is Impolite to Me: A Study of the Smiling Face Emoji in Chinese Computer-Mediated Communication27
Can Overclaiming Technique Improve Self-Assessment Tools for Digital Competence? The Case of DigCompSat27
Networks and Selective Avoidance: How Social Media Networks Influence Unfriending and Other Avoidance Behaviors27
Video Game Feedback Learning and Aggressive or Prosocial Effects26
Using Google Trends Data to Study High-Frequency Search Terms: Evidence for a Reliability-Frequency Continuum25
The Impact of Industrial Revolution 4.0 and the Future of the Workforce: A Study on Malaysian IT Professionals22
Explaining Attitude-Consistent Exposure on Social Network Sites: The Role of Ideology, Political Involvement, and Network Characteristics21
Intimate Partner Violence as Reflected in Internet Search Data18
Goffmanian “Cooling” in Technology-Mediated Frontline Enforcement Work17
Use and Abuse of Social Media as a Punitive Remedy in Light of Criminal Law: A Tool or a Court? Analysis of the Chilean Regulation17
Utilising a Critical Realist Lens to Conceptualise Digital Inequality: The Experiences of Less Well-Off Internet Users17
Exploring Gender Disparities in Experiences of Being Hacked Using Twitter Data: A Focus on the Third-Level Digital Divide16
A Routine Activities Approach to Evidence-Based Risk Assessment: Findings From Two Simulated Phishing Attacks16
Developing Fact Finders: A Mobile Game for Overcoming Intractable Conflicts16
Spillover as Movement Agenda Setting: Using Computational and Network Techniques for Improved Rare Event Identification16
Why Do People Choose Different Social Media Platforms? Linking Use Motives With Social Media Affordances and Personalities16
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