ACM Transactions on Computer-Human Interaction

Papers
(The median citation count of ACM Transactions on Computer-Human Interaction is 5. The table below lists those papers that are above that threshold based on CrossRef citation counts [max. 250 papers]. The publications cover those that have been published in the past four years, i.e., from 2021-04-01 to 2025-04-01.)
ArticleCitations
Co-Design and User Evaluation of a Robotic Mental Well-Being Coach to Support University Students’ Public Speaking Anxiety113
Around-the-Head Tactile System for Supporting Micro Navigation of People with Visual Impairments80
A Scoping Review of Informed Consent Practices in Human-Computer Interaction Research65
Expressing the Needs in Smart Home: What is the End Users’ Favorite Way60
Unpacking Non-Dualistic Design: The Soma Design Case60
HCI, Disability, and Sport: A Literature Review59
Examining Narrative Sonification: Using First-Person Retrospection Methods to Translate Radio Production to Interaction Design55
Designerly Tele-Experiences: A New Approach to Remote Yet Still Situated Co-Design49
Challenges for Responsible AI Design and Workflow Integration in Healthcare: A Case Study of Automatic Feeding Tube Qualification in Radiology47
A Unified Model for Haptic Experience46
“I Just Wanted to Triple Check… They were all Vaccinated”: Supporting Risk Negotiation in the Context of COVID-1945
Patient Acceptance of Self-Monitoring on a Smartwatch in a Routine Digital Therapy: A Mixed-Methods Study40
Evaluating Engagement in Technology-Supported Social Interaction by People Living with Dementia in Residential Care40
PLIERS40
Carefully Unmaking the “Marginalized User”: A Diffractive Analysis of a Gay Online Community39
C-PAK: Correcting and Completing Variable-Length Prefix-Based Abbreviated Keystrokes39
Flexible Minimalist Self-Tracking to Support Individual Reflection39
From Collaborative Habituation to Everyday Togetherness: A Long-Term Study of Use of the Messaging Kettle39
Understanding, Addressing, and Analysing Digital Eye Strain in Virtual Reality Head-Mounted Displays38
Unmaking Electronic Waste38
How Design Researchers Make Sense of Data Visualizations in Data-Driven Design: An Uncertainty-Aware Sensemaking Model37
Guiding the Design of Inclusive Interactive Systems: Do Younger and Older Adults Use the Same Image-schematic Metaphors?37
“They Didn’t Buy Their Smart TV to Watch Me with the Kids”: Comparing Nannies’ and Parents’ Privacy Threat Models for Smart Home Devices37
FormA11y - A tool for remediating PDF forms for accessibility36
Historically Informed HCI: Reflecting on Contemporary Technology through Anachronistic Fiction35
Managing Delays in Human-Robot Interaction35
Towards Individuated Reading Experiences: Different Fonts Increase Reading Speed for Different Individuals33
Blueprints: Systematizing Behavior Change Designs—The Case of Social Comparison Theory32
What Did My AI Learn? How Data Scientists Make Sense of Model Behavior32
Un/Making Data Imaginaries: The Data Epics31
“I Really Need Your Help with This Work...”: A System for Navigating the Tricky Terrain of Managing Up by Leveraging One’s Motivation to Get Things Done31
Challenges and Opportunities for Multi-Device Management in Classrooms30
A Design Framework for Ingestible Play27
Feeling Stressed and Unproductive? A Field Evaluation of a Therapy-Inspired Digital Intervention for Knowledge Workers26
Modeling User Characteristics Associated with Interdependent Privacy Perceptions on Social Media26
Introduction to the Special Issue on Digital Touch: Reshaping Interpersonal Communicative Capacity and Touch Practices23
“We’re Not That Gullible!” Revealing Dark Pattern Mental Models of 11-12-Year-Old Scottish Children23
Generation Probabilities Are Not Enough: Uncertainty Highlighting in AI Code Completions23
“It’s Weird That it Knows What I Want”: Usability and Interactions with Copilot for Novice Programmers22
Co-design Techniques for and with Children based on Physical Theatre Practice to promote Embodied Awareness22
Flowboard: How Seamless, Live, Flow-Based Programming Impacts Learning to Code for Embedded Electronics22
An Exploration of Freehand Crossing Selection in Head-Mounted Augmented Reality21
Addressing Interpersonal Harm in Online Gaming Communities: The Opportunities and Challenges for a Restorative Justice Approach21
A Decade of International Migration Research in HCI: Overview, Challenges, Ethics, Impact, and Future Directions21
Introduction to the Special Issue on Human-Centred AI in Healthcare: Challenges Appearing in the Wild20
The Effect of Audio-Visual Smiles on Social Influence in a Cooperative Human–Agent Interaction Task20
“We are Researchers, but we are also Humans”: Creating a Design Space for Managing Graduate Student Stress20
Speculative Histories, Just Futures: From Counterfactual Artifacts to Counterfactual Actions20
Designing PairBuddy—A Conversational Agent for Pair Programming20
