IEEE Transactions on Visualization and Computer Graphics

Papers
(The median citation count of IEEE Transactions on Visualization and Computer Graphics is 4. The table below lists those papers that are above that threshold based on CrossRef citation counts [max. 250 papers]. The publications cover those that have been published in the past four years, i.e., from 2022-08-01 to 2026-08-01.)
ArticleCitations
A Topological Distance Between Multi-Fields Based on Multi-Dimensional Persistence Diagrams276
VIS 2024 Steering Committee241
3D Surface-Closed Mesh Clipping Based on Polygonal Partitioning for Surgical Planning199
Effects of Ankle Tendon Electrical Stimulation on Detection Threshold and Applicability of Redirected Walking166
Floor Plan Restoration: A Multimodal Method Under One Second151
FROST-BRDF: A Fast and Robust Optimal Sampling Technique for BRDF Acquisition150
PACT: Modeling Coordination Dynamics in Scale-Asymmetric Virtual Reality Collaboration149
Instant Segmentation and Fitting of Excavations in Subsurface Utility Engineering144
SurfPatch: Enabling Patch Matching for Exploratory Stream Surface Visualization143
Immersive Analytics as a Support Medium for Data-Driven Monitoring in Hydropower131
GEViTRec: Data Reconnaissance Through Recommendation Using a Domain-Specific Visualization Prevalence Design Space126
Make-Your-Anchor+: Temporal Consistent 2D Avatar Generation via Video Diffusion Prior119
Make the Unhearable Visible: Exploring Visualization for Musical Instrument Practice113
SummonBrush: Enhancing Touch Interaction on Large XR User Interfaces by Augmenting Users' Hands with Virtual Brushes109
EV-LFV: Synthesizing Light Field Event Streams from an Event Camera and Multiple RGB Cameras102
Investigating Professional Analyst Strategies in Immersive Space to Think100
A Review and Analysis of Evaluation Practices in VIS Domain Applications99
MAICO: A Visualization Design Study on AI-Assisted Music Composition97
Effective VR Intervention to Reduce Implicit Bias Towards People with Physical Disabilities: The Interplay Between Experience Design and Individual Characteristics94
Stitching Meaning: Practices of Data Textile Creators93
Does Multi-Actuator Vibrotactile Feedback Within Tangible Objects Enrich VR Manipulation?92
Correcting Misperceptions at a Glance: Using Data Visualizations to Reduce Political Sectarianism89
Marjorie: Visualizing Type 1 Diabetes Data to Support Pattern Exploration89
F-Hash: Feature-Based Hash Design for Time-Varying Volume Visualization via Multi-Resolution Tesseract Encoding86
Self-Supervised Continuous Colormap Recovery from a 2D Scalar Field Visualization without a Legend84
Expanding Access to Science Participation: A FAIR Framework for Petascale Data Visualization and Analytics82
Learning-Based Recommendations for Efficient Urban Visual Query80
Visual Explanation for Open-Domain Question Answering With BERT79
GeoTexDensifier: Geometry-Texture-Aware Densification for High-Quality Photorealistic 3D Gaussian Splatting77
PointCG: Self-Supervised Point Cloud Learning via Joint Completion and Generation76
A Survey on Annotations in Information Visualization: Empirical Studies, Applications and Challenges76
Exploring and Modeling the Effects of Eye-Tracking Accuracy and Precision on Gaze-Based Steering in Virtual Environments74
3D Gamut Morphing for Non-Rectangular Multi-Projector Displays73
Real-Time Seamless Multi-Projector Displays on Deformable Surfaces73
What You See Is What You Wear: Crafting Garments for Diverse Avatars with Consistent Wearing Effects72
U-NEXT: A User-Centered New Prototype for Walking Excavator Simulator70
