User Modeling and User-Adapted Interaction

Papers
(The median citation count of User Modeling and User-Adapted Interaction is 2. The table below lists those papers that are above that threshold based on CrossRef citation counts [max. 250 papers]. The publications cover those that have been published in the past four years, i.e., from 2020-04-01 to 2024-04-01.)
ArticleCitations
Empirical analysis of session-based recommendation algorithms49
The relationship between user types and gamification designs43
Interplay between upsampling and regularization for provider fairness in recommender systems34
A flexible framework for evaluating user and item fairness in recommender systems30
Activity recognition using wearable sensors for tracking the elderly30
Research directions in session-based and sequential recommendation25
The effects of controllability and explainability in a social recommender system25
Generating post hoc review-based natural language justifications for recommender systems23
Exploring author gender in book rating and recommendation21
“Knowing me, knowing you”: personalized explanations for a music recommender system20
Deploying a robotic positive psychology coach to improve college students’ psychological well-being18
Toward neuroadaptive support technologies for improving digital reading: a passive BCI-based assessment of mental workload imposed by text difficulty and presentation speed during reading18
Automatic generation and recommendation of personalized challenges for gamification17
Personality-based approach for tailoring persuasive mental health applications16
EvoRecSys: Evolutionary framework for health and well-being recommender systems15
Potential and effects of personalizing gameful fitness applications using behavior change intentions and Hexad user types15
Personalized home-care support for the elderly: a field experience with a social robot at home14
Development of measurement instrument for visual qualities of graphical user interface elements (VISQUAL): a test in the context of mobile game icons14
Fairness in recommender systems: research landscape and future directions14
Myrror: a platform for holistic user modeling13
Multimodal modeling of collaborative problem-solving facets in triads12
Improving accountability in recommender systems research through reproducibility12
Using autoencoders for session-based job recommendations11
Meta-User2Vec model for addressing the user and item cold-start problem in recommender systems11
Effects of adapting to user pitch on rapport perception, behavior, and state with a social robotic learning companion11
BARGAIN: behavioral affective rule-based games adaptation interface–towards emotionally intelligent games: application on a virtual reality environment for socio-moral development10
Personalized task difficulty adaptation based on reinforcement learning10
NFC: a deep and hybrid item-based model for item cold-start recommendation9
Introducing CARESSER: A framework for in situ learning robot social assistance from expert knowledge and demonstrations9
A novel group recommender system for domain-independent decision support customizing a grouping genetic algorithm9
The role of transparency in multi-stakeholder educational recommendations9
Recommendations for marathon runners: on the application of recommender systems and machine learning to support recreational marathon runners8
An adaptive decision-making system supported on user preference predictions for human–robot interactive communication8
An automated system recommending background music to listen to while working7
Modeling the behavior of persons with mild cognitive impairment or Alzheimer’s for intelligent environment simulation7
Effects and challenges of using a nutrition assistance system: results of a long-term mixed-method study7
Theory-based habit modeling for enhancing behavior prediction in behavior change support systems6
Personalised socially assistive robot for cardiac rehabilitation: Critical reflections on long-term interactions in the real world5
Personality-targeted persuasive gamified systems: exploring the impact of application domain on the effectiveness of behaviour change strategies5
Measuring and modeling context-dependent preferences for hearing aid settings5
Improving cold-start recommendations using item-based stereotypes5
Personality expression and recognition in Chinese language usage5
Supporting users in finding successful matches in reciprocal recommender systems4
A pharmaceutical therapy recommender system enabling shared decision-making4
Embarrassingly shallow auto-encoders for dynamic collaborative filtering4
A dichotomic approach to adaptive interaction for socially assistive robots4
Viewer types in game live streams: questionnaire development and validation4
Dynamic session-based music recommendation using information retrieval techniques4
Preface to the special issue on fair, accountable, and transparent recommender systems4
Considering temporal aspects in recommender systems: a survey4
Personalized rehabilitation for children with cerebral palsy4
Safe, effective and explainable drug recommendation based on medical data integration4
Use of topical and temporal profiles and their hybridisation for content-based recommendation3
Device personalization for heterogeneous populations: leveraging physician expertise and national population data to identify medical device patient user groups3
Intra-list similarity and human diversity perceptions of recommendations: the details matter3
Modelling and predicting an individual’s perception of advertising appeal3
Domain-based Latent Personal Analysis and its use for impersonation detection in social media3
Modeling users’ heterogeneous taste with diversified attentive user profiles3
A human-centered decentralized architecture and recommendation engine in SIoT3
Improving session-based recommendation with contrastive learning3
Rank-sensitive proportional aggregations in dynamic recommendation scenarios3
Adapting approaching proxemics of a service robot based on physical user behavior and user feedback2
From perception to action using observed actions to learn gestures2
Transferring recommendations through privacy user models across domains2
Empathy as an engaging strategy in social robotics: a pilot study2
What we see is what we do: a practical Peripheral Vision-Based HMM framework for gaze-enhanced recognition of actions in a medical procedural task2
Online convex combination of ranking models2
Dirichlet–Luce choice model for learning from interactions2
How do item features and user characteristics affect users’ perceptions of recommendation serendipity? A cross-domain analysis2
Fair performance-based user recommendation in eCoaching systems2
Clustering of conversational bandits with posterior sampling for user preference learning and elicitation2
Eye-tracking-based personality prediction with recommendation interfaces2
Preface to the Special Issue on user modeling for personalized interaction with music2
Scalable stream-based recommendations with random walks on incremental graph of sequential interactions with implicit feedback2
A serious game to extract Hofstede’s cultural dimensions at the individual level2
Design, development, and evaluation of an interactive personalized social robot to monitor and coach post-stroke rehabilitation exercises2
Beyond binary correctness: Classification of students’ answers in learning systems2
Gaze-based predictive models of deep reading comprehension2
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