Computer Applications in Engineering Education

Papers
(The median citation count of Computer Applications in Engineering Education is 1. The table below lists those papers that are above that threshold based on CrossRef citation counts [max. 250 papers]. The publications cover those that have been published in the past four years, i.e., from 2020-05-01 to 2024-05-01.)
ArticleCitations
Sentiment analysis on massive open online course evaluations: A text mining and deep learning approach200
Rediscovering the use of chatbots in education: A systematic literature review133
Computational thinking in programming with Scratch in primary schools: A systematic review88
Education in times of crisis: Rapid transition to distance learning75
Fostering STEAM through challenge‐based learning, robotics, and physical devices: A systematic mapping literature review66
Virtual reality learning environment for enhancing electronics engineering laboratory experience65
Computational thinking in higher education: A review of the literature50
Knowledge mapping of computer applications in education using CiteSpace43
A framework utilizing augmented reality to improve critical thinking ability and learning gain of the students in Physics41
Research on the design of analytical communication and information model for teaching resources with cloud‐sharing platform41
Computational thinking development through physical computing activities in STEAM education35
Adaptive gamification in E‐learning: A literature review and future challenges33
Weighted word embeddings and clustering‐based identification of question topics in MOOC discussion forum posts32
Digital device‐based active learning approach using virtual community classroom during the COVID‐19 pandemic32
Reflections on the last decade of MOOC research31
Virtual reality as a didactic resource from the perspective of engineering teachers29
Improving MOOC learning performance in China: An analysis of factors from the TAM and TPB29
A MOOC‐based flipped experience: Scaffolding SRL strategies improves learners’ time management and engagement28
Computational thinking: Enhancing STEAM and engineering education, from theory to practice28
The effects of game‐based learning in the acquisition of “soft skills” on undergraduate software engineering courses: A systematic literature review28
Visual analytics of video‐clickstream data and prediction of learners' performance using deep learning models in MOOCs' courses27
Improving learner engagement in MOOCs using a learning intervention system: A research study in engineering education26
Head‐mounted display‐based virtual reality systems in engineering education: A review of recent research25
Stabil: An educational Matlab toolbox for static and dynamic structural analysis23
The consequences of robotics programming education on computational thinking skills: An intervention of the Young Engineer's Workshop (YEW)23
SIAAA‐C: A student interactive assistant android application with chatbot during COVID‐19 pandemic22
Virtual reality application to aid civil engineering laboratory course: A multicriteria comparative study22
The impact of using program visualization techniques on learning basic programming concepts at the K–12 level21
Measuring effectiveness of augmented reality‐based geometry learning assistant on memory retention abilities of the students in 3D geometry21
Application of VR technology in civil engineering education21
Adaptive learning: Helpful to the flipped classroom in the online environment of COVID?21
The future of university education: Examination, transcript, and certificate system using blockchain20
Exploration and practical research on teaching reforms of engineering practice center based on 3I‐CDIO‐OBE talent‐training mode20
Developing a mobile application‐based particle image velocimetry tool for enhanced teaching and learning in fluid mechanics: A design‐based research approach19
A meta‐analysis and systematic review of the effect of virtual reality technology on users' learning outcomes19
Design science research for learning software engineering and computational thinking: Four cases19
Predicting individual learning performance using machine‐learning hybridized with the teaching‐learning‐based optimization17
Flipped classroom model applications in computing courses: Peer‐assisted groups, collaborative group and individual learning16
Investigating the effect of reverse engineering pedagogy in K‐12 robotics education16
Customizable and scalable automated assessment of C/C++ programming assignments15
Improving the learning of engineering students with interactive teaching applications15
Engineering through distance education in the time of the fourth industrial revolution: Reflections from three decades of peer reviewed studies15
Curriculum analysis and design, implementation, and validation of a STEAM project through educational robotics in primary education14
Construction and application of SPOC‐based flipped classroom teaching mode in Installation Engineering Cost curriculum based on OBE concept14
An experience of automated assessment in a large‐scale introduction programming course14
Serious games in future skills development: A systematic review of the design approaches14
