ACM Transactions on Computer-Human Interaction

Papers
(The median citation count of ACM Transactions on Computer-Human Interaction is 7. The table below lists those papers that are above that threshold based on CrossRef citation counts [max. 250 papers]. The publications cover those that have been published in the past four years, i.e., from 2021-08-01 to 2025-08-01.)
ArticleCitations
The Effect of Audio-Visual Smiles on Social Influence in a Cooperative Human–Agent Interaction Task103
Challenges and Opportunities for Multi-Device Management in Classrooms99
A Design Framework for Ingestible Play85
Un/Making Data Imaginaries: The Data Epics79
Examining Narrative Sonification: Using First-Person Retrospection Methods to Translate Radio Production to Interaction Design76
From Collaborative Habituation to Everyday Togetherness: A Long-Term Study of Use of the Messaging Kettle74
The Partner Modelling Questionnaire: A validated self-report measure of perceptions toward machines as dialogue partners69
Classifying Presence Scores: Insights and Analysis from Two Decades of the Igroup Presence Questionnaire (IPQ)68
Whose Touch is This? : Understanding the Agency Trade-Off Between User-Driven Touch vs. Computer-Driven Touch64
Unmaking and HCI: Techniques, Technologies, Materials, and Philosophies beyond Making62
Concurrent or Retrospective Thinking Aloud in Usability Tests: A Meta-Analytic Review61
Collaborating with Bots and Automation on OpenStreetMap59
Using Feedforward to Reveal Interaction Possibilities in Virtual Reality55
Predictable Robots for Autistic Children—Variance in Robot Behaviour, Idiosyncrasies in Autistic Children’s Characteristics, and Child–Robot Engagement55
How Creative Practitioners Use Tools to Capture Ideas: A Cross-Domain Study53
RunMe: An adaptive sound system for running meditation53
Crafting Trajectories of Smart Phone Use at the Opera50
Integrated Exertion—Understanding the Design of Human–Computer Integration in an Exertion Context50
Mediating Human-Nature Relations Through Technology. A Scoping Review of Post-Anthropocentric Artifacts and Their Design Strategies49
Building Instructions You Can Feel: Edge-Changing Haptic Devices for Digitally Guided Construction49
Algorithmic Subjectivities47
Linking Audience Physiology to Choreography47
Reconceptualizing Technology for Chronic Disease Management Activities in the Family: Supporting Collective Routines46
Protecting Privacy on Mobile Apps: A Principal–Agent Perspective46
CLERA: A Unified Model for Joint Cognitive Load and Eye Region Analysis in the Wild46
CalMe: A Tangible Environment to Enhance Pupils Group Work Regulation43
Investigating Usability and User Experience of Individually Verifiable Internet Voting Schemes43
Blockchain and Beyond: Understanding Blockchains Through Prototypes and Public Engagement40
A Design Vocabulary for Data Physicalization40
Me, My Health, and My Watch: How Children with ADHD Understand Smartwatch Health Data39
Exploring the Lived Experience of Behavior Change Technologies: Towards an Existential Model of Behavior Change for HCI39
Visualizing Topics and Opinions Helps Students Interpret Large Collections of Peer Feedback for Creative Projects39
Sense of Agency and User Experience: Is There a Link?39
“Protect Me Tomorrow”: Commitment Nudges to Remedy Compromised Passwords37
Comparative Structured Observation36
Awareness, Intention, (In)Action: Individuals’ Reactions to Data Breaches36
Dissecting Optional Micro-Decisions in Online Transactions: Perceptions, Deceptions, and Errors35
Experiences of user-centred design with agile development for clinically supported self-management of Long Covid32
A Multi-Factorial Comparative Analysis of Perceived Privacy Violations Caused by Smart Speakers in Germany and the UK31
The Development and (Mis)appropriation of a Digital Kit for Jewellers31
The AI Ghostwriter Effect: When Users do not Perceive Ownership of AI-Generated Text but Self-Declare as Authors30
A Trade-off-centered Framework of Content Moderation29
A Hybrid Prototype Method Combining Physical Models and Generative Artificial Intelligence to Support Creativity in Conceptual Design29
Increasing User Trust in Optimisation through Feedback and Interaction29
Assessing Human-AI Interaction Early through Factorial Surveys: A Study on the Guidelines for Human-AI Interaction29
Prototyping and Evaluation of Emotionally Resonant Vibrotactile Comfort Objects as a Calming Social Anxiety Intervention28
Examining Voice Community Use28
Predicting Rating Distributions of Website Aesthetics with Deep Learning for AI-Based Research28
Uncertainties as Generative Resources in Research through Design: Three Dynamics for Moving in a Design Space27
Post-growth Human–Computer Interaction26
Towards a Unified and Efficient Command Selection Mechanism for Touch-Based Devices Using Soft Keyboard Hotkeys26
Collaboration, not Confrontation: Understanding General Practitioners’ Attitudes Towards Natural Language and Text Automation in Clinical Practice25
