ACM Transactions on Computer-Human Interaction

Papers
(The H4-Index of ACM Transactions on Computer-Human Interaction is 36. The table below lists those papers that are above that threshold based on CrossRef citation counts [max. 250 papers]. The publications cover those that have been published in the past four years, i.e., from 2021-08-01 to 2025-08-01.)
ArticleCitations
The Effect of Audio-Visual Smiles on Social Influence in a Cooperative Human–Agent Interaction Task103
Challenges and Opportunities for Multi-Device Management in Classrooms99
A Design Framework for Ingestible Play85
Un/Making Data Imaginaries: The Data Epics79
Examining Narrative Sonification: Using First-Person Retrospection Methods to Translate Radio Production to Interaction Design76
From Collaborative Habituation to Everyday Togetherness: A Long-Term Study of Use of the Messaging Kettle74
The Partner Modelling Questionnaire: A validated self-report measure of perceptions toward machines as dialogue partners69
Classifying Presence Scores: Insights and Analysis from Two Decades of the Igroup Presence Questionnaire (IPQ)68
Whose Touch is This? : Understanding the Agency Trade-Off Between User-Driven Touch vs. Computer-Driven Touch64
Unmaking and HCI: Techniques, Technologies, Materials, and Philosophies beyond Making62
Concurrent or Retrospective Thinking Aloud in Usability Tests: A Meta-Analytic Review61
Collaborating with Bots and Automation on OpenStreetMap59
Predictable Robots for Autistic Children—Variance in Robot Behaviour, Idiosyncrasies in Autistic Children’s Characteristics, and Child–Robot Engagement55
Using Feedforward to Reveal Interaction Possibilities in Virtual Reality55
RunMe: An adaptive sound system for running meditation53
How Creative Practitioners Use Tools to Capture Ideas: A Cross-Domain Study53
Integrated Exertion—Understanding the Design of Human–Computer Integration in an Exertion Context50
Crafting Trajectories of Smart Phone Use at the Opera50
Mediating Human-Nature Relations Through Technology. A Scoping Review of Post-Anthropocentric Artifacts and Their Design Strategies49
Building Instructions You Can Feel: Edge-Changing Haptic Devices for Digitally Guided Construction49
Linking Audience Physiology to Choreography47
Algorithmic Subjectivities47
CLERA: A Unified Model for Joint Cognitive Load and Eye Region Analysis in the Wild46
Reconceptualizing Technology for Chronic Disease Management Activities in the Family: Supporting Collective Routines46
Protecting Privacy on Mobile Apps: A Principal–Agent Perspective46
Investigating Usability and User Experience of Individually Verifiable Internet Voting Schemes43
CalMe: A Tangible Environment to Enhance Pupils Group Work Regulation43
Blockchain and Beyond: Understanding Blockchains Through Prototypes and Public Engagement40
A Design Vocabulary for Data Physicalization40
Visualizing Topics and Opinions Helps Students Interpret Large Collections of Peer Feedback for Creative Projects39
Sense of Agency and User Experience: Is There a Link?39
Me, My Health, and My Watch: How Children with ADHD Understand Smartwatch Health Data39
Exploring the Lived Experience of Behavior Change Technologies: Towards an Existential Model of Behavior Change for HCI39
“Protect Me Tomorrow”: Commitment Nudges to Remedy Compromised Passwords37
Awareness, Intention, (In)Action: Individuals’ Reactions to Data Breaches36
Comparative Structured Observation36
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