International Journal of Human-Computer Interaction

Papers
(The median citation count of International Journal of Human-Computer Interaction is 1. The table below lists those papers that are above that threshold based on CrossRef citation counts [max. 250 papers]. The publications cover those that have been published in the past four years, i.e., from 2021-04-01 to 2025-04-01.)
ArticleCitations
Touch Table Interfaces in Therapeutic Rehabilitation: A Systematic Review215
Statement of Retraction: Modelling the Association Between Social Media Flow Experience and Fake News Sharing: Testing the Mediating Role of Social Media Flow Experience and the Moderating Role of Soc180
Examining the Content and Form of Supportive Conversations with Chatbots155
Game-Based Assessment of Emotion Regulation Abilities in College Students. A Usability Study of the RE Think Life Game Assessment System135
Learning English on Social Media: A Multi-Theoretical Approach to Exploring Continuance Behavior132
Emotional Experience of Audiences in 4D Content130
Predicting the Determinants of Recomendation of Online Food Delivery Apps: A Hybrid SEM-Neural Network Approach107
Development and Validation of the Perceived Deepfake Trustworthiness Questionnaire (PDTQ) in Three Languages103
E-Grocery Retailing Mobile Application: Discerning Determinants of Repatronage Intentions in an Emerging Economy84
A Qualitative Research of Young People’s Motivation to Start, Continue, Reduce and Quit Playing Online Multiplayer Games on Computer80
Investigating User Acceptance of Mobile Cultural Applications in China: An Expanded Technology Acceptance Model (TAM)78
My Health Advisor is a Robot: Understanding Intentions to Adopt a Robotic Health Advisor72
Working Memory Capacity for Mid-Air Gestures in Human–Computer Interaction71
Deepfake Label Recall: Combating Disinformation with Labels is Especially Effective for Those Who Dislike the Speaker70
Deciphering the Mind of the CEO: Is Artificial Intelligence a Valuable Investment in Customer Acquisition?68
Perception of Obstacle Size and Difficulty of Crossing in Physical and Virtual Environments64
Leaders’ Human–Robot Comparison Behavior and Subordinate Counterproductive Work Behavior: Insights from Dehumanization Theory64
Attributes of Virtual and Augmented Reality Tourism Mobile Applications Predicting Tourist Behavioral Engagement57
Team at Your Service: Investigating Functional Specificity for Trust Calibration in Automated Driving with Conversational Agents55
Integrated Recognition Assistant Framework Based on Deep Learning for Autonomous Driving: Human-Like Restoring Damaged Road Sign Information55
Evaluating Trust in Recommender Systems: A User Study on the Impacts of Explanations, Agency Attribution, and Product Types55
The Mediating Role of e-Lifestyles to Use the Fitness Center App55
Game.UP: Gamified Urban Planning Participation Enhancing Exploration, Motivation, and Interactions53
Pilot Quasi-Experimental Research on the Effectiveness of the Woebot AI Chatbot for Reducing Mild Depression Symptoms among Athletes52
Socially Engineering a Polarizing Discourse on Facebook through Malware-Induced Misperception50
Exploring the Influence of Human System Interfaces: Introducing Support Tools and an Experimental Study50
Measuring the Perceived Clutter of Websites50
The Dark Side of Employee Collaboration with Robots: Exploring Its Impact on Self-Esteem Threat and Burnout49
TouchWheel: Enabling Flick-and-Stop Interaction on the Mouse Wheel49
Enhancing Developers Experience (DevEx) for Successful Design System Implementation48
Exploring the Key Factors Influencing the Continuance Use of Serious Games of Intangible Cultural Heritage (ICH)47
Correction47
Correction47
Exploring the Early Adoption of Open AI among Laypeople and Technical Professionals: An Analysis of Twitter Conversations on #ChatGPT and #GPT346
Integrating Collaborative Learning and Advanced Technology in Industry 5.0: A Systematic Mapping Study and Taxonomy45
Development and Validation of Cloud Applications Usability Development Scale43
A Usability Evaluation Instrument for Pain Management Mobile Applications: An Elderly’s Perspective43
The Impact of Perceived Experience on Customer Privacy Concerns During AI-Human Interaction: The Chain Mediating Effect of Hedonic Value and Trust43
A Tale of Three Advantages: Cross-Cultural Recognition of Basic Emotions Through Virtual Stickers42
Democratizing EEG: Embedding Electroencephalography in a Head-Mounted Display for Ubiquitous Brain-Computer Interfacing41
