International Journal of Human-Computer Studies

Papers
(The median citation count of International Journal of Human-Computer Studies is 4. The table below lists those papers that are above that threshold based on CrossRef citation counts [max. 250 papers]. The publications cover those that have been published in the past four years, i.e., from 2021-08-01 to 2025-08-01.)
ArticleCitations
Editorial Board294
Editorial Board131
Story-based authentication for mobile devices using semantically-linked images124
Towards understanding the design of playful bodily extensions via body schema and body image99
Loving-kindness and walking meditation with a robot: Countering negative mood by stimulating creativity95
BackTracer: Improving ray-casting 3D target acquisition by backtracking the interaction history86
Factor Structure and Psychometric Properties of the Digital Communication Empathy Scale (DCES)86
Machine learning systems as mentors in human learning: A user study on machine bias transmission in medical training79
Augmenting outdated museum exhibits with embodied and tangible interactions for prolonged use and learning enhancement77
Priming users with babies’ gestures: Investigating the influences of priming with different development origin of image schemas in gesture elicitation study71
Investigating cognitive workload in concurrent speech-based information communication69
Design with myself: A brain–computer interface design tool that predicts live emotion to enhance metacognitive monitoring of designers68
Gamification of virtual reality assembly training: Effects of a combined point and level system on motivation and training results68
Editorial Board55
Growing together: An analysis of measurement transparency across 15 years of player motivation questionnaires50
Trails, rails, and over-reliance: How navigation assistance affects route-finding and spatial learning in virtual environments48
A framework and serious game for decision making in stressful situations; a fire evacuation scenario48
Graphical features of interactive dashboards have little influence on engineering students performing a design task47
Aesthetic semantics: Affect rating of atomic visual web aesthetics for use in affective user experience design43
Turn Left Turn Right - Delving type and modality of instructions in navigation assistant systems for people with visual impairments41
“Should I Introduce myself?”: Asynchronous semi-guided professional introductions for enhanced perceived team effectiveness in new virtual dyadic teams41
From reader to experiencer: Design and evaluation of a VR data story for promoting the situation awareness of public health threats39
Social virtual reality elicits natural interaction behavior with self-similar and generic avatars36
How do people evaluate the accuracy of video posts when a warning indicates they were generated by AI?36
AF-Mix: A gaze-aware learning system with attention feedback in mixed reality35
Mitigating knowledge imbalance in AI-advised decision-making through collaborative user involvement33
Editorial Board33
Uses and gratifications of photo sharing on Instagram32
Towards interactive customization of multimodal embedded navigation systems for visually impaired people31
Understanding and Streamlining App Switching Experiences in Mobile Interaction30
What you say vs what you do: Utilizing positive emotional expressions to relay AI teammate intent within human–AI teams29
Visual aesthetics and user experience: A multiple-session experiment29
“It becomes more of an abstract idea, this privacy”—Informing the design for communal privacy experiences in smart homes29
Building blocks for creating enjoyable games—A systematic literature review29
Eyes can draw: A high-fidelity free-eye drawing method with unimodal gaze control29
Exploring enhanced strategies for emotionally-perceptive music recommendations in mid-day sleep induction scenarios29
Designing an age-friendly conversational AI agent for mobile banking: the effects of voice modality and lip movement28
The impact of the physical and social embodiment of voice user interfaces on user distraction28
Impression transference from AI to human: The impact of AI's fairness on interpersonal perception in AI-Mediated communication28
Editorial Board27
Recognising Intrinsic Motivation using Smartphone Trajectories27
Editorial Board27
Corrigendum to ‘“Should I Introduce myself?”: Asynchronous Semi-Guided Professional Introductions for Enhanced Perceived Team Effectiveness in New Virtual Dyadic Teams’ [International Journal of Human27
Augmented tabletop interaction as an assistive tool: Tidd’s role in daily life skills training for autistic children26
Happiness improves perceptions and game performance in an escape room, whereas anger motivates compliance with instructions from a robot agent26
Event-related potential and oscillatory cortical activities of artistic methodology in information visualization design in human–computer interface26
