International Journal of Human-Computer Interaction

Papers
(The TQCC of International Journal of Human-Computer Interaction is 5. The table below lists those papers that are above that threshold based on CrossRef citation counts [max. 250 papers]. The publications cover those that have been published in the past four years, i.e., from 2020-05-01 to 2024-05-01.)
ArticleCitations
Virtual Reality Sickness: A Review of Causes and Measurements392
How Should My Chatbot Interact? A Survey on Social Characteristics in Human–Chatbot Interaction Design202
Systematic Review: Trust-Building Factors and Implications for Conversational Agent Design114
Identifying Causes of and Solutions for Cybersickness in Immersive Technology: Reformulation of a Research and Development Agenda88
University Students’ Perception of Video-Based Learning in Times of COVID-19: A TAM/TTF Perspective82
What Drives Gift-giving Intention in Live Streaming? The Perspectives of Emotional Attachment and Flow Experience79
My Teacher Is a Machine: Understanding Students’ Perceptions of AI Teaching Assistants in Online Education78
Trust in AI and Its Role in the Acceptance of AI Technologies68
Measuring Visual Fatigue and Cognitive Load via Eye Tracking while Learning with Virtual Reality Head-Mounted Displays: A Review68
Six Human-Centered Artificial Intelligence Grand Challenges62
Modelling and Evaluating Trust in Mobile Commerce: A Hybrid Three Stage Fuzzy Delphi, Structural Equation Modeling, and Neural Network Approach59
Mapping Human–Computer Interaction Research Themes and Trends from Its Existence to Today: A Topic Modeling-Based Review of past 60 Years58
Why Is Artificial Intelligence Blamed More? Analysis of Faulting Artificial Intelligence for Self-Driving Car Accidents in Experimental Settings56
My Smart Speaker is Cool! Perceived Coolness, Perceived Values, and Users’ Attitude toward Smart Speakers54
How to Increase Automated Vehicles’ Acceptance through In-Vehicle Interaction Design: A Review54
Older Adults’ Online Shopping Continuance Intentions: Applying the Technology Acceptance Model and the Theory of Planned Behavior52
Attention: Theory, Principles, Models and Applications52
Multi-Language Toolkit for the System Usability Scale51
Transitioning to Human Interaction with AI Systems: New Challenges and Opportunities for HCI Professionals to Enable Human-Centered AI49
Exploring the Privacy Concerns in Using Intelligent Virtual Assistants under Perspectives of Information Sensitivity and Anthropomorphism46
Exploring Users’ Behavioral Intention to Adopt Mobile Augmented Reality in Education through an Extended Technology Acceptance Model45
Psychometric Evaluation of the F-SUS: Creation and Validation of the French Version of the System Usability Scale43
Artificial Intelligence Is Trusted Less than a Doctor in Medical Treatment Decisions: Influence of Perceived Care and Value Similarity43
Determinants of Intention to Use ChatGPT for Educational Purposes: Findings from PLS-SEM and fsQCA43
How Positive and Negative Electronic Word of Mouth (eWOM) Affects Customers’ Intention to Use Social Commerce? A Dual-Stage Multi Group-SEM and ANN Analysis40
Insights into Older Adults’ Technology Acceptance through Meta-Analysis39
Metaverse Meets Branding: Examining Consumer Responses to Immersive Brand Experiences39
Evaluating the Use of Smartwatches for Learning Purposes through the Integration of the Technology Acceptance Model and Task-Technology Fit38
A Systematic Review of Ten Years of Research on Human Interaction with Social Robots37
The Role of Privacy Cynicism in Consumer Habits with Voice Assistants: A Technology Acceptance Model Perspective35
Examining the Impact of Psychological, Social, and Quality Factors on the Continuous Intention to Use Virtual Meeting Platforms During and beyond COVID-19 Pandemic: A Hybrid SEM-ANN Approach35