The Digital Attention Heuristics: Supporting the User’s Attention by Design19
Classifying Presence Scores: Insights and Analysis from Two Decades of the Igroup Presence Questionnaire (IPQ)19
Alert Now or Never: Understanding and Predicting Notification Preferences of Smartphone Users19
GAVIN19
Privacy and Safety on Social Networking Sites: Autistic and Non-Autistic Teenagers’ Attitudes and Behaviors19
Remote VR Studies: A Framework for Running Virtual Reality Studies Remotely Via Participant-Owned HMDs19
Paper Plain : Making Medical Research Papers Approachable to Healthcare Consumers with Natural Language Processing18
Supporting the Digital Safety of At-Risk Users: Lessons Learned from 9+ Years of Research & Training18
Prompt2Task: Automating UI Tasks on Smartphones from Textual Prompts18
Cognition in Social Engineering Empirical Research: A Systematic Literature Review17
(Re)Connecting History to the Theory and Praxis of HCI17
Metaphors in Voice User Interfaces: A Slippery Fish17
RunMe: An adaptive sound system for running meditation17
eSPACE: Leveraging Theoretical Foundations for the End-User Development of Cross-Device and IoT Applications17
#ActuallyAutistic Twitter as a Site for Epistemic Resistance and Crip Futurity17
Predictable Robots for Autistic Children—Variance in Robot Behaviour, Idiosyncrasies in Autistic Children’s Characteristics, and Child–Robot Engagement17
The Realities of Evaluating Educational Technology in School Settings16
Household Wattch: Exploring Opportunities for Surveillance and Consent through Families’ Household Energy Use Data16
An Investigation of Multimodal Kinematic Template Matching for Ray Pointing Prediction for Target Selection in VR16
Managing Tasks across the Work–Life Boundary: Opportunities, Challenges, and Directions15
Integrated Exertion—Understanding the Design of Human–Computer Integration in an Exertion Context15
An Umbrella Review of Reporting Quality in CHI Systematic Reviews: Guiding Questions and Best Practices for HCI15
Collaborating with Bots and Automation on OpenStreetMap15
Two Years or More of Co-speculation: Polylogues of Philosophers, Designers, and a Tilting Bowl15
“It Must Include Rules”15
Linking Audience Physiology to Choreography15
Conversational Breakdown in a Customer Service Chatbot: Impact of Task Order and Criticality on User Trust and Emotion14
Measurements, Algorithms, and Presentations of Reality: Framing Interactions with AI-Enabled Decision Support14
Crafting Trajectories of Smart Phone Use at the Opera14
Concurrent or Retrospective Thinking Aloud in Usability Tests: A Meta-Analytic Review14
Whose Touch is This? : Understanding the Agency Trade-Off Between User-Driven Touch vs. Computer-Driven Touch14
Unmake to Remake: Materiality-Driven Rapid Prototyping14
Building Instructions You Can Feel: Edge-Changing Haptic Devices for Digitally Guided Construction14
QuintEssence:A Probe Study to Explore the Power of Smell on Emotions, Memories, and Body Image in Daily Life14
A Model of Contextual Factors Affecting Older Adults’ Information-Sharing Decisions in the U.S.13
It’s Complicated: The Relationship between User Trust, Model Accuracy and Explanations in AI13
Manipulating Interface Design Features Affects Children's Stop-And-Think Behaviours in a Counterintuitive-Problem Game13
Enhancing Youth Self-Regulation Through Wearable Apps: Increasing Usage Through Participatory Design in Low Income Youth13
Cracks in the Success Narrative: Rethinking Failure in Design Research through a Retrospective Trioethnography13
Unmaking and HCI: Techniques, Technologies, Materials, and Philosophies beyond Making13
Adult Autism Research Priorities and Conceptualization in Computing Research: Invitation to Co-lead with Autistic Adults13
RadarHand: A Wrist-Worn Radar for On-Skin Touch-Based Proprioceptive Gestures13
Hypothesis Formalization: Empirical Findings, Software Limitations, and Design Implications13
Rural Uncommoning13
Achieving Symmetry in Synchronous Interaction in Hybrid Work is Impossible13
Using Feedforward to Reveal Interaction Possibilities in Virtual Reality13
Sense of Agency and User Experience: Is There a Link?12
Building Knowledge through Action: Considerations for Machine Learning in the Workplace12
What Makes XR Dark? Examining Emerging Dark Patterns in Augmented and Virtual Reality through Expert Co-Design12
Marvista: Exploring the Design of a Human-AI Collaborative News Reading Tool12
Teaching Inclusive Design Skills with the CIDER Assumption Elicitation Technique12
Gazing Heads: Investigating Gaze Perception in Video-Mediated Communication11
Algorithmic Subjectivities11
Naturalistic Digital Behavior Predicts Cognitive Abilities11
Visual Noise Cancellation: Exploring Visual Discomfort and Opportunities for Vision Augmentations11
CalMe: A Tangible Environment To Enhance Pupils Group Work Regulation11
Configurations of Digital Participatory Budgeting11
From Surplus and Scarcity toward Abundance: Understanding the Use of ICT in Food Resource Sharing Practices11
