Computer Applications in Engineering Education

Papers
(The TQCC of Computer Applications in Engineering Education is 5. The table below lists those papers that are above that threshold based on CrossRef citation counts [max. 250 papers]. The publications cover those that have been published in the past four years, i.e., from 2021-10-01 to 2025-10-01.)
ArticleCitations
A development platform prototype for virtual laboratories104
Analysis of teamwork skill development in a flipped civil engineering course73
Building Virtual Laboratory with Simulations47
Predicting individual learning performance using machine‐learning hybridized with the teaching‐learning‐based optimization46
Application of improved neighbor propagation algorithm in international communication and cooperation to promote internationalization of higher education46
Teaching calculus in the first year of an engineering degree using a Digital Escape Room in an online scenario43
Digital simulation tools in aviation maintainability training41
Microlearning strategy in the promotion of motivation and learning outcomes in software project management41
Impact of implementing project‐based assignment (PBA) in CDIO framework for computer numerical control application course39
Understanding general concepts of requirements engineering through design thinking: An experimental study with students37
Virtual‐laboratory based learning to improve students’ basic engineering competencies based on their spatial abilities35
Design and implementation of a microcontroller training kit for blend learning33
Using PharmaPy with Jupyter Notebook to teach digital design in pharmaceutical manufacturing30
Serious Games in Engineering Education: Assessing Novelty Effects and the Influence of Prior Gaming Experience28
Virtual reality as a didactic resource from the perspective of engineering teachers27
Automatic Generation of Cybersecurity Teaching Cases Using Large Language Models26
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Immersive virtual reality in AECO/FM to enhance education: Systematic literature review and future directions24
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Game‐based learning for better decision‐making: A collision prevention training for maritime transportation engineering students24
The impact of GitHub on students' learning and engagement in a software engineering course22
An open‐source data acquisition platform for teaching vibration analysis22
ScienSolar: Development of an Open‐Source VBA‐Excel Based Package to Model 3D Physics Problems Without Coding22
Exploring tubular steady‐state laminar flow reactors with orthogonal collocation20
Framework for adaptive serious games20
Issue Information20
Effect of jigsaw‐integrated task‐driven learning on students' motivation, computational thinking, collaborative skills, and programming performance in a high‐school programming course19
Issue Information19
DC machines remote lab case study in Technical and Vocational University19
Teaching and Learning Cybersecurity Using Capture the Flag: Effectiveness Comparison Between University Students in Finland and Czechia18
Impact of Artificial Intelligence Technology on Students' Computational and Reflective Thinking in a Computer Programming Course18
Advancing engineering education: Using the three‐phase methodology to teach IoT17
Are learning styles useful? A new software to analyze correlations with grades and a case study in engineering17
Knowledge mapping of 4D printing technologies in computer engineering17
Fourier‐Series‐Based Application Modeling for Monthly Hydropower Generation16
Dynamic Updating Method of Course Content Based on Multiple Intelligent Agents Collaboration16
Issue Information16
Arduino practice judgment system based on function execution log in virtual execution environment16
A full‐stack model proposal to remotely help the development of IoT sensor devices16
Efficient web‐based simulation on analog electronics circuits laboratory15
CAMPUS: A mobile app for construction processes learning and teaching in higher education14
Enhancing educational efficiency: Generative AI chatbots and DevOps in Education 4.014
Tools for simultaneous online and in‐person teaching in a Linear Circuit Analysis subject14
Readiness of Brazilian Industrial Engineering postgraduate programs for Industry 4.0: A knowledge dimensions assessment13
Education 4.0 in higher education and computer science: A systematic review13
Introducing schoolchildren to computational thinking using smartphone apps: A way to encourage enrollment in engineering education13
SPOC online video learning clustering analysis: Identifying learners' group behavior characteristics12
Educational impact of Metaverse learning environment for engineering mechanics dynamics12
Teaching agile hardware development with an open‐source engineering simulator: An evaluation with industry participants12
Time‐domain graphic interface for teaching transient stability12
Celebrating Computer Applications in Engineering Education12
On the solutions of fluid flow problems with a Chebyshev collocation method using Mathematica11
First experiences of integrating computational thinking into a blended learning in‐service training program for STEM teachers11
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CDIO‐CT collaborative strategy for solving complex STEM problems in system modeling and simulation: An illustration of solving the period of mathematical pendulum11
An empirical study on the evaluation system of innovation and entrepreneurship education in applied universities10
EI‐SCAM as a teaching tool in an undergraduate course in analog and high‐frequency circuits10
A hybrid CAD/CAE/CAM project‐based laboratory framework integrating topology optimization and laser powder bed fusion for engineering education10
Gamified learning: Assessing the influence of leaderboards on online formative quizzes in a computer programming course10
Can Multimodal Large Language Models Grade Like an Expert? A Study on UML Class Diagram Assessment Accuracy10
Theory and practice of BIM skills of construction management professional based on conceive–design–implement–operate engineering teaching mode9
Embodied design: A framework for teaching practices focused on the early development of computational thinking9
Problem‐based learning on household electricity consumption analysis using predictive models and tools9
Engineering Students' Perceptions and Use of Generative Artificial Intelligence9
Measuring the Impact of Web‐Based Educational Tools on Enhancing Student Learning Indicators in Programming Skills, Computational Thinking, and Problem‐Solving9
Study of the impact of social learning and gamification methodologies on learning results in higher education9
The Effects of a Generative AI‐Enabled CDIO Teaching Model on Undergraduates' Computational Thinking and Individual Psychological Constructs9
