ACM Transactions on Computer-Human Interaction

Papers
(The median citation count of ACM Transactions on Computer-Human Interaction is 6. The table below lists those papers that are above that threshold based on CrossRef citation counts [max. 250 papers]. The publications cover those that have been published in the past four years, i.e., from 2021-09-01 to 2025-09-01.)
ArticleCitations
The Effect of Audio-Visual Smiles on Social Influence in a Cooperative Human–Agent Interaction Task110
Challenges and Opportunities for Multi-Device Management in Classrooms107
A Design Framework for Ingestible Play87
Examining Narrative Sonification: Using First-Person Retrospection Methods to Translate Radio Production to Interaction Design79
Un/Making Data Imaginaries: The Data Epics79
Classifying Presence Scores: Insights and Analysis from Two Decades of the Igroup Presence Questionnaire (IPQ)77
From Collaborative Habituation to Everyday Togetherness: A Long-Term Study of Use of the Messaging Kettle72
The Partner Modelling Questionnaire: A Validated Self-Report Measure of Perceptions toward Machines as Dialogue Partners70
Unmaking and HCI: Techniques, Technologies, Materials, and Philosophies beyond Making68
RunMe: An Adaptive Sound System for Running Meditation62
Crafting Trajectories of Smart Phone Use at the Opera61
How Creative Practitioners Use Tools to Capture Ideas: A Cross-Domain Study61
Using Feedforward to Reveal Interaction Possibilities in Virtual Reality58
Integrated Exertion—Understanding the Design of Human–Computer Integration in an Exertion Context57
Linking Audience Physiology to Choreography57
Mediating Human-Nature Relations Through Technology. A Scoping Review of Post-Anthropocentric Artifacts and Their Design Strategies55
Building Instructions You Can Feel: Edge-Changing Haptic Devices for Digitally Guided Construction52
Concurrent or Retrospective Thinking Aloud in Usability Tests: A Meta-Analytic Review50
Collaborating with Bots and Automation on OpenStreetMap50
Investigating Usability and User Experience of Individually Verifiable Internet Voting Schemes49
CalMe: A Tangible Environment to Enhance Pupils Group Work Regulation49
Whose Touch is This? : Understanding the Agency Trade-Off Between User-Driven Touch vs. Computer-Driven Touch49
Reconceptualizing Technology for Chronic Disease Management Activities in the Family: Supporting Collective Routines48
Protecting Privacy on Mobile Apps: A Principal–Agent Perspective48
Algorithmic Subjectivities47
Sense of Agency and User Experience: Is There a Link?44
A Design Vocabulary for Data Physicalization44
Blockchain and Beyond: Understanding Blockchains Through Prototypes and Public Engagement41
CLERA: A Unified Model for Joint Cognitive Load and Eye Region Analysis in the Wild41
Visualizing Topics and Opinions Helps Students Interpret Large Collections of Peer Feedback for Creative Projects40
Comparative Structured Observation40
Experiences of user-centred design with agile development for clinically supported self-management of Long Covid39
“Protect Me Tomorrow”: Commitment Nudges to Remedy Compromised Passwords39
The Development and (Mis)appropriation of a Digital Kit for Jewellers38
Awareness, Intention, (In)Action: Individuals’ Reactions to Data Breaches36
A Multi-Factorial Comparative Analysis of Perceived Privacy Violations Caused by Smart Speakers in Germany and the UK36
Me, My Health, and My Watch: How Children with ADHD Understand Smartwatch Health Data35
Dissecting Optional Micro-Decisions in Online Transactions: Perceptions, Deceptions, and Errors32
A Hybrid Prototype Method Combining Physical Models and Generative Artificial Intelligence to Support Creativity in Conceptual Design31
Exploring the Lived Experience of Behavior Change Technologies: Towards an Existential Model of Behavior Change for HCI31
The AI Ghostwriter Effect: When Users do not Perceive Ownership of AI-Generated Text but Self-Declare as Authors31
Predicting Rating Distributions of Website Aesthetics with Deep Learning for AI-Based Research30
Examining Voice Community Use30
Uncertainties as Generative Resources in Research through Design: Three Dynamics for Moving in a Design Space30
Collaboration, not Confrontation: Understanding General Practitioners’ Attitudes Towards Natural Language and Text Automation in Clinical Practice29
Towards a Unified and Efficient Command Selection Mechanism for Touch-Based Devices Using Soft Keyboard Hotkeys29
Assessing Human-AI Interaction Early through Factorial Surveys: A Study on the Guidelines for Human-AI Interaction28
Increasing User Trust in Optimisation through Feedback and Interaction28
Prototyping and Evaluation of Emotionally Resonant Vibrotactile Comfort Objects as a Calming Social Anxiety Intervention28
Iterative Design and Prototyping of Computer Vision Mediated Remote Sighted Assistance27
Decoding Realism of Virtual Objects: Exploring Behavioral and Ocular Reactions to Inaccurate Interaction Feedback27
Designing for Emotion Regulation Interventions: An Agenda for HCI Theory and Research26
Post-growth Human–Computer Interaction26
