ACM Transactions on Computer-Human Interaction

Papers
(The median citation count of ACM Transactions on Computer-Human Interaction is 6. The table below lists those papers that are above that threshold based on CrossRef citation counts [max. 250 papers]. The publications cover those that have been published in the past four years, i.e., from 2021-06-01 to 2025-06-01.)
ArticleCitations
Challenges and Opportunities for Multi-Device Management in Classrooms81
The Effect of Audio-Visual Smiles on Social Influence in a Cooperative Human–Agent Interaction Task76
The Partner Modelling Questionnaire: A validated self-report measure of perceptions toward machines as dialogue partners75
Co-design Techniques for and with Children based on Physical Theatre Practice to promote Embodied Awareness72
Un/Making Data Imaginaries: The Data Epics70
PLIERS67
A Design Framework for Ingestible Play63
Examining Narrative Sonification: Using First-Person Retrospection Methods to Translate Radio Production to Interaction Design58
From Collaborative Habituation to Everyday Togetherness: A Long-Term Study of Use of the Messaging Kettle58
Classifying Presence Scores: Insights and Analysis from Two Decades of the Igroup Presence Questionnaire (IPQ)56
RunMe: An adaptive sound system for running meditation53
Predictable Robots for Autistic Children—Variance in Robot Behaviour, Idiosyncrasies in Autistic Children’s Characteristics, and Child–Robot Engagement53
How Creative Practitioners Use Tools to Capture Ideas: A Cross-Domain Study53
Whose Touch is This? : Understanding the Agency Trade-Off Between User-Driven Touch vs. Computer-Driven Touch47
Crafting Trajectories of Smart Phone Use at the Opera47
Using Feedforward to Reveal Interaction Possibilities in Virtual Reality46
Concurrent or Retrospective Thinking Aloud in Usability Tests: A Meta-Analytic Review45
Linking Audience Physiology to Choreography45
Unmaking and HCI: Techniques, Technologies, Materials, and Philosophies beyond Making45
Collaborating with Bots and Automation on OpenStreetMap44
Building Instructions You Can Feel: Edge-Changing Haptic Devices for Digitally Guided Construction44
Integrated Exertion—Understanding the Design of Human–Computer Integration in an Exertion Context44
CLERA: A Unified Model for Joint Cognitive Load and Eye Region Analysis in the Wild43
Algorithmic Subjectivities40
Reconceptualizing Technology for Chronic Disease Management Activities in the Family: Supporting Collective Routines39
Protecting Privacy on Mobile Apps: A Principal–Agent Perspective38
Sense of Agency and User Experience: Is There a Link?38
CalMe: A Tangible Environment to Enhance Pupils Group Work Regulation37
Blockchain and Beyond: Understanding Blockchains Through Prototypes and Public Engagement37
Investigating Usability and User Experience of Individually Verifiable Internet Voting Schemes36
The Development and (Mis)appropriation of a Digital Kit for Jewellers36
A Design Vocabulary for Data Physicalization36
Experiences of user-centred design with agile development for clinically supported self-management of Long Covid36
“Protect Me Tomorrow”: Commitment Nudges to Remedy Compromised Passwords35
Visualizing Topics and Opinions Helps Students Interpret Large Collections of Peer Feedback for Creative Projects34
Comparative Structured Observation31
Me, My Health, and My Watch: How Children with ADHD Understand Smartwatch Health Data28
Awareness, Intention, (In)Action: Individuals’ Reactions to Data Breaches28
Dissecting Optional Micro-Decisions in Online Transactions: Perceptions, Deceptions, and Errors28
Exploring the Lived Experience of Behavior Change Technologies: Towards an Existential Model of Behavior Change for HCI28
Iterative Design and Prototyping of Computer Vision Mediated Remote Sighted Assistance27
Decoding Realism of Virtual Objects: Exploring Behavioral and Ocular Reactions to Inaccurate Interaction Feedback27
Uncertainties as Generative Resources in Research through Design: Three Dynamics for Moving in a Design Space27
The AI Ghostwriter Effect: When Users do not Perceive Ownership of AI-Generated Text but Self-Declare as Authors27
Predicting Rating Distributions of Website Aesthetics with Deep Learning for AI-Based Research26
Prototyping and Evaluation of Emotionally Resonant Vibrotactile Comfort Objects as a Calming Social Anxiety Intervention26
Lessons Learnt from a Multimodal Learning Analytics Deployment In-the-Wild25
Designing for Emotion Regulation Interventions: An Agenda for HCI Theory and Research24
Increasing User Trust in Optimisation through Feedback and Interaction24
A Hybrid Prototype Method Combining Physical Models and Generative Artificial Intelligence to Support Creativity in Conceptual Design24
Post-growth Human–Computer Interaction23
Assessing Human-AI Interaction Early through Factorial Surveys: A Study on the Guidelines for Human-AI Interaction23
Towards a Unified and Efficient Command Selection Mechanism for Touch-Based Devices Using Soft Keyboard Hotkeys23