The General Attitudes towards Artificial Intelligence Scale (GAAIS): Confirmatory Validation and Associations with Personality, Corporate Distrust, and General Trust34
Systematic Literature Review of Virtual Reality Intervention Design Patterns for Individuals with Autism Spectrum Disorders33
Customer Brand Engagement through Chatbots on Bank Websites– Examining the Antecedents and Consequences32
Comfort or Not? Automated Driving Style and User Characteristics Causing Human Discomfort in Automated Driving32
It Is Me, Chatbot: Working to Address the COVID-19 Outbreak-Related Mental Health Issues in China. User Experience, Satisfaction, and Influencing Factors32
“Oh, My God, Buy It!” Investigating Impulse Buying Behavior in Live Streaming Commerce31
Acceptance of Virtual Reality Exergames Among Chinese Older Adults31
Falling in Love with Virtual Reality Art: A New Perspective on 3D Immersive Virtual Reality for Future Sustaining Art Consumption31
Evaluating Usability of Mobile-Based Augmented Reality Learning Environments for Early Childhood31
Influence of Pedagogical Beliefs and Perceived Trust on Teachers’ Acceptance of Educational Artificial Intelligence Tools30
Exploring Influence Factors of WeChat Users’ Health Information Sharing Behavior: Based on an Integrated Model of TPB, UGT and SCT30
Moving Fast and Slow: Analysis of Representations and Post-Processing in Speech-Driven Automatic Gesture Generation29
Presence: A Review29
Take over Gradually in Conditional Automated Driving: The Effect of Two-stage Warning Systems on Situation Awareness, Driving Stress, Takeover Performance, and Acceptance29
Human–Computer Interaction and Digital Literacy Promote Educational Learning in Pre-school Children: Mediating Role of Psychological Resilience for Kids’ Mental Well-Being and School Readiness29
Effects of Non-Driving-Related Task Attributes on Takeover Quality in Automated Vehicles28
User Experience & Usability of Driving: A Bibliometric Analysis of 2000-201928
Influence of Perceived Interactivity on Continuous Use Intentions on the Danmaku Video Sharing Platform: Belongingness Perspective28
Examining the Use of Nonverbal Communication in Virtual Agents27
The Situation Awareness Framework for Explainable AI (SAFE-AI) and Human Factors Considerations for XAI Systems27
Self-Driving Vehicles and Pedestrian Interaction: Does an External Human-Machine Interface Mitigate the Threat of a Tinted Windshield or a Distracted Driver?27
Integrating Transparency, Trust, and Acceptance: The Intelligent Systems Technology Acceptance Model (ISTAM)27
Factors Influencing Fitness App Users’ Behavior in China27
Application, Development and Future Opportunities of Collaborative Robots (Cobots) in Manufacturing: A Literature Review26
The Role of Privacy in the Acceptance of Smart Technologies: Applying the Privacy Calculus to Technology Acceptance26
Uncanny Valley Effects on Chatbot Trust, Purchase Intention, and Adoption Intention in the Context of E-Commerce: The Moderating Role of Avatar Familiarity25
Perceived Enjoyment and Attractiveness Influence Taiwanese Elementary School Students’ Intention to Use Interactive Video Learning25
Assessing Academics’ Perceptions of Blackboard Usability Using SUS and CSUQ: A Case Study during the COVID-19 Pandemic24
Determinants of Intention to Use e-Wallet: Personal Innovativeness and Propensity to Trust as Moderators24
A Survey of 15 Years of Data-Driven Persona Development24
Examining the structural relationships among e-learning interactivity, uncertainty avoidance, and perceived risks of COVID-19: Applying extended technology acceptance model24
Efficient Quadcopter Flight Control Using Hybrid SSVEP + P300 Visual Brain Computer Interface23
Social Presence and Imagery Processing as Predictors of Chatbot Continuance Intention in Human-AI-Interaction23
Assessing the Visual Esthetics of User Interfaces: A Ten-Year Systematic Mapping23
