ACM Transactions on Computer-Human Interaction

Papers
(The H4-Index of ACM Transactions on Computer-Human Interaction is 36. The table below lists those papers that are above that threshold based on CrossRef citation counts [max. 250 papers]. The publications cover those that have been published in the past four years, i.e., from 2022-05-01 to 2026-05-01.)
ArticleCitations
Challenges and Opportunities for Multi-Device Management in Classrooms209
Mindful Eating Aspects as Bridging Concepts Represented through the MEDEC Cards: Towards a Design Framework for Mindful Eating Technologies161
A Design Framework for Ingestible Play143
Change and Be Changed: Looking Back at 10 Years of the Soma Design Research Program130
Un/Making Data Imaginaries: The Data Epics113
Classifying Presence Scores: Insights and Analysis from Two Decades of the Igroup Presence Questionnaire (IPQ)110
The Partner Modelling Questionnaire: A Validated Self-Report Measure of Perceptions toward Machines as Dialogue Partners90
Integrated Exertion—Understanding the Design of Human–Computer Integration in an Exertion Context88
Unmaking and HCI: Techniques, Technologies, Materials, and Philosophies beyond Making87
Mediating Human–Nature Relations through Technology: A Scoping Review of Post-Anthropocentric Artifacts and Their Design Strategies86
How Creative Practitioners Use Tools to Capture Ideas: A Cross-Domain Study86
RunMe: An Adaptive Sound System for Running Meditation82
Using Feedforward to Reveal Interaction Possibilities in Virtual Reality72
Concurrent or Retrospective Thinking Aloud in Usability Tests: A Meta-Analytic Review71
Crafting Trajectories of Smart Phone Use at the Opera68
Building Instructions You Can Feel: Edge-Changing Haptic Devices for Digitally Guided Construction67
Collaborating with Bots and Automation on OpenStreetMap64
Linking Audience Physiology to Choreography57
Bridging the Age Gap: Do Privacy Literacy, Self-efficacy, and Concerns Explain the Effects of Age on Privacy Decisions?56
CalMe: A Tangible Environment to Enhance Pupils Group Work Regulation55
Blockchain and Beyond: Understanding Blockchains Through Prototypes and Public Engagement54
Algorithmic Subjectivities53
CLERA: A Unified Model for Joint Cognitive Load and Eye Region Analysis in the Wild53
A Design Vocabulary for Data Physicalization50
Reconceptualizing Technology for Chronic Disease Management Activities in the Family: Supporting Collective Routines49
Experiences of user-centred design with agile development for clinically supported self-management of Long Covid47
The Development and (Mis)appropriation of a Digital Kit for Jewellers44
“Protect Me Tomorrow”: Commitment Nudges to Remedy Compromised Passwords44
Me, My Health, and My Watch: How Children with ADHD Understand Smartwatch Health Data42
Visualizing Topics and Opinions Helps Students Interpret Large Collections of Peer Feedback for Creative Projects41
Investigating Subjective and Physiological Effects of Color Temperature and Visual Thermal Cues in Virtual Reality39
Comparative Structured Observation39
Dissecting Optional Micro-Decisions in Online Transactions: Perceptions, Deceptions, and Errors39
A Multi-Factorial Comparative Analysis of Perceived Privacy Violations Caused by Smart Speakers in Germany and the UK37
Exploring the Lived Experience of Behavior Change Technologies: Towards an Existential Model of Behavior Change for HCI36
Decoding Realism of Virtual Objects: Exploring Behavioral and Ocular Reactions to Inaccurate Interaction Feedback36
The AI Ghostwriter Effect: When Users do not Perceive Ownership of AI-Generated Text but Self-Declare as Authors36
Awareness, Intention, (In)Action: Individuals’ Reactions to Data Breaches36
Predicting Rating Distributions of Website Aesthetics with Deep Learning for AI-Based Research36
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