Effect of Human Interaction Modalities on the Usability and Performance of a Robotic Cyber-Physical System for Construction Progress Monitoring40
Engaging Elementary School Children in Mindful Learning Through Story-Based Creativity Games Facilitates Their Growth Mindset40
Familiarity Breeds Trust? The Relationship between Dating App Use and Trust in Dating Algorithms via Algorithm Awareness and Critical Algorithm Perceptions39
Investigating the Roles of Document Presentation and Reading Interactions on Different Aspects of Multiple Document Comprehension38
Discovering the Power of External Human-Machine Interface: An EEG Study on the Driving Anger Regulation37
Running Away with the Pokémon Go Gang: Three Consumption Needs37
WeChat Adoption among Older Adults and Urban-Rural Differences in China37
Intelligent Moving Display Robots: Human-Centric Design Guidelines for Human–Robot Interaction Designers36
VIREO: Web-based Graphical Authoring of Vibrotactile Feedback for Interactions with Mobile and Wearable Devices36
Transparent Human–Agent Communications36
Iterative Function Allocation of Single Pilot Operations Based on Biclustering Method35
Does Surgical Robot Know What It’s Doing? Understanding Patient Fear and Anxiety35
An Empirical Study on the Willingness of Young Elderly to Use Elderly Companion Robot35
Mapping Visit Behaviors in a Virtual Art Gallery to Visitor Engagement Profiles Using Latent Class Analysis34
Comfort of Wrist-Worn Devices: Development of an Assessment Tool and Measurement of Comfort-Discomfort Pressure for Older and Younger Users34
Narcissism and Problematic Social Media Use: A Moderated Mediation Analysis of Fear of Missing out and Trait Mindfulness in Youth34
The Influence of Interactivity, Aesthetic, Creativity and Vividness on Consumer Purchase of Virtual Clothing: The Mediating Effect of Satisfaction and Flow33
Effects of Virtual Map Navigation Mode on Route Retracing33
Exploring Engagement, Self-Efficacy, and Anxiety in Large Language Model EFL Learning: A Latent Profile Analysis of Chinese University Students33
Exploring Pedagogical Dynamics via Teachers’ Interactions with Digital Textbook Platforms32
aiWOM: Artificial Intelligence Word-of-Mouth. Conceptualizing Consumer-to-AI Communication32
The Effect of Dynamic Effects and Color Transparency of AR-HUD Navigation Graphics on Driving Behavior Regarding Inattentional Blindness32
Bidirectional Communications in Human-Agent Teaming: The Effects of Communication Style and Feedback31
A Task Allocation Strategy for Collaborative Learning in Virtual Reality31
CubeMuseum AR: A Tangible Augmented Reality Interface for Cultural Heritage Learning and Museum Gifting31
University Students’ Attitudes Toward ChatGPT Profiles and Their Relation to ChatGPT Intentions31
The COVID-19 Crisis as an Evolutionary Catalyst of Online Psychological Interventions. A Systematic Review and Qualitative Synthesis31
Game-Changer NPCs: Leveling-Up Technology Acceptance and Flow in a Digital Learning Quest31
Systematic Investigation of Optimal Electrode Positions and Re-Referencing Strategies on Ear Biosignals31
The Mediation Role of Convenience in Mobile Wallet Adoption30
An Arabic Translation of the Computer System Usability Questionnaire (CSUQ) with Psychometric Evaluation Using Kuwait University Portal30
A Social Anxiety Mobile Intervention for College Students Attending Therapy: A Usability and Acceptability Study30
Human Motivation in Competition against Artificial Intelligence: Using One-to-One Games30
The Effect of Tablet App with Different Learning Content on Preschoolers’ Implicit Memory Development: Numbers and Literacy30
Chatbots for Sexual Health Improvement: A Systematic Review29
Wearables for Well-Being: A Longitudinal in Situ Study of Smartwatches to Understand and Enhance Line-Level Housekeeping Work29
Gaze Inputs for Targeting: The Eyes Have It, Not With a Cursor29
Minimal Social Cues, Body Proportion, Head Shape, and Participant’s Gender on the Trustworthiness of Social Robots29
Enhancing Online Learning: A Multimodal Approach for Cognitive Load Assessment29
The Effect of Herd Behavior on Consumer Intention in Live Streaming E-Commerce: The Moderating Role of Interaction28
Characterizing UX Assessment in the Context of Immersive Experiences: A Systematic Mapping Study28
Design of Online Reading Education Simulation System Based on Intelligent Human-Computer Interaction Technology28
A Qualitative Exploration of a User-Centered Model for Smartwatch Comfort Using Grounded Theory28
