International Journal of Human-Computer Studies

Papers
(The TQCC of International Journal of Human-Computer Studies is 12. The table below lists those papers that are above that threshold based on CrossRef citation counts [max. 250 papers]. The publications cover those that have been published in the past four years, i.e., from 2021-06-01 to 2025-06-01.)
ArticleCitations
Editorial Board374
Editorial Board257
Story-based authentication for mobile devices using semantically-linked images129
Towards understanding the design of playful bodily extensions via body schema and body image106
Machine learning systems as mentors in human learning: A user study on machine bias transmission in medical training93
Augmenting outdated museum exhibits with embodied and tangible interactions for prolonged use and learning enhancement86
Priming users with babies’ gestures: Investigating the influences of priming with different development origin of image schemas in gesture elicitation study83
Investigating cognitive workload in concurrent speech-based information communication80
BackTracer: Improving ray-casting 3D target acquisition by backtracking the interaction history72
Factor Structure and Psychometric Properties of the Digital Communication Empathy Scale (DCES)71
Loving-kindness and walking meditation with a robot: Countering negative mood by stimulating creativity68
Design with myself: A brain–computer interface design tool that predicts live emotion to enhance metacognitive monitoring of designers65
Gamification of virtual reality assembly training: Effects of a combined point and level system on motivation and training results65
Editorial Board61
Social virtual reality elicits natural interaction behavior with self-similar and generic avatars57
Trails, rails, and over-reliance: How navigation assistance affects route-finding and spatial learning in virtual environments54
Aesthetic semantics: Affect rating of atomic visual web aesthetics for use in affective user experience design50
A framework and serious game for decision making in stressful situations; a fire evacuation scenario49
Turn Left Turn Right - Delving type and modality of instructions in navigation assistant systems for people with visual impairments47
Growing together: An analysis of measurement transparency across 15 years of player motivation questionnaires47
“Should I Introduce myself?”: Asynchronous semi-guided professional introductions for enhanced perceived team effectiveness in new virtual dyadic teams46
Graphical features of interactive dashboards have little influence on engineering students performing a design task42
How do people evaluate the accuracy of video posts when a warning indicates they were generated by AI?39
From reader to experiencer: Design and evaluation of a VR data story for promoting the situation awareness of public health threats38
AF-Mix: A gaze-aware learning system with attention feedback in mixed reality36
The impact of the physical and social embodiment of voice user interfaces on user distraction35
Building blocks for creating enjoyable games—A systematic literature review34
Towards interactive customization of multimodal embedded navigation systems for visually impaired people33
Editorial Board32
Exploring the influence of subliminal stimulus type and peripheral angle on the priming effect30
Exploring enhanced strategies for emotionally-perceptive music recommendations in mid-day sleep induction scenarios28
Impression transference from AI to human: The impact of AI's fairness on interpersonal perception in AI-Mediated communication28
“It becomes more of an abstract idea, this privacy”—Informing the design for communal privacy experiences in smart homes27
Uses and gratifications of photo sharing on Instagram27
Understanding and Streamlining App Switching Experiences in Mobile Interaction27
Mitigating knowledge imbalance in AI-advised decision-making through collaborative user involvement26
Visual aesthetics and user experience: A multiple-session experiment26
Eyes can draw: A high-fidelity free-eye drawing method with unimodal gaze control26
Designing an age-friendly conversational AI agent for mobile banking: the effects of voice modality and lip movement26
Corrigendum to ‘“Should I Introduce myself?”: Asynchronous Semi-Guided Professional Introductions for Enhanced Perceived Team Effectiveness in New Virtual Dyadic Teams’ [International Journal of Human25
Editorial Board25
Editorial Board25
What you say vs what you do: Utilizing positive emotional expressions to relay AI teammate intent within human–AI teams25
Recognising Intrinsic Motivation using Smartphone Trajectories25
Representing patient vital signs with overlapping or serial earcon components24
Interdependence theory in humans’ interaction with automated vehicles: The impact of perceived situational factors on trust and cooperation24