Designing for Emotion Regulation Interventions: An Agenda for HCI Theory and Research25
Iterative Design and Prototyping of Computer Vision Mediated Remote Sighted Assistance25
“What's Your Name Again?”: How Race and Gender Dynamics Impact Codesign Processes and Output24
Lessons Learnt from a Multimodal Learning Analytics Deployment In-the-Wild24
Decoding Realism of Virtual Objects: Exploring Behavioral and Ocular Reactions to Inaccurate Interaction Feedback24
Malicious Selling Strategies in Livestream E-commerce: A Case Study of Alibaba’s Taobao and ByteDance’s TikTok23
Prototyping with Uncertainties: Data, Algorithms, and Research through Design23
EcoSanté Lifestyle Intervention: Encourage Reflections on the Connections between Health and Environment23
The Placebo Effect of Artificial Intelligence in Human–Computer Interaction23
Effect of Context on Smartphone Users’ Typing Performance in the Wild23
It's Good to Talk: A Comparison of Using Voice Versus Screen-Based Interactions for Agent-Assisted Tasks23
A Virtual Reality Scene Taxonomy: Identifying and Designing Accessible Scene-Viewing Techniques23
Remote VR Studies: A Framework for Running Virtual Reality Studies Remotely Via Participant-Owned HMDs22
“They Didn’t Buy Their Smart TV to Watch Me with the Kids”: Comparing Nannies’ and Parents’ Privacy Threat Models for Smart Home Devices22
“We are Researchers, but we are also Humans”: Creating a Design Space for Managing Graduate Student Stress22
Unmaking Electronic Waste22
Between Rhetoric and Reality: Real-world Barriers to Uptake and Early Engagement in Digital Mental Health Interventions22
A Decade of International Migration Research in HCI: Overview, Challenges, Ethics, Impact, and Future Directions21
How Design Researchers Make Sense of Data Visualizations in Data-Driven Design: An Uncertainty-Aware Sensemaking Model21
“It’s Weird That it Knows What I Want”: Usability and Interactions with Copilot for Novice Programmers20
Towards Individuated Reading Experiences: Different Fonts Increase Reading Speed for Different Individuals20
FormA11y - A tool for remediating PDF forms for accessibility20
A Unified Model for Haptic Experience20
Hypothesis Formalization: Empirical Findings, Software Limitations, and Design Implications19
Household Wattch: Exploring Opportunities for Surveillance and Consent through Families’ Household Energy Use Data19
Alert Now or Never: Understanding and Predicting Notification Preferences of Smartphone Users19
GAVIN19
The Three Steps to Trans Death: Introducing Trans Cyber-Necropolitics in Digital Media19
Conversational Breakdown in a Customer Service Chatbot: Impact of Task Order and Criticality on User Trust and Emotion19
Managing Tasks across the Work–Life Boundary: Opportunities, Challenges, and Directions19
From Surplus and Scarcity toward Abundance: Understanding the Use of ICT in Food Resource Sharing Practices18
Design and Evaluation of Accessible Collaborative Writing Techniques for People with Vision Impairments18
Enhancing Youth Self-Regulation Through Wearable Apps: Increasing Usage Through Participatory Design in Low Income Youth17
Visual Noise Cancellation: Exploring Visual Discomfort and Opportunities for Vision Augmentations17
Marvista: Exploring the Design of a Human-AI Collaborative News Reading Tool17
Speculative Design as a Collaborative Practice: Ameliorating the Consequences of Illiteracy through Digital Touch16
How Engineers’ Imaginaries of Healthcare Shape Design and User Engagement: A Case Study of a Robotics Initiative for Geriatric Healthcare AI Applications16
“AI is Soulless”: Hollywood Film Workers’ Strike and Emerging Perceptions of Generative Cinema16
Metrics and Macchiatos: Challenges for Service-Industry Wdustry Workers and the Need for Worker-Driven ICTs16
Brain-Computer Integration: A Framework for the Design of Brain-Computer Interfaces from an Integrations Perspective16
The Group Folding Effect: The Role of Collaborative Process Structuring and Social Interaction in Group Work16
“I Did Watch ‘The Handmaid's Tale’”: Threat Modeling Privacy Post-roe in the United States16
Designing Alternative Form-Autocompletion Tools to Enhance Privacy Decision-making and Prevent Unintended Disclosure16
Self-Determination Theory and HCI Games Research: Unfulfilled Promises and Unquestioned Paradigms16
Exploiting Physical Referent Features as Input for Multidimensional Data Selection in Augmented Reality15
How Good is ChatGPT in Giving Advice on Your Visualization Design?15
Bans vs. Warning Labels: Examining Bystanders’ Support for Community-wide Moderation Interventions15
Metaphoraction: Support Gesture-based Interaction Design with Metaphorical Meanings14
Detecting Covert Disruptive Behavior in Online Interaction by Analyzing Conversational Features and Norm Violations14
Augmenting Scientific Creativity with an Analogical Search Engine14
Social Contexts, Agency, and Conflicts: Exploring Critical Aspects of Design for Future Smart Home Technologies14
