Computer Applications in Engineering Education

Papers
(The median citation count of Computer Applications in Engineering Education is 1. The table below lists those papers that are above that threshold based on CrossRef citation counts [max. 250 papers]. The publications cover those that have been published in the past four years, i.e., from 2021-06-01 to 2025-06-01.)
ArticleCitations
Analysis of teamwork skill development in a flipped civil engineering course79
A development platform prototype for virtual laboratories60
Application of improved neighbor propagation algorithm in international communication and cooperation to promote internationalization of higher education40
Building Virtual Laboratory with Simulations39
Teaching calculus in the first year of an engineering degree using a Digital Escape Room in an online scenario38
Understanding general concepts of requirements engineering through design thinking: An experimental study with students36
Impact of implementing project‐based assignment (PBA) in CDIO framework for computer numerical control application course33
Microlearning strategy in the promotion of motivation and learning outcomes in software project management33
Digital simulation tools in aviation maintainability training33
Predicting individual learning performance using machine‐learning hybridized with the teaching‐learning‐based optimization30
Using PharmaPy with Jupyter Notebook to teach digital design in pharmaceutical manufacturing29
Design and implementation of a microcontroller training kit for blend learning28
Understanding the role of single‐board computers in engineering and computer science education: A systematic literature review27
The impact of GitHub on students' learning and engagement in a software engineering course24
Framework for adaptive serious games22
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Virtual reality as a didactic resource from the perspective of engineering teachers20
Virtual‐laboratory based learning to improve students’ basic engineering competencies based on their spatial abilities20
An open‐source data acquisition platform for teaching vibration analysis18
Game‐based learning for better decision‐making: A collision prevention training for maritime transportation engineering students18
Serious Games in Engineering Education: Assessing Novelty Effects and the Influence of Prior Gaming Experience17
The study of virtual reality adaptive learning method based on learning style model17
Impact of Artificial Intelligence Technology on Students' Computational and Reflective Thinking in a Computer Programming Course16
Exploring tubular steady‐state laminar flow reactors with orthogonal collocation16
Immersive virtual reality in AECO/FM to enhance education: Systematic literature review and future directions16
Knowledge mapping of 4D printing technologies in computer engineering16
Issue Information16
DC machines remote lab case study in Technical and Vocational University16
ScienSolar: Development of an Open‐Source VBA‐Excel Based Package to Model 3D Physics Problems Without Coding16
Issue Information15
Are learning styles useful? A new software to analyze correlations with grades and a case study in engineering15
Effect of jigsaw‐integrated task‐driven learning on students' motivation, computational thinking, collaborative skills, and programming performance in a high‐school programming course15
Arduino practice judgment system based on function execution log in virtual execution environment15
ComVIS—Interactive simulation environment for compiler learning14
Readiness of Brazilian Industrial Engineering postgraduate programs for Industry 4.0: A knowledge dimensions assessment14
CAMPUS: A mobile app for construction processes learning and teaching in higher education14
Advancing engineering education: Using the three‐phase methodology to teach IoT14
A full‐stack model proposal to remotely help the development of IoT sensor devices14
Efficient web‐based simulation on analog electronics circuits laboratory14
Tools for simultaneous online and in‐person teaching in a Linear Circuit Analysis subject13
Education 4.0 in higher education and computer science: A systematic review13
Introducing schoolchildren to computational thinking using smartphone apps: A way to encourage enrollment in engineering education13
Issue Information12
Enhancing educational efficiency: Generative AI chatbots and DevOps in Education 4.012
Real, virtual, or simulated: Approaches to emergency remote learning in engineering11
A hybrid CAD/CAE/CAM project‐based laboratory framework integrating topology optimization and laser powder bed fusion for engineering education11
Celebrating Computer Applications in Engineering Education11
Time‐domain graphic interface for teaching transient stability11
Fourier‐Series‐Based Application Modeling for Monthly Hydropower Generation11
Teaching agile hardware development with an open‐source engineering simulator: An evaluation with industry participants11
