Computer Applications in Engineering Education

Papers
(The H4-Index of Computer Applications in Engineering Education is 20. The table below lists those papers that are above that threshold based on CrossRef citation counts [max. 250 papers]. The publications cover those that have been published in the past four years, i.e., from 2021-08-01 to 2025-08-01.)
ArticleCitations
A development platform prototype for virtual laboratories94
Application of improved neighbor propagation algorithm in international communication and cooperation to promote internationalization of higher education67
Building Virtual Laboratory with Simulations43
Teaching calculus in the first year of an engineering degree using a Digital Escape Room in an online scenario41
Understanding general concepts of requirements engineering through design thinking: An experimental study with students40
Digital simulation tools in aviation maintainability training38
Impact of implementing project‐based assignment (PBA) in CDIO framework for computer numerical control application course38
Predicting individual learning performance using machine‐learning hybridized with the teaching‐learning‐based optimization36
Analysis of teamwork skill development in a flipped civil engineering course35
Microlearning strategy in the promotion of motivation and learning outcomes in software project management34
Virtual‐laboratory based learning to improve students’ basic engineering competencies based on their spatial abilities33
Design and implementation of a microcontroller training kit for blend learning32
Using PharmaPy with Jupyter Notebook to teach digital design in pharmaceutical manufacturing29
The study of virtual reality adaptive learning method based on learning style model28
24
Game‐based learning for better decision‐making: A collision prevention training for maritime transportation engineering students22
Virtual reality as a didactic resource from the perspective of engineering teachers22
Immersive virtual reality in AECO/FM to enhance education: Systematic literature review and future directions22
22
Framework for adaptive serious games22
An open‐source data acquisition platform for teaching vibration analysis20
The impact of GitHub on students' learning and engagement in a software engineering course20
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