IEEE Transactions on Visualization and Computer Graphics

Papers
(The H4-Index of IEEE Transactions on Visualization and Computer Graphics is 46. The table below lists those papers that are above that threshold based on CrossRef citation counts [max. 250 papers]. The publications cover those that have been published in the past four years, i.e., from 2021-08-01 to 2025-08-01.)
ArticleCitations
Investigating Professional Analyst Strategies in Immersive Space to Think165
3D Gamut Morphing for Non-Rectangular Multi-Projector Displays120
Does Multi-Actuator Vibrotactile Feedback Within Tangible Objects Enrich VR Manipulation?120
A Topological Distance Between Multi-Fields Based on Multi-Dimensional Persistence Diagrams106
TopoMap++: A Faster and More Space Efficient Technique to Compute Projections with Topological Guarantees93
Large-Scale Architectural Asset Extraction from Panoramic Imagery92
IEEE VR 2022 Introducing the Special Issue88
3D Surface-Closed Mesh Clipping Based on Polygonal Partitioning for Surgical Planning88
Isomorphic Mesh Generation From Point Clouds With Multilayer Perceptrons87
Instant Segmentation and Fitting of Excavations in Subsurface Utility Engineering85
A Study on Collaborative Visual Data Analysis in Augmented Reality with Asymmetric Display Types82
HiRegEx: Interactive Visual Query and Exploration of Multivariate Hierarchical Data82
Impact of Vertical Scaling on Normal Probability Density Function Plots79
A Review and Analysis of Evaluation Practices in VIS Domain Applications79
VIS 2024 Steering Committee78
Controllable Human Video Generation from Sparse Sketches77
Floor Plan Restoration: A Multimodal Method Under One Second75
Fast Comparative Analysis of Merge Trees Using Locality Sensitive Hashing72
Submerse: Visualizing Storm Surge Flooding Simulations in Immersive Display Ecologies72
LADV: Deep Learning Assisted Authoring of Dashboard Visualizations From Images and Sketches71
Visual Analysis and Detection of Contrails in Aircraft Engine Simulations69
MAICO: A Visualization Design Study on AI-Assisted Music Composition69
Marjorie: Visualizing Type 1 Diabetes Data to Support Pattern Exploration66
PointCG: Self-Supervised Point Cloud Learning Via Joint Completion and Generation64
Explaining With Examples: Lessons Learned From Crowdsourced Introductory Description of Information Visualizations63
SurfPatch: Enabling Patch Matching for Exploratory Stream Surface Visualization63
Unsupervised 3D Point Cloud Completion via Multi-view Adversarial Learning62
One-Step Out-of-Place Resetting for Redirected Walking in VR61
Effective VR Intervention to Reduce Implicit Bias Towards People with Physical Disabilities: The Interplay Between Experience Design and Individual Characteristics59
Immersive Analytics as a Support Medium for Data-Driven Monitoring in Hydropower59
SummonBrush: Enhancing Touch Interaction on Large XR User Interfaces by Augmenting Users' Hands with Virtual Brushes59
TROPHY: A Topologically Robust Physics-Informed Tracking Framework for Tropical Cyclones58
Dynamic Multi-projection Mapping Based on Parallel Intensity Control55
SceneFusion: Room-Scale Environmental Fusion for Efficient Traveling Between Separate Virtual Environments54
Accurate Registration of Cross-Modality Geometry via Consistent Clustering53
How Does Attention Work in Vision Transformers? A Visual Analytics Attempt53
Photosensitive Accessibility for Interactive Data Visualizations53
Rigel: Transforming Tabular Data by Declarative Mapping52
Visual Explanation for Open-Domain Question Answering With BERT51
Real-Time Seamless Multi-Projector Displays on Deformable Surfaces48
Effects of Ankle Tendon Electrical Stimulation on Detection Threshold and Applicability of Redirected Walking48
Real-Time Dynamic Bokeh Rendering With Efficient Look-Up Table Sampling47
A Qualitative Interview Study of Distributed Tracing Visualisation: A Characterisation of Challenges and Opportunities47
GEViTRec: Data Reconnaissance Through Recommendation Using a Domain-Specific Visualization Prevalence Design Space47
Vector Field Decompositions Using Multiscale Poisson Kernel47
Instant Reality: Gaze-Contingent Perceptual Optimization for 3D Virtual Reality Streaming46
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