LIVE-GS: LLM Powers Interactive VR Experience with Physics-Aware Gaussian Splatting70
Beyond Symmetry: A Novel Asymmetric Interaction Strategy for Immersive VR-Based Mirror Therapy68
Local Surface Approximation Contours for Virtual Reality Stylisation65
Impact of Vertical Scaling on Normal Probability Density Function Plots64
SceneFusion: Room-Scale Environmental Fusion for Efficient Traveling Between Separate Virtual Environments64
Submerse: Visualizing Storm Surge Flooding Simulations in Immersive Display Ecologies63
From Sketch to Reality: Enabling High-Quality, Cross-Category 3D Model Generation From Free-Hand Sketches With Minimal Data62
COIVis : Eye-Tracking-Based Visual Exploration of Concept Learning in MOOC Videos62
A Unified Viscoelastic Solver for Multiphase Fluid Simulation Based on a Mixture Model62
StrategyAtlas: Strategy Analysis for Machine Learning Interpretability62
Explaining With Examples: Lessons Learned From Crowdsourced Introductory Description of Information Visualizations61
GraspDiff: Grasping Generation for Hand-Object Interaction With Multimodal Guided Diffusion60
Editorial: Guest Editors' Introduction: Special Issue on IEEE PacificVis 202659
KnowledgeVIS: Interpreting Language Models by Comparing Fill-in-the-Blank Prompts59
Hi-LSplat: Hierarchical 3D Language Gaussian Splatting58
Isomorphic Mesh Generation From Point Clouds With Multilayer Perceptrons58
Unsupervised 3D Point Cloud Completion via Multi-View Adversarial Learning58
One-Step Out-of-Place Resetting for Redirected Walking in VR57
EMPHASISCHECKER: A Tool for Guiding Chart and Caption Emphasis56
A Study on Collaborative Visual Data Analysis in Augmented Reality with Asymmetric Display Types56
Beyond Problem Solving: Framing and Problem-Solution Co-Evolution in Data Visualization Design54
GeoDualCNN: Geometry-Supporting Dual Convolutional Neural Network for Noisy Point Clouds54
Your Model Is Unfair, Are You Even Aware? Inverse Relationship Between Comprehension and Trust in Explainability Visualizations of Biased ML Models53
Fast Comparative Analysis of Merge Trees Using Locality Sensitive Hashing53
Accurate Registration of Cross-Modality Geometry via Consistent Clustering53
TROPHY: A Topologically Robust Physics-Informed Tracking Framework for Tropical Cyclones52
HiRegEx: Interactive Visual Query and Exploration of Multivariate Hierarchical Data52
A Calibrated Force-Based Model for Mixed Traffic Simulation52
PCDNF: Revisiting Learning-Based Point Cloud Denoising via Joint Normal Filtering51
Controllable Human Video Generation From Sparse Sketches51
A Qualitative Interview Study of Distributed Tracing Visualisation: A Characterisation of Challenges and Opportunities51
How Does Attention Work in Vision Transformers? A Visual Analytics Attempt51
Preface50
TopoMap++: A Faster and More Space Efficient Technique to Compute Projections with Topological Guarantees50
Usability Evaluation of Integrated and Separated Interfaces in an Immersive Authoring Tool based on Panoramic Videos49
IEEE VR 2023 Message from the Program Chairs and Guest Editors49
Exploring Remote Collaborative Tasks: The Impact of Avatar Representation on Dyadic Haptic Interactions in Shared Virtual Environments49
Embellishments Revisited: Perceptions of Embellished Visualisations Through the Viewer's Lens49
Large-Strain Surface Modeling Using Plasticity49
DG Comics: Semi-Automatically Authoring Graph Comics for Dynamic Graphs48
VisRecall: Quantifying Information Visualisation Recallability via Question Answering48
IEEE ISMAR 2025 Science & Technology Program Committee Members for Journal Papers48
