International Journal of Human-Computer Studies

Papers
(The median citation count of International Journal of Human-Computer Studies is 3. The table below lists those papers that are above that threshold based on CrossRef citation counts [max. 250 papers]. The publications cover those that have been published in the past four years, i.e., from 2021-04-01 to 2025-04-01.)
ArticleCitations
Confronting verbalized uncertainty: Understanding how LLM’s verbalized uncertainty influences users in AI-assisted decision-making341
Item-level implicit affective measures reveal the uncanny valley of robot faces266
Towards understanding the design of playful bodily extensions via body schema and body image229
Orchestrating ubiquitous learning situations about Cultural Heritage with Casual Learn mobile application123
How to Make chatbots productive – A user-oriented implementation framework92
Modeling and mitigating human annotation errors to design efficient stream processing systems with human-in-the-loop machine learning80
Tongue control of a five-DOF upper-limb exoskeleton rehabilitates drinking and eating for individuals with severe disabilities77
Transparent robots: How children perceive and relate to a social robot that acknowledges its lack of human psychological capacities and machine status74
Modeling operator self-assessment in human-autonomy teaming settings69
The impact of out-the-window size on air traffic controllers’ visual behaviours and response time on digital tower operations68
BackTracer: Improving ray-casting 3D target acquisition by backtracking the interaction history64
“It's not Paul, it's a robot”: The impact of linguistic framing and the evolution of trust and distrust in a collaborative robot during a human-robot interaction63
What makes IM users (un)responsive: An empirical investigation for understanding IM responsiveness58
Ladderbot—A conversational agent for human-like online laddering interviews53
Story-based authentication for mobile devices using semantically-linked images52
User speech rates and preferences for system speech rates51
Design with myself: A brain–computer interface design tool that predicts live emotion to enhance metacognitive monitoring of designers46
Going to the movies in VR: Virtual reality cinemas as alternatives to in-person co-viewing46
Factor Structure and Psychometric Properties of the Digital Communication Empathy Scale (DCES)42
Challenges in starting to design and make together: Examining family engagement in Fab Labs41
A new dynamic spatial information design framework for AR-HUD to evoke drivers’ instinctive responses and improve accident prevention41
Comparing typing methods for uppercase input in virtual reality: Modifier Key vs. alternative approaches41
ContractMind: Trust-calibration interaction design for AI contract review tools37
Comprehension is a double-edged sword: Over-interpreting unspecified information in intelligible machine learning explanations35
User Interaction Patterns and Breakdowns in Conversing with LLM-Powered Voice Assistants33
AniBalloons: Animated chat balloons as affective augmentation for social messaging and chatbot interaction31
DIRA: A model of the user interface30
Using animation to develop a usability questionnaire: Scale development and psychological measurements29
Editorial Board27
A gaze-based driver distraction countermeasure: Comparing effects of multimodal alerts on driver's behavior and visual attention27
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Investigating cognitive workload in concurrent speech-based information communication24
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Exergames for hand rehabilitation in elders using Leap Motion Controller: A feasibility pilot study23
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HaptStarter: Designing haptic stimulus start system for deaf and hard of hearing sprinters23
A longitudinal study of human–chatbot relationships23
Estimating human sensitivity to curving of segmented paths within room-size environment23
When more is less: Finding the optimal balance of intelligent agents’ transparency in level 3 automated vehicles22
The other-race effect in the uncanny valley22
Editorial Board22
Towards augmented reality coaching for daily routines: Participatory design with individuals with cognitive disabilities and their caregivers22
HMMCF:A human-computer collaboration algorithm based on multimodal intention of reverse active fusion22
Ergonomic assessment of mid-air interaction and device-assisted interactions under vibration environments based on task performance, muscle activity and user perceptions21
Automatic generation of virtual architecture using user activities in metaverse21
Effects of various in-vehicle human–machine interfaces on drivers’ takeover performance and gaze pattern in conditionally automated vehicles21
Effects of visual and auditory cues on haptic illusions for active and passive touches in mixed reality21
Connecting audiences with climate change: Towards humanised and action-focused data interactions21
Seeking information about assistive technology: Exploring current practices, challenges, and the need for smarter systems21
Effects of secondary task eccentricity and visual salience on attention allocation in multitasking across screens20
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Keeping Fit & Staying Safe: A Systematic Review of Women's Use of Social Media for Fitness20
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Machine learning systems as mentors in human learning: A user study on machine bias transmission in medical training19
Predicting the need for XAI from high-granularity interaction data19
Loving-kindness and walking meditation with a robot: Countering negative mood by stimulating creativity19
Augmenting outdated museum exhibits with embodied and tangible interactions for prolonged use and learning enhancement19
Priming users with babies’ gestures: Investigating the influences of priming with different development origin of image schemas in gesture elicitation study19
