ACM Transactions on Computer-Human Interaction

Papers
(The TQCC of ACM Transactions on Computer-Human Interaction is 21. The table below lists those papers that are above that threshold based on CrossRef citation counts [max. 250 papers]. The publications cover those that have been published in the past four years, i.e., from 2021-11-01 to 2025-11-01.)
ArticleCitations
Challenges and Opportunities for Multi-Device Management in Classrooms123
Examining Narrative Sonification: Using First-Person Retrospection Methods to Translate Radio Production to Interaction Design116
The Partner Modelling Questionnaire: A Validated Self-Report Measure of Perceptions toward Machines as Dialogue Partners103
Un/Making Data Imaginaries: The Data Epics86
A Design Framework for Ingestible Play86
From Collaborative Habituation to Everyday Togetherness: A Long-Term Study of Use of the Messaging Kettle86
The Effect of Audio-Visual Smiles on Social Influence in a Cooperative Human–Agent Interaction Task84
Classifying Presence Scores: Insights and Analysis from Two Decades of the Igroup Presence Questionnaire (IPQ)77
Concurrent or Retrospective Thinking Aloud in Usability Tests: A Meta-Analytic Review75
Unmaking and HCI: Techniques, Technologies, Materials, and Philosophies beyond Making74
Linking Audience Physiology to Choreography66
Crafting Trajectories of Smart Phone Use at the Opera66
Whose Touch is This? : Understanding the Agency Trade-Off Between User-Driven Touch vs. Computer-Driven Touch63
How Creative Practitioners Use Tools to Capture Ideas: A Cross-Domain Study62
Building Instructions You Can Feel: Edge-Changing Haptic Devices for Digitally Guided Construction62
Using Feedforward to Reveal Interaction Possibilities in Virtual Reality60
Integrated Exertion—Understanding the Design of Human–Computer Integration in an Exertion Context58
Collaborating with Bots and Automation on OpenStreetMap58
RunMe: An Adaptive Sound System for Running Meditation57
Mediating Human–Nature Relations through Technology: A Scoping Review of Post-Anthropocentric Artifacts and Their Design Strategies56
A Design Vocabulary for Data Physicalization53
Sense of Agency and User Experience: Is There a Link?53
Blockchain and Beyond: Understanding Blockchains Through Prototypes and Public Engagement52
Algorithmic Subjectivities51
Reconceptualizing Technology for Chronic Disease Management Activities in the Family: Supporting Collective Routines51
CLERA: A Unified Model for Joint Cognitive Load and Eye Region Analysis in the Wild48
Protecting Privacy on Mobile Apps: A Principal–Agent Perspective44
CalMe: A Tangible Environment to Enhance Pupils Group Work Regulation44
Dissecting Optional Micro-Decisions in Online Transactions: Perceptions, Deceptions, and Errors42
Experiences of user-centred design with agile development for clinically supported self-management of Long Covid40
“Protect Me Tomorrow”: Commitment Nudges to Remedy Compromised Passwords40
The Development and (Mis)appropriation of a Digital Kit for Jewellers40
Awareness, Intention, (In)Action: Individuals’ Reactions to Data Breaches40
The AI Ghostwriter Effect: When Users do not Perceive Ownership of AI-Generated Text but Self-Declare as Authors39
Me, My Health, and My Watch: How Children with ADHD Understand Smartwatch Health Data39
Visualizing Topics and Opinions Helps Students Interpret Large Collections of Peer Feedback for Creative Projects39
Comparative Structured Observation38
A Multi-Factorial Comparative Analysis of Perceived Privacy Violations Caused by Smart Speakers in Germany and the UK36
A Hybrid Prototype Method Combining Physical Models and Generative Artificial Intelligence to Support Creativity in Conceptual Design35
Exploring the Lived Experience of Behavior Change Technologies: Towards an Existential Model of Behavior Change for HCI35
Lessons Learnt from a Multimodal Learning Analytics Deployment In-the-Wild34
Decoding Realism of Virtual Objects: Exploring Behavioral and Ocular Reactions to Inaccurate Interaction Feedback34