Radiance Fields in XR: A Survey on How Radiance Fields are Envisioned and Addressed for XR Research48
IEEE Transactions on Visualization and Computer Graphics: 2025 IEEE International Symposium on Mixed and Augmented Reality47
TapeTouch: A Handheld Shape-changing Device for Haptic Display of Soft Objects47
GDR-Net: A Geometric Detail Recovering Network for 3D Scanned Objects47
Foveated Stochastic Lightcuts45
Unveiling the Visual Rhetoric of Persuasive Cartography: A Case Study of the Design of Octopus Maps45
Handwriting for Efficient Text Entry in Industrial VR Applications: Influence of Board Orientation and Sensory Feedback on Performance45
Investigating the Neural Correlates of a Thermal Illusion in Augmented Reality Using Electroencephalography44
Investigating How Brain Stimulation Mitigates Motion Sickness Using Spatiotemporal Nystagmus Parameters Captured in VR44
Physics-Based Efficient Full Projector Compensation Using Only Natural Images44
Multimodal Feedback for Handheld Tool Guidance: Combining Wrist-Based Haptics with Augmented Reality43
Exploring Freehand Selection Techniques of Polyhedron Faces in VR Environments43
Real-Time Globally Consistent 3D Reconstruction With Semantic Priors42
Interactive Design and Optics-Based Visualization of Arbitrary Non-Euclidean Kaleidoscopic Orbifolds42
PuzzleFixer: A Visual Reassembly System for Immersive Fragments Restoration41
A Deep Generative Model for Reordering Adjacency Matrices41
Path-Based Design Model for Constructing and Exploring Alternative Visualisations41
CataAnno: An Ancient Catalog Annotator for Annotation Cleaning by Recommendation40
Visual Stenography: Feature Recreation and Preservation in Sketches of Noisy Line Charts40
VIS 2025 Conference Committee40
Uncertainty-Aware PCA Revisited40
Mystique: Deconstructing SVG Charts for Layout Reuse39
Visual Diagnostics of Parallel Performance in Training Large-Scale DNN Models39
Immersive Study Analyzer: Collaborative Immersive Analysis of Recorded Social VR Studies38
Casual-VRAuth: A Design Framework Bridging Focused and Casual Interactions for Behavioral Authentication in Virtual Reality38
From Simple to Polychromatic: An Empirical Study on Optimal Color Schemes for Optical See-Through Head-Mounted Displays38
The Differential Effects of Multisensory Attentional Cues on Task Performance in VR Depending on the Level of Cognitive Load and Cognitive Capacity38
Visceral Notices and Privacy Mechanisms for Eye Tracking in Augmented Reality38
Low-Latency Ocular Parallax Rendering and Investigation of Its Effect on Depth Perception in Virtual Reality38
NerfCap: Human Performance Capture With Dynamic Neural Radiance Fields37
Mixed Reality Golf Putting: A Comparative Analysis of Golf Putting Performance in Real, Virtual, and Augmented Virtuality Environments37
A General Framework for Augmenting Lossy Compressors With Topological Guarantees37
Subspace-Map: Interactive Visual Analysis for Subspace Data with a Map Metaphor37
MonoRelief V2: Leveraging Real Data for High-Fidelity Monocular Relief Recovery37
The Impacts of Referent Display on Gesture and Speech Elicitation37
3D Gaussian Splatting Texture Editing via Single Modified Image36
Directly From Alpha to Omega: Controllable End-to-End Vector Floor Plan Generation36
A Parallel Meshless Voronoi Method for Generalized SurfaceNets36
Dust to Tower: Prior-Driven Coarse-to-Fine Photo-Realistic Scene Reconstruction From Sparse Uncalibrated Images35
Topology Optimization Via Spatially-Varying TPMS35
Heuristics for Supporting Cooperative Dashboard Design35
PSDF: Prior-Driven Neural Implicit Surface Learning for Multi-View Reconstruction35
