ACM Transactions on Computer-Human Interaction

Papers
(The TQCC of ACM Transactions on Computer-Human Interaction is 14. The table below lists those papers that are above that threshold based on CrossRef citation counts [max. 250 papers]. The publications cover those that have been published in the past four years, i.e., from 2021-04-01 to 2025-04-01.)
ArticleCitations
Co-Design and User Evaluation of a Robotic Mental Well-Being Coach to Support University Students’ Public Speaking Anxiety113
Around-the-Head Tactile System for Supporting Micro Navigation of People with Visual Impairments80
A Scoping Review of Informed Consent Practices in Human-Computer Interaction Research65
Expressing the Needs in Smart Home: What is the End Users’ Favorite Way60
Unpacking Non-Dualistic Design: The Soma Design Case60
HCI, Disability, and Sport: A Literature Review59
Examining Narrative Sonification: Using First-Person Retrospection Methods to Translate Radio Production to Interaction Design55
Designerly Tele-Experiences: A New Approach to Remote Yet Still Situated Co-Design49
Challenges for Responsible AI Design and Workflow Integration in Healthcare: A Case Study of Automatic Feeding Tube Qualification in Radiology47
A Unified Model for Haptic Experience46
“I Just Wanted to Triple Check… They were all Vaccinated”: Supporting Risk Negotiation in the Context of COVID-1945
Evaluating Engagement in Technology-Supported Social Interaction by People Living with Dementia in Residential Care40
PLIERS40
Patient Acceptance of Self-Monitoring on a Smartwatch in a Routine Digital Therapy: A Mixed-Methods Study40
Flexible Minimalist Self-Tracking to Support Individual Reflection39
From Collaborative Habituation to Everyday Togetherness: A Long-Term Study of Use of the Messaging Kettle39
Carefully Unmaking the “Marginalized User”: A Diffractive Analysis of a Gay Online Community39
C-PAK: Correcting and Completing Variable-Length Prefix-Based Abbreviated Keystrokes39
Understanding, Addressing, and Analysing Digital Eye Strain in Virtual Reality Head-Mounted Displays38
Unmaking Electronic Waste38
Guiding the Design of Inclusive Interactive Systems: Do Younger and Older Adults Use the Same Image-schematic Metaphors?37
“They Didn’t Buy Their Smart TV to Watch Me with the Kids”: Comparing Nannies’ and Parents’ Privacy Threat Models for Smart Home Devices37
How Design Researchers Make Sense of Data Visualizations in Data-Driven Design: An Uncertainty-Aware Sensemaking Model37
FormA11y - A tool for remediating PDF forms for accessibility36
Managing Delays in Human-Robot Interaction35
Historically Informed HCI: Reflecting on Contemporary Technology through Anachronistic Fiction35
Towards Individuated Reading Experiences: Different Fonts Increase Reading Speed for Different Individuals33
What Did My AI Learn? How Data Scientists Make Sense of Model Behavior32
Blueprints: Systematizing Behavior Change Designs—The Case of Social Comparison Theory32
Un/Making Data Imaginaries: The Data Epics31
“I Really Need Your Help with This Work...”: A System for Navigating the Tricky Terrain of Managing Up by Leveraging One’s Motivation to Get Things Done31
Challenges and Opportunities for Multi-Device Management in Classrooms30
A Design Framework for Ingestible Play27
Modeling User Characteristics Associated with Interdependent Privacy Perceptions on Social Media26
Feeling Stressed and Unproductive? A Field Evaluation of a Therapy-Inspired Digital Intervention for Knowledge Workers26
“We’re Not That Gullible!” Revealing Dark Pattern Mental Models of 11-12-Year-Old Scottish Children23
Generation Probabilities Are Not Enough: Uncertainty Highlighting in AI Code Completions23
Introduction to the Special Issue on Digital Touch: Reshaping Interpersonal Communicative Capacity and Touch Practices23
Co-design Techniques for and with Children based on Physical Theatre Practice to promote Embodied Awareness22
Flowboard: How Seamless, Live, Flow-Based Programming Impacts Learning to Code for Embedded Electronics22