Evaluating the Effectiveness of Contact-Analog and Bounding Box Prototypes in Augmented Reality Head-Up Display Warning for Chinese Novice Drivers Under Various Collision Types and Traffic Density27
The Effects of Walk-in-Place and Overground Walking on the Acquisition of Spatial Information by People With Visual Impairment in Virtual Reality Wayfinding27
Virtual Reality-360° vs. Screen-360° Medium and Ecological vs. Recreational Story Type Impact on Sustainable Travel Intention27
Research on Information Fusion Method for Human Computer Interaction Interface of Command and Control System in MR Environment27
Tracking the Unseen and Unaware: Deciphering Controllers’ Detection Failures to Warnings Through Eye-Tracking Metrics26
“It’s Definitely New and Different…It’s Really Engaging”: Understanding the Power of Storytelling Towards Secure Password Creation26
The Prospective Effect of Protective Gaming Beliefs and Behaviors on Problematic Gaming, Mental Health, and Well-Being of Video Game Players26
AR Dancee: An Augmented Reality-Based Mobile Persuasive Intervention for Promoting Physical Activity Through Dancing26
Assessing the Visual Esthetics of User Interfaces: A Ten-Year Systematic Mapping26
Research on the Effect of the Empathy Ability of AI Service Robots on Consumer Well-Being: The Chain Mediating Model26
Let’s Talk Games: An Expert Exploration of Speech Interaction with NPCs26
Multimodal Learning Engagement Assessment System: An Innovative Approach to Optimizing Learning Engagement25
The Effect of Electroencephalogram Feedback in Virtual Reality Interactive System on Creativity Performance, Attention Value, and Cognitive Load25
Effects of Teachers’ Technology Leadership on Postgraduate Preservice Teachers’ Application of TPACK: Perspective of Path-Goal Theory of Leadership24
Virtual Influencers vs. Human Influencers in the Context of Influencer Marketing: The Moderating Role of Machine Heuristic on Perceived Authenticity of Influencers24
Trust in Automation (TiA): Simulation Model, and Empirical Findings in Supervisory Control of Maritime Autonomous Surface Ships (MASS)24
Evaluating the Usability of Virtual Interview Training for Transition-Age Youth with Visual Impairments23
Proactivity of Chatbots, Task Types and User’s Characteristics When Interacting with Artificial Intelligence (AI) Chatbots23
Find My Friend: An Innovative Cooperative Approach of Real-Time Goal Collaboration in Automated Driving22
“I Am in Your Computer While We Talk to Each Other” a Content Analysis on the Use of Language-Based Strategies by Humans and a Social Chatbot in Initial Human-Chatbot Interactions22
Context Awareness in Recognition of Affective States: A Systematic Mapping of the Literature22
Adaptive Information Decay: A Potentially Effective Approach to Enhancing the Impact of Augmented Reality on Training for Manual Assembly Tasks22
StepsBooster-S: A Culturally Tailored Step-Based Persuasive Application for Promoting Physical Activity22
Development and Patient User Experience Evaluation of an mHealth Informational App for Osteoporosis22
Effects of Waveform, Time Delay, and Vibration Axis on the Perception of Vibrotactile Compliance Illusions on Smartphone Touchscreens22
Rounding for Warmth, Angling for Fluency: How Shapes, Cognitive Load, and Privacy Risk Influence App Adoption22
Classifying Older Drivers’ Gaze Behaviour during Automated versus Non-Automated Driving: A Preliminary Step towards Detecting Mode Confusion22
Coping Responses to the Stress of Using News Platforms’ Recommendation Algorithms22
Vicarious Interaction in Online Health Consultation Service: The Effects of Generative AI’s Anthropomorphism and Social Support on Intended Responses Through Social Presence and Source Credibility22
Fuzzy-Based Virtual Reality System for Cultural Heritage: Enhancing User Interaction and Experience Through Contextual Assistive Messaging21
What Do We Study When Studying Politics and Democracy? A Semantic Analysis of How Politics and Democracy Are Used in SIGCHI Conference Papers21
(Re)Defining Smart Home Through an HCI Perspective: A Systematic Review of over Two Decades of Smart Home Conceptualization and Research21
Effects of Badge Mechanisms in Digital Game-Based Learning on English Pronunciation Learning Performance and In-Game Behavior21
Explore the Fashion Industry’s Behavioral Intention to Use Artificial Intelligence Generated Content Tools Based on the UTAUT Model21
Symmetric and Asymmetric Modeling to Understand Drivers and Consequences of Hotel Chatbot Engagement21
