Interacting With Computers

Papers
(The median citation count of Interacting With Computers is 2. The table below lists those papers that are above that threshold based on CrossRef citation counts [max. 250 papers]. The publications cover those that have been published in the past four years, i.e., from 2022-08-01 to 2026-08-01.)
ArticleCitations
Effects of Feedback Type on Touchscreen Navigation for Younger and Older Users77
Managing personal information: tactics, strategies, and outcomes61
Making work meaningful in Industry 5.0: institutional arrangements shaping blue-collar work50
Acceptability Study of Emotional Expressions of In-Vehicle Virtual Assistant40
What’s missing from learning analytics? Challenging the assumption of neurotypicality34
Virtual Flipped Classroom in HCI Courses: Case Studies on the Experience of Brazilian Students20
WellBe: Participatory design and development of a smartwatch application for neurodivergent adults’ emotional regulation18
Introduction to the Special Issue on HCI in Latin America18
Creating and Managing Transactions and Budgets: Analysis of Marketplace Descriptions and Functionality Review of Budgeting Apps18
Tangible Interfaces for Collaborative TV Control: Effects on Social Connectedness, Team Cohesion, and Social User Experience15
Introduction to the Special Issue on Human–Computer Interaction and the Coronavirus Pandemic13
Smile, YOU'RE Being Watched: Digital Privacy and Risk Perception Regarding Data Sharing on Social Networks13
Design and evaluation of a smart toy for home therapy for children with cerebral palsy13
Defining Personas for Assistive Technology Development: Improving the Cognitive Support of Older Adults on the Dementia Continuum12
A collaborative approach to the evaluation of cognitive accessibility of a conversational agent for public healthcare11
The Effect of Design Elements on Simplicity, Usability, and Product Preference: A Video Conference Application Case Study10
In generative AI we trust: an exploratory study on dimensionality and structure of user trust in ChatGPT10
The Ladder of Data Citizen Participation: A Sociotechnical Lens for Designing Democratic Digital Services in the Data Economy10
Global Virtual Team Working during the Covid-19 Pandemic10
Web API Usability: A Systematic Mapping Study10
Wedge Video: Supporting Remote Participants in a Mixed-Mode Videoconference Meeting10
Using a Computational Cognitive Model to Understand Phishing Classification Decisions of Email Users8
Speculative entanglement: toward a real-fictional interplay between a speculative kit and technology practitioners8
The new social image: how AI competency and AI proactivity influence self- and peer-perceptions in the workplace8
Scaffolding a Design Process for Applying Calm Technology Design to Smart Toys8
Using Eye-Tracking to Demonstrate Children’s Attention to Detail When Evaluating Low-Fidelity Prototypes8
Eye-Controlled Cursor Stabilization Technique Based on Optimal Estimation7
Effects of user personality traits and usage scenarios on middle-aged and older women using voice assistants7
Narratives of Blended Experience7
Learning Chinese Calligraphy in VR With Sponge-Enabled Haptic Feedback7
Quantifying the Cost of Web Accessibility Barriers for Blind Users7
Vibrotactile versus visual stimulation in learning the piano7
Explainable AI for HCI: a systematic review of a decade of studies on XAI tools7
“We ended up having to make our own”: a case study of healthcare professionals’ design-in-use approach to a new electronic health record system7
Developing and Evaluating a Virtual Reality Videogame Using Biofeedback for Stress Management in Sports7
What does generative AI mean for my professional competence? Insights into the perspectives of digital creative professionals7
Applying directed qualitative content analysis for data-driven persona creation: a case study on user-centered digital marketplace development7
The double-edged sword of artificial empathy: user resistance and acceptance in emotional vs. functional interactions6
Diving, Grabbing and Teleporting: Methods for Medical 3D Image Manipulation in VR6
Introduction to Volume 366
Challenges to Meaningful Youth E-Participation in Political Decision-Making in Finland6
Born-accessible design: moving from theory to developing a pragmatic methodological framework6
Suggested Prompts for Reflexivity: Navigating Intersectionality in HCI and CSCW Research6
Towards a Research Agenda for Geopolitical Tensions in HCI6
The software testing community and IT stereotypes: a study with industry professionals6
Toward Inclusive Practice: Opportunities to Involve Neurodivergent People in Business Software Developing SMEs6
From Reflection to Action: Enhancing Workplace Well-Being Through Digital Solutions6
Beyond the ONE nose: lessons for smell care from lived and professional experiences6
Designing for Sustained Motivation: A Review of Self-Determination Theory in Behaviour Change Technologies6
Effects of Interaction Method, Size, and Distance to Object on Augmented Reality Interfaces6
GuidingBand: Evaluating Speed, Precision and Accuracy of a Vibrotactile Hand Guidance System5
Facilitating Interdisciplinary Collaboration in Large-Scale Research Networks: Tackling Uncertainties in Knowledge Building and the Designing of Robotic Systems in Healthcare5
Not just a number: a multidimensional approach to ageing in HCI5
A cinematographic approach to web design5
Collaborative visual thinking: a qualitative method for research with autistic adults5
How COVID-19 Changed Self-Presentation on Instagram and its Relation to User Well-Being5
Research Buddy—From a Framework for Overcoming Language Barriers to the Development of a Qualitative Citizen Science Platform5
Elaborating the Role of Narrative and Self-Determination Theory in Video Game Design Research5
Sentence Completion as a User Experience Research Method: Recommendations From an Experimental Study5
Emotion regulation in immersive virtual reality environments: a scoping review4
Experiences of Extensive User Involvement through Vision Seminars in a Large IT Project4