A Trade-off-centered Framework of Content Moderation23
Examining Voice Community Use23
Collaboration, not Confrontation: Understanding General Practitioners’ Attitudes Towards Natural Language and Text Automation in Clinical Practice22
Between Rhetoric and Reality: Real-world Barriers to Uptake and Early Engagement in Digital Mental Health Interventions22
Prototyping with Uncertainties: Data, Algorithms, and Research through Design22
Effect of Context on Smartphone Users’ Typing Performance in the Wild22
EcoSanté Lifestyle Intervention: Encourage Reflections on the Connections between Health and Environment22
How Design Researchers Make Sense of Data Visualizations in Data-Driven Design: An Uncertainty-Aware Sensemaking Model21
It's Good to Talk: A Comparison of Using Voice Versus Screen-Based Interactions for Agent-Assisted Tasks21
Malicious Selling Strategies in Livestream E-commerce: A Case Study of Alibaba’s Taobao and ByteDance’s TikTok21
“What's Your Name Again?”: How Race and Gender Dynamics Impact Codesign Processes and Output21
FormA11y - A tool for remediating PDF forms for accessibility21
The Placebo Effect of Artificial Intelligence in Human–Computer Interaction21
A Virtual Reality Scene Taxonomy: Identifying and Designing Accessible Scene-Viewing Techniques21
Remote VR Studies: A Framework for Running Virtual Reality Studies Remotely Via Participant-Owned HMDs20
“We are Researchers, but we are also Humans”: Creating a Design Space for Managing Graduate Student Stress20
“They Didn’t Buy Their Smart TV to Watch Me with the Kids”: Comparing Nannies’ and Parents’ Privacy Threat Models for Smart Home Devices19
Unmaking Electronic Waste19
Towards Individuated Reading Experiences: Different Fonts Increase Reading Speed for Different Individuals19
A Unified Model for Haptic Experience19
GAVIN18
A Decade of International Migration Research in HCI: Overview, Challenges, Ethics, Impact, and Future Directions18
Managing Tasks across the Work–Life Boundary: Opportunities, Challenges, and Directions18
Household Wattch: Exploring Opportunities for Surveillance and Consent through Families’ Household Energy Use Data18
“It’s Weird That it Knows What I Want”: Usability and Interactions with Copilot for Novice Programmers18
Alert Now or Never: Understanding and Predicting Notification Preferences of Smartphone Users17
Introduction17
Hypothesis Formalization: Empirical Findings, Software Limitations, and Design Implications17
Conversational Breakdown in a Customer Service Chatbot: Impact of Task Order and Criticality on User Trust and Emotion17
Design and Evaluation of Accessible Collaborative Writing Techniques for People with Vision Impairments16
Visual Noise Cancellation: Exploring Visual Discomfort and Opportunities for Vision Augmentations16
“I Did Watch ‘The Handmaid's Tale’”: Threat Modeling Privacy Post-roe in the United States16
Speculative Design as a Collaborative Practice: Ameliorating the Consequences of Illiteracy through Digital Touch16
Marvista: Exploring the Design of a Human-AI Collaborative News Reading Tool16
From Surplus and Scarcity toward Abundance: Understanding the Use of ICT in Food Resource Sharing Practices16
Enhancing Youth Self-Regulation Through Wearable Apps: Increasing Usage Through Participatory Design in Low Income Youth15
“AI is Soulless”: Hollywood Film Workers’ Strike and Emerging Perceptions of Generative Cinema15
Designing Alternative Form-Autocompletion Tools to Enhance Privacy Decision-making and Prevent Unintended Disclosure15
Brain-Computer Integration: A Framework for the Design of Brain-Computer Interfaces from an Integrations Perspective15
Self-Determination Theory and HCI Games Research: Unfulfilled Promises and Unquestioned Paradigms15
How Engineers’ Imaginaries of Healthcare Shape Design and User Engagement: A Case Study of a Robotics Initiative for Geriatric Healthcare AI Applications15
The Group Folding Effect: The Role of Collaborative Process Structuring and Social Interaction in Group Work15
Bans vs. Warning Labels: Examining Bystanders’ Support for Community-wide Moderation Interventions14
Understanding HCI Practices and Challenges of Experiment Reporting with Brain Signals: Towards Reproducibility and Reuse14
Climate Data Practices: A Research Approach for HCI and Climate Justice14
Theorizing Self Visibility on Social Media: A Visibility Objects Lens14
Exploring Participants’ Representations and Shifting Sensitivities in a Hackathon for Dementia14
Augmenting Scientific Creativity with an Analogical Search Engine14
Exploiting Physical Referent Features as Input for Multidimensional Data Selection in Augmented Reality14
Transitioning Cognitive Aids into Decision Support Platforms: Requirements and Design Guidelines13
Pushed by Sound: Effects of Sound and Movement Direction on Body Perception, Experience Quality, and Exercise Support13
Detecting Covert Disruptive Behavior in Online Interaction by Analyzing Conversational Features and Norm Violations13
