ACM Transactions on Computer-Human Interaction

Papers
(The H4-Index of ACM Transactions on Computer-Human Interaction is 36. The table below lists those papers that are above that threshold based on CrossRef citation counts [max. 250 papers]. The publications cover those that have been published in the past four years, i.e., from 2022-05-01 to 2026-05-01.)
ArticleCitations
Challenges and Opportunities for Multi-Device Management in Classrooms209
Mindful Eating Aspects as Bridging Concepts Represented through the MEDEC Cards: Towards a Design Framework for Mindful Eating Technologies161
A Design Framework for Ingestible Play143
Change and Be Changed: Looking Back at 10 Years of the Soma Design Research Program130
Un/Making Data Imaginaries: The Data Epics113
Classifying Presence Scores: Insights and Analysis from Two Decades of the Igroup Presence Questionnaire (IPQ)110
The Partner Modelling Questionnaire: A Validated Self-Report Measure of Perceptions toward Machines as Dialogue Partners90
Integrated Exertion—Understanding the Design of Human–Computer Integration in an Exertion Context88
Unmaking and HCI: Techniques, Technologies, Materials, and Philosophies beyond Making87
Mediating Human–Nature Relations through Technology: A Scoping Review of Post-Anthropocentric Artifacts and Their Design Strategies86
How Creative Practitioners Use Tools to Capture Ideas: A Cross-Domain Study86
RunMe: An Adaptive Sound System for Running Meditation82
Using Feedforward to Reveal Interaction Possibilities in Virtual Reality72
Concurrent or Retrospective Thinking Aloud in Usability Tests: A Meta-Analytic Review71
Crafting Trajectories of Smart Phone Use at the Opera68
Building Instructions You Can Feel: Edge-Changing Haptic Devices for Digitally Guided Construction67
Collaborating with Bots and Automation on OpenStreetMap64
Linking Audience Physiology to Choreography57
Bridging the Age Gap: Do Privacy Literacy, Self-efficacy, and Concerns Explain the Effects of Age on Privacy Decisions?56
CalMe: A Tangible Environment to Enhance Pupils Group Work Regulation55
Blockchain and Beyond: Understanding Blockchains Through Prototypes and Public Engagement54
Algorithmic Subjectivities53
CLERA: A Unified Model for Joint Cognitive Load and Eye Region Analysis in the Wild53
A Design Vocabulary for Data Physicalization50
Reconceptualizing Technology for Chronic Disease Management Activities in the Family: Supporting Collective Routines49
Experiences of user-centred design with agile development for clinically supported self-management of Long Covid47
“Protect Me Tomorrow”: Commitment Nudges to Remedy Compromised Passwords44
The Development and (Mis)appropriation of a Digital Kit for Jewellers44
Me, My Health, and My Watch: How Children with ADHD Understand Smartwatch Health Data42
Visualizing Topics and Opinions Helps Students Interpret Large Collections of Peer Feedback for Creative Projects41
Comparative Structured Observation39
Dissecting Optional Micro-Decisions in Online Transactions: Perceptions, Deceptions, and Errors39
Investigating Subjective and Physiological Effects of Color Temperature and Visual Thermal Cues in Virtual Reality39
A Multi-Factorial Comparative Analysis of Perceived Privacy Violations Caused by Smart Speakers in Germany and the UK37
The AI Ghostwriter Effect: When Users do not Perceive Ownership of AI-Generated Text but Self-Declare as Authors36
Awareness, Intention, (In)Action: Individuals’ Reactions to Data Breaches36
Predicting Rating Distributions of Website Aesthetics with Deep Learning for AI-Based Research36
Exploring the Lived Experience of Behavior Change Technologies: Towards an Existential Model of Behavior Change for HCI36
Decoding Realism of Virtual Objects: Exploring Behavioral and Ocular Reactions to Inaccurate Interaction Feedback36
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