ACM Transactions on Computer-Human Interaction

Papers
(The TQCC of ACM Transactions on Computer-Human Interaction is 17. The table below lists those papers that are above that threshold based on CrossRef citation counts [max. 250 papers]. The publications cover those that have been published in the past four years, i.e., from 2022-06-01 to 2026-06-01.)
ArticleCitations
Challenges and Opportunities for Multi-Device Management in Classrooms216
Mindful Eating Aspects as Bridging Concepts Represented through the MEDEC Cards: Towards a Design Framework for Mindful Eating Technologies168
A Design Framework for Ingestible Play147
Change and Be Changed: Looking Back at 10 Years of the Soma Design Research Program133
Classifying Presence Scores: Insights and Analysis from Two Decades of the Igroup Presence Questionnaire (IPQ)116
The Partner Modelling Questionnaire: A Validated Self-Report Measure of Perceptions toward Machines as Dialogue Partners111
Un/Making Data Imaginaries: The Data Epics93
Integrated Exertion—Understanding the Design of Human–Computer Integration in an Exertion Context92
Unmaking and HCI: Techniques, Technologies, Materials, and Philosophies beyond Making88
How Creative Practitioners Use Tools to Capture Ideas: A Cross-Domain Study87
Mediating Human–Nature Relations through Technology: A Scoping Review of Post-Anthropocentric Artifacts and Their Design Strategies87
RunMe: An Adaptive Sound System for Running Meditation85
Crafting Trajectories of Smart Phone Use at the Opera74
Concurrent or Retrospective Thinking Aloud in Usability Tests: A Meta-Analytic Review73
Linking Audience Physiology to Choreography68
Building Instructions You Can Feel: Edge-Changing Haptic Devices for Digitally Guided Construction66
Collaborating with Bots and Automation on OpenStreetMap58
Using Feedforward to Reveal Interaction Possibilities in Virtual Reality57
Bridging the Age Gap: Do Privacy Literacy, Self-efficacy, and Concerns Explain the Effects of Age on Privacy Decisions?57
Blockchain and Beyond: Understanding Blockchains Through Prototypes and Public Engagement56
CLERA: A Unified Model for Joint Cognitive Load and Eye Region Analysis in the Wild54
CalMe: A Tangible Environment to Enhance Pupils Group Work Regulation54
A Design Vocabulary for Data Physicalization50
Reconceptualizing Technology for Chronic Disease Management Activities in the Family: Supporting Collective Routines49
Algorithmic Subjectivities48
AI Error Difficulty Modulates the Effectiveness of Explainability in Decision Support Systems47
The Development and (Mis)appropriation of a Digital Kit for Jewellers46
Investigating Subjective and Physiological Effects of Color Temperature and Visual Thermal Cues in Virtual Reality44
Dissecting Optional Micro-Decisions in Online Transactions: Perceptions, Deceptions, and Errors43
Visualizing Topics and Opinions Helps Students Interpret Large Collections of Peer Feedback for Creative Projects41
“Protect Me Tomorrow”: Commitment Nudges to Remedy Compromised Passwords41
Experiences of user-centred design with agile development for clinically supported self-management of Long Covid40
Awareness, Intention, (In)Action: Individuals’ Reactions to Data Breaches38
A Multi-Factorial Comparative Analysis of Perceived Privacy Violations Caused by Smart Speakers in Germany and the UK37
Me, My Health, and My Watch: How Children with ADHD Understand Smartwatch Health Data37
Comparative Structured Observation37
The AI Ghostwriter Effect: When Users do not Perceive Ownership of AI-Generated Text but Self-Declare as Authors37
Exploring the Lived Experience of Behavior Change Technologies: Towards an Existential Model of Behavior Change for HCI37
Decoding Realism of Virtual Objects: Exploring Behavioral and Ocular Reactions to Inaccurate Interaction Feedback36
Are Word Suggestions Beneficial? The Effect of Typing Efficiency and Suggestion Accuracy36
Increasing User Trust in Optimisation through Feedback and Interaction36
Examining Voice Community Use36
Post-growth Human–Computer Interaction35
Uncertainties as Generative Resources in Research through Design: Three Dynamics for Moving in a Design Space35
Collaboration, not Confrontation: Understanding General Practitioners’ Attitudes Towards Natural Language and Text Automation in Clinical Practice34
A Hybrid Prototype Method Combining Physical Models and Generative Artificial Intelligence to Support Creativity in Conceptual Design34
Predicting Rating Distributions of Website Aesthetics with Deep Learning for AI-Based Research33
Lessons Learnt from a Multimodal Learning Analytics Deployment In-the-Wild33
Designing for Emotion Regulation Interventions: An Agenda for HCI Theory and Research33
A Trade-off-centered Framework of Content Moderation32
Assessing Human-AI Interaction Early through Factorial Surveys: A Study on the Guidelines for Human-AI Interaction31
Prototyping and Evaluation of Emotionally Resonant Vibrotactile Comfort Objects as a Calming Social Anxiety Intervention30
EcoSanté Lifestyle Intervention: Encourage Reflections on the Connections between Health and Environment28
Effect of Context on Smartphone Users’ Typing Performance in the Wild27
Exploring the Human-LLM Synergy in Advancing Theory-driven Qualitative Analysis27
Disconnected Platforms, Networked Lives: Social Bridging across Fragmented Payment Systems in China27
TableTalk: Scaffolding Spreadsheet Development with a Language Agent26
Towards Testing the Accessibility of Dynamic Visual Changes in Android Mobile GUI with Multi-Modal LLMs26
Malicious Selling Strategies in Livestream E-commerce: A Case Study of Alibaba’s Taobao and ByteDance’s TikTok25
Prototyping with Uncertainties: Data, Algorithms, and Research through Design24
Between Rhetoric and Reality: Real-world Barriers to Uptake and Early Engagement in Digital Mental Health Interventions24
“What's Your Name Again?”: How Race and Gender Dynamics Impact Codesign Processes and Output24
The Placebo Effect of Artificial Intelligence in Human–Computer Interaction24
A Virtual Reality Scene Taxonomy: Identifying and Designing Accessible Scene-Viewing Techniques24
A Unified Model for Haptic Experience23
How Design Researchers Make Sense of Data Visualizations in Data-Driven Design: An Uncertainty-Aware Sensemaking Model23
“They Didn’t Buy Their Smart TV to Watch Me with the Kids”: Comparing Nannies’ and Parents’ Privacy Threat Models for Smart Home Devices23
Unmaking Electronic Waste22
The Aftermath of Technology-Mediated Scams: Strengthening Older Adults’ Efforts Toward Redress22
“We are Researchers, but we are also Humans”: Creating a Design Space for Managing Graduate Student Stress22
FormA11y - A tool for remediating PDF forms for accessibility21
Household Wattch: Exploring Opportunities for Surveillance and Consent through Families’ Household Energy Use Data20
“It’s Weird That it Knows What I Want”: Usability and Interactions with Copilot for Novice Programmers20
Conversational Breakdown in a Customer Service Chatbot: Impact of Task Order and Criticality on User Trust and Emotion19
Sensorimotor Regularities as Alignment between Humans and Large Language Models19
Managing Tasks across the Work–Life Boundary: Opportunities, Challenges, and Directions18
The Three Steps to Trans Death: Introducing Trans Cyber-Necropolitics in Digital Media18
Iffy-or-Not: Critically Evaluating Potential Misinformation Using Fallacy Detection and Socratic Questioning with LLMs17
Alert Now or Never: Understanding and Predicting Notification Preferences of Smartphone Users17
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