ACM Transactions on Computer-Human Interaction

Papers
(The TQCC of ACM Transactions on Computer-Human Interaction is 20. The table below lists those papers that are above that threshold based on CrossRef citation counts [max. 250 papers]. The publications cover those that have been published in the past four years, i.e., from 2022-08-01 to 2026-08-01.)
ArticleCitations
Challenges and Opportunities for Multi-Device Management in Classrooms264
Mindful Eating Aspects as Bridging Concepts Represented through the MEDEC Cards: Towards a Design Framework for Mindful Eating Technologies200
Un/Making Data Imaginaries: The Data Epics160
A Design Framework for Ingestible Play158
Change and Be Changed: Looking Back at 10 Years of the Soma Design Research Program131
MORPHEUS: A Multidimensional Framework for Modeling, Measuring, and Mitigating Human Factors in Cybersecurity116
Classifying Presence Scores: Insights and Analysis from Two Decades of the Igroup Presence Questionnaire (IPQ)109
The Partner Modelling Questionnaire: A Validated Self-Report Measure of Perceptions toward Machines as Dialogue Partners109
Integrated Exertion—Understanding the Design of Human–Computer Integration in an Exertion Context101
Linking Audience Physiology to Choreography96
Building Instructions You Can Feel: Edge-Changing Haptic Devices for Digitally Guided Construction93
Collaborating with Bots and Automation on OpenStreetMap92
How Creative Practitioners Use Tools to Capture Ideas: A Cross-Domain Study80
Unmaking and HCI: Techniques, Technologies, Materials, and Philosophies beyond Making79
Using Feedforward to Reveal Interaction Possibilities in Virtual Reality75
RunMe: An Adaptive Sound System for Running Meditation68
Bridging the Age Gap: Do Privacy Literacy, Self-efficacy, and Concerns Explain the Effects of Age on Privacy Decisions?66
Crafting Trajectories of Smart Phone Use at the Opera65
Mediating Human–Nature Relations through Technology: A Scoping Review of Post-Anthropocentric Artifacts and Their Design Strategies62
Concurrent or Retrospective Thinking Aloud in Usability Tests: A Meta-Analytic Review61
A Design Vocabulary for Data Physicalization60
CalMe: A Tangible Environment to Enhance Pupils Group Work Regulation57
Blockchain and Beyond: Understanding Blockchains Through Prototypes and Public Engagement54
Reconceptualizing Technology for Chronic Disease Management Activities in the Family: Supporting Collective Routines52
CLERA: A Unified Model for Joint Cognitive Load and Eye Region Analysis in the Wild51
AI Error Difficulty Modulates the Effectiveness of Explainability in Decision Support Systems51
The Development and (Mis)appropriation of a Digital Kit for Jewellers50
Algorithmic Subjectivities50
A Multi-Factorial Comparative Analysis of Perceived Privacy Violations Caused by Smart Speakers in Germany and the UK48
Experiences of user-centred design with agile development for clinically supported self-management of Long Covid46
“Protect Me Tomorrow”: Commitment Nudges to Remedy Compromised Passwords46
Awareness, Intention, (In)Action: Individuals’ Reactions to Data Breaches45
Investigating Subjective and Physiological Effects of Color Temperature and Visual Thermal Cues in Virtual Reality44
Exploring the Lived Experience of Behavior Change Technologies: Towards an Existential Model of Behavior Change for HCI44
Me, My Health, and My Watch: How Children with ADHD Understand Smartwatch Health Data44
Visualizing Topics and Opinions Helps Students Interpret Large Collections of Peer Feedback for Creative Projects44
Comparative Structured Observation43
Dissecting Optional Micro-Decisions in Online Transactions: Perceptions, Deceptions, and Errors43
The AI Ghostwriter Effect: When Users do not Perceive Ownership of AI-Generated Text but Self-Declare as Authors41
Are Word Suggestions Beneficial? The Effect of Typing Efficiency and Suggestion Accuracy40
