ACM Transactions on Computer-Human Interaction

Papers
(The H4-Index of ACM Transactions on Computer-Human Interaction is 36. The table below lists those papers that are above that threshold based on CrossRef citation counts [max. 250 papers]. The publications cover those that have been published in the past four years, i.e., from 2022-01-01 to 2026-01-01.)
ArticleCitations
The Partner Modelling Questionnaire: A Validated Self-Report Measure of Perceptions toward Machines as Dialogue Partners141
Un/Making Data Imaginaries: The Data Epics138
Challenges and Opportunities for Multi-Device Management in Classrooms110
A Design Framework for Ingestible Play92
From Collaborative Habituation to Everyday Togetherness: A Long-Term Study of Use of the Messaging Kettle90
Classifying Presence Scores: Insights and Analysis from Two Decades of the Igroup Presence Questionnaire (IPQ)89
Whose Touch is This? : Understanding the Agency Trade-Off Between User-Driven Touch vs. Computer-Driven Touch84
Crafting Trajectories of Smart Phone Use at the Opera77
Collaborating with Bots and Automation on OpenStreetMap76
Building Instructions You Can Feel: Edge-Changing Haptic Devices for Digitally Guided Construction76
How Creative Practitioners Use Tools to Capture Ideas: A Cross-Domain Study70
Concurrent or Retrospective Thinking Aloud in Usability Tests: A Meta-Analytic Review70
Mediating Human–Nature Relations through Technology: A Scoping Review of Post-Anthropocentric Artifacts and Their Design Strategies65
Unmaking and HCI: Techniques, Technologies, Materials, and Philosophies beyond Making61
Integrated Exertion—Understanding the Design of Human–Computer Integration in an Exertion Context60
RunMe: An Adaptive Sound System for Running Meditation59
Linking Audience Physiology to Choreography59
Using Feedforward to Reveal Interaction Possibilities in Virtual Reality56
CalMe: A Tangible Environment to Enhance Pupils Group Work Regulation55
Reconceptualizing Technology for Chronic Disease Management Activities in the Family: Supporting Collective Routines55
Protecting Privacy on Mobile Apps: A Principal–Agent Perspective54
Blockchain and Beyond: Understanding Blockchains Through Prototypes and Public Engagement45
CLERA: A Unified Model for Joint Cognitive Load and Eye Region Analysis in the Wild44
A Design Vocabulary for Data Physicalization44
Sense of Agency and User Experience: Is There a Link?44
Algorithmic Subjectivities44
Comparative Structured Observation42
A Multi-Factorial Comparative Analysis of Perceived Privacy Violations Caused by Smart Speakers in Germany and the UK41
Experiences of user-centred design with agile development for clinically supported self-management of Long Covid40
The Development and (Mis)appropriation of a Digital Kit for Jewellers40
Visualizing Topics and Opinions Helps Students Interpret Large Collections of Peer Feedback for Creative Projects40
“Protect Me Tomorrow”: Commitment Nudges to Remedy Compromised Passwords40
Dissecting Optional Micro-Decisions in Online Transactions: Perceptions, Deceptions, and Errors39
Exploring the Lived Experience of Behavior Change Technologies: Towards an Existential Model of Behavior Change for HCI39
Me, My Health, and My Watch: How Children with ADHD Understand Smartwatch Health Data37
The AI Ghostwriter Effect: When Users do not Perceive Ownership of AI-Generated Text but Self-Declare as Authors36
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