A Trade-off-centered Framework of Content Moderation26
Lessons Learnt from a Multimodal Learning Analytics Deployment In-the-Wild26
“What's Your Name Again?”: How Race and Gender Dynamics Impact Codesign Processes and Output25
EcoSanté Lifestyle Intervention: Encourage Reflections on the Connections between Health and Environment25
It's Good to Talk: A Comparison of Using Voice Versus Screen-Based Interactions for Agent-Assisted Tasks24
Malicious Selling Strategies in Livestream E-commerce: A Case Study of Alibaba’s Taobao and ByteDance’s TikTok24
A Virtual Reality Scene Taxonomy: Identifying and Designing Accessible Scene-Viewing Techniques24
Effect of Context on Smartphone Users’ Typing Performance in the Wild24
Unmaking Electronic Waste23
Between Rhetoric and Reality: Real-world Barriers to Uptake and Early Engagement in Digital Mental Health Interventions23
The Placebo Effect of Artificial Intelligence in Human–Computer Interaction23
Prototyping with Uncertainties: Data, Algorithms, and Research through Design23
A Unified Model for Haptic Experience22
How Design Researchers Make Sense of Data Visualizations in Data-Driven Design: An Uncertainty-Aware Sensemaking Model22
FormA11y - A tool for remediating PDF forms for accessibility22
“They Didn’t Buy Their Smart TV to Watch Me with the Kids”: Comparing Nannies’ and Parents’ Privacy Threat Models for Smart Home Devices22
“We are Researchers, but we are also Humans”: Creating a Design Space for Managing Graduate Student Stress21
A Decade of International Migration Research in HCI: Overview, Challenges, Ethics, Impact, and Future Directions21
Towards Individuated Reading Experiences: Different Fonts Increase Reading Speed for Different Individuals21
Remote VR Studies: A Framework for Running Virtual Reality Studies Remotely Via Participant-Owned HMDs21
The Three Steps to Trans Death: Introducing Trans Cyber-Necropolitics in Digital Media20
Hypothesis Formalization: Empirical Findings, Software Limitations, and Design Implications20
Household Wattch: Exploring Opportunities for Surveillance and Consent through Families’ Household Energy Use Data20
Conversational Breakdown in a Customer Service Chatbot: Impact of Task Order and Criticality on User Trust and Emotion20
“It’s Weird That it Knows What I Want”: Usability and Interactions with Copilot for Novice Programmers20
Managing Tasks across the Work–Life Boundary: Opportunities, Challenges, and Directions20
Marvista: Exploring the Design of a Human-AI Collaborative News Reading Tool19
Alert Now or Never: Understanding and Predicting Notification Preferences of Smartphone Users19
From Surplus and Scarcity toward Abundance: Understanding the Use of ICT in Food Resource Sharing Practices19
How Engineers’ Imaginaries of Healthcare Shape Design and User Engagement: A Case Study of a Robotics Initiative for Geriatric Healthcare AI Applications18
“I Did Watch ‘The Handmaid's Tale’”: Threat Modeling Privacy Post-roe in the United States17
Visual Noise Cancellation: Exploring Visual Discomfort and Opportunities for Vision Augmentations17
Speculative Design as a Collaborative Practice: Ameliorating the Consequences of Illiteracy through Digital Touch17
Metrics and Macchiatos: Challenges for Service-Industry Wdustry Workers and the Need for Worker-Driven ICTs17
Enhancing Youth Self-Regulation Through Wearable Apps: Increasing Usage Through Participatory Design in Low Income Youth17
“AI is Soulless”: Hollywood Film Workers’ Strike and Emerging Perceptions of Generative Cinema16
Designing Alternative Form-Autocompletion Tools to Enhance Privacy Decision-making and Prevent Unintended Disclosure16
How Good is ChatGPT in Giving Advice on Your Visualization Design?16
Design and Evaluation of Accessible Collaborative Writing Techniques for People with Vision Impairments16
Brain-Computer Integration: A Framework for the Design of Brain-Computer Interfaces from an Integrations Perspective16
The Group Folding Effect: The Role of Collaborative Process Structuring and Social Interaction in Group Work16
Bans vs. Warning Labels: Examining Bystanders’ Support for Community-wide Moderation Interventions15
Self-Determination Theory and HCI Games Research: Unfulfilled Promises and Unquestioned Paradigms15
Exploiting Physical Referent Features as Input for Multidimensional Data Selection in Augmented Reality15
Uncovering Parental Struggles: Using Digital Probes to Analyse Challenges in Applying Online Parenting Content15
Understanding HCI Practices and Challenges of Experiment Reporting with Brain Signals: Towards Reproducibility and Reuse14
Detecting Covert Disruptive Behavior in Online Interaction by Analyzing Conversational Features and Norm Violations14
Theorizing Self Visibility on Social Media: A Visibility Objects Lens14
Augmenting Scientific Creativity with an Analogical Search Engine14
Social Contexts, Agency, and Conflicts: Exploring Critical Aspects of Design for Future Smart Home Technologies14
Metaphoraction: Support Gesture-based Interaction Design with Metaphorical Meanings14