The Roles of Personality Traits, AI Anxiety, and Demographic Factors in Attitudes toward Artificial Intelligence23
The Impact of Trust-Building Mechanisms on Purchase Intention towards Metaverse Shopping: The Moderating Role of Age22
Freehand-Steering Locomotion Techniques for Immersive Virtual Environments: A Comparative Evaluation22
Why Users Comply with Wearables: The Role of Contextual Self-Efficacy in Behavioral Change22
Digital Human Modeling: A Review and Reappraisal of Origins, Present, and Expected Future Methods for Representing Humans Computationally22
Online Privacy Literacy and Online Privacy Behavior – The Role of Crystallized Intelligence and Personality22
A Systematic Literature Review of User Trust in AI-Enabled Systems: An HCI Perspective21
Effects of Social Media Self-Efficacy on Informational Use, Loneliness, and Self-Esteem of Older Adults21
Online Financial Trading among Young Adults: Integrating the Theory of Planned Behavior, Technology Acceptance Model, and Theory of Flow21
Effect of Touch Button Interface on In-Vehicle Information Systems Usability21
Investigating the Effectiveness of Virtual Reality for Culture Learning21
Child-Robot Interaction in a Musical Dance Game: An Exploratory Comparison Study between Typically Developing Children and Children with Autism21
Inattentional Blindness in Augmented Reality Head-Up Display-Assisted Driving20
How Does Perceived Overload in Mobile Social Media Influence Users’ Passive Usage Intentions? Considering the Mediating Roles of Privacy Concerns and Social Media Fatigue20
Understanding Learner Continuance Intention: A Comparison of Live Video Learning, Pre-Recorded Video Learning and Hybrid Video Learning in COVID-19 Pandemic20
Game Difficulty Adaptation and Experience Personalization: A Literature Review20
Octagon Measurement: Public Attitudes toward AI Ethics20
Metaverse Chronicles: A Bibliometric Analysis of Its Evolving Landscape20
The Promise and Pitfalls of Learning in Immersive Virtual Reality20
Older Adults and Web 2.0 Storytelling Technologies: Probing the Technology Acceptance Model through an Age-related Perspective19
Comparison of Eye-Based and Controller-Based Selection in Virtual Reality18
Immersive Spring Morning in the Han Palace: Learning Traditional Chinese Art Via Virtual Reality and Multi-Touch Tabletop18
Selfish or Utilitarian Automated Vehicles? Deontological Evaluation and Public Acceptance18
The More, the Merrier? - How Adding and Removing Game Design Elements Impact Motivation and Performance in a Gamification Environment18
Smart Cities, Playable Cities, and Cybersecurity: A Systematic Review18
Unifying Functional User Interface Design Principles17
Video Game Design for Learning to Learn17
Does Artificial Intelligence Satisfy You? A Meta-Analysis of User Gratification and User Satisfaction with AI-Powered Chatbots17
When Preschoolers Use Tablets: The Effect of Educational Serious Games on Children’s Attention Development17
The Impact of Interactivity on User Satisfaction in Digital Social Reading: Social Presence as a Mediator16
Engaging Students With a Chatbot-Based Academic Advising System16
Advantages of Print Reading over Screen Reading: A Comparison of Visual Patterns, Reading Performance, and Reading Attitudes across Paper, Computers, and Tablets16
Applying Bioaffordances through an Inquiry-Based Model: A Literature Review of Interactive Biodesign16
Psychological Predictors of Intention to Use Fitness Apps: The Role of Subjective Knowledge and Innovativeness16
Barriers to AV Bus Acceptance: A National Survey and Research Agenda16
A Reflection on Virtual Reality Design for Psychological, Cognitive and Behavioral Interventions: Design Needs, Opportunities and Challenges16
Smooth Pursuit Study on an Eye-Control System for Continuous Variable Adjustment Tasks16
“I Am Here to Assist Your Tourism”: Predicting Continuance Intention to Use AI-based Chatbots for Tourism. Does Gender Really Matter?16