Interdependence theory in humans’ interaction with automated vehicles: The impact of perceived situational factors on trust and cooperation26
Breaking down barriers: A new approach to virtual museum navigation for people with visual impairments through voice assistants25
EyeTAP: Introducing a multimodal gaze-based technique using voice inputs with a comparative analysis of selection techniques25
Editorial Board25
Representing patient vital signs with overlapping or serial earcon components25
Conversation-based hybrid UI for the repertory grid technique: A lab experiment into automation of qualitative surveys25
Technology futures: Towards understanding how to design awe-inspiring futures25
Building confidence in the metaverse: Implementation and evaluation of a multi-user virtual reality application for overcoming fear of public speaking25
Musician-AI partnership mediated by emotionally-aware smart musical instruments25
How do preschoolers interact with peers? Characterising child and group behaviour in games with tangible interfaces in school25
Why people watch user-generated videos? A systematic review and meta-analysis24
Automated affect classification and task difficulty adaptation in a competitive scenario based on physiological linkage: An exploratory study24
Understanding digital wellbeing within complex technological contexts24
MakeNodes: Opening connected-IoT making to people with intellectual disability23
Evaluating a sonic interaction design based on a historic theatre sound effect23
Advanced modeling method for quantifying cumulative subjective fatigue in mid-air interaction23
Regional dialect affects older adults’ interaction with computers: Evidence from syntactic alignment in human-computer interaction23
Zens: Designing and evaluating a movement sonification interface to alter body and flexibility perception in Yoga22
Fostering children's dispositional autonomy and AI understanding through co-designing AI systems: A learning science perspective22
Meet me in VR! Can VR space help remote teams connect: A seven-week study with Horizon Workrooms22
Exploring the influence of driver affective state and auditory display urgency on takeover performance in semi-automated vehicles: Experiment and modelling22
“Sorry, it was my fault”: Repairing trust in human-robot interactions22
Enriching teachers’ assessments of rhythmic Forró dance skills by modelling motion sensor data22
Understanding the user experience of customer service chatbots: An experimental study of chatbot interaction design22
Different adaptation error types in affective computing have different effects on user experience: A Wizard-of-Oz study22
Comparison of visitor experiences of virtual reality exhibitions by spatial environment21
How Linguistic Framing Affects Factory Workers' Initial Trust in Collaborative Robots: The Interplay Between Anthropomorphism and Technological Replacement21
Congruent Indirect Touch vs. mouse pointing performance20
Impact of example-based XAI for neural networks on trust, understanding, and performance20
Editorial Board20
Development and validation of a social robot anthropomorphism scale (SRA) in a french sample19
Sensors and Sensibilities: Exploring Interactions for Habitat Comfort with An Environmental-Physiological Sensing Eyewear In the Wild18
Phishing interrupted: The impact of task interruptions on phishing email classification18
Visualisations with semantic icons: Assessing engagement with distracting elements18
Innovation tactics for implementing an ML application in healthcare: A long and winding road18
The Interactive Virtual Training for Teachers (IVT-T) to Practice Classroom Behavior Management18
Young and old users prefer immersive virtual reality over a social robot for short-term cognitive training18
How do people react to ChatGPT's unpredictable behavior? Anthropomorphism, uncanniness, and fear of AI: A qualitative study on individuals’ perceptions and understandings of LLMs’ nonsensical hallucin18
Comparing a friction-based uni-directional treadmill and a slip-style omni-directional treadmill on first-time HMD-VR user task performance, cybersickness, postural sway, posture angle, ease of use, e18
Editorial Board17
Human-machine plan conflict and conflict resolution in a visual search task17
Editorial Board17
Editorial Board17
Item-level implicit affective measures reveal the uncanny valley of robot faces17
Multi-scent olfactory display with visual and sound interaction17
ContractMind: Trust-calibration interaction design for AI contract review tools17
Design for social digital well-being with young generations: Engage them and make them reflect16
Effects of secondary task eccentricity and visual salience on attention allocation in multitasking across screens16
Improving user experience of color palette extraction by using interactive visualization based on hierarchical color model16
Estimating human sensitivity to curving of segmented paths within room-size environment16
