International Journal of Technology and Design Education

Papers
(The median citation count of International Journal of Technology and Design Education is 2. The table below lists those papers that are above that threshold based on CrossRef citation counts [max. 250 papers]. The publications cover those that have been published in the past four years, i.e., from 2022-04-01 to 2026-04-01.)
ArticleCitations
An exploration of an interprofessional embedded educational model between occupational therapy and industrial design: a qualitative hermeneutical phenomenological inquiry79
The mediating role of creative problem solving between design thinking and self-efficacy in STEM teaching for STEM teacher candidates74
Understanding visual product language in industrial design education: a four-phase pedagogical approach62
Correction to: Investigating changes in preservice teachers’ conceptions of technological literacy46
Cultivating empathy and upgrading design decisions of students: the impact of simulating public transit experiences of individuals with mild visual impairments41
Leadership development as a missed opportunity in design and technology education34
Correlates between imagination types and abilities in designing works32
Gender disparity in STEM education: a survey research on girl participants in World Robot Olympiad32
Designing Maker initiatives for educational inclusion30
Design thinking in early childhood education and care. A literature review and consideration from the perspective of young learners’ craft, design, and technology education29
Entrepreneurship, STEM attitude, and career interest development through 6E learning byDeSIGN™ model based STEM education28
Teachers’ cognitive beliefs about their assessment and use of tools when evaluating students’ learning of technological systems: a questionnaire study27
A systematic literature review of student evaluation of peer exemplars and implications for design, Technology, and Engineering Learning26
Situating technology teachers’ personal PCK: an investigation of the material preconditions for technology education in Sweden25
Perceptions of virtual nature among design students: implications for well-being and restorative design education24
Integrating story-based STEM design challenges in early childhood curricula: an activity theory perspective23
STEM education goals in the twenty-first century: Teachers’ perceptions and experiences23
Conceptions of nature of technology in educational research: a systematic literature review20
The distant studio: a survey of design students’ experience with distance educational formats20
The effect of a STEM integrated curriculum on design thinking dispositions in middle school students20
Pedagogical approaches for eliciting students’ design thinking strategies: tell-and-practice vs. contrasting cases19
Exploring contexts: the connection between mathematics and electricals/electronics for pre-service technical teachers18
Estimating the replicability of technology education research17
Computational thinking and entrepreneurship in robotics-supported engineering design-based 2E-STEM education: an environmental education process17
Construction of a sustainable design competency assessment system for fashion designers in China17
Designing integrated STEM curriculum to enhance STEM literacy among middle school students: insights from Chinese context17
The Effects of Implicit Belief of Intelligence on Metacognitive Skills and Project Design Engagement in an invention practice17
Influence of empathic design process on universally designed kitchen environments in an online project-based course16
The impact of school-enterprise cooperative courses on the professional identity of young designers16
Discovering the meaning of creativity in instructional design. A co-creation and concept mapping approach16
The relationship between the teacher’s approach to teaching and the student’s attitude toward technology in Croatian primary schools16
Fostering technologies literacy: integrating technical vocabulary into the primary school Technologies curriculum for young learners15
The impact analysis of education on raising awareness towards climate change and energy efficiency15
Framing a holistic model of reasoning in the design process in technology education15
Technological determinism? Exploring students’ deliberations on renewable energy technology15
Exploring humorous design techniques in product through incongruity-resolution theory14
Co-making the future: crafting tomorrow with insights and perspectives from the China-U.S. young maker competition14
An update to the technology education teaching framework: factors that support and hinder technology education teachers in Canada14
The role of gender in Chinese junior high students’ self-efficacy, creative thinking and project-based learning perceived value in technology and engineering education13
A meta-analysis to explore the role of design thinking in enhancing creativity as learning outcomes in STEM education13
Comparative analysis of hand and VR sketching: impact of immersion on Idea generation in product design education13
