ACM Transactions on Computer-Human Interaction

Papers
(The TQCC of ACM Transactions on Computer-Human Interaction is 19. The table below lists those papers that are above that threshold based on CrossRef citation counts [max. 250 papers]. The publications cover those that have been published in the past four years, i.e., from 2021-08-01 to 2025-08-01.)
ArticleCitations
The Effect of Audio-Visual Smiles on Social Influence in a Cooperative Human–Agent Interaction Task103
Challenges and Opportunities for Multi-Device Management in Classrooms99
A Design Framework for Ingestible Play85
Un/Making Data Imaginaries: The Data Epics79
Examining Narrative Sonification: Using First-Person Retrospection Methods to Translate Radio Production to Interaction Design76
From Collaborative Habituation to Everyday Togetherness: A Long-Term Study of Use of the Messaging Kettle74
The Partner Modelling Questionnaire: A validated self-report measure of perceptions toward machines as dialogue partners69
Classifying Presence Scores: Insights and Analysis from Two Decades of the Igroup Presence Questionnaire (IPQ)68
Whose Touch is This? : Understanding the Agency Trade-Off Between User-Driven Touch vs. Computer-Driven Touch64
Unmaking and HCI: Techniques, Technologies, Materials, and Philosophies beyond Making62
Concurrent or Retrospective Thinking Aloud in Usability Tests: A Meta-Analytic Review61
Collaborating with Bots and Automation on OpenStreetMap59
Predictable Robots for Autistic Children—Variance in Robot Behaviour, Idiosyncrasies in Autistic Children’s Characteristics, and Child–Robot Engagement55
Using Feedforward to Reveal Interaction Possibilities in Virtual Reality55
How Creative Practitioners Use Tools to Capture Ideas: A Cross-Domain Study53
RunMe: An adaptive sound system for running meditation53
Integrated Exertion—Understanding the Design of Human–Computer Integration in an Exertion Context50
Crafting Trajectories of Smart Phone Use at the Opera50
Building Instructions You Can Feel: Edge-Changing Haptic Devices for Digitally Guided Construction49
Mediating Human-Nature Relations Through Technology. A Scoping Review of Post-Anthropocentric Artifacts and Their Design Strategies49
Linking Audience Physiology to Choreography47
Algorithmic Subjectivities47
CLERA: A Unified Model for Joint Cognitive Load and Eye Region Analysis in the Wild46
Reconceptualizing Technology for Chronic Disease Management Activities in the Family: Supporting Collective Routines46
Protecting Privacy on Mobile Apps: A Principal–Agent Perspective46
Investigating Usability and User Experience of Individually Verifiable Internet Voting Schemes43
CalMe: A Tangible Environment to Enhance Pupils Group Work Regulation43
Blockchain and Beyond: Understanding Blockchains Through Prototypes and Public Engagement40
A Design Vocabulary for Data Physicalization40
Visualizing Topics and Opinions Helps Students Interpret Large Collections of Peer Feedback for Creative Projects39
Sense of Agency and User Experience: Is There a Link?39
Me, My Health, and My Watch: How Children with ADHD Understand Smartwatch Health Data39
Exploring the Lived Experience of Behavior Change Technologies: Towards an Existential Model of Behavior Change for HCI39
“Protect Me Tomorrow”: Commitment Nudges to Remedy Compromised Passwords37
Awareness, Intention, (In)Action: Individuals’ Reactions to Data Breaches36
Comparative Structured Observation36
Dissecting Optional Micro-Decisions in Online Transactions: Perceptions, Deceptions, and Errors35
Experiences of user-centred design with agile development for clinically supported self-management of Long Covid32
The Development and (Mis)appropriation of a Digital Kit for Jewellers31
A Multi-Factorial Comparative Analysis of Perceived Privacy Violations Caused by Smart Speakers in Germany and the UK31
The AI Ghostwriter Effect: When Users do not Perceive Ownership of AI-Generated Text but Self-Declare as Authors30
