Computer Applications in Engineering Education

Papers
(The TQCC of Computer Applications in Engineering Education is 4. The table below lists those papers that are above that threshold based on CrossRef citation counts [max. 250 papers]. The publications cover those that have been published in the past four years, i.e., from 2021-04-01 to 2025-04-01.)
ArticleCitations
Unveiling the Role of GPT‐4 in Solving LeetCode Programming Problems71
Exploring Online Teaching's Impact on Instructors in Core Engineering Courses: Insights, Challenges, and Future Directions52
Issue Information40
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Personalisation methods in e‐learning‐A literature review36
Learning with remote laboratories: Designing control algorithms with both block diagrams and customized C code schemes34
Application of improved neighbor propagation algorithm in international communication and cooperation to promote internationalization of higher education33
Distributed generator and capacitor‐embedded reconfiguration in three‐phase unbalanced distribution systems using teaching learning‐based optimization31
A development platform prototype for virtual laboratories29
Assessing code readability in Python programming courses using eye‐tracking29
Implementation of an Industrial Automation Remote Lab (IARL) and validation using a deep learning approach during the COVID pandemic26
What topics should or should not be included in software security education—Qualitative content analysis26
Holistic transfer educational learning approach for higher education26
An empirical investigation on the benefits of gamification in communication within university development teams24
Teaching calculus in the first year of an engineering degree using a Digital Escape Room in an online scenario24
The challenges of migrating an active learning classroom online in a crisis22
Advancing students' trouble shooting skills with open‐ended questions and computer‐aided learning using Aspen Plus® in a multistage lab experiment22
Exploring experienced designers' strategies in a CAD learning environment21
A simple chemical equilibrium algorithm applied for single and multiple reaction systems20
Microlearning strategy in the promotion of motivation and learning outcomes in software project management19
Integrated engineering education through design activities: A signal phase module design case study for traffic engineering course18
Appraisal of information and communications technologies on the teaching process by neuro fuzzy logic17
An automated system with a versatile test oracle for assessing student programs16
Study of computer attitudes in STEM problem‐solving for students with disabilities16
A computer‐aided educational device and toolbox for biomedical signal processing at the undergraduate level16
Kahoot: A game‐based web tool to assess motivation, engagement fun, and learning outcomes among engineers16
From online planning education to future planning education in a global view: A case study of online engineering education in MOOCs and its characteristics15
Image‐based structural analysis for education purposes: A proof‐of‐concept study15
Educational interactive virtual strain and consolidation tests using LabVIEW and Arduino Uno microcontroller15
mCIT app for teaching and learning the estimation and automatic control of DC motors15
VFST: Virtual and fully software based toolchain for PC interfacing education and research15
Analysis of teamwork skill development in a flipped civil engineering course15
Issue Information14
Evaluation of Orange data mining software and examples for lecturing machine learning tasks in geoinformatics14
Gamifying structural analysis assessments for first‐year architecture engineering students14
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Solving boundary value problems in heterogeneous catalysis with orthogonal collocation and arc‐length continuation14
Impact of implementing project‐based assignment (PBA) in CDIO framework for computer numerical control application course14
A Web3 secure platform for assessments and educational resources based on blockchain13
Enhancing design thinking in engineering students with project‐based learning13
Understanding general concepts of requirements engineering through design thinking: An experimental study with students13
Issue Information12
Automated and continuous assessment implementation in a programming course12
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Development, application, and evaluation of an online competitive simulation game for teaching electricity markets11
Application of Baidu Apollo open platform in a course of control simulation experiments11
Effect of virtual reality guidance system on the overhaul teaching10
Measurement of gravity in laboratories for fundamental physics using mobile devices: An approach from the Internet of Things10
Building Virtual Laboratory with Simulations10
Comparing reflective and supportive scaffolding in 3D computer‐aided design course: Engineering students' metacognitive strategies, spatial ability self‐efficacy, and spatial anxiety10
Promoting higher engineering education: Three‐level progressive cultivation of mechanical thinking based on multi‐classroom integration10
Integrating advanced computational skills into engineering education: A discipline‐based approach10
Visualizing acoustic levitation with COMSOL Multiphysics and a simple experimental setup9
Enhancing self‐regulated learning in engineering education with lightboard videos as a support tool9
ProgEdu4Web: An automated assessment tool for motivating the learning of web programming course9
Impact of basic artificial intelligence (AI) course on understanding concepts, literacy, and empowerment in the field of AI among students9
Beyond analytics: Using computer‐aided methods in educational research to extend qualitative data analysis8
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Distance education students’ structured query language achievements and attitudes toward web‐based instruction: Second Life versus the Enocta learning management system/adobe connect8
Adaptive learning framework for learning computational thinking using educational robotics8
Digital simulation tools in aviation maintainability training8
Predicting individual learning performance using machine‐learning hybridized with the teaching‐learning‐based optimization8
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Software‐Oriented Collaborative Project‐Based Learning of Biomedical Signal Processing in Simulated Industry‐Like Conditions7
Improving the Transfer Pipeline Through STEM Scholarships: Is It More Than Just the Money?7
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Issue Information7