Creativity in textile printing design: An integrative framework in design education12
Architecture live projects: learning from a 2-year action research study12
A multimodal study of augmented reality in the architectural design studio12
Body, dance and abstraction for spatial and structural comprehension in the first year of design education12
A card-based design tool for supporting design thinking in elementary students12
Research on K-12 maker education in the early 2020s – a systematic literature review12
Engineering requirements and their role in engineering undergraduates’ design decision making11
Interdisciplinary integrative capabilities as a catalyst of responsible technology-enabled innovation: A higher education case study of Design MSc dissertation projects11
A closer look at the relationship between course enrollment size and accident occurrences in hands-on engineering design-based STEM courses11
Models and modelling in secondary technology and engineering education10
A phenomenographic study of Chinese primary school students’ conceptions about technology10
Exploring the effects of a video clip and prior experience with an example on enhancing the design ideation of master’s students: a two-condition comparative study10
The impact of the design thinking model on pre-service teachers’ creativity self-efficacy, inventive problem-solving skills, and technology-related motivation10
Assessing the state of technology education in primary schools: a systematic review of the last 2 decades10
Who counts? Legitimate solutions in construction activities in preschool10
Exploring the integration of generative design in STEM classrooms: student perceptions and learning experiences10
Enhancing industrial design students’ motivation and learning in Model-Making workshops: video tutorials as interventions10
Use of personas in co-designing learning experiences with teachers: An exploratory case study10
The technological physical laboratory to achieve improvements in the quality of learning in epistemic terms9
Exploring the architectural design process assisted in conventional design studio: a systematic literature review9
Computer programming in primary schools: Swedish Technology Teachers’ pedagogical strategies9
Effects of design thinking STEAM instruction on AI learning and creativity9
“You give a little bit more love to animals than to robots”: primary pupils’ conceptions of ‘programming’ and programmable artefacts9
Rethinking architectural design education and practice with AI: a cognitive–social–technical perspective9
Impact of implementing digital tools in the basic design studios on the students’ design process in the following years8
Exploring the metaphoric nature of programming teachers’ reflections on action - a case study with teaching in mind8
Teachers’ pedagogical beliefs in Norwegian school makerspaces8
A holistic look at creativity: evaluating pupils’ creative design ideation and prototypes through comparative judgment8
Book reviews8
Sustainable computing in STEAM generative education: integrating biology, art, science of design and engineering with nature8
Engaging solution-based design process for integrated STEM program development: an exploratory study through autoethnographic design practice8
Kindergarten Teachers’ Perceptions of AI Literacy Education for Young Children8
Industrial Design education in Australia: a competence analysis across primary, secondary and tertiary education levels7
Towards an integrated model of STEM education in secondary schools: perspectives of practicing teachers in Ireland7
Exploring the impact of self-regulated learning intervention on students' strategy use and performance in a design studio course7
The influence of subjective knowledge, technophobia and perceived enjoyment on design students’ intention to use artificial intelligence design tools7
What can first-year undergraduate students “envision” from a pandemic?7
Where are the girls? reflections on gender and technology education7
Competency of guiding teachers of technology competitions for Chinese college students under the global engineering education accreditation6
Unveiling young children’s collaborative communication in hands-on problem-solving6
A principle-based philosophical framework for fashion design praxis and education in new design landscapes6
Investigating the role of spatial thinking in children’s design ideation through an open-ended design-by-analogy challenge6
Exploring the impact of the direct experience of architecture precedents: a study of master student teams6
New article types for the international journal of technology and design education: expanding opportunities for scholarly contribution6
The application of GPT-4 in grading design university students’ assignment: an exploratory study6
Technical science capital in relation to how students manage within higher technical education6
Exploring the nature and role of student-to-student talk and questioning among young children in technology and design education6
Epistemological treatment of design in technology education6
Online Creativity Training: Examining the Effectiveness of a Comprehensive Training Approach6