CDIO‐CT collaborative strategy for solving complex STEM problems in system modeling and simulation: An illustration of solving the period of mathematical pendulum10
EI‐SCAM as a teaching tool in an undergraduate course in analog and high‐frequency circuits10
Construction of a new lifelong education system based on vector analysis algorithms for information age services9
Educational impact of Metaverse learning environment for engineering mechanics dynamics9
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Designing an extended smart classroom: An approach to game‐based learning for IoT9
A mobile app for algorithms learning in engineering education: Drag and drop approach9
On the solutions of fluid flow problems with a Chebyshev collocation method using Mathematica9
First experiences of integrating computational thinking into a blended learning in‐service training program for STEM teachers9
SPOC online video learning clustering analysis: Identifying learners' group behavior characteristics9
Gamified learning: Assessing the influence of leaderboards on online formative quizzes in a computer programming course9
Finite element analysis megatrends: A road less traveled8
M‐learning adapted to the ARCS model of motivation and applied to a kinematics course8
An empirical study on the evaluation system of innovation and entrepreneurship education in applied universities8
Introducing AI applications in engineering education (PBL): An implementation of power generation at minimum wind velocity and turbine faults classification using AI8
Theory and practice of BIM skills of construction management professional based on conceive–design–implement–operate engineering teaching mode8
Problem‐based learning on household electricity consumption analysis using predictive models and tools8
Study of the impact of social learning and gamification methodologies on learning results in higher education8
Evaluating Knowledge Gain and Retention in IoT Circuit Assembly Using Mobile Augmented Reality Technology7
Exploring Factors Causing the Mathematics Performance Gaps of Different Genders Using an Explainable Machine Learning7
Application of learning analytics for sequential patterns detection associated with moments of distraction in students in e‐learning platforms7
Development, application, and evaluation of an online competitive simulation game for teaching electricity markets7
The effects of educational robotics in programming education on students' programming success, computational thinking, and transfer of learning7
Holistic transfer educational learning approach for higher education7
Designing the HMI for a DC Motor Toolkit for Control Engineering Education7
Subject: Join Us in Making CAE's 35th Anniversary Special Issue a Landmark Publication7
A Web3 secure platform for assessments and educational resources based on blockchain7
Embodied design: A framework for teaching practices focused on the early development of computational thinking7
Educational interactive virtual strain and consolidation tests using LabVIEW and Arduino Uno microcontroller7
Appraisal of information and communications technologies on the teaching process by neuro fuzzy logic7
Enhancing design thinking in engineering students with project‐based learning7
Automated and continuous assessment implementation in a programming course7
Measuring the Impact of Web‐Based Educational Tools on Enhancing Student Learning Indicators in Programming Skills, Computational Thinking, and Problem‐Solving7
Distance education students’ structured query language achievements and attitudes toward web‐based instruction: Second Life versus the Enocta learning management system/adobe connect7
Using game concepts to improve programming learning: A multi‐level meta‐analysis6
Utilization of open‐source software in teaching the physics of P‐N diodes6
Formative quizzes in the learning of sensors and transducers: Online vs. paper based6
Issue Information6
Toward next‐generation engineering education: A case study of an engineering capstone project based on BIM technology in MEP systems6
Learning counterfactual outcomes of MOOC multiple learning behaviors6
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Competitive programming in computational thinking and problem solving education6
Gamification strategy to promote social and human factors in the training of software engineers: A case study6
An intelligent women safety app for educational campus6
A predictive analysis of learning motivation and reflective thinking skills on computer programming achievement6
Integrating Computational Design Optimization Into Architectural Design Pedagogy—An Experimental Course for Performance‐Based Building Design Optimization and Exploration6
QoS‐enhanced load balancing strategies for metaverse‐infused VR/AR in engineering education 5.06
Cadxela: An educational tool for supporting the global software engineering education at undergraduate level6