“Transported to a better place”: The influence of virtual reality on the behavioural and psychological symptoms of dementia16
Effects of various in-vehicle human–machine interfaces on drivers’ takeover performance and gaze pattern in conditionally automated vehicles16
Integrating culture in Human–Food Interaction: A study of cultural and creative food experiences and technological interactions16
Exploration strategies for tactile graphics displayed by electrovibration on a touchscreen15
Elicitation and Evaluation of Hand-based Interaction Language for 3D Conceptual Design in Mixed Reality15
A graspable olfactory display for virtual reality15
‘Address and command’: Two-handed mid-air interactions with multiple home devices15
The influence of audio effects and attention on the perceived duration of interaction15
Visualizing speech styles in captions for deaf and hard-of-hearing viewers15
A virtual object manipulation method based on eye-gaze selection and head-eye coordination movement15
A longitudinal study of human–chatbot relationships15
Raising Awareness of Stereotyping Through Collaborative Digital Storytelling: Design for Change with and for Children15
Limits of speech in connected homes: Experimental comparison of self-reporting tools for human activity recognition15
Leyenes: A gaze-based text entry method using linear smooth pursuit and target speed14
Convergence of Virtual Reality and Digital Twin technologies to enhance digital operators’ training in industry 4.014
Evaluating the effect of displaying team vs. individual metrics on team performance14
Conversational agents for fostering curiosity-driven learning in children14
Editorial Board14
Explanations in warning dialogs to help users defend against phishing attacks14
Editorial Board14
Designing Universal and Intuitive Pictograms (UIPP) – A Detailed Process for More Suitable Visual Representations14
Investigating the use of speech-based conversational agents for life coaching14
So far yet so near: Exploring the effects of immersion, presence, and psychological distance on empathy and prosocial behavior14
Cognitive abilities predict performance in everyday computer tasks14
Mixed-reality art as shared experience for cross-device users: Materialize, understand, and explore14
Perceptions of visual and multimodal symbolic mediated social touch: Role of technology modality, relationship, and task emotional salience14
Investigating crossmodal correspondences between vibrotactile stimuli, colour, and emotions14
“What are they not telling me?” Learning machine learning: Understanding the challenges for novices13
The effects of domain knowledge on trust in explainable AI and task performance: A case of peer-to-peer lending13
Editorial Board13
Design and evaluation of AR-based adaptive human-computer interaction cognitive training13
The role of the visual environment on characteristics of over-ground locomotion in natural and virtual environments13
How do people experience the temporality of everyday life changes? Towards the exploration of existential time in HCI13
Editorial Board13
Enhancing user information disclosure intention in dynamic conversations of intelligent recommendation systems based on large language models: A perspective of user gratification and privacy calculus13
The Autonomous Vehicle Assistant (AVA): Emerging technology design supporting blind and visually impaired travelers in autonomous transportation13
Between immersion and usability: A comparative study of 2D and mixed reality interfaces for remote music making13
“Just Follow the Lights”: A Ubiquitous Framework for Low-Cost, Mixed Fidelity Navigation in Indoor Built Environments13
Interaction design for security based on social context12
An automatic control system with human-in-the-loop for training skydiving maneuvers: Proof-of-concept experiment12
Effect of interface design on cognitive workload in unmanned aerial vehicle control12
Effects of context-sensitive distraction warnings on drivers’ smartphone use and acceptance: A long-term naturalistic field study12
The ability of personas: An empirical evaluation of altering incorrect preconceptions about users12
Understanding the challenges of deploying a milestone-tracking application in a cross-cultural context12
Perceptions of discriminatory decisions of artificial intelligence: Unpacking the role of individual characteristics12
Designing and Evaluating an Adaptive Virtual Reality System using EEG Frequencies to Balance Internal and External Attention States12
Automated strategy feedback can improve the readability of physicians’ electronic communications to simulated patients12
Understanding differences between combinations of 2D and 3D input and output devices for 3D data visualization12
The possibilities of using immersive virtual environments in research on way finding12
Examining the role of volumetric segmentation on movement training in mixed reality12
PressTapFlick: Exploring a gaze and foot-based multimodal approach to gaze typing11