Co-Designing Dynamic Mixed Reality Drill Positioning Widgets: A Collaborative Approach with Dentists in a Realistic Setup35
Prismatic: Interactive Multi-View Cluster Analysis of Concept Stocks35
RCMVis: A Visual Analytics System for Route Choice Modeling35
GaussianHead: High-Fidelity Head Avatars With Learnable Gaussian Derivation34
Decoupling Judgment and Decision Making: A Tale of Two Tails34
Monkey See, Monkey Break? Study of Rule-Breaking Imitation in Virtual Crowds34
StyleRF-VolVis: Style Transfer of Neural Radiance Fields for Expressive Volume Visualization34
Laplacian2Mesh: Laplacian-Based Mesh Understanding34
Tooth Alignment Network Based on Landmark Constraints and Hierarchical Graph Structure34
What Makes a Visualization Image Complex?34
Adaptive Assessment of Visualization Literacy33
Assisted walking-in-place: Introducing assisted motion to walking-by-cycling in embodied virtual reality33
ExTreeM: Scalable Augmented Merge Tree Computation via Extremum Graphs33
Leveraging Tendon Vibration to Enhance Pseudo-Haptic Perceptions in VR33
PhraseMap: Attention-Based Keyphrases Recommendation for Information Seeking33
A Framework for Multimodal Medical Image Interaction33
VIS 2024 Executive Committee32
Simulating Two-Phase Fluid-Rigid Interactions With an Overset-Grid Kinetic Solver32
BoundaryScreen: Summoning the Home Screen in VR via Walking Outward32
Mitigation of VR Sickness During Locomotion With a Motion-Based Dynamic Vision Modulator32
“I Came Across a Junk”: Understanding Design Flaws of Data Visualization from the Public's Perspective32
Efficient Non-Local Point Cloud Denoising Using Curvature Entropy and $\gamma$γ-Norm Minimization32
PrettiSmart: Visual Interpretation of Smart Contracts via Simulation32
2024 VGTC Visualization Service Award32
FS/DS: A Theoretical Framework for the Dual Analysis of Feature Space and Data Space32
Understanding Aortic Dissection Hemodynamics: Evaluating Adapted Smoke Surfaces Against Streakline-Based Techniques31
Exploring Mid-Air Hand Interaction in Data Visualization31
A Self-Occlusion Aware Lighting Model for Real-Time Dynamic Reconstruction31
Characterizing Visualization Perception with Psychological Phenomena: Uncovering the Role of Subitizing in Data Visualization31
CellScout: Visual Analytics for Mining Biomarkers in Cell State Discovery31
Causality-based Visual Analytics of Sentiment Contagion in Social Media Topics31
AttributionScanner: A Visual Analytics System for Model Validation With Metadata-Free Slice Finding31
Multisource Differential Fusion Driven Monocular Endoscope Hybrid 3-D Tracking for Augmented Reality Assisted Surgery31
LoGCC: Local-to-Global Correlation Clustering for Scalar Field Ensembles31
Locally Adapted Reference Frame Fields using Moving Least Squares31
Fast 3D Indoor Scene Synthesis by Learning Spatial Relation Priors of Objects31
AnchorCrafter: Animate Cyber-Anchors Selling Your Products via Human-Object Interacting Video Generation31
Breaking the Isolation: Exploring the Impact of Passthrough in Shared Spaces on Player Performance and Experience in VR Exergames31
Facilitating the Exploration of Linearly Aligned Objects in Controller-Free 3D Environment with Gaze and Microgestures30
CrowbarLimbs: A Fatigue-Reducing Virtual Reality Text Entry Metaphor30
Visual Exploratory Analysis for Designing Large-Scale Network-on-Chip Architectures: A Domain Expert-Led Design Study30
Revisit Point Cloud Quality Assessment: Current Advances and a Multiscale-Inspired Approach30
Errata to “DiffFit: Visually-Guided Differentiable Fitting of Molecule Structures to a Cryo-EM Map”30
