Computer Applications in Engineering Education

Papers
(The TQCC of Computer Applications in Engineering Education is 5. The table below lists those papers that are above that threshold based on CrossRef citation counts [max. 250 papers]. The publications cover those that have been published in the past four years, i.e., from 2020-09-01 to 2024-09-01.)
ArticleCitations
Rediscovering the use of chatbots in education: A systematic literature review171
Virtual reality learning environment for enhancing electronics engineering laboratory experience90
Fostering STEAM through challenge‐based learning, robotics, and physical devices: A systematic mapping literature review77
A framework utilizing augmented reality to improve critical thinking ability and learning gain of the students in Physics60
Knowledge mapping of computer applications in education using CiteSpace49
Research on the design of analytical communication and information model for teaching resources with cloud‐sharing platform46
Adaptive gamification in E‐learning: A literature review and future challenges45
Reflections on the last decade of MOOC research37
Digital device‐based active learning approach using virtual community classroom during the COVID‐19 pandemic36
Computational thinking development through physical computing activities in STEAM education36
Virtual reality application to aid civil engineering laboratory course: A multicriteria comparative study34
Visual analytics of video‐clickstream data and prediction of learners' performance using deep learning models in MOOCs' courses34
Application of VR technology in civil engineering education31
Virtual reality as a didactic resource from the perspective of engineering teachers31
Computational thinking: Enhancing STEAM and engineering education, from theory to practice31
A meta‐analysis and systematic review of the effect of virtual reality technology on users' learning outcomes30
A MOOC‐based flipped experience: Scaffolding SRL strategies improves learners’ time management and engagement30
Adaptive learning: Helpful to the flipped classroom in the online environment of COVID?29
Head‐mounted display‐based virtual reality systems in engineering education: A review of recent research28
Stabil: An educational Matlab toolbox for static and dynamic structural analysis27
Measuring effectiveness of augmented reality‐based geometry learning assistant on memory retention abilities of the students in 3D geometry25
SIAAA‐C: A student interactive assistant android application with chatbot during COVID‐19 pandemic24
Predicting individual learning performance using machine‐learning hybridized with the teaching‐learning‐based optimization21
Serious games in future skills development: A systematic review of the design approaches21
The future of university education: Examination, transcript, and certificate system using blockchain20
Investigating the effect of reverse engineering pedagogy in K‐12 robotics education20
Improving the learning of engineering students with interactive teaching applications19
Hackathons as extracurricular activities: Unraveling the motivational orientation behind student participation17
Flipped classroom model applications in computing courses: Peer‐assisted groups, collaborative group and individual learning17
Engineering through distance education in the time of the fourth industrial revolution: Reflections from three decades of peer reviewed studies16
Appraisal of information and communications technologies on the teaching process by neuro fuzzy logic16
An experience of automated assessment in a large‐scale introduction programming course15
The design and application of IRobotQ3D for simulating robotics experiments in K‐12 education15
An empirical study on the evaluation system of innovation and entrepreneurship education in applied universities15
A novel animation authoring framework for the virtual teacher performing experiment in mixed reality14
Curriculum analysis and design, implementation, and validation of a STEAM project through educational robotics in primary education14
An interactive virtual reality model for enhancing safety training in construction education14
A meta‐analysis of the effects of augmented reality technologies in interactive learning environments (2012–2022)14
Designing an extended smart classroom: An approach to game‐based learning for IoT13
Improving learning experiences in software engineering capstone courses using artificial intelligence virtual assistants13
A gamification strategy in engineering education—A case study on motivation and engagement13
Effect of virtual reality technology on the teaching of urban railway vehicle engineering13
Enhancing design thinking in engineering students with project‐based learning13
Design and implementation of virtual laboratory for a microgrid with renewable energy sources13
Serious games for teaching agile methods: A review of multivocal literature13
Building Virtual Laboratory with Simulations13
The role of MOOCs in engineering education: An exploratory systematic review of peer‐reviewed literature12
The challenges of migrating an active learning classroom online in a crisis12
Exploring the effects of gamification on students with rote learning background while learning computer programming12
Pedagogy of teaching introductory text‐based programming in terms of computational thinking concepts and practices12
The establishment of BIM‐embedded knowledge‐sharing platform and its learning community model: A case of prefabricated building design11
“Houston, we have a problem”: Revealing MOOC practitioners' experiences regarding feedback provision to learners facing difficulties11
Player profiles for game‐based applications in engineering education11
Gamification tools in the learning of shipbuilding in the undergraduate marine engineering education10
Intelligent personalised exercise recommendation: A weighted knowledge graph‐based approach10
A systematic mapping study: The new age of software architecture from monolithic to microservice architecture—awareness and challenges10
Research on predicting learning achievement in a flipped classroom based on MOOCs by big data analysis10
A new model based on the extended COPRAS method for improving performance during the accreditation process of Indian Higher Educational Institutions10
Investigating learning outcomes in engineering education with data mining10
Using web‐based gamified software to learn Boolean algebra simplification in a blended learning setting10
Training simulators for manufacturing processes: Literature review and systematisation of applicability factors10
Personalisation methods in e‐learning‐A literature review10
Using handheld user interface and direct manipulation for architectural modeling in immersive virtual reality: An exploratory study10
