International Journal of Human-Computer Interaction

Papers
(The H4-Index of International Journal of Human-Computer Interaction is 61. The table below lists those papers that are above that threshold based on CrossRef citation counts [max. 250 papers]. The publications cover those that have been published in the past four years, i.e., from 2022-06-01 to 2026-06-01.)
ArticleCitations
Toward an Educative EEG-Based neuroIIR System for Adapting Contents518
TouchWheel: Enabling Flick-and-Stop Interaction on the Mouse Wheel429
Algorithmic Kaleidoscope: The Floating Algorithmic Self and Self-Discrepancy of Recommendation System Users361
Exploring the Effects of Regenerative Braking and the Auditory Cues for Alleviating Motion Sickness in Electric Vehicles299
The Impact of Interactive Feedback in Mobile Medical Guidance on the Cognitive Load of the Elderly: A Comparative Experimental Study271
Motivational Profiles and Interaction Patterns in Cultural Heritage Virtual Reality: A Latent Profile Analysis Grounded in Self-Determination Theory228
Effects of Mini-Map Usage and Spatial Ability on Cybersickness in Virtual Reality Navigation184
The Impact of Visual and Kinesthetic Motor Imagery on Mental Fatigue and Classification Performance in Untrained Participants174
Stigma Reduction, Anonymity, and the Attitude–Intention Link in Medical Chatbot Use170
CMFeel: Hand-Tracking-Based Texture Reproduction Haptic Device Design for Effective VR Design Reviews for Color, Materials, and Finish Designers152
Experience Shaping, Social Cues and Safety: Headphone Use and Non-Use While Hiking in the United States141
Consequence-Aware Takeovers: Enhancing Safety in Autonomous Driving Transitions131
Relationship between Brand Experience, Local Presence, Flow, and Brand Attitude While Applying Spatial Augmented Reality to a Brand Store130
The Impact of Emotional Induction by Robot Salespersons on Consumers’ Purchase Intention130
Exploring Factors Influencing Word-of-Mouth Intentions for AI Profile Picture Generation Services: Evidence from the TAM, Self-Presentation Theory, and Perceived Risk Theory123
User Perspectives on AI-Supported Emotion Monitoring and Regulation: A Focus Group Study in Non-Clinical Contexts114
Adaptive Human–Computer Interface Design for Supervision Task Based on User Attention and System State113
Identity and Fairness: How Users Accept AI Moderators in Online Communities110
UCD Sprint: A Fast Process to Involve Users in the Design Practices of Software Companies106
Determinants of Effective Human-AI Teaming in Work Contexts: A Meta-Synthesis106
Correction106
Attention Grabbing through Forward Reference: An ERP Study on Clickbait and Top News Stories103
Usevalia: Managing Inspection-Based Usability Audits102
How Users Perceive and React to Labeled AI-Generated Content on Social Media: A Longitudinal Study of Cognitive and Emotional Effects99
Exploring the Cognitive Process and Interaction Effect of AI-Aided Simultaneous Interpretation96
Neuropsychological Responses to Learning Sensing Technologies in Mixed Reality Environments: An Analysis of Cognitive Workload and Brain Activity94
An Empirical Investigation on the Diffuseness of Accessibility Issues in Public Web Applications93
Continued Intention of mHealth Care Applications among the Elderly: An Enabler and Inhibitor Perspective93
A One-Point Calibration Design for Hybrid Eye Typing Interface92
Examining the Factors That Influence User Information Security Behavior toward COVID-19 Scams92
Analyzing Privacy Dynamics Within Groups Using Gamified Auctions91
Let’s Talk Games: An Expert Exploration of Speech Interaction with NPCs89
Coping Responses to the Stress of Using News Platforms’ Recommendation Algorithms88
Enhancing Serendipity by Incorporating User Control of Social Information in a Recommender System86
Research on Universal Design of Smart Home Interface Navigation Based on Visual Interaction84
A Usability Evaluation Instrument for Pain Management Mobile Applications: An Elderly’s Perspective84
Enhancing Older Drivers’ Safety and Experience: Effects of AR-HUD Display Position, Indication Distance, Gradient Transparency, and Graphic Animation84
Effects of Robot’s Emotional Expressions on Users’ Perception and Visual Behavior: An Investigation of Unimodal and Multimodal Contexts82
Heuristics for AI-Driven Graphical Asset Generation Tools in Game Design and Development Pipelines: A User-Centered Approach82
Understanding Children’s Perceptions of Game Elements in an Online Gamified Intervention: Contributions by the Self-Determination Theory81
Exploring User Acceptance of Scenic Area AR Real-Scene Map: The Role of System Quality, Information Quality, Immersion, and Perceived Enjoyment78
Research on the Visual Search Time of Metro Driving Human-Machine Interface Based on Cognitive Load Equilibrium in GoA 2 Mode77
Validating Social Service Robot Interaction Trust (SSRIT) Scale in Measuring Consumers’ Trust Toward Interaction With Artificially Intelligent (AI) Social Robots With a Chinese Sample of Adults74
Visual Factors and Sub-Factors for Triggering Positive Emotions in Natural Hyper-Realistic Virtual Reality Environments: A Systematic Literature Review70
Investigating Luxuriousness of Steering Wheel Vibration Warning70
A Meta-Analysis of Online Presence in Metaverse Social Commerce: Examining the Impact of User Interaction and Experience Design on Consumer Decision-Making70
Pragmatics in Human–Computer Interaction: A Systematic Literature Review70
Research on the Effect of the Empathy Ability of AI Service Robots on Consumer Well-Being: The Chain Mediating Model69
Bringing Together Ergonomic Concepts and Cognitive Mechanisms for Human—AI Agents Cooperation68
Why Do I Share? Participants’ Personality Traits and Online Participation68
Priority Design in Multi-Target AR-HUD Warning: Evidence from Eye Movement and Behavior of the Novice Driver68
When Virtual Influencers Succeed: An Explanation of Consumer Control and Sensory Experience67
Cybersickness Exploration for Different VR Tasks Under Variable Rendering Conditions66
VCAR: Visual Cues with AR for Vehicle Motion Sickness Relief65
Explainable Artificial Intelligence Improves Human Decision-Making: Results from a Mushroom Picking Experiment at a Public Art Festival65
Implementing Facial Recognition Technology in a University Setting: An Organizational Justice Perspective65
Predicting the Determinants of Recomendation of Online Food Delivery Apps: A Hybrid SEM-Neural Network Approach64
A Human Values Perspective on Playability Issues of Mobile Games63
The Unit and Size of Information Supporting Auditory Feedback for Voice User Interface63
Constructing a Methodological Discourse for Using Emotion Recognition in AI Ethics—From Behaviorist to Cognitive Approaches62
Trapped in the Prompt Loop: Reprompt Behavior in Writing with ChatGPT62
Adoption Intention of an IoT Based Healthcare Technologies in Rehabilitation Process61
User Experience in Games: Dynamic World of Gaming61
“I Can’t Even Recall What I Bought”: How Design Influences Impulsive Buying in Douyin Live Sales61
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