MemoVis: A GenAI-Powered Tool for Creating Companion Reference Images for 3D Design Feedback13
Color2Vec: Web-Based Modeling of Word-Color Association with Sociocultural Contexts13
First Things First? Order Effects in Online Product Recommender Systems13
Intercorporeal Biofeedback for Movement Learning13
The Anatomy of Hardware Reverse Engineering: An Exploration of Human Factors During Problem Solving13
Climate Data Practices: A Research Approach for HCI and Climate Justice13
Exploring Participants’ Representations and Shifting Sensitivities in a Hackathon for Dementia13
Clinician-Facing AI in the Wild: Taking Stock of the Sociotechnical Challenges and Opportunities for HCI12
Quarantined! Examining the Effects of a Community-Wide Moderation Intervention on Reddit12
Pushed by Sound: Effects of Sound and Movement Direction on Body Perception, Experience Quality, and Exercise Support12
Threat Modeling Healthcare Privacy in the United States12
Meena Needs a Computer Now: Co-design Solutions to Barriers using Fictional Inquiry for Women in Computing12
A Systematic Literature Review of Empirical Methods and Risk Representation in Usable Privacy and Security Research12
Carefully Unmaking the “Marginalized User”: A Diffractive Analysis of a Gay Online Community11
“I Really Need Your Help with This Work...”: A System for Navigating the Tricky Terrain of Managing Up by Leveraging One’s Motivation to Get Things Done11
C-PAK: Correcting and Completing Variable-Length Prefix-Based Abbreviated Keystrokes11
Transitioning Cognitive Aids into Decision Support Platforms: Requirements and Design Guidelines11
Expressing the Needs in Smart Home: What Is the End Users’ Favorite Way11
Generation Probabilities Are Not Enough: Uncertainty Highlighting in AI Code Completions10
Patient Acceptance of Self-Monitoring on a Smartwatch in a Routine Digital Therapy: A Mixed-Methods Study10
Addressing Interpersonal Harm in Online Gaming Communities: The Opportunities and Challenges for a Restorative Justice Approach9
Unmake to Remake: Materiality-Driven Rapid Prototyping9
Cracks in the Success Narrative: Rethinking Failure in Design Research through a Retrospective Trioethnography8
Metaphors in Voice User Interfaces: A Slippery Fish8
Naturalistic Digital Behavior Predicts Cognitive Abilities8
Teaching Inclusive Design Skills with the CIDER Assumption Elicitation Technique8
It’s Complicated: The Relationship between User Trust, Model Accuracy and Explanations in AI8
“More than a cliché”: Experiencing Hybrid Gifting in the Wild8
Tangles: Unpacking Extended Collision Experiences with Soma Trajectories8
Building Knowledge through Action: Considerations for Machine Learning in the Workplace8
An Investigation of Multimodal Kinematic Template Matching for Ray Pointing Prediction for Target Selection in VR8
RadarHand: A Wrist-Worn Radar for On-Skin Touch-Based Proprioceptive Gestures8
Modeling Adaptive Expression of Robot Learning Engagement and Exploring Its Effects on Human Teachers8
Configurations of Digital Participatory Budgeting8
Un-Paradoxing Privacy: Considering Hopeful Trust7
Understanding the Importance of Cultural Appropriateness for User Interface Design: An Avatar Study7
Towards a Contemplative Research Framework for Training Self-Observation in HCI: A Study of Compassion Cultivation7
Seeing Colours: Addressing Colour Vision Deficiency with Vision Augmentations using Computational Glasses7
Design Implications for One-Way Text Messaging Services that Support Psychological Wellbeing7
Simulating Interaction Movements via Model Predictive Control7
Authenticate as You Go: From Exploring Smart Home Authentication with Daily Objects to Authenticating with Primary Tasks7
Balancing the Unknown: Exploring Human Reliance on AI Advice Under Aleatoric and Epistemic Uncertainty7
HeadShift: Head Pointing with Dynamic Control-Display Gain7
Nothing Like Compilation: How Professional Digital Fabrication Workflows Go Beyond Extruding, Milling, and Machines7
Beyond Words: An Experimental Study of Signaling in Crowdfunding6
Flud: A Hybrid Crowd–Algorithm Approach for Visualizing Biological Networks6
Chatbots Language Design: The Influence of Language Variation on User Experience with Tourist Assistant Chatbots6
The Perception of a Tap: Using Auditory Augmented Reality to Alter the Contact Properties of a Physical Object6
Encouraging Users to Change Breached Passwords Using the Protection Motivation Theory6
Reflexive Data Curation: Opportunities and Challenges for Embracing Uncertainty in Human–AI Collaboration6
Design (Not) Lost in Translation: A Case Study of an Intimate-Space Socially Assistive “Robot” for Emotion Regulation6
No More “Solutionism” or “Saviourism” in Futuring African HCI: A Manyfesto6
Can Unhappy Pictures Enhance the Effect of Personas? A User Experiment6
How Did They Build the Free Encyclopedia? A Literature Review of Collaboration and Coordination among Wikipedia Editors6
Designing Creative AI Partners with COFI: A Framework for Modeling Interaction in Human-AI Co-Creative Systems6
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