Online Content Moderation: Does Justice Need a Human Face?20
Network Analysis of Ecological Momentary Assessment Exploring the Role of Online and Offline Social Comparisons in the Mood and Wellbeing of Undergraduate Students20
Exploring Factors Influencing Word-of-Mouth Intentions for AI Profile Picture Generation Services: Evidence from the TAM, Self-Presentation Theory, and Perceived Risk Theory20
Toward Immersive and Interactive Surgical Training Using Extended Reality Simulator for IoMT20
Multimodal Massage Localization Algorithm for Human Acupoints20
Effects of Human and Robot Feedback on Shaping Human Movement Behaviors during Reaching Tasks19
How the Preattentive Process is Exploited in Practical Information Visualization Design: A Review19
Interaction and Design Barriers for Older Adults in Food Delivery Apps: A Usability Study19
Determining Ergonomic Risks Arising from the Use of Information Technologies in the Covid-19 Environment19
Impact of AI on Customer Experience in Video Streaming Services: A Focus on Personalization and Trust19
The Effects of Goal-Setting Intervention with Mobile Apps on Behavioral Regulation and Life Quality19
For God’s Sake: Integrating the Theory of Reasoned Action and Technology Acceptance Model to Predict Smartphone Use during Church Services19
A TCCM-Based Review of Consumer Behaviour Towards Digital Voice Assistants and Future Research Agenda19
Health on the move—can we keep up? Activity tracker performance test to measure data and strategic skills19
Taking Algorithmic (Vs. Human) Advice Reveals Different Goals to Others18
Users’ Perspectives on Ethical Issues Related to Playing Location-Based Augmented Reality Games: A Case Study of Pokémon GO18
Factors Affecting Employees’ Intention to Work Through the Metaverse Platform18
Classifying and Validating Metahuman Service Quality Dimensions: A Mixed-Method Study18
How the Human-Like Characteristics of AI Assistants Affect Employee Creativity: A Social Network Ties Perspective18
Special Issue: Trends in Adaptive Interactive Training Systems - Preface18
Inclusion in Virtual Reality Technology: A Scoping Review18
Can we Use Smart Phone on a Moving Vehicle Without Worrying About Carsickness? Developing an Effective Motion Cue APP with Driving Simulator and Real Vehicle Experiments18
VAEnvGen: A Real-Time Virtual Agent Environment Generation System Based on Large Language Models18
Implementing Facial Recognition Technology in a University Setting: An Organizational Justice Perspective17
Gig Work Self-Efficacy and Its Effects on Flexibility, Career Adoptability, and Adoption in the Metaverse: A Moderated Mediation Model17
Differed Risk Perception in Manual and Automated Driving: An Empirical Study of Varied Conditions17
The Effect of Tablet App on Preschoolers’ Symbolic Number Abilities Development: Based on Activity Theory17
Not Always Good: Mitigating Pedestrians’ Less Careful Crossing Behavior by External Human-Machine Interfaces on Automated Vehicles17
Exploring the Impact of CPS-Based Robot-Assisted Teaching in STEM Education: Enhancing Knowledge, Skills, and Attitudes17
Effect of Reaching Movement Modulation on Experience of Control in Virtual Reality17
The Impact of QoE Factors on the Perception of Constructs Comprising Information Quality, Usability, and Aesthetics in Mobile Web Browsing17
Do Users Anthropomorphize AI-Based Virtual Influencers? Unraveling Reddit User Perceptions via Text Mining16
Why Majorities Are Silent but Minorities Are Loud: An Empirical Approach to Opinion Interactions in Online Communities16
PushPIN: A Pressure-Based Behavioral Biometric Authentication System for Smartwatches16
Beyond Purchase Intentions: Mining Behavioral Intentions of Social-Network Users16
Usevalia: Managing Inspection-Based Usability Audits16
Is This Science Video Popular? Let Us See How the Audience Reacts!16
Hand’s Vibration Perception Thresholds—A Systematic Review16
Entangled Intelligent Driving: Relations with Automated Cars16
Transparency through Explanations and Justifications in Human-Robot Task-Based Communications16
The Influence of Robot Social Behaviors on Second Language Learning in Preschoolers16
Can Previews Mitigate the Effect of Interruptions? Findings from a Lab Experiment under Various Workloads16
Voice Unbound: The Impact of Localization and Experience on Continuous Personal Voice Assistant Usage and Its Drivers16
Human or Humanoid Animated Pedagogical Avatars in Video Lectures: The Impact of the Knowledge Type on Learning Outcomes16
