Interacting With Computers

Papers
(The median citation count of Interacting With Computers is 1. The table below lists those papers that are above that threshold based on CrossRef citation counts [max. 250 papers]. The publications cover those that have been published in the past four years, i.e., from 2022-01-01 to 2026-01-01.)
ArticleCitations
Creating and Managing Transactions and Budgets: Analysis of Marketplace Descriptions and Functionality Review of Budgeting Apps42
Effects of Feedback Type on Touchscreen Navigation for Younger and Older Users36
Virtual Flipped Classroom in HCI Courses: Case Studies on the Experience of Brazilian Students19
Encountering Cover Versions of Songs Derived from Personal Music-Listening History Data: a Design and Field Trial of Musée in Homes18
Managing personal information: tactics, strategies, and outcomes14
Acceptability Study of Emotional Expressions of In-Vehicle Virtual Assistant13
Introduction to the Special Issue on HCI in Latin America11
Wedge Video: Supporting Remote Participants in a Mixed-Mode Videoconference Meeting11
The Ladder of Data Citizen Participation: A Sociotechnical Lens for Designing Democratic Digital Services in the Data Economy10
Tangible Interfaces for Collaborative TV Control: Effects on Social Connectedness, Team Cohesion, and Social User Experience10
A collaborative approach to the evaluation of cognitive accessibility of a conversational agent for public healthcare9
Introduction to the Special Issue on Human–Computer Interaction and the Coronavirus Pandemic9
Global Virtual Team Working during the Covid-19 Pandemic9
Smile, YOU'RE Being Watched: Digital Privacy and Risk Perception Regarding Data Sharing on Social Networks9
Web API Usability: A Systematic Mapping Study8
Defining Personas for Assistive Technology Development: Improving the Cognitive Support of Older Adults on the Dementia Continuum8
The Effect of Design Elements on Simplicity, Usability, and Product Preference: A Video Conference Application Case Study7
Facilitating Implicit Emotion Regulation in Online News Commenting—An Experimental Vignette Study7
Using a Computational Cognitive Model to Understand Phishing Classification Decisions of Email Users6
Correction to: Narrating by Doing: A Bridging Concept for Understanding and Informing the Design of Tangible Interfaces for Storytelling6
Speculative entanglement: toward a real-fictional interplay between a speculative kit and technology practitioners6
In generative AI we trust: an exploratory study on dimensionality and structure of user trust in ChatGPT6
Eye-Controlled Cursor Stabilization Technique Based on Optimal Estimation5
Learning Chinese Calligraphy in VR With Sponge-Enabled Haptic Feedback5
Towards a Research Agenda for Geopolitical Tensions in HCI5
Scaffolding a Design Process for Applying Calm Technology Design to Smart Toys5
Developing and Evaluating a Virtual Reality Videogame Using Biofeedback for Stress Management in Sports5
Effects of user personality traits and usage scenarios on middle-aged and older women using voice assistants5
Quantifying the Cost of Web Accessibility Barriers for Blind Users5
Using Eye-Tracking to Demonstrate Children’s Attention to Detail When Evaluating Low-Fidelity Prototypes5
Addressing Values in Co-Design Projects: Lessons Learned From Two Case Studies in Sensitive Contexts5
Vibrotactile versus visual stimulation in learning the piano5
Effects of Interaction Method, Size, and Distance to Object on Augmented Reality Interfaces4
Narratives of Blended Experience4
Suggested Prompts for Reflexivity: Navigating Intersectionality in HCI and CSCW Research4
Challenges to Meaningful Youth E-Participation in Political Decision-Making in Finland4
Research Buddy—From a Framework for Overcoming Language Barriers to the Development of a Qualitative Citizen Science Platform4
Not just a number: a multidimensional approach to ageing in HCI4
Designing for Sustained Motivation: A Review of Self-Determination Theory in Behaviour Change Technologies4
The software testing community and IT stereotypes: a study with industry professionals4
From Reflection to Action: Enhancing Workplace Well-Being Through Digital Solutions4
GuidingBand: Evaluating Speed, Precision and Accuracy of a Vibrotactile Hand Guidance System4
A cinematographic approach to web design4
Introduction to Volume 364
Older Adults’ Concurrent and Retrospective Think-Aloud Verbalizations for Identifying User Experience Problems of VR Games4
Diving, Grabbing and Teleporting: Methods for Medical 3D Image Manipulation in VR4
Elaborating the Role of Narrative and Self-Determination Theory in Video Game Design Research4
Sentence Completion as a User Experience Research Method: Recommendations From an Experimental Study3
Working memory interference from authentication: comparing an alphanumeric password to a recognition-based graphical scheme3
SIM-SR—Semiotic Inspection Method Mediated by Screen Reader: Analysing the Benefits of Bringing Communicability to the Accessibility Evaluation Table3
The Perception of the Utility of Social Media by Caregivers of Persons with Autism Spectrum Disorders during a Period of Home Quarantine3
Enricommender: Business Intelligence for User Interface Design3
Participatory Data Design: Managing Data Sovereignty in IoT Solutions3
Experiences of Extensive User Involvement through Vision Seminars in a Large IT Project3
Pitfalls and Tensions in Digitalizing Talent Acquisition: An Analysis of HRM Professionals’ Considerations Related to Digital Ethics3
What Constitutes Experiences of Autonomy in Digital Technology Use? A (Computational) Scoping Review Through the Lens of Self-Determination Theory3
Tainted Love: a Systematic Literature Review of Online Romance Scam Research3
