Computer Applications in Engineering Education

Papers
(The median citation count of Computer Applications in Engineering Education is 2. The table below lists those papers that are above that threshold based on CrossRef citation counts [max. 250 papers]. The publications cover those that have been published in the past four years, i.e., from 2022-01-01 to 2026-01-01.)
ArticleCitations
Analysis of teamwork skill development in a flipped civil engineering course76
Understanding general concepts of requirements engineering through design thinking: An experimental study with students51
Teaching Human–Computer Interaction Through the Integration of Engineering and Design Principles51
Impact of implementing project‐based assignment (PBA) in CDIO framework for computer numerical control application course51
Microlearning strategy in the promotion of motivation and learning outcomes in software project management48
Who Is the Best Helper for University Students' Mathematical Creativity? A Quasi‐Experimental Study of Human–ChatGPT, Human–Google, and Human–Human Co‐Creation45
An Integrated Framework for Automated Measurement and Prediction of Program Outcome Attainment in Engineering Education43
Application of improved neighbor propagation algorithm in international communication and cooperation to promote internationalization of higher education41
Teaching calculus in the first year of an engineering degree using a Digital Escape Room in an online scenario38
Predicting individual learning performance using machine‐learning hybridized with the teaching‐learning‐based optimization38
ScienSolar: Development of an Open‐Source VBA‐Excel Based Package to Model 3D Physics Problems Without Coding35
An open‐source data acquisition platform for teaching vibration analysis32
The impact of GitHub on students' learning and engagement in a software engineering course32
31
Game‐based learning for better decision‐making: A collision prevention training for maritime transportation engineering students31
Virtual‐laboratory based learning to improve students’ basic engineering competencies based on their spatial abilities29
24
Automatic Generation of Cybersecurity Teaching Cases Using Large Language Models24
Design and implementation of a microcontroller training kit for blend learning24
Immersive virtual reality in AECO/FM to enhance education: Systematic literature review and future directions23
Serious Games in Engineering Education: Assessing Novelty Effects and the Influence of Prior Gaming Experience23
Framework for adaptive serious games22
Teaching Variables Interaction Effects Through a Battery‐Aging Case Study in Undergraduate Engineering22
Virtual reality as a didactic resource from the perspective of engineering teachers21
Using PharmaPy with Jupyter Notebook to teach digital design in pharmaceutical manufacturing21
Engineering Education at an Inflection Point: From Simulation on Diskettes to AI‐Driven Transformation20
Enhancing Learning Outcomes in an Undergraduate Course of Smart Construction Major Through the Application of a Simulation Tool20
Issue Information18
Exploring tubular steady‐state laminar flow reactors with orthogonal collocation18
Teaching and Learning Cybersecurity Using Capture the Flag: Effectiveness Comparison Between University Students in Finland and Czechia17
Impact of Artificial Intelligence Technology on Students' Computational and Reflective Thinking in a Computer Programming Course16
DC machines remote lab case study in Technical and Vocational University16
A MATLAB GUI‐Based Calculation Platform for Soil Arching Effect to Assist Teaching and Learning in Soil Mechanics16
Issue Information16
Are learning styles useful? A new software to analyze correlations with grades and a case study in engineering15
Knowledge mapping of 4D printing technologies in computer engineering15
Effect of jigsaw‐integrated task‐driven learning on students' motivation, computational thinking, collaborative skills, and programming performance in a high‐school programming course15
Issue Information14
Dynamic Updating Method of Course Content Based on Multiple Intelligent Agents Collaboration14
Fourier‐Series‐Based Application Modeling for Monthly Hydropower Generation14
Arduino practice judgment system based on function execution log in virtual execution environment14
CAMPUS: A mobile app for construction processes learning and teaching in higher education13
Tools for simultaneous online and in‐person teaching in a Linear Circuit Analysis subject13
Introducing schoolchildren to computational thinking using smartphone apps: A way to encourage enrollment in engineering education13
Efficient web‐based simulation on analog electronics circuits laboratory13
Education 4.0 in higher education and computer science: A systematic review13
Computationally Enhanced Paper‐Like Problem Solving: pSolver as a Digital Notebook for Engineering Education13