Errata to “Parallax Free Registration for Augmented Reality Optical See-Through Displays in the Peripersonal Space” [1] (DOI: 10.1109/TVCG.2020.3021534)30
MuNeRF: Robust Makeup Transfer in Neural Radiance Fields30
CSLens: Towards Better Deploying Charging Stations via Visual Analytics — a Coupled Networks Perspective30
Stylizing Ribbons: Computing Surface Contours With Temporally Coherent Orientations30
I Can't See That! Considering the Readability of Small Objects in Virtual Environments29
SimuExplorer: Visual Exploration of Game Simulation in Table Tennis29
Litforager: Exploring Multimodal Literature Foraging Strategies in Immersive Sensemaking29
InnovationInsights: A Visual Analytics Approach for Understanding the Dual Frontiers of Science and Technology29
A Comparative Evaluation of Optical See-Through Augmented Reality in Surgical Guidance29
Adaptively Isotropic Remeshing Based on Curvature Smoothed Field29
A Two-Part Transformer Network for Controllable Motion Synthesis29
2D Embeddings of Multi-Dimensional Partitionings29
Tailorable Sampling for Progressive Visual Analytics29
MisVisFix: An Interactive Dashboard for Detecting, Explaining, and Correcting Misleading Visualizations using Large Language Models29
Improving Efficiency of Iso-Surface Extraction on Implicit Neural Representations Using Uncertainty Propagation28
Effect of Interpupillary Distance Mismatch on Distance and Orientation Perception in Action Space Across HMDs28
ViComp: Video Compensation for Projector-Camera Systems28
Open-Source Toolkits for Experiments in Virtual Reality: A Scoping Review28
Exploring the Effect of Viewing Attributes of Mobile AR Interfaces on Remote Collaborative and Competitive Tasks28
SEAL: Spatially-resolved Embedding Analysis with Linked Imaging Data28
Introducing Agent Personality in Crowd Simulation Improves Social Presence and Experienced Realism in Immersive VR28
Influence of Avatar Appearance and Target Distance on Locomotion Method Selection in Virtual Reality28
Supporting Bi-Directional Collaboration with Unmodified Immersive Applications Using AccompliceVR28
Ada: A Distributed, Power-Aware, Real-Time Scene Provider for XR28
Multimodal Neural Acoustic Fields for Immersive Mixed Reality28
Intrinsic Omnidirectional Image Decomposition With Illumination Pre-Extraction28
Neural Projection Mapping Using Reflectance Fields28
AdaptiController: VR-Enhanced Fine Motor Assistance Through Finger Pressure Modulation28
LFACon: Introducing Anglewise Attention to No-Reference Quality Assessment in Light Field Space28
PunctVR: VR Training for Image-Guided Needle Puncture with a Scaffolded, Self-Directed Framework28
PointSee: Image Enhances Point Cloud27
Anchor-Driven Compact Gaussian Splatting for Dynamic Scene Reconstruction27
NeRF-NQA: No-Reference Quality Assessment for Scenes Generated by NeRF and Neural View Synthesis Methods27
Set Size Matters: Capacity-Limited Perception of Grouped Spatial-Frequency Glyphs27
GranSSG: Correlating Volumetric Granularities for 3D Semantic Scene Graph Prediction27
Augmented Reality-Based Contextual Guidance Through Surgical Tool Tracking in Neurosurgery27
UNOC: Understanding Occlusion for Embodied Presence in Virtual Reality27
Towards Walkable and Safe Areas: DRL-Based Redirected Walking Leveraging Spatial Walkability Entropy27
WonderFlow: Narration-Centric Design of Animated Data Videos27
Decoupling Dynamic Monocular Videos for Dynamic View Synthesis27
Efficient Flower Text Entry in Virtual Reality27
Light Field Depth Estimation via Stitched Epipolar Plane Images27
TriCI: Triple Cross-Intra Branch Contrastive Learning for Point Cloud Analysis27
Weighted Pointer: Error-aware Gaze-based Interaction through Fallback Modalities27