The Choreographer-Performer Continuum: A Diffraction Tool to Illuminate Authorship in More Than Human Co-Performances10
TickleFoot: Design, Development and Evaluation of a Novel Foot-Tickling Mechanism That Can Evoke Laughter10
Unmasking the Power of Play Through TUI Designs10
Simulating Interaction Movements via Model Predictive Control10
A Design Vocabulary for Data Physicalization10
Holding AI to Account: Challenges for the Delivery of Trustworthy AI in Healthcare10
HeadShift: Head Pointing with Dynamic Control-Display Gain10
Protecting Privacy on Mobile Apps: A Principal–Agent Perspective10
Incloodle-Classroom: Technology for Inclusive Joint Media Engagement in a Neurodiverse Kindergarten Classroom9
Un-Paradoxing Privacy: Considering Hopeful Trust9
Understanding the User Perception and Experience of Interactive Algorithmic Recourse Customization9
SparseIMU: Computational Design of Sparse IMU Layouts for Sensing Fine-grained Finger Microgestures9
Design Implications for One-Way Text Messaging Services that Support Psychological Wellbeing9
Speculative Design as a Collaborative Practice: Ameliorating the Consequences of Illiteracy through Digital Touch9
Framing Machine Learning Opportunities for Hypotension Prediction in Perioperative Care: A Socio-technical Perspective9
Modeling Adaptive Expression of Robot Learning Engagement and Exploring Its Effects on Human Teachers9
CLERA: A Unified Model for Joint Cognitive Load and Eye Region Analysis in the Wild8
Designing LLM Chains by Adapting Techniques from Crowdsourcing Workflows8
How Engineers’ Imaginaries of Healthcare Shape Design and User Engagement: A Case Study of a Robotics Initiative for Geriatric Healthcare AI Applications8
Co-creating conditions for social justice in digital societies: modes of resistance in HCI collaborative endeavors and evolving socio-technical landscapes8
Design and Evaluation of Accessible Collaborative Writing Techniques for People with Vision Impairments8
A Biocentric Perspective on HCI Design Research Involving Plants8
Reconceptualizing Technology for Chronic Disease Management Activities in the Family: Supporting Collective Routines8
“I Did Watch ‘The Handmaid's Tale’”: Threat Modeling Privacy Post-roe in the United States7
Introduction7
Understanding the Importance of Cultural Appropriateness for User Interface Design: An Avatar Study7
“More than a cliché”: Experiencing Hybrid Gifting in the Wild7
Blockchain and Beyond: Understanding Blockchains Through Prototypes and Public Engagement7
Towards a Contemplative Research Framework for Training Self-Observation in HCI: A Study of Compassion Cultivation7
Tangles: Unpacking Extended Collision Experiences with Soma Trajectories7
CoAIcoder: Examining the Effectiveness of AI-assisted Human-to-Human Collaboration in Qualitative Analysis7
A Sociocultural Explanation of Internet-Enabled Work in Rural Regions7
When Algorithms Err : Differential Impact of Early vs. Late Errors on Users’ Reliance on Algorithms7
Don’t Accept All and Continue: Exploring Nudges for More Deliberate Interaction with Tracking Consent Notices7
Investigating Usability and User Experience of Individually Verifiable Internet Voting Schemes6
Mitigating Epistemic Injustice: The Online Construction of a Bisexual Culture6
ANISMA: A Prototyping Toolkit to Explore Haptic Skin Deformation Applications Using Shape-Memory Alloys6
Enacting Asymmetric Passenger Experiences Using Disparate Immersive Devices in Transit6
Frustration: Still a Common User Experience6
The Purpose of Play6
Can Unhappy Pictures Enhance the Effect of Personas? A User Experiment5
“Citizens Too”: Safety Setting Collaboration Among Older Adults with Memory Concerns5
Representation of Invisible Disability: Exploring the Lived Experience of Teenagers with ADHD to Inform Game Design5
Addressing Uncertainty in Biodesign through Digital Twins: A Case of Biofabrication with Mycelium5
Exploring the Lived Experience of Behavior Change Technologies: Towards an Existential Model of Behavior Change for HCI5
Design and Evaluation of Technologies for Informed Food Choices5
The AI Ghostwriter Effect: When Users do not Perceive Ownership of AI-Generated Text but Self-Declare as Authors5
Intermittent Control as a Model of Mouse Movements5
Iteratively Designing Gesture Vocabularies: A Survey and Analysis of Best Practices in the HCI Literature5
Authenticate As You Go: From Exploring Smart Home Authentication with Daily Objects to Authenticating with Primary Tasks5
No More “Solutionism” or “Saviourism” in Futuring African HCI: A Manyfesto5
“Sometimes It’s Like Putting the Track in Front of the Rushing Train”: Having to Be ‘On Call’ for Work Limits the Temporal Flexibility of Crowdworkers5
Dissecting Optional Micro-Decisions in Online Transactions: Perceptions, Deceptions, and Errors5
Visualizing Topics and Opinions Helps Students Interpret Large Collections of Peer Feedback for Creative Projects5
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