Designing a Python‐Based Simulation for Genetic Trait Segregation Experiments: Synergizing Probabilistic and Computational Thinking in STEM Education12
Readiness of Brazilian Industrial Engineering postgraduate programs for Industry 4.0: A knowledge dimensions assessment12
Enhancing educational efficiency: Generative AI chatbots and DevOps in Education 4.012
Advancing engineering education: Using the three‐phase methodology to teach IoT12
Celebrating Computer Applications in Engineering Education11
Teaching agile hardware development with an open‐source engineering simulator: An evaluation with industry participants11
Can Multimodal Large Language Models Grade Like an Expert? A Study on UML Class Diagram Assessment Accuracy11
A hybrid CAD/CAE/CAM project‐based laboratory framework integrating topology optimization and laser powder bed fusion for engineering education11
EI‐SCAM as a teaching tool in an undergraduate course in analog and high‐frequency circuits11
On the solutions of fluid flow problems with a Chebyshev collocation method using Mathematica10
First experiences of integrating computational thinking into a blended learning in‐service training program for STEM teachers10
Gamified learning: Assessing the influence of leaderboards on online formative quizzes in a computer programming course10
10
Introducing AI applications in engineering education (PBL): An implementation of power generation at minimum wind velocity and turbine faults classification using AI9
An empirical study on the evaluation system of innovation and entrepreneurship education in applied universities9
Problem‐based learning on household electricity consumption analysis using predictive models and tools9
Educational impact of Metaverse learning environment for engineering mechanics dynamics9
Students' Application of Abstract and Systems Thinking Skills for Modeling Software Systems9
Construction of a new lifelong education system based on vector analysis algorithms for information age services9
The effects of educational robotics in programming education on students' programming success, computational thinking, and transfer of learning9
Engineering Students' Perceptions and Use of Generative Artificial Intelligence9
Embodied design: A framework for teaching practices focused on the early development of computational thinking9
CDIO‐CT collaborative strategy for solving complex STEM problems in system modeling and simulation: An illustration of solving the period of mathematical pendulum9
Finite element analysis megatrends: A road less traveled9
Study of the impact of social learning and gamification methodologies on learning results in higher education9
Measuring the Impact of Web‐Based Educational Tools on Enhancing Student Learning Indicators in Programming Skills, Computational Thinking, and Problem‐Solving9
Game‐Based Learning in Mobile Robotics: Teaching ROS2 Through a Competitive Game9
The Effects of a Generative AI‐Enabled CDIO Teaching Model on Undergraduates' Computational Thinking and Individual Psychological Constructs9
SPOC online video learning clustering analysis: Identifying learners' group behavior characteristics9
Theory and practice of BIM skills of construction management professional based on conceive–design–implement–operate engineering teaching mode9
Designing the HMI for a DC Motor Toolkit for Control Engineering Education8
Educational interactive virtual strain and consolidation tests using LabVIEW and Arduino Uno microcontroller8
Evaluating Knowledge Gain and Retention in IoT Circuit Assembly Using Mobile Augmented Reality Technology8
A Hardware‐in‐the‐Loop and 3D Simulation Framework for Active Learning in Engineering Education8
Automated and continuous assessment implementation in a programming course8
Using Hierarchical Bayesian Analysis to Identify At‐Risk Students in Engineering Mathematics Prerequisites8
Appraisal of information and communications technologies on the teaching process by neuro fuzzy logic8
A Web3 secure platform for assessments and educational resources based on blockchain8
Teaching and Assessing Abstraction in K‐12 Computational Thinking Education: A Systematic Literature Review8
Enhancing design thinking in engineering students with project‐based learning8
Holistic transfer educational learning approach for higher education8
Subject: Join Us in Making CAE's 35th Anniversary Special Issue a Landmark Publication8
Designing Earthquake‐Resistant Buildings With Karamba3D: A Method for Teaching Indonesian Architecture Students8
Distance education students’ structured query language achievements and attitudes toward web‐based instruction: Second Life versus the Enocta learning management system/adobe connect8
Using game concepts to improve programming learning: A multi‐level meta‐analysis7
Virtual Laboratory for Control Education Using a Solar Collector Field System7
Correction to “A Systematic Review of Technology‐Enhanced Learning Approaches to Foster Construction Engineering and Management Competencies”7