mHealth Adoption Among Older Chinese Adults: A Conceptual Model With Design Suggestions16
Insight into User Acceptance and Adoption of Autonomous Systems in Mission Critical Environments16
Effects of Reading Text on an Optical See-Through Head-Mounted Display During Treadmill Walking in a Virtual Environment16
A One-Point Calibration Design for Hybrid Eye Typing Interface16
The Unit and Size of Information Supporting Auditory Feedback for Voice User Interface15
The Impression of Round and Square: Chinese Calligraphy Aesthetics in Modern Type Design15
Differences in Muscle Activity and Mouse Behavior Data of Graphic Design Workers in Moving and Dragging Tasks with Different Targets15
Image Is All for Music Retrieval: Interactive Music Retrieval System Using Images with Mood and Theme Attributes15
The Effects of Text Type and Text Length on the Experience of Mandarin Voice Perception on Smart Mobile Devices15
Bringing Together Ergonomic Concepts and Cognitive Mechanisms for Human—AI Agents Cooperation15
Ever Heard of Ethical AI? Investigating the Salience of Ethical AI Issues among the German Population15
Absence of Inertial Load on Hand Decreases Task Performance in Virtual Reality Interaction15
AI-CDSS Design Guidelines and Practice Verification15
Ask a Further Question or Give a List? How Should Conversational Agents Reply to Users’ Uncertain Queries15
Does Self-Disclosing to a Robot Induce Liking for the Robot? Testing the Disclosure and Liking Hypotheses in Human–Robot Interaction15
Empathetic Robot Judge, we Trust You15
Restoring Dunhuang Murals: Crafting Cultural Heritage Preservation Knowledge into Immersive Virtual Reality Experience Design15
Adaptive Human–Computer Interface Design for Supervision Task Based on User Attention and System State15
How Mobile Touch Devices Foster Cognitive Offloading in the Elderly: The Effects of Input and Feedback15
Creating Omni-Channel In-Store Shopping Experiences through Augmented-Reality-Based Product Recommending and Comparison15
A User Study on the Comparison of View Interfaces for VR-AR Communication in XR Remote Collaboration14
Effect of Gratitude Expression of AI Chatbot on Willingness to Donate14
Relationship between Brand Experience, Local Presence, Flow, and Brand Attitude While Applying Spatial Augmented Reality to a Brand Store14
Understanding the Impacts of Storytelling and Player Perspective on Learning Outcomes: The Mediating Roles of Engagements14
Effects of Posture and Locomotion Methods on Postural Stability, Cybersickness, and Presence in a Virtual Environment14
An Iterative Mixed-Method Study to Assess the Usability and Feasibility Perception of CANVAS ® as a Platform to Deliver Interventions for Children14
Toward an Educative EEG-Based neuroIIR System for Adapting Contents14
Understanding the Continuance Intention of College Students toward New E-Learning Spaces Based on an Integrated Model of the TAM and TTF14
Social Media as Acculturation Agent: Vietnamese Consumers’ Assimilation into South Korean Culture14
Experience Shaping, Social Cues and Safety: Headphone Use and Non-Use While Hiking in the United States14
HierVid: Lowering the Barriers to Entry of Interactive Video Making with a Hierarchical Authoring System14
Communication Strategies for Effective Interaction With Pedestrians and Automated Service Vehicles in Japanese Parking Areas14
To Gift or Not: Understanding Gifting Behavior on Live Streaming Platforms from the Perspective of Social Influence and Herding14
Effects of Auditory Feedback on Visually-Guided Movement in Real and Virtual Space13
Haptic Zoom: An Interaction Model for Desktop Haptic Devices with Limited Workspace13
The Social Construction of Algorithms in Everyday Life: Examining TikTok Users’ Understanding of the Platform’s Algorithm13
Not the Same Everywhere: Comparing the Scope and Definition of User Experience between the Brazilian and International Communities13
Using a Virtual Workplace Environment to Reduce Implicit Gender Bias13
Influence of Extrinsic and Intrinsic Attributes on Consumers’ Attitude and Intention of Using Wearable Technology13
Validating Social Service Robot Interaction Trust (SSRIT) Scale in Measuring Consumers’ Trust Toward Interaction With Artificially Intelligent (AI) Social Robots With a Chinese Sample of Adults13
Effect of Transparency Levels and Real-World Backgrounds on the User Interface in Augmented Reality Environments13
User Interactions With a Municipality Chatbot—Lessons Learnt From Dialogue Analysis13