Open Challenges of Blind People Using Smartphones16
Sexist AI: An Experiment Integrating CASA and ELM15
Factors Affecting Adoption Intention of Productivity Software Applications Among Teachers: A Structural Equation Modeling Investigation15
Virtual Reality in Museums: Does It Promote Visitor Enjoyment and Learning?15
What Drives User Stickiness and Satisfaction in OTT Video Streaming Platforms? A Mixed-Method Exploration15
Internet-of-Gamification: A Review of Literature on IoT-enabled Gamification for User Engagement15
The Migration of Viewers in Gaming Streaming: The Perspective of a Push-Pull-Mooring Model15
A Systematic Literature Review on Digital Storytelling Authoring Tool in Education: January 2010 to January 202015
I Like My Relational Machine Teacher: An AI Instructor’s Communication Styles and Social Presence in Online Education15
The Effect of Adjusting Screen Height and Keyboard Placement on Neck and Back Discomfort, Posture, and Muscle Activities during Laptop Work15
Towards User-Centric Guidelines for Chatbot Conversational Design15
Individual Differences and Expectations of Automated Vehicles15
How People Perceive and Expect Safety in Autonomous Vehicles: An Empirical Study for Risk Sensitivity and Risk-related Feelings15
Mobile Technologies and Healthy Ageing: A Bibliometric Analysis on Publication Trends and Knowledge Structure of mHealth Research for Older Adults15
The Investigation of Mobile Virtual Reality Application Instructional Content in Geography Education: Academic Achievement, Presence, and Student Interaction15
Augmented Reality of 3D Content Application in Common Operational Picture Training System for Army14
How Does Personification Impact Ad Performance and Empathy? An Experiment with Online Advertising14
The Dark Side of Compulsory e-education: Are Students Really Happy and Learning during the COVID-19 Pandemic?14
Effects of Live Streaming Proneness, Engagement and Intelligent Recommendation on Users' Purchase Intention in Short Video Community: Take TikTok (DouYin) Online Courses as an Example14
Users’ Cognitive and Affective Response to the Risk to Privacy from a Smart Speaker14
Explainable Artificial Intelligence: Evaluating the Objective and Subjective Impacts of xAI on Human-Agent Interaction14
Autonomous Vehicles Acceptance: A Perceived Risk Extension of Unified Theory of Acceptance and Use of Technology and Diffusion of Innovation, Evidence from Tehran, Iran14
Evaluation of Playbook Delegation Approach in Human-Autonomy Teaming for Single Pilot Operations14
Usability Evaluation of TV Interfaces: Subjective Evaluation Vs. Objective Evaluation14
Self-identification with a Virtual Experience and Its Moderating Effect on Self-efficacy and Presence14
Evaluation of a Hybrid of Hand Gesture and Controller Inputs in Virtual Reality14
A Predictive Model of the Knowledge-Sharing Intentions of Social Q&A Community Members: A Regression Tree Approach14
Telepresence Robots for People with Special Needs: A Systematic Review14
The Determinants of Consumer Acceptance of Autonomous Vehicles: A Case Study in Riyadh, Saudi Arabia13
A Shoe Is a Shoe Is a Shoe: Interpersonalization and Meaning-making in Museums – Research Findings and Design Implications13
Machine Learning Techniques in Adaptive and Personalized Systems for Health and Wellness13
The Influences of Virtual Reality Shopping Characteristics on Consumers’ Impulse Buying Behavior13
Effects of Gamification on Behavioral and Cognitive Engagement of Students in the Online Learning Environment13
Online Privacy Breaches, Offline Consequences: Construction and Validation of the Concerns with the Protection of Informational Privacy Scale13
In Search for Design Elements: A New Perspective for Employing Ethnography in Human-Computer Interaction Design Research13
User Requirements for Inclusive Technology for Older Adults13