Didactic Strategy for Applied Learning of Control of State‐Space Systems Through Low‐Cost Electronic Modules7
Blended learning in the engineering field: A systematic literature review7
Application of artificial intelligence in adaptation of gamification in education: A literature review7
Measuring effectiveness of augmented reality‐based geometry learning assistant on memory retention abilities of the students in 3D geometry7
Boosting computer‐aided design pedagogy using  interactive self‐assessmentgraphical tools7
Experiment Teaching Design of Engine Casting Virtual Simulation Based on Unity3D7
Player profiles for game‐based applications in engineering education7
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Teaching approach for deep reinforcement learning of robotic strategies6
Teaching C++ programming using automated unit testing and test‐driven development—Design and efficacy study6
Virtual‐laboratory based learning to improve students’ basic engineering competencies based on their spatial abilities6
The study of virtual reality adaptive learning method based on learning style model6
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Issue Information6
Performance of a Large‐Language Model in scoring construction management capstone design projects6
ChatGPT‐3.5 and ‐4.0 and mechanical engineering: Examining performance on the FE mechanical engineering and undergraduate exams6
Learning beyond books: A hybrid model to learn real‐world problems6
Web 3.0 and blended learning for increasing student retention and engagement in e‐learning environment6
New way to shaping India's academic environment: An assessment of the mechanism of integration of education 4.0 to industry‐centric learning6
Correction to “On learning‐based approaches in power electronics engineering curriculum: A high switching inchworm motor drive case study”6
Research on the big data analysis of MOOCs in a flipped classroom based on attention mechanism in deep learning model6
Cadxela: An educational tool for supporting the global software engineering education at undergraduate level6
Learning counterfactual outcomes of MOOC multiple learning behaviors5
Bridging theory and practice: CFD simulation and interactive VR for conduction heat transfer learning5
What influences computational thinking? A theoretical and empirical study based on the influence of learning engagement on computational thinking in higher education5
QoS‐enhanced load balancing strategies for metaverse‐infused VR/AR in engineering education 5.05
A meta‐analysis of the effects of augmented reality technologies in interactive learning environments (2012–2022)5
Employing an underwater vehicle in education as a learning tool for Python programming5
Fuzzy models for quasi‐static calculations of single ground plane coupled CPW by CADMFILT software5
Understanding the role of single‐board computers in engineering and computer science education: A systematic literature review5
Interdisciplinary training on instructional design using robots and IoT objects: A case study on undergraduates from different disciplines5
Application of learning analytics for sequential patterns detection associated with moments of distraction in students in e‐learning platforms5
Adaptivity or agency? Educational technology design for conceptual learning of materials science5
Using PharmaPy with Jupyter Notebook to teach digital design in pharmaceutical manufacturing5
TIPTAB: A tangible interactive projection tabletop for virtual experiments5
Facilitating and automating usability testing of educational technologies5
The impact of GitHub on students' learning and engagement in a software engineering course5
Classification and prediction‐based machine learning algorithms to predict students’ low and high programming performance5
Framework for adaptive serious games4
Design of a two‐degrees‐of‐freedom robotic arm for monitoring applications for teaching robotics and artificial intelligence technology4
Transforming academic assessment: The metaverse‐backed Web 3 secure exam system4
A MATLAB GUI teaching application for ferroresonance simulation4
Research trends on learning computer programming with program animation: A systematic mapping study4
Research on self‐learning system with “Internet + Education” innovative talents education mode under big data background4
Impact of C‐coding self‐assessment exercises on exam performance: A study in engineering education4
A systematic mapping study: The new age of software architecture from monolithic to microservice architecture—awareness and challenges4
Using peer code review to improve computational thinking in a blended learning environment: A randomized control trial4
From data inference to evidence fusion: A methodology for studying computer ethics at different levels4
Utilization of open‐source software in teaching the physics of P‐N diodes4
Toward an eclectic and malleable multiagent educational assistant4
Analysis of factors influencing women's participation in engineering education: An improved fuzzy DEMATEL approach4
Comparing the use of block‐based and robot programming in introductory programming education: Effects on perceptions of programming self‐efficacy4
Virtual labs for the study of enzymatic stirred tank bioreactors4
Virtual mimic of lab experiment using the computer‐based Aspen Plus® Sensitivity Analysis Tool to boost the attainment of experiment's learning outcomes and mitigate potential pandemic confinements4
Virtual campus environments: A comparison between interactive H5P and traditional online activities in master teaching4
Research on predicting learning achievement in a flipped classroom based on MOOCs by big data analysis4
Case study‐based learning using a computational tool to improve the understanding of the jet engine cycle for aerospace engineering degree students4
Characterizing the most effective scaffolding approaches in engineering and technology education: A clustering approach4
Immersive virtual reality in AECO/FM to enhance education: Systematic literature review and future directions4
Application of MS Excel and FastTest PlugIn to automatically evaluate the students' performance in structural engineering courses4
Adoption and use of smart devices as clickers in classrooms in higher education4
Design and implementation of a microcontroller training kit for blend learning4
Architecture learning environments: Pedagogy and space in the Universitat Politècnica de Catalunya's Sant Cugat Campus4
A MATLAB‐based educational platform for analysis of slope stability4
Microservices‐based student support framework (MicSSF) to enhance equity in education4
A Mathcad‐based educational experience to address the design of nonisothermal plug flow reactors4
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