SIM-SR—Semiotic Inspection Method Mediated by Screen Reader: Analysing the Benefits of Bringing Communicability to the Accessibility Evaluation Table4
Utopian Design Space: Practical Concerns and Transformative Ambitions4
AI and work engagement in the IT industry4
Working memory interference from authentication: comparing an alphanumeric password to a recognition-based graphical scheme4
Enricommender: Business Intelligence for User Interface Design4
The Perception of the Utility of Social Media by Caregivers of Persons with Autism Spectrum Disorders during a Period of Home Quarantine4
Conversational signatures: structural patterns in human–AI interaction across models and platforms4
CUXC: a collaborative user experience curve for evaluating digital technologies over time4
Pitfalls and Tensions in Digitalizing Talent Acquisition: An Analysis of HRM Professionals’ Considerations Related to Digital Ethics4
Correction to: HCI methods supporting urban design evaluation using virtual environments4
File Search: A Contrast Between Beliefs and Behavior4
Tainted Love: a Systematic Literature Review of Online Romance Scam Research4
Development of the Empathy in Design Scale: Measuring Employees’ Empathy Toward Users in Service Design3
What Constitutes Experiences of Autonomy in Digital Technology Use? A (Computational) Scoping Review Through the Lens of Self-Determination Theory3
Towards a Human-Centred Digital Society3
Inferior, Yet Transformative: the User Experience with Robotic Vacuum Cleaners3
Introduction to the special issue Selected Papers at INTERACT 2023 Conference3
‘I Feel Like I’m with You; Therefore, I’m Having Fun’: The Effects of Social Comparison and Belongingness on Continuous Play Intention for Online Games and Loyalty3
Moving with method: using cards in movement-based design3
Evaluating Target Expansion for Eye Pointing Tasks3
You’re Not the Boss of me, Algorithm: Increased User Control and Positive Implicit Attitudes Are Related to Greater Adherence to an Algorithmic Aid3
Correction to: Are Video Games and School Conflictual or Complementary Contexts for Affording Psychological Need Fulfillment? Implications for Adolescents’ Problematic Gaming and School Adjustment3
Social Justice in HCI: Current Streams, Considerations, and Ways Forward3
Perceived Usability and User Experience in Augmented Reality Tools for the Treatment of Spider Phobia3
Corrigendum to: Toward User Experience in ATC: Exploring Novel Interface Concepts for Air Traffic Control3
Using Emotion4Down: Evaluating the Design of a Serious Video Game for Supporting Emotional Awareness with People with Intellectual Disabilities3
Identifying Students’ Group Work Problems: Design and Field Studies of a Supportive Peer Assessment3
Exploration of UCD Practice Limitations3
More than Foodsaving Machines: Insights from Communities Fighting Food Waste in the Digital Age3
Widespread yet Unreliable: A Systematic Analysis of the Use of Presence Questionnaires3
Knowledge Graph-Based Integration of Conversational Advisors and Faceted Filtering3
TRANSforming Design Through Emotion: An Application to Support Brazilian Transgender Student Women2
Exploration of Novelty as Part of the Player Experience of Need Satisfaction in Games2
Fostering co-design readiness in South Africa2
Understanding calm in the context of smart toys2
The objective buffer: comparing embodied artificial intelligence agents and human evaluation acceptance of negative performance feedback2
Introduction to the special issue of selected papers from the British Computer Society HCI Conference 20232
Humanizing Chatbots for Political Campaigns: How Do Voters Respond to Feasibility and Desirability Appeals from Political Chatbots?2
Does Serendipity Affect Democratic Consequences? Examining the Role of Algorithmic Awareness, Intolerance of Uncertainty in Incidental News Exposure and Online Political Participation2
Toward accounting for the effects of gender socialization in quantitative research in human–computer interaction2
Using the Smileyometer to measure UX with children2
How AI-supported automated triage shapes nurses’ work engagement: a self-determination theory perspective2
Designing and Evaluating Aventura Marina: A Serious Game to Promote Visitors’ Engagement in a Science Museum Exhibition2
Gesture interaction for smart vehicle control: a study of the possible use of American sign language and gender differences in preferences2
NEST-UX: neurodivergent and neurotypical style guide for enhanced user experience2
The Basic Needs in Games Model of Video Game Play and Mental Health2
Prescriptive and Semantic Analysis of an Automatic Sign Language Translation: Cases on VLibras Avatar Translation Using Video Interviews and Textual Interactions With a Chatbot2
Exploring Household Preferences for Visualising Consumption Information: Towards Data Physicalizations to Promote Sustainable Practices2
Evaluating Visual Analytics for Relevant Information Retrieval in Document Collections2
HCI methods supporting urban design evaluation using virtual environments2
Is common ground built during human-system dialogue device-specific? examining knowledge transfer in multidevice systems2
Technical Understanding from Interactive Machine Learning Experience: a Study Through a Public Event for Science Museum Visitors2
Beyond accuracy: user perception of differential privacy in speech emotion recognition2
Digital Distraction, Non-Digital Distraction and Psychological Bearing of Remote Workers2
Correction to: Designing in Pandemic Context: Scientific Collaboration through the OpenDesign Platform (published as OpenDesign of Scientific Research in Pandemic Context)2
Remote Work, Work Measurement and the State of Work Research in Human-Centred Computing2
Designing Adaptive, Mixed-Mode HCI Research for Resilience2
Codesigning AI with End-Users: An AI Literacy Toolkit for Nontechnical Audiences2
Developing Technologies in an Ethical and Participatory Approach. Guidelines for Participatory Technology Design with People with Disabilities2
The Witness Experience Inventory2
A Step Toward Formalising Visual Data Analysis Practices in Human Computer Interaction2
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