Computer Assisted Language Learning

Papers
(The H4-Index of Computer Assisted Language Learning is 25. The table below lists those papers that are above that threshold based on CrossRef citation counts [max. 250 papers]. The publications cover those that have been published in the past four years, i.e., from 2020-04-01 to 2024-04-01.)
ArticleCitations
Types, purposes, and effectiveness of state-of-the-art technologies for second and foreign language learning91
The impact of a virtual reality app on adolescent EFL learners’ vocabulary learning77
Virtual exchange: moving forward into the next decade62
Gamification in mobile-assisted language learning: a systematic review of Duolingo literature from public release of 2012 to early 202055
Digital storytelling as an interdisciplinary project to improve students’ English speaking and creative thinking48
A critical review of research on technological pedagogical and content knowledge (TPACK) in language teaching47
Social media as a language learning environment: a systematic review of the literature (2008-2019)47
Technology-enhanced collaborative language learning: theoretical foundations, technologies, and implications45
Digital multimodal composing in post-secondary L2 settings: a review of the empirical landscape45
Exploring AI chatbot affordances in the EFL classroom: young learners’ experiences and perspectives44
Web-based language learning and speaking anxiety43
A systematic review of research on flipped language classrooms: theoretical foundations, learning activities, tools, research topics and findings43
The effect of Google Expeditions virtual reality on EFL learners’ willingness to communicate and oral proficiency41
Exploring the impact of wiki-mediated collaborative writing on EFL students’ writing performance, writing self-regulation, and writing self-efficacy: a mixed methods study40
Research trends in language MOOC studies: a systematic review of the published literature (2012-2018)40
Using automated written corrective feedback in the writing classrooms: effects on L2 writing accuracy39
The effects of an augmented-reality ubiquitous writing application: a comparative pilot project for enhancing EFL writing instruction37
Informal digital learning of English (IDLE): a scoping review of what has been done and a look towards what is to come36
Factors influencing technology integration in an EFL context: investigating EFL teachers’ attitudes, TPACK level, and educational climate35
Chatbot-assisted dynamic assessment (CA-DA) for L2 vocabulary learning and diagnosis32
Foreign language acquisition via artificial intelligence and extended reality: design and evaluation30
Interaction and collaboration in robot-assisted language learning for adults30
Examining the impact of flipped classroom on writing complexity, accuracy, and fluency: a case of EFL students28
A comparative study on the effects of a VR and PC visual novel game on vocabulary learning27
Effects of using the WhatsApp application on language learners motivation: a controlled investigation using structural equation modelling25
The effect of using machine translation on linguistic features in L2 writing across proficiency levels and text genres25
Modeling preservice Chinese-as-a-second/foreign-language teachers’ adoption of educational technology: a technology acceptance perspective25
Designing an authoring system of robots and IoT-based toys for EFL teaching and learning25
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