An example of project‐based learning with the support of a process simulator applied to the chemical engineering final course project6
Computer‐aided experimental studies for adaptive beamforming algorithms and array processing in engineering education6
A TpM‐based collaborative system to teach IoT6
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Research and innovation of engineering simulation practice teaching platform based on the civil engineering talent training5
Learning environments in software testing education: An overview5
Inducing competence‐based assignment in traditional structural engineering education: A case study5
Using evidence‐based decision‐making and cognitive apprenticeship approach to develop students' entrepreneurial mindset5
Teaching experience for process identification using first‐order‐plus‐time‐delay models5
Investigating the impact of adopting Python and C languages for introductory engineering programming courses5
An object‐oriented approach toward two‐dimensional engineering mechanics5
Issue Information5
Design, development, and implementation of a simulation application for gifted students in robotics teaching5
A team‐oriented course development experience in distance education for multidisciplinary engineering design5
On learning platform metrics as markers for student success in a course5
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Teaching design and implementation of traffic system simulation course based on a computer virtual reality software under the background of engineering education5
HS‐IDEOR—A tool for conceptual modeling and designing of hardware architectures focused on object recognition5
A VR‐based wiring learning platform for promoting practice experience of electrical engineering5
USQA: A User Story Quality Analyzer prototype for supporting software engineering students5
ArtEM: Enhancing the Understanding of Integer and Modular Arithmetic Through Interactive Learning Software5
Pedagogy of transformation of a random variable, censoring, and truncation of data4
Automated hearing impairment diagnosis using machine‐learning: An open‐source software development undergraduate research project4
Integrating Deep Learning Into Mechanical Engineering: A Systematic Review of Applications and Educational Implications4
The design and implementation of a 16 bit floating point arithmetic unit using BZK.SAU.FPGA microcomputer assembly language4
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Exploring Undergraduate Students' Computational Thinking Skills Across Engineering Design Processes4
Applying active learning by contextualizing robotic applications to historical heritage4
Effective application of operator training simulator in experiential education4
Examining the effect of feedback type and gender on computing achievements, engagement, flipped learning readiness, and autonomous learning in online flipped classroom4
An active learning approach to teach distributed forces using augmented reality with guided inquiry4
Issue Information4
The Promise and Pitfalls: A Literature Review of Generative Artificial Intelligence as a Learning Assistant in ICT Education4
Using flipped classroom and peer instruction methodologies to improve introductory computer programming courses4
Blended learning for engineering education 4.0: Students' perceptions and their learning difficulties4
Rbox: A web API for software integration with the R programming language4
AABC: A Tool for Assessing Arduino Basic Coding Skills4
Exploring the Pedagogical Implications of Virtual Labs: A Case Study of the Ward Design Project4
Online course recommendation algorithm based on multilevel fusion of user features and item features4
EDUPERES and GAMERES: A smart interactive education platform and digital gamification for basic circuit analysis4
A novel animation authoring framework for the virtual teacher performing experiment in mixed reality4
Metaverse for Education: Developments, Challenges, and Future Direction4
A complex programmed logic device‐based experiment system for the principles of computer composition3
Web 3.0 and blended learning for increasing student retention and engagement in e‐learning environment3
Enhancing self‐regulated learning in engineering education with lightboard videos as a support tool3
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Didactic Strategy for Applied Learning of Control of State‐Space Systems Through Low‐Cost Electronic Modules3
Comparing reflective and supportive scaffolding in 3D computer‐aided design course: Engineering students' metacognitive strategies, spatial ability self‐efficacy, and spatial anxiety3
Student Experiences of Hybrid and Online Engineering Labs in a Logic Control Course3
Cloud‐based virtual simulation system of wave motion characteristics3
Player profiles for game‐based applications in engineering education3
Development of an authentic concept of engineering activities based on product redesign3