Flexibility; a critical concern in concept development in the early stages of architectural design process (case study: universities in Tehran)6
Learning by evaluating as an interview primer to inform design thinking6
HildaRuth Beaumont with Torben Steeg, design and technology in your school. Principles for curriculum, pedagogy and assessment. London and New York: Routledge, 20246
Organizing metaphors for design methods5
Effect of reverse engineering program on engineering attitude and stem career motivation of high school students in republic of Korea5
Interaction patterns in architecture studios and lecture rooms in the Nigerian university context: implications for gender mainstreaming in architectural education5
Critical Digital Citizenship: a scale development and validation study5
Impacts of maker education-design thinking integration on knowledge, creative tendencies, and perceptions of the engineering profession5
Enhancing divergent thinking in engineering students through gamification: development and evaluation of the IdeaTRIZ-X board game5
Approaches to learning in technology education during the global pandemic: secondary teachers’ technical and technological perspectives and practice in New Zealand5
Modeling and assessment of engineering design thinking for middle school students5
Fostering pre-service primary school teachers’ ability to recognize differences in pupils’ understanding of technical systems5
Research on the design and implementation of primary school STEM project based on VR coursewares5
Hands on programming: Teachers’ use of Metaphors in gesture and Speech make Abstract concepts tangible5
Creativity levels of engineering graphics and design students in conventional and digital modelling5
Technology education in primary schools: addressing teachers’ perceptions, perceived barriers, and needs4
You just have to take a big leap! Authentic teaching and learning in the technology program at an upper secondary school4
Correction to: Transferring makerspace activities to the classroom: a tension between two learning cultures4
An empirical study on immersive technology in synchronous hybrid learning in design education4
Technology education for sustainable development– a scoping review4
Architecture in school practice: possible tools for supporting spatial literacy4
Do attitudes matter? An investigation into students’ attitudes toward engineering and learning performances through engineering-focused STEM curricula4
The pecking order: a Bourdieusian look at authority in virtual peer crits4
Adapting engineering design thinking for sustainability4
The attitudes of landscape architecture students towards distance and face-to-face education methods and the effects of the two education methods on academic achievement in the project course4
The influence of STEAM-based block play on creative imagination and performance in preschool children: a latent growth curve model4
Implementing artificial intelligence education for middle school technology education in Republic of Korea4
A deep dive into the impacts of empathy on design learning and teaching4
Reflection on designing: metacognitive interventions to enhance metacognitive awareness, motivation, and performance in design learning4
“Documentation is now so ingrained in me”: how students interpret and value documentation in creative learning domains4
Effect of first-semester basic design studio on architecture students’ creative skills: a pre-and post-test assessment4
Insights into product design students’ perception of, and engagement with, creativity in design education4
Cultivating ethics sensitivity in design: Impact of integrating ethics within K-12 digital design education4
Development and validation of a design process assessment scale for architectural design studios4
How teachers support students during design activities in the chemistry classroom4
Structuring knowledge-building in online design education4
Fictionation: development and evaluation of an idea generation tool grounded on design fiction4
Transferring makerspace activities to the classroom: a tension between two learning cultures3
Validation of the use of concept maps as an evaluation tool for the teaching and learning of mechanical and industrial engineering3
Final year projects in engineering education: a comparative study of final year engineering projects at public universities in Malawi, Namibia and South Africa3
Gender differences in engineering students’ understanding of professional competences and career development in the transition from education to work3
Design(ing) fiction in the studio3
Teach to use CAD or through using CAD: An interview study with technology teachers3
Development and implementation of engineering-based aircraft unit: middle school students’ engineering design process skills3
The role of STEM Education in improving the quality of education: a bibliometric study3
Pedagogical infrastructures in multidisciplinary technology education3
Undergraduate students’ beliefs about diverse approaches to making engineering design decisions: Exploring change during a capstone course3
Visualizing high school technology teachers’ creative process in instructional design using the eight trigrams (BaGua) approach3
