International Journal of Human-Computer Studies

Papers
(The H4-Index of International Journal of Human-Computer Studies is 34. The table below lists those papers that are above that threshold based on CrossRef citation counts [max. 250 papers]. The publications cover those that have been published in the past four years, i.e., from 2022-01-01 to 2026-01-01.)
ArticleCitations
Editorial Board158
Towards understanding the design of playful bodily extensions via body schema and body image126
Loving-kindness and walking meditation with a robot: Countering negative mood by stimulating creativity120
Investigating cognitive workload in concurrent speech-based information communication105
BackTracer: Improving ray-casting 3D target acquisition by backtracking the interaction history97
Editorial Board97
Story-based authentication for mobile devices using semantically-linked images92
Augmenting outdated museum exhibits with embodied and tangible interactions for prolonged use and learning enhancement91
Machine learning systems as mentors in human learning: A user study on machine bias transmission in medical training85
An experimental study on embodiment forms and interaction modes in affective robots for anxiety relief and emotional connection83
Priming users with babies’ gestures: Investigating the influences of priming with different development origin of image schemas in gesture elicitation study78
Gamification of virtual reality assembly training: Effects of a combined point and level system on motivation and training results65
Factor Structure and Psychometric Properties of the Digital Communication Empathy Scale (DCES)62
Design with myself: A brain–computer interface design tool that predicts live emotion to enhance metacognitive monitoring of designers60
“Should I Introduce myself?”: Asynchronous semi-guided professional introductions for enhanced perceived team effectiveness in new virtual dyadic teams58
Editorial Board58
Growing together: An analysis of measurement transparency across 15 years of player motivation questionnaires55
Graphical features of interactive dashboards have little influence on engineering students performing a design task53
How do people evaluate the accuracy of video posts when a warning indicates they were generated by AI?52
Designing for social impact: Understanding the social dynamics of interactive projections for public well-being50
StoryPoint: GenAI-supported domain-specific data story authoring for enterprises49
From reader to experiencer: Design and evaluation of a VR data story for promoting the situation awareness of public health threats48
A framework and serious game for decision making in stressful situations; a fire evacuation scenario44
Trails, rails, and over-reliance: How navigation assistance affects route-finding and spatial learning in virtual environments42
Social virtual reality elicits natural interaction behavior with self-similar and generic avatars42
Turn Left Turn Right - Delving type and modality of instructions in navigation assistant systems for people with visual impairments41
Aesthetic semantics: Affect rating of atomic visual web aesthetics for use in affective user experience design41
Editorial Board38
Exploring enhanced strategies for emotionally-perceptive music recommendations in mid-day sleep induction scenarios37
Building blocks for creating enjoyable games—A systematic literature review36
Understanding and Streamlining App Switching Experiences in Mobile Interaction36
“It becomes more of an abstract idea, this privacy”—Informing the design for communal privacy experiences in smart homes35
AF-Mix: A gaze-aware learning system with attention feedback in mixed reality34
The impact of the physical and social embodiment of voice user interfaces on user distraction34
Impression transference from AI to human: The impact of AI's fairness on interpersonal perception in AI-Mediated communication34
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