Subject: Join Us in Making CAE's 35th Anniversary Special Issue a Landmark Publication8
Holistic transfer educational learning approach for higher education8
Designing the HMI for a DC Motor Toolkit for Control Engineering Education8
Finite element analysis megatrends: A road less traveled8
Introducing AI applications in engineering education (PBL): An implementation of power generation at minimum wind velocity and turbine faults classification using AI8
Construction of a new lifelong education system based on vector analysis algorithms for information age services8
Exploring Factors Causing the Mathematics Performance Gaps of Different Genders Using an Explainable Machine Learning8
Teaching and Assessing Abstraction in K‐12 Computational Thinking Education: A Systematic Literature Review8
Enhancing design thinking in engineering students with project‐based learning8
The effects of educational robotics in programming education on students' programming success, computational thinking, and transfer of learning8
Distance education students’ structured query language achievements and attitudes toward web‐based instruction: Second Life versus the Enocta learning management system/adobe connect8
Appraisal of information and communications technologies on the teaching process by neuro fuzzy logic8
Educational interactive virtual strain and consolidation tests using LabVIEW and Arduino Uno microcontroller8
Evaluating Knowledge Gain and Retention in IoT Circuit Assembly Using Mobile Augmented Reality Technology8
Development, application, and evaluation of an online competitive simulation game for teaching electricity markets8
Game‐Based Learning in Mobile Robotics: Teaching ROS2 Through a Competitive Game8
Automated and continuous assessment implementation in a programming course8
Learning counterfactual outcomes of MOOC multiple learning behaviors7
Integrating Computational Design Optimization Into Architectural Design Pedagogy—An Experimental Course for Performance‐Based Building Design Optimization and Exploration7
Cadxela: An educational tool for supporting the global software engineering education at undergraduate level7
Formative quizzes in the learning of sensors and transducers: Online vs. paper based7
On learning platform metrics as markers for student success in a course7
Utilization of open‐source software in teaching the physics of P‐N diodes7
QoS‐enhanced load balancing strategies for metaverse‐infused VR/AR in engineering education 5.07
Application of learning analytics for sequential patterns detection associated with moments of distraction in students in e‐learning platforms7
An example of project‐based learning with the support of a process simulator applied to the chemical engineering final course project7
Issue Information7
Using game concepts to improve programming learning: A multi‐level meta‐analysis7
A Web3 secure platform for assessments and educational resources based on blockchain7
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Virtual Laboratory for Control Education Using a Solar Collector Field System7
A predictive analysis of learning motivation and reflective thinking skills on computer programming achievement7
An intelligent women safety app for educational campus7
Computer‐aided experimental studies for adaptive beamforming algorithms and array processing in engineering education6
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Exploring the Pedagogical Implications of Virtual Labs: A Case Study of the Ward Design Project6
Learning environments in software testing education: An overview6
Teaching experience for process identification using first‐order‐plus‐time‐delay models6
Investigating the impact of adopting Python and C languages for introductory engineering programming courses6
HS‐IDEOR—A tool for conceptual modeling and designing of hardware architectures focused on object recognition6
Using evidence‐based decision‐making and cognitive apprenticeship approach to develop students' entrepreneurial mindset6
A VR‐based wiring learning platform for promoting practice experience of electrical engineering6
Integrating Artificial Intelligence in Higher Education to Enhance Teaching and Learning6
ArtEM: Enhancing the Understanding of Integer and Modular Arithmetic Through Interactive Learning Software6
Competitive programming in computational thinking and problem solving education6
Design, development, and implementation of a simulation application for gifted students in robotics teaching6
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Gamification strategy to promote social and human factors in the training of software engineers: A case study6
Examining the effect of feedback type and gender on computing achievements, engagement, flipped learning readiness, and autonomous learning in online flipped classroom5
Inducing competence‐based assignment in traditional structural engineering education: A case study5
Research and innovation of engineering simulation practice teaching platform based on the civil engineering talent training5
Issue Information5
Pedagogy of transformation of a random variable, censoring, and truncation of data5
Applying active learning by contextualizing robotic applications to historical heritage5
Navigating ChatGPT in ASEAN Higher Education: Ethical and Pedagogical Perspectives5
An active learning approach to teach distributed forces using augmented reality with guided inquiry5
A team‐oriented course development experience in distance education for multidisciplinary engineering design5
An object‐oriented approach toward two‐dimensional engineering mechanics5
Teaching design and implementation of traffic system simulation course based on a computer virtual reality software under the background of engineering education5
Automated hearing impairment diagnosis using machine‐learning: An open‐source software development undergraduate research project5
Issue Information5
Exploring Undergraduate Students' Computational Thinking Skills Across Engineering Design Processes5
Blended learning for engineering education 4.0: Students' perceptions and their learning difficulties5
USQA: A User Story Quality Analyzer prototype for supporting software engineering students5
AABC: A Tool for Assessing Arduino Basic Coding Skills5
Integrating Deep Learning Into Mechanical Engineering: A Systematic Review of Applications and Educational Implications5
Rbox: A web API for software integration with the R programming language5
Effective application of operator training simulator in experiential education5
EDUPERES and GAMERES: A smart interactive education platform and digital gamification for basic circuit analysis5
The design and implementation of a 16 bit floating point arithmetic unit using BZK.SAU.FPGA microcomputer assembly language5
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