Integrating Computational Design Optimization Into Architectural Design Pedagogy—An Experimental Course for Performance‐Based Building Design Optimization and Exploration7
Exploring Factors Causing the Mathematics Performance Gaps of Different Genders Using an Explainable Machine Learning7
QoS‐enhanced load balancing strategies for metaverse‐infused VR/AR in engineering education 5.07
Analyzing and Predicting Student Performance in Discrete Mathematics Using Supervised Learning Algorithms7
Utilization of open‐source software in teaching the physics of P‐N diodes7
Application of learning analytics for sequential patterns detection associated with moments of distraction in students in e‐learning platforms7
7
Enhancing Operating System Education With a Generative AI‐Supported Boppps Model: An Empirical Study7
Issue Information6
A predictive analysis of learning motivation and reflective thinking skills on computer programming achievement6
Gamification strategy to promote social and human factors in the training of software engineers: A case study6
Applying Agile Principles as a Pedagogical Framework in Vocational Software Development Education6
ArtEM: Enhancing the Understanding of Integer and Modular Arithmetic Through Interactive Learning Software6
Formative quizzes in the learning of sensors and transducers: Online vs. paper based6
Teaching experience for process identification using first‐order‐plus‐time‐delay models6
Investigating the impact of adopting Python and C languages for introductory engineering programming courses6
An intelligent women safety app for educational campus6
Learning counterfactual outcomes of MOOC multiple learning behaviors6
Computer‐aided experimental studies for adaptive beamforming algorithms and array processing in engineering education6
Integrating Artificial Intelligence in Higher Education to Enhance Teaching and Learning6
Competitive programming in computational thinking and problem solving education6
On learning platform metrics as markers for student success in a course6
Educational Platform in Higher Education With LLM‐Driven Chatbot for Computer Networks and Telecommunications Course5
Examining the effect of feedback type and gender on computing achievements, engagement, flipped learning readiness, and autonomous learning in online flipped classroom5
Learning environments in software testing education: An overview5
Automated hearing impairment diagnosis using machine‐learning: An open‐source software development undergraduate research project5
Integrating Deep Learning Into Mechanical Engineering: A Systematic Review of Applications and Educational Implications5
Design, development, and implementation of a simulation application for gifted students in robotics teaching5
5
5
Pedagogy of transformation of a random variable, censoring, and truncation of data5
Scenario‐Based Teaching of Activated Sludge Processes Using an Excel‐Based Simulation Tool5
Active Learning of Parallel Programming in Engineering Through Recurring Problems5
AABC: A Tool for Assessing Arduino Basic Coding Skills5
Issue Information5
HS‐IDEOR—A tool for conceptual modeling and designing of hardware architectures focused on object recognition5
An object‐oriented approach toward two‐dimensional engineering mechanics5
USQA: A User Story Quality Analyzer prototype for supporting software engineering students5
A VR‐based wiring learning platform for promoting practice experience of electrical engineering5
Issue Information5
Teaching design and implementation of traffic system simulation course based on a computer virtual reality software under the background of engineering education5
Exploring the Pedagogical Implications of Virtual Labs: A Case Study of the Ward Design Project5
Using evidence‐based decision‐making and cognitive apprenticeship approach to develop students' entrepreneurial mindset5
Inducing competence‐based assignment in traditional structural engineering education: A case study5
Research and innovation of engineering simulation practice teaching platform based on the civil engineering talent training5
A team‐oriented course development experience in distance education for multidisciplinary engineering design5
AI‐Driven Personalized Microlearning Framework for Enhanced E‐Learning4
Fostering computational thinking with simulated 3D robots in secondary education4
Improving the Transfer Pipeline Through STEM Scholarships: Is It More Than Just the Money?4
Didactic Strategy for Applied Learning of Control of State‐Space Systems Through Low‐Cost Electronic Modules4
Gamifying structural analysis assessments for first‐year architecture engineering students4
Exploring Undergraduate Students' Computational Thinking Skills Across Engineering Design Processes4
Blended learning for engineering education 4.0: Students' perceptions and their learning difficulties4