Digital Simulation‐Based Learning for Reaction Engineering: Activity Design and Student Metacognition3
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Unveiling the Mechanisms of the Development of Students' Artificial Intelligence Application Abilities in Interdisciplinary Education3
Promoting higher engineering education: Three‐level progressive cultivation of mechanical thinking based on multi‐classroom integration3
Learning beyond books: A hybrid model to learn real‐world problems3
What topics should or should not be included in software security education—Qualitative content analysis3
Impact of C‐coding self‐assessment exercises on exam performance: A study in engineering education3
Distributed generator and capacitor‐embedded reconfiguration in three‐phase unbalanced distribution systems using teaching learning‐based optimization3
Implementation of an Industrial Automation Remote Lab (IARL) and validation using a deep learning approach during the COVID pandemic3
Fostering computational thinking with simulated 3D robots in secondary education3
Improving the Transfer Pipeline Through STEM Scholarships: Is It More Than Just the Money?3
Correction to “On learning‐based approaches in power electronics engineering curriculum: A high switching inchworm motor drive case study”3
MATLAB‐based program for computation of open‐channel flow profiles3
A multimodal pedagogical approach to teaching electromagnetics3
A meta‐analysis of the effects of augmented reality technologies in interactive learning environments (2012–2022)3
ChatGPT‐3.5 and ‐4.0 and mechanical engineering: Examining performance on the FE mechanical engineering and undergraduate exams3
Boosting computer‐aided design pedagogy using  interactive self‐assessmentgraphical tools3
Issue Information3
Issue Information3
Application of artificial intelligence in adaptation of gamification in education: A literature review3
Gamifying structural analysis assessments for first‐year architecture engineering students3
AI‐Driven Personalized Microlearning Framework for Enhanced E‐Learning3
The design and application of IRobotQ3D for simulating robotics experiments in K‐12 education3
Advancing students' trouble shooting skills with open‐ended questions and computer‐aided learning using Aspen Plus® in a multistage lab experiment3
Issue Information3
An automatic feedback model for learning programming via block‐based programming platforms3
Key technologies and case implementation of online course3
Empowering Computer Vision in Higher Education: A Novel Tool for Enhancing Video Coding Comprehension3
Development of dynamic OBE model to quantify student performance2
Insights 4.0: Transformative learning in industrial engineering through problem‐based learning and project‐based learning2
Risk‐based student performance prediction model for engineering courses2
Improving learning experiences in software engineering capstone courses using artificial intelligence virtual assistants2
Application of VR technology in civil engineering education2
Issue Information2
Using Random Forest on Formative Assessments to Enhance the Quality of Teaching and Learning in Engineering Education2
Computer educators' perception of the utilization of online assessment in the Covid‐19 era2
The Effects of Robot Programming on Mathematical Achievement, Mathematics Anxiety, and Programming Self‐Efficacy2
Layered similarity detection for programming plagiarism and collusion on weekly assessments2
Undergraduate and graduate students' conceptual understanding of model classification outcomes under the lens of scientific argumentation2
Virtual reality‐facilitated engineering education: A case study on sustainable systems knowledge2
Towards hybrid technical learning: Transforming traditional Laboratories for distance learning2
Technical teacher training program for engineering integration in K‐12 education2
ChatGPT as an educational resource for civil engineering students2
Using Adaptive Learning Platform Data in a Flipped Classroom for Early Detection and Tutoring of Low‐Performing Students2
An ensembling model for early identification of at‐risk students in higher education2
Enhancing problem‐solving skills of novice programmers in an introductory programming course2
A scale for measuring middle school students' attitudes toward programming2
Deploying Open Source Acausal Modelling Software in Teaching Vehicle Dynamics Course2
Virtual reality for training on measuring human exposure to electromagnetic fields around cellular base stations2
A Monitoring Tool for the Evaluation of Program Outcomes in Engineering Education2
A comprehensive framework and tool for supporting progressive learning of software development in an academic learning environment2
A review study on the investigation of the effects of using robots in education on metacognitive behaviors2
Predicting student performance in computing courses based on programming behavior2
