IEEE Transactions on Visualization and Computer Graphics

Papers
(The H4-Index of IEEE Transactions on Visualization and Computer Graphics is 47. The table below lists those papers that are above that threshold based on CrossRef citation counts [max. 250 papers]. The publications cover those that have been published in the past four years, i.e., from 2021-09-01 to 2025-09-01.)
ArticleCitations
3D Gamut Morphing for Non-Rectangular Multi-Projector Displays175
Does Multi-Actuator Vibrotactile Feedback Within Tangible Objects Enrich VR Manipulation?149
A Topological Distance Between Multi-Fields Based on Multi-Dimensional Persistence Diagrams125
TopoMap++: A Faster and More Space Efficient Technique to Compute Projections with Topological Guarantees112
3D Surface-Closed Mesh Clipping Based on Polygonal Partitioning for Surgical Planning97
IEEE VR 2022 Introducing the Special Issue95
Instant Segmentation and Fitting of Excavations in Subsurface Utility Engineering94
A Study on Collaborative Visual Data Analysis in Augmented Reality with Asymmetric Display Types92
HiRegEx: Interactive Visual Query and Exploration of Multivariate Hierarchical Data91
VIS 2024 Steering Committee90
Controllable Human Video Generation from Sparse Sketches87
Floor Plan Restoration: A Multimodal Method Under One Second86
Submerse: Visualizing Storm Surge Flooding Simulations in Immersive Display Ecologies83
SurfPatch: Enabling Patch Matching for Exploratory Stream Surface Visualization81
Fast Comparative Analysis of Merge Trees Using Locality Sensitive Hashing81
Visual Analysis and Detection of Contrails in Aircraft Engine Simulations80
Marjorie: Visualizing Type 1 Diabetes Data to Support Pattern Exploration77
PointCG: Self-Supervised Point Cloud Learning Via Joint Completion and Generation76
Rigel: Transforming Tabular Data by Declarative Mapping75
Photosensitive Accessibility for Interactive Data Visualizations75
Effects of Ankle Tendon Electrical Stimulation on Detection Threshold and Applicability of Redirected Walking71
Visual Explanation for Open-Domain Question Answering With BERT71
Unsupervised 3D Point Cloud Completion via Multi-view Adversarial Learning70
One-Step Out-of-Place Resetting for Redirected Walking in VR69
Effective VR Intervention to Reduce Implicit Bias Towards People with Physical Disabilities: The Interplay Between Experience Design and Individual Characteristics69
Immersive Analytics as a Support Medium for Data-Driven Monitoring in Hydropower66
SummonBrush: Enhancing Touch Interaction on Large XR User Interfaces by Augmenting Users' Hands with Virtual Brushes65
TROPHY: A Topologically Robust Physics-Informed Tracking Framework for Tropical Cyclones63
Explaining With Examples: Lessons Learned From Crowdsourced Introductory Description of Information Visualizations61
KnowledgeVIS: Interpreting Language Models by Comparing Fill-in-the-Blank Prompts60
Understanding Barriers to Network Exploration With Visualization: A Report from the Trenches60
GeoDualCNN: Geometry-Supporting Dual Convolutional Neural Network for Noisy Point Clouds59
Real-Time Seamless Multi-Projector Displays on Deformable Surfaces59
A Calibrated Force-Based Model for Mixed Traffic Simulation59
Vector Field Decompositions Using Multiscale Poisson Kernel58
Real-Time Dynamic Bokeh Rendering With Efficient Look-Up Table Sampling57
A Qualitative Interview Study of Distributed Tracing Visualisation: A Characterisation of Challenges and Opportunities55
GEViTRec: Data Reconnaissance Through Recommendation Using a Domain-Specific Visualization Prevalence Design Space54
StrategyAtlas: Strategy Analysis for Machine Learning Interpretability52
EV-LFV: Synthesizing Light Field Event Streams from an Event Camera and Multiple RGB Cameras51
How Does Attention Work in Vision Transformers? A Visual Analytics Attempt51
Dynamic Multi-projection Mapping Based on Parallel Intensity Control51
Large-Scale Architectural Asset Extraction from Panoramic Imagery50
DNF-Net: A Deep Normal Filtering Network for Mesh Denoising50
Attribute-based Explanation of Non-Linear Embeddings of High-Dimensional Data49
Investigating Professional Analyst Strategies in Immersive Space to Think48
A Review and Analysis of Evaluation Practices in VIS Domain Applications48
GraspDiff: Grasping Generation for Hand-Object Interaction With Multimodal Guided Diffusion47
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