Facilitating Interdisciplinary Collaboration in Large-Scale Research Networks: Tackling Uncertainties in Knowledge Building and the Designing of Robotic Systems in Healthcare3
How COVID-19 Changed Self-Presentation on Instagram and its Relation to User Well-Being3
Utopian Design Space: Practical Concerns and Transformative Ambitions3
Correction to: HCI methods supporting urban design evaluation using virtual environments3
File Search: A Contrast Between Beliefs and Behavior3
Designing and Evaluating Aventura Marina: A Serious Game to Promote Visitors’ Engagement in a Science Museum Exhibition2
Evaluating Target Expansion for Eye Pointing Tasks2
Using the Smileyometer to measure UX with children2
Identifying Students’ Group Work Problems: Design and Field Studies of a Supportive Peer Assessment2
Social Justice in HCI: Current Streams, Considerations, and Ways Forward2
Corrigendum to: Toward User Experience in ATC: Exploring Novel Interface Concepts for Air Traffic Control2
Knowledge Graph-Based Integration of Conversational Advisors and Faceted Filtering2
Is common ground built during human-system dialogue device-specific? examining knowledge transfer in multidevice systems2
A Step Toward Formalising Visual Data Analysis Practices in Human Computer Interaction2
Widespread yet Unreliable: A Systematic Analysis of the Use of Presence Questionnaires2
Perceived Usability and User Experience in Augmented Reality Tools for the Treatment of Spider Phobia2
Inferior, Yet Transformative: the User Experience with Robotic Vacuum Cleaners2
Exploration of UCD Practice Limitations2
Correction to: Are Video Games and School Conflictual or Complementary Contexts for Affording Psychological Need Fulfillment? Implications for Adolescents’ Problematic Gaming and School Adjustment2
Technical Understanding from Interactive Machine Learning Experience: a Study Through a Public Event for Science Museum Visitors2
Development of the Empathy in Design Scale: Measuring Employees’ Empathy Toward Users in Service Design2
Developing Technologies in an Ethical and Participatory Approach. Guidelines for Participatory Technology Design with People with Disabilities2
‘I Feel Like I’m with You; Therefore, I’m Having Fun’: The Effects of Social Comparison and Belongingness on Continuous Play Intention for Online Games and Loyalty2
Introduction to the special issue Selected Papers at INTERACT 2023 Conference2
Towards a Human-Centred Digital Society2
You’re Not the Boss of me, Algorithm: Increased User Control and Positive Implicit Attitudes Are Related to Greater Adherence to an Algorithmic Aid2
More than Foodsaving Machines: Insights from Communities Fighting Food Waste in the Digital Age2
Using Emotion4Down: Evaluating the Design of a Serious Video Game for Supporting Emotional Awareness with People with Intellectual Disabilities2
Moving with method: using cards in movement-based design2
TRANSforming Design Through Emotion: An Application to Support Brazilian Transgender Student Women2
Designing Adaptive, Mixed-Mode HCI Research for Resilience1
Exploring Household Preferences for Visualising Consumption Information: Towards Data Physicalizations to Promote Sustainable Practices1
Happy Click!: Investigating the Use of a Tangible Interface to Facilitate the Three Good Things Positive Psychology Intervention1
Does Serendipity Affect Democratic Consequences? Examining the Role of Algorithmic Awareness, Intolerance of Uncertainty in Incidental News Exposure and Online Political Participation1
Codesigning AI with End-Users: An AI Literacy Toolkit for Nontechnical Audiences1
The Basic Needs in Games Model of Video Game Play and Mental Health1
Stop doing user experience design, start doing relation artefact design1
User Engagement in an Online Digital Health Intervention to Promote Problem Solving1
Buttons, Devices, and Adults: How Preschool Children Designed an IoT Programming Tool1
Introduction to the special issue of selected papers from the British Computer Society HCI Conference 20231
Prescriptive and Semantic Analysis of an Automatic Sign Language Translation: Cases on VLibras Avatar Translation Using Video Interviews and Textual Interactions With a Chatbot1
Digital Distraction, Non-Digital Distraction and Psychological Bearing of Remote Workers1
Exploration of Novelty as Part of the Player Experience of Need Satisfaction in Games1
Toward accounting for the effects of gender socialization in quantitative research in human–computer interaction1
HCI methods supporting urban design evaluation using virtual environments1
Toward User Experience in ATC: Exploring Novel Interface Concepts for Air Traffic Control1
User Interface Evaluation of Design Alternatives of the Emotion-Libras—An Emotional Self-Report Instrument for Sign Language Users1
Beyond looks: the effect of voice personality traits and gestures in virtual agent interactions1
Explicit vs. Implicit Auditory Displays for Managing People Flow in a Pandemic: An Exploratory Study1
Fostering co-design readiness in South Africa1
Humanizing Chatbots for Political Campaigns: How Do Voters Respond to Feasibility and Desirability Appeals from Political Chatbots?1
The Witness Experience Inventory1
Evaluating Visual Analytics for Relevant Information Retrieval in Document Collections1
Remote Work, Work Measurement and the State of Work Research in Human-Centred Computing1
Exploring the Landscape of UX Subjective Evaluation Tools and UX Dimensions: A Systematic Literature Review (2010–2021)1
Correction to: Designing in Pandemic Context: Scientific Collaboration through the OpenDesign Platform (published as OpenDesign of Scientific Research in Pandemic Context)1
A Longitudinal Study of Self-Disclosure in Human–Chatbot Relationships1
Analysis of the Impact of Knowledge on Sustainable Travel Choices: an Empirical Study with Informational Videos and Gamified Quizzes1
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