Social domestication of service robots: The secret lives of Automated Guided Vehicles (AGVs) at a Norwegian hospital19
Acquisition and retention of spatial knowledge through virtual reality experiences: Effects of VR setup and locomotion technique18
Do videogame rewards influence players’ subsequent prosocial engagement? A preregistered partial replication study on the role of reward and reasoning18
Improving user experience of color palette extraction by using interactive visualization based on hierarchical color model18
Analyzing the relationships between learners’ motivation and observable engaged behaviors in a gamified learning environment18
Making sense of the pandemic: Multiple functions of commercial video games during one year and a half of COVID-19 crisis18
Human-machine symbiosis: A multivariate perspective for physically coupled human-machine systems18
Workout connections: Investigating social interactions in online group exercise classes18
Multi-scent olfactory display with visual and sound interaction18
The design, development, and evaluation of telepresence interfaces for aging adults: Investigating user perceptions of privacy and usability17
Editorial Board17
Imagining future digital assistants at work: A study of task management needs17
Understanding preference: A meta-analysis of user studies17
Co-designing opportunities for Human-Centred Machine Learning in supporting Type 1 diabetes decision-making17
Busting the one-voice-fits-all myth: Effects of similarity and customization of voice-assistant personality17
“Transported to a better place”: The influence of virtual reality on the behavioural and psychological symptoms of dementia16
Design for social digital well-being with young generations: Engage them and make them reflect16
How the different explanation classes impact trust calibration: The case of clinical decision support systems16
Improving older adults’ accessibility to the web using real-time online interactive guides15
Can we trust a chatbot like a physician? A qualitative study on understanding the emergence of trust toward diagnostic chatbots15
Gamification of virtual reality assembly training: Effects of a combined point and level system on motivation and training results15
Beyond digital privacy: Uncovering deeper attitudes toward privacy in cameras among older adults15
Speaking in front of cartoon avatars: A behavioral and psychophysiological study on how audience design impacts on public speaking anxiety in virtual environments15
“I felt her company”: A qualitative study on factors affecting closeness and emotional support seeking with an embodied conversational agent15
The cupboard task: An immersive virtual reality-based system for everyday memory assessment15
A critical reflection on the use of toxicity detection algorithms in proactive content moderation systems14
Usability evaluation of multimodal interactive virtual environments for learners who are blind: An empirical investigation14
Object manipulation based on the head manipulation space in VR14
3D Ternary-Gaussian model: Modeling pointing uncertainty of 3D moving target selection in virtual reality14
Cognitive abilities predict performance in everyday computer tasks14
A virtual object manipulation method based on eye-gaze selection and head-eye coordination movement13
Emotional and sensory ratings of vibration Tactons in the lab and crowdsourced settings13
Aesthetic semantics: Affect rating of atomic visual web aesthetics for use in affective user experience design13
EEBA: Efficient and ergonomic Big-Arm for distant object manipulation in VR13
The more-than-human turn in human-plant interaction design: From utilitarian object to living co-inhabitant13
InstaTrust or InstaTrap: How relationships and developmental tasks affect young adults’ phishing susceptibility on Instagram13
Uncovering the theoretical basis of user types: An empirical analysis and critical discussion of user typologies in research on tailored gameful design13
Personalized explanations for clinician-AI interaction in breast imaging diagnosis by adapting communication to expertise levels13
A field experiment on gamification of physical activity – Effects on motivation and steps13
Multitasking while driving: A time use study of commuting knowledge workers to assess current and future uses13
Teleoperated mobile robot with two arms: the influence of a human-machine interface, VR training and operator age13
“Should I Introduce myself?”: Asynchronous semi-guided professional introductions for enhanced perceived team effectiveness in new virtual dyadic teams12
“Bring me sunshine, bring me (physical) strength”: The case of dementia. Designing and implementing a virtual reality system for physical training during the COVID-19 pandemic12
“It’s a little bit like cardiomyopathy Tinder”: Toward designing to facilitate locating peers and learning self-care ideas in online health communities12
Effects of in-vehicle auditory interactions on takeover performance in SAE L2 semi-automated vehicles12
A graspable olfactory display for virtual reality12
Exploration strategies for tactile graphics displayed by electrovibration on a touchscreen12
Audio augmented reality using sonification to enhance visual art experiences: Lessons learned12
The Effects of Contrast on Correlation Perception in Scatterplots12
Spatio-temporal and contextual cues to support reflection in physical activity tracking12
Growing together: An analysis of measurement transparency across 15 years of player motivation questionnaires12
MaterialSense: Estimating and utilizing material properties of contact objects in multi-touch interaction11
Editorial Board11
Foraging-based optimization of menu systems11
Turn Left Turn Right - Delving type and modality of instructions in navigation assistant systems for people with visual impairments11
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Comparing hand gestures and a gamepad interface for locomotion in virtual environments11
