International Journal of Human-Computer Studies

Papers
(The H4-Index of International Journal of Human-Computer Studies is 30. The table below lists those papers that are above that threshold based on CrossRef citation counts [max. 250 papers]. The publications cover those that have been published in the past four years, i.e., from 2021-06-01 to 2025-06-01.)
ArticleCitations
Editorial Board374
Editorial Board257
Story-based authentication for mobile devices using semantically-linked images129
Towards understanding the design of playful bodily extensions via body schema and body image106
Machine learning systems as mentors in human learning: A user study on machine bias transmission in medical training93
Augmenting outdated museum exhibits with embodied and tangible interactions for prolonged use and learning enhancement86
Priming users with babies’ gestures: Investigating the influences of priming with different development origin of image schemas in gesture elicitation study83
Investigating cognitive workload in concurrent speech-based information communication80
BackTracer: Improving ray-casting 3D target acquisition by backtracking the interaction history72
Factor Structure and Psychometric Properties of the Digital Communication Empathy Scale (DCES)71
Loving-kindness and walking meditation with a robot: Countering negative mood by stimulating creativity68
Gamification of virtual reality assembly training: Effects of a combined point and level system on motivation and training results65
Design with myself: A brain–computer interface design tool that predicts live emotion to enhance metacognitive monitoring of designers65
Editorial Board61
Social virtual reality elicits natural interaction behavior with self-similar and generic avatars57
Trails, rails, and over-reliance: How navigation assistance affects route-finding and spatial learning in virtual environments54
Aesthetic semantics: Affect rating of atomic visual web aesthetics for use in affective user experience design50
A framework and serious game for decision making in stressful situations; a fire evacuation scenario49
Turn Left Turn Right - Delving type and modality of instructions in navigation assistant systems for people with visual impairments47
Growing together: An analysis of measurement transparency across 15 years of player motivation questionnaires47
“Should I Introduce myself?”: Asynchronous semi-guided professional introductions for enhanced perceived team effectiveness in new virtual dyadic teams46
Graphical features of interactive dashboards have little influence on engineering students performing a design task42
How do people evaluate the accuracy of video posts when a warning indicates they were generated by AI?39
From reader to experiencer: Design and evaluation of a VR data story for promoting the situation awareness of public health threats38
AF-Mix: A gaze-aware learning system with attention feedback in mixed reality36
The impact of the physical and social embodiment of voice user interfaces on user distraction35
Building blocks for creating enjoyable games—A systematic literature review34
Towards interactive customization of multimodal embedded navigation systems for visually impaired people33
Editorial Board32
Exploring the influence of subliminal stimulus type and peripheral angle on the priming effect30
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