Developing a design thinking engagement scale for early childhood teachers3
Teaching of technological artefacts in early childhood education: a product-centred practice3
Students’ experiences of interaction in a multicultural university-level craft course3
Developing students’ sustainability consciousness: the role of attitude and practice toward incorporating new uses of old buildings into architectural education3
Effects of association interventions on students’ creative thinking, aptitude, empathy, and design scheme in a STEAM course: considering remote and close association3
Integrating virtual reality and physiological feedback into architectural education: enhancing technological literacy and experiential learning3
Analysis of barriers, supports and gender gap in the choice of STEM studies in secondary education3
Design teaching and learning from the perspective of concept alignment3
Eight-year-olds’ naïve and acquired knowledge about computer viruses: a mixed methods study3
Correction to: A principle-based philosophical framework for fashion design praxis and education in new design landscapes3
An exploration of pre-service technology teachers perceived preparedness to teach and promote well-being in Irish post-primary schools3
Integrating Vedic principles into architectural education: a systematic literature review3
Which Maker and STEAM integration styles stand out in education? A systematic review of pedagogical practices in teacher education3
“Well, a tough question. Congratulations:” How and in what aspects do design students evaluate a design studio course?3
Lessons learned through crisis: the effect of Covid-19 on pre-service Technology Education teacher development3
Predicting students’ continuous intention of blended design studio: a PLS-SEM and IPMA analysis3
STEM learning labs in industry settings: a novel application in manufacturing and its influence on student career perceptions2
Relationships among students’ hands-on making self-efficacy, incremental belief of intelligence, help-seeking attitudes, and continuance intention to participate in a STEAM contest2
Students’ perceptions towards sustainability in interior design education2
Investigating changes in preservice teachers’ conceptions of technological literacy2
What strategies do students use when they are programming a robot to follow a curved line?2
Using empathy maps to support design-thinking enhanced transdisciplinary STEM innovation in K-12 setting2
Impacting secondary students’ STEM knowledge through collaborative STEM teacher partnerships2
Exploring teacher educators’ experience on programming in primary technology teacher education2
Theoretical model and practical analysis of immersive industrial design education based on virtual reality technology2
A pedagogical study on promoting students' deep learning through design-based learning2
UNESCO chair on technology and engineering education for children and youth: K-12 technology and engineering education cooperation concepts, content, and methods2
Teachers’ facilitation of students’ making and maker mindset in the elementary classroom2
Gaining insights into the creative process of designing nature inspired product forms2
Architecture students’ attitudes toward emergency distance education and elements affecting their success in design studios: a sample from Turkey2
Primary school students’ perceptions of artificial intelligence – for good or bad2
Realities vs expectations: children’s perception and imagination of AI2
Enhancing adaptive expertise in undergraduate design education: evidence from a quasi-experimental intervention2
Teacher practices of verbal support during a design project in the chemistry classroom2
Designing miniatures for a science and technology contest: The role of metacognitive performance in error-based learning2
Technology teachers’ teaching engineering self-efficacy: an investigation of Chinese high school general technology teachers2
Developing and evaluating the effectiveness of a pilot online course for creativity development2
Monitoring multiple aspects of learning when design-based learning meets science education2
Experiential Learning of Structures through Dynamic Comparisons: A Comparative Study2
Integrating environmental education and maker practices: a student-driven project to reduce energy loss2
Developing a scale for design thinking mindset and abilities: Measuring the course impact among multidisciplinary undergraduate students2
Teaching design for additive manufacturing: efficacy of and engagement with lecture and laboratory approaches2
Gender does not make the difference: interest in STEM by gender is fully mediated by technical socialization and degree program2
Students’ and teachers’ responses to use of a digital self-assessment tool to understand and identify development of twenty-first century skills when working with makerspace activities2
Changes to stakeholder engagement approaches throughout a capstone engineering design course2
Using a user feedback strategy to promote students’ empathy and design creativity in a design-based project2
Editorial2
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