ACM Transactions on Computer-Human Interaction

Papers
(The TQCC of ACM Transactions on Computer-Human Interaction is 20. The table below lists those papers that are above that threshold based on CrossRef citation counts [max. 250 papers]. The publications cover those that have been published in the past four years, i.e., from 2022-01-01 to 2026-01-01.)
ArticleCitations
The Partner Modelling Questionnaire: A Validated Self-Report Measure of Perceptions toward Machines as Dialogue Partners141
Un/Making Data Imaginaries: The Data Epics138
Challenges and Opportunities for Multi-Device Management in Classrooms110
A Design Framework for Ingestible Play92
From Collaborative Habituation to Everyday Togetherness: A Long-Term Study of Use of the Messaging Kettle90
Classifying Presence Scores: Insights and Analysis from Two Decades of the Igroup Presence Questionnaire (IPQ)89
Whose Touch is This? : Understanding the Agency Trade-Off Between User-Driven Touch vs. Computer-Driven Touch84
Crafting Trajectories of Smart Phone Use at the Opera77
Collaborating with Bots and Automation on OpenStreetMap76
Building Instructions You Can Feel: Edge-Changing Haptic Devices for Digitally Guided Construction76
Concurrent or Retrospective Thinking Aloud in Usability Tests: A Meta-Analytic Review70
How Creative Practitioners Use Tools to Capture Ideas: A Cross-Domain Study70
Mediating Human–Nature Relations through Technology: A Scoping Review of Post-Anthropocentric Artifacts and Their Design Strategies65
Unmaking and HCI: Techniques, Technologies, Materials, and Philosophies beyond Making61
Integrated Exertion—Understanding the Design of Human–Computer Integration in an Exertion Context60
Linking Audience Physiology to Choreography59
RunMe: An Adaptive Sound System for Running Meditation59
Using Feedforward to Reveal Interaction Possibilities in Virtual Reality56
Reconceptualizing Technology for Chronic Disease Management Activities in the Family: Supporting Collective Routines55
CalMe: A Tangible Environment to Enhance Pupils Group Work Regulation55
Protecting Privacy on Mobile Apps: A Principal–Agent Perspective54
Blockchain and Beyond: Understanding Blockchains Through Prototypes and Public Engagement45
A Design Vocabulary for Data Physicalization44
Sense of Agency and User Experience: Is There a Link?44
Algorithmic Subjectivities44
CLERA: A Unified Model for Joint Cognitive Load and Eye Region Analysis in the Wild44
Comparative Structured Observation42
A Multi-Factorial Comparative Analysis of Perceived Privacy Violations Caused by Smart Speakers in Germany and the UK41
Visualizing Topics and Opinions Helps Students Interpret Large Collections of Peer Feedback for Creative Projects40
“Protect Me Tomorrow”: Commitment Nudges to Remedy Compromised Passwords40
Experiences of user-centred design with agile development for clinically supported self-management of Long Covid40
The Development and (Mis)appropriation of a Digital Kit for Jewellers40
Exploring the Lived Experience of Behavior Change Technologies: Towards an Existential Model of Behavior Change for HCI39
Dissecting Optional Micro-Decisions in Online Transactions: Perceptions, Deceptions, and Errors39
Me, My Health, and My Watch: How Children with ADHD Understand Smartwatch Health Data37
The AI Ghostwriter Effect: When Users do not Perceive Ownership of AI-Generated Text but Self-Declare as Authors36
Awareness, Intention, (In)Action: Individuals’ Reactions to Data Breaches35
Decoding Realism of Virtual Objects: Exploring Behavioral and Ocular Reactions to Inaccurate Interaction Feedback34
Prototyping and Evaluation of Emotionally Resonant Vibrotactile Comfort Objects as a Calming Social Anxiety Intervention34
Predicting Rating Distributions of Website Aesthetics with Deep Learning for AI-Based Research34
Towards a Unified and Efficient Command Selection Mechanism for Touch-Based Devices Using Soft Keyboard Hotkeys33
