ETR&D-Educational Technology Research and Development

Papers
(The H4-Index of ETR&D-Educational Technology Research and Development is 30. The table below lists those papers that are above that threshold based on CrossRef citation counts [max. 250 papers]. The publications cover those that have been published in the past four years, i.e., from 2021-11-01 to 2025-11-01.)
ArticleCitations
Exploring the influence of favorite projects on programming skill improvement: analyzing the longitudinal dataset of 5 years of public activity on scratch social media296
Elementary Students Learning Computer Programming: an investigation of their knowledge Retention, Motivation, and perceptions171
Should We account for classrooms? Analyzing online experimental data with student-level randomization150
Facebook post data: a primer for educational research116
Education and technology: elements of a relevant, comprehensive, and cumulative research agenda74
A two-staged SEM: artificial neural network approach for understanding and predicting the factors of students’ satisfaction with emergency remote teaching73
Implementation of the flipped classroom approach for promoting college students’ deeper learning64
A study of using mobile phone application in badminton teaching and learning process based on deep learning and auto-feedback-based WISER model58
Design mobile computational thinking-integrated mathematics lessons based on the 5E instructional model for primary students57
Exploring the influence of competition and collaboration on learning performance in digital game-based learning55
From analogy to reflective thinking: an observation-identification-analogy-based virtual learning approach55
Successful and unsuccessful mapping behaviors for learning procedural-type knowledge50
Scaffolding in immersive virtual reality environments for learning English: an eye tracking study49
Designing biomimetic robots: iterative development of an integrated technology design curriculum46
Taking adaptive learning in educational settings to the next level: leveraging natural language processing for improved personalization45
Impact of gender and prior knowledge on learning performance and motivation in a digital game-based learning biology course45
Designing for actively engaging with mathematics education research in mentoring practice: a Vignette Activity Sequence approach42
Factors contributing to teachers’ acceptance intention to gamified EFL tools: a scale development study41
The impact of synchronous online discussions and online flipped learning on student engagement and self-regulation among preliminary undergraduates in a basic math course41
Exploring the adoption of social media in self-paced physical activity in early childhood education: a case in central China40
Preservice science teachers coding science simulations: epistemological understanding, coding skills, and lesson design39
Development research on an AI English learning support system to facilitate learner-generated-context-based learning38
Exploring expert perceptions of creativity in instructional design: a phenomenographic study38
Learner-centric MOOC model: a pedagogical design model towards active learner participation and higher completion rates35
Design and development of an online formative peer assessment environment with instructional scaffolds34
Constructing problems in context: a synthesized model of dialectical problem-framing33
Instructional designers’ professional futures: insights from best possible self and epistemic network analysis33
Entangled eclecticism: a sociotechnical-pedagogical systems theory approach to learning experience design33
Exploring the use of social media for informal learning in professional development in Saudi Arabian higher education32
Reflection as a social phenomenon: a conceptual framework toward group reflection research31
“Then You go to Snap”: Multimodal Making of Digital Comics in a Language Arts High School Classroom30
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