ACM Transactions on Computer-Human Interaction

Papers
(The H4-Index of ACM Transactions on Computer-Human Interaction is 31. The table below lists those papers that are above that threshold based on CrossRef citation counts [max. 250 papers]. The publications cover those that have been published in the past four years, i.e., from 2021-04-01 to 2025-04-01.)
ArticleCitations
Co-Design and User Evaluation of a Robotic Mental Well-Being Coach to Support University Students’ Public Speaking Anxiety113
Around-the-Head Tactile System for Supporting Micro Navigation of People with Visual Impairments80
A Scoping Review of Informed Consent Practices in Human-Computer Interaction Research65
Unpacking Non-Dualistic Design: The Soma Design Case60
Expressing the Needs in Smart Home: What is the End Users’ Favorite Way60
HCI, Disability, and Sport: A Literature Review59
Examining Narrative Sonification: Using First-Person Retrospection Methods to Translate Radio Production to Interaction Design55
Designerly Tele-Experiences: A New Approach to Remote Yet Still Situated Co-Design49
Challenges for Responsible AI Design and Workflow Integration in Healthcare: A Case Study of Automatic Feeding Tube Qualification in Radiology47
A Unified Model for Haptic Experience46
“I Just Wanted to Triple Check… They were all Vaccinated”: Supporting Risk Negotiation in the Context of COVID-1945
PLIERS40
Patient Acceptance of Self-Monitoring on a Smartwatch in a Routine Digital Therapy: A Mixed-Methods Study40
Evaluating Engagement in Technology-Supported Social Interaction by People Living with Dementia in Residential Care40
From Collaborative Habituation to Everyday Togetherness: A Long-Term Study of Use of the Messaging Kettle39
Carefully Unmaking the “Marginalized User”: A Diffractive Analysis of a Gay Online Community39
C-PAK: Correcting and Completing Variable-Length Prefix-Based Abbreviated Keystrokes39
Flexible Minimalist Self-Tracking to Support Individual Reflection39
Unmaking Electronic Waste38
Understanding, Addressing, and Analysing Digital Eye Strain in Virtual Reality Head-Mounted Displays38
“They Didn’t Buy Their Smart TV to Watch Me with the Kids”: Comparing Nannies’ and Parents’ Privacy Threat Models for Smart Home Devices37
How Design Researchers Make Sense of Data Visualizations in Data-Driven Design: An Uncertainty-Aware Sensemaking Model37
Guiding the Design of Inclusive Interactive Systems: Do Younger and Older Adults Use the Same Image-schematic Metaphors?37
FormA11y - A tool for remediating PDF forms for accessibility36
Managing Delays in Human-Robot Interaction35
Historically Informed HCI: Reflecting on Contemporary Technology through Anachronistic Fiction35
Towards Individuated Reading Experiences: Different Fonts Increase Reading Speed for Different Individuals33
Blueprints: Systematizing Behavior Change Designs—The Case of Social Comparison Theory32
What Did My AI Learn? How Data Scientists Make Sense of Model Behavior32
“I Really Need Your Help with This Work...”: A System for Navigating the Tricky Terrain of Managing Up by Leveraging One’s Motivation to Get Things Done31
Un/Making Data Imaginaries: The Data Epics31
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