ACM Transactions on Computer-Human Interaction

Papers
(The TQCC of ACM Transactions on Computer-Human Interaction is 20. The table below lists those papers that are above that threshold based on CrossRef citation counts [max. 250 papers]. The publications cover those that have been published in the past four years, i.e., from 2021-09-01 to 2025-09-01.)
ArticleCitations
The Effect of Audio-Visual Smiles on Social Influence in a Cooperative Human–Agent Interaction Task110
Challenges and Opportunities for Multi-Device Management in Classrooms107
A Design Framework for Ingestible Play87
Un/Making Data Imaginaries: The Data Epics79
Examining Narrative Sonification: Using First-Person Retrospection Methods to Translate Radio Production to Interaction Design79
Classifying Presence Scores: Insights and Analysis from Two Decades of the Igroup Presence Questionnaire (IPQ)77
From Collaborative Habituation to Everyday Togetherness: A Long-Term Study of Use of the Messaging Kettle72
The Partner Modelling Questionnaire: A Validated Self-Report Measure of Perceptions toward Machines as Dialogue Partners70
Unmaking and HCI: Techniques, Technologies, Materials, and Philosophies beyond Making68
RunMe: An Adaptive Sound System for Running Meditation62
How Creative Practitioners Use Tools to Capture Ideas: A Cross-Domain Study61
Crafting Trajectories of Smart Phone Use at the Opera61
Using Feedforward to Reveal Interaction Possibilities in Virtual Reality58
Linking Audience Physiology to Choreography57
Integrated Exertion—Understanding the Design of Human–Computer Integration in an Exertion Context57
Mediating Human-Nature Relations Through Technology. A Scoping Review of Post-Anthropocentric Artifacts and Their Design Strategies55
Building Instructions You Can Feel: Edge-Changing Haptic Devices for Digitally Guided Construction52
Collaborating with Bots and Automation on OpenStreetMap50
Concurrent or Retrospective Thinking Aloud in Usability Tests: A Meta-Analytic Review50
Whose Touch is This? : Understanding the Agency Trade-Off Between User-Driven Touch vs. Computer-Driven Touch49
Investigating Usability and User Experience of Individually Verifiable Internet Voting Schemes49
CalMe: A Tangible Environment to Enhance Pupils Group Work Regulation49
Reconceptualizing Technology for Chronic Disease Management Activities in the Family: Supporting Collective Routines48
Protecting Privacy on Mobile Apps: A Principal–Agent Perspective48
Algorithmic Subjectivities47
Sense of Agency and User Experience: Is There a Link?44
A Design Vocabulary for Data Physicalization44
CLERA: A Unified Model for Joint Cognitive Load and Eye Region Analysis in the Wild41
Blockchain and Beyond: Understanding Blockchains Through Prototypes and Public Engagement41
Comparative Structured Observation40
Visualizing Topics and Opinions Helps Students Interpret Large Collections of Peer Feedback for Creative Projects40
Experiences of user-centred design with agile development for clinically supported self-management of Long Covid39
“Protect Me Tomorrow”: Commitment Nudges to Remedy Compromised Passwords39
The Development and (Mis)appropriation of a Digital Kit for Jewellers38
Awareness, Intention, (In)Action: Individuals’ Reactions to Data Breaches36
A Multi-Factorial Comparative Analysis of Perceived Privacy Violations Caused by Smart Speakers in Germany and the UK36
Me, My Health, and My Watch: How Children with ADHD Understand Smartwatch Health Data35
Dissecting Optional Micro-Decisions in Online Transactions: Perceptions, Deceptions, and Errors32
The AI Ghostwriter Effect: When Users do not Perceive Ownership of AI-Generated Text but Self-Declare as Authors31
A Hybrid Prototype Method Combining Physical Models and Generative Artificial Intelligence to Support Creativity in Conceptual Design31
Exploring the Lived Experience of Behavior Change Technologies: Towards an Existential Model of Behavior Change for HCI31
Examining Voice Community Use30
Uncertainties as Generative Resources in Research through Design: Three Dynamics for Moving in a Design Space30
Predicting Rating Distributions of Website Aesthetics with Deep Learning for AI-Based Research30
Collaboration, not Confrontation: Understanding General Practitioners’ Attitudes Towards Natural Language and Text Automation in Clinical Practice29
Towards a Unified and Efficient Command Selection Mechanism for Touch-Based Devices Using Soft Keyboard Hotkeys29
Increasing User Trust in Optimisation through Feedback and Interaction28
Prototyping and Evaluation of Emotionally Resonant Vibrotactile Comfort Objects as a Calming Social Anxiety Intervention28
Assessing Human-AI Interaction Early through Factorial Surveys: A Study on the Guidelines for Human-AI Interaction28
Decoding Realism of Virtual Objects: Exploring Behavioral and Ocular Reactions to Inaccurate Interaction Feedback27
Iterative Design and Prototyping of Computer Vision Mediated Remote Sighted Assistance27
Lessons Learnt from a Multimodal Learning Analytics Deployment In-the-Wild26
Designing for Emotion Regulation Interventions: An Agenda for HCI Theory and Research26
Post-growth Human–Computer Interaction26
A Trade-off-centered Framework of Content Moderation26
EcoSanté Lifestyle Intervention: Encourage Reflections on the Connections between Health and Environment25
“What's Your Name Again?”: How Race and Gender Dynamics Impact Codesign Processes and Output25
Effect of Context on Smartphone Users’ Typing Performance in the Wild24
It's Good to Talk: A Comparison of Using Voice Versus Screen-Based Interactions for Agent-Assisted Tasks24
Malicious Selling Strategies in Livestream E-commerce: A Case Study of Alibaba’s Taobao and ByteDance’s TikTok24
A Virtual Reality Scene Taxonomy: Identifying and Designing Accessible Scene-Viewing Techniques24
Prototyping with Uncertainties: Data, Algorithms, and Research through Design23
Unmaking Electronic Waste23
Between Rhetoric and Reality: Real-world Barriers to Uptake and Early Engagement in Digital Mental Health Interventions23
The Placebo Effect of Artificial Intelligence in Human–Computer Interaction23
FormA11y - A tool for remediating PDF forms for accessibility22
“They Didn’t Buy Their Smart TV to Watch Me with the Kids”: Comparing Nannies’ and Parents’ Privacy Threat Models for Smart Home Devices22
A Unified Model for Haptic Experience22
How Design Researchers Make Sense of Data Visualizations in Data-Driven Design: An Uncertainty-Aware Sensemaking Model22
Remote VR Studies: A Framework for Running Virtual Reality Studies Remotely Via Participant-Owned HMDs21
“We are Researchers, but we are also Humans”: Creating a Design Space for Managing Graduate Student Stress21
A Decade of International Migration Research in HCI: Overview, Challenges, Ethics, Impact, and Future Directions21
Towards Individuated Reading Experiences: Different Fonts Increase Reading Speed for Different Individuals21
Household Wattch: Exploring Opportunities for Surveillance and Consent through Families’ Household Energy Use Data20
Conversational Breakdown in a Customer Service Chatbot: Impact of Task Order and Criticality on User Trust and Emotion20
“It’s Weird That it Knows What I Want”: Usability and Interactions with Copilot for Novice Programmers20
Managing Tasks across the Work–Life Boundary: Opportunities, Challenges, and Directions20
The Three Steps to Trans Death: Introducing Trans Cyber-Necropolitics in Digital Media20
Hypothesis Formalization: Empirical Findings, Software Limitations, and Design Implications20
0.11664390563965