Adopting Diffractive Reading to Advance HCI Research: A Case Study on Technology for Aging13
Threat Modeling Healthcare Privacy in the United States13
Metaphoraction: Support Gesture-based Interaction Design with Metaphorical Meanings13
The Anatomy of Hardware Reverse Engineering: An Exploration of Human Factors During Problem Solving13
Social Contexts, Agency, and Conflicts: Exploring Critical Aspects of Design for Future Smart Home Technologies13
First Things First? Order Effects in Online Product Recommender Systems12
Quarantined! Examining the Effects of a Community-Wide Moderation Intervention on Reddit12
MemoVis: A GenAI-Powered Tool for Creating Companion Reference Images for 3D Design Feedback12
Color2Vec: Web-Based Modeling of Word-Color Association with Sociocultural Contexts12
A Systematic Literature Review of Empirical Methods and Risk Representation in Usable Privacy and Security Research12
Intercorporeal Biofeedback for Movement Learning12
Clinician-Facing AI in the Wild: Taking Stock of the Sociotechnical Challenges and Opportunities for HCI12
Generation Probabilities Are Not Enough: Uncertainty Highlighting in AI Code Completions11
Patient Acceptance of Self-Monitoring on a Smartwatch in a Routine Digital Therapy: A Mixed-Methods Study11
Expressing the Needs in Smart Home: What Is the End Users’ Favorite Way11
C-PAK: Correcting and Completing Variable-Length Prefix-Based Abbreviated Keystrokes11
“I Really Need Your Help with This Work...”: A System for Navigating the Tricky Terrain of Managing Up by Leveraging One’s Motivation to Get Things Done11
Carefully Unmaking the “Marginalized User”: A Diffractive Analysis of a Gay Online Community10
RadarHand: A Wrist-Worn Radar for On-Skin Touch-Based Proprioceptive Gestures10
Unmake to Remake: Materiality-Driven Rapid Prototyping10
Addressing Interpersonal Harm in Online Gaming Communities: The Opportunities and Challenges for a Restorative Justice Approach10
Around-the-Head Tactile System for Supporting Micro Navigation of People with Visual Impairments10
It’s Complicated: The Relationship between User Trust, Model Accuracy and Explanations in AI10
An Investigation of Multimodal Kinematic Template Matching for Ray Pointing Prediction for Target Selection in VR10
Cracks in the Success Narrative: Rethinking Failure in Design Research through a Retrospective Trioethnography10
Metaphors in Voice User Interfaces: A Slippery Fish10
Un-Paradoxing Privacy: Considering Hopeful Trust9
Teaching Inclusive Design Skills with the CIDER Assumption Elicitation Technique9
HeadShift: Head Pointing with Dynamic Control-Display Gain9
Simulating Interaction Movements via Model Predictive Control9
Tangles: Unpacking Extended Collision Experiences with Soma Trajectories9
Modeling Adaptive Expression of Robot Learning Engagement and Exploring Its Effects on Human Teachers9
Configurations of Digital Participatory Budgeting8
Design Implications for One-Way Text Messaging Services that Support Psychological Wellbeing8
“More than a cliché”: Experiencing Hybrid Gifting in the Wild8
Naturalistic Digital Behavior Predicts Cognitive Abilities8
Understanding the Importance of Cultural Appropriateness for User Interface Design: An Avatar Study7
Authenticate as You Go: From Exploring Smart Home Authentication with Daily Objects to Authenticating with Primary Tasks7
Seeing Colours: Addressing Colour Vision Deficiency with Vision Augmentations using Computational Glasses7
Towards a Contemplative Research Framework for Training Self-Observation in HCI: A Study of Compassion Cultivation7
Can Unhappy Pictures Enhance the Effect of Personas? A User Experiment7
Building Knowledge through Action: Considerations for Machine Learning in the Workplace7
Encouraging Users to Change Breached Passwords Using the Protection Motivation Theory7
Investigating the Effects of Individual Cognitive Styles on Collaborative Gameplay7
No More “Solutionism” or “Saviourism” in Futuring African HCI: A Manyfesto6
Nothing Like Compilation: How Professional Digital Fabrication Workflows Go Beyond Extruding, Milling, and Machines6
How Did They Build the Free Encyclopedia? A Literature Review of Collaboration and Coordination among Wikipedia Editors6
Design (Not) Lost in Translation: A Case Study of an Intimate-Space Socially Assistive “Robot” for Emotion Regulation6
As a Squash Plant Grows6
Flud: A Hybrid Crowd–Algorithm Approach for Visualizing Biological Networks6
Reflexive Data Curation: Opportunities and Challenges for Embracing Uncertainty in Human–AI Collaboration6
Designing Creative AI Partners with COFI: A Framework for Modeling Interaction in Human-AI Co-Creative Systems6
“Citizens Too”: Safety Setting Collaboration Among Older Adults with Memory Concerns6
Beyond Words: An Experimental Study of Signaling in Crowdfunding6
Emerging Technologies in K–12 Education: A Future HCI Research Agenda6
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