Examining Voice Community Use33
A Trade-off-centered Framework of Content Moderation32
Are Word Suggestions Beneficial? The Effect of Typing Efficiency and Suggestion Accuracy31
Designing for Emotion Regulation Interventions: An Agenda for HCI Theory and Research31
Post-growth Human–Computer Interaction31
A Hybrid Prototype Method Combining Physical Models and Generative Artificial Intelligence to Support Creativity in Conceptual Design31
Uncertainties as Generative Resources in Research through Design: Three Dynamics for Moving in a Design Space31
Iterative Design and Prototyping of Computer Vision Mediated Remote Sighted Assistance31
Collaboration, not Confrontation: Understanding General Practitioners’ Attitudes Towards Natural Language and Text Automation in Clinical Practice31
Increasing User Trust in Optimisation through Feedback and Interaction30
EcoSanté Lifestyle Intervention: Encourage Reflections on the Connections between Health and Environment30
Lessons Learnt from a Multimodal Learning Analytics Deployment In-the-Wild30
Assessing Human-AI Interaction Early through Factorial Surveys: A Study on the Guidelines for Human-AI Interaction30
Effect of Context on Smartphone Users’ Typing Performance in the Wild29
Exploring the Human-LLM Synergy in Advancing Theory-driven Qualitative Analysis29
Disconnected Platforms, Networked Lives28
“What's Your Name Again?”: How Race and Gender Dynamics Impact Codesign Processes and Output28
Malicious Selling Strategies in Livestream E-commerce: A Case Study of Alibaba’s Taobao and ByteDance’s TikTok27
TableTalk: Scaffolding Spreadsheet Development with a Language Agent27
A Virtual Reality Scene Taxonomy: Identifying and Designing Accessible Scene-Viewing Techniques27
It's Good to Talk: A Comparison of Using Voice Versus Screen-Based Interactions for Agent-Assisted Tasks27
The Placebo Effect of Artificial Intelligence in Human–Computer Interaction27
“They Didn’t Buy Their Smart TV to Watch Me with the Kids”: Comparing Nannies’ and Parents’ Privacy Threat Models for Smart Home Devices26
Prototyping with Uncertainties: Data, Algorithms, and Research through Design26
How Design Researchers Make Sense of Data Visualizations in Data-Driven Design: An Uncertainty-Aware Sensemaking Model26
Between Rhetoric and Reality: Real-world Barriers to Uptake and Early Engagement in Digital Mental Health Interventions26
A Decade of International Migration Research in HCI: Overview, Challenges, Ethics, Impact, and Future Directions26
A Unified Model for Haptic Experience24
FormA11y - A tool for remediating PDF forms for accessibility24
Towards Individuated Reading Experiences: Different Fonts Increase Reading Speed for Different Individuals24
Unmaking Electronic Waste23
“It’s Weird That it Knows What I Want”: Usability and Interactions with Copilot for Novice Programmers23
“We are Researchers, but we are also Humans”: Creating a Design Space for Managing Graduate Student Stress23
Household Wattch: Exploring Opportunities for Surveillance and Consent through Families’ Household Energy Use Data22
The Three Steps to Trans Death: Introducing Trans Cyber-Necropolitics in Digital Media22
Managing Tasks across the Work–Life Boundary: Opportunities, Challenges, and Directions22
Conversational Breakdown in a Customer Service Chatbot: Impact of Task Order and Criticality on User Trust and Emotion21
Hypothesis Formalization: Empirical Findings, Software Limitations, and Design Implications21
Iffy-Or-Not: Critically Evaluating Potential Misinformation With Fallacy Detection and Socratic Questioning Using LLMs21
Alert Now or Never: Understanding and Predicting Notification Preferences of Smartphone Users20
Sensorimotor Regularities as Alignment between Humans and Large Language Models20
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