Introduction of human-centric AI assistant to aid radiologists for multimodal breast image classification24
Event-related potential and oscillatory cortical activities of artistic methodology in information visualization design in human–computer interface24
Building confidence in the metaverse: Implementation and evaluation of a multi-user virtual reality application for overcoming fear of public speaking24
Musician-AI partnership mediated by emotionally-aware smart musical instruments24
How do preschoolers interact with peers? Characterising child and group behaviour in games with tangible interfaces in school24
Editorial Board23
Zens: Designing and evaluating a movement sonification interface to alter body and flexibility perception in Yoga23
Conversation-based hybrid UI for the repertory grid technique: A lab experiment into automation of qualitative surveys23
EyeTAP: Introducing a multimodal gaze-based technique using voice inputs with a comparative analysis of selection techniques23
Technology futures: Towards understanding how to design awe-inspiring futures23
Breaking down barriers: A new approach to virtual museum navigation for people with visual impairments through voice assistants23
Evaluating a sonic interaction design based on a historic theatre sound effect22
A virtual tourist counselor expressing intimacy behaviors: A new perspective to create emotion in visitors and offer them a better user experience?22
MakeNodes: Opening connected-IoT making to people with intellectual disability22
Advanced modeling method for quantifying cumulative subjective fatigue in mid-air interaction22
Automated affect classification and task difficulty adaptation in a competitive scenario based on physiological linkage: An exploratory study22
Impact of example-based XAI for neural networks on trust, understanding, and performance22
Regional dialect affects older adults’ interaction with computers: Evidence from syntactic alignment in human-computer interaction22
Different adaptation error types in affective computing have different effects on user experience: A Wizard-of-Oz study22
Understanding digital wellbeing within complex technological contexts22
Enriching teachers’ assessments of rhythmic Forró dance skills by modelling motion sensor data21
Exploring the influence of driver affective state and auditory display urgency on takeover performance in semi-automated vehicles: Experiment and modelling20
How Linguistic Framing Affects Factory Workers' Initial Trust in Collaborative Robots: The Interplay Between Anthropomorphism and Technological Replacement20
Fostering children's dispositional autonomy and AI understanding through co-designing AI systems: A learning science perspective20
“Sorry, it was my fault”: Repairing trust in human-robot interactions20
Understanding the user experience of customer service chatbots: An experimental study of chatbot interaction design20
Why people watch user-generated videos? A systematic review and meta-analysis20
Comparison of visitor experiences of virtual reality exhibitions by spatial environment19
Meet me in VR! Can VR space help remote teams connect: A seven-week study with Horizon Workrooms19
Congruent Indirect Touch vs. mouse pointing performance19
Innovation tactics for implementing an ML application in healthcare: A long and winding road18
Editorial Board18
Sensors and Sensibilities: Exploring Interactions for Habitat Comfort with An Environmental-Physiological Sensing Eyewear In the Wild18
Phishing interrupted: The impact of task interruptions on phishing email classification17
Young and old users prefer immersive virtual reality over a social robot for short-term cognitive training17
Editorial Board17
Comparing a friction-based uni-directional treadmill and a slip-style omni-directional treadmill on first-time HMD-VR user task performance, cybersickness, postural sway, posture angle, ease of use, e17
Human-machine plan conflict and conflict resolution in a visual search task17
Visualisations with semantic icons: Assessing engagement with distracting elements17
The Interactive Virtual Training for Teachers (IVT-T) to Practice Classroom Behavior Management17
How do people react to ChatGPT's unpredictable behavior? Anthropomorphism, uncanniness, and fear of AI: A qualitative study on individuals’ perceptions and understandings of LLMs’ nonsensical hallucin17
Development and validation of a social robot anthropomorphism scale (SRA) in a french sample17
Editorial Board16
Editorial Board16
“Transported to a better place”: The influence of virtual reality on the behavioural and psychological symptoms of dementia16
Item-level implicit affective measures reveal the uncanny valley of robot faces16
Design for social digital well-being with young generations: Engage them and make them reflect16