Assessing Human-AI Interaction Early through Factorial Surveys: A Study on the Guidelines for Human-AI Interaction34
Increasing User Trust in Optimisation through Feedback and Interaction34
Prototyping and Evaluation of Emotionally Resonant Vibrotactile Comfort Objects as a Calming Social Anxiety Intervention33
Towards a Unified and Efficient Command Selection Mechanism for Touch-Based Devices Using Soft Keyboard Hotkeys32
Uncertainties as Generative Resources in Research through Design: Three Dynamics for Moving in a Design Space30
Examining Voice Community Use30
Predicting Rating Distributions of Website Aesthetics with Deep Learning for AI-Based Research30
Post-growth Human–Computer Interaction29
Iterative Design and Prototyping of Computer Vision Mediated Remote Sighted Assistance29
A Trade-off-centered Framework of Content Moderation29
Collaboration, not Confrontation: Understanding General Practitioners’ Attitudes Towards Natural Language and Text Automation in Clinical Practice29
Designing for Emotion Regulation Interventions: An Agenda for HCI Theory and Research29
Effect of Context on Smartphone Users’ Typing Performance in the Wild28
EcoSanté Lifestyle Intervention: Encourage Reflections on the Connections between Health and Environment28
Between Rhetoric and Reality: Real-world Barriers to Uptake and Early Engagement in Digital Mental Health Interventions28
Are Word Suggestions Beneficial? The Effect of Typing Efficiency and Suggestion Accuracy28
Malicious Selling Strategies in Livestream E-commerce: A Case Study of Alibaba’s Taobao and ByteDance’s TikTok27
“What's Your Name Again?”: How Race and Gender Dynamics Impact Codesign Processes and Output27
Prototyping with Uncertainties: Data, Algorithms, and Research through Design27
A Virtual Reality Scene Taxonomy: Identifying and Designing Accessible Scene-Viewing Techniques27
TableTalk: Scaffolding Spreadsheet Development with a Language Agent27
It's Good to Talk: A Comparison of Using Voice Versus Screen-Based Interactions for Agent-Assisted Tasks27
Remote VR Studies: A Framework for Running Virtual Reality Studies Remotely Via Participant-Owned HMDs26
The Placebo Effect of Artificial Intelligence in Human–Computer Interaction26
“They Didn’t Buy Their Smart TV to Watch Me with the Kids”: Comparing Nannies’ and Parents’ Privacy Threat Models for Smart Home Devices26
“We are Researchers, but we are also Humans”: Creating a Design Space for Managing Graduate Student Stress25
How Design Researchers Make Sense of Data Visualizations in Data-Driven Design: An Uncertainty-Aware Sensemaking Model25
A Unified Model for Haptic Experience24
Towards Individuated Reading Experiences: Different Fonts Increase Reading Speed for Different Individuals24
Unmaking Electronic Waste24
FormA11y - A tool for remediating PDF forms for accessibility24
“It’s Weird That it Knows What I Want”: Usability and Interactions with Copilot for Novice Programmers24
A Decade of International Migration Research in HCI: Overview, Challenges, Ethics, Impact, and Future Directions24
Managing Tasks across the Work–Life Boundary: Opportunities, Challenges, and Directions23
Household Wattch: Exploring Opportunities for Surveillance and Consent through Families’ Household Energy Use Data23
The Three Steps to Trans Death: Introducing Trans Cyber-Necropolitics in Digital Media22
Conversational Breakdown in a Customer Service Chatbot: Impact of Task Order and Criticality on User Trust and Emotion22
Hypothesis Formalization: Empirical Findings, Software Limitations, and Design Implications21
Visual Noise Cancellation: Exploring Visual Discomfort and Opportunities for Vision Augmentations21
Alert Now or Never: Understanding and Predicting Notification Preferences of Smartphone Users21
Iffy-Or-Not: Critically Evaluating Potential Misinformation With Fallacy Detection and Socratic Questioning Using LLMs21
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