ACM Transactions on Computer-Human Interaction

Papers
(The H4-Index of ACM Transactions on Computer-Human Interaction is 34. The table below lists those papers that are above that threshold based on CrossRef citation counts [max. 250 papers]. The publications cover those that have been published in the past four years, i.e., from 2021-06-01 to 2025-06-01.)
ArticleCitations
Challenges and Opportunities for Multi-Device Management in Classrooms81
The Effect of Audio-Visual Smiles on Social Influence in a Cooperative Human–Agent Interaction Task76
The Partner Modelling Questionnaire: A validated self-report measure of perceptions toward machines as dialogue partners75
Co-design Techniques for and with Children based on Physical Theatre Practice to promote Embodied Awareness72
Un/Making Data Imaginaries: The Data Epics70
PLIERS67
A Design Framework for Ingestible Play63
From Collaborative Habituation to Everyday Togetherness: A Long-Term Study of Use of the Messaging Kettle58
Examining Narrative Sonification: Using First-Person Retrospection Methods to Translate Radio Production to Interaction Design58
Classifying Presence Scores: Insights and Analysis from Two Decades of the Igroup Presence Questionnaire (IPQ)56
Predictable Robots for Autistic Children—Variance in Robot Behaviour, Idiosyncrasies in Autistic Children’s Characteristics, and Child–Robot Engagement53
How Creative Practitioners Use Tools to Capture Ideas: A Cross-Domain Study53
RunMe: An adaptive sound system for running meditation53
Whose Touch is This? : Understanding the Agency Trade-Off Between User-Driven Touch vs. Computer-Driven Touch47
Crafting Trajectories of Smart Phone Use at the Opera47
Using Feedforward to Reveal Interaction Possibilities in Virtual Reality46
Concurrent or Retrospective Thinking Aloud in Usability Tests: A Meta-Analytic Review45
Linking Audience Physiology to Choreography45
Unmaking and HCI: Techniques, Technologies, Materials, and Philosophies beyond Making45
Collaborating with Bots and Automation on OpenStreetMap44
Building Instructions You Can Feel: Edge-Changing Haptic Devices for Digitally Guided Construction44
Integrated Exertion—Understanding the Design of Human–Computer Integration in an Exertion Context44
CLERA: A Unified Model for Joint Cognitive Load and Eye Region Analysis in the Wild43
Algorithmic Subjectivities40
Reconceptualizing Technology for Chronic Disease Management Activities in the Family: Supporting Collective Routines39
Protecting Privacy on Mobile Apps: A Principal–Agent Perspective38
Sense of Agency and User Experience: Is There a Link?38
CalMe: A Tangible Environment to Enhance Pupils Group Work Regulation37
Blockchain and Beyond: Understanding Blockchains Through Prototypes and Public Engagement37
Investigating Usability and User Experience of Individually Verifiable Internet Voting Schemes36
The Development and (Mis)appropriation of a Digital Kit for Jewellers36
A Design Vocabulary for Data Physicalization36
Experiences of user-centred design with agile development for clinically supported self-management of Long Covid36
“Protect Me Tomorrow”: Commitment Nudges to Remedy Compromised Passwords35
Visualizing Topics and Opinions Helps Students Interpret Large Collections of Peer Feedback for Creative Projects34
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