Development of a MATLAB‐based graphical user interface to illustrate Coulomb's law and Gauss's law2
An analysis of the use of augmented reality and virtual reality as educational resources2
Hackathons as extracurricular activities: Unraveling the motivational orientation behind student participation2
Combining hands‐on and virtual experiments for enhancing fluid mechanics teaching: A design‐based research study2
Development of a student engagement score for online undergraduate engineering courses using learning management system interaction data2
Refactoring‐based learning for fine‐grained lock in concurrent programming course2
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The course on modern 5G/6G networks: A step toward understanding a flexible network core2
Design of a Microprocessors and Microcontrollers Laboratory Course Addressing Complex Engineering Problems and Activities2
EVERSYS: Efficient exam versioning tool for linear circuits and other problem‐based subjects2
Genie‐on‐demand: A custom AI chatbot for enhancing learning performance, self‐efficacy, and technology acceptance in occupational health and safety for engineering education2
Development of a server‐based integrated virtual laboratory for digital electronics2
Digital visualization in graduate transport phenomena2
Training future engineers: Integrating Computational Thinking and effective learning methodologies into education2
Research and innovation of the “ship navigation radar” course based on the four‐in‐one approach in engineering education accreditation2
A systematic review of the factors affecting girls' participation in science, technology, engineering, and mathematics subjects2
Children building and having fun while they learn geometry1
Characterizing the most effective scaffolding approaches in engineering and technology education: A clustering approach1
Machine learning methods as auxiliary tool for effective mathematics teaching1
A Jupyter Notebook for teaching mathematical modeling with experiments1
What influences computational thinking? A theoretical and empirical study based on the influence of learning engagement on computational thinking in higher education1
Application of MS Excel and FastTest PlugIn to automatically evaluate the students' performance in structural engineering courses1
Students' Test Anxiety and Performance in Introductory Programming: Do Exam and Assessment Modalities Play a Role?1
Quantifying deliberate practice using auto‐graded questions: Analyzing multiple metrics in a chemical engineering course1
Gamification of Pharmaceutical Process Engineering: Undergraduate Academic Training for the Purification of Biologics Using Head‐Mounted Virtual Reality1
NNeduca: A software environment to teach artificial neural networks1
Cluster analysis and its application in teaching resources of university curriculum: A personalized method1
Impact of teaching computer programming using innovative pedagogy embedded with live online lectures and related tools: A randomized control trial1
The establishment of BIM‐embedded knowledge‐sharing platform and its learning community model: A case of prefabricated building design1
An Excel‐based approach for designing stepped driveshafts for mobility devices and a study of its use in a design of machine elements course1
Designing a virtual reality programming environment for quantum computers1
Virtual campus environments: A comparison between interactive H5P and traditional online activities in master teaching1
Research trends on learning computer programming with program animation: A systematic mapping study1
Comparing the use of block‐based and robot programming in introductory programming education: Effects on perceptions of programming self‐efficacy1
Research on self‐learning system with “Internet + Education” innovative talents education mode under big data background1
Exploring Large Language Models Integration in Higher Education: A Case Study in a Mathematics Laboratory for Civil Engineering Students1
Synergizing computer‐aided design, commercial software, and cutting‐edge technologies in an innovative nozzle test apparatus for an engineering laboratory course1
Graphical Arduino IDE system with wiring layout and flowchart functions for physical computing education1
Enhancing Project‐Based Manufacturing Education With Integrated Engineering Software Tools1
Dynamic map‐making technology and the application in geographic information science1
Adaptivity or agency? Educational technology design for conceptual learning of materials science1
A MATLAB‐based educational platform for analysis of slope stability1
Virtual Reality Laboratory for Engineering and Material Science Immersive Learning1
Issue Information1
Integrating mobile learning and SPOC‐based flipped classroom to teach a course in water supply and drainage science and engineering1
Pedagogical Approach for Quantum Computing in Engineering Education1
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