International Journal of Human-Computer Studies

Papers
(The H4-Index of International Journal of Human-Computer Studies is 33. The table below lists those papers that are above that threshold based on CrossRef citation counts [max. 250 papers]. The publications cover those that have been published in the past four years, i.e., from 2021-11-01 to 2025-11-01.)
ArticleCitations
Editorial Board344
Towards understanding the design of playful bodily extensions via body schema and body image143
Loving-kindness and walking meditation with a robot: Countering negative mood by stimulating creativity111
Design with myself: A brain–computer interface design tool that predicts live emotion to enhance metacognitive monitoring of designers111
Investigating cognitive workload in concurrent speech-based information communication94
Gamification of virtual reality assembly training: Effects of a combined point and level system on motivation and training results94
Editorial Board90
BackTracer: Improving ray-casting 3D target acquisition by backtracking the interaction history87
Story-based authentication for mobile devices using semantically-linked images85
Machine learning systems as mentors in human learning: A user study on machine bias transmission in medical training78
Factor Structure and Psychometric Properties of the Digital Communication Empathy Scale (DCES)78
Priming users with babies’ gestures: Investigating the influences of priming with different development origin of image schemas in gesture elicitation study60
An experimental study on embodiment forms and interaction modes in affective robots for anxiety relief and emotional connection55
Augmenting outdated museum exhibits with embodied and tangible interactions for prolonged use and learning enhancement54
StoryPoint: GenAI-supported domain-specific data story authoring for enterprises52
How do people evaluate the accuracy of video posts when a warning indicates they were generated by AI?52
“Should I Introduce myself?”: Asynchronous semi-guided professional introductions for enhanced perceived team effectiveness in new virtual dyadic teams52
Designing for social impact: Understanding the social dynamics of interactive projections for public well-being51
From reader to experiencer: Design and evaluation of a VR data story for promoting the situation awareness of public health threats49
Trails, rails, and over-reliance: How navigation assistance affects route-finding and spatial learning in virtual environments48
Aesthetic semantics: Affect rating of atomic visual web aesthetics for use in affective user experience design43
Turn Left Turn Right - Delving type and modality of instructions in navigation assistant systems for people with visual impairments43
Editorial Board43
Growing together: An analysis of measurement transparency across 15 years of player motivation questionnaires42
A framework and serious game for decision making in stressful situations; a fire evacuation scenario41
Graphical features of interactive dashboards have little influence on engineering students performing a design task41
Social virtual reality elicits natural interaction behavior with self-similar and generic avatars37
AF-Mix: A gaze-aware learning system with attention feedback in mixed reality36
Editorial Board35
Eyes can draw: A high-fidelity free-eye drawing method with unimodal gaze control34
Safeguarding worker psychosocial well-being in the age of AI: The critical role of decision control34
Exploring enhanced strategies for emotionally-perceptive music recommendations in mid-day sleep induction scenarios34
Building blocks for creating enjoyable games—A systematic literature review33
Mitigating knowledge imbalance in AI-advised decision-making through collaborative user involvement33
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