“It’s Weird That it Knows What I Want”: Usability and Interactions with Copilot for Novice Programmers22
Addressing Interpersonal Harm in Online Gaming Communities: The Opportunities and Challenges for a Restorative Justice Approach21
A Decade of International Migration Research in HCI: Overview, Challenges, Ethics, Impact, and Future Directions21
An Exploration of Freehand Crossing Selection in Head-Mounted Augmented Reality21
The Effect of Audio-Visual Smiles on Social Influence in a Cooperative Human–Agent Interaction Task20
“We are Researchers, but we are also Humans”: Creating a Design Space for Managing Graduate Student Stress20
Speculative Histories, Just Futures: From Counterfactual Artifacts to Counterfactual Actions20
Designing PairBuddy—A Conversational Agent for Pair Programming20
Introduction to the Special Issue on Human-Centred AI in Healthcare: Challenges Appearing in the Wild20
Alert Now or Never: Understanding and Predicting Notification Preferences of Smartphone Users19
GAVIN19
Privacy and Safety on Social Networking Sites: Autistic and Non-Autistic Teenagers’ Attitudes and Behaviors19
Remote VR Studies: A Framework for Running Virtual Reality Studies Remotely Via Participant-Owned HMDs19
The Digital Attention Heuristics: Supporting the User’s Attention by Design19
Classifying Presence Scores: Insights and Analysis from Two Decades of the Igroup Presence Questionnaire (IPQ)19
Prompt2Task: Automating UI Tasks on Smartphones from Textual Prompts18
Paper Plain : Making Medical Research Papers Approachable to Healthcare Consumers with Natural Language Processing18
Supporting the Digital Safety of At-Risk Users: Lessons Learned from 9+ Years of Research & Training18
RunMe: An adaptive sound system for running meditation17
eSPACE: Leveraging Theoretical Foundations for the End-User Development of Cross-Device and IoT Applications17
#ActuallyAutistic Twitter as a Site for Epistemic Resistance and Crip Futurity17
Predictable Robots for Autistic Children—Variance in Robot Behaviour, Idiosyncrasies in Autistic Children’s Characteristics, and Child–Robot Engagement17
Cognition in Social Engineering Empirical Research: A Systematic Literature Review17
(Re)Connecting History to the Theory and Praxis of HCI17
Metaphors in Voice User Interfaces: A Slippery Fish17
Household Wattch: Exploring Opportunities for Surveillance and Consent through Families’ Household Energy Use Data16
An Investigation of Multimodal Kinematic Template Matching for Ray Pointing Prediction for Target Selection in VR16
The Realities of Evaluating Educational Technology in School Settings16
An Umbrella Review of Reporting Quality in CHI Systematic Reviews: Guiding Questions and Best Practices for HCI15
Collaborating with Bots and Automation on OpenStreetMap15
Two Years or More of Co-speculation: Polylogues of Philosophers, Designers, and a Tilting Bowl15
“It Must Include Rules”15
Linking Audience Physiology to Choreography15
Managing Tasks across the Work–Life Boundary: Opportunities, Challenges, and Directions15
Integrated Exertion—Understanding the Design of Human–Computer Integration in an Exertion Context15
Concurrent or Retrospective Thinking Aloud in Usability Tests: A Meta-Analytic Review14
Whose Touch is This? : Understanding the Agency Trade-Off Between User-Driven Touch vs. Computer-Driven Touch14
Unmake to Remake: Materiality-Driven Rapid Prototyping14
Building Instructions You Can Feel: Edge-Changing Haptic Devices for Digitally Guided Construction14
QuintEssence:A Probe Study to Explore the Power of Smell on Emotions, Memories, and Body Image in Daily Life14
Conversational Breakdown in a Customer Service Chatbot: Impact of Task Order and Criticality on User Trust and Emotion14
Measurements, Algorithms, and Presentations of Reality: Framing Interactions with AI-Enabled Decision Support14
Crafting Trajectories of Smart Phone Use at the Opera14
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