Data Playwright: Authoring Data Videos With Annotated Narration27
Multiple Monitors or Single Canvas? Evaluating Window Management and Layout Strategies on Virtual Displays26
The Role of Sensorimotor Contingencies and Eye Scanpath Entropy in Presence in Virtual Reality: A Reinforcement Learning Paradigm26
Machine Learning Approaches for 3D Motion Synthesis and Musculoskeletal Dynamics Estimation: A Survey26
Table of Contents26
Exemplar-Based Inpainting for 6DOF Virtual Reality Photos26
SPROUT: An Interactive Authoring Tool for Generating Programming Tutorials With the Visualization of Large Language Models26
Wearable Augmented Reality: Research Trends and Future Directions from Three Major Venues26
Are We Closing the Loop Yet? Gaps in the Generalizability of VIS4ML Research26
XNLI: Explaining and Diagnosing NLI-Based Visual Data Analysis26
Algorithms for Consistent Dynamic Labeling of Maps With a Time-Slider Interface26
Visualizing Higher-Order 3D Tensors by Multipole Lines26
3D Question Answering26
At the Peak: Empirical Patterns for Creating Climaxes in Data Videos26
MSEmbGAN: Multi-Stitch Embroidery Synthesis via Region-Aware Texture Generation26
Editorial: Guest Editors’ Introduction: Special Section on IEEE PacificVis 202326
Message from the Editor-in-Chief and from the Associate Editor-in-Chief26
Dynamic Redirection for Safe Interaction with ETHD-Simulated Virtual Objects25
Research Trends in Virtual Reality Music Concert Technology: A Systematic Literature Review25
Visual Support for the Loop Grafting Workflow on Proteins25
Preface25
A Parallel Framework for Streaming Dimensionality Reduction25
Polyphony: an Interactive Transfer Learning Framework for Single-Cell Data Analysis25
Graph-Based Information Block Detection in Infographic With Gestalt Organization Principles25
Reducing Search Regions for Fast Detection of Exact Point-to-Point Geodesic Paths on Meshes25
Voxel-Mesh Hybrid Representation for Real-Time View Synthesis by Meshing Density Field25
Low-Error Reconstruction of Directional Functions With Spherical Harmonics25
Computational Caustic Design for Surface Light Source25
Colormaps for Shaded Surfaces: Stepped vs Smooth25
A Task-Parallel Approach for Localized Topological Data Structures25
HiAnimal: Towards High-Fidelity and Animatable Mesh Reconstruction From Single-View In-the-Wild Animal Images25
Motion Editing for Quadruped Characters via Latent Frequency Embedding25
Drillboards: Adaptive Visualization Dashboards for Dynamic Personalization of Visualization Experiences25
Investigating the Correlation Between Presence and Reaction Time in Mixed Reality25
LatticeAnalytics: Strut-Level Visualization and Inspection of Additively Manufactured Lattice Structures25
Weakly-Supervised Shape Multi-Completion of Point Clouds by Structural Decomposition25
Polarizing Political Polls: How Visualization Design Choices Can Shape Public Opinion and Increase Political Polarization25
Two-Handed Click and Tap: Expanding Input Vocabulary of Controllers for Virtual Reality Interaction25
NeRF-CA: Dynamic Reconstruction of X-Ray Coronary Angiography With Extremely Sparse-Views25
Proxy Importance Based Haptic Retargeting With Multiple Props in VR25
Arigatō: Effects of Adaptive Guidance on Engagement and Performance in Augmented Reality Learning Environments24
SelfBlending: Artificial Intelligence-Driven Augmentation With Hand Interactions for Seamless Reality Blending in Virtual Environments24
KPGS: Toward Real-World Complex Dynamic Scene Rendering With Keyframe-Driven Predictable Gaussian Splatting24
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