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The impact of handedness on user performance in touchless input11
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Leyenes: A gaze-based text entry method using linear smooth pursuit and target speed10
Understanding user performance of acquiring targets with motion-in-depth in virtual reality10
How to teach a blind person to hear colours? Multi-method training for a colour-to-sound sensory substitution device – design and evaluation10
An empirical investigation of domestic energy data visualizations10
User experience framework for understanding user experience in blockchain services10
Trails, rails, and over-reliance: How navigation assistance affects route-finding and spatial learning in virtual environments10
Embedding equality, diversity and inclusion in usability testing: Recommendations and a research agenda10
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The advantages of virtual dogs over virtual people: Using augmented reality to provide social support in stressful situations10
Modeling micro-interactions in self-regulated learning: A data-driven methodology10
Questionnaire experience of the pictorial usability inventory (PUI) – a comparison of pictorial and hybrid usability scales10
The Basic Needs in Games Scale (BANGS): A new tool for investigating positive and negative video game experiences10
“Give me happy pop songs in C major and with a fast tempo”: A vocal assistant for content-based queries to online music repositories10
The third party will make a difference — A study on the impact of dyadic and triadic social situations on the relationship with a voice-based personal agent10
Understanding experiences and expectations from active, independent older women in Chile towards technologies to manage their health10
Exploring amBiDiguity: UI item direction interpretation by Arabic and Hebrew users9
Articulation work for supporting the values of students attending class via telepresence robots9
Nudging human drivers via implicit communication by automated vehicles: Empirical evidence and computational cognitive modeling9
VResin: Externalizing spatial memory into 3D sketch maps9
The influence of audio effects and attention on the perceived duration of interaction9
From reader to experiencer: Design and evaluation of a VR data story for promoting the situation awareness of public health threats9
Graphical features of interactive dashboards have little influence on engineering students performing a design task9
Traceable teleportation: Improving spatial learning in virtual locomotion9
Limits of speech in connected homes: Experimental comparison of self-reporting tools for human activity recognition9
Editorial Board9
New-user experience evaluation in a semi-immersive and haptic-enabled virtual reality system for assembly operations9
Pedestrians’ road-crossing decisions: Comparing different drift-diffusion models9
Visualizing speech styles in captions for deaf and hard-of-hearing viewers9
Selection as Tapping: An evaluation of 3D input techniques for timing tasks in musical Virtual Reality9
Accessible guitar playing: Exploring participatory design of digital musical instruments in a special educational needs school9
Do stakeholder needs differ? - Designing stakeholder-tailored Explainable Artificial Intelligence (XAI) interfaces8
User-Centered Privacy-by-Design: Evaluating the Appropriateness of Design Prototypes8
The effect of prototypicality on webpage aesthetics, usability, and trustworthiness8
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Convergence of Virtual Reality and Digital Twin technologies to enhance digital operators’ training in industry 4.08
“Instant Happiness”: Smartphones as tools for everyday emotion regulation8
Interactive Technologies for Emotion Regulation Training: A Scoping Review8
Smile mimicry smoothens human-virtual human interactions8
The Influence of User Culture on Website Usability7
From explainable to interactive AI: A literature review on current trends in human-AI interaction7
‘Address and command’: Two-handed mid-air interactions with multiple home devices7
Examining the impact of varying levels of AI teammate influence on human-AI teams7
Interpersonal Haptic Communication: Review and Directions for the Future7
So far yet so near: Exploring the effects of immersion, presence, and psychological distance on empathy and prosocial behavior7
Human values and digital citizen science interactions7
A framework and serious game for decision making in stressful situations; a fire evacuation scenario7
Explanations in warning dialogs to help users defend against phishing attacks7
Pseudo-haptic button for improving user experience of mid-air interaction in VR7
Elicitation and Evaluation of Hand-based Interaction Language for 3D Conceptual Design in Mixed Reality7
Escaping unsustainable digital interactions: Toward “more meaningful” and “moderate” online experiences7
Mixed-reality art as shared experience for cross-device users: Materialize, understand, and explore6
Sonification of navigation instructions for people with visual impairment6
Mapping in harmony: Co-designing user interfaces for conflict management on OSM6
Can you see me lying? Investigating the role of deception on gaze behavior6
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Sweet escape: The role of empathy in social media engagement with human versus virtual influencers6
Designing Universal and Intuitive Pictograms (UIPP) – A Detailed Process for More Suitable Visual Representations6
Different dimensions of anthropomorphic design cues: How visual appearance and conversational style influence users’ information disclosure tendency towards chatbots6
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Effects of interacting with facial expressions and controllers in different virtual environments on presence, usability, affect, and neurophysiological signals6
