International Journal of Human-Computer Studies

Papers
(The H4-Index of International Journal of Human-Computer Studies is 28. The table below lists those papers that are above that threshold based on CrossRef citation counts [max. 250 papers]. The publications cover those that have been published in the past four years, i.e., from 2021-04-01 to 2025-04-01.)
ArticleCitations
Confronting verbalized uncertainty: Understanding how LLM’s verbalized uncertainty influences users in AI-assisted decision-making341
Item-level implicit affective measures reveal the uncanny valley of robot faces266
Towards understanding the design of playful bodily extensions via body schema and body image229
Orchestrating ubiquitous learning situations about Cultural Heritage with Casual Learn mobile application123
How to Make chatbots productive – A user-oriented implementation framework92
Modeling and mitigating human annotation errors to design efficient stream processing systems with human-in-the-loop machine learning80
Tongue control of a five-DOF upper-limb exoskeleton rehabilitates drinking and eating for individuals with severe disabilities77
Transparent robots: How children perceive and relate to a social robot that acknowledges its lack of human psychological capacities and machine status74
Modeling operator self-assessment in human-autonomy teaming settings69
The impact of out-the-window size on air traffic controllers’ visual behaviours and response time on digital tower operations68
BackTracer: Improving ray-casting 3D target acquisition by backtracking the interaction history64
“It's not Paul, it's a robot”: The impact of linguistic framing and the evolution of trust and distrust in a collaborative robot during a human-robot interaction63
What makes IM users (un)responsive: An empirical investigation for understanding IM responsiveness58
Ladderbot—A conversational agent for human-like online laddering interviews53
Story-based authentication for mobile devices using semantically-linked images52
User speech rates and preferences for system speech rates51
Going to the movies in VR: Virtual reality cinemas as alternatives to in-person co-viewing46
Design with myself: A brain–computer interface design tool that predicts live emotion to enhance metacognitive monitoring of designers46
Factor Structure and Psychometric Properties of the Digital Communication Empathy Scale (DCES)42
A new dynamic spatial information design framework for AR-HUD to evoke drivers’ instinctive responses and improve accident prevention41
Comparing typing methods for uppercase input in virtual reality: Modifier Key vs. alternative approaches41
Challenges in starting to design and make together: Examining family engagement in Fab Labs41
ContractMind: Trust-calibration interaction design for AI contract review tools37
Comprehension is a double-edged sword: Over-interpreting unspecified information in intelligible machine learning explanations35
User Interaction Patterns and Breakdowns in Conversing with LLM-Powered Voice Assistants33
AniBalloons: Animated chat balloons as affective augmentation for social messaging and chatbot interaction31
DIRA: A model of the user interface30
Using animation to develop a usability questionnaire: Scale development and psychological measurements29
0.15196514129639