Video Cameras for Lifelogging at Home: Preferred Visualization Modes, Acceptance, and Privacy Perceptions among German and Turkish Participants13
Video Game Interfaces and Diegesis: The Impact on Experts and Novices’ Performance and Experience in Virtual Reality13
User Experience Evaluation: A Validation Study of a Tool-based Approach for Automatic Stress Detection Using Physiological Signals13
An Investigation of Pre-School Children’s Interactions with Augmented Reality Applications13
Mobile Sensing for Emotion Recognition in Smartphones: A Literature Review on Non-Intrusive Methodologies12
Towards Responsible AI: A Design Space Exploration of Human-Centered Artificial Intelligence User Interfaces to Investigate Fairness12
Counterfactual Thinking: What Theories Do in Design12
A Situation Awareness Perspective on Human-AI Interaction: Tensions and Opportunities12
Eliciting User Needs and Design Requirements for User Experience in Fully Automated Vehicles12
Knowledge, Perceived Benefits, Adoption, and Use of Smart Home Products12
Warning Apps for Road Safety: A Technological and Economical Perspective for Autonomous Driving – The Warning Task in the Transition from Human Driver to Automated Driving12
Selling on Instagram: Factors that Determine the Adoption of Instagram Commerce12
The Influence of Network Externality and Fear of Missing out on the Continuous Use of Social Networks: A Cross-Country Comparison12
Using Facial Expressiveness of a Virtual Agent to Induce Empathy in Users12
Interactive Web Documentaries: A Case Study of Audience Reception and User Engagement on iOtok12
Bridging the Trust Gap in Influencer Marketing: Ways to Sustain Consumers’ Trust and Assuage Their Distrust in the Social Media Influencer Landscape12
Gamification is Working, but Which One Exactly? Results from an Experiment with Four Game Design Elements12
Friend or a Foe: Understanding Generation Z Employees' Intentions to Work with Service Robots in the Hotel Industry11
Mobile Application User Experience Checklist: A Tool to Assess Attention to Core UX Principles11
Designing Drawing Apps for Children: Artistic and Technological Factors11
Digital Twins in Human-Computer Interaction: A Systematic Review11
From Design Requirements to Effective Privacy Notifications: Empowering Users of Online Services to Make Informed Decisions11
A Systematic Review of Human–Computer Interaction (HCI) Research in Medical and Other Engineering Fields11
Adopting Voice Assistants in Online Shopping: Examining the Role of Social Presence, Performance Risk, and Machine Heuristic11
How Post 90’s Gesture Interact with Automobile Skylight11
Design for Luxury Front-Seat Passenger Infotainment Systems with Experience Prototyping through VR11
Exposed by AIs! People Personally Witness Artificial Intelligence Exposing Personal Information and Exposing People to Undesirable Content11
The Impact of Social Media-Based Collaborative Learning Environments on Students’ Use Outcomes in Higher Education11
What Are the Users’ Needs? Design of a User-Centered Explainable Artificial Intelligence Diagnostic System11
Use of Eye-tracking in Artworks to Understand Information Needs of Visitors11
Developing A Digital Psychoeducational Tool to Reduce Loneliness in Older Adults: A Design Case Study11
Interpersonalizing Intimate Museum Experiences11
Human Computer Interaction on the Modern Flight Deck11
XFlag: Explainable Fake News Detection Model on Social Media11
Do You Dare to Compare?: The Key Characteristics of Social Media Users Who Frequently Make Online Upward Social Comparisons11
Investigating Health and Fitness App Users’ Stickiness, WOM, and Continuance Intention Using S-O-R Model: The Moderating Role of Health Consciousness11
Privacy vs. Security: Trade-Offs in the Acceptance of Smart Technologies for Aging-in-Place11
Effects of Non-Speech Auditory Cues on Control Transition Behaviors in Semi-Automated Vehicles: Empirical Study, Modeling, and Validation11