An active learning approach to teach distributed forces using augmented reality with guided inquiry4
Effective application of operator training simulator in experiential education4
The design and implementation of a 16 bit floating point arithmetic unit using BZK.SAU.FPGA microcomputer assembly language4
Student Experiences of Hybrid and Online Engineering Labs in a Logic Control Course4
Comparing reflective and supportive scaffolding in 3D computer‐aided design course: Engineering students' metacognitive strategies, spatial ability self‐efficacy, and spatial anxiety4
Issue Information4
Advancing students' trouble shooting skills with open‐ended questions and computer‐aided learning using Aspen Plus® in a multistage lab experiment4
Intelligent Feedback for Individualized Introductory Programming Exercises4
Navigating ChatGPT in ASEAN Higher Education: Ethical and Pedagogical Perspectives4
The Promise and Pitfalls: A Literature Review of Generative Artificial Intelligence as a Learning Assistant in ICT Education4
Online course recommendation algorithm based on multilevel fusion of user features and item features4
Rbox: A web API for software integration with the R programming language4
Applying active learning by contextualizing robotic applications to historical heritage4
Students' Conceptual Explanations of Neural Networks Enabled by Extended Reality Learning: A Multiple Methods Approach4
Promoting higher engineering education: Three‐level progressive cultivation of mechanical thinking based on multi‐classroom integration4
Enhancing self‐regulated learning in engineering education with lightboard videos as a support tool4
Implementation of an Industrial Automation Remote Lab (IARL) and validation using a deep learning approach during the COVID pandemic4
Advancing Civil Engineering Education: Implications of Using Augmented Reality in Teaching Structural Analysis4
Metaverse for Education: Developments, Challenges, and Future Direction4
Development and Application of BeiDou Satellite Navigation Simulator in Maritime Engineering Education4
EDUPERES and GAMERES: A smart interactive education platform and digital gamification for basic circuit analysis4
A complex programmed logic device‐based experiment system for the principles of computer composition4
A multimodal pedagogical approach to teaching electromagnetics3
Correction to “On learning‐based approaches in power electronics engineering curriculum: A high switching inchworm motor drive case study”3
Towards hybrid technical learning: Transforming traditional Laboratories for distance learning3
ChatGPT as an educational resource for civil engineering students3
Development of dynamic OBE model to quantify student performance3
Edge‐AI Driven Gamification in Engineering Education for Improving Student Engagement3
Web 3.0 and blended learning for increasing student retention and engagement in e‐learning environment3
Predicting student performance in computing courses based on programming behavior3
MATLAB‐based program for computation of open‐channel flow profiles3
A meta‐analysis of the effects of augmented reality technologies in interactive learning environments (2012–2022)3
Unveiling the Mechanisms of the Development of Students' Artificial Intelligence Application Abilities in Interdisciplinary Education3
Boosting computer‐aided design pedagogy using  interactive self‐assessmentgraphical tools3
The Pythagorean Academy Application—Design, Development, Implementation, and Evaluation of a Mobile Game for the Junior High School Geometry3
Design and Development of a Cylinder Head Production Line Virtual Simulation Cognition System Based on Unity3D3
3
Key technologies and case implementation of online course3
Undergraduate and graduate students' conceptual understanding of model classification outcomes under the lens of scientific argumentation3
Improving learning experiences in software engineering capstone courses using artificial intelligence virtual assistants3
Risk‐based student performance prediction model for engineering courses3
Combining hands‐on and virtual experiments for enhancing fluid mechanics teaching: A design‐based research study3
ChatGPT‐3.5 and ‐4.0 and mechanical engineering: Examining performance on the FE mechanical engineering and undergraduate exams3
Insights 4.0: Transformative learning in industrial engineering through problem‐based learning and project‐based learning3
Evaluating the Success of AI Tools in Supporting Student Performance in Mathematical Kangaroo Competition3
Impact of C‐coding self‐assessment exercises on exam performance: A study in engineering education3
Transforming IoT Skill Development in Engineering Education: The Influence of Augmented Reality‐Based Learning Environment3
Issue Information3
Player profiles for game‐based applications in engineering education3
What topics should or should not be included in software security education—Qualitative content analysis3
