Computer Applications in Engineering Education

Papers
(The TQCC of Computer Applications in Engineering Education is 5. The table below lists those papers that are above that threshold based on CrossRef citation counts [max. 250 papers]. The publications cover those that have been published in the past four years, i.e., from 2021-06-01 to 2025-06-01.)
ArticleCitations
Analysis of teamwork skill development in a flipped civil engineering course79
A development platform prototype for virtual laboratories60
Application of improved neighbor propagation algorithm in international communication and cooperation to promote internationalization of higher education40
Building Virtual Laboratory with Simulations39
Teaching calculus in the first year of an engineering degree using a Digital Escape Room in an online scenario38
Understanding general concepts of requirements engineering through design thinking: An experimental study with students36
Digital simulation tools in aviation maintainability training33
Impact of implementing project‐based assignment (PBA) in CDIO framework for computer numerical control application course33
Microlearning strategy in the promotion of motivation and learning outcomes in software project management33
Predicting individual learning performance using machine‐learning hybridized with the teaching‐learning‐based optimization30
Using PharmaPy with Jupyter Notebook to teach digital design in pharmaceutical manufacturing29
Design and implementation of a microcontroller training kit for blend learning28
Understanding the role of single‐board computers in engineering and computer science education: A systematic literature review27
The impact of GitHub on students' learning and engagement in a software engineering course24
Framework for adaptive serious games22
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Virtual‐laboratory based learning to improve students’ basic engineering competencies based on their spatial abilities20
Virtual reality as a didactic resource from the perspective of engineering teachers20
An open‐source data acquisition platform for teaching vibration analysis18
Game‐based learning for better decision‐making: A collision prevention training for maritime transportation engineering students18
The study of virtual reality adaptive learning method based on learning style model17
Serious Games in Engineering Education: Assessing Novelty Effects and the Influence of Prior Gaming Experience17
DC machines remote lab case study in Technical and Vocational University16
ScienSolar: Development of an Open‐Source VBA‐Excel Based Package to Model 3D Physics Problems Without Coding16
Impact of Artificial Intelligence Technology on Students' Computational and Reflective Thinking in a Computer Programming Course16
Exploring tubular steady‐state laminar flow reactors with orthogonal collocation16
Immersive virtual reality in AECO/FM to enhance education: Systematic literature review and future directions16
Knowledge mapping of 4D printing technologies in computer engineering16
Issue Information16
Effect of jigsaw‐integrated task‐driven learning on students' motivation, computational thinking, collaborative skills, and programming performance in a high‐school programming course15
Arduino practice judgment system based on function execution log in virtual execution environment15
Issue Information15
Are learning styles useful? A new software to analyze correlations with grades and a case study in engineering15
A full‐stack model proposal to remotely help the development of IoT sensor devices14
Efficient web‐based simulation on analog electronics circuits laboratory14
ComVIS—Interactive simulation environment for compiler learning14
Readiness of Brazilian Industrial Engineering postgraduate programs for Industry 4.0: A knowledge dimensions assessment14
CAMPUS: A mobile app for construction processes learning and teaching in higher education14
Advancing engineering education: Using the three‐phase methodology to teach IoT14
Introducing schoolchildren to computational thinking using smartphone apps: A way to encourage enrollment in engineering education13
Tools for simultaneous online and in‐person teaching in a Linear Circuit Analysis subject13
Education 4.0 in higher education and computer science: A systematic review13
Issue Information12
Enhancing educational efficiency: Generative AI chatbots and DevOps in Education 4.012
Fourier‐Series‐Based Application Modeling for Monthly Hydropower Generation11
Teaching agile hardware development with an open‐source engineering simulator: An evaluation with industry participants11
Real, virtual, or simulated: Approaches to emergency remote learning in engineering11
A hybrid CAD/CAE/CAM project‐based laboratory framework integrating topology optimization and laser powder bed fusion for engineering education11
Celebrating Computer Applications in Engineering Education11
Time‐domain graphic interface for teaching transient stability11
CDIO‐CT collaborative strategy for solving complex STEM problems in system modeling and simulation: An illustration of solving the period of mathematical pendulum10
EI‐SCAM as a teaching tool in an undergraduate course in analog and high‐frequency circuits10
First experiences of integrating computational thinking into a blended learning in‐service training program for STEM teachers9
SPOC online video learning clustering analysis: Identifying learners' group behavior characteristics9
Gamified learning: Assessing the influence of leaderboards on online formative quizzes in a computer programming course9
Construction of a new lifelong education system based on vector analysis algorithms for information age services9
Educational impact of Metaverse learning environment for engineering mechanics dynamics9
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Designing an extended smart classroom: An approach to game‐based learning for IoT9
A mobile app for algorithms learning in engineering education: Drag and drop approach9