Examining Voice Community Use40
Prompt-to-Touch: Towards Enabling Automatic Haptic Effect Generation from Text Prompts Using Text-to-Audio Models39
Uncertainties as Generative Resources in Research through Design: Three Dynamics for Moving in a Design Space39
Increasing User Trust in Optimisation through Feedback and Interaction38
Collaboration, not Confrontation: Understanding General Practitioners’ Attitudes Towards Natural Language and Text Automation in Clinical Practice37
Prototyping and Evaluation of Emotionally Resonant Vibrotactile Comfort Objects as a Calming Social Anxiety Intervention37
Post-growth Human–Computer Interaction36
Lessons Learnt from a Multimodal Learning Analytics Deployment In-the-Wild36
Assessing Human-AI Interaction Early through Factorial Surveys: A Study on the Guidelines for Human-AI Interaction35
The Precarity of Trust: Understanding Tensions in Information Systems for Humanitarian De-Mining in Rural Colombia35
Decoding Realism of Virtual Objects: Exploring Behavioral and Ocular Reactions to Inaccurate Interaction Feedback34
Predicting Rating Distributions of Website Aesthetics with Deep Learning for AI-Based Research34
A Hybrid Prototype Method Combining Physical Models and Generative Artificial Intelligence to Support Creativity in Conceptual Design33
A Trade-off-centered Framework of Content Moderation33
Designing for Emotion Regulation Interventions: An Agenda for HCI Theory and Research32
EcoSanté Lifestyle Intervention: Encourage Reflections on the Connections between Health and Environment30
Disconnected Platforms, Networked Lives: Social Bridging across Fragmented Payment Systems in China29
TableTalk: Scaffolding Spreadsheet Development with a Language Agent29
Effect of Context on Smartphone Users’ Typing Performance in the Wild28
A Virtual Reality Scene Taxonomy: Identifying and Designing Accessible Scene-Viewing Techniques28
Towards Testing the Accessibility of Dynamic Visual Changes in Android Mobile GUI with Multi-Modal LLMs28
Exploring the Human-LLM Synergy in Advancing Theory-driven Qualitative Analysis27
Malicious Selling Strategies in Livestream E-commerce: A Case Study of Alibaba’s Taobao and ByteDance’s TikTok26
“What's Your Name Again?”: How Race and Gender Dynamics Impact Codesign Processes and Output26
Prototyping with Uncertainties: Data, Algorithms, and Research through Design25
Between Rhetoric and Reality: Real-world Barriers to Uptake and Early Engagement in Digital Mental Health Interventions25
The Placebo Effect of Artificial Intelligence in Human–Computer Interaction25
How Design Researchers Make Sense of Data Visualizations in Data-Driven Design: An Uncertainty-Aware Sensemaking Model24
The Aftermath of Technology-Mediated Scams: Strengthening Older Adults’ Efforts toward Redress23
A Unified Model for Haptic Experience23
FormA11y - A tool for remediating PDF forms for accessibility23
Unmaking Electronic Waste23
“It’s Weird That it Knows What I Want”: Usability and Interactions with Copilot for Novice Programmers22
“We are Researchers, but we are also Humans”: Creating a Design Space for Managing Graduate Student Stress22
“They Didn’t Buy Their Smart TV to Watch Me with the Kids”: Comparing Nannies’ and Parents’ Privacy Threat Models for Smart Home Devices22
Sensorimotor Regularities as Alignment between Humans and Large Language Models21
Household Wattch: Exploring Opportunities for Surveillance and Consent through Families’ Household Energy Use Data21
The Three Steps to Trans Death: Introducing Trans Cyber-Necropolitics in Digital Media20
Iffy-or-Not: Critically Evaluating Potential Misinformation Using Fallacy Detection and Socratic Questioning with LLMs20
Managing Tasks across the Work–Life Boundary: Opportunities, Challenges, and Directions20
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