First experiences of integrating computational thinking into a blended learning in‐service training program for STEM teachers10
Enhancing computational thinking in undergraduate engineering courses using model‐eliciting activities10
Game‐based learning for better decision‐making: A collision prevention training for maritime transportation engineering students10
Advanced teaching method for learning power system operation based on load flow simulations9
A predictive analysis of learning motivation and reflective thinking skills on computer programming achievement9
An Excel VBA‐based educational module for bed roughness predictors9
To code or not to code: Introducing coding in primary schools9
A remote emulation environment for the teaching of low‐power wireless communications9
Using machine learning to predict engineering technology students’ success with computer‐aided design9
Analysis of emotions in the use of augmented reality technologies in education: A systematic review9
Fostering study time outside class using gamification strategies: An experimental study at tertiary‐level database courses9
Application of artificial intelligence in adaptation of gamification in education: A literature review9
Examining the effect of feedback type and gender on computing achievements, engagement, flipped learning readiness, and autonomous learning in online flipped classroom8
Development of a student engagement score for online undergraduate engineering courses using learning management system interaction data8
An online course mode based on microlecture videos: Using CAD geometric modeling course as an example8
Open‐source terrestrial laser scanner for the virtualization of geometrical entities in AEC classrooms8
An interactive user interface for a structural analysis software using computer graphics techniques in MATLAB8
Teaching structural analysis theory with Jupyter Notebooks8
An integrated numerical visualization teaching approach for an undergraduate course, Flow in Porous Media: An attempt toward sustainable engineering education8
Socrative, a powerful digital tool for enriching the teaching–learning process and promoting interactive learning in Chemistry and Chemical Engineering studies8
What influences computational thinking? A theoretical and empirical study based on the influence of learning engagement on computational thinking in higher education8
Learning with remote laboratories: Designing control algorithms with both block diagrams and customized C code schemes7
Experiences of web‐based extended reality technologies for physics education7
Jupyter Notebooks for the study of advanced topics in Fluid Mechanics7
Bloom's taxonomy: A beneficial tool for learning and assessing students’ competency levels in computer programming using empirical analysis7
The study of virtual reality adaptive learning method based on learning style model7
Study of the impact of social learning and gamification methodologies on learning results in higher education7
Using flipped classroom and peer instruction methodologies to improve introductory computer programming courses7
A virtual reality experiment system for an introductory computer hardware course7
Real, virtual, or simulated: Approaches to emergency remote learning in engineering7
EHDO: A free and open‐source webtool for designing and optimizing multi‐energy systems based on MILP7
Data science knowledge integration: Affordances of a computational cognitive apprenticeship on student conceptual understanding7
Enhancing problem‐solving skills of novice programmers in an introductory programming course7
A scale for measuring middle school students' attitudes toward programming7
Investigating the impact of adopting Python and C languages for introductory engineering programming courses7
Special issue on Artificial Intelligence in Engineering Education7
From offline learning to online learning: Moderating effect of relationship inertia and satisfaction6
Simulation for senior undergraduate education of robot engineering based on Webots6
Advanced learning methods in maritime education and training: A bibliometric analysis on the digitalization of education and modern trends6
Teaching calculus in the first year of an engineering degree using a Digital Escape Room in an online scenario6
Guidelines for the development of educational games to motivate the learning of theoretical concepts in Engineering and Computing courses6
A systematic review of the factors affecting girls' participation in science, technology, engineering, and mathematics subjects6
A genetic algorithm‐based approach for making pairs and assigning exercises in a programming course6
A recurrent neural networks based framework for at‐risk learners' early prediction and MOOC tutor's decision support6
Development of a remote laboratory for an electronic circuit design and analysis course with increased accessibility by using speech recognition technology6
Research trends on learning computer programming with program animation: A systematic mapping study6
Development of dynamic OBE model to quantify student performance5
Immersive virtual reality in AECO/FM to enhance education: Systematic literature review and future directions5
Model‐based automatic grading of object‐oriented programming assignments5
Teaching concepts related to finite automata using ComVis5
Geotechnical engineering educational modules demonstrating measurement and regulation of soil moisture5
Combining hands‐on and virtual experiments for enhancing fluid mechanics teaching: A design‐based research study5
Anthropometric measures for better cardiovascular and musculoskeletal health5
Understanding the role of single‐board computers in engineering and computer science education: A systematic literature review5
Cross‐disciplinary curriculum integration spaces for emergency management engineering talent cultivation in higher education5
Readiness of Brazilian Industrial Engineering postgraduate programs for Industry 4.0: A knowledge dimensions assessment5
Introducing schoolchildren to computational thinking using smartphone apps: A way to encourage enrollment in engineering education5
An ensembling model for early identification of at‐risk students in higher education5
Interdisciplinary training on instructional design using robots and IoT objects: A case study on undergraduates from different disciplines5
Distributed wind power virtual simulation experiment system for cultivating the ability to solve complex engineering problems5
Layered similarity detection for programming plagiarism and collusion on weekly assessments5
Refactoring‐based learning for fine‐grained lock in concurrent programming course5
An analysis of the use of augmented reality and virtual reality as educational resources5
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