Editorial Board11
Exploring Subjective Realism: Do evaluative realism and felt realism respond differently to different cues?11
Towards the application of evidence accumulation models in the design of (semi-)autonomous driving systems – an attempt to overcome the sample size roadblock11
Exploiting linguistic information from Nepali transcripts for early detection of Alzheimer's disease using natural language processing and machine learning techniques11
Effects of AI-assisted dance skills teaching, evaluation and visual feedback on dance students' learning performance, motivation and self-efficacy11
Evaluating user interface of a mobile augmented reality coloring application for children with autism: An eye-tracking investigation11
Editorial Board11
Editorial Board11
Adaptable automation for a more human-centered work design? Effects on human perception and behavior11
The need to move away from agential-AI: Empirical investigations, useful concepts and open issues10
Using self-tracking to manage energy for health and wellbeing10
Quantifying determinants of social conformity in an online debating website10
From Driver to Supervisor: Comparing Cognitive Load and EEG-Based Attentional Resource Allocation Across Automation Levels10
Augmented Reality as a research tool: investigating cognitive-motor dual-task during outdoor navigation10
Almost human? A comparative case study on the social media presence of virtual influencers10
On the potential of supporting autonomy in online video interview training platforms10
Design of a toolkit for real-time executive function assessment in custom-made virtual experiences and interventions10
User perception of animation fluency: The effect of time duration in different phases of animated transitions during application usage10
Robotic technology for Parkinson's disease: Needs, attitudes and concerns of individuals with Parkinson's disease and their family members. A focus group study9
The relationship between cybersickness and eye-activity in response to varying speed, scene complexity and stereoscopic VR parameters9
Unpacking Instagram use: The impact of upward social comparisons on usage patterns and affective experiences in the wild9
Enhancing collaborative signing songwriting experience of the d/Deaf individuals9
Reflections on using the story completion method in designing tangible user interfaces9
Learnability evaluation of the markup language for designing applications controlled by gaze9
Effects of adaptation accuracy and magnitude in affect-aware difficulty adaptation for the multi-attribute task battery9
Design patterns for human-AI co-learning: A wizard-of-Oz evaluation in an urban-search-and-rescue task9
Integrating augmented reality and LLM for enhanced cognitive support in critical audio communications9
Chatbots for active learning: A case of phishing email identification8
An exploratory study of the relationship between objective game difficulty and subjective game difficulty8
User speech rates and preferences for system speech rates8
Acquisition and retention of spatial knowledge through virtual reality experiences: Effects of VR setup and locomotion technique8
Editorial Board8
The Artificial Social Agent Questionnaire (ASAQ) — Development and evaluation of a validated instrument for capturing human interaction experiences with artificial social agents8
Towards the use of virtual reality prototypes in architecture to collect user experiences: An assessment of the comparability of patient experiences in a virtual and a real ambulatory pathway8
Keeping Fit & Staying Safe: A Systematic Review of Women's Use of Social Media for Fitness8
Exergames for hand rehabilitation in elders using Leap Motion Controller: A feasibility pilot study8
Modeling and mitigating human annotation errors to design efficient stream processing systems with human-in-the-loop machine learning8
A user-derived mapping for mid-air haptic experiences8
A systematic review of functions and design features of in-vehicle agents8
The methodology of studying fairness perceptions in Artificial Intelligence: Contrasting CHI and FAccT8
When more is less: Finding the optimal balance of intelligent agents’ transparency in level 3 automated vehicles8
User-Centered Privacy-by-Design: Evaluating the Appropriateness of Design Prototypes7
Traceable teleportation: Improving spatial learning in virtual locomotion7
EmoLand: Utilizing narrative animations, multilevel games, and affective computing to foster emotional development in children with autism spectrum disorder7
Questionnaire experience of the pictorial usability inventory (PUI) – a comparison of pictorial and hybrid usability scales7
EEBA: Efficient and ergonomic Big-Arm for distant object manipulation in VR7
A field experiment on gamification of physical activity – Effects on motivation and steps7
Teleoperated mobile robot with two arms: the influence of a human-machine interface, VR training and operator age7