A Hybrid Prototype Method Combining Physical Models and Generative Artificial Intelligence to Support Creativity in Conceptual Design29
Increasing User Trust in Optimisation through Feedback and Interaction29
Assessing Human-AI Interaction Early through Factorial Surveys: A Study on the Guidelines for Human-AI Interaction29
A Trade-off-centered Framework of Content Moderation29
Examining Voice Community Use28
Predicting Rating Distributions of Website Aesthetics with Deep Learning for AI-Based Research28
Prototyping and Evaluation of Emotionally Resonant Vibrotactile Comfort Objects as a Calming Social Anxiety Intervention28
Uncertainties as Generative Resources in Research through Design: Three Dynamics for Moving in a Design Space27
Post-growth Human–Computer Interaction26
Towards a Unified and Efficient Command Selection Mechanism for Touch-Based Devices Using Soft Keyboard Hotkeys26
Iterative Design and Prototyping of Computer Vision Mediated Remote Sighted Assistance25
Collaboration, not Confrontation: Understanding General Practitioners’ Attitudes Towards Natural Language and Text Automation in Clinical Practice25
Designing for Emotion Regulation Interventions: An Agenda for HCI Theory and Research25
Decoding Realism of Virtual Objects: Exploring Behavioral and Ocular Reactions to Inaccurate Interaction Feedback24
“What's Your Name Again?”: How Race and Gender Dynamics Impact Codesign Processes and Output24
Lessons Learnt from a Multimodal Learning Analytics Deployment In-the-Wild24
It's Good to Talk: A Comparison of Using Voice Versus Screen-Based Interactions for Agent-Assisted Tasks23
A Virtual Reality Scene Taxonomy: Identifying and Designing Accessible Scene-Viewing Techniques23
Malicious Selling Strategies in Livestream E-commerce: A Case Study of Alibaba’s Taobao and ByteDance’s TikTok23
Prototyping with Uncertainties: Data, Algorithms, and Research through Design23
EcoSanté Lifestyle Intervention: Encourage Reflections on the Connections between Health and Environment23
The Placebo Effect of Artificial Intelligence in Human–Computer Interaction23
Effect of Context on Smartphone Users’ Typing Performance in the Wild23
Unmaking Electronic Waste22
Between Rhetoric and Reality: Real-world Barriers to Uptake and Early Engagement in Digital Mental Health Interventions22
Remote VR Studies: A Framework for Running Virtual Reality Studies Remotely Via Participant-Owned HMDs22
“They Didn’t Buy Their Smart TV to Watch Me with the Kids”: Comparing Nannies’ and Parents’ Privacy Threat Models for Smart Home Devices22
“We are Researchers, but we are also Humans”: Creating a Design Space for Managing Graduate Student Stress22
How Design Researchers Make Sense of Data Visualizations in Data-Driven Design: An Uncertainty-Aware Sensemaking Model21
A Decade of International Migration Research in HCI: Overview, Challenges, Ethics, Impact, and Future Directions21
A Unified Model for Haptic Experience20
“It’s Weird That it Knows What I Want”: Usability and Interactions with Copilot for Novice Programmers20
Towards Individuated Reading Experiences: Different Fonts Increase Reading Speed for Different Individuals20
FormA11y - A tool for remediating PDF forms for accessibility20
Alert Now or Never: Understanding and Predicting Notification Preferences of Smartphone Users19
GAVIN19
The Three Steps to Trans Death: Introducing Trans Cyber-Necropolitics in Digital Media19
Conversational Breakdown in a Customer Service Chatbot: Impact of Task Order and Criticality on User Trust and Emotion19
Managing Tasks across the Work–Life Boundary: Opportunities, Challenges, and Directions19
Hypothesis Formalization: Empirical Findings, Software Limitations, and Design Implications19
Household Wattch: Exploring Opportunities for Surveillance and Consent through Families’ Household Energy Use Data19
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