Empowering Computer Vision in Higher Education: A Novel Tool for Enhancing Video Coding Comprehension3
The Effects of Robot Programming on Mathematical Achievement, Mathematics Anxiety, and Programming Self‐Efficacy3
Virtual reality‐facilitated engineering education: A case study on sustainable systems knowledge3
An analysis of the use of augmented reality and virtual reality as educational resources3
An automatic feedback model for learning programming via block‐based programming platforms3
Development of an authentic concept of engineering activities based on product redesign3
3
Using Adaptive Learning Platform Data in a Flipped Classroom for Early Detection and Tutoring of Low‐Performing Students3
Application of artificial intelligence in adaptation of gamification in education: A literature review3
Issue Information3
Learning beyond books: A hybrid model to learn real‐world problems3
Digital Simulation‐Based Learning for Reaction Engineering: Activity Design and Student Metacognition3
Distributed generator and capacitor‐embedded reconfiguration in three‐phase unbalanced distribution systems using teaching learning‐based optimization3
A simple chemical equilibrium algorithm applied for single and multiple reaction systems2
A computer‐aided educational device and toolbox for biomedical signal processing at the undergraduate level2
The course on modern 5G/6G networks: A step toward understanding a flexible network core2
AI‐Based Prediction of Program Learning Outcomes for an Engineering Undergraduate Degree2
Deploying Open Source Acausal Modelling Software in Teaching Vehicle Dynamics Course2
Bringing active learning, experimentation, and student‐created videos in engineering: A study about teaching electronics and physical computing integrating online and mobile learning2
A systematic review of the factors affecting girls' participation in science, technology, engineering, and mathematics subjects2
Development of a MATLAB‐based graphical user interface to illustrate Coulomb's law and Gauss's law2
Training future engineers: Integrating Computational Thinking and effective learning methodologies into education2
Semiconductor Upskilling Program Using Field‐Programmable Gate Arrays as a Training Vehicle2
Blended learning in the engineering field: A systematic literature review2
HyperSym: An Educational MATLAB Code for Hyperelasticity2
Adaptive learning framework for learning computational thinking using educational robotics2
Experiment Teaching Design of Engine Casting Virtual Simulation Based on Unity3D2
Automation in the simulation of processes with Aspen HYSYS: An academic approach2
Experimental study of wastewater micropollutant removal by solar photo‐Fenton using a virtual lab2
Development of a Real‐Time Monitoring Sensor Box for the Purpose of Chemistry Lab Usage2
2
Virtual reality for training on measuring human exposure to electromagnetic fields around cellular base stations2
Issue Information2
Genie‐on‐demand: A custom AI chatbot for enhancing learning performance, self‐efficacy, and technology acceptance in occupational health and safety for engineering education2
Digital visualization in graduate transport phenomena2
Enhancing the Learning Process in Structural Dynamics Through Jupyter Notebooks: A Project‐Based Learning Approach2
Competency‐based TPACK approaches to computational thinking and integrated STEM: A conceptual exploration2
Software‐Oriented Collaborative Project‐Based Learning of Biomedical Signal Processing in Simulated Industry‐Like Conditions2
A Systematic Review of Technology‐Enhanced Learning Approaches to Foster Construction Engineering and Management Competencies2
mCIT app for teaching and learning the estimation and automatic control of DC motors2
Issue Information2
2
Correction to “Python‐Powered Structural Analysis: Modelling and Solving 2D Truss Systems with the ‘Anastruct’ Module”2
Research and innovation of the “ship navigation radar” course based on the four‐in‐one approach in engineering education accreditation2
A meta‐analysis and systematic review of the effect of virtual reality technology on users' learning outcomes2
EVERSYS: Efficient exam versioning tool for linear circuits and other problem‐based subjects2
From offline learning to online learning: Moderating effect of relationship inertia and satisfaction2
Hackathons as extracurricular activities: Unraveling the motivational orientation behind student participation2
Harnessing Artificial Intelligence for Advancements in Electrical Engineering: A Systematic Literature Review of Applications, Challenges, and Future Trends2
Computer educators' perception of the utilization of online assessment in the Covid‐19 era2
Application of Visual Teaching in Engineering Geology2
Image‐based structural analysis for education purposes: A proof‐of‐concept study2
Application of Baidu Apollo open platform in a course of control simulation experiments2
0.25970506668091