What makes IM users (un)responsive: An empirical investigation for understanding IM responsiveness7
Editorial Board7
The third party will make a difference — A study on the impact of dyadic and triadic social situations on the relationship with a voice-based personal agent7
Exploring children’s embodied interactions through digitally facilitated enactment: A case study when math education MOVES7
Personalized explanations for clinician-AI interaction in breast imaging diagnosis by adapting communication to expertise levels7
Editorial Board7
A new dynamic spatial information design framework for AR-HUD to evoke drivers’ instinctive responses and improve accident prevention7
Effects of in-vehicle auditory interactions on takeover performance in SAE L2 semi-automated vehicles7
Smile mimicry smoothens human-virtual human interactions7
Eye-guided video games improve reading in healthy older adults7
User experience framework for understanding user experience in blockchain services7
Why people choose Apps: An evaluation of the ecology and user experience of mobile applications6
Navigating virtual spaces: Understanding user adaptation in online meetings during the pandemic6
Exploring the effects of location information on perceptions of news credibility and sharing intention6
Low-delay haptic texture display method based on user action information and texture image6
Grasping objects with a sensory substitution glove6
Should we use the NASA-TLX in HCI? A review of theoretical and methodological issues around Mental Workload Measurement6
Monetary valuation of personal health data in the wild6
Optimising web accessibility evaluation: Population sourcing methods for web accessibility evaluation6
Reducing risk to security and privacy in the selection of trigger-action rules: Implicit vs. explicit priming for domestic smart devices6
Developing and validating a scale for motivation in participating in time-bounded collaborative events6
A rapid-prototyping toolkit for people with intellectual disabilities6
Crafting, connecting, and commoning in everyday maker projects6
You, me, and HPV: Design research to explore attitudes towards cervical self-sampling6
Editorial Board6
Effects of spatial constraints and ages on children’s upper limb performance in mid-air gesture interaction6
Training, children, and parents: Coach perspectives on wearable sensor data in sub-elite figure skating in the United States6
The experience of running: Recommending routes using sensory mapping in urban environments6
Dual-Thumb pointing and command selection techniques for tablets6
Editorial Board6
AI-generated tactile graphics for visually impaired children: A usability study of a multimodal educational product6
Do you feel safe with your robot? Factors influencing perceived safety in human-robot interaction based on subjective and objective measures6
MakeBronze: An interactive system to promote Chinese bronze culture in children through hands-on experience with lost-wax casting6
Can smart glasses change how people evaluate healthcare professionals? A mixed-method approach to using smart glasses in hospitals6
The effect of hands synchronicity on users perceived arms Fatigue in Virtual reality environment5
FritzBot: A data-driven conversational agent for physical-computing system design5
Editorial Board5
A comparison of the effects of haptic and visual feedback on presence in virtual reality5
Evaluating gesture user interfaces: Quantitative measures, qualitative scales, and method5
Editorial Board5
Designing intelligent self-checkup based technologies for everyday healthy living5
Is reading under print and digital conditions really equivalent? Differences in reading and recall of expository text for higher and lower ability comprehenders5
Modeling adoption of intelligent agents in medical imaging5
Human-centered XAI: Developing design patterns for explanations of clinical decision support systems5
Novice-friendly probes for the gathering and analysis of requirements and subsequent design of software5
Designing gamified rewards to encourage repeated app selection: Effect of reward placement5
Real-time posture feedback for effective motor learning in table tennis in virtual reality5
Role-taking and robotic form: an exploratory study of social connection in human-robot interaction5
A process perspective of immersive virtual reality user experiences: Transition dynamics and mechanisms during gameplay5
Who needs explanation and when? Juggling explainable AI and user epistemic uncertainty5
The Digital Lives of Student Mothers: A Consideration of Technologies That Support or Erode the Student/Parent Boundary5
Efficient VR-AR communication method using virtual replicas in XR remote collaboration5
Investigating user-defined flipping gestures for dual-display phones5
Preventing mind-wandering during driving: Predictions on potential interventions using a cognitive model5
Automatically adapting system pace towards user pace — Empirical studies5
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