Design of a physical education training system based on an intelligent vision14
Hackathons as extracurricular activities: Unraveling the motivational orientation behind student participation14
The design and application of IRobotQ3D for simulating robotics experiments in K‐12 education13
Appraisal of information and communications technologies on the teaching process by neuro fuzzy logic13
Augmented and virtual reality for physics: Experience of Kazakhstan secondary educational institutions12
Exploring the effects of gamification on students with rote learning background while learning computer programming12
Understanding student perceptions of worked example videos through the technology acceptance model11
Integrated activities in STEM environment: Methodology and implementation practice11
An empirical study on the evaluation system of innovation and entrepreneurship education in applied universities11
Serious games for teaching agile methods: A review of multivocal literature11
Building Virtual Laboratory with Simulations11
A gamification strategy in engineering education—A case study on motivation and engagement11
“Houston, we have a problem”: Revealing MOOC practitioners' experiences regarding feedback provision to learners facing difficulties11
The role of MOOCs in engineering education: An exploratory systematic review of peer‐reviewed literature10
Is critical thinking happening? Testing content analysis schemes applied to MOOC discussion forums10
Research on predicting learning achievement in a flipped classroom based on MOOCs by big data analysis10
Evaluating an online augmented reality puzzle for DC circuits: Students' feedback and conceptual knowledge gain10
Game‐based learning for better decision‐making: A collision prevention training for maritime transportation engineering students10
Digital signal processing course on Jupyter–Python Notebook for electronics undergraduates10
Design and implementation of virtual laboratory for a microgrid with renewable energy sources10
Enhancing computational thinking in undergraduate engineering courses using model‐eliciting activities10
Pedagogy of teaching introductory text‐based programming in terms of computational thinking concepts and practices9
An interactive virtual reality model for enhancing safety training in construction education9
The challenges of migrating an active learning classroom online in a crisis9
First experiences of integrating computational thinking into a blended learning in‐service training program for STEM teachers9
A novel animation authoring framework for the virtual teacher performing experiment in mixed reality9
A meta‐analysis of the effects of augmented reality technologies in interactive learning environments (2012–2022)9
A systematic mapping study: The new age of software architecture from monolithic to microservice architecture—awareness and challenges9
An Excel VBA‐based educational module for bed roughness predictors9
Gamification tools in the learning of shipbuilding in the undergraduate marine engineering education9
A remote emulation environment for the teaching of low‐power wireless communications9
Effect of virtual reality technology on the teaching of urban railway vehicle engineering9
Training simulators for manufacturing processes: Literature review and systematisation of applicability factors9
A web‐based integrated GUI for 3D modeling, kinematic study, and control of robotic manipulators9
To code or not to code: Introducing coding in primary schools9
Designing an extended smart classroom: An approach to game‐based learning for IoT9
What influences computational thinking? A theoretical and empirical study based on the influence of learning engagement on computational thinking in higher education8
Investigating learning outcomes in engineering education with data mining8
Player profiles for game‐based applications in engineering education8
Development of a photovoltaic panel emulator and LabVIEW‐based application platform8
Improving learning experiences in software engineering capstone courses using artificial intelligence virtual assistants8
Design and development of psychological virtual simulation experiment teaching system8
Analysis of adaptive e‐learning systems with adjustment of Felder‐Silverman model in a Moodle DLS8
Real, virtual, or simulated: Approaches to emergency remote learning in engineering8
Evolution of students' interaction using a gamified virtual learning environment in an engineering course8
A new model based on the extended COPRAS method for improving performance during the accreditation process of Indian Higher Educational Institutions8
Teaching structural analysis theory with Jupyter Notebooks8
Advanced teaching method for learning power system operation based on load flow simulations8
Experiences of web‐based extended reality technologies for physics education7
The interplay between gamification and network structure in social learning environments: A case study7
Intelligent personalised exercise recommendation: A weighted knowledge graph‐based approach7
Special issue on Artificial Intelligence in Engineering Education7