Understanding HCI Practices and Challenges of Experiment Reporting with Brain Signals: Towards Reproducibility and Reuse14
Climate Data Practices: A Research Approach for HCI and Climate Justice13
The Anatomy of Hardware Reverse Engineering: An Exploration of Human Factors During Problem Solving13
First Things First? Order Effects in Online Product Recommender Systems13
Exploring Participants’ Representations and Shifting Sensitivities in a Hackathon for Dementia13
A Systematic Literature Review of Empirical Methods and Risk Representation in Usable Privacy and Security Research13
Quarantined! Examining the Effects of a Community-Wide Moderation Intervention on Reddit13
Color2Vec: Web-Based Modeling of Word-Color Association with Sociocultural Contexts13
Theorizing Self Visibility on Social Media: A Visibility Objects Lens13
Adopting Diffractive Reading to Advance HCI Research: A Case Study on Technology for Aging13
Transitioning Cognitive Aids into Decision Support Platforms: Requirements and Design Guidelines13
“I Really Need Your Help with This Work...”: A System for Navigating the Tricky Terrain of Managing Up by Leveraging One’s Motivation to Get Things Done12
Pushed by Sound: Effects of Sound and Movement Direction on Body Perception, Experience Quality, and Exercise Support12
Addressing Interpersonal Harm in Online Gaming Communities: The Opportunities and Challenges for a Restorative Justice Approach12
MemoVis: A GenAI-Powered Tool for Creating Companion Reference Images for 3D Design Feedback12
Clinician-Facing AI in the Wild: Taking Stock of the Sociotechnical Challenges and Opportunities for HCI12
Threat Modeling Healthcare Privacy in the United States12
Expressing the Needs in Smart Home: What Is the End Users’ Favorite Way12
Intercorporeal Biofeedback for Movement Learning12
C-PAK: Correcting and Completing Variable-Length Prefix-Based Abbreviated Keystrokes12
Carefully Unmaking the “Marginalized User”: A Diffractive Analysis of a Gay Online Community11
Generation Probabilities Are Not Enough: Uncertainty Highlighting in AI Code Completions11
Patient Acceptance of Self-Monitoring on a Smartwatch in a Routine Digital Therapy: A Mixed-Methods Study11
RadarHand: A Wrist-Worn Radar for On-Skin Touch-Based Proprioceptive Gestures10
Unmake to Remake: Materiality-Driven Rapid Prototyping10
Metaphors in Voice User Interfaces: A Slippery Fish10
Cracks in the Success Narrative: Rethinking Failure in Design Research through a Retrospective Trioethnography10
Towards a Contemplative Research Framework for Training Self-Observation in HCI: A Study of Compassion Cultivation9
It’s Complicated: The Relationship between User Trust, Model Accuracy and Explanations in AI9
Un-Paradoxing Privacy: Considering Hopeful Trust9
An Investigation of Multimodal Kinematic Template Matching for Ray Pointing Prediction for Target Selection in VR9
Naturalistic Digital Behavior Predicts Cognitive Abilities8
Building Knowledge through Action: Considerations for Machine Learning in the Workplace8
“More than a cliché”: Experiencing Hybrid Gifting in the Wild8
Teaching Inclusive Design Skills with the CIDER Assumption Elicitation Technique8
Modeling Adaptive Expression of Robot Learning Engagement and Exploring Its Effects on Human Teachers8
Simulating Interaction Movements via Model Predictive Control8
Understanding the Importance of Cultural Appropriateness for User Interface Design: An Avatar Study8
Design Implications for One-Way Text Messaging Services that Support Psychological Wellbeing8
Investigating the Effects of Individual Cognitive Styles on Collaborative Gameplay7
Encouraging Users to Change Breached Passwords Using the Protection Motivation Theory7
Can Unhappy Pictures Enhance the Effect of Personas? A User Experiment7
Configurations of Digital Participatory Budgeting7
Authenticate as You Go: From Exploring Smart Home Authentication with Daily Objects to Authenticating with Primary Tasks7
Nothing Like Compilation: How Professional Digital Fabrication Workflows Go Beyond Extruding, Milling, and Machines7
The Perception of a Tap: Using Auditory Augmented Reality to Alter the Contact Properties of a Physical Object7
Seeing Colours: Addressing Colour Vision Deficiency with Vision Augmentations using Computational Glasses7
HeadShift: Head Pointing with Dynamic Control-Display Gain7
No More “Solutionism” or “Saviourism” in Futuring African HCI: A Manyfesto7
Designing Creative AI Partners with COFI: A Framework for Modeling Interaction in Human-AI Co-Creative Systems7
Chatbots Language Design: The Influence of Language Variation on User Experience with Tourist Assistant Chatbots7
Reflexive Data Curation: Opportunities and Challenges for Embracing Uncertainty in Human–AI Collaboration7
“Citizens Too”: Safety Setting Collaboration Among Older Adults with Memory Concerns7
Tangles: Unpacking Extended Collision Experiences with Soma Trajectories7
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