Feelings of Being for Mobile User Experience Design11
The Use of Responsible Artificial Intelligence Techniques in the Context of Loan Approval Processes11
The Roles of Visual Complexity and Order in First Impressions of Webpages: An ERP Study of Webpage Rapid Evaluation11
An Augmented Reality Based Mobile Photography Application to Improve Learning Gain, Decrease Cognitive Load, and Achieve Better Emotional State11
Learning Vocabulary Using 2D Pictures is More Effective than Using Immersive 3D Stereoscopic Pictures10
A Quantitative Measurement Model for Persuasive Technologies Using Storytelling via a Virtual Narrator10
Complex Website Tasks Increase the Expression Anger Measured with FaceReader Online10
Promoting Music Exploration through Personalized Nudging in a Genre Exploration Recommender10
Just Sit Back and Watch: Large Disparities between Video and Face-to-face Interview Observers in Applicant Ratings10
A Comparison of Synchronous and Asynchronous Remote Usability Testing Methods10
Quick Assessment of Web Content Perceptions10
Symmetric and Asymmetric Modeling to Understand Drivers and Consequences of Hotel Chatbot Engagement10
Exploring the User Acceptance of Urban Air Mobility: Extending the Technology Acceptance Model with Trust and Service Quality Factors10
Investigating the Intention to Adopt Telecommuting during COVID-19 Outbreak: An Integration of TAM and TPB with Risk Perception10
The Effects of Feedback and Goal on the Quality of Crowdsourcing Tasks10
Investigate Symmetry, Complexity, and Screen Shapes in Interface Design Aesthetics to Promote Users’ Quality Perceptions and Continuous Usage Intention of the Smartwatch10
Intelligent Customer Experience and Behavioral Brand Loyalty: Empirical Evidence from the Commerce Environment9
Sharing the Roads: Robot Drivers (Vs. Human Drivers) Might Provoke Greater Driving Anger When They Perform Identical Annoying Driving Behaviors9
Detection of Affective States of the Students in a Blended Learning Environment Comprising of Smartphones9
Evaluating Effects of Enhanced Autonomy Transparency on Trust, Dependence, and Human-Autonomy Team Performance over Time9
Human-Centered Generative Design Framework: An Early Design Framework to Support Concept Creation and Evaluation9
Visual Enhancements for the Driver’s Information Search on Automotive Head-up Display9
When Do We Accept Mistakes from Chatbots? The Impact of Human-Like Communication on User Experience in Chatbots That Make Mistakes9
The Effect of past Algorithmic Performance and Decision Significance on Algorithmic Advice Acceptance9
ViBreathe: Heart Rate Variability Enhanced Respiration Training for Workaday Stress Management via an Eyes-Free Tangible Interface9
Prototyping Usable Privacy and Security Systems: Insights from Experts9
What Determines Intentions to Use Mobile Fitness Apps? The Independent and Joint Influence of Social Norms9
Voices that Care Differently: Understanding the Effectiveness of a Conversational Agent with an Alternative Empathy Orientation and Emotional Expressivity in Mitigating Verbal Abuse9
Arabic Translation, Cultural Adaptation and Psychometric Validation of the Post-Study System Usability Questionnaire (PSSUQ)9
Understanding Online Consumer Behavior at E-commerce Portals Using Eye-Gaze Tracking9
People Might Be More Willing to Use Automated Vehicles in Pandemics like COVID-199
Deep Learning-Based Model Using DensNet201 for Mobile User Interface Evaluation9
A Review and Reappraisal of Social Media Misuse: Measurements, Consequences, and Predictors9
Counseling Chatbot Design: The Effect of Anthropomorphic Chatbot Characteristics on User Self-Disclosure and Companionship9
Impact of Heads-Up Displays on Small Unmanned Aircraft System Operator Situation Awareness and Performance: A Simulated Study9
Challenges and Affordances of Cognitive Load Management in Technology-Assisted Language Learning: A Systematic Review9