Advancing preuniversity students' computational thinking skills through an educational project based on tangible elements and virtual block‐based programming7
Application of Rain classroom in formal classroom learning in the teaching of offshore engineering environment and loads7
Using handheld user interface and direct manipulation for architectural modeling in immersive virtual reality: An exploratory study7
A scale for measuring middle school students' attitudes toward programming7
An interactive user interface for a structural analysis software using computer graphics techniques in MATLAB7
Development of a student engagement score for online undergraduate engineering courses using learning management system interaction data7
EHDO: A free and open‐source webtool for designing and optimizing multi‐energy systems based on MILP7
Enhancing design thinking in engineering students with project‐based learning7
An integrated numerical visualization teaching approach for an undergraduate course, Flow in Porous Media: An attempt toward sustainable engineering education7
A virtual reality experiment system for an introductory computer hardware course7
Using machine learning to predict engineering technology students’ success with computer‐aided design7
Socrative, a powerful digital tool for enriching the teaching–learning process and promoting interactive learning in Chemistry and Chemical Engineering studies7
Using process simulators in Chemical Engineering education: Is it possible to minimize the “black box” effect?7
Enhancing problem‐solving skills of novice programmers in an introductory programming course6
A predictive analysis of learning motivation and reflective thinking skills on computer programming achievement6
Analysis of emotions in the use of augmented reality technologies in education: A systematic review6
Teaching the finite element method fundamentals to undergraduate students through truss builder and truss analyzer computational tools and student‐generated assignments mini‐projects6
An optimization‐based decision support system for students' personalized long‐term course planning6
Learning with remote laboratories: Designing control algorithms with both block diagrams and customized C code schemes6
Open‐source terrestrial laser scanner for the virtualization of geometrical entities in AEC classrooms6
Using flipped classroom and peer instruction methodologies to improve introductory computer programming courses6
Fostering study time outside class using gamification strategies: An experimental study at tertiary‐level database courses6
Using web‐based gamified software to learn Boolean algebra simplification in a blended learning setting6
An online course mode based on microlecture videos: Using CAD geometric modeling course as an example6
Guidelines for the development of educational games to motivate the learning of theoretical concepts in Engineering and Computing courses6
Bloom's taxonomy: A beneficial tool for learning and assessing students’ competency levels in computer programming using empirical analysis6
Teaching concepts related to finite automata using ComVis5
Design and the technology acceptance model analysis of instructional mapping5
Jupyter Notebooks for the study of advanced topics in Fluid Mechanics5
Development of dynamic OBE model to quantify student performance5
An ensembling model for early identification of at‐risk students in higher education5
Understanding the role of single‐board computers in engineering and computer science education: A systematic literature review5
Personalisation methods in e‐learning‐A literature review5
Model‐based automatic grading of object‐oriented programming assignments5
Implementation of Activated Sludge Model No. 3 as an educational tool: bioXL35
Flipped learning and threshold concepts in the Turbomachinery section of Fluid Engineering course5
International collaborative projects on digital electronic systems using open source tools5
Investigating the impact of adopting Python and C languages for introductory engineering programming courses5
Anthropometric measures for better cardiovascular and musculoskeletal health5
The study of virtual reality adaptive learning method based on learning style model5
Data science knowledge integration: Affordances of a computational cognitive apprenticeship on student conceptual understanding5
Layered similarity detection for programming plagiarism and collusion on weekly assessments5
Readiness of Brazilian Industrial Engineering postgraduate programs for Industry 4.0: A knowledge dimensions assessment5
Fuzzy logic based performance analysis of educational mobile game for engineering students5
A spreadsheet‐based tool for education of chemical process simulation and control fundamentals5
A genetic algorithm‐based approach for making pairs and assigning exercises in a programming course5
Introducing innovative technologies in higher education: An experience in using geographic information systems for the teaching‐learning process5
Cadxela: An educational tool for supporting the global software engineering education at undergraduate level4
Development, application, and evaluation of an online competitive simulation game for teaching electricity markets4