Raising Awareness of Stereotyping Through Collaborative Digital Storytelling: Design for Change with and for Children6
Eyes can draw: A high-fidelity free-eye drawing method with unimodal gaze control6
Increasing visitors attention with introductory portal technology to complex cultural sites6
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FAT-CAT—Explainability and augmentation for an AI system: A case study on AI recruitment-system adoption6
The impact of the physical and social embodiment of voice user interfaces on user distraction5
Exploring how gender-anonymous voice avatars influence women’s performance in online computing group work5
Developing and validating a scale for motivation in participating in time-bounded collaborative events5
Decoding the gendered design and (dis)affordances of face-editing technologies in China5
PalmSpace: Leveraging the palm for touchless interaction on public touch screen devices5
To mimic reality or to go beyond? “Superpowers” in virtual reality, the experience of augmentation and its consequences5
Augmenting the feel of real objects: An analysis of haptic augmented reality5
Human-machine sense of agency5
Understanding Predictive Factors of Dementia for Older Adults: A Machine Learning Approach for Modeling Dementia Influencers5
Head-worn displays for healthcare and industry workers: A review of applications and design5
Investigating the effect of key size, typing angle, and typing technique of virtual keyboard on typing productivity, biomechanics, and usability in a mixed reality environment5
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Training, children, and parents: Coach perspectives on wearable sensor data in sub-elite figure skating in the United States5
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Emotion trajectories in smartphone use: Towards recognizing emotion regulation in-the-wild5
Effects of spatial constraints and ages on children’s upper limb performance in mid-air gesture interaction5
Visual aesthetics and user experience: A multiple-session experiment5
The role of the visual environment on characteristics of over-ground locomotion in natural and virtual environments5
Grand challenges in human-food interaction5
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Guiding gaze gestures on smartwatches: Introducing fireworks5
Investigating the use of speech-based conversational agents for life coaching5
Perceptions of visual and multimodal symbolic mediated social touch: Role of technology modality, relationship, and task emotional salience5
What you say vs what you do: Utilizing positive emotional expressions to relay AI teammate intent within human–AI teams4
Exploring enhanced strategies for emotionally-perceptive music recommendations in mid-day sleep induction scenarios4
Are lonely youngsters turning to chatbots for companionship? The relationship between chatbot usage and social connectedness in Danish high-school students4
You, me, and HPV: Design research to explore attitudes towards cervical self-sampling4
Evaluating the effect of displaying team vs. individual metrics on team performance4
The Impact of Video Meeting Systems on Psychological User States: a State-of-the-Art Review4
MakeBronze: An interactive system to promote Chinese bronze culture in children through hands-on experience with lost-wax casting4
Grasping objects with a sensory substitution glove4
Shocking advantage! Improving digital game performance using non-invasive brain stimulation4
Cognitive load increases anthropomorphism of humanoid robot. The automatic path of anthropomorphism4
AF-Mix: A gaze-aware learning system with attention feedback in mixed reality4
Investigating crossmodal correspondences between vibrotactile stimuli, colour, and emotions4
“What are they not telling me?” Learning machine learning: Understanding the challenges for novices4
Exploring crowdsourced self-care techniques: A study on Parkinson’s disease4
How do people experience the temporality of everyday life changes? Towards the exploration of existential time in HCI4
Exploring the effects of location information on perceptions of news credibility and sharing intention4
Navigating virtual spaces: Understanding user adaptation in online meetings during the pandemic4
“It becomes more of an abstract idea, this privacy”—Informing the design for communal privacy experiences in smart homes4
Conversational agents for fostering curiosity-driven learning in children4
The effects of domain knowledge on trust in explainable AI and task performance: A case of peer-to-peer lending4
Towards interactive customization of multimodal embedded navigation systems for visually impaired people4
Uses and gratifications of photo sharing on Instagram4
Manipulable cone based bare hand object selection in high occlusion virtual environment4
Optimising web accessibility evaluation: Population sourcing methods for web accessibility evaluation4
Building blocks for creating enjoyable games—A systematic literature review4
Leveraging a collaborative augmented reality serious game to promote sustainability awareness, commitment and adaptive problem-management4
Designing an age-friendly conversational AI agent for mobile banking: the effects of voice modality and lip movement4
Monetary valuation of personal health data in the wild4
Understanding and Streamlining App Switching Experiences in Mobile Interaction4
Exploring the influence of subliminal stimulus type and peripheral angle on the priming effect4
Fail, fail again, fail better: How players who enjoy challenging games persist after failure in “Celeste”4
Clutch & Grasp: Activation gestures and grip styles for device-based interaction in medical spatial augmented reality3
A process perspective of immersive virtual reality user experiences: Transition dynamics and mechanisms during gameplay3
Exploiting linguistic information from Nepali transcripts for early detection of Alzheimer's disease using natural language processing and machine learning techniques3
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