Flying by Feeling: Communicating Flight Envelope Protection through Haptic Feedback9
Plan B for Eliminating Mode Confusion: An Interpreter Display9
Influences of Color Salience and Location of Website Links on User Performance and Affective Experience with a Mobile Web Directory9
Validity of the Greek NMP-Q and Sociodemographic Determinants of Nomophobia Among University Students9
Wellbeing Supportive Design – Research-Based Guidelines for Supporting Psychological Wellbeing in User Experience9
Talking Head-based L2 Pronunciation Training: Impact on Achievement Emotions, Cognitive Load, and Their Relationships with Learning Performance8
Behavior Change Apps for Gestational Diabetes Management: Exploring Desirable Features8
Gamification Aspects of Fitness Apps: Implications of mHealth for Physical Activities8
The Effects of Visual Complexity and Decluttering Methods on Visual Search and Target Detection in Cockpit Displays8
Predicting Driver Fatigue in Monotonous Automated Driving with Explanation using GPBoost and SHAP8
The Effects of Consumers’ In-Store Technology Experience on Perceived Interactivity, Retail Brand Commitment, and Revisit Intention in a Korean Beauty Store8
Adoption of Wearable Devices by Older People: Changes in Use Behaviors and User Experiences8
Distrust as a Hazard for Future Sustainable Mobility Planning. Rethinking Employees’ Vulnerability When Introducing New Information and Communication Technologies in Local Authorities8
Flexible Strain Sensor-Based Data Glove for Gesture Interaction in the Metaverse: A Review8
Chinese UMUX: Cross-Cultural Adaptation for Perceived Usability Measurement8
Cultural Impact on Perceptions of Aging, Care, and Lifelogging Technology: A Comparison between Turkey and Germany8
Avatar-Mediated Communication in Video Conferencing: Effect of Self-Affirmation on Debating Participation Focusing on Moderation Effect of Avatar8
Improving Trustworthiness of AI Solutions: A Qualitative Approach to Support Ethically-Grounded AI Design8
CubeMuseum AR: A Tangible Augmented Reality Interface for Cultural Heritage Learning and Museum Gifting8
Influence of Extrinsic and Intrinsic Attributes on Consumers’ Attitude and Intention of Using Wearable Technology8
Public Acceptance of Autonomous Vehicles in China8
Technology Domestication in Later Life8
Context-Adaptive Visual Cues for Safe Navigation in Augmented Reality Using Machine Learning8
Enhancing Museum Visiting Experience: Investigating the Relationships Between Augmented Reality Quality, Immersion, and TAM Using PLS-SEM8
Real-Time Interactivity and Impulsive Buying in Livestreaming Commerce: The Focal Intermediary Role of Inspiration8
UI Design of eHMI of Autonomous Vehicles8
Persuasive Strategies and Their Implementations in Mobile Interventions for Physical Activity: A Systematic Review8
Does Self-Disclosing to a Robot Induce Liking for the Robot? Testing the Disclosure and Liking Hypotheses in Human–Robot Interaction8
E-Grocery Retailing Mobile Application: Discerning Determinants of Repatronage Intentions in an Emerging Economy8
Transparency through Explanations and Justifications in Human-Robot Task-Based Communications8
Factors Affecting Innovation Resistance of Smartphone AI Voice Assistants8
Factors Influencing Learner Attitudes Towards ChatGPT-Assisted Language Learning in Higher Education8
Drivers and Barriers Affecting Metaverse Adoption: A Systematic Review, Theoretical Framework, and Avenues for Future Research8
The Risks Associated with the Use of Brain-Computer Interfaces: A Systematic Review8
The Role of Consumers’ Privacy Awareness in the Privacy Calculus for IoT Services7
Effect of Imperfect Information and Action Automation on Attentional Allocation7
Why Do I Share? Participants’ Personality Traits and Online Participation7
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