An intelligent learning framework for Industry 4.0 through automated planning4
Study of the impact of social learning and gamification methodologies on learning results in higher education4
Construction of a competition practice system for robotics engineering based on a competency model4
Effectiveness of blended instructional design based on active learning in a graphic engineering course4
Examining the effect of feedback type and gender on computing achievements, engagement, flipped learning readiness, and autonomous learning in online flipped classroom4
Application of hardware‐in‐loop in teaching power electronic course based on a low‐cost platform4
The establishment of BIM‐embedded knowledge‐sharing platform and its learning community model: A case of prefabricated building design4
Toward next‐generation engineering education: A case study of an engineering capstone project based on BIM technology in MEP systems4
Impact of implementing project‐based assignment (PBA) in CDIO framework for computer numerical control application course4
Research on the construction and optimization of distributed Moodle course platform4
The five‐in‐one teaching mode in the teaching of engineering courses4
A recurrent neural networks based framework for at‐risk learners' early prediction and MOOC tutor's decision support4
Introducing schoolchildren to computational thinking using smartphone apps: A way to encourage enrollment in engineering education4
Geotechnical engineering educational modules demonstrating measurement and regulation of soil moisture4
Refactoring‐based learning for fine‐grained lock in concurrent programming course4
Combining hands‐on and virtual experiments for enhancing fluid mechanics teaching: A design‐based research study4
On the design and effectiveness of Simulink‐based educational material for a communication systems course4
Teaching calculus in the first year of an engineering degree using a Digital Escape Room in an online scenario4
M‐learning adapted to the ARCS model of motivation and applied to a kinematics course4
Effects of technology‐enhanced learning approaches on learners with different prior learning attitudes and knowledge in computational thinking4
Simulation for senior undergraduate education of robot engineering based on Webots4
Development of a remote laboratory for an electronic circuit design and analysis course with increased accessibility by using speech recognition technology4
Characterizing students' arguments and explanations of a discipline‐based computational modeling activity4
Advanced learning methods in maritime education and training: A bibliometric analysis on the digitalization of education and modern trends4
DC machines remote lab case study in Technical and Vocational University4
A review study on the investigation of the effects of using robots in education on metacognitive behaviors3
Predicting student performance in computing courses based on programming behavior3
VISTA: A teaching aid to enhance contextual teaching3
Robotics application for the advanced integration of design and technology in architecture3
Design and implementation of a microcontroller training kit for blend learning3
Electromagnetic education: Development of an interactive GUI for demonstrating wave polarization3
Effect of virtual reality guidance system on the overhaul teaching3
Cross‐disciplinary curriculum integration spaces for emergency management engineering talent cultivation in higher education3
An elementary finite element exercise to stimulate computational thinking in engineering education3
Semiautomatic generation and assessment of Java exercises in engineering education3
Online course recommendation algorithm based on multilevel fusion of user features and item features3
Virtual reality‐facilitated engineering education: A case study on sustainable systems knowledge3
How engineering instructors supported students during emergency remote instruction: A case comparison3
Impact of teaching computer programming using innovative pedagogy embedded with live online lectures and related tools: A randomized control trial3
Application of Baidu Apollo open platform in a course of control simulation experiments3
Teaching C++ programming using automated unit testing and test‐driven development—Design and efficacy study3
An analysis of the professional preferences and choices of computer engineering students3
Understanding general concepts of requirements engineering through design thinking: An experimental study with students3
Influence of the change of methodology in the practical laboratories of the power electronics subject3
The application of spreadsheets for teaching hydrological modeling and climate change impacts on streamflow3
Bridging the gap between student instruction and advanced research: Educational software tool for manufacturing learning3
Students' habits and competencies for creating virtual learning environments3
CLIK: Cloud‐based Linux kernel practice environment and judgment system3
Combining the project‐based learning methodology and computer simulation to enhance the engagement in the context of Environmental Engineering courses3
Study on the use of a combination of IPython Notebook and an industry‐standard package in educating a CFD course3