Why Do People Abandon Activity Trackers? The Role of User Diversity in Discontinued Use13
When and How to Use AI in the Design Process? Implications for Human-AI Design Collaboration13
Research on Universal Design of Smart Home Interface Navigation Based on Visual Interaction13
Interactive Web Documentaries: A Case Study of Video Viewing Behaviour on iOtok13
Normative or Effective? The Role of News Diversity and Trust in News Recommendation Services13
Adopting Voice Assistants in Online Shopping: Examining the Role of Social Presence, Performance Risk, and Machine Heuristic13
An Augmented Reality Based Mobile Photography Application to Improve Learning Gain, Decrease Cognitive Load, and Achieve Better Emotional State13
The Role of Consumers’ Privacy Awareness in the Privacy Calculus for IoT Services13
Customer Experience in Social Commerce: Thematic and Intellectual Structure Mapping Using Bibliometric Analysis12
Extending the UTAUT Model of Tencent Meeting for Online Courses by Including Community of Inquiry and Collaborative Learning Constructs12
Research on Interactive Efficiency and Experience of Intelligent Education Platform12
Correction12
Decoding the Factors of Artificial Intelligence Mobile Banking Continuance Usage: The Nexus Between AI Characters and Usage Experience12
Head Mounted IMU-Based Driver’s Gaze Zone Estimation Using Machine Learning Algorithm12
Ethical Challenges for Human–Agent Interaction in Virtual Collaboration at Work12
Changing the Rules of Play in Long Beach, California: Smart Cities, Infrastructure, and the Well-Played Game12
How Do Short-Form Video Creators Select Media Platforms? Research Based on the Extended UTAUT Model12
Correction12
Correction12
Understanding Children’s Perceptions of Game Elements in an Online Gamified Intervention: Contributions by the Self-Determination Theory12
From Attraction to Retention: How Vlogger Attributes, Vlog News Content Quality, and Platform Features Affect Continuance Intention of Vlog News12
The Impact of Human-Computer Interaction on Electronic Service Quality Satisfaction towards Taobao Online Platform: Mediated by Task Technology Fit12
The Investigation of Mobile Virtual Reality Application Instructional Content in Geography Education: Academic Achievement, Presence, and Student Interaction12
Statement of Retraction: Analysis and Research of Psychological Crisis Behavior Model Based on Improved Apriori Algorithm12
Correction12
Social Anxiety and Online Media Choice: Visual Anonymity as a Key12
Walking into a Modern Painting: The Impacts of Using Virtual Reality on Student Learning Performance and Experiences in Art Appreciation12
UCD Sprint: A Fast Process to Involve Users in the Design Practices of Software Companies12
Examining the Factors That Influence User Information Security Behavior toward COVID-19 Scams11
Physical Education Using VR Mobile Apps: Development of Individual Thinking Skills and Self-Esteem11
Evaluating Critical Success Factors for Acceptance of Digital Assistants for Online Shopping Using Grey–DEMATEL11
Data Transparency Design in Internet of Things: A Systematic Review11
Continued Intention of mHealth Care Applications among the Elderly: An Enabler and Inhibitor Perspective11
Towards User-Centric Guidelines for Chatbot Conversational Design11
Nomophobia Questionnaire Short-Form: Psychometric Properties and Longitudinal Association with Anxiety, Stress, and Depression in Adolescents11
Gamifying Public Engagement on Sustainability Issues: From Motivational Affordances to the Effectiveness of Symmetrical Public Relations11
A Comparison of Immersive and Non-Immersive VR for the Education of Filmmaking11
Factors Influencing Fitness App Users’ Behavior in China11
“Be a Lighting Programmer”: Supporting Children Collaborative Learning through Tangible Programming System11
Video Game Design for Learning to Learn11
Co-design of Technology Involving Autistic Children: A Systematic Literature Review11
Priority Design in Multi-Target AR-HUD Warning: Evidence from Eye Movement and Behavior of the Novice Driver11
Perception and Acceptance of Autonomous Vehicles: Influencing Factors and the Relevance of Subjective Knowledge11
HandBrush for Efficient Object Grouping in Virtual Environment with Bare-Hand11
What Drives AIGC Product Users to Keep Coming Back? Unveiling the Key Factors Behind Continuance Intention11
A Case Study on a Hedonic-Motivation System Adoption Model in a Game-Based Student Response System11
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