ACM Transactions on Computer-Human Interaction

Papers
(The H4-Index of ACM Transactions on Computer-Human Interaction is 37. The table below lists those papers that are above that threshold based on CrossRef citation counts [max. 250 papers]. The publications cover those that have been published in the past four years, i.e., from 2021-11-01 to 2025-11-01.)
ArticleCitations
Challenges and Opportunities for Multi-Device Management in Classrooms123
Examining Narrative Sonification: Using First-Person Retrospection Methods to Translate Radio Production to Interaction Design116
The Partner Modelling Questionnaire: A Validated Self-Report Measure of Perceptions toward Machines as Dialogue Partners103
A Design Framework for Ingestible Play86
From Collaborative Habituation to Everyday Togetherness: A Long-Term Study of Use of the Messaging Kettle86
Un/Making Data Imaginaries: The Data Epics86
The Effect of Audio-Visual Smiles on Social Influence in a Cooperative Human–Agent Interaction Task84
Classifying Presence Scores: Insights and Analysis from Two Decades of the Igroup Presence Questionnaire (IPQ)77
Concurrent or Retrospective Thinking Aloud in Usability Tests: A Meta-Analytic Review75
Unmaking and HCI: Techniques, Technologies, Materials, and Philosophies beyond Making74
Crafting Trajectories of Smart Phone Use at the Opera66
Linking Audience Physiology to Choreography66
Whose Touch is This? : Understanding the Agency Trade-Off Between User-Driven Touch vs. Computer-Driven Touch63
Building Instructions You Can Feel: Edge-Changing Haptic Devices for Digitally Guided Construction62
How Creative Practitioners Use Tools to Capture Ideas: A Cross-Domain Study62
Using Feedforward to Reveal Interaction Possibilities in Virtual Reality60
Collaborating with Bots and Automation on OpenStreetMap58
Integrated Exertion—Understanding the Design of Human–Computer Integration in an Exertion Context58
RunMe: An Adaptive Sound System for Running Meditation57
Mediating Human–Nature Relations through Technology: A Scoping Review of Post-Anthropocentric Artifacts and Their Design Strategies56
A Design Vocabulary for Data Physicalization53
Sense of Agency and User Experience: Is There a Link?53
Blockchain and Beyond: Understanding Blockchains Through Prototypes and Public Engagement52
Algorithmic Subjectivities51
Reconceptualizing Technology for Chronic Disease Management Activities in the Family: Supporting Collective Routines51
CLERA: A Unified Model for Joint Cognitive Load and Eye Region Analysis in the Wild48
CalMe: A Tangible Environment to Enhance Pupils Group Work Regulation44
Protecting Privacy on Mobile Apps: A Principal–Agent Perspective44
Dissecting Optional Micro-Decisions in Online Transactions: Perceptions, Deceptions, and Errors42
“Protect Me Tomorrow”: Commitment Nudges to Remedy Compromised Passwords40
The Development and (Mis)appropriation of a Digital Kit for Jewellers40
Awareness, Intention, (In)Action: Individuals’ Reactions to Data Breaches40
Experiences of user-centred design with agile development for clinically supported self-management of Long Covid40
Me, My Health, and My Watch: How Children with ADHD Understand Smartwatch Health Data39
Visualizing Topics and Opinions Helps Students Interpret Large Collections of Peer Feedback for Creative Projects39
The AI Ghostwriter Effect: When Users do not Perceive Ownership of AI-Generated Text but Self-Declare as Authors39
Comparative Structured Observation38
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