C Tutor usage in relation to student achievement and progress: A study of introductory programming courses in Portugal and Serbia3
Boosting computer‐aided design pedagogy using  interactive self‐assessment graphical tools3
A MATLAB GUI teaching application for ferroresonance simulation3
Using peer code review to improve computational thinking in a blended learning environment: A randomized control trial3
Open‐Source vapor compression library (VCLib): Heat pump modeling for education and research3
Implications of using classroom response systems (CRS) on learning performance: An experience of learning analytics3
A co‐creation experiment for virtual laboratories of mechanics in engineering education3
Utilizing programming traces to explore and model the dimensions of novices' code‐writing skill3
An analysis of the use of augmented reality and virtual reality as educational resources2
Applying smart devices for gathering real‐time feedback from students2
A MATLAB‐based educational platform for analysis of slope stability2
Planning a robotic competition2
Utilization of open‐source software in teaching the physics of P‐N diodes2
Teaching agile hardware development with an open‐source engineering simulator: An evaluation with industry participants2
Teaching complex molecular simulation algorithms: Using self‐evaluation to tailor web‐based exercises at an individual level2
A mobile app for algorithms learning in engineering education: Drag and drop approach2
Digital simulation tools in aviation maintainability training2
Automatic assessment of object oriented programming assignments with unit testing in Python and a real case assignment2
VFST: Virtual and fully software based toolchain for PC interfacing education and research2
Education 4.0 in higher education and computer science: A systematic review2
Smart generation of code tracing questions for assessment in introductory programming2
Children building and having fun while they learn geometry2
A team‐oriented course development experience in distance education for multidisciplinary engineering design2
Rethinking power engineering education for Generation Z2
Immersive virtual reality in AECO/FM to enhance education: Systematic literature review and future directions2
Impact on the personality of engineering students based on project‐based learning2
Virtual mimic of lab experiment using the computer‐based Aspen Plus® Sensitivity Analysis Tool to boost the attainment of experiment's learning outcomes and mitigate potential pandemic confinements2
Evolution of an educational microprocessor2
Research on self‐learning system with “Internet + Education” innovative talents education mode under big data background2
Universal fixed‐point digital controller for control theory studies2
Toward an eclectic and malleable multiagent educational assistant2
A systematic review of the factors affecting girls' participation in science, technology, engineering, and mathematics subjects2
Distance education students’ structured query language achievements and attitudes toward web‐based instruction: Second Life versus the Enocta learning management system/adobe connect2
Educational graphic tool for teaching fundamentals of digital image representation2
What topics should or should not be included in software security education—Qualitative content analysis2
Flipped learning: As a solution for course duration2
Tools for simultaneous online and in‐person teaching in a Linear Circuit Analysis subject2
Multicultural investigation of the students' acceptance of using digital learning materials in laboratory classes2
Formative quizzes in the learning of sensors and transducers: Online vs. paper based2
Exploring the facilitating and obstructing factors of using virtual reality for 5S training: An exploratory qualitative study from students' perspectives in an industrial engineering undergraduate cou2
Virtual campus environments: A comparison between interactive H5P and traditional online activities in master teaching2
Evaluating students' perception of Scrum through a learning game2
Research trends on learning computer programming with program animation: A systematic mapping study2
Personal response systems through the prism of students' experiences2
Potential of game «PLANT TISSUE CULTURE» in bioengineering education as distance laboratory classes2
EI‐SCAM as a teaching tool in an undergraduate course in analog and high‐frequency circuits2
On the integration of Mathcad capabilities into a mass transfer operations course in Chemical Engineering studies2
Advancing engineering education: Using the three‐phase methodology to teach IoT2
An automated system with a versatile test oracle for assessing student programs2
An educational software suite for comprehensive learning of Computer‐Aided Engineering2
Development of an unfolding model of procedures for programming learning of novice programmers2
Introducing a robotic hand to support lecture‐based courses on mechatronics systems design at the undergraduate level2
Entrepreneurial view: Fostering entrepreneurship and innovation in universities by a web‐based course2
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