Interactive Learning Environments

Papers
(The H4-Index of Interactive Learning Environments is 35. The table below lists those papers that are above that threshold based on CrossRef citation counts [max. 250 papers]. The publications cover those that have been published in the past four years, i.e., from 2021-08-01 to 2025-08-01.)
ArticleCitations
How peer feedback with regulation scripts contributes to the development of critical thinking in dialogues: strengthening cognitive and affective feedback content343
EW-KNN: evaluating information technology courses in high school with a non-parametric cognitive diagnosis method279
How to improve drivers’ hazard perception ability? an interactive training method based on VR technology and the Unity 3D Platform259
Robots facilitate self-talk: effects on ownership, self-efficacy, and learning performance235
The gamer psychology: a psychological perspective on game design and gamification189
Enhancing perspective-taking and empathy in children with autism spectrum disorder through asymmetric VR games and peer collaboration165
Implementation effect of integrating cooperative inquiry into blended learning: analysis of students’ goal setting, task value, and well-being114
The CRAFTS learning framework: equipping learners to create relevant, accessible, fun, tailored and scholarly activities in higher education105
Digital interdisciplinary training methods: Web and VR-assisted incorporation of dance, piano and erhu into integrated arts education97
Design strategies to integrate creative learning in elementary school curricula through computer programming activities82
Task motivation enhances creative performance in online groups, but not interpersonal interaction76
Individuals in a group: exploring engagement patterns via within-group configurations of role profiles and their impact on performance in collaborative problem solving73
AI-facilitated reflective practice in physical education: an auto-assessment and feedback approach73
Using game-based learning to teach young people about privacy and online safety68
The problem-based approach in online music education: how to teach students to control singing with piano accompaniment?67
BIM associated with virtual and augmented reality resources in an educational context: a systematic literature review64
Exploring maternal perceptions of critical digital engagement practices in Iranian children64
Using mobile technology acceptance model to explore the satisfaction and continuous use of live streaming for training59
Using digital canvas to facilitate student questioning in large lecture classes: a mixed-methods study57
Effects of an article-structure strategy-based spherical video-based virtual reality approach on EFL learners’ English reading comprehension and learning conceptions54
Regional contextualization of culturally responsive online distance pedagogy (CRODP) among Southeast Asia higher educators54
Efficiency of blended learning of calculus content during the Covid19 crisis51
How much is a “feedback” worth? User engagement and interaction for computer-supported adaptive quizzing50
The effectiveness of VR environment on primary and secondary school students’ learning performance in science courses48
Improving students’ creativity in familiar versus unfamiliar mobile-assisted language learning environments48
Personalised gamification enhances student participation but produces mixed effects on emotional and cognitive engagements: a systematic review44
A meta-analysis of the impact of virtual experiments on students’ development44
Strategies for enhancing online flipped learning: a systematic review of empirical studies during the COVID-19 pandemic43
A meta-thematic analysis of using technology-mediated gamification tools in the learning process42
Proposing a task-oriented chatbot system for EFL learners speaking practice41
Unlocking the digital world: empowering seniors via lifelong learning through digital technology40
Facial expressions capturing emotional engagement while learning with desktop VR: the impact of emotional regulation and personality traits38
Orchestration of learning environments in the digital world37
Understanding emotions in English Language learning in virtual worlds37
Modern technology-enabled approaches in preschool music education36
Sign language in immersive virtual reality: design, development, and evaluation of a virtual reality learning environment prototype35
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