Multi-scent olfactory display with visual and sound interaction16
ContractMind: Trust-calibration interaction design for AI contract review tools16
Estimating human sensitivity to curving of segmented paths within room-size environment16
Effects of secondary task eccentricity and visual salience on attention allocation in multitasking across screens15
Improving user experience of color palette extraction by using interactive visualization based on hierarchical color model15
The influence of audio effects and attention on the perceived duration of interaction15
Effects of visual and auditory cues on haptic illusions for active and passive touches in mixed reality15
A longitudinal study of human–chatbot relationships15
Effects of various in-vehicle human–machine interfaces on drivers’ takeover performance and gaze pattern in conditionally automated vehicles15
So far yet so near: Exploring the effects of immersion, presence, and psychological distance on empathy and prosocial behavior14
‘Address and command’: Two-handed mid-air interactions with multiple home devices14
Limits of speech in connected homes: Experimental comparison of self-reporting tools for human activity recognition14
A graspable olfactory display for virtual reality14
Foraging-based optimization of menu systems14
Cognitive abilities predict performance in everyday computer tasks14
Elicitation and Evaluation of Hand-based Interaction Language for 3D Conceptual Design in Mixed Reality14
Exploration strategies for tactile graphics displayed by electrovibration on a touchscreen14
Explanations in warning dialogs to help users defend against phishing attacks14
Visualizing speech styles in captions for deaf and hard-of-hearing viewers14
Leyenes: A gaze-based text entry method using linear smooth pursuit and target speed14
Editorial Board13
Perceptions of visual and multimodal symbolic mediated social touch: Role of technology modality, relationship, and task emotional salience13
“What are they not telling me?” Learning machine learning: Understanding the challenges for novices13
Designing Universal and Intuitive Pictograms (UIPP) – A Detailed Process for More Suitable Visual Representations13
The role of the visual environment on characteristics of over-ground locomotion in natural and virtual environments13
A virtual object manipulation method based on eye-gaze selection and head-eye coordination movement13
Investigating crossmodal correspondences between vibrotactile stimuli, colour, and emotions13
Design and evaluation of AR-based adaptive human-computer interaction cognitive training13
How do people experience the temporality of everyday life changes? Towards the exploration of existential time in HCI13
Conversational agents for fostering curiosity-driven learning in children13
The Autonomous Vehicle Assistant (AVA): Emerging technology design supporting blind and visually impaired travelers in autonomous transportation13
Convergence of Virtual Reality and Digital Twin technologies to enhance digital operators’ training in industry 4.013
Editorial Board13
Evaluating the effect of displaying team vs. individual metrics on team performance13
Investigating the use of speech-based conversational agents for life coaching13
Mixed-reality art as shared experience for cross-device users: Materialize, understand, and explore13
Enhancing user information disclosure intention in dynamic conversations of intelligent recommendation systems based on large language models: A perspective of user gratification and privacy calculus13
Raising Awareness of Stereotyping Through Collaborative Digital Storytelling: Design for Change with and for Children13
“Just Follow the Lights”: A Ubiquitous Framework for Low-Cost, Mixed Fidelity Navigation in Indoor Built Environments12
Editorial Board12
Editorial Board12
Understanding differences between combinations of 2D and 3D input and output devices for 3D data visualization12
The possibilities of using immersive virtual environments in research on way finding12
Brain training with the body in mind: Towards gamified approach-avoidance training using virtual reality12
Perceptions of discriminatory decisions of artificial intelligence: Unpacking the role of individual characteristics12
Effect of interface design on cognitive workload in unmanned aerial vehicle control12
Designing and Evaluating an Adaptive Virtual Reality System using EEG Frequencies to Balance Internal and External Attention States12
The effects of domain knowledge on trust in explainable AI and task performance: A case of peer-to-peer lending12
Examining the role of volumetric segmentation on movement training in mixed reality12
Interaction design for security based on social context12
PressTapFlick: Exploring a gaze and foot-based multimodal approach to gaze typing12
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