On the solutions of fluid flow problems with a Chebyshev collocation method using Mathematica9
Theory and practice of BIM skills of construction management professional based on conceive–design–implement–operate engineering teaching mode8
Problem‐based learning on household electricity consumption analysis using predictive models and tools8
Study of the impact of social learning and gamification methodologies on learning results in higher education8
Finite element analysis megatrends: A road less traveled8
M‐learning adapted to the ARCS model of motivation and applied to a kinematics course8
An empirical study on the evaluation system of innovation and entrepreneurship education in applied universities8
Introducing AI applications in engineering education (PBL): An implementation of power generation at minimum wind velocity and turbine faults classification using AI8
Enhancing design thinking in engineering students with project‐based learning7
Automated and continuous assessment implementation in a programming course7
Measuring the Impact of Web‐Based Educational Tools on Enhancing Student Learning Indicators in Programming Skills, Computational Thinking, and Problem‐Solving7
Distance education students’ structured query language achievements and attitudes toward web‐based instruction: Second Life versus the Enocta learning management system/adobe connect7
Evaluating Knowledge Gain and Retention in IoT Circuit Assembly Using Mobile Augmented Reality Technology7
Exploring Factors Causing the Mathematics Performance Gaps of Different Genders Using an Explainable Machine Learning7
Application of learning analytics for sequential patterns detection associated with moments of distraction in students in e‐learning platforms7
Development, application, and evaluation of an online competitive simulation game for teaching electricity markets7
The effects of educational robotics in programming education on students' programming success, computational thinking, and transfer of learning7
Holistic transfer educational learning approach for higher education7
Designing the HMI for a DC Motor Toolkit for Control Engineering Education7
Subject: Join Us in Making CAE's 35th Anniversary Special Issue a Landmark Publication7
A Web3 secure platform for assessments and educational resources based on blockchain7
Embodied design: A framework for teaching practices focused on the early development of computational thinking7
Educational interactive virtual strain and consolidation tests using LabVIEW and Arduino Uno microcontroller7
Appraisal of information and communications technologies on the teaching process by neuro fuzzy logic7
Integrating Computational Design Optimization Into Architectural Design Pedagogy—An Experimental Course for Performance‐Based Building Design Optimization and Exploration6
QoS‐enhanced load balancing strategies for metaverse‐infused VR/AR in engineering education 5.06
Cadxela: An educational tool for supporting the global software engineering education at undergraduate level6
An example of project‐based learning with the support of a process simulator applied to the chemical engineering final course project6
A TpM‐based collaborative system to teach IoT6
Computer‐aided experimental studies for adaptive beamforming algorithms and array processing in engineering education6
Using game concepts to improve programming learning: A multi‐level meta‐analysis6
Utilization of open‐source software in teaching the physics of P‐N diodes6
Issue Information6
Toward next‐generation engineering education: A case study of an engineering capstone project based on BIM technology in MEP systems6
Formative quizzes in the learning of sensors and transducers: Online vs. paper based6
Learning counterfactual outcomes of MOOC multiple learning behaviors6
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Competitive programming in computational thinking and problem solving education6
Gamification strategy to promote social and human factors in the training of software engineers: A case study6
A predictive analysis of learning motivation and reflective thinking skills on computer programming achievement6
An intelligent women safety app for educational campus6
A VR‐based wiring learning platform for promoting practice experience of electrical engineering5
USQA: A User Story Quality Analyzer prototype for supporting software engineering students5
ArtEM: Enhancing the Understanding of Integer and Modular Arithmetic Through Interactive Learning Software5
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Research and innovation of engineering simulation practice teaching platform based on the civil engineering talent training5
Learning environments in software testing education: An overview5
Inducing competence‐based assignment in traditional structural engineering education: A case study5
Using evidence‐based decision‐making and cognitive apprenticeship approach to develop students' entrepreneurial mindset5
Teaching experience for process identification using first‐order‐plus‐time‐delay models5
Investigating the impact of adopting Python and C languages for introductory engineering programming courses5
An object‐oriented approach toward two‐dimensional engineering mechanics5
Issue Information5
Design, development, and implementation of a simulation application for gifted students in robotics teaching5
A team‐oriented course development experience in distance education for multidisciplinary engineering design5
On learning platform metrics as markers for student success in a course5
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Teaching design and implementation of traffic system simulation course based on a computer virtual reality software under the background of engineering education5
HS‐IDEOR